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Is it worth playing the older Mechwarrior titles or is 5 the only one worth playing?
>>
>>740865350
3 and 4 are infinitely better than 5.
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>>740865529
Are you just saying that because of nostalgia?
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>>740867186
yes
>>
>>740865350
3 and 4 are definitely worth playing, but it's not exactly easy to get them to work properly on modern PC's. For the sake of convenience you might as well just play 5 and Clans.
>>
>>740867186
>>740865350
As a longtime MW fan (played them all since MW2)
I can safely say that MW3 is probably the best if you want a slower and more tactical MW game.
Obviously BattleTech is more tactical but it's not a MechWarrior game.
MW4 is most fun and varied I think and 5 is crap as vanilla and requires modding if you want it to be a proper MW game.
I haven't played the new Clan invasion MW game enough to have an opinion on it, but it felt way too arcade for my tastes. It's all just brawling and very linear.
Haven't tried the MechAssault games.
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>>740867853
5 with all the DLC's doesn't even need mods, it's great as is. Clans is kino.
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>>740867853
>haven't tried the Mechassault games
You're missing out. They are stupid fun even if they don't make any sense canon wise etc.
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>>740867853
>>740868052
Clans is very similar to the MechAssault games actually. If he thought that was too linear or whatever, he'd hate those games too.
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>>740868184
I played Clans for only like three hours, and in that time it felt very corridor shooter like.
In MW3 and MW4 and to a lesser extent MW5 let you roam around more and choose your route and direction.
>>740867979
Did the DLCs fix the vanilla problem where everything is a brawl and long range basically doesn't exist? If that's the case, I'll have to play it again.
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>>740869106
Srm2?
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>>740868457
No, the DLC campaigns for Clans are more of the same. In fact, both of those double down on the bad aspects of the base campaign such as missions that drag on too long where you have to slog through dozens of assault class enemies and your whole squad has racked up millions in repair costs by the end. They have fun moments but I found them frustrating, especially the Clan Wolf one.
>>
>tfw playing MWLL in its golden days
>tfw people in my usual server started to recognize me

>join a game
>"oh shit it's anon, don't play around" t. enemy dudes in chat
Damn that was a great time. I liked using the Raven with all the electronic warfare systems on it until I could afford a good and durable mech with a Gauss Rifle and ERLL for surgical leg crippling stuff. Madcat B for example.
And if I felt like a dick, I used the aerospace vehicle with Thunderbolt missiles. They don't even have to kill anything, you racked up so much c-bills with just the splash damage
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Mechwarrior here.

Ignore the nostalgiafags. 5 is basically the best MW since MW2 Mercs.
Thing is, most of them play fundamentally the same, so you might as well go to the one with actual graphics, most content, and somewhat modern game design.

MW5 is a huge ass sandbox game in which you manage your merc company. It can get pretty monotonous real quick due to mw gameplay being all around just shooting other mechs. Even though MW5 has a good variety of missions(especially with DLC).
DLC is sadly recommended. Like ALL of it. As each DLC adds more elements to the sandbox. Which isn't a problem if you pirate it, but still.

Game is fucking big though, so be prepared to put some serious hours in.

There's also Clans, which trades in sandbox for a more traditional, linear MW experience.
Unfortunately, its just multiple steps backwards from 5 Mercs.
>game is completely linear, often in linear environments, with enemies walking down predetermined paths
>no progression because Clans come with everything already
>crew management has been dumbed down as has mech customization
>UI is worse. In 5 Mercs you can identify different vehicles by their symbol. Clans has only two symbols, one for mechs, one for armor
>focuses on an emotional story, which is horrible and cringe as fuck
>no replayability
>UE5 nonsense and performance issues
That being said, if you're an old Battletech fan like me, there's still merit in witnessing the Clan invasion from a Clan POV. So I'm not calling it trash, but you either gotta really love linear games over sandbox, or need to be deep into BT lore to play this over 5.

Play 5. If you like 5 you may try the older ones too but you probably just go back to playing another Career in 5.
Feel free to ask specific questions about hte games too.
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>>740868457
>Did the DLCs fix the vanilla problem where everything is a brawl and long range basically doesn't exist?
That's not even a thing in vanilla.
Maybe at release? I only played it recently and it certainly wasnt a thing
>>
>>740865350
5 isn't worth playing. It's soulless dogshit.
>>
>>740870198
Fucking retard.
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>>740870338
>>740870408
samefagging newfag
>>
>>740870198
This OP.
The only thing id play an older mw over 5 or clans is 3 for its handcrafted levels. but like anon says, it pretty much plays the same anyway.

5 also introduces hardpoints which makes the game 300% better than its predecessors already.
>>
>>740865350
Are you asking which one to start with, or simply if its worth going back if you played 5 already?

If its the latter I'd say no.
They're not bad games but they're all pretty much the same game. Only thing that changes is AI behavior, level design, and campaign design. And visuals of course.
So unless you have nostalgia for them, there's nothing there for you. You played them already by playing 5.
>>
No. they're just MW5 with worse graphics and less game mechanics and less freedom. pretty much every game is a straight upgrade.
>>
MWO is my favorite game in this franchise and no amount of impotent and unfounded /v/ seethe about that game is going to change it.
>>
This thread proved for me that your average gamer is a casual and may as well be legally blind. The fact anyone is mentioned mw5 without mods in a positive light, when the AI is literally BROKEN and will never be fixed because PGI doesn't know how to make games and frankly, why should they care because whaledaddys like (you) will buy the next dlc anyway. Fuck you faggots.
>>
>>740871338
I'm not seething just a bit jealous.
Because its too late to join as a new player and not get demolished.
>>
>>740871449
AI is fine.
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>>740871613
i know you're a boomer but you'll be back in diapers soon so it still applies

goo goo gaa gaa robit walks towards me in straight line pew pew good game :)
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>>740871898
Someone forgot to take his meds today.
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>>740870509
Kill yourself, faggot.
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>>740865350
2, 3, and 4 are in a pack(that helps run on modern computers) called Mechwarrior Quadrology: https://archive.org/download/MechWarriorQuadrology/%5BR.G.%20Catalyst%5D%20MechWarrior%20Quadrology.rar. I would recommend playing 3 and 4 even if they're old.
>>
I'm kicking myself for refunding Clans after a single crash.
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>>740873949
You're not missing out.
Also, it would've crashed again.
Just pirate it.
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>>740865350
No one plays 1.
2 is fascinating as a piece of videogame history, but is a difficult sell in current year.
3 has arguably the best single player campaign of any of the MW games. If nothing else, it's the most authentic MechWarrior out there. I highly recommend it.
4 used to be known as the casual one, until 5 came along. It's okay, but in a lot of ways feels like a straight downgrade from 3. Still worth a playthough if you're interested.
I've had my fun with 5, but it's a very brain-dead experience compared to the older ones. If you really enjoy that power fantasy aspect then any of the older games will be difficult to get into. The enemy counts are much lower, but individual fights are tougher, and the time to kill is general much quicker, both for you and for them.
>>
>>740874428
>The enemy counts are much lower
lol
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>>740865350
5 is barely a mechwarrior game
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>>740874428
>but individual fights are tougher, and the time to kill is general much quicker
These two absolutely don't go together for a game in which you just strafe and press the shoot button.
>>
>>740874428
>I've had my fun with 5, but it's a very brain-dead experience compared to the older ones
I'm always amazed by how much nostalgia can shit up a person's brain.
There's literally nothing in the old MW games that's better than 5 unless you're one of those faggots sperging out over a cool lava level. Especially not gameplay wise. 5 has more options, more behavior, more situations, more variation in literally everything.
>>
>>740865529
>4
>better than anything
lmao, that game is dogshit and anyone who complains about 5 but pretends 4 is good is an inbred hypocritical faggot
>>
>>740865350
Basically only play MW games. Not really even a gamer if I'm to be honest.
>>
I need mechwarrior that isnt SLOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWW
>>
Literally all MW games are the same, only exception is whether its sandbox or linear.
>stop around in slow ass mechs
>strafe around each other in empty ass levels
>hoping the enemy AI will somehow miss despite making no sense that they miss because again, you're just walking around in slow ass mechs
>shoot after the enemy misses
>kill the enemy
>slowly stomp to the next enemy
There you go buddy. You mechin!
Always play the latest one, because its less bothersome to deal with and plays more fluid.
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>>740876893
wrong franchise. this is where boomers have a sleek smile on their face walking slowly through an empty arena pressing the fire button until one of them topples over
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>>740865350
You played 5, you played the best one. Simple as.

