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File: 1763724662746691.gif (3.47 MB, 800x800)
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Reminder that your DPI when playing FPS should be 1600 or 3200.
Any less, and you introduce aliasing and latency.
Any more, and you introduce quantization errors and noise.
>>
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>>740923890
Majority of /v/ have favelaPCs so this doesn't matter. They're shit at vidya no matter what
>>
>>740923972
It's not about being good or bad, it's about using the best configuration 1600/3200 is objectively the best DPI to use (provided the game has floating point sensitivity options).
3200 might be too high of a sensitivity for desktop usage for some and the benefits are minimal.
>>
>>740923890
fps nerds obsess over shit that don't matter.
>>
>>740924078
I literally demonstrated why it does matter.
>>
>>740923946
>sample size of 1 (one)
lol
>>
>>740923890
Meanwhile, if you go to https://prosettings.net/lists/cs2/ you'll see like 90% of the pro players using 400 or 800 DPI in a game that's about absolute precision aiming.
>>
>>740924671
Nah bro OP knows better... he labbed it in his head (no practical experience), trust him
These theorycraft warriors can never do shit ingame
>>
>>740923890
>duuuuuuude just make your mouse 4x as fast on desktop but you get to make it slower in-game if you want
uhm... no
>>
>>740924772
>duuuuuuude just make your mouse 4x as fast on desktop
you know you can crank down desktop sens too right
>>
>>740924671
In a game like CS it makes sense to have lower DPI as enemy head placement is very predictable.
>>
>>740923890
Don't care. Cry in lobby after I ratio your k/d.
>>
>Console players: "I need to train harder to be a better player"
>PC gaymers: "I need a 5g mouse with 100000 dpi and 10k polling rate or I'm at severe disadvantage!"
>>
https://www.youtube.com/watch?v=ZwM2kMKgtdU
>>
>>740924976
Console players: I don't need to train at all, the game aims for me
>>
>>740924671
>>740924772
>>740924924
I have demonstrated with evidence why high DPI low sensitivity is better. This isn't a question of good or bad, it's right or wrong and I'm 100% correct.
>>
>>740924924
You're actually retarded. Explain how having aliasing helps with headshots. In the extreme example (>>740923890), you literally can't even click on the head.
>>
>>740923890
I already do this and didn't know that. Neat.
>>
>>740925591
Don't care. I have used 800 DPI for +25 years and been a top 1% player in more than a handful of very competitive FPS games, and I will continue to use 800 DPI.
>>
>>740923890
jew psyop thread

i can move a single pixel perfectly at 800 dpi

now kys promptly
>>
>>740925748
It's your words against stats.
>>
>>740925845
No, it's YOUR words against stats. See >>740924671
>>
>>740924671
CS players use very low sensitivities which means that they're already hitting movement rates so low that the low DPI doesn't introduce skipping. If you play on a higher sens, you'd skip.
Also, CS2 STILL has an old and obsolete mouse input method that doesn't take into account subpixel motion and processes input along with the output frame rate rather than on a separate input thread like Valorant or Overwatch.

Both of these factors combined makes low DPI largely irrelevant in CS unless you're playing high sens. Also, I suppose it may produce an unintended positive effect where your crosshair is less likely to move unintentionally when you click thanks to the effective deadzone you get.
>>
>>740923890
I don't know what any of this shit means.
I just start game and play.
>>
>>740923890
im really not of the opinion there a PERCEPTIPLE difference between 800 and 1600 dpi. i feel like the incredible majority of pro players who use lower than 800 native dpi just prove this.
>>
>>740923890
Win32PrioritySeperation
Which value is best for you
>>
>>740923890
liar
>>
>>740923972
relax, rajesh
>>
>>740923890
bottom is better
>>
>>740925748
>>740925765
>>740926485
>>740926818
>>740927247
>completely incapable of explaining why adding unncessary aliasing and latency is a good thing
Thanks for proving me 100% correct
>>
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Dont care about autism in OP. Crash is sex
that is all
>>
File: 1700446672548336.jpg (194 KB, 977x689)
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use whatever the fuck you want, I used to play quake and UT with a ball mouse
>>
>>740928214
But you no longer do because it was inferior you mong. Just like not using 1600/3200 DPI.
>>
>>740926665
Decimal 38. If /v/ uses any other value you are a piece of shit.
>>
>>740923890
Reminder that there is some russian or brazilian kid with 400 dpi mouse and 60 fps and they're still better than you. But whatever, keep buying the gear bro.
>>
>>740923890
low DPI skipping would only happen on very large resolutions, which, if you're actually playing game that requires good aim, you won't play at 8k. also use 500hz polling rate instead of 1000
t. 400dpi because otherwise mouse is too fast on desktop


