Is this the most irrelevant Zelda? It basically faded away in less than a year, I imagine it's going to forgotten completely once OoT remake is out.
Four Swords Adventures. I don't like the current direction of 3D Zelda but multiplayer Zelda was never relevant beyond the minigame on the GBA port of ALttP.
>>740899869Unironically 10 years from now literally no one will talk about it.It's BOTW+.
>>740899869It shows that all the hype for BotW was hyperbal and people being high on the honeymoon of the Nintendo Switch, because it's almost the same thing as BotW, and with some years behind it, nobody actually cares for it... unlike OoT, Wind Waker, Majora's Mask, ALttP, Twilight Princess or Link's Awakening ;)
>>740900013This. I'm not a huge Zelda fan or anything but I had a Switch. BOTW looked really fun, I got it, it was really fun.TOTK showed it's trailer, and I immediately though "this is the exact same shit". I think the only hype was really around genuine fanboys
>>740899869You're still bitching about it so I guess it didn't fade out that much lmao
>>740900128>TOTK showed it's trailer, and I immediately though "this is the exact same shit"A kinder reaction than mine. I saw the trailer show off Ultrahand and I felt Zelda's status as my favorite series dying in real time. I was getting Nuts & Bolts'd again, and it wasn't any more entertaining 15 years later.
>>740899869>Do BOTW again but worse>Have a mediocre story instead of a minimal story>Colored Green instead of Blue>Reuses the same world map and characters>6 Years of developmentI can't wait for the 3rd ubisoft Zelda in 2029, with the color Red this time!
>>740900128Confirms that most BotW fags are not Zelda fans and don't know how hard TrueZelda would ruin their impression of BotW if they actually played it.
I love BOTW but TOTK is just baffling to me. Instead of improving and fixing BOTW, they just turned it into a sandbox toy, and not even a good one. I find the UX of dealing with ultrahand and menu'ing utterly terrible, despite this now being a huge part of the game.I just want BOTW with a new map and more variety in discoveries instead of copy pasted shrines, instead they doubled down on shrines and koroks. I want to organically find random hidden dungeons in the middle of nowhere. I play Zelda for the feeling of adventure. TOTK isn't an adventure game.And the whole appeal of BOTW was it was reverting back to the player agency and no-handholding, no-interruption nature of LoZ1 after they babbified the series with endless tutorials and unskippable dialogues, so what do they do? They start the game with 15 minutes of unskippable cutscenes. Just baffling. It gives me a headache. I'll never understand Nintendo, even when I give them a chance and start to trust them a bit, they just take a big shit on my hopes and trust.
Of mainline titles Skyward Sword was irrelevant basically within the week of it's release. Only mainline Zelda title I never bothered finishing.
>>740900851>I love BOTW but TOTK is just baffling to meI find this vindicating because I kept saying before it came out that "TotK is going to be BotW but better, but everyone's going to say it was worse."And then it happened. The game you remember BotW being is something that exists in your head. You were high on hype when playing it, and what you imagined you were player is not reflected by the game that BotW actually is.
>>740899869Unfortunately for you there is a small community of autists still Lego-ing the game out till today.
>>740900857I honestly thought the OP's image was SS until I clicked it. For every 1000 threads /v/ makes about OOT there's 1 about SS.Utterly forgettable. I have more memory of that Hyrule Dynasty Warriors clone (and I don't even remember what that was called).
>>740901460>totk is worse>people say totk is worse>holy shit my prediction came truenostradamus over here
I enjoyed TotK more. I'm not sure why.Both games are mediocre though. Doubt I'll ever replay them, I practically 100%'d both titles, barring korok seeds. Even upgrades every armor piece.As a part-time turboautist I'll say this: the compendium should've functioned more like the scanner from Metroid Prime. Fuck taking pictures like a stupid ass woman posting her life on instagram. Just let me scan the shit, give me a tight, but detailed description, and for fuck's sake use a preset picture for the icon.
>>740901685No, because it was better. TotK is just the game BotW wanted to be in the first place, and BotW is nothing but a tech demo.
>>740900851>Instead of improving and fixing BOTWBlackpill, but the truth: from Nintendo's perspective, there was nothing to improve or fix. When BOTW outsold the rest of the series, it cemented Ubislop as being "better" than real Zelda in Nintendo's eyes. Aonuma practically said as much in that interview. So, being the lazy uncreative hacks they are now, they're just going to keep shitting out BOTW clones until people finally get tired of it and close their velcro wallets. And with the direction Nintendo's heading in, I shudder to think what they'll do with Zelda when that happens. Probably turn it into TLOU/Uncharted.