Everything earlier is just 5 with less stuff in it.
Someone will probably say the AI is better in older games. But unless you're an absolute faggot, you won't even notice the difference probably. Since all of MW is the same gameplay combat wise anyway, and these games are 99% combat.
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>>740865350
MW5 is only decent with mods and the sandbox mode DLC.
https://www.youtube.com/watch?v=OpzGTQhcYuk
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>>740865350
Only 5 Mercs is worth playing,Battletech is too slow and Clans runs like the faggots its about
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>>740876417
soundtrack and narrative
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>>740876980
Actually in lore Battletechs are much quicker generally than as portrayed in mechwarrior games
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>>740878107
Gotta love butt rock
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>>740878107
90% of the mods are shitty.
>>740878587
No they aren't. All the top speeds are accurately brought over in 5.
>>
Man what I would give for a new MWO game
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Why is there a MW5 defender schizo ITT?
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>>740878975
They are not. Battletechs in lore are also a lot more nimble than they are in the games
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>>740879092
They aren't called 'Battletechs' dummy they are called 'Battlemechs'. You talk about lore but can't even say the most basic terminology?
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>>740879092
>Battletechs in lore
Shitskins get out
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>>740879090
if the last time you played the game was kestrel lancers dlc or before you must remain silent for the rest of the thread until you know what the fuck you are talking about.
>>
>mechassaults never got made backwards compatible or ported to pc
criminal
>>
>>740878587
>Battletechs are much quicker
>Battletechs
Get out.
>>740878107
>Sandbox mode DLC
Sandbox is in from the start. Get out.
What you're talking about is Inner Sphere's which adds new starting points but the sandbox is still in vanilla.
>>
>>740879090
>nostalgia fag who thought everyone shares his opinion when he walks into the real world
>>
I prefer the harebrained schemes battletech games over mechwarrior. The thing is, its not really all that hard to shoot a slow ass mech in the cockpit for an instakill. Better to make it a strategy game with rng so its more fair and funny. I also feel more for my men when I tell them exactly what to do and my bad decisions could get them killed instead of having bad AI that shoot you in the back half the time when they arent focus firing your target.
>>
Everyone ITT saying its not worth playing older titles when you played the latest one, is correct.

Slowly circling around each other in walking tanks doesn't get magically better in older games. And the further you go back, the more cumbersome the gameplay actually gets.

Only exception to this is MW5 Clans. Its not a bad game, but you just play it once before you go back to 5 Mercs, because Clans feels like stand alone DLC.

I love reddit spacing btw.
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>>740880557
>Better to make it a strategy game with rng so its more fair and funny.
>more fair and funny
>>
>>740880557
Your post is the gayest thing I've read in a while. And there's people in this thread actually saying its worth playing MW4.
>I prefer the harebrained schemes battletech games over mechwarrior.
There's only one.
>The thing is, its not really all that hard to shoot a slow ass mech in the cockpit for an instakill
Which is intended.
>Better to make it a strategy game with rng so its more fair and funny.
So you prefer X-COM rng bullshit missing sure shots that fuck up your run? Which you find fair? And wtf is funny??
>I also feel more for my men when I tell them exactly what to do and my bad decisions could get them killed instead of having bad AI that shoot you in the back half the time when they arent focus firing your target.
And here we have another faggot too stupid to tell his lance where to go and which enemies to shoot. I'm surprised you can actually play a tactics game when a simple team menu is too much for you
>>
>>740880650
Because mechwarrior ai sucks ass. Do you know what evasion and ecm do in those games? It makes the computer miss you on purpose when theyre not painstakingly shooting different parts of your body instead of going for the CT like a sane mechwarrior. You will literally see their mechs twitch to shoot away from you when the game thinks your evasion succeeded.
At least in battletech its rng based ai guy vs rng based ai guy. Yes I say that while running disco hunchback or uac marauder that also instakill one a cockpit shot because enough attacks are statistically likely to hit and destroy the cockpit.
>>
Why is 5's OST so fucking goated?
Its one banger after another.
What was he thinking?
>>
>>740880917
Build issue, my guys always kill. Maybe youre just building your mechs wrong instead of playing the odds. Battletech is pretty much rogue trader tier when you get the called shots going. The enemy literally has one turn to hurt you or you snowball them to death and cripple if not wipe on first contact. Protip: you can build to always win initiative so you always hit first, and they often dont get to play at all.
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>>740881070
I know how ECM works that's literally how its supposed to work.
Imagine complaining about enemies missing when you're using a device that's supposed to fuck with enemy targeting. You're a special kind of retard.

And even with full evasion bonus, running MASC and ECM to max out evasion chance, its still 2000% better than missing a fucking 90% hit because the game randomly decides that you're missing it.
>At least in battletech its rng based ai guy vs rng based ai guy.
>both have to deal with lol randumb RNG so its more FAIR than actually aiming and shooting
Dumbest shit I've read in a while. Just admit that you're too stupid to control a mech and rely on turn based controls. Its obviousl
>>
>>740881124
Metal and mercs go hand in hand.
>>
>>740881452
>Build issue
lmao imagine trying to pull this crap after
>Better to make it a strategy game with rng
yeah because your build really matters when it decides that you're gonna miss your shot. but hey, thats apparently what you find funny
>>
>>740865529
fpbp
>>
>>740880557
Battletech sucks ass.
Thank goodness its dead and buried. Rare Paradox win.
>>
>>740881465
Because ecm doesnt affect you at all. Lmao that UI flickering doesnt make a difference when you can still instakill them with pulse lasers without a recticle.
Its literally loaded in your favor and its always seal clubbing the retard AI. At least in battletech you still have to plan for first contact instead of just walking into a fight and clicking on cockpits.
>>
>>740881596
Yup. I shoot my medium lasers and enough will hit to kill. You bet it all on ac20 and you roll bad. Sucks to suck.
>piloting a mech is hard
No its not. Its literally a point and click adventure with a very low skill ceiling. Really, its more rote memorization knowing the exact cockpit position. But hey, if you want your power fantasy of shooting at AI that doesnt fight back on purpose, then you do you.
>>
>>740881739
>Because ecm doesnt affect you at all. Lmao that UI flickering doesnt make a difference when you can still instakill them with pulse lasers without a recticle.
So first you cry about enemies missing due to ECM and when told that this is how its supposed to work you move the goalpost to saying that players aren't affected?

Which is also not true because your targeting IS actually affected. Not that noticable with guns that fire straight forward, but definitely with rockets.
Come back when you know what you're talking about faggot.
>At least in battletech you still have to plan for first contact
Literally none of that matters as its all RNG bullshit. You can have the best plan and the game decides that your shots fail for no reason. Which is why games like this suck. Player control is important.
Get lost creep.
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>>740881956
>Its literally a point and click adventure
this faggot is beyond helping
this is a mechwarrior thread btw. discuss your gay ass randomizer dice roll sim somewhere else
>>
>>740881983
Yes. I dont like it when I play a game and the enemy just lays down and dies while pretending to fight.
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>>740882095
Concession accepted. Enjoy doing the exact same mission where you walk for 5 mins then shoot at stationary christmas trees pretending to shoot back.
Literal baby game where you win for free without planning or strategy.
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>>740882126
You say that but think its awesome when the enemy misses all their shots because the game says so. Epic.
>>
>walk up to the treasure to pick it up
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>>740882245
>Concession accepted
>>
>>740882312
Not in battletech. They have the same odds of hitting you as you do them.
Not my fault that you failed to understand the mechanics. Lmao, stick to the console babby game.
>>
>>740865350
yes, the buggy as fuck mechwarrior 2 games were fun
>>
>>740882095
>mechwarrior thread
>literally titled battletech
>>
>>740882245
>Literal baby game where you win for free without planning or strategy.
Funny how all your "planning and strategy" amounts to a roll of a dice that you can do nothing about.