>>740924806
unironically that's what introduces skipping because windows can't scale the input properly, you should keep that at default value.
anywhere here's the dolphin porn to tell if it's skipping or not.
https://cs-client.do.am/load/programmy/mouse_movement_recorder_v1_6/8-1-0-37
>>
hey op
duel me
>>
1000hz polling rate
Reflex/AntiLag2
Disable core0 for the game
>>
*forces your mouse acceleration on*
nothing personal, gamer
>>
>>740925591
No you haven't. Show me the research papers.
>>
>>740928383
>>740928469
This isn't a question or being good or bad, it's about right and wrong. I have demonstrated that I am 100% correct.
>>740928451
>low DPI skipping
It has nothing to do with DPI, view aliasing is caused by in-game sensitivity. The lower your in-game sensitivity, the higher the view resolution. (See >>740923915)
>>740929175
See >>740923946, >>740923915, >>740923890 for evidences. You're welcome to attempt to falsify them, but you won't. You'll instead lash out because it doesn't meet some arbitrary format.
>>
>>740929563
If that's all of your evidence then you have nothing to show have a nice day.
>>
>>740929681
>You'll instead lash out because it doesn't meet some arbitrary format.
Exactly as I said with no attempt to falsify my evidence.
>have a nice day.
I accept your concession.
>>
>>740925591
Your "evidence" literally looks smoother on the bottom pic than the jagged spastic movement up top
I think all you did was shoot yourself in the foot
>>
>>740929563
Yes you are correct that it is better. But I'd argue that being able to play 0.1% better isn't going to matter much.
>>
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>>740929743
How can you misinterpret something so poorly? You literally can't even click on the head lmao. You actually have brain damage.
>>
>>740928041
really seem insecure about this topic dude. while your technically right. it doesnt matter. its imperceptible. thats another objective truth. the benefit is so small it doesnt even outweigh the incredibly small downside of the being dpi too high for desktop use or the minor inconveinence of switching your dpi.
>>
>>740929714
You're using a lot of words you don't know the meaning of which doesn't help your credibility. Unless your next reply links to actual documents with scientific testing methods I'm not going to bother responding to you again.
>>
>>740929830
another downside is losing more fine tuning of edpi in games.
>>
>>740929563
If you want hard maths on why 800 DPI is perfectly fine:

Let's consider a very standard sensitivity/DPI combination of 52cm per 360 degrees and 800 DPI (equivalent to 1.2 sens on CS).
With that, you get 800*52/2.54= 16388 dots per 360 degrees. Which translates to 45 dots per angle or rotation, or 0.75 dots for minute of angle. You will never miss a shot because of 1 minute of angle given that real life sniper rifles have a similar level of mechanical precision.
Thus, 800 DPI is way more than enough for FPS games where the targets are larger and closer.
>>
>>740924976
>>Console players:
I need to use this USB dongle to allow my mouse to emulate a controller, thereby allowing me to actually aim while keeping my built-in hacks
>>
>>740924671
>Muh CS pros
And about 60% of them are running some form of hidden cheats.
>>
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>>740929830
>it doesnt matter.
If it doesn't matter then there there is absolutely no reason to not use 1600/3200 DPI.
>the benefit is so small
Latencywise, it's literally 1-2 frames at 120hz and its 2x the view resolution.
>>740929861
>You're using a lot of words you don't know the meaning of which doesn't help your credibility.
Your complete inability the substantiate what words I don't know the meaning of speaks volumes. You're simply lashing out because you have no counter-argument.
>>Unless your next reply links to actual documents with scientific testing methods
>You'll instead lash out because it doesn't meet some arbitrary format.
Exactly as I said with no attempt to falsify my evidence.
>I'm not going to bother responding to you again.
I accept your concession.
>>740929958
You're ignoring the latency benefits which is 1-2 frames at 120hz. The additional view resolution also has benefits depending on the distance the enemy is.
Even game developers support what I'm saying because they decrease your sensitivity by default when zoomed in to reduce aliasing.
>>
>>740928383
using "60fps" as an insult/bad thing feels really forced
>>
>>740930063
>>740929830
it makes desktop use worse, edpi tuning less precise. it doesnt offer any benefit in comfort or aim. there is no reason to use 1600dpi over 800dpi unless you just prefer it for desktop use.
>>
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>>740923890
I use 500Hz wirless
>>
>>740923946
>photon delay
>360hz
>500fps
okay, robocop.
>>
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>>740930482
same, after ten years of buying a bunch of expensive gamer mice and wearing them out i realized the best mouse was a vertical one, my gameplay performance has not degraded at all and i am way more comfortable gaming long-term