>>740900857Nah, SS was plenty relevant. Just not for good reasons.
>>740901719>I enjoyed TotK more. I'm not sure why.Its content design other than a couple of shrines being cool in BotW, is just better. Every major dungeon is memorable in TotK even though it's short, because of its environment, and more of the Open World content in TotK feels like a "moment" whereas BotW was just completely barren. The ending to TotK is much more of a catharsis to the rest of the game than BotW's ending is, and having Ganondorf moving aorund at the same time as Link in the plot, encountering his phantoms, and the encounter in the return to Hyrule Castle gave it a bit more narrative structure, so that by the time you finish it, even though the story was just as shit as BotW, it had more of a build-up and payoff after you spent 100+ hours seeing everything.
>>740901813It absolutely floors me that we live in a solidly post-TotK world but people will look past it to STILL reductively dismiss MM/WW/TP/SS as "OoT rehashes".
>>740901813Not to mention every reviewer also telling them BotW was perfect.It would've been different if the game sold like crazy because "focus Z" but it was fairly rated like 7/10 or 8/10 like it really is. But nah, IGN being like "We can NEVER go back from this" and everyone saying "It's a MASTERPIECE" told Nintendo there was nothing to improve.https://www.youtube.com/watch?v=gNLMDWZY6_A
BotW>Better Story >Better Puzzles>Better UI>Better Sage powers>Came first>Worse Enemy Variety >Worse Dungeon lead ups and themeing>Worse Bosses>Worse EndingTotK>Better Enemy Variety>Better Dungeon lead ups and themeing>Better bosses>Caves>Better Ending>Worse UI>Worse Sage powers >Worse Story>Worse PuzzlesI dunno, they're equal to me. I always feel so deflated when I play BotW again and feel so underwhelmed by the bosses, there being no real caves. On the flip side, I miss the simplicity and quiet atmosphere of BotW when I play TotK.
>>740901719I did too, but that's because I find dicking around with shit like the vehicles more interesting that exploring a bland open world.I played TotK a lot more, but technically accomplished a lot less in it. I never even beat it. I don't even think I beat all four temples.
>>740901887I suppose that is part of it, even though I would still describe Ganondorf as an absentee villain, it was less noticeable during the game and more in hindsight.I remember explicitly thinking midway through BotW "What the fuck is Calamity even doing? All these monsters, these guardians, these Divine Beasts? What is actually happening?"The whole thing kinda came off like it was a minor inconvenience, which to be fair Ganondorf is too, but there's more going on in the world I suppose. The world is dedicated to studying Zonai shit, the chasms, the depths, and actually defending from monster attacks, which were nice to see but also incredibly disappointing in terms of scale and simplicitly. Just kinda wish Ganondorf was more involved. Like what the fuck was this nigga doing, tricking a few survey members to explore a cave in their underwear? Use those phantoms and go FUCKING KILL SOME BITCHES, holy shit.Why can't villains be villains? It's a T rated game, goddamn. Fucking Dreamworks movies have more edge than this crap.
>>740902002>Not to mention every reviewer also telling them BotW was perfect.To be fair, that was priced in. Zelda is their "Oscar-bait" franchise, the reviews were all bought and paid for just like they are with GTA or other IPs of that stature. It's the bloated sales, and the Great Replacement of true Zelda fans by BOTW-onlys, that truly destroyed the franchise beyond repair. It also broke Nintendo's brains and made them start turning all their other IPs into open-world slop. The future of gaming is looking incredibly bleak, actual game design and level design are going to be forgotten skills.
Tears of the Kingdom should've had a settlement system like Fallout 4. It's teased in both games with their respective gayass Tarrey Town quests.Let me rebuild Hyrule if the citizens and Princess won't. Damn.SIX YEARS between BotW and TotK and what have they managed? They repaired a bridge? That's it? Fuck right off. The writing and general atmosphere of Hyrule and its citizens make me want it to fail. I WANTED to see this shit die it's so pathetic.On a semi-related note: I audibly kekkled when Sonia got buck broken. What a stupid ass scene full of stupid characters acting stupid as fuck. Ganondorf may be a retard, but he deserved to win.
