[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1757617531897108.jpg (60 KB, 572x681)
60 KB JPG
What went wrong with VtM:2?
I thought /v/ loved it..
>>
>>740903646
It's a shitty homo detective game masquerading itself as a sequel to a cult classic rpg.
>>
>>740903942
maybe the real masquerade was the vampires we made along the way?
>>
Vampire the MasquerAIDS: Pozzedlines 2
>>
File: 1702257740948487.png (257 KB, 640x546)
257 KB PNG
>>740903646
It is still hard to believe that Paradox canceled a nearly complete game, only to watch the rebooted version outright flop four years later.
>>
File: Guns.jpg (274 KB, 1920x1080)
274 KB JPG
Game is awesome now. Some people will always be mad because they wanted an RPG, though.
>>
>>740903646
>What went wrong with VtM:2?
paradox not cutting their losses after hardsuit shit the bed
>>
>>740905635
that Beretta model is catastrophically ugly.
>>
File: 1760785783958232.jpg (208 KB, 739x751)
208 KB JPG
>>740905635
im watching a review https://www.youtube.com/watch?v=kECeSzRp5KE of this game and i see the guy complaining it's an fps with some rpg elements in and not a good sequel to the original
i haven't played the original so think i may like it but idk i really like vampires..
>>
>>740905764
Pretty sure it's a slightly cleaned up version of the Hardsuit weapon model.
>>
When was the last time we had a decent hub-based RPG?
>>
>>740906249
I'm curious where the weapon models came from. I assume most of them are from HSL's game, but maybe some of them come from Sumo Digital or something.
>>
>>740903646
Only shills and LGTVs cared about that POS
>>
File: 1769444758848890.gif (3.24 MB, 480x270)
3.24 MB GIF
>>740905635
>People will always be mad because the direct sequel to one of the best rpgs of all time, designed and marketed as such from the start, based on an existing role playing tabletop IP, ended up being a mediocre shooter instead of a proper rpg

Holy shit how do you people survive with this level of retardation.
>>
File: VTMB2 Guns.webm (3.91 MB, 900x506)
3.91 MB
3.91 MB WEBM
>>740906000
It was originally more of a first person punching sim. They proceeded to patch it to be more like Dead Island 2. So melee, guns, abilities. All the reviews online are for the original version. Makes discourse a bit muddy. And to make things muddier, it really doesn't matter how good an FPS it is because some people online are just gonna be super mad that it chose to be an FPS instead of an RPG.
>>
>>740906541
Shit happens, anon. Judge the game for what it is, not what you wanted it to be.
>>
>>740906580
i like the aesthetic of the game, i may check it out ty
>>
>>740906580
I swear I've seen that twirling revolver selection animation somewhere before.
>>
The technical state is still rough. Better than before, but performance is all over the place. They really shouldn't have tried open world + Unreal Engine 5 + Nanite and Lumen bullshit.
>>
>>740906712
but what it is is simply a mediocre shooter and ultimately the writing, music and graphics are nothing short of mediocre and generic
So you have
>Meh gameplay
>Shitty writing
>Meh graphics
>Generic art style
>Mostly generic music
There's not a single outstanding thing about this game besides the IP and being tied to an actually good game, which has an insane amount of replay value and a ton of mods so if you want to experience the IP might as well just replay the original one.
>>
File: shill 4.png (112 KB, 1206x180)
112 KB PNG
>>740903646
Oh look the shill is back to try and push his “contrarian wave” expect him samefagging pretending to be someone who is interested and then him shitting out a bunch of info and advertising.
>>
>>740906541
Look, blame Paradox. The developers were concerned about calling it Bloodlines 2 and wanted to change the name. They felt that they should focus on getting this linear, scope-reduced game out the door, and then if did well, pivot to making a fleshed out RPG Bloodlines 2 using the work they'd done as a foundation. But Paradox refused to listen.
>>
>>740907382
It has great gameplay. It has excellent writing. (And the voice acting is world class, as expected.) It has extremely strong art direction. And the music is exceptional.
>>
>>740907489
>hey we are making a sequel to this game and it’s going bad who wants to pick it up
>oh me me me
>are you sure walking sim dev it’s going to be hard
>we got it
>later
>can we change the name we do not want it to be associated with that other game
>but it’s a sequel to that other game and has been from the start
>well yeah but it’s shit so we do not want the added weight of people comparing it to that other game along with already being bad in its own right
>too bad *goes back to shitting out dlc for map painting games*
>>
>>740905598
Yeah but what does the reddit frog have to do with any of that
>>
>>740907625
Fuck off faggot your game is shit and flopped for a reason. Nothing is going to change that.
>>
>>740907489
Paradox also pushed for a voiced protag despite some people within TCR like the lead writer being wary of this.
>>740907382
People talk about VTMB1 having replay value, but it's a miserable slog to finish ONCE. People don't actually replay it. They boot it, waddle around Santa Monica, then stop playing when they get downtown.
>>
File: back again.png (905 KB, 1025x1285)
905 KB PNG
Very inorganic thread.
>>
File: malkavian experience.mp4 (3.81 MB, 854x480)
3.81 MB
3.81 MB MP4
>>740907738
>People don't actually replay it.
I'm on my 11th+ replay right now
>>
>>740907658
No, Pinchbeck said "We can't make Bloodlines 2" literally in the first meeting with Paradox. Also told Paradox that based on the budget and spec, the game would not be an RPG, and would not be properly open world. He proceeded to reiterate this point to his Paradox producer on a basically weekly basis.
>>
>>740903942
>It's a shitty homo detective game
It's not even a detective game (if it was it would've been pretty cool) but more of a visual novel with tedious action segments as padding.
>>
>>740903646
It's mediocre, bordering on trash.
>>
>>740907719
It flopped because every VTM game not called Redemption flopped.
>>
>>740906340
I'm sure they licensed some assets from whatever engine the game is on. A gun is a gun. It either looks like the real thing or it doesn't. Slap a texture on top of it so that you can "make it your own" and move on to the next walking simulator
>>
>>740907957
They’re the ones that took the contract, they didn’t need to and no one forced them. Stop lying you fucking subhuman.
>muh budget
They literally delayed the game to write more shit dialogue for the reddit detective, budget was not an issue.
>>
>>740908003
No VtMB sold pretty well for the time. But keep seething about your dogshit getting mogged by an early source engine game.
>>
File: 1770236720780869.jpg (55 KB, 474x484)
55 KB JPG
>>740907625
If any of those were true then the game wouldn't be such a pile of shit that people didn't even bother to laugh at it, it was a disastrous flop and will forever be a lesson in how to NOT make a videogame.
In fact I can disassemble your entire dogshit opinion by simply posting the final VTMB2 title screen:
https://www.youtube.com/watch?v=r7fN5YNELoU