Really "adult" that one lmfao
>>
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See, what we really need is a turn based tactics battletech/mechwarrior game like the Front Mission games.
Maybe also MechCommander 3 going full RTS with a campaign system like DoW.
>>
>>740881070
>enemies are programmed to miss
Yeah, just like literally every shooter ever.
>>
>>740882715
>use terrain
>use angles
MWO players even know this. This is just you being an embarrassment
>>
>>740882715
Just admit you dont know the mechanics. You probably shoot at mechs with full movement stacks and rage when you miss. I'd be mad too. It makes sense you like the game where the LRM carriers literally walk towards you in a straight line so their weapons dont work while you shoot them for free.
>>
>>740865350
2, 3 and 4 are all very good games and worth playing. But if was to recommend only one, it'd be 3. 2 Mercs is a close second if you can deal with its age and getting it running, if you can't, play 4 Mercs, it's much easier to get playing.
>>
>>740882245
>Enjoy doing the exact same mission
There's different missions.
>where you walk for 5 mins then shoot at stationary christmas trees
Enemies aren't stationary. You confuse them with your turn based game.
>pretending to shoot back.
They shoot back.
>Literal baby game where you win for free without planning or strategy.
You don't win for free.
What a weird post. What a weird thing to do in general. You just came into this thread swinging at nothing.
>>
>>740870586
>5 also introduces hardpoints
Excuse me? 4 introduced hardpoints.
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>>740882919
>You probably shoot at mechs with full movement stacks and rage when you miss
>writes fanfiction
Flattering. But no.
Its funny that your only point is to make shit up.
Also
>LRM carriers literally walk towards you in a straight line so their weapons dont work while you shoot them for free.
Getting in range of LRMs so they don't work is literally a strategy to dismantle them. It's like you've never picked up a single BT rulebook. Go larp somewhere else.
>>
monkewarrior
https://youtu.be/dVMEjDL2fbI?list=PLNC_sRuPtMonAOP46gqW9Q6E4ESFmum6d
>>
>>740879950
desu Mechassault, when it was out, was a fun experience, but i got why some autists freaked because it was an arcade game. Then i got older and realized i don't care what socially maladjusted mental cases think, and mechassault is pretty neat. I just think it's a shame i didn't get to play 2's multiplayer. The supporting aspect of the vtol dropping scrap/weapon upgrades/power armor to flank guys is pretty fucking nifty, especially when a couple battle armors can hijack the jackass medium trying to flank, or keep the atlas healed and stocked up with weapon upgrades to push the front. Plus they made the tank a stealth sniper because it takes a tank squadron to down the bigger mechs anyway, why try and force it.


HBS's battletech game made me long for a new Mech Commander though. Playing through 2 like a Higaran salvage corvette captain is so fun.
>>
>>740882941
The enemies literally drop in your optimal range and walk towards you in a straight line while bunched up so they shoot each other in the back. There is literally no ai distinction between loadouts so even their LRM boats walk towards you so at best they shoot once while most of their rounds hit the back of their assault mech leading the lance.
>>
>>740883197
I don't think you understand how annoying it'd be to fight swarms of lights/mediums that actually stay at max range and whittle you to death.
>>
>>740883197
>towards you in a straight line while bunched up so they shoot each other in the back
Why just constantly move goal posts and why just keep making shit up? What do you gain from this?
>>
>>740876417
>There's literally nothing in the old MW games that's better than 5
Writing and story.
Go on, try to defend 5's writing you faggot
>>
>>740883308
Yeah so instead its just a pretend battle where they die to you on purpose.
>>
>>740883395
Welcome to video games.
>>
>>740883462
>welcome to the easiest possible videogame
Ftfy
>>
>>740883197
>The enemies literally drop in your optimal range
Enemy reinforcements don't always drop in your optimal range.
>and walk towards you in a straight line while bunched up so they shoot each other in the back.
This doesn't usually happen.
>There is literally no ai distinction between loadouts so even their LRM boats walk towards you so at best they shoot once while most of their rounds hit the back of their assault mech leading the lance.
Again, this does not happen. Especially since LRMs usually go up before going straight, but that depends on the mech. You should know this.

Also in all your posts crying about the AI, you seem to assume that the player is the only target on the map, which is not the case. The player's lance or friendly NPCs are targets as well basically refuting your entire point already, unless you pull the aggro immediately away from everything on to you.
>>
>>740883517
Imagine crying about enemies dying after you shoot them and actually hit because the dice didn't decide otherwise.
>>
This thread is full of people who have never played the old games.
You can get them for free, just play them you faggots!
>>
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>>740883517
>>welcome to the easiest possible videogame
>Ftfy
Actually funny because HBD BT is a million times easier than MW5. MW5's campaign has plenty of missions that when playing vanilla are filters for a lot of players, and you can't really grind it out either unlike career, because progress is gated.
>>
>>740883632
>muh enemies are actually fighting back pls believe me
>meanwhile the game
>point mouse at target moving in a straight line towards you
>r
>f1 f1
>left click the cockpit
>it dies without trying to torso twist or use cover
>inch your mouse to the next target
>r f1 f1
>left click the cockpir
Wowwww so hard
>>
>>740883881
nta but reductionism is the lowest form of critique
>>
>>740883881
So you have no response. Thank you for playing.
>>
>>740884016
Enjoy your console babby mechwarrior game
>>
>>740883881
>ignores literally everything anon said
>just starts crying in a hyperbolic scenario
even you gotta notice how fucking pathetic you look. I bet you make another post responding to anon trying to save face after this debacle
>>
>>740865350
If you've never (And I mean NEVER) touched MechWarrior as a series before, then going straight to vanilla MW5 is perfectly fine. And when you get bored of it, mods will salvage the experience.

Otherwise it's as most other people have said; Mech3 is probably the best 'pure' experience you're gonna get, followed by 2 then 4.

If you wanna understand why 5 gets so much grief, play it vanilla, then go back to 3/4, then play 5 with some overhaul mods. It'll become EXTREMELY clear what the problem is.
>>
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Playing MW5 at the moment. Campaign not career.

I've just started the Rasalhague DLC but I was wondering, can I actually get into trouble with the time when I keep stalling DLC until the last minute?
Because I did that with Legends of the Kestrel Lancers and I feel like Rasalhague started pretty damn soon after I was finished.
My worry is that this way, I'll just stumble from one DLC campaign into the next, without much of a breather.
So is it better to just start the DLC directly when the priority message comes in?
>>
>>740884123
There is literally no argument to be made because one game is an actual interactive experience while the other is just a lightshow.
>>
>>740884254
>Otherwise it's as most other people have said; Mech3 is probably the best 'pure' experience you're gonna get, followed by 2 then 4.
>most other people
Like 1 guy?
>>
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>>740884291
ok
>>
>>740884285
Thats pretty much the meta. Prepare as much as you can until the dlc notifies you. Ship out at the last possible day. Save the money. Savescum tera for hero mechs then play normally until the next dlc.
>>
>>740884459
Concession accepted. Know your place next time so I dont have to waste time schooling you.
>>
>>740881983
I shouldn't be surprised but I do find it weird that people are into mechwarrior without being into or even knowing about TT Battletech. Complaining about shots missing in something BT related just feels wrong.
>>
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>>740879950
OG Xbox emulation is in a good state. There's also an overhaul mod for MW5:M aiming to recreate the first game. https://www.nexusmods.com/mechwarrior5mercenaries/mods/1219
>>
>>740884254
>play 5
>then go back to games that play much clunkier than 5 and feel much worse to play if you don't have nostalgia glasses on
>then go back to 5, which has one of the best modding scene of all games, and play it with mods
>and you'll see why 5 is shit
amazing plan
>>
>>740884383
In this thread? Probably; didn't read it. I was more mirroring the general sentiment in the MW community.
>>
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>>740884546
ok
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>>740869267
It's a big missile.
>>
>>740884628
Which MW community?
I must have missed that memo.
>>
>>740884623
Go ahead and define 'clunkier' for me
>>
>>740865350
The harsh truth is that there is no good Mechwarrior game. All of them are floaty and arcadey.

The best you'll get is the mod.
>>
>>740884623
Go actually play the old games and stop being a faggot.
>>
I shouldn't be surprised that even MW threads don't get exempt from /v/'s old good new bad bullshit but it's still mindblowing to see the nostalgiafaggotry in this thread.

The only old MW game that still gets talked about is 3, because its actually a goddamn great game. But you'd play it once before going back to 5 Mercs. Which is just the best foundation an MW game had to date. Vanilla is fine despite nostalgiafags pretending otherwise, but the game becomes GOATed with mods.

Theres really nothing else to say about it.
>>
>>740884916
3 is the closest you'll get to a "proper simulation" of piloting a BattleMech if that's what you're after.
I'd like another sim-like game, more 3, less 4. Not that I dislike 4.
>>
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battletech for the sega mega drive was cool as fuck i loved it as a kid
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>>740885132
That game is good on the SNES too
>>
>>740885013
I agree with you but the other old games and their expansions are worth playing, even if only once.
>>
>>740885098
>3 is the closest you'll get to a "proper simulation" of piloting a BattleMech if that's what you're after.
there's literally only two things that make 3 feel more sim like than the others
>slow as fuck gameplay
good riddance(but there's a mod for that)
>cooling management
there's a mod for that
there. now you can have your sim without killing yourself over 3's archaic ass gameplay
>>
>>740885343
Damn nigger, you literally did not play the game.
>>
>>740873398
It seems utterly hopeless trying to get MW3 running on modern Win11. I've even had hard crashes and random reboots trying to make it run.