if you are not literally an esports pro as a career path gamer the only reason to spend on this leet gamer gear stuff is larp, you are much better off spending less on the most comfortable things to use instead
>>
>>740930420
>it makes desktop use worse,
I'm explicitly talking about FPS, I don't know why you're talking about desktops / RTS.
>edpi tuning less precise
This would only apply to shit games with poor sensitivity options (eg, integer sensitivity options) in which case, yes, obviously, dropping your DPI to compensate makes sense. Otherwise, no, lower sensitivity and 1600/3200 DPI is objectively better.
>there is no reason to use 1600dpi over 800dpi unless you just prefer it for desktop use.
1600dpi latency-wise is 1-2 frames faster than 800dpi at 120hz and you still benefit from nearly double the view resolution.
800 dpi is objectively inferior.
>>
>>740928214
the false popularity of surge is the funniest piece of "born in 97 90s kid" revisionism I've ever seen
>>
>>740923890
how do I check my DPI? no I won't install malware from logitech or razer
>>
>>740930790
Depends entirely on your mouse.
>>
>>740930854
it's a G402
>>
>>740923890
I use 600-800 dpi and have since forecer because most games don't have sensitivty sliders designed to be as precise as they need to for high DPI input. My sensitivity is always in the bottom 10% of the slider already at 600-800. Why has this issue existed for so long? Sensitivity sliders go way too fucking high for absolutely no reason. It's like they're all designed for 200dpi mice
>>
>>740930396
And you don't think that flaming people because they don't use 3200 dpi doesn't feel forced?
>>
>>740930978
>it's a G402
In which case you'll need to install logitech malware.
>>740930979
If a game can't get the fundamentals correct such as good input handling then it's a shit game. If I can't achieve my desired cm/360 then I'll just refund the game.
>>
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>>740923890
>6 sensitivity
How low your mouse DPI should be to necessitate such settings?
>>
>>740923890
Isn't the top pick like 10 dpi and bottom is 2? So if someone is using 800 dpi it's alrdy plenty. It's like the 10 000 poly model vs 1 000 000 poly model meme.
>>
>>740930743
This, we drank Jolt back then.
>>
>>740923890
This is misguided advice, you should be playing at high dpi and low in game sensitivity to reduce mouselook angle quantization stutter and improve ability to aim at far away objects better
Most well engineered gaming mouse can pull their max dpi with little if any inaccuracy(reviews test for this so you can know the max dpi the mouse can do), else you can always use 12800dpi, gives you enough precision and can still use menus all without accuracy problems.
Just stop being a 800dpi 4:3 jiheishou, you're just embarassing yourself with these 90s game rumor tier "advice" that are not grounded in the reality of how aiming is implemented in fps/tps pc games
>>
>>740930979
You can have better control on the exact value in config files or debug console, set it to something low and raise your mouse dpi unless you want to stay a csgo dust2 autist
>>
Set preferred 180 degrees/inches
Is there noticeable pixel skipping?
If so, double DPI and halve sensitivity (in source at least).
Repeat if necessary .

Case Closed.
>>
>>740926119
>Obsolete
Fuck off. Asynchronous input isn't a silver bullet.
>>
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>>740923890
1v1 me Q3DM6 no quad any score\time.
>>
>>740932153
Post tripcode, set name as tripcode, and prove you can at least do bridge to rail . You are tech literate enough to do this, right?
>>
>>740924113
You're running your game at 3 dpi bro
>>
>>740932587
>bro
And there we have it. Nothing you ever say will have any value.
>>
>>740932428
>prove you can strafe jump
lmao you've never played quake.
>>
>>740923890
I play with a controller baka.
>>
1300 is the sweet spot for me, never go above or below it.
>>
I'm using 3500 DPI, i played RTS too
>>
File: controller.png (2.46 MB, 3504x4960)
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I don't play autistic, I play soulfully. Autists can about these numbers game over the fun
>>
>>740933225
Nobody holds a controller like that.
>>
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>>740933225
I remember pic related was reviewed quite favorably
>>
>>740932153
>>740932428
Ok nigger. Let's go.
>>
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>Autists can about these numbers game over the fun
>>
>>740933528
Does that have any rumble functionality
>>
>>740933636
I honestly don't know. Their site claims there's a motor inside that can do some pretend recoil.
>>
>>740933591
You can't have proper fun if you can't aim.
>>
File: 1780959852953950.webm (2.17 MB, 1280x720)
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>fps thread
>all they talk about is quake (boomer's first fps) and console shilling
this board is really nothing but milennial faggots and console niggers huh
>>
>>740933528
Seems pretty useless unless it can capture 3d movements.
>>
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>>740934241
>>
>>740934379
Then how am I reading this.
>>
>>740934256
>tranime
no one cares for your opinion
>>
that's a lot of shit just to say, "change your settings until you're comfortable"
>>
>>740934468
uhm actually that's a gacha braindead-kun
>>
>>740933536
>Inb4 "not that Quake! I'll only do it on Quake 3!"
>>
>>740932645
>>740933536
>too tech illiterate to record and post himself doing bridge2rail
>too much of a pussy to find a server and commit
yep, you lost by default.
>>
>>740933225
Hold a gun once in your life. Turns out you aim by moving your arm.
>>
>>740934583
You can be comfortable and wrong, anon.
>>
>>740935027
PC fats only move their wrist lmao, their arms stay down
>>
>>740935482
Not him, but demonstrating how clueless you are sure is an interesting strategy. It is inarguable that mice move more than controllers.
>>
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>>740930683
isn't that 125hz still?