>>740902314This is true, but I feel so tired agreeing with you on that, because that feels like... more than 10 years ago that I would've said that to myself the first time.Just pondering again on how BotW did NOT break the curse of "Do X thing 10 times" or "Collect 30 bundles of stackable" quests that I was already sick of with World of Warcraft, then Xenoblade, then modern BioWare titles and anything copying Ubisoft games... and then meeting the first zoomers IRL I talked about gaming with to realize they've grown up thinking that this is design that makes games "correctly designed."I grew up in a completely different world, where the earliest resemblance of the Ubislop format was Banjo Kazooie and Mario 64's collectathon systems, but it was simple fun and other games were constantly innovating and focusing on the diagetic experience of going through their environments and interacting with novelty of mechanics. Half Life 2 was a game like that. It came out in such close proxity in 2004 to like 2-3 other bleeding edge PC and PS2 games that also did something unlike any other game or genre, that it felt like gaming was a varied quantity.And I'm supposed to get a "masterpiece" sensation from a Zelda game that does nothing but abandon its own roots while copying every other established genre we've already seen? What?And then I just give up realizing it's because to latecomers of Gen Z, BotW is the first time they've been successfully asked by marketing efforts, to play a game that is not Mobile Game slop, GTA or Ubisoft trash, so to a zoomer BotW has this "air of speciality" that I, as a storied gamer just don't even feel.What frustrates me is all the longtime Zelda fans falling into the hype cycle of the game, despite having games like OoT and TP as their previous favorites, as if they're even comparable. BotW is shit.
It really is true that people will optimize out their fun if you let them.That said, unfortunately I agree with most of what was said ITT. TotK was a sidegrade to BotW when it needed to be a big upgrade. Or maybe not even a big one, I just wanted some more difficult content. Few big dungeons or something.I actually finally got a Switch 2 yesterday, and I'm more interested in replaying BotW than TotK. And even then maybe a modded PC playthrough as Linkle would better. She has some very cute outfits you can mod in.
>>740902547>a settlement system like Fallout 4.You want more AAA trash in your Zelda games huh.
Four months after its release, it was selling LESS copies per day than "Breath of the Wild".
>>740901761Nah. All the bullshit "building" in TotK with a shitty UI is worse than "elden ring for babies a few years now early, with equipment degradation" which was botw.
>>740899869It's literally just BOTW again but with Nuts and Bolts added on with a mediocre story that gets repeated 4 or 5 times after each dungeon.I dropped it a bit after the Rito village.
Btw redpill me about Metroid Prime 4. Does it have similar issues with its open world?MP1~3 are some of my fav games.
>>740899869>>740900013>>740900030>>740900128>>740900421>>740900432>>740900484You're still talking about it, so no.
>>740902547I think I know what it is, in lieu of my other post >>740902960It's that a lot of Zelda fans don't even hate AAA Open World sloppa, and their read on BotW/TotK's "esteem" is that to you everything they copy from "bigger AAA titles" is validating Zelda to you.It makes you go to your normie friends like "Look, look, Zelda is LEGITIMATE" because just being Zelda Formula it wouldn't have been, because "nobody gets it".To me that was Zelda's strength. It was its own thing, and what excited me about the prospect of a "True Open World Zelda" was exactly that it would come out, be COMPLETELY different from anything you've seen in Open World before, no Ubisoft grindathon elements, no quantitative design, no Side-quest logs and maps with checkmarks on it. Just a completely mindblowing Open World experience that contains the Zelda formula inside of it. A story you discover, as you do in BotW, through your own exploration but it contains all the pieces from other Zelda games like a town with a "problem" that you have to spend a few hours trying to figure out and you've discovered the town on your own trek. A labyrinthine Zelda Dungeon you find in the nearby cliffside structure and realize the story in the dungeon is connected to the story in the city with the problem. Having to still get stumped on the contraptions inside, and realizing "I need some kind of tool to get over here." and then having to find that tool somewhere in the Open World.Marking down places mentally from 10 hours ago in the other end of the map, like you did in Zelda 1, and thinking "But I couldn't cross that river... so how do I get to the other side?"A story resulting in a climax akin to OoT at the same time.And BotW just is not that game.
>>740902960I feel this in my soul.To me, BotW and TotK are just not Zelda games.It's just Zelda-themed slop. It even has the towers.They don't approach, or even come close, to a game like Ocarina of Time.I can't even be bothered to play them. It's not fulfilling at all, it's just designed to waste as much of your time as possible on as little as possible.