Any advice?
>>
>>740885439
epic
>>
>>740885685
No clue. I have never been able to get 3 or 4 to work on W10 myself. I wish this shit would get picked up by GOG so they can get it fixed up.
>>
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>>740885013
This is mostly accurate. 4:Mercenaries is also a great game with decent replay value due to branching campaign paths. Vanilla 5 is not very good though, being a 5/10 at best, but that gets fixed with two basic mods (TTrulezAI and YAML). Modded 5 is almost anything you want it to be and the modding community is constantly updating and putting out new things. It's not quite Skyrim levels of modding, but it's close.
>>
>>740884285
>image
Holy fucking based.
>>
>>740885914
I got 4 to work just by messing with comparability settings, but you know how it is.
I messed with so much stuff that I don't even know how I got 3 to work and I don't think I could do it again if I had to.
>GOG
The old games are stuck in licencing Hell, but they got the ps1 version of Mech2 on gamepads so maybe there is hope.
>>
>>740867853
Only thing I didn't really like about MW3 was that it kind of ruined legging mechs. In MW2 and its expansions you could render mechs completely immobile by blowing off one of their legs. From MW3 onward all that did was slow them down. Really wish an entry in the MW/BT franchise would bring that shit back. Closest any game's come to it was MWLL (and to hilarious effect because if you got legged in a mech with jumpjets and tried to use said jumpjets you'd go cartwheeling into the air) which was just a Crysis mod (and an abandoned one at that).
>>
>>740887096
>gamepads
*Gamepass*
>>
>>740887123
>From MW3 onward all that did was slow them down
You are confused. Legging a Mech in 3 killed it outright.
4 started what you're talking about.
>>
>>740886152
One thing that drove me crazy about MW5 was that you had to pay your mercs regular salaries. They're fucking mercenaries. I don't mind having to pay them but it feels like they should be getting paid per mission, not for simply sitting around the dropship between missions while I wait for the mech they damaged with their retardation to get repaired.
>>
>>740886152
nta but I found vanilla 5 perfectly fine. if we're including DLC and updates here and not vanilla as it released originally. its a great sandbox game. YAML changes way too much for a first playthrough imo
>>
>>740887252
It's been a while since I played but I thought in 3 it only killed them outright if you destroyed both their legs
>>
>>740887519
>thought in 3 it only killed them outright if you destroyed both their legs
Both 2 and 4 work like that but not 3.
Like the PPCs, legging works completely differently in each of the old games.
>>
>>740887452
>They're fucking mercenaries.
Mercenaries that stay on your ship for you to utilize as you see fit. Ofc you're gonna pay for their meals. It wouldn't make sense for them to stick around just for Mason to do a mission every now and then in-between doing two sightseeing tours of the inner sphere just to find a certain hero mech.
>>
>>740884470
>Savescum tera for hero mech
wat
>>
>>740887252
>Legging a Mech in 3 killed it outright.
One leg or both legs? I know that it works with both legs in 5 but I don't remember much from 3. NTA
>>
>>740885343
what's the point of playing a mech sim if you're just going to make it call of duty
>>
>>740885013
>Vanilla is fine

You fucking 'people' keep saying this shit but Vanilla 5 came out 15 years after the last game and is still inferior to the older games in several VERY important ways.

This is including DLC updates by the way:
>No engine customization (even MW4 had the ability to raise or lower your speed)
>No armor type customizing at all
>Radar is functionally just 'line of sight' only.
>AI are crash test dummies (Might've finally been fixed in Chaos Reign, haven't played that yet)
>No heatsink management (Largely due to the fact that heatsinks are tied to engines, and you can't alter those in any way)
>There's really only 6 different mission types (Battlefield/Warzone are the same fucking thing, Campaign missions can be unique but mostly end up being Assassination missions with a linear map)

The only things MW5 has over the other games are graphics, Mech chassis (Not the case at the games release) and weapon variants (barely, also not the case until at least 5 dlcs had passed).
>>
>>740888030
One leg

The way it worked in 3 was: Past a certain damage threshold on a leg the mech would start limping, then if you kept attacking that leg it would blow off and the mech would 'die'.
>>
>>740867853
But what of MechCommander? Surely you reload the first mission 50 times until you can cheese it and salvage the madcat you blow up with fuel barrels so you can then use your OP mech to rape the early campaign, right? Right?
>>
>>740887452
Like the other guy said, they're living in your (very small and cramped) ship and are on constant combat ready stand-by. Despite the fluff about gheir backgrounds and demeanors, they're still professionals doing a job. If they're not actively preparing for or participating in combat, most mercs are doing other jobs around the ship/compound they're stationed at, so it makes sense that they're getting a salary. I do agree that they should also get a cut of every mission they go on based on their performance, but the salary they earn as-is is still really good money in-universe.

>>740887469
When I say 'vanilla' I am talking about the current state of the game. If we were talking about unmodded release state, it's a 3-4/10. In its current state, without any mods, it's a 5/10 at best. The vanilla mechlab is too stripped down/basic and the AI is atrocious. It's still a decent game, but it suffers from those pain points hard, especially past the early game.
>>
>>740888234
>No engine customization
>No armor type customizing at all
Both of these are good things.
>>
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>>740865350
do not give pgi money.
if you faggots stopped that once mwo went to shitter someone else would already picked up the franchise.
but no. you just cant wrap your fucking peanut brains around the fact that as long as they can milk you they will serve you nothing but mediocrity.
third worlder behavior.
>>
>>740889436
Kill yourself.
5 is the only MW to not have these options.
>>
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>>740889452
MWO went to shit with 1.0. Closed beta was the best state the game had ever been. That being said, while the base games PGI have given us are mediocre, they at least have the decency to put out modding tools so the community can improve upon their works. Had anyone else picked up the rights to the franchise, they would have, at best, given us a mechassault clone, but without any of the charm or fun and it would undoubtedly flop. Then we'd have another drought for decades at least. PGI also put an end to Harmony Gold's bullshit. Nobody else would've done that. They may not be the best at making games, but they at least have a vested interest in Battletech and a desire to give the fans what they want.
>>
>>740890769
Stop making me feel positive emotions about PGI.
>>
>>740890261
And it's better for it. Swapping out engines on the fly is antithetical to Battletech.
>>
>>740891112
You shouldn't be able to swap out anything on the fly except in an Omni, but here we are.
>>
>>740891182
I know but gamers would cry and shit their pants if they could only use stock loadouts.
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>>740865350
YEA n YES
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>>740890769
textbook example of stockholm syndrome
>>
>>740891075
As bad as some people want to make them seem, they're still the best thing that we could've gotten.
>>
>>740891882
Go ahead and give an example of anyone else that would've not only taken the gamble on the Mechwarrior rights, but would've delivered something better.
>>
>>740892169
I don't really like them, but I can't name another company that I'd trust to take over.
>>740891372
That's kinda my point, if we should bend the rules for fun we should at least be consistent across all parts of the mech.
>>
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Favourite mech and why?
>>
>>740892691
Orion.
I just love a machine that just keeps on kicking no matter how "outdated" it becomes.
>>
>>740892691
>Favorite mech
Mad Dog.
>and why?
Lurms.
>>
>>740892320
mihoyo
bethesda
blizzard
ubisoft
>>
>>740893104
kek
>>
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>>740892320
i would rather take a chance with almost anyone else then supporting a company that is continuously doubling, trippling and quadrupling down on their bad decisions over and over again.
>>
>>740892691
Vapor Eagle because 4xSRM6 1xLB20 is hilarious on a 55 ton medium
>>
>>740893248
If they'd just get some good writers I could be happy with them.
>>
>>740893703
yea because it's the writing that makes it appealing
lol
lmao
>>
>>740893248
>this retard actually wants a Ubisoft or EA Battletech game
LOL
>>
wasn't 5 stuck in the ass end of the timeline without any of the cooler mechs or equipment that you had in 4?
>>
>>740895725
It's up to 3059 now
>>
A lot BT threads around lately, maybe this board is finally healing. I've been considering another modded MW5 run, anybody have any recommendations outside of the typical TTrulez, coyotes or YAML suite setup?
>>
>>740892691
Gunslinger because
>>
>>740894134
Dumbass.
>>
>>740896923
>TTrulez, coyotes or YAML suite
All fucking garbage.
>>
>>740898116
What? Have you played with vanilla AI? It's utter garbage.
>>
Where can I buy or download a digital copy of Mechwarrior 3 that works on modern computers? I remember having so much fun with it and feeling it to be vastly superior in physics, feel, and weightiness than 4.
>>
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>>740892691
>>
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>>740892691
Huron Warrior because A HOKA HEY
https://www.youtube.com/watch?v=by55UVmKK3M&list=LL&index=4
>>
Should I get MW5 Mercenaries or Clans?
>>
>>740899291
Mercs if you want planet hopping IS action, Clans if you want linear storyline Clan kino.
Mercs has more to do thanks to DLC, thoughever.
>>
>>740899291
I prefer Clans solely because the reticle doesn't bounce all over the place.
And the new 4x zoom they added in Mercs is pretty gay.
>>
https://www.youtube.com/watch?v=Q3UfichiRfg
Did they ever add the Dire Wolf through one of the DLCs?

