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what went wrong?
>>
>>740855238
Jonathan has a burning need to prove he's better than Chris
He is worse
>>
>>740855238
Nothing, 0.5 is excellent though the decision paralysis needs work; you have the fortress, atlas masters, every single league mechanic, and then just simply exploring the atlas for pinnacles all trying to pull you in different directions at once and saying "you should farm ME before you farm those other things or you're gimping yourself". Also just fucking delete Vaal Temple from the game, it should never have been made core.
>>
You now need to complete minimum 500 maps or 400 maps + 3 arbiter kills to get all your atlas passives and specialty passives.
200+ hours just to get all the passive bonuses, to be ready to start farming.

It's dogshit, again.
>>
to much time has passed
they missed the hype train and they are losing players every new update
they're gonna milk the early access by 2030
>>
>>740855238
Catering to poe1 niggers and shitty story
Still the best game in the genre by fucking far
>>
>>740855238
Nothing really, the new update is a big improvement to the game as a whole and if they can get some more classes and weapons in as well as the missing acts I think it will easily be the best ARPG on the market
>>
too much focus on rollslop
>>
>>740855238
they pandered to 1%
>>
>>740855238
They still haven't decided what the tempo of the game is supposed to be. Mace skills are all slow as fuck yet now we have a monk class that can deal clear screens while moving, and it's not due to some niche interaction between strong items but an actual class skill.
>>
>>740855863
I dunno anon, have you tried gitting gud? I'm playing SSF with a self-made build so it took me little over 24 hours to just finish the story, and by the 72 hour mark I'm like 200 points into atlas completion. I don't see how it could get any slower to get the rest, especially since I can finally stop playing defensively having hit lv90 yesterday.
>>
>>740855238
Game is fantastic in 0.5 outside the bugs
Haven't played since 0.1 and I can't wait for 1.0
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>positivity in a /v/ thread
>current year
>>
>>740855863
>No you don't understand I NEED all these "20% extra chance of a strongbox in mountain biome" nodes or my farming is RUINED!
I just beat quest version Arbiter last night and got my 40 points, that let me hit the important stuff in the top third of the tree (waystone/tablet upgrades and all the exceptional items) and that'll more than suffice while I head out of the fortress for other stuff, when I'm a bit stronger I'll buy Cradles/Sparks on the exchange and kill Arbiter a few more times to finish off.
>>
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>>740855997
im a permanent nature archon it's not me that's the problem. I've got plenty of time for this. I can play 14 hours a day.
>>740856091
idiot you do NEED that mountain notable to get more chest rarity from atziri when you terraform the temple to mountain.
>>
Instead os sticking to the original
>Vision
They turned PoE2 into PoE1 with better graphics. Instead of maintaining the slower more deliberate pace of the original release they sped everything way up. They should have shrunk the maps a bit, slowed down the mobs a little bit, fixed up some real outliers of balance, and kept going with that vision. I actually really liked how finding better gear felt exciting, with slow incremental upgrades as you proceeded through the maps. Now I'm once again showered in shit that I ignore 90% of. It's a fucking travesty.
>>
>>740855238
Nothing
It's not even out yet
>>
My only gripe is that regardless of which class you pick it's always the same handful of skills you end up using anyway. Anytime you see someone try things that are less popular it's not that they're simply "not meta". It's that they do almost 0 dps.
>>
>>740855238
I genuinely cant figure out what endgame shit to focus on. I wish the various endgame systems had obvious themes that made the choice more straightforward.
>>
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defend this
>>
PoE 2 was just gonna be PoE 1 with better graphic and QoL(thats what Chris wanted), but they are trying to reinvent the game and failing.
>>
their problem solving sure is funny to me

>maps too big and empty
>okay we give you sprint, you get stunned if you get hit while sprinting, and its also tied to dodge roll
>but the campaign layout still too big and empty
>here we decoupled the sprint and dodge

>hey poe1 crafting is esoteric with bench craft blocking and affix systems
>okay, heres 50 currencies that almost follow the same bullshit as poe1 affix blocking/removal, pre/suff targetting