>>740902960>despite having games like OoT and TP as their previous favoritesYou just listed my two favorite Zeldas. BotW was an insult, and I didn't even bother with TotK.
>>740899869We have threads seething about it daily so no
>>740903526Aside from poking my head in threads like these, not really. I generally post in Zelda threads.
>>740901460Truth. An argument can be made for TotK being worse of an experience for someone who already played BotW, since most of the world is recycled. But if you had to stand the two side-by-side, TotK comes out in front by a country mile.
>>740903475The "open world" is basically a 2 minute empty drive between disparate dungeons. It feels like a classic Zelda game, in a lot of ways. So in that aspect, it's a decent game (though grating in its own way - think Wind Waker) but a bad metroid/Prime game.Buy it on sale, if you have a switch 2. It's terrible on OG switch, and it's not worth more than $30 or so because it's a single time, 10-15 hour game. The writing and story are dogshit.
>>740903626>aside from talking about it all the time, I don't talk about it, I generally post in threads about it
>>740903640I completely agree and I played both to 100% completion twice. (and I kinda hate both)
>>740902960>I grew up in a completely different world, where the earliest resemblance of the Ubislop format was Banjo Kazooie and Mario 64's collectathon systemsAnd we had actual standards back then, so when they already started pushing the envelope from game to chore simulator too much with garbage like Banjo-Tooie and DK64, those games flopped hard. It took zoomers coming in with shit like AssCreed and Far Cry 2 for this slop to start winning.The worst part is watching every established, iconic IP fall head-over-heels to copy this shit. The last 15 years or so have been batshit insane, like why are Zelda, Halo, Sonic, Final Fantasy, Metal Gear, and so on all copying fucking UBISOFT? A backwater Euroshit studio that has contributed nothing to gaming? And why is this being portrayed as normal! It's like if Tarantino started slavishly copying Uwe Boll's direction style, or if the Beatles had started plagiarizing the Monkees note-for-note, just completely ass-backwards to how things should be. Remember when Bioware was crucified for wanting the COD audience, but when everyone wants the Ubislop audience it's stunning and brave. This open world shit is like some mass psychosis that every major developer and 90% of consumers have fallen into and I'm not sure it's ever going to clear up.
>>740903707Thanks, guess I could get a used Switch 1 copy + upgrade to SW2.
>>740903550>I can't even be bothered to play them. It's not fulfilling at all, it's just designed to waste as much of your time as possible on as little as possible.And they were meticulously designed with Player Telemitry, heavy focus testing and playtesting to MAXIMIZE wasting your time, by turning each area into as much of a time-drain as possible.Having already had the same fucking argument with BioWare fans over DA Inquisition in 2014 and then MGSV in 2015, and now BotW in 2017, I didn't even bother at the time. I just took a big long break for 3 years before returning to it and finishing it and still feeling like "Meh."It's like such a "if you know you know" and it completely ruins the game. To me the same dichotomy exists between MGS3 and MGSV as it does for Trad Zelda to BotW/TotK. And no, they do not comparatively put MGSV to shame. MGS3 was that much better a game than V; Ocarina of Time, TP, Wind Waker, you-name-it, was THAT much better than BotW.
>>740903794They copy it because it succeeds.Breath of the Wild proved it when they copied the Ubisoft formula to a T and it became the best-selling Zelda game of all time.So now you get open world Mario Kart.I know it hurts to realize this, but we're in the minority. Those of us who expect quality entertainment and memorable experiences? We don't matter, we barely phase the bottom line. The bulk majority of gamers are happy to play chore simulators for 200 hours, get almost nothing from the experience and they'll call the game a 10/10 masterpiece.It is what it is.
>>740900851They clearly saw the meme speedrun clips of people using logs to fly straight to Ganon from the plateau and thought that was what people enjoyed most about the game
>>740902960BOTW I think appeals more to 2D LoZ fans ironically enough. Lots of 2D fans hate stuff like TP. OoT was the first 3D one so it gets a free pass.
>>740903187I associate the mechanic more with RTS games, like Age of Empires or Warcraft. That's why it would've been an interesting addition given the context. More emphasis could've been placed on the Monstrol Control and monsters being active in general, so a sort of base-building activity that could then be threatened and defended, not even necessarily by (You), would add more layers to the themes of the game as well as the gameplay itself.If you think The Legend of Zelda isn't a "AAA" series then you're delusional. Not that that matters. Unless you're unironically defending companies like Nintendo and Gamefreak as small, independent studios, prease understand.They make cheap, low effort crap. Not because they HAVE to, because they WANT to. That's the key differential.