I remember liking this game but I didn't like how stupid your allied AI was. There was no point in giving their mechs the good stuff because your rare ER PPC was damn guaranteed to be the first thing to blow up. To me, that severely limited the customization of the game because I had to set up 4 mechs that I would use then the rest would be crap mechs with common parts I would give to my teammates.

This is probably why I preferred the tactics game, I think. Since you control all your team, you could set up your entire hanger with the good stuff.
>>
>>740899870
yeah Shadow of Kerensky added the core 16 clan Omnis
>>
>>740899291
Mercs
>>
>>740892691
>explodes you instantly
>>
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>>740865350
Played most of them, they are all worth a try if you can get them running but 5 Mercs with mods is the one I keep going back to. I just like endlessly collecting mechs and building lethal abominations that would make a tabletop purist cry. Oh and the music isn't too bad either https://youtu.be/zsWzH8BeA78
>>
>>740881956
MWO player spotted
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>>740892691
'GOOSE ON THE LOOSE
first or second mech I upgraded to in mw2 mercs after ditching the commando
>>
>>740892691
Warhammer
>looks bulky but cool
>varied loadouts
>big cannon butiful
Warhammer is what Summoner wishes it could be
>>
https://youtu.be/vZWxgLQZano
absolute MkinoWarrior
>>
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>>740892691
Call me a basic bitch but I still love it, though the older look will always be preferred
>>
>>740902445
Atlas is the basic bitch mech. Madcat is the Doomguy, Max Carnage, John Halo, etc
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>>740892691
I don't know. It's crap, but it's just kind of neat, I guess.
>>
>>740902625
I just always think of the cat as the face of the franchise. I do prefer the W config with the UAC/20 so maybe it is more Doomguy leaning than I thought.
>>
>>740904173
It is the face of the franchise, iconic and one of the best looking mechs in general. Silly, functional, utilitarian, all in balance.
>>
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we all love the TIMBER WOLF
>>
>>740904638
My targeting computer says MAD CAT so I call it a MADCAT, dunno why you gotta make up strange names anon
>>
>>740904638
I don't.
>>
>>740895767
does it have the wraith, enforcer 3, enfield, or verfolger?
>>
>>740905797
no, they added the sunder though
>>
>>740904638

that's mad vulture
>>
>Not a single engineer across the Inner Sphere could figure out the mech equivalent of USBs
>The clans sorta did, but they are more expensive for some reason, when it should be CHEAPER
>The Inner Sphere has a fuck huge industrial base
>Somehow cant mass produce clan spec stuff on the cheap
>>
>>740892691
Uziel, because playing the mechassault demo as a young lad and obliterating shit with dual ppcs activated my developing neurons.
>>
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>>740892691
Luv me Archer
>>
>>740908901
It's just a worse Mad Dog.
>>
>>740867979
I would still suggest a mod to not make your Lance mates drooling retards. PIG still hasn’t quite fixed them.
>>
>>740865529
What if 2/3/4 but with the graphics of 5
>>
I don't even play the tabletop, but I just want those minifigs.
>>
>>740908945
But it's better than Mad Dog because it is not Mad Dog
>>
>>740876417
>literally nothing in the old MW games that's better than 5

Correct if I'm wrong but afaik MW'5s campaigns do not ever have branching paths caused by failure, do they? In MW2 Mercs you could sometimes get better overall outcomes by failing a mission early on and then doing well than if you had just won everything. I really liked that, it was neat.
>>
>>740911245
I haven’t failed a mission to but presumably you have to either redo the mission or you fail and have to eat the repair bill and reputation loss.
>>
>>740911653
Yeah that's boring. Getting a completely different mission in your playthrough because of your actions in a previous mission is cool and good.
>>
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>>740892691
there's just something menacing about the design that I really enjoy
>>
>>740911767
Games somehow forgot this somewhere in time. Players are so afraid of missing content and devs are so full of themselves that they cannot fathom the thought of players not playing their entire story.
So the branching mutually exclusive paths have disappeared almost completely from videogames in general
>>
>>740916117
You're retarded.
>>
>>740916272
You're goddamn right and I'm not afraid to admit it. I'm also on amphetamines so I feel BREDDY GOOD
>>
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>>740892691
I want my coffee to never ever go cold
>>
>>740916117
Rising production costs and compartmentalization of development causes this as well. Add on the suits want to ensure as many people buy a game, but not necessarily finish, and it doesn’t make sense financially to support that kind of thing or logistically to code it either.

Worst of both worlds right there.
>>
>>740918031
You have endurance issues and a glass jaw. You’re all kinds of fucked up. Not me though, I get all the bitches.
>>
>>740918220
Forgot pic
>>
>>740918161
Good point, the production costs also completely decimated free demos at one point too.
Vidya grew too large.
It's a monkeypaw wish fulfillment that Battletech never got too big. We could have great and varied games in BT universe but perhaps the gems stay shiny when they are scarce
>>
Why is there such a ridiculous divide in 'Mech durability between cinematics and gameplay? In MW3 intro cinematic Thor gets fakkin ripped apart with just a bunch of LRMs to the cockpit. And in MW4 intro the Shadowcat gets clipped completely with just a couple of missiles to side torso.
In actual gameplay you have to shoot like 60 SRM at Shadowcat to kill it.
I hope the next game (lol) is slow and simulator as hell (lmao)
>>
>>740918610
Armor values in MWO and MW5 are doubled because they want to avoid player feelbads from dying too quickly and I'm willing to bet MW4 did something similar
MW2 I found had a pretty portrayal of the pace of mech battles though
>>
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>>740918360
have mine
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>Get mech with DHS kit
>Rip it out and put it in mine
>Win
This never gets old
>>
>>740892691
Love me Xin Sheng era Capellcel mechs, probably the Jinggau for best out of the bunch although the Anubis is also a sexy bitch
>>
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>>740919365
>>
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>>740919205
That's not my beautiful mech wife. This is my beautiful mech wife.
>>
>>740908151
If they were competent and thoughtful, it wouldn't be the Battletech setting at all.
>>
>>740871481
just keep at it brah
i joined late and got shit stomped but i was determined to git gud and eventually i did
after i knew how to play the game i learned how to make builds that weren’t fucking shit then despite not changing my playstyle went suddenly from simply pulling my weigh to consistently being top in the lobby
So in other words I’d recommend not taking it too seriously and get your shit stomped. Otherwise if you male some braindead damage vomit build and skip learning the fundamentals (i.e. positioning positioning positioning) you’ll always be a run of the mill nigger
>>
>>740882318
im boutta crack a case of timbiqui dark
>>
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>>740921836
>black girl
based ebony enjoyer
>>
>>740898819
>buy
>digital copy
>Mechwarrior 3
>>
>>740918610
>fakkin ripped apart with just a bunch of LRMs to the cockpit. And in MW4 intro the Shadowcat gets clipped completely with just a couple of missiles to side torso.
Those were Arrow 4s to be fair.
>>
I don't know if any of the vidyas use it but the tabletop damage system is so goofy. mechs can basically only be destroyed by critical hits so even after you remove all of the armor points you have to keep shooting and hope you get a critical hit. the best strategy is shooting lrms at a damaged area because they do multiple hits in one shot and each one has a chance to be a crit.
>>
>>740925259
Oops, didn't mean to quote that first sentence.
I was only referring to Mech4 having the Arrows not 3.
>>
>>740925531
Last I checked, the generally optimal way of building a brawler mech on the TT was to spam medium lasers on a fast platform. Well, that or you just spam artillery on everything. Either way, killing is going to be mostly done by destroying the center torso, not rolling for crits.