>poe1 es builds are too strong
>okay we removed life nodes on the tree

>ascending is boring
>enjoy sanctum/ultimatum

>hey endgame just devolves into flashbanging the user with so much visual effects in poe1
>lmaokek lol even


but it sure looks pretty, the wasd controls are nice, are they're slowly adding more qol from other games
>>
>>740855518
so you are killing all ubers in ruthless right? the perfect brainchild of Chirs' design?
>>
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>>740855238
>>
>>740856310
i don't do breach anymore because it just fills up my quads too fast.
>>
>>740856568
I didn't say Chris was good, I said that Jonathan is even worse
>>
>>740856235
Avoid Delirium (too hard for too little reward, 200% Delirious maps are genuinely unhinged), Temple (any time anyone finds a way to enjoy it GGG squashes it within hours), Expedition (startup cost of 1d per logbook and only the very high rolls are worth your time, you'll probably just lose everything) and Ritual (good rewards but needs an extremely strong build). Breach and Abyss are much better to start with, they're easier and still have good rewards. I suggest you fill out your Abyss passive tree, set the Balance of Power node to Ulaman (forces currency chests to spawn) and stick two/three Abyss tablets in for every map you do (each one makes more Abysses spawn and fewer other league mechanics). That's enough to get some passive drops rolling while you do other stuff like working on the main tree.
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They tried to reinvent the wheel. If it works, don't fix it. Yet they failed, and look at it. I refunded it the other day. It's extremely boring, slow, and the skill system is terrible. Honestly, my biggest problem is just how boring it is compared to poe1.
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don't ask. idk anymore either.
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>>740856630
thanks anon
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>>740856618
Chris might be better spoken and able to articulate why he does things but Jonathan has yet to do anything close to how stupid ruthless is
>>
>>740856973
>Jonathan has yet to do anything close to how stupid ruthless is
Have you seen PoE2?
>>
>lost my HC run due to sprinting and tripping into a pack of rats in act 3 jiquanis right after easily dispatching Grimjaw
;-;
>>
>>740855801
>delete Vaal Temple
I don't get this sentiment. What exactly is so bad about it? I love farming Atziri
>>
>>740855238
right now, vaal temple should just be removed its borning to do and breaks the game often, waste of dev time, and +skills on gear is too good
>>
I just stick to poo1. I like the formula. when they let you go super saiyan with a hh in poo2 I might give it a try
>>
>>740856973
poe2 is like 10x worse than ruthless
I don't even think people would hate ruthless if it was the baseline, but when you compare it to the main game ofc no-one is going to play it bc you're just gimping the drops and dopamine for no reason
I doubt ruthless took much time to develop either, whereas PoE2 has taken their entire studios development and years of it for a shit game
and now they can't even stop working on it. at least ruthless just sits there, and if somebody wants to piss around on a meme mode they can
poe2 is dragging everything else down with it
>>
>>740855238
it needs more pinnacle content because its too easy and theres nothing to aim to challenge
>>
POE2 is already being bloated with fucktons of bullshit currencies and it's not even official release yet. I get it, Tencent is publishing the game and Chinese want more and more and more currencybloat for their RMT bots to sell to Dad Gamers, but KNOCK IT THE FUCK OFF
>>
>>740856702
You have some nerve, trolling like this on my board!
>>
>>740856178
The question is, why did they try to make it so different in the first place?
>hey guys we know you liked Grand Turismo so now for the sequel we're giving you Twisted Metal, no need to thank us
>>
>>740855238
it lacks VISION
they just keep trying to appease the community
>>
Has anyone ever built an infernalist to use the demon form particularly well?
>>
>>740857134
>Overcomplicated and has no real tutorial
>The tilesets are ass (constantly getting stuck on everything when you have to sprint back across the temple to get that last barracks room)
>The explanations for what rooms and tablets do are spread across multiple different tooltips making it a nightmare to build a temple until you've memorised it all
>You're incentivised to carefully place rooms to level them up, and then punished for doing that with random room deletion
>The first time the playerbase figured out they could do anything other than path in a straight line to Atziri, wipe the temple and start over the game's economy instantly imploded for the worst time in a decade and singlehandedly ruined an entire league, and it's constantly threatening to do the exact same thing at any given moment even now, making it a Sword of Damocles perpetually hanging over the game that GGG will have to treat with kid gloves until EOS