>>740899869naw triforce heroes is for sure. that game was outright dead on launch
>>740900013So it's BOTW U
>>740904074Not him but as a diehard fan of ALTTP, OoA/OoS, Minish Cap, and even the DS titles to some extent, I can't agree.These shits were ASS. Along with the newer "2D" top-down titles. At this point I'd kill for a Phantom Hourglass remake that utilizes the mouse controls.
>>740900857I somehow managed to finish skyward sword but I can't bring myself to do a full playthrough of Twilight Princess. will probably try again soon, unsure if I want to play the PC port on my ultrawide or the gamecube original on my CRT.
>>740903963I feel like it has to be bigger than just the sales. When COD and its ilk of brown military shooters were the biggest thing on the planet, Nintendo didn't lose their minds and turn Mario into Call of Wahoo: Mushroom Warfare. There was still a level of restraint where the COD shit was mostly kept to first-person shooters and didn't enroach into legacy IPs or other genres for the most part. That's all gone now.I'm willing to bet the open-world crap has caught on this hard because the new generation of developers, especially the jeets that a lot of this shit is outsourced to, are too retarded and lazy to make real games, so they need the open world formula to disguise that.
>>740904074>BOTW I think appeals more to 2D LoZ fans ironically enough. Lots of 2D fans hate stuff like TP. OoT was the first 3D one so it gets a free pass.To me 3D Trad Zelda appeal to my inner 2D Zelda love. When I play OoT I see the ways TLOZ evolved into it, and how it pays homage to all the same elements. In BotW I only feel it on a visual level. The world layout looking like the art from Zelda 1. The gameplay is another story, and it doesn't ever have the same "mystery box" philosophy that drove Zelda 1 as a game from beginning to end. BotW, much like Skyward Sword's "outdoor maps" feels way more like an Open World Mario game to me, than a Zelda game, because the design philosphy was turned on its head from "a game you have to figure out" like Myst (Adventure Genre) into "a game where you go Bing Bing Wahoo", aka a game-loop experience with the world as a sandbox.Zelda 1 is a lot of things but it isn't really a sandbox game. ALttP is formulaically exactly the same as OoT with a comparable amount of linearity and narrative, and the exact same philosophy of dungeon level design and story-to-game structure.
>>740899869I've replayed it 3 times.Its a great game but I hate how it almost completely erased botw from the story.It's kind of jarring really.
>>740904321Breath was Nintendo's gateway drug.After Zelda, one of their flagships, started declining they needed to "reinvent" the franchise and looked to what worked in the industry.Then it went and sold gangbusters. Board meetings were had, investors were masturbating, and Nintendo got their first bump of that sweet, sweet open-world slop money.
>>740902168people joke about ToTK being BoTW but honestly I'd kill for ToTK's building to be in BoTW. I really cannot bring myself to care for or like the climbing, rocket shields and hot air balloons in BoTW would go a long way in making me able to replay the game without getting annoyed by the dogshit slow climbing. maybe I'll just cheat in infinite ravioli gales
>See that mountain? You can climb it, but there's no reason to
>>740903527>It was its own thing, and what excited me about the prospect of a "True Open World Zelda" was exactly that it would come out, be COMPLETELY different from anything you've seen in Open World before, no Ubisoft grindathon elements, no quantitative design, no Side-quest logs and maps with checkmarks on it.The thing is, that actually happened. It was called A Link Between Worlds, and all the zoomtards who had spent the previous couple years squealing that Skyward Sword was awful because it wasn't exactly like Skyrim refused to buy it.I've realized since then that the nu-audience doesn't actually want open worlds for the non-linearity, what they want are piss-easy games with predictable formulas that they can trudge through with a podcast in the background (which probably explains why these new "Zelda" "games" have no music anymore) and skip/cheese anything that's remotely challenging. They're basically just casuals with no appreciation for what makes a video game good. They just want a timesink to occupy their boring lives. A lot of them are also city-dwelling bugmen willing to pay full price for a "going outside" simulator.
>>740903774I talk about Zelda as a series all the time. I never talk about TotK specifically. I talk about EoW more than that one.
>>740899962I'm surprised Nintendo hasn't cashed in on multiplayer Zelda + BOTW like those Ubisoft games with coop.
