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File: file.png (10 KB, 295x168)
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so how's that game going?
you are making a game... right anon?
>>
No, I make the tools
>>
Nah, game I want to make doesn't work in 2d or lowpoly and I have no interest in learning UE
>>
>>740941709
anon wants to make a four dimensional game, damn
>>
File: 1651947733917.jpg (1.05 MB, 1170x1025)
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No I code for work so I don't want to do it at home.
>>
It's 99% making assets and coding and 1% actually using the engine. So no, I am not using it
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>>740941672
what?? SARRR! ! you are very much into to be using the unreal engine 5s, ,!!
>>
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>>740941516
why even bother doing it when I can just daydream about it
>>
put on hold man
the amount of shit you need to make art assets is just fucking retarded
the coding is fucking easy, the logic is easy
making all of that fucking art, animations, sound, voices, is fucking cancer
>>
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3.81 MB WEBM
>>740941516
ye but I use Godot
I dont know how these threads work, can I post a link to my YT dev log or is that spam/advertising?
>>
>>740941904
Really? The artistic stuff for me is challenging but doable, just tedious. On the other hand logic of coding doesn't come naturally to me and I struggle with it and spend a lot of time just staring at the monitor stumped and wondering the best way to get a mechanic into the game
>>
>>740941856
>all those years you've been daydreaming could have been spent learning code
>>
>>740941516
I'd even use gamemaker over this piece of trash.
Did people forget the CEO wanted to make developers who use unity pay them for download?
>>
>>740941516
alright ALRIGHT I'll go back into writing my rpg story in this tiny cellphone screen during lunch break on work
>>
>>740944395
let's not forget Unity requires a login when you launch it.
fuck that noise
>>
>>740941516
yeah I'm taking a course on how to make 2d games. gonna learn how to make isometric assets soon and character portraits with their models. i'm really excited about the ideas I have but carving out time is my most important thing. I manage to get in at least twenty minutes to an hour everyday
>>
>>740944745
pro tip: the easiest way to make 2D assets is to make them in 3D and then use filters to turn them into images
>>
>>740942267
>logic of coding doesn't come naturally to me and I struggle with it
You have low iq
>>
I really wanna make a turn based strategy. Or, really a turn based strategy MAKER, but I don't know shit about fuck in the first place so yeah. I know that pie in the sky dreams are what kills projects, but I'm unsure of where to start. Should I just pick an engine and try to make menus?
>>
>>740941994
Post it
>>
>>740944816
maybe but I like drawing. do you have some proof of the easiness of this process?
>>
>>740945042
>>740941994
dropped this week's update today
https://www.youtube.com/watch?v=whDMQstDWDw
I'm trying to grow the channel but it's real slow, I'm having fun making the game though
>>
>>740945418
pro tip: if you hear something that might be interesting do research on it immediately

if you're weak with google then game-devving is going to be real hard
>>
>>740941516
yeah but pic unrel
>>
>>740941516
>Unity
Imagine using jewish spyware to make a game.
>>
>>740946562
You mean a computer?
>>
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>>740941516
Some day I will finish this and actually start on my game...
>>
>>740941516
I lose any and all motivation the microsecond I get whatever tools open
>>
should i start my eroge project over my "proper" one? i'm idea-guys tier but suprisingly i feel more motivated by the former over the latter which i had in mind for years. should i stick with gamemaker or go with unity, especially if i (may) plan using spine?
and the funny thing is, unless i slop it out, the eroge would take longer and more effort to make
>>
>>740946874
That's not "lack of motivation" that's "lack of knowing what to do"
Look up a guide on the interface, then when you find the next thing you don't understand, study that.
>>
>>740946805
>You mean a computer?
No he means Unity, it's literally jewish spyware.
>>
>>740941516
I'm the ideas guy
>>
>>740941516
I'm making several, and I use Phaser not Unity anymore. God bless Ai coding
>>
>>740947008
Just like IME. Unity is far from the largest of problems running on your PC.
>>
>>740941516
too much work I'll resume later
>>
I start a lot of shit, get the groundwork done and then get bored actually making a game out of it, and have amassed quite a collection of projects. Got a couple months off work so I think I should at least attempt to get something playable but I really can't decide if any of this is worth it. From top to bottom we have:
>first person narrative driven collective farm builder that came to me in a fever dream
>knockoff Baldurs Gate engine that I have an interesting but insubstantial story for
>Paradox style game set in cold war Africa that needs a better combat system to be any fun
>battlefield 2142 but I dropped it after 6 wasn't shit
>street racing and tuning like the original classic Activision shovelware, handling was bad and someone else was already well along their version
>literally Vic2.5, dropped when Vic3 got decent enough and recycled into Mobutu
>Mass Effect/Uncharted hybrid where you're a lady gestapo for a Bourbon France inspired space empire and bringing your top of the line power armor on a mission is a tactical decision (another fever dream game)
>imagine if Warband was in the Fallout 2 engine and it was the wild west
>>
>>740945964
i did but the process seems far more tedious than just creating 2d assets which is why I asked if you had anything to show that Google did not
>>
>>740947741
You sure you get bored or you actually reach the end of your abilities?
Learn bitch, stop taking comfort with the things you already know
>>
>>740947768
3D has reiteration, 2D doesn't.
In 3D the same building can be used to make another one, without starting from scratch.
>>
>>740941516
yeah, claude's currently at it
>>
>>740941516
im seriously considering dropping rpgmaker and switching to 2d unity. Its just so limiting with its map instances and grid system
>>
>>740947858
i think it's just gonna come down to personal preference and skill since you can take the base portions of a building the walls, roof, door, etc mix and match them for a new house or just copy paste it
>>
>>740948376
>i think
If you ever wondered how it's possible that some artists post a 2006 drawing, and then a 2022 drawing, and there's zero improvement, there's the answer: people drawing conclusions without any research, thinking they know everything.

Best of luck, you'll need it
>>
>>740948469

never said I knew everything and I don't believe in zero improvement for anyone of you're practicing daily. this conversation is coming down to two beliefs in how people create. have a good day anon and thank you creative pursuits always require luck



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