The most generic, boring, dogshit ass music and style possible, and they chose this OVER THE RIK SCHAFFER COMPOSED MUSIC, the developers are directly responsible for the way the game ended up
Now compare it directly with the VTMB1 theme
https://www.youtube.com/watch?v=o6qo4msRqxU

Full of soul yet also dreadful, it hits the story beats and is a perfect synopsis of the game shaped into one track.


>>740907738
>People talk about VTMB1 having replay value, but it's a miserable slog to finish ONCE. >People don't actually replay it. They boot it, waddle around Santa Monica, then stop playing when they get downtown.

And now you're in clown territory when the game is known for its replayability, hell I was gonna replay it again this summer, your opinion is as dogshit and mediocre as the game you're shilling, they will both be completely forgotten by the grand majority and ridiculed by the few that actually remember them.
Don't even bother replying because I won't read it, you've proven you're not mentally well so this entire thread is a waste of time.
>>
File: 1754319084499337.jpg (17 KB, 524x95)
17 KB JPG
>>740907801
>>740907452
>>
>>740903646
I liked it. As other anons have said, they are patching and updating it, I played it last month again and they added guns and mellee weapons instead of just throwing them.
>>
>>740908539
lol, mad. Eat shit faggot your game failed
>>
>>740908592
Samefagging to say it’s good while referring to your previous posts as to why it is is pretty pathetic. No one is going to be convinced by this. The only time there are any threads is when you make them and it’s always the same shit. And after you had a mental breakdown over it flopping you fucked off and now when updates and a shitty DLC are coming out you are back to shill again.
>>
>>740908050
>they didn’t need to and no one forced them.
Sumo was subtly threatening to shut them down unless they took on a AAA project, pronto.
>budget was not an issue.
They began laying off senior developers in 2024. They laid off so many people they had to un-layoff some of them because they'd accidentally laid off irreplacable devs. Glass Door reports said the game was under "unbelievable" levels of crunch and the team was spread "buttery thin".

They couldn't afford to make the Fabien sequences from scratch. They had to exploit the fact Paradox had given them money to make a prequel DLC about a Malkavian detective.