What's fucking point in have 300+ shrines a shitton of towers when you could've locked regions to nine dungeons? You can keep all the divine beasts and make them into special dungeons or some shit and give the dungeons their own complex puzzles based on region. Why would they ever go with this idea of making a Ubisoft clone and think that somehow fits into a zelda game?
>>740904619No reason? Are you insane bro? There's a chest up there with a breakable sword in it!And there's a crate you can break that might get you an apple or two, and the 500th instance of the exact same korok "quest".I feel so rewarded when the game gives me an apple or two for immense effort. I love that most of the sidequests pay rupees, when they're basically useless.Before I got video games, my favorite game was ball in a cup.
>>740903527>It was its own thing, and what excited me about the prospect of a "True Open World Zelda" was exactly that it would come out, be COMPLETELY different from anything you've seen in Open World before, no Ubisoft grindathon elements, no quantitative design, no Side-quest logs and maps with checkmarks on it. Just a completely mindblowing Open World experience that contains the Zelda formula inside of it.This game exists and it's called Outer Wilds. It's the pinnacle of open world design but because it's an indie game instead of a AAA game, I doubt the Zelda dev team will ever look at it and go "yup, that's our new blueprint, that's what we should aim for, instead of Skyrim and Assassin's Creed". That would require true risk taking and a less commercially lucrative approach. But I think if there's one series that could digest it and make it lucrative and big, it would be Zelda.When I play Outer Wilds, it's just so striking, how it's very clearly DECADES ahead of the rest of the industry. It's so brilliantly designed and forward-thinking, with a complete disregard for conforming to cancerous industry trends. For the anecdote or before some say "why the comparison", it was made by a Zelda fan and its entire design incentive was frustration with Zelda design. It truly is decades ahead because it's such an anomaly, where other indies cannot replicate its scale and AAA dev teams that can, cannot dare to replicate its design boldness and purity.It should be studied by all serious game designers but instead it's still not being understood and taken seriously enough despite its stature constantly growing through word-of-mouth as a genuinely organic cult classic. Time is what reveals true masterpieces that age well from marketing products that age poorly, and the more time passes the more it becomes obvious that Outer Wilds is this shining beacon for what an open world adventure should and could be.
>>740899869I hate TotK AND BotW, and hope that OoT gets us back to real Zelda finally after a decade of lifeless open world "make your own fun" slop.
>>740904738Zelda Switch 2 is probably going to be a lazier game than BotW/TotK but be a PvPvE multiplayer social game...OR it would've been, but Online Safety, "e-Safety" and Trumps new Internet censorship bills are going to essentially make gaming inaccessible to minors, and it's going to kill the industry legitimately, I think.I think that's why they're going with their unc remake. They know what's coming, and they're trying to survive it.
>>740899869I liked it a lot, diving with Link is fun af
>>740904937I will be stunned if this demake isn't BOTWslop with the thinnest OOT coat of paint on it. Aonuma has gone mask off with how much he loathes true Zelda fans and he's probably giddy with glee at how much we're going to hate it.
>>740904928I think Outer Wilds filters people because it's a first person game with that "indie" feeling.I ultimately still want a 3D Third Person action game, but one where the content design is more like OW, where it's just a truly idealized Open World with no "AAA" conventions over it. No repeated assets ad nauseum. No "systematic content design" slop. No "Shrines". REAL dungeons, and many of them, with context.As it stands I feel like Dark Souls is a better translation of the Zelda "essence" to a modern type of game than anything BotW is. BotW to me is just Nintendo making an Ubisoft game and slapping the Zelda name on it, and doing it in a more "nintendo way".
>>740904991The modern tendie audience would probably be willing to give their IDs and beyond just to play BOTW 3, but that probably goes for all consolefags at this point
>>740899869BotW was a 7/10 game. BotW: Nuts and Bolts is just an even more mediocre game.
>>740905062I wouldn't be mad if that's what it is. I no longer have the capacity to be mad about these things. I am merely tired.
>>740904868I'll never understand why they decided to make the master sword and shield breakable and has a timer to recharge. Nevermind that the whole fucking game is ruined by the weapon breaking system that doesn't belong in a zelda game
>>740905289Oh for sure, but they're banning everything for people under 16, including gaming platforms.