Crits are wonky because of how many of the spicy ones can be mitigated by good mech design. A lot of canon mechs are designed like shit and instantly explode if a side torso gets critted, but some of them aren't in which case you aren't killing via crits unless you luck out and dump several crits into the center torso and instakill the engine, which isn't something you can force outside of meme custom mech setups that aren't even very good.
>>
>>740892691
>all these posts and not a single hunchback
Nothing beats the feel of cockpitting some asshole with a wall photons. Yeah you get cucked to death the moment anything targets your right torso but damn does that laser bank feel good at 50 tons. You all have shit taste but at least there are no urbie lovers here.
>>
>>740871338
It was fun during the quirkening but it is absolute shit now. Also CW is fucking dead and QP is boring. I'm glad I left t. 1 percenter on the Jarls list
>>
>>740925979
>You all have shit taste
>casts aside the iconic AC20 back
>at least there are no urbie lovers here
holy FUCKING shiggy
>>
>>740926148
4P best variant, don't reply to me or my gigantic mechanical wife ever again.
>>
they should've made far fewer mechs. they're so samey
>>
>>740892691
Thunderbolt. Good, solid mech capable of doing pretty much anything you want bar scouting and capable of equipping pretty much whatever you like if you have the time to wire it. Also looks sensible and utilitarian.
>>
>>740869992
>play game
>one day decide to dick around with clan hunchie + dual UAC/2
>people comment about my small dick build because I don't even have a micro laser on it or something
I really don't know wtf, it's like unless I run shitty builds and play like a bot for streamer bait they get pissy. At one point I was playing a shoot and scoot light and some guy accused me of being a hacker glitcher because a few weeks ago I body blocked and assault so my friends could shoot it for longer but decided doing that was actually toxic and stopped.
>>
>modding tool is EGS exclusive
>since everyone seems to use that, nobody ever bothered making another tool to edit .hps
Fuck you too, Timmy.
>>
>>740885013
What's a good set of mods if I never finished MW5 campaign and only played it for a while a long time ago? Do I just get YAML + weapon pack?
>>
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>>740928227
After getting fucking tired of the constant cycle of "Install mods, PGI updates game out of nowhere, mods break, reinstall mods, PGI updates game again" and just doing a vanilla run...the game is, dare I say it, fun without the mods. There's now enough shit to play with in the form of equipment, mech variants, new mission types, new maps, better campaign missions and I don't have to constantly wait for modders to re-update their mods to the newest version of the game. Suddenly shit like the RCX or Otomo variants can breath new life into a shit mech like the Flea or Cicada. Rapid fire AC's a RACs in all but name, and chem lasers can be a cheap way to add a lot of firepower to a chassis that wouldn't normally be able to have it. BUT if you're still adamant about mods, a repair bay mod, the one that improves the AI (enemy and lancemate), and one for the hidden crates to let you know if and where they are on the map would be the best. Suddenly YAML doesn't feel as necessary anymore.
>>
>>740890769
>Harmony Gold's bullshit
I was there when it happened but I don't really know much about it. Wasn't it just a case of getting banned for near constantly shittalking PGI? I also seem to remember something about a female streamer bitching about getting LRM'd while running out in the open on Alpine, and quite frankly she was really asking for it.
>>
>>740928227
Ton of YAMLs add-ons with new mechs and variants. Once you feel the non-DLC procedural Merc missions are too stale, there is shit like Coyotes and vonMission.

Also a bazillion smol details mods.
Relight this&that, make those trees fall better, disembark your mech and play elemental, shoot infantry, w/e
>>
>>740928449
>>740928795
Ok I'll download some AI mods (recommendations?), YAML + some expansions for gear/mechs.

Second question, I don't have SoK or CR, am I missing out on enough that I should get them? Do mods require all DLC?
>>
>>740928903
>Do mods require all DLC?
Some definitely say they do
>>
>>740928996
Coyotes mission and CavaliersExpansion have some AI behaviors integrated afaik.
I also remember that adding TTrulesAI mid-campaign kicked my ass pretty hard some patches ago
>>
>>740928479
It was about the Unseen. What the fuck are you on about?
>>
>>740928479
You have no idea what you're talking about.
Harmony Gold, the company, the decades long legal battle, look it up, seriously.
>>
>>740930328
The Unseen coming about because whoever sold Fasa the original rights to use the likeness for various anime mecha didn't actually have the right to sell those rights. Cue several decades of litigious bullshit that only ended in the late 2010's I think. When did a bunch of the anime mechs finally see a comeback to the setting officially?
>>
>approaching my 2000th hour of Roguetech
>still as obsessed with it as I was in the first 20 hours
>>
>>740865350
5 has its flaws but its feature complete and offers essentially the same experience as the previous games, but with graphics and progression.

The AI can be truly terrible at times, and requires tweaking with mods to feel acceptable IMO. It can also be frustrating to play since the AI does dice rolls to hit your components, and doesn't physically aim at you which means torso twisting or attacking by surprise doesn't matter at all. It's just a straight up slugfest every time, which means pinpoint accurate cockbit destruction is the only way to for a player to play efficiently.
>>
>>740865350
>is 5 the only one worth playing?
Nothing PIG made is worth playing
>>
>>740885685
>It seems utterly hopeless trying to get MW3 running on modern Win11
Truly.
https://www.youtube.com/watch?v=mySUc2W8U-o
>>
>>740930471
>>740930328
Oh my bad. I might have misremembered some guy's username and thought you were talking about that.
>>
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>>740867853
MW1
>too old, never played it, only watched videos. It's from Westwood so technically it should be a good game (for the late 80s).
MW2
>a nightmare to get running and has a bazillion versions, which means you have to use YouTube guide just to see what you're going to install. I could never get this damn game running on Dosbox, so all knowledge I have of this game is when I watched my brother play it back in the day and YouTube videos.
MW3
>was the first Mech game I owned myself and not just watch my brother play. It's also the best in terms of atmosphere. Shooting legs is such a lame, broken way to exploit the game, though.
MW4
>I only got to play Mercs, as that came out free sometime around 2010. It is a fun game with a cool campaign, but the combat really is very arcadey and simplified. Multiplayer was nothing but faggots exploiting heavy lasers and plasma cannons while hiding behind rocks.
MWO
>Piece of shit engine with the same small arena maps that offer no tactical advantage other than peek and shoot with autocannons and lasers. The game would have seriously been better off if all maps were procedually generated. Medium Mechs are completely pointless and everyone just snipes weak spots on mechs.
MW5
>Awful time waster. PGI are a bunch of faggots who can't program enemy AI. All battles are always you alone versus a fuckton of mechs that are too stupid to fight, including your teammates, which means after a few battles the power fantasy wears off hard and all you have left is the graphics. Sell the franchise already.
Battletech
>Soulless, empty product with tons of bugs and woke characters. The fun is gone after around 3 hours when you realize that all you do is repeat the same shit over and over. You have 4 Mechs and you're always expected to kill 12 or more that are all in heavier weight classes, and then there are even missions where endless amounts of units are spawning and you're expected to run all over the map to do tasks. DOGSHIT
>>
>>740865350
This game is so low effort, it wasn't worth the pirate.

There was more effort put into that spin off game mech assault
>>
Has there ever been a unity game as extensively and autistically modified as Battletech?

The amount of content that Roguetech and BTA both have now is reaching absurd proportions.
>>
>>740931554
>The amount of content that Roguetech and BTA both have now is reaching absurd proportions.
And that's bad.
>>
>>740931492
>MW2
>a nightmare to get running and has a bazillion versions

What. There's MechWarrior 2 and WM2 Ghost Bear's Legacy (the expansion pack). MW2 Mercenaries is a separate game.
>>
>>740931594
>And that's bad.
No it's not bad lol. If you want the barebones basic rules video game the vanilla BT is available. BTA expands on it. RT goes to extremes.

