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If I were to remake this part as a developer on OoT Remake, I would improve it the following way
>Add an atmospheric cutscene as you enter the room
>4 cuts that changes the roll of the camera in different levels of zooms of the tree from different angles. MYSTERIOUS
>Ease the camera back behind link and fade in the HUD, to let you know it's playable
>Let Link walk to the tree and hear a "laugh" that freaks you out. But then nothign else. CREEPY.
>Let the player walk to the other door that's open on the other side.
>SLAM! Gates shut down, and you have to turn back.
>Running by the tree the camera eases into a cutscene, seamlessly from gameplay
>Laugh comes from the tree again
>Close-up of Link's scared face
>Cut back. There's a FACE on the tree.
>Dark Link morphs out from the tree, laughing evilly.
>Link: "Who are you!?"
>Dark Link strikes a pose and unsheathes his sword and shield
>BOSS MUSIC
>Camera eases quickly back behind Link, and HUD fades in
GO.
>>
>>740936745
I would just make Shadow Link jump out of Link's shadow, and as the fight progresses he looks more and more like Link as an exact replica, and when defeated he slinks back into Link's shadow again.
>>
No kill yourself cinematic remaketard
>>
I'm glad you dont make games.
>>
Don't forget Link's inner dialogue. Lots of voice acting.
>>
>>740936745
Link should shit like "I have a bad feeling about this..." and "It's quiet... too quiet" out loud
>>
>>740936745
Focus, L.
>>
>>740936745
>>740942848
wow cinena
>>
>>740936745
Focus, L



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