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File: Untitled.jpg (328 KB, 1080x1215)
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who needs dlss 5 ai filter when you can just pay indians to remaster your old game so you can then re-sell it again as a full priced game.
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>>740929775
you get what you pay for goy
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>it's ANOTHER complaining about remakes thread
You've still got your original, unc, no need to ruin good things for the rest of us
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>>740929940
You've still got your remake, unc, no need to ruin good things for the rest of us
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>>740929775
>I prefer the top one
said nobody ever
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>>740929775
Bottom looks better
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>>740929940
I'm not normally one to complain about remakes but this CE remake looks absolutely atrocious. It's really funny how CE has already had a bad remake and this makes it look extremely faithful by comparison.
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>>740929775
Bottom is much nicer and has more color, but I like the subtly of the forerunner structure in the original.
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>remake button prompts
holy soulless pooslop
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>>740929775
the graphics on the bottom one look more awesomer
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>>740929775
which one is the remaster?
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>>740929775
I prefer alien structures with round edges. The bottom looks more generic and the skybox looks worse.
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>>740929775
I was having a discussion with a friend about soul of older games, art direction, atmosphere, memory and how it's stored. It's fascinating stuff to think about.

There's not a lot of games these days that have a map/level that burns into my brain. I wouldn't even attribute it to being necessarily poorly made. I think a lot really has to do with the high amounts of detail we have today and not letting your brain fill in the blanks. That and falling back too much on a realistic art style instead of something that impacts you subconsciously and emotionally. Our memory of these places are are stored emotionally. How they made us feel is what we remember more than the exact details such as the tree's bark texture or the amount of polygons on some structure. Our brain summarizes. That's why when we return years later it is jarring to see the lower quality details. It conflicts with the memory. Our brain originally saw the location and said "this isn't real life, it's dreamlike. Store how it made us feel"

With the newer games, there such an overwhelming amount of intricate detail everywhere, and a reliance the realistic art style. It basically becomes real life, which our brain is used to and so it disregards as nothing special. It doesn't fill in the blanks like it used to. Gone are the dreamy like maps that had all kinds of feelings. Often they were foggy or claustrophobic from levels walling the player in due to performance. They might have skyboxes that felt like a painted sky. While they were meant to represent realism at the time, our brain saw them more as dreams.

I'm rambling but I still prefer the simple level that does lighting and color well, and makes me feel a certain way. When there's too much to focus on, my brain just gives up.



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