You could see in the interview the other day that Jon and Mark plainly think it was a mistake.
>>
>>740857654
I thought people only did infernalist to have the flaming rape doggo kill everything for them
>>
>>740857654
look up uncapped demon form its pretty insane
>>
I'm just not going to play the campaign again!
>>
>>740857697
I like having something Vaal themed to do, but couldn't they delete the mechanic and rework it before implementing it again? Actually, y'know, playtest it thoroughly beforehand?
>>
>>740855238
>what went wrong?
It's shitter then PoE 1.
>>
>>740857654
You could stack essentially forever a couple patches ago, and could still get a decent number of stacks last patch, both using greater than 100% effective self-damage recoup via sacrosanctum. I imagine that build still exists. It's not great since you have to reset sometimes though. Some people play the capped version just for the improved dodge roll.
>>
Almost done redownloading. Going to play a new ascendancy to me. How is the mercenary tactician?
>>
I have not beaten the story yet so no idea what endgame looks like but the balancing feels much better since the big update
>>
>>740857993
Its main thing is doing pin buildup on all projectiles and turning pin essentially into a stun. Pretty safe mapper and bosser as a result.
>>
>>740855238
It's so wild to watch poe monkeys throw shit at the new game when It's basically the exact same cookie clicker experience as the first one.
>>
bloated piece of shit, its literally an inventory simulator with 100 tabs
>>
>>740858256
porting literally every league content form poe1 was a retarded idea
>>
>>740858191
How does his "minions" work?
>>
>>740855238
combat is boring, just slower and tedious, also I don't want to interact with league mechanics every 30 seconds. I had an amazing build this patch and two days into maps I completely lost all interest
>>
>>740858227
if you played both games you'd know that they're not the same. I assume you played neither
>>
>>740855238
>got to endgame
>feel like I'm doing pretty good, making progress into the map, higher and higher map affixes
>reach one of those boss temples
>get to the boss and instantly die
>can't reattempt it
>have to clear deeper into the map to find another one
>same thing happens once I get there
Yeah this is shit, the first run through the story was good though
>>
>>740858256
Buy more stash space goy. Also buy some wing cosmetics, they're on sale for 30$ instead of 35$
>>
>>740858432
Dunno never used that skill lol. I just throw down an artillery ballista for extra pin buildup on bosses. A totem build sounds kinda funny though if you can make it work without ancestral bond
>>
>>740855238
>0.1 release
>play 8 hours until somewhere in act 2 then quit
>0.5 release
>play 8 hours until somewhere in act 2 then quit
No movement skills, slow movement and combat and big maps really kill it for me.
>>
>>740859089
Same, but before I was just following my intuition, now that I'm following a build guide I can actually progress easily with druid plants. Never had that problem with titan quest, I feel poe2 is too overly complicated
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>>740857236
poe in closed beta was pretty much ruthless
>>
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>>740855238
>look at all these skills and support gems that you can combine, and with two weapon sets you can make your build even more complex
>oh wait never mind, we're putting cooldowns and generator/spender mechanics on everything to make sure you only combo skills in the specific way we've designed, also we're reverting the whole "powerful support gems you can only use once" and making them into PoE1 support gems except worse

>sockets are now tied to gems, get excited for skill gems to drop with six links and high quality
>never mind we're getting rid of that, you can instead have gem levels tied to drops which adds nothing but annoyance

>look at this huge skill tree
>it has no power on it and is a pain to travel so leveling up feels minimally impactful

Chris was out there making build of the week videos and getting excited about players using interactions the devs never even thought about. Dumb tradelets make fun of "the vision" every week but strong creative direction is what you need to have a good game, which is what Chris brought to the table.
>>
>>740859089
Same. I tried totems and the new monk ascendancy, but it still feels like going through the exact same motions.
I'll come back when there's something to play that isn't a cookie cutter GGG-approved playstyle where you go the first six hours without the gems to even make your skill piano work intended.
>>
I played like 3 hours during the free weekend and got bored. I unironically found Diablo IV more playable. Early game feels like such a drag. It sounds like it doesn't get any better late game.
>>
>>740856530
>playerbase: give us checkpoints
>ggg: no
>mass exodus of people leaving
>ggg: w-w-wait paypiggies come back!!!!!
>>
Map size was never the issue. You wouldn't even notice it if the game was fun to play.
>>
We hear you, we hear you, you want the crafting bench. So here's more bullshit top-end currencies for players to drop divines on to guarantee BIS gear. Oh and have more filler runes that do nothing lol.
>>
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1. i hated that 99% of gear that dropped was dogshit and you're forced to use the shitty website trade system

2. i hate end game where even if you're uber powerful, you can still die to dumb shit like after death effect explosions that you can barely see or react to