For me? it's the Keychron M5 (at 1200 dpi, 1000hz, fuck those battery wasting max-gaymer settings)
>>
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>>740933225
shut the fuck up with this shit bait
>>
>>740923890
Damage Per Indian?
>>
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>>740923890
Nothing replaces skill. Get the perfect setup, and you still suck. All good players use whatever the fuck they want and claim it's the best. Yes, it can't be a total piece of shit setup, but literally anything works as long as you're autistic nd good at the game.
>>
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>>740935838
It is inarguable that PC fats don't move
>>
>>740936478
What word you having trouble understanding champ
>>
>>740936529
This isn't a question of good or bad, it's a question of right and wrong and I am 100% correct.
>>
>>740935482
retard
you wouldn't last 2 seconds in unreal lol
>>
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>>740936556
but PC's move framerates way faster than consoles
>>
>>740936556
>>It is inarguable that mice move more than controllers.
>Provides evidence that controllers move less than a mouse
That's a gigantic self-own if I've ever seen one. Congrats, you lost.
>>
>>740936679
You wouldn't last 2 seconds at dance dance revolution fatass
>>
>>740936747
>but whatabout [autist metric]
lol
>>
>>740930693
400dpi is used at top level and people have known about this for 3 years now, obviously makes no difference.
>>
>>740936416
>$70
kek that looks like a cheap piece of shit, worse than the other
I like the idea of ergonomic mice but none are up to snuff yet, might be another ten years until there are any actual high-end models.
>>
>>740935381
if I'm not comfortable it's never going to be right in one category anyway.
>>
>>740936556
why isn't the zoomer not looking at the screen, is this a subtle reference to console 'games' actually being "hold x" to win movies?
>>
this threads fun. op is so autistic he is physically required to reply.
>>
>>740937308
nah somebody just wrote gullible on the ceiling
>>
>>740937308
Autism moment to over analyze a image
>>
>>740930049
and the other 40% are cheating openly
>>
>>740937268
People also used to play FPS with HOTAS. Just because people do things one way in the past or currently doesn't make it correct anon. This isn't an argument of being good or bad, it's an argument of right and wrong and I am 100% correct and nobody has given any counter-argument otherwise.
>>740937306
Aside from games with bad mouse sensitivity support, explain how you are uncomfortable by playing with 1600/3200 DPI and dropping your sens.
>>
>>740937308
He's one of those retards that mounted his TV on the wall.
>>
>>740936556
>buys standing desk (literally just desk with adjustable height)
What now? Can even pair it with a treadmill.
>>
>>740937301
when buying chinkshit you don't want to buy anything with fancy looking features, they rot away so fast
>>
>>740938009
>has to buy a new desk just to stand
lmao and you gotta adjust it everytime you try to sit and stand
>>
>>740937486
did i hurt your chatgpt prompting skills saar?
>>
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>>740938207
Now who's the lazy fuck
>>
74 cm/360 I don't think the 800 dpi matters when I ranked in top 1,000 for aim trainers. OP doesn't know enough about this topic to comment
>>
>>740938304
And yet you are completely incapable of providing a counter-argument. I accept your concession.
>>
>>740938353
74cm/360 was my counter-argument. you are uninformed as well apparently. have a nice day pal
>>
>>740938412
>Still no counter-argument.
Still accept your concession.
>>
>>740938207
Holy shit I need to press a button to make the desk go up or down how will I survive such a herculean task??
>>
broooooooooo console feel beeter for FPS PCfaggots will never know ong
>control aiming gives you auto aim
>>
Only the quality of your mouse and mouse pad matter, you can use whatever retarded edpi combination you want and make it work if you're comfortable with it.
>>
>>740938685
The evidence above says otherwise.
>>
There aren't even good enough games these days to care about this anymore
>>
>>740924671
Link other games?
>>
>>740923890
Never thought about any of this shit for once in my life. Neurotic faggots desperate for some semblance of control over their lives
>>
>>740938747
The evidence is comparing 1 dpi to 10 dpi. Now try 800 dpi. No skipping big enough to change anything.
>>
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OP is a retarded faggot and will never be good at any game.
>>
>>740938262
The irony is lost of the PC fat
>>
>>740938924
>Now try 800 dpi. No skipping big enough to change anything.
View aliasing comes from the game, not DPI your cluess retard lol. Thank you for demonstrating you don't even understand the fundamentals lmao.
>>740938940
This isn't a question of being good or bad its a question of right and wrong and you lack of an argument is proving me 100% correct.
>>
>>740939075
Anon. You ARE RIGHT that dpi affects mouse speed and smoothness. But YOU ARE WRONG in the sense that it would be a meaningful actor in the grand scale of gaming.
>>
Kwab, you're just a sophist faggot that wants to be right for the first time in his life, sadly for you, it won't be today.
>>
How the fuck do people navigate the desktop at 400 dpi?
>>
>>740939164
>But YOU ARE WRONG in the sense that it would be a meaningful actor in the grand scale of gaming.
Going from 800 to 1600 DPI is 1-2 frames of latency at 120hz.
There is no discernible benefit to having increased view aliasing.
There is absolutely no reason (outside of poor mouse support in a game) to not be using 1600 DPI at a minimum.
>>740939195
>it won't be today.
And yet you don't have a single argument. Kwab indeed.
>>
>>740923890
I was a fairly high level counter-strike player, and I've researched this extensively and autistically.