It's great having different levels of autism available, especially for the most autistic of battletech fans who like fiddling with the tech and mech building.
>>
>>740931762
I'd only say BTA and Roguetech are bad in that they're adding yet more parts to a machine that is already struggling to run as it is. BT2018 is already an unoptimized mess that starts to chug after an hour or so of playing before it will eventually crash itself because of a memory that is still in the game. Because the devs never bothered to fix it and might be too retarded to fix it.
>>
>>740931440
Oh fuck, right. You mean Chaotic Harmony. He deserved his ban tho.
>>
>>740931917
both of them run fine even on my potato laptop from 2019, there was a memory leak fix implemented into the mods some time ago

the only way it crashes now is if you don't have a pagefile that can handle having your ram x2 dumped to it occasionally
>>
>>740892691
Raven, love scouting, spotting, sensor watchan and ECM annoying toughies.
>>
>>740892691
Hellbringer, just because it was my baby in MWO and was ultra reliable + had lots of different setups that were usable.
>>
>>740931762
>If you want the barebones basic rules video game the vanilla BT is available
And it's shit. Instead of trying to make it good those mods make it bigger.
>>
>>740931717
That Anon is retarded but there are 36 versions of Mech2, the base game, but you just use the first DOS version, it's not hard.
It was the first DOS game I ever installed on a modern PC and I figured it out just fine by following one of the million guides on it.
>>
>>740932543
Both those mods change all of the rules of vanilla BT to more closely resemble tabletop, since they are made by fans of tabletop who wanted a proper representation.
>>
>>740930492
When MWO was very early in development in the 2010s, Harmony Gold picked a fight with PGI but this time erroneously tried to claim a whole bunch of mechs that were outside of the Unseen/Macross gang (I think one of them was the Atlas which was ironically traced over the Scopedog from Votoms). They lost because of this so no matter how one feels about MWO/PGI we have Russ Bullock to thank for getting us back the Macross designs.
>>
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>>740932783
>think one of them was the Atlas which was ironically traced over the Scopedog from Votoms).
???
I am faceblind but come on.
>>
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>>740932868
If you look at the old art you can see it.
>>
>>740932957
>its fine, nobody cares about japanimation, they won't ever notice
t. some dude explaining the awful line art for his struggling tabletop game in the 1980's to his business partner
>>
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>>740933220
How the turntables
>>
>>740933220
Well, he never got in any legal trouble for the stuff he traced, only the stuff he legally licensed ironically.
>>
>>740932257
>there was a memory leak fix implemented into the mods some time ago
It was never actually fixed.
>>
>>740869992
>MWLL
I played that last year or so. Shame I missed when it was more alive, it's pretty dope. Wish there was something proper like it and not a cobbled together Crysis mod.
>>
>>740933260
>dishonorable
what does this indicate?
>>
>>740933825
Cheats turned on
>>
>>740932731
>he actually believes this
The way Roguetech handled LRMs proved they don't give a shit about tabletop, only their autistic online balance and only remember tabletop exists when they need an excuse to justify their retarded decisions
>>
>>740933736
The memory fix works fine and dumps the ram to the page file every so often. It works great and I can run the game in the background all day when I'm "working" from home.
Picrel is roguetech in the background for 4 hours, and having done numerous contracts in that time.

It's not perfect, but its certainly much better than it was a few years ago.
>>
Ugly as fuck mechs. Orbital Frames are the only cool mechs.
>>
>>740934025
>pretending to care about LRM's
kek alright, you're one of 'those'
>>
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>Be steiner, davion, or clan wolf merc
>swap sides mid campaign
>Coliseum tournaments for different weight circuits.
>Beat up clanners or join them
>Protag with a attitude
Mercs 4 is ok
>>
>>740934358
>nooo anon that's a heckin death threat, the devs are going to ACK
kek, you're one of them then
LRMs needed a nerf, but they made them completely fucking worthless. When a LRM20 has a 50% chance to miss and 30% to deal less damage than a medium laser with only the other 20% of the shots doing the bare minimum, then what the fuck is the point of them?
>>
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>>740892691
Shadowcat for mobility and Mauler for bringing firepower.
>>
>>740934596
LRM's work fine with an artemis attachment, or using specialized ammo. Thunder/fascam ammo is still excellent and the best way to deliver it is with LRM's. Chaff/sensors are awesome. Original functionality LRM's are still in the game as pirate version. There are also risc MML's that function essentially the same as original LRMs.

Basic LRM is ancient technology and its functionality now reflects that, if you want ultra high tech sniper lrms you can get that with extra weight and special ammo.

tl;dr lrm whiners have always been brainlets
>>
>>740934589
>>Protag with a attitude
Yeah, Spectre is cool. Love him.
>Bottom of the brass huh?
>Don't worry we'll keep you safe.
>>
>>740871202
>pretty much every game is a straight upgrade
>cant crouch in 5
>cant run sensors on passive in 5
>basically zero electronic warfare capabilities in 5
Yeah, truly an upgrade.
>>
>>740935030
there's a couple same-concept missions in Mercs 4 and Mercs 5 that let you directly compare the games. stuff like "naval ship bossfight" or "bigscale planet invasion" or "scout a factory and raid its prototype"
and in most of those, MW4Mercs blows MW5 out of the water. it's no contest; PGI struggles to design mission gimmicks that are fun rather than tedious, and the whole game is held back by same-ish looking maps and same-ish feeling missions.
>>
>>740935332
Because PIG are a bunch of talentless retards who only "understand" Battletech on a surface level and even then they get that wrong because mechs in MWO and 5 are way too fucking big. They can't even get the scale right let alone build engaging gameplay.
>>
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>>740932130
He deserved it but not for the reason he actually got banned for. That was pure pussy pass upheld BS.
>>
PGI thinks gay little dildo turrets popping up every 30 feet and blasting you once before you can whackamole them is peak gameplay.

They need to have the franchise taken away from them.
>>
>>740935645
>They need to have the franchise taken away from them.
this desu, piranha games squatting on the MechWarriorâ„¢ brand for 10+yrs has been really shit
>>
>>740936713
It's almost like EA getting Star Wars exclusivity for a decade.
But I wouldn't say it's been quite as bad as how that went.
>>
>any MW6 will 99% be on UE5 like clans
horrible timeline
>>
>>740937126
UE6, actually
>>
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>>740937154
>>
>>740937154
Oh did Timmy already figure out how to make modding even more annoying?
>>
>>740936713
If you want to know what the alternative would be like, just ignore their games.
>>
I played hbs battletech, the one with the pronouns, and the mechs were pretty sad. the difference between two given mechs of the same weight class would typically be -1 of 1 type of weapon, +1 of another type of weapon, slight difference in speed and hp, or I guess slightly weaker stats to balance the jump ability. being too modular and with barely any weapon types made everything feel the same, apart from the handful of mechs that leant far in one direction, like hunchback
>>
>>740937440
HBS BT in general is very sad.
>>
Tried 1 and 2.
1 is an interesting concept, but plays like shit. You get to try like a tourist visiting a museum and maybe admire the relatively pretty old visuals, but thats it, everything else about this game is terrible. It's still low enough on resources to the point you can run it on a web browser.
>No music. Just a few sound effects.
>Story is about you being the faggot prince of some moon whose uncles decides to coup his own brother to start to sell wine. You escape and plan to come back for revenge by taking a shitty ritual trophy to make you look like the rightful heir.
>The game has a time limit for the story if you want to get the "good" ending.
>Because of how transportation costs work in this game, turns out it is way more optimal to inmideatly sell your one and only mech, speedrun the text adventure game, do not fuck up any decision, and when you are about to fight the final boss of the campaign, thats when you buy a battlemaster, then go to work with House Steiner because their contract terms are actually more generous compared to the rest of the houses who are dogshit (especially Liao and Kurita) so you can hire and bunch of people and buy them battlemasters too.
>Alternatively, its actually a lot better to just buy cheap mechs, and sell them higher in more crowded worlds. This is actually the best way to make money in the game.
>Doesn't matter what you do, even if you do everything right if you decide to keep playing you will see in the news that even after getting ousted for his corruption and coup, and you being the rightful heir and everything, your uncle still takes office and you become a no world faggoty merc.
>Controls are obviously shit, you will get no tutorial, and you better read the manual.
>There is barely any good reason to actually fight mechs
I could barely stomach playing this, but playing Brigador's OST in the background worked like a charm.
>>
>>740937440
yeah it was pretty disappointing, thankfully battletech grognards ripped it apart and put it back together in something resembling a proper sandbox
>>
Is there any decent TT sim aside from megamek
>>
>>740937440
the game has no soul. UI, music, characters, sound effects, dialogues, everything is empty and without any passion.
>>
>>740892691
Black Lanner
he cute
>>
>>740937613
that sounds hilariously like the actual situation in the inner sphere at the time
>owning battlemech is insanely prohibitively expensive except for the giga-wealthy or incredibly lucky and gifted
>selling shitmechs to desperate planetary governments is indeed insanely lucrative
>taking your insanely expensive lost-tech battlemech into combat is suicidally stupid, suicidally expensive, and pointless unless you are literally trying to reclaim a throne or something life changing
>mechs are very difficult to control, notoriously finnicky, and rookies have to spend a decade in a simulator before they are allowed into anything besides an industrial mech or a locust
>>
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>>740937764
>>
why don't they just make a really big gun and one-shot these things?
>>
>>740937948
they do it's called an AC20
>>
Two PPC Owens, get good, and snipe cockpits, that's all you need.
>>
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>>740937613
>89
Crescent Hawk Oldbloods report in
>>
>>740938298
Shit I meant Puma
>>
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>>740937613
2 is definitely a good improvement despite some bugs, and i can already say by just looking over the manual and debriefings: this game has plenty of soul to the point even the manual is immersive. It really does sell you on Clan culture and history.
Actual OST is quite decent, actually has a tutorial in case you are a illiterate freeborn that can't read a manual.
Has 2 campaigns thst lets you play as either the Wolves or the Falcons, each with their own ending, and they are pretty good. Their expansions are also pretty great, one lets you be a merc and the other one lets you play with Ghost Bears.
You can even customize your loadout of each kind of mech before starting the mission, which is neat.
There are a couple of problems when it comes to 2 thou: it is buggy as hell, and has somehow more rereleases, editions and versions than fucking Skyrim. You need to check which individual version works in whatever kind of PC you currently have.
This is important, as some can have fucked up performance in your PC while other editions may have a whole series of different issues.
Most still just recommend the DDOS box one, but it might not really work in your PC sometimes and you might be forced to find alternative ways to run it.
So, 2 is decent, maybe even good, but its an assburn to run.
>>
>>740937684
Modded BattleTech (videogame) is the only thing approaching an alternative.
>>
>>740937613
>>740938480
I recommend you try 3 and 4, they are both improvements over 2 but they diverge in how they do it. Personally I like 3 more.
>>
>>740937212
>"This shit is why i left the inner sphere"
>>
>>740939574
>somewhere out there a Kerensky is building a more perfect Mechwarrior 6 and it will be wonderful.
>>
holy fuck the monkey paw from the latest DLC for mw5