3. i hate the ascension mini game dogshit that isn't fun to play through to unlock your new abilities
>>
I'm starting to think I just don't like these types of games. I remember loving the fuck out of diablo 2 back in the day, but going through the main quest in PoE2 is so draining, I'm shit so it takes me HOURS before I can get to the main part of the game. It sucks too cause I really enjoy the gameplay when it gets to atlas/maps. I even actually like the trials besides a handful of the challenge types. But having to commit to 3h of fucking act 1 and the first half of act 2 is suicidally boring.
Is there a way to force skip all dialogue without mashing? Can I bumpwarp the NPCs when they walk slow as molasses? Do they even plan to change that stuff?
>>
>>740861371
oh yeah, being forced to go through 30 tedious floors is goddamn tiresome. and then the "hope you don't get buttfucked by crippling debuffs" chaos trials (which at least are short)
>>
>>740861443
>I remember loving the fuck out of diablo 2
>I'm shit so it takes me HOURS
Did you play on the OG or did you join after when LoD made the game trivialized? You probably feel that way because you were used to having your hand held via rushes.
The campaign in PoE2 is trash but I think you're experiencing something else entirely.
>>
>>740861443
>Is there a way to force skip all dialogue without mashing?
Just mash space and left click, no dialogue lasts longer than two seconds.
>Can I bumpwarp the NPCs when they walk slow as molasses?
Does this even happen anywhere other than the start of A4 and Viper's fight cutscene where she decks Alva? I guess walking to Sin at the end of A2 kind of counts too.
>>
>>740861774
I played the original diablo, then went right to LoD since I had no job when the original came out.
I didn't really participate in rushes, I only played solo or with irl friends.
>>
>>740861443
...when do you ever have to wait for an npc to walk? The cemetery dude? Just respawn at checkpoint.
>>
>>740861860
>or with irl friends
you might need to play with friends to make it bearable then, which has its own set of issues in that the game is not at all designed with co-op in mind
short of something catastrophic happening, please God, kill them all these kiwi faggots are deadset on keeping the campaign as is with minor QoL adjustments