You are correct that the mouse technically tracks better with a higher DPI. However this isn't actually desirable, at least in a game like CS. To put it simply, the snapping feels better and lets you be more consistent with your aim. In a game like CS, where you are mostly holding angles or doing large snap to target movements, this snappiness is preferable.
The ranges at which this snappiness could cause a problem for you basically don't exist in any competitive CS map.

To me, high DPI in CS almost feels like there is acceleration on. And even though I'm quite aware that its technically doing a better job of tracking my inputs, I actually play worse at higher DPIs. And many old school CS players report the same thing and that's why most of us play at 400 or 800.

I could see the desire for higher DPIs in games which require more tracking styles of aim, but I haven't really played those at a high level so I don't know for sure.
>>
>And yet you don't have a single argument.
I have no need to argument against your meaningless comparison.
>>
>>740939370
>You are correct that the mouse technically tracks better with a higher DPI.
Only because of latency. DPI itself (outside of sensor errors from a shit mouse) has absolutely no impact on tracking.
>the snapping feels better
There isn't a single scenario where view aliasing is a good thing.
>>740939406
I accept your concession.
>>
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>>
>>740939298

Here >>740939298 difference between 800 and 1600 is 3 (THREE) milliseconds at worst, 0,30 at best. MILLISECONDS. That isn't even 1-2 fps. That is the theoretical advantage that you will be gaining. And it will be for the mouse movement only. You have much bigger things you could be worrying about like getting more fps and better monitor which increases the responsiveness of your entire system by much more.
>>
>>740939718
When I here "Here" I mean to quote this >>740923946
>>
Does OP really think every single fps is a tracking game? Even in those games movement and positioning matter more.
>>
>>740939718
>>740939782
16.02 - 8.30 = 7.72ms. Depending on scheduleing this is 1-2 frames of latency at 120hz.
>You have much bigger things you could be worrying about like getting more fps and better monitor which increases the responsiveness of your entire system by much more.
I'm using 120hz as an example. The actual framerate doesn't matter.
>>
>>740940026
>16.02 - 8.30
Why are you taking the worst result from 800 and the best from 1600????????