>>740905110I agree, for me formulaic/recycled content is what kills open world adventure. (I think it can be fine if it's more action-focused, but Adventure with a capital A requires sense of wonder and relies on player curiosity, so unique content is extremely important)The joy of discovering a secret behind the waterfall is gone when instead of wondering what it's leading to, I already know it's another one out of 120 shrines to collect another 1 out of hundreds trinkets I barely even need.Same with Elden Ring, formulaic catacombs with the same copy-pasted aesthetic as shrines, how each region just follows the same copy-pasted map design just with a different colored skybox and different colored dragon. It works amazingly in the first ten hours where each formulaic piece is encounter for the first time then gets diluted over the next 90 hours where they get repeated 9+ more times.
>>740899869Not even close
>>740905879Beta tested BotW's stamina meter and turned TP's shield bash into an actual mechanic. Also has a few dungeons that are pretty good.
>>740899869>the mostnot really.having the exact same map makes it close though. what a disappointment that realization was.
>>740905879Skyward Sword is the best 3D Zelda game as of SSHD. TOTK is mass-produced swill that runs together with all the other Ubislop just like it.
>>740899869You remember it.
>>740906265Sure thing, tubby.
>>740905785>The joy of discovering a secret behind the waterfall is gone when instead of wondering what it's leading to, I already know it's another one out of 120 shrines to collect another 1 out of hundreds trinkets I barely even need.Yeah, and this "realization" sets in less than 10 hours into the game, and it ruined everything else. I felt like "how can people not see that?" when everyone was constnatly praising it. To me it is, like in that Super Bunnyhop video "Destination Stagnation", where it's like why am I going towards anything when I don't even feel driven to see what's inside of Shrines?It treats the Dungeons of Zelda as the core attraction of the games in an annoying way. I love Zelda dungeons, but it isn't strictly the "gameplay" of the dungeons that drives the games. Nobody thinks pushing boxes around was any fun. It was the whole like "I need to go here, and I can't wait to see what the aesthetic is, what the mini boss and boss is, the item I get, and then what happens when I get through it!"But Shrines BEING the destinations it's literally like there is nothing in the game.
You know, if I replay BotW I'll probably just roleplay some realistic amount of inventory space, one set of clothes etc.
>>740899869True. It was the biggest waste of time Ive ever done. I don't even remember a single dungeon. I do remember aimlessly walking around underground doing fuck all
>>740899869>irellevantyet you people cant stop talking about it>faded away in less than a yearweird, since a year after release it started causing massive seethe and hasnt stopped since.
>>740908126It's funny how in Twilight Princess the entirety of Snowpeak leading up to Snowpeak Ruins may very well be the series' best "what if you climbed that mountain" moment. This is the kind of shit I want to find at the end of the trek.
>>740908996I remember the Rito dungeon, cause I started, did a bit of it, thought "cool, that was a cool opening section, lets see the real dungeon" and then actually that was the whole dungeon.I mean, there was a run up to it, but thats not a dungeon itself.
>>740905062True. I still don't trust that old faggot. He despises Zelda fans
>>740899869Majora's Mask
>>740905785>I need shiny rewards and constant gratification
>>740909145If nothing else, Twilight Princess has some of the consistently best setpiece design in a vacuum. The trouble is how poorly timed/spaced some of it is, resulting in sometimes becoming obnoxious filler/busywork rather than engrossing. Especially on replays.
echoes of WISDOM is the WORST ZELDA EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>740909418What? That's exactly what BOTW/ER/AAA open world design favors. I want meaningful discoveries. Something more creative than a chest with a sword. Even Bethesda understands this somewhat with their environmental storytelling.
>>740909751>>740909418
Zelda should have had a dragon girl form. There I said it!
>>740909584haha..
I just beat Tears of the Kingdom bros.I have to say the final boss gauntlet capping off with that final fight with Dragon Rider Link on Zelda to finish off Dragon Ganon was amazing. Easy sure compared to everything previously but it was something straight out of mythology. Felt like something out of Skyward SwordIf the game did NOT waste my time so much with the crapton of hours I wasted going from one place to another, I'd give it a 10/10 with those portions. I don't really have much issue in the boss fights and Temple explorations but I DO have many issues with getting to those areas.
>>740900484My first Zelda was the first Zelda.My second Zelda was the second Zelda -- for a weekend. My mom rented it and we were extremely confused.My third Zelda was the third Zelda.BOTW is the sequel to LTTP I always wanted, not OoT. Go eat a cluster of pencils.