it's a shame but it is what it is
>>
>>740855238
monkey cleared all content for me and im still wearing campaign items, needs to be harder
>>
Tencent shill thread
>>
0 explanation of crafting items
the onboarding is better now for endgame but it needs work
>>
>>740857550
They've been trying to recreate this slower pace for ages, with a big attempt being the introduction of ruthless mode in poe1.
As for why, can't say. I know I personally prefer it as the screen exploding 2 button press gameplay gives the same feel as playing a cookie clicker. But they seem to have a product within the genre that people really like. Perhaps a slightly slower and more putposeful ARPG would have broader appeal?
>>
>>740855238
gameplay is fucking dogshit
you walk like you wade through a desert and attacks feel like you're in some nightmare where all your limbs are unable to move
>>
>>740864552
Retard
>>
>>740864615
zoomer mutt
>>
>>740864804
Retard
>>
>>740857748
A fully geared Infernalist can deal the highest damage crits and ignites in the game
>>
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The campaign is the definition of fuckin' TEDIOUS. I genuinely do not have fun playing this shit, I've quit the past 2 seasons just due to fatigue. Your game should not feel like a chore.
Meanwhile, in D4 I can get my build online inside of 3 hours. I don't have to talk to a bunch of NPCs, run around big open areas searching for the +2 skill point quest I missed, constantly go back to town to tell NPC #5 that I acquired the poopiedookie horn. I can just play the fucking game, do the season. Which is all I goddamn want.
>>
Is it me or does runic ward make CI even more broken?
>>
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>>740855238
Story starts at 10 then within 20minutes becomes a 4/10.
>This is bad, go stop bad thing
>This is good, go do good thing
I expected more out of the story. It's supposed to be a large world and it feels like it, but there's no one out there except the obligatory NPC. I'm not rushing into villages to save villagers. I'm not getting praised for doing good by those I help. Technically, I know I'm doing "good" and saving people, but what people and where? I have no self investment into the world, setting or characters. There's only 2 characters I give a fuck about remembering after 22hrs of playing and that's way too few for an RPG.
>>
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>>740866048
>I don't have to talk to a bunch of NPCs
It feels like we have two very different, opposite problems in the same game. I want more story and quests. You want less story and quests. How is this possible? I want your problems and you want mine.
>>
>>740857236
>poe2 is like 10x worse than ruthless
only people who have never played ruthless say this
>>
>>740855238
Doing the campaign for the first time is a fun time. I grinded maps tier 1 to tier 15 with my broken build, it was fun, and then what? Grinding to get atlas points? Having to grind hours of easy maps to make the game harder is nonsensical and only poetard will defend this system, it's unnecessary manual labor, let me fight harder enemies if I want to.
>>
>>740866981
Welcome to schizotown
>>
This game mogs Diablo 4, Last Epoch, and all other shitty Isometric slop from the last decade. Deal with it.
>>
>>740856530
>maps too big and empty
>instead of simply making them smaller we added markers that tell you where to go
>now instead of looking for the exit you will look for the marker that tells you where the exit is and not solving that traversing the maps are still a fucking slog
just make the zones fucking smaller jesus fucking christ, 70% of the zones in act 2 are the same circle layout copy pasted over and over again
>>
whats the giga fun build
>>
>>740867720
Abyssal lich
>>
>>740867761
thats not a build
>>
>>740855238
the game wasn't released. it is a dead game, because it doesn't exist. Back in 2024 I was promised that the game will be released in a year, maybe a year and a half, so like 18 months..
Two years later the game is nowhere close to release. I don't care about the leagues, league mechanics, seasons, mtx, all that modern day crap. All I give a shit about is a fully released single player game. Tencent owned NiGGGers have failed to deliver a product. I have since long moved on to other video games and things in life. I suspect there are millions of people like me, who simply don't give a shit anymore.
>>
>>740866981
Make it so it's optional to engage with. If you want to go back to town to interact with NPCs and turn in quest items the moment you find them, great, you should be able to do that.
What I'd like is to be able to just keep quest item in my inventory until I'm ready to return, and progress at my pace through the areas, only really needing to return and interact with NPCs at the end of an act. Instead of being forced to return, talk, get NPC to sing a song to unblock a passage. Just let me go through the passage by myself.
I think that's a perfect way to solve our dilemma.
>>
>>740868097
reatrd
>>
buy an ad niGGGers
>>
>>740857824
>Actually, y'know, playtest it thoroughly beforehand?
They're pretty notorious for not playing their own game
>>
How much harder is the "real" version of Arbiter compared to the quest version? I beat the quest version in a couple tries without too much difficulty but I don't wanna commit the divines to buying an attempt at the real one only to just get oneshotted twenty times in a row.
>>
what channel do i join for an ascension 4 carry?
my minions just killed me splashing the fireball traps so i'm fucking done with this gay shit.
>>
>>740868604
Trade channel 820.
>>
>>740867501
I had more fun with those games.
>>
They listened to POE1 players and turned it into mindless spamslop. Said POE1 players are still complaining it's not mindless enough.
>>
>>740868474
very
>>
>>740855863
>You now need to complete minimum 500 maps or 400 maps + 3
this nigga doesn't poe2, when you complete a zone quest which is a handful of maps they give you all the atlas pointts (like 40?) for that area
>>
Abyssal Lich?
>>
They need to cut the number of skill gem tiers in half. The final tier of skill gems should be unlocked at the latest at the start of Act 3.
>>
Everything needing the same 5 lineage support gems to be able to clear uber end game.

My build was complete shit until I got 5 20 divine items and a rakiata flow which is 130 div. My build shouldn't have to be shit until 230 div investment.
Build homogenization is way worse than it is in POE 1. In POO2 every build uses the same 10 uniques. At least with POE 1 you can do full builds with rare gear and the best gear is usually rare gear with very few exceptions. Yellow gear in POO2 relies exclusively on two things either attributes or resists. Gloves can get attack stats but that is it. Gloves rings and weapons are the only ones that can get attack stats without going for a unique. It pigeon holes the gearing into this super boring mess.