If I do the same then 800 has latency of 8.64 and 1600 has latency of 13.03 whooops looks like slower dpi is faster IM SO SMART
>>
>>740939520
The way you are talking about latency over complicates this all, because you'd technically have to start thinking about the mouse velocity.
And low DPI does affect tracking due to aliasing. But as I explain this is sort of a good thing in certain games.
>There isn't a single scenario where view aliasing is a good thing.
I just explained why is it a good thing in some cases. Thousands of CS players have tested this over the years. Its not like we didn't try higher DPIs, they just feel worse.
To put it in technical terms, a low DPI effectively behaves as a ghetto low pass filter for mouse movement. It gets rid of the noise and unintended micromovements.
>>
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>>740923890
i set up my mx518 mouse on win xp.. software was lost 10 years ago, removed the 3 oz weights that were held in with sticky-tac a couple years ago when i replaced the cable last. go give your balls a tug.
>>
>>740940141
>Why are you taking the worst result from 800 and the best from 1600????????
Because I'm using the at-worst experience.
>>740940290
>And low DPI does affect tracking due to aliasing
Wrong. In-game sens is the cause of view aliasing. 1 count of input at 200dpi is the same as 1 count at 3200dpi.
>I just explained why is it a good thing in some cases.
You haven't, you've essentially said "that's just the way it is". I have no interest in what tech illiterate CS players opinions are when view aliasing can very easily cause shots to miss from snapping.
>>740940476
Not an argument, I accept your concession.
>>
>>740940530
>Because I'm using the at-worst experience.
at worst you die during birth. average human lifespan is now 0 years and we should start using artificial wombs instead. you can't unironically be this fucking stupid. I was trying to defend you by saying that you're right, it is faster, but ON AVERAGE IT JUST DOESN'T MATTER. YOU CAN'T FEEL 1 MILLISECOND
>>
>>740940671
It's not 1 milisecond.
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If you can't do this does it matter?
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>>740940897
Meh, do it backwards.
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>>740940530
>Wrong. In-game sens is the cause of view aliasing. 1 count of input at 200dpi is the same as 1 count at 3200dpi.
ok you are just being pedantic. obviously I was implying that we are adjusting ingame sensitivity to compensate for DPI adjustments. Maybe you're just upset I called you out for the babble you've been spouting about latency.
>You haven't, you've essentially said "that's just the way it is". I have no interest in what tech illiterate CS players opinions are when view aliasing can very easily cause shots to miss from snapping.
No I did not say that. The settings that CS players use are from years of experimentation. It's quite literally the opposite of just the way it is. We are well aware of the snapping and we literally prefer it.
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>>740940725
You're right it's not 1 millisecond but it's much further away from "1-2 frames on 120hz".
>>
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Most pro players have "suboptimal" configs according to your cherrypicked data. How come no "genius" like you has come across and beaten them using this "superior" config? What are you waiting for?
>>
>>740923890
Reminder you aren't a professional gamer and stop pretending you are.
>>
>>740941131
>obviously I was implying that we are adjusting ingame sensitivity to compensate for DPI adjustments.
You arn't the first person to make that mistake ITT.
>The settings that CS players use are from years of experimentation. It's quite literally the opposite of just the way it is.
No, that's literally "just the way it is"
>We are well aware of the snapping and we literally prefer it.
Explain the value of this behaviour: (>>740930063). Under what circumstance is less view resolution preferred in a game about pixel perfect accuracy.
>>740941141
Why would I ever count from the best case? I can literally delete that 1 frame of latency by upping my DPI.
>>740941259
>>740941289
This isn't an argument of good or bad, it's an argument of right and wrong. You have no counter-argument and I accept your concessions.
>>
>>740938442
OP is right
but also it doesn't matter at a certain point
but OP doesn't understand the nuances of this subject, like I said. he's not spreading misinformation but he doesn't understand the entire subject and by saying "aha, I am right so therefore you're stupid" he is showing his ignorance of the topic in general
here, learn something: https://youtu.be/8XNUp70mDlQ?si=KMGWdQUlxY9hABrF&t=179

tl;dr since you won't watch it, "yes it's an issue, but no it doesn't matter at low in-game sens and a low resolution"
playing at 1024x768 and in game 0.7 sens there is ZERO affect from pixel skipping. the DPI does not produce any noticeable issue even when making micro-adjustments in aim.

it's like saying the air we breathe is oxygen. it's not wrong, but it's not completely correct. there's other gasses in there and by not stating that you're claiming moral high ground and not doing a good job of informing people fully.
>>
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>>740941289
But you could be if you bought the thing that has pro saying "this good" in the package. Surely that's how it works..
>>
>>740941259
to play a devil's advocate here, most "pros" don't actually think about why they are doing things a certain way, they just repeat what they have been told by people they deem superior. It's more of a tradition and "if it works don't fix it" kind of thing at this point.
>>
>>740941398
>Why would I ever count from the best case? I can literally delete that 1 frame of latency by upping my DPI.
That isn't from the best case. That is the average. The number in the middle is average. Stop this right now you niggerfaggot because I lose my sanity.
>>
>>740941523
But if you're someone who makes their $$$ from being good at something wouldn't it make sense to use the things that get you most advantage? Are you saying they're just genuinely retarded? Or well not even retarded, this stuff is advertised everywhere, even a retard would know. It would have to be more like they're sabotaging themselves on purpose. What would be their motive to do that? Make it make sense please.
>>
>>740941523
I'm just using an equally fallacious argument to show how OP will immediately dismiss any post that doesn't entertain his retardation. He's a retarded shitter that can't even go out of script to grab more attention.
>>
>>740929793
>you cant shoot the head in my completely made-up hyperbolic scenario!!
I use 800DPI and I'm better than you at any competitive FPS you could name
>>
>>740941398
I'm sorry you hit your skill ceiling and never made it as high as you wanted to get, so you resort to whatever all this is.
This is clearly more of an emotional issue for you, which is why you disguise it behind technical details.