>wouldnt it be nice to have big military operations with lots of mechs on each side?
>your wish is my command.....but all the friendly team mechs will follow you at close range and keep bumping into you and blocking you so you cannot position, and they will never ever fight back!

fucking PGI dude, how is it they cannot program semi functional AI for this game?
>>
>>740940505
>>your wish is my command.....but all the friendly team mechs will follow you at close range and keep bumping into you and blocking you so you cannot position, and they will never ever fight back!
I haven't played yet but I absolutely believe this because I know PIG is this retarded.
>>
>>740865350
>Is it worth playing the older Mechwarrior titles or is 5 the only one worth playing?
5 with mods +DLC offers a decent, albeit a kinda shallow sandbox. It's solid enough without being anything special.

3 and 4 with expansions however are very special and well worth checking out, but 3 can be an absolute nightmare to get working. 4 can be a bit of a bitch to track down with all the expansions and content. Both desperately need a re-release.

I've had some success with dgVoodoo and MW3 (plenty of guides out there), but the stability is not great and it sometimes gets stuck at the end/beginning of missions, but your mileage may be better.

1 & 2 i'd only recommend if you're really curious about where it all started, the technical hurdles to get them running are even greater and they simply don't play as well as 3 onward. The leap between 2 and 3 was massive, as was the norm back then, whereas 5 is basically just a side/downgrade from 3 with nothing but improved visuals.
>>
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>>740892691
>Favourite mech and why?
Bushwacker, not even entirely sure why. I like the somewhat asymmetrical design, I like the jack of all trades utility of it, I like the name, solid firepower, solid speed. This is mostly with respect to MW4 as I played a lot of it, but there was always better mechs for a particular role but the Bushwacker was good enough at most things to get the job done no matter the mission.

It was a Toyota Landcruiser with AC's, missiles, lasers and machineguns.
>>
>>740926785
The only reason people complain about specialist builds is because they are unable to adapt. The Hunchback with double UAC/2 is a peagun when you get closer. They are mad because they don't have the skills to approach you without entering your LOS all the time.
Same thing with people who whine about shotguns or snipers in MP FPS games. It's a specialist tool, and it has specialist weaknesses.

I also did some toxic shit back in the days, like taking a LBX20 mech out for a stroll and just legging every single thing I could. The salt in the chat was spectacular.
>>
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>>740931554
Roguetech is a bloated piece of shit that runs like complete ass once you start fielding more than a few mechs/vehicles in the later stages of the game. You end up with your entire screen covered in a million colored circles from all the various sensors and c3. Older versions weren't nearly as bad about this either which is a real shame.

I don't know about the other one
>>
>>740908151
>Not a single engineer across the Inner Sphere could figure out the mech equivalent of USBs
You have to keep in mind that the first and second succession wars were all about scorched earth tactics/policies. Both Production/research facilities and staff alike were destroyed en masse. If not by the enemy, then by their own in order to prevent the enemy from getting them. Not even agricultural worlds were safe. The overall tech level of humanity was knocked back several centuries. The following centuries of SLOW recovery were still full of conflict, just with less nukes. Your average mechanic can take a car's engine apart and put it back together, but he likely wouldn't be able to build one from scratch. Now imagine giving a regular modern day mechanic a 'mech that's half damaged and expecting him to do a good job when he's never seen this thing before, doesn't know jack shit about most components, and the only spare parts he has are the other scrap mechs they're hauling in. This man is your head of R&D. Meanwhile the clans have the best minds, equipment, and technology from the IS's peak of development and they're going undisturbed for centuries and have strict policies of preservation.
>The clans sorta did, but they are more expensive for some reason, when it should be CHEAPER
Omnipods aren't that simple and the clans aren't very eager to share their blueprints.
>The Inner Sphere has a fuck huge industrial base
Had. What they do have is mostly specialized for whatever they're making. You can't expect a locust factory to start pumping out hunchbacks.
>Somehow cant mass produce clan spec stuff on the cheap
See previous points.
>>
>>740942276
This thing has one of the most awful default loadouts. Anything with a single LRM-5 is wasted tonnage.
I did like using it in MWLL
>>
>>740943971
BTU 3062 is bad if you give a shit about the lore, otherwise it's cool, even bringing Dark Age 'Mechs sooner into the timeline
>>
>>740945375
>bringing Dark Age 'Mechs sooner into the timeline
Oh God no... What the fuck?
>>
>>740944748
LRM in general is just bland and feels powerless unless you shoot 40 of them in one go.
SRM and Streaks always feel good and they have that impact.
>>
>>740934204
Sure, if you like cock, maybe
>>
>>740944748
>a single LRM-5
Not arguing, but it did have two LRM-5s one in the arm and one in the torso.
>>
>>740928227
These two mods are what I would consider to be the bare minimum. They essentially make the game what it should be out of the box.
>TTRulez_AI
Changes enemy and allied AI to perform differently based on the roles of their chassis. So rather than everyone just charging in a straight line until they get to melee range and then circle strafing, regardless of their weapons loadout (vanilla AI), you get things like long range fire support 'mechs that actually keep their distance so they can fire their LRMs, light 'mechs doing hit 'n' run tactics and/or trying to stay behind larger/slower targets, etc. It also makes jump jets not garbage. In fact, it makes them so good it's entirely viable to put a super tiny engine in your 'mech and just fly around with them.
>YAML
Massive improvement to the mechlab opening up full customization. Also gives some difficulty modifiers in the game options, including some cheats if you want, and some QoL like extra vision modes and headlights. Lots of add-ons for more equipment/weapons/mechs/balancing that you can chose from, but they're entirely optional.
>>
>>740947391
>light 'mechs doing hit 'n' run tactics
or suicides runs, lmao
>>
How do I get gud at MW5?
I always end up with tons of damage at the end of missions
>>
>>740947610
Sort of inherent with the mission design, they can only into grind-down battles or WoBie gadgets to keep things interesting
>>
>>740947610
Click CT with PPFLD or enough SRMS to sandblast through armor in one or two salvos. Your teammates are always going to be retarded unless you download an AI mod, so don't rely on them. Use cover. Prioritize bigger targets.
>>
>>740934840
>Mauler for bringing firepower.
Dis nigga serious?
>4x AC2, one of the worst damage to tonnage weapons in the tabletop, aside from the AC5.
>>
>>740947391
Both of those suck, ESPECIALLY the YAM shit.
>>
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>>740947512
No.
>>
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>>740948116
>>740948193
>>
>>740948116
Yeah.
https://wiki.mechlivinglegends.net/index.php?title=Mauler
Mauler F
>>
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>>740908945
Clannoids need not reply
>>
>>740878289
>Clans runs like the faggots its about
Jaguars are fast quiaff?
>>
>>740948247
clans use stars instead of lances



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