Gameplay is still really bad. I'm doing 10 minute maps with fully completed atlas + fully complete ritual + fully completed delirium. It takes too long to finish these maps. Especially trying to squeeze out as much tribute as possible. I need to do my shit twister rotation. Last league I played trample bear and only had to press one button. This league I'm pressing sniper mark + ice shot + barrage before even starting up my actual rotation of whirling + twister. If I wont to kill anything in a timely manner I need to do that every time.
>>
>>740855952
>people who buy a sequel to a game want more of the same game
next time i want more of gran turismo . i will buy call of duty
fucking retard kill yourself
>>
>>740872461
Why?
>>
>Too many systems
>Too much gambling
>Way too long campaign to want to do every league, let alone multiple times
>Attempted to market it as a new game but then turned it into PoE1
>Should have just waited until closer to 1.0 release to let people play it
>>
>>740874987
So I don't have to play a cookie-cutter build with the limited options I have for 30 hours before I get access to Cast on Crit.
So I can actually use the lame forced skill combos they've introduced instead of playing a castrated version of the character until I unlock higher tier gems.
>>
>>740873432
>I'm doing 10 minute maps with fully completed atlas + fully complete ritual + fully completed delirium. It takes too long to finish these maps.
God i fucking hate arpg players.
>>
>>740876170
Look I'm fine going slow from lvl 1-25.
I don't want my time wasted anything past that because that is when your character should be slow and weak and overcoming challenges.
These idiots think that you need to be slow until lvl 95 when you have fully completed your build and just passing time until you fall asleep. I got other things to do, too.
>>
>>740855238
It's not free-to-play. It's that simple.
>>
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>Think about playing PoE2
>can already feel my soul draining out of my body as I imagine suffering through the campaign slog and then the ascension slog to maybe potentially get a character that's fun to play when I eventually reach maps if GGG hasn't by that point nerfed the verboten skill interaction that lets you play something that uses fewer than seven buttons in succession to kill white packs
>Think about playing PoE1
>can think of dozens of builds that would be online by the time I finish the first labyrinth within like two hours and then the fun I could have blasting through the campaign with Divine Ire ignite or whatever the fuck nonsense I choose
>>
>>740855238
>it makes ungodly amounts of cash
>bigger playerbase than 1
>still succeeds
i dont get it, does v just hate new things that are popular?
>>
>>740860789
Fucking this. One of the worst parts of PoE1 is that every build is a rolling magma / holy flame totem build for like 3 fucking acts until you get to Siosa and actually buy the skills you want to use. If they do this again in poe2 I'm out
>>
>>740873432
sounds like a skill gem issue.
>>
>>740876880
Practically speaking it is, because you get $15 of MTX currency with your $15 purchase and you'll need at least that to stay sane in the endgame.
>>
>>740855238
Making the campaign 100x worse than POE1's which I hate also. Not going back until act 2 and 3 are DELETED
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>>740855238
It's always-online MTXfest garbage.

Do you have to ask?
>>
It's just very slow and not in a good way.
>muh combos
>muh charges
>no crafting bench
>no loot
>ascendancy trials that make me wish labyrinth came back even though it was my least favorite thing about PoE1
>more than half of the skills are dogshit because they do nothing or just stop scaling well enough at some point
>>
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imo the only real problem with poe2 combat is once you hit end game it turns in to an 1button build or an autobattler for almost every build, i need buttons to press, my spiritwalkers monke is pretty badass but im bored out of my fucking mind pressing refutation every blue moon
>>
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>>740882849
When I play though that's not what my buttons are like and I use every single one of these in practically every encounter esp. bosses
>>
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>>740855238
nothing, I'm having BLAST.
my 82lvl witchhunter died so I just deleted it and started new character
>>
>>740855238
Nothing
>>
>>740885143
I could never play HC, there's just too much shit in this game that can suddenly instakill you before you realise you're in danger. It doesn't happen often but it only takes one to flush 90 hours of gameplay down the toilet within a few seconds. I'd go insane.
>>
>>740855238
catered to poe1 faggots too much
>>
>>740855238
The build i want to play has not beend added yet.
>>
I don’t care about these games anymore because when you look at high level players they all have the same gimmick blinky KILLALLTHEROOMWHILEBLINKINHWHOAHARDCORE faggot builds. So you either watch YouTube and copy some blinky ADHD sperg build(cringe) or you do zero damage
Putting five gems into a gem to power up a skill that only happens while blinking isn’t high IQ
>>
>>740856568
There is no ruthless mode in poe2
>>
>>740856613
just buy the breach tab goy
>>
>>740887075
>The only logical measure of a high end build is damage/clear speed
>Wtf why are the top 0.001% doing so much damage and clearing so fast

What exactly do you want from 'high level players'? Like, what kind of build video would you hope to see that isn't zoom zoom if you could wish one into existence?
>>
>hcssf hollow form whirling assault monk
it's pretty fun. you're basically just playing a ranged build tho with your clones autotargeting and ass fucking anything that dips their pinky toe into your screen. technically a 1 button build but the talisman on swap means you can utilize wyvern rend, devour and wolf mobility shit with cross slash, pounce. i don't think i can live without wolf form anymore, it just feels too good just for movement and animation cancels alone.
>>
>>740887504
He won't answer you because he doesn't want answers he only wants to complain.
Every time with these fags on /v/.
>>
>>740887504
this wouldn't be an issue if the game wasn't designed and balanced around trade
>>
>>740870929
retard.
>>
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>Monk breach storyline
That was fucking cool, I feel bad for anyone who missed that.