Tears of the Kingdom is a stupid bitch.I remember when we first saw Sonia and knew nothing. I thought it was Hylia, and we were about to get an incredible first look at the Goddess herself and get to see a part of the history we'd never witnessed before.Instead we got gross bestiality and light kamehamehas, and she's just some random bitch that wants to fuck a Jesus goat man. I hate it.I hate it so fucking much.Get this shit away from my Zelda.
I still haven't beaten it. I was having fun on the intro sky islands and then as soon as I hit the ground and realised it was just BOTW again but without windbombing my heart sank.
>>740900484Ootfags only played oot. They say "true Zelda" but it doesn't mean anything. They mean oot cuz they think the franchise started there and they played nothing else LOL.
>>740910403Lying faggot. At least use the "it's just like Zelda 1!" cope. OoT follows the formula ALttP set.
>>740910298This is the cannon opinion.
>>740900030It was hyperbal, saars.
>>740911168Are you accusing me of not living my fucking life?
This thread and all the replies are fucking bonkers.
>>740910403>>740900484My first zelda was ootMy second was mmMy third/fourth was LoZ and Alttp/FS simultaneously, and I immediately started hating oot because I realized they completely fucked up the series with oot.My fifth was 2Sixth was WW, then I played in release order from that point onwards.botw was my new favourite up until totk basically just made it better.
playing botw on sw2 and it looks amazing
>>740901887Totk is just better, but no one is ready for it, just the Zelda cycle as it ever was.
>>740911515Not sure what you meant with that image but I'll take that as unironically.TOTK had a lot of convenience BOTW lacked but it was a huge time sink to do anything otherwise.
>>740911738Yeah I accidentally added an extra "n", meant canon, but im being honest. ST has best zelda though, she's so adorable.
>>740911540Lmao.
>>740900857>Only mainline Zelda title I never bothered finishing.I'm the same. I don't even hate the game, but I just stopped caring and don't even regret not completing it. It's actually fine, but mostly a heap of random bullshit and stuff forced on you that's hard to care about even if it does actually cool stuff.
>>740902960>OoT and TP as their previous favorites, as if they're even comparable. BotW is shit.Anyone who prefers TP to BotW is retarded. Imaging elevating that restrictive bullshit over a game that at least has interesting quests.
Guys, playing Mina has reactivated my Zelda brain really hard but I'm out of shit to play and replaying never feels as good...
>>740900013well it was supposed to be a dlc for botw
>>740913686For me, I get lulled into thinking "okay this isn't as bad as I remember". And then, by the time I hit the second visit to the desert, I get that "oh right" realization. I still like the Silent Realm more than TP's Twilight Realm segments though, sue me.
>>740911646I don't know how to feel about TotK. I feel like it is only enjoyable precisely as it was- a re-release several years after BotW when we all were ready to revisit anyway.But it can't stand on its own because it builds too much on BotW. You also wouldn't want to play it RIGHT after BotW because it would feel too repetitive. It addresses some major problems BotW had (mostly lack of caves) while simultaneously totally fucking up the beauty of BotW's intentional world map design. I have no idea how future generations will appreciate this game.
>>740909584I think it's the best one this side of A Link Between Worlds.
>>740914568NTA, but when its non-port/remake competition is>Four Swords Minus One>Not a Zelda Game>Rebuild of Not a Zelda GameThat's not exactly a big accomplishment.
>>740914663I won't disagree with that, but I also genuinely had fun running around in the overworld finding new echoes and cave spelunking. I can see complaints being leveled at the dungeons, combat, menuing systems. It's not perfect by any means, but I actually had fun with it all the same.
>>740914380>You also wouldn't want to play it RIGHT after BotW because it would feel too repetitive.I dunno about that, I almost never replay games, but after seeing so many people claiming that botw was either made obsolete by totk, or that botw was better than totk, I decided to play them back to back and it was totally fine.Botw still, even after having played it once, then played totk, had a "new place feel", and I quickly realized how much I missed the guardians and the memory system (finding specific angles via hints), then moving onto totk it really felt like the mechanics reflected a more competent character, and the skydiving and spelunking made traversal interesting, I also liked the "approach" segments and dungeons alot more, with exception to the vah nabooris approach with the sandseals, and vah nabooris itself, which was a great puzzlebox.As for how it exists separated from botw, for my perspective, I hadnt played botw since it released, and I had found it more enjoyable than my memory of botw six years later. I assume its going to occupy a space like mm did for a while, having been labeled a blacksheep for years until one day it suddenly becomes considered an improvement over its progenitor.
>>740899869Echoes of Wisdom is far less discussed.