The game's lead writer wrote this in her resume:
>Writer on crit-path content, covering cutscenes, branching conversations, ambient VO and more across the game. Lead writer for Lou Graham, Ryong Choi, Safia Ulusoy, Benny Muldoon, Ysabella Moore and several unannounced characters. Acted as lead writer across the game for a few months between the departure of TCR’s founder and former Creative Director Dan Pinchbeck and the arrival of current Narrative Director Ian Thomas.
>Workshopped story beats and narrative issues with the wider narrative team, drawing upon reference material and engagement with the community — and working within often immovable parameters — to seek character-true, lore-rich and tone-appropriate solutions that deepen the story, empower the wider team and make the best possible use of our medium where able.
>Designed and implemented narrative systems that complemented the IP, made best use of existing content and provided players with a more variable, bespoke experience within set budgets and constraints.
The whole project was under immovable scope and budget constraints.
>>
>>740908105
>No VtMB sold pretty well for the time.
No it didn't. It was a financial failure and Activision washed their hands of it within 2 months and pulled funding, which is why they never released the multiplayer.
>>
>>740908167
>Now compare it directly with the VTMB1 theme
You mean the incredibly generic Massive Attack ripoff?
>>
>>740908789
>Sumo was subtly threatening to shut them down
No one was doing shit, stop making shit up.
>They began laying off senior developers in 2024
Because they fucking suck and the game they agreed to make was shit. You can keep doing damage control but in the end no one is going to fall for it.
>>
>>740908592
They were patching and updating it. They've made very clear that the last update (which added guns) was the end of the line. They did their best to get the game into a good enough state, and are moving on because Paradox don't want to keep sinking money into it.
>>
Dan Pinchbeck status?
>>
>>740908884
>>740908975
It did for the time, unlike your dogshit and all you can do is cry and say how it totally failed so that means it’s the same as your trash while you desperately try to make it seem like people like it and it’s not just you spamming the same shit and talking to yourself like you did last year.
>was the end of the line
Which means you doing this again is one last gasp attempt to get people to play your shit game. Good to know
>>
>>740908167
>Full of soul yet also dreadful, it hits the story beats and is a perfect synopsis of the game shaped into one track.
This doesn't feel feel in line with the neo-noir tone of Bloodlines 2. It feels more like it's made for an early 2000s goth industrial game.

This feels far more spiritually in line with what VTMB2 is as a game.
https://youtu.be/SWt5rNmuUw8
https://youtu.be/7cOHvYTZDWw
https://youtu.be/PTfMq7mHrTw
I think it's ultimately a bit moot because this is really just "I'm upset that the game tonally feels nothing like the first game." It doesn't matter how good the music is. It's not about the music. It's about the abandonment of the street level vampire experience.
>>
>>740908964
>No one was doing shit, stop making shit up.
The Chinese Room bought themselves out in 2025 because Sumo Digital was planning to shut them down. Basically, Sumo wasn't happy with games like Still Wakes the Deep because it wasn't AAA enough.
>>
>>740909171
>It did for the time
No, it was a huge failure by 2004 standards. A studio-killing mess that Activision were deeply unhappy with. Where is this delusional cope coming from?
>>
>>740909545
The studio was already suffering prior to the release of the game. Even if it succeeded it would not lasted. Stop trying to pretend like the game didn’t succeed because your trash failed you pathetic faggot.
>>
>>740909697
Redemption sold about 170,000 copies during the first few months. Bloodlines 2, which cost substantially more to make, sold only 80,000 and flatlined.
>>
>>740910047
Actually, BL1 sold about 80,000. BL2 is believed to have sold around 150,000 copies on PC during its launch period. Consoles are unknown.
>>
>>740910171
And it still made less
>>
>>740910198
I mean, it made more money, but it was never going to turn a profit. Both games are failures for very similar reasons. Bloodlines 1 alienated the fanbase by being a completely different kind of game wearing the brand. Then Bloodlines 2 repeated this.
>>
I will 100% blame TCR and Paradox
>>
>>740910242
VTMB came out the same day as Half-Life 2. Shitlines is just a terrible game.
>alienated the fanbase
The fanbase that loved it? You keep telling these retarded lies.
>>
>>740910369
VTM Bloodlines is an absolutely awful sequel to VTM Redemption. It has absolutely none of the things that made that game a classic, and feels like it's catering to a completely different audience. The people who liked Bloodlines were mainly new fans.
>>
>>740903646
Didn't they literally fire all the guys from the original making it and replace them with a studio that had never made an RPG in their lives? At that point nothing could have gone right.
>>
Why do I get the feeling basically nobody in this thread has played the updated VTMB2?
>>
>>740910739
never going to play it lol
>>
>>740903646
I gave it a chance. It wasn't an RPG and if it was the writing wouldn't have matched VtMB1 anyways. That said it was a moderately fun action game. 5 or 6/10. By no means a terrible game.
>>
>>740911024
Which version did you play? That's the thing that's so weird here and makes the game hard to talk about. I was watching this Russian guy play the new update, and you couldn't do ANY of this in the original version. Even the FEAR-like slowing down time and aiming your shots wasn't possible because originally the slowed down targeting mode didn't allow you to attack.
https://youtu.be/0Q7NHngxbmw
The original version got VERY repetitive because you were doing the same thing 2 hours and 14 hours into the game. But now, as you progress through the game, you start encountering enemies carrying different weapons and since you can use those weapons, suddenly it feels different. IMO, at least.
>>
>>740905635
How's the performance? I remember getting more than 90 fps but the game still was a stutterfest.
>>
>>740911335
This is how it looked in the original release.
https://youtu.be/XIV8Nuc6WpE?t=39467
It wasn't bad exactly. But it didn't have that visceral quality.
>>
>>740911876
Slightly better, but still not great. Also FrameGen doesn't seem to work in borderless windowed mode?
>>
If they had shifted to the new combat system much earlier they could have sold it to people looking for something sorta like Trepang2. There's slow motion, there's kicking, there's dual wielding, and... instead people looking for an action game thought it didn't find its audience. They made huge unforced errors and didn't correct them until far too late. Just hope people eventually come around on the game.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.