When you take the sac to the monastery, the monk that introduces you to Chayula pulls his hood off and it's a clone of you. Your character panics, backs away, screams in horror, and Chayula raises a hand and pops you like a fucking grape. The robed monk walks over to the pool of blood that used to be you, equips your gear, and you play on as him for the rest of the game.
>>
>>740890164
>spoiler
kino
>>
terrible game, i only played during the free weekend
i liked shooting my frozen crossbow and that was it, everything else sucked
>>
>>740855971
This, at the end of the day. Every game with any competitive environment at all, even just a botted ladder ranking, is metegamed to the absolute extreme and any developer that caters to this will ultimately only have a small playerbase accompanied by droves of bots and third world currency farmers.
>>
>>740890164
That should turn your monk into a chayula ascendancy.
It should be nonconsential.
>>
Sorry but if you're not SSF you're a tranny and your opinion is invalid.
>>
>>740860664
>>oh wait never mind, we're putting cooldowns and generator/spender mechanics on everything to make sure you only combo skills in the specific way we've designed, also we're reverting the whole "powerful support gems you can only use once" and making them into PoE1 support gems except worse
The gems were shitty before they removed that limitation.
>>
>>740859880
Its not that its overly complicated, its that its either BALD or FAT.
Poe2 adds "challenge" by making all the things you want to do not work.
>>
>>740890164
is that real?
>>
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>>740855238
>finally added some endgame shit worth to look into
>camping is still an absolute boring slog to go through
>>
>>740855238
If you like games like diablo 1 would you like POE2?
>>
>>740894234
https://youtu.be/frP6jb68y-k?si=V55tZquMVYgkfech&t=3766
>>
>>740892998
This.
>>
i am having fun with it. only real complaint is the hyper jewishness of stash tabs not unlocking between ps5 and pc
>>
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>>740895583
>stash tabs not unlocking between ps5 and pc
Wait seriously? That's fucked up
>>
>>740858687
All endgame quest bosses have unlimited retries with no xp penalty though?
>>
>>740857236
Ruthless destroys poe1s progression systems and makes it feel like a Korean mmo with how bad xp gains are.
Poe2 on the other hand, is rapidly turning into a better looking Poe1, I do agree lots of problems that came up were 100% avoidable if they just thought a little bit more about things
>>
I'm having FUN
I'm playing ranger and trying to go all lightning with the ice jump shot when I get scared. I got to a point where it kinda sucks though snake lady area in act 2 but I also don't really know what I'm doing in the skill tree.
>>
>>740896392
He's talking about one of the anomaly/citadel maps, not a pinnacle.
>>
>>740896623
>spoiler
Probably because of the really really small closed arena so your jump back doesn't work
You'll need to find ways around it but good you're trying things yourself instead of just mindlessly following a level/build guide by some eceleb faggot
>>
tranny game
>>
>>740896791
It's more so my damage fell off hard. I fought the constrictor queen for way too long because I was doing so little damage to her.
I refuse to use build guides because when I did for like 2 games it killed my desire to keep playing.
>>
>>740890164
I think you just get ailith'd, so the dreamer just kills you and places your memories into the clone
>>740892878
It's kind of strange that the chayula monk also rejects the dreamer, isn't the point of the ascendancy that he realizes its identity? or maybe being a breach clone would be too much lol
>>
>>740897310
>because when I did for like 2 games it killed my desire to keep playing.
Yeah and it's soulless as fuck
>>
>>740855238
Bald Fucking Retard's The Vision™
>>
>>740855238
>>740855518
ding ding ding
they changed all the best things about poe 1 (the mapping, why would you change the mapping)
and did some other shit thats sort of ok

also amazing that 4chan leak was 100% correct. still no swords
>>
>>740855238
I dunno man, at least endgame is decently fun again
>>
>>740855238
Nothing, 0.5 is a genuinely huge update and endgame is actually fun now. 1.0 will be kino.
>>
>>740855238
https://www.pathofexile.com/forum/view-thread/3960375
Latest patch, 20 minutes ago.
They nerfed most enemies
>>
>>740899524
Poewunners win again.....
PoE2 has fallen
It's over. Billions must uninstall
>>
>>740855238
Way more rigidity in skill usage
Skill balance worse than ever
Currency bloat even worse than PoE1 somehow, which is honest to god just fucking damning. A million and one different runes and essences and soul cores and bones, where one works on your boots, one works on helmets and maces, one works on bows and chestpieces, one works on just bows, etc etc etc...