Let me guess you also had a phase where you accused everyone better than you of using hacks, right?
>>
>>740941862
There's no hacks. They just had better mouse and gaming chair and gaming curtains and gaming bed. (I'm not that guy if it wasn't obvious enough)
>>
>>740923890
I play at 25600 DPI
>>
>>740941428
>but OP doesn't understand the nuances of this subject
You're welcome to list them out.
>>740941557
Why would I ever count from the average?
>>740941769
Your complete inability to explain the value of view aliasing speaks volumes. You have no argument and I accept your concession.
>>740941862
This isn't an argument of good or bad, it's an argument of right and wrong. You have no counter-argument and I accept your concession.
>>
>>740941984
I....I just did, okay I'm leaving it's a troll
>>
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>>740941984
>Why would I ever count from the average?
>china has big penis because me pick china big penis vs kongo smallest penis why would I bother using average ablabalbalbalablaooaoa
>>
>>740942051
You can't because at no point have I demonstrated I don't understand the nuances of the subject.
>>740942183
Have you been gaped that bad you're now lashing out? Explain to me the value of randomly having 1 frame of latency randomly when I can prevent that from happening?
>>
>>740942361
First you explain how 1.5 milliseconds is 1 frame on 120hz system.
>>
>>740942402
>16.02 - 8.30 = 7.72ms. Depending on scheduleing this is 1-2 frames of latency at 120hz.
We've been through this before are you ok?
>>
>>740942469
>china big penis
>>
>>740942516
So you are just lashing out after being gaped.
>>
>>740942567
you are comparing the worst possible result to the best possible result someone pls help me
>>
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>>740923972
>Majority of /v/ have favelaPCs
Even favelafags have high spec pc
>>
I hate retards like op that make shitty "experiments" measuring latency but have 0 knowledge on how to do science so they're don't know how to interpret data. No an average and a graph aren't good enough. Even if all this shit was actually better it doesn't matter in practice.
Fer played with 400dpi and 100hz refresh rate on his mous and he was 100x better than any of you nerds
>>
>>740942631
Explain to me the value of randomly having 1 frame of latency randomly when I can prevent that from happening?
>>
>>740942656
Your complete inability to explain how I'm wrong speaks volumes and I accept your concession.
>Fer played with 400dpi and 100hz refresh rate on his mous
Yeah and people used to play FPS with HOTAS. Just because it was/is currently done some way doesn't mean we can't do better you retard.
>>
>>740942729
There is no value. But explain to me why not just play on higher fps and get better monitor if you want less latency. One millisecond becomes one frame once you have THOUSAND FUCKING FPS. And even then it's not something that human can see. It's just... yeah it's faster I guess because the testing robot told me so.
>>
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post mice or something
>viper v4 pro
>3200dpi
>4000hz
>3440x1440 240hz
>>
>>740942803
you can't provide a single real world example of when it has mattered because it's irrelevant. If there was an advantage we would see it. When you win a cs major with your high dpi I'll concede you're right but you don't even play cs
>>
>>740942965
>There is no value.
Then we're in agreement. Up your DPI to remove this.
>But explain to me why not just play on higher fps and get better monitor if you want less latency.
Because all you're doing by increasing the framerate is increasing the number of frames of delay you're getting. Yes, the game is checking for input changes more often, but the DPI / sensor is the source of the latency here. Instead of 1-2 frames of latency you now have 3-4 at 240hz.
>>740943102
>you can't provide a single real world example
>>740923890
>>740923915
>>740923946
>>740930063
Again, you are completely out of your depth here and have absolutely nothing of value to say.
>When you win a cs major with your high dpi I'll concede you're right but you don't even play cs
I don't know why you keep trying for this angle. This isn't an argument of good or bad, it's an argument of right and wrong and your inability to prove me wrong makes me 100% correct
>>
>>740943318
Brother up your system latency first. Play in 500+ fps. Then talk again about the importance of mouse dpi...........
>>
>>740943318
Are you retarded? Your tests aren't the real world, do you play counter strike? Zywoo uses 400dpi, are you telling me he's missing shots because of it? Go ahead and prove that. The graph some Indian made probes nothing, it doesn't have an effect in practice. You don't know how to do science. stop trying to pretend to be smart
>>
>>740943406
or don't you think it's little bit ridiculous to pay for NASA PC just so you get 1-2 millisecond advantage to some nigger who wins because they're better than you.
>>
>>740923890
This only matters if you're a top 1% player in competitive games, for the other 99% it makes no difference whatsoever.
>>
>>740943406
anything past 240 is a meme and causes too much inconsistency in mouse feel
>>
>>740943561
top 1% dont even do this. their dpi is online for their respective games.
>>
>>740943406
>Brother up your system latency first. Play in 500+ fps. Then talk again about the importance of mouse dpi...........
If you have 7-8ms of latency before your mouse even sends data because of low DPI you baseline have a latency issue. Keep up.
>>740943452
>Your tests aren't the real world
I literally captured game footage demonstrating the issue which you have no counter-argument for.
>Zywoo uses 400dpi, are you telling me he's missing shots because of it?
I don't know why you keep trying for this angle. This isn't an argument of good or bad, it's an argument of right and wrong and your inability to prove me wrong makes me 100% correct
>You don't know how to do science
I have demonstrated with evidence why high DPI and low sens is superior.
You can't think of a single reason why view aliasing and latency is a good thing.
I accept your concession.
>>740943561
>it makes no difference whatsoever.
If it doesn't matter then there is no reason to not to use it.
However, latency and view aliasing does matter.
>>
>>740943561
It doesn't matter for the best in the world either. just like mice with holes in them or $90 glass mousepads. It's the manifestation of gearfags in gaming
>>
>>740943318
i love you op, your thread is infinitely entertaining.
>>
>>740943717
You demonstrated a theoretical advantage but there no evidence that it's significant. And I mean "significant" in the context of science you might want to google that
>>
>>740943819
I have demonstrated with evidence why high DPI and low sens is superior.
You can't think of a single reason why view aliasing and latency is a good thing.
I accept your concession.
>>
>>740930063
>posts webm comparison without specifying mouse sensor, resolution, sensitivity and dpi of each view example
what did you mean by this
>>
>>740943318
I've mentioned this twice now and you still haven't grasped it. But you have to consider the velocity of the mouse to interpret these latency measures.
If you move the mouse fast enough, the latency goes away, even at 1 DPI, with the limit being dependent on the polling rate of the sensor.