There's good aspects to it, certainly, but these are the worst offenders for what went wrong
>>
I shouldn't need to piano 3 times to kill a white pack. Also, areas are still way too fucking big, especially in act 3.
>>
>>740896756
yeah and that's the retarded part. pinnacle bosses get training wheels but some random atlas brick with a boss arena can just eat your map because you got clipped by a visual diarrhea attack once. really makes me want to interact with the "new improved endgame" lmao
>>
>>740901583
There's no rule saying you need to run a 1 portal map in citadels. If you want the higher drop rate and need to run more waystone mods to get it, then you're accepting the risk. If you just want to clear then you can just go in with a white/blue map and have a bunch of tries.
>>
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>>740855238
They learned nothing from the first game and are recreating all the mistakes again while adding more issues on top.
Genuine troglodyte studio.
>>
>>740855238
Got it a few days ago. I like it a lot. Been playing a witch. Just beat Act I. I would have been further by now normally but I’ve been pretty sick lately.
>>
>>740900260
>the mobs are too tanky slog slog slog
Skill/brain issue. I'm playing a mediocre build on SSF and everything except roided up rares dies with two buttons. If you wanna be an RF drooler, PoE1 is still there.
>>
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>>740855238
Not as much as what went right
>>
>>740884565
this dude is still playing lightning arrow lmao
>>
>>740882849
isnt this the case for the overwhelming majority of ARPGs
>>
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>going through the campaign with my humble wolf druid
>having trouble with a boss
>decide to open up a party
>another druid joins my party and fills the whole screen with ice spikes
>my FPS drops to 12
>>
Delirium is broken thats what. I aint doing delirium, i aint.
>>
newfag, hows non grenade mercenary? i actually like the reload mechanic
>>
>>740904685
Nah just poe and now poe 2 too. Why? Because defensive, movement and utility skills cease to be useful when enemies move at mach 3 speed in packs and deal 20 times your effective hp in damage with any stray pixel flying from offscreen.
So the most reasonable way to handle it is to kill them before they can do anything.
>>
>>740855238
>what went wrong
They made a game for gamers unironically.
Gamers are a virtually extinct species but a bunch of casual retards keep larping in places like this and calling themselves gamers while complaining every time they have to actually play one or heaven forbid think instead of turning their brain off and zoning out to it.
>>
>>740905204
I'm one of those gamers and I played enough PoE 2. Fucking Diablo 1 had more exciting gear and character progressions and less snooze inducing map design.
>>
>>740904057
Based
>>
>>740855238
poo2 is a fucking slog


t. 15k hours in poe 1
>>
>>740908113
and poo 1 is a retarded cookie clicker
>t. also a lot of hours
>>
>>740878634
Who's gonna tell him ?
>>
People in charge of game design don't play much videogames.
Can't design a good game if you don't play games.
>>
>>740909164
Worse yet, they listen to stre*mers for all their gameplay and balance feedback.
>>
>>740904197
Never played it before
Was always doing melee from 0.1 to 0.4. decided to switch it up for 0.5
>>
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This league felt better for sure, but damn the balance is all retarded. All these cool boss fights designed and you just triple tap it, if you don't straight one shot it.
They need to put friction in this game. But given the last patch they want people to cookie click this shit. I think the only thing suffering any sort of difficulty is HP based builds.
>>
>lets turn path of exile into rollslop
>>
>>740911850
That's nothing. There's also parry which gets you killed upon failure. In a game where dozens of enemies rush and surround you at sonic speed.
It's like they never played a game in their lives.
>>
>>740855238
act 1 is still the most interesting act gameplay wise and everything after is just a worse poe1.
>>
>>740873543
>sequel is advertised as being slower paced and different
>somehow poe1 retards can't read
shocker
>>
>>740911538
You just need to play SSF to enjoy the bosses.
>>
>>740855238
too fast. when i get the itch to play poe1, I just play poe1. pointless to update both of these if they are going to be so similar
>>
>>740855238

Wasn't the full version of this shit supposed to be out like a year ago?
>>
>>740855238
the network latency shit is fucking unbearable
>>
>>740916830
exactly. which is why the game is as good as dead and will never have millions of active players. it'll stay a niche for a few thousand of turbo autists, forever.



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