These latency tests use a linear solenoid.
The way a human hand controls a mouse is in a very different regime, with lots of bursty acceleration.
This is what you are overlooking. Your trying to be a technical engineer and you are forgetting that the human being is also part of this control system.
The interaction between mouse velocity, DPI and how it feels to the player is what really matters.
>>
>>740943874
Because none of that matters. It's a demonstration of view aliasing caused by low dpi high sens. This is issue eradicated by high dpi low sens and no amount of cope will change that.
>>
My dpi is 1000 because I like the number.
>>
>>740943857
I never said those things are good, you're just lying a you know exactly what I mean by real world examples and you're ignoring it.
You argue in bad faith because you lost
>>
>>740943717
on AVERAGE 800 is 12,2.
on AVERAGE 1600 is 10,5.

on 120hz you have 1000 / 120 = 8,3 milliseconds per frame.

Soo.... it's the fucking same in terms of latency and you far far FAR better off getting better PC + monitor if you want to decrease latency. And this latency will affect EVERYTHING, not just mouse movement commands....
>>
>>740943963
>If you move the mouse fast enough, the latency goes away,
If you increase your DPI, the latency is never there to begin with.
>This is what you are overlooking.
Show the exact post where I overlooked this.
>>740944035
I never said you said they were good, I'm saying you don't have an argument against high dpi low sens.
>>740944109
You're looping again. Why would I measure average? Why would I randomly want 1 frame of additional latency when I can eradiate it with higher DPI?
>it's the fucking same in terms of latency
The latency from running low DPI is coming from your mouse and sensor decreasing your frame times has no effect on this.
>>
>>740923890
I've been using 750dpi for more than a decade and I'm not changing
>>
>>740944275
The frames are how you see the gameworld. Of course it has effect on the delay you will perceive. lma0.o
>>
>>740944517
>>The latency from running low DPI is coming from your mouse and sensor decreasing your frame times has no effect on this.
>8ms sensor latency + 8ms frametime
>8ms sensor latency + 4ms frametime
Explain how decreasing your frametime removes the sensor latency.
>>
Anyway. I'm leaving. But remember
>big penis
>>
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>>740944696
I accept your concession.
>>
B I G P E N I S
>>
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>I'm leaving.
>Can't help but come back
I'm under his skin.
>>
>>740925591
I use low dpi and low sense
>>
>>740944951
>I use low dpi and low sense
As do all low DPI players lmao
>>
Autism thread
>>
>>740944275
>Show the exact post where I overlooked this.
This isn't an argument of good or bad, it's an argument of right and wrong. You have no counter-argument and I accept your concession.
>>
>>740945324
The reason you didn't link the post where I overlooked it is because it doesn't exist. You can now commence your subsequent lash out.
I accept your concession.
>>
>>740945572
link the post where you first realized that latency is dependent on velocity
>>
>>740946123
It's explained in the video I took the screenshot of in the third post you raped retard lmao. Keep up.



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