[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now closed. Thanks to all who applied!


[Advertise on 4chan]


File: JC.png (303 KB, 640x415)
303 KB PNG
This is when video games were truly a unique medium.
Nowadays, games are ashamed to be games and are aiming to be movies, chasing cinematic realism at the expense of what made them special in the first place. 5th gen RPGs in particular created a unique storytelling space where you were essentially reading a novel but one dramatized through stylized visuals and evocative audio. Without voice acting dictating tone or pacing your imagination filled in the gaps. The text and visuals didn’t compete but complemented each other. It wasn’t a movie, it wasn’t a book, it was a distinct medium that leveraged the strengths of both while becoming something superior to either.
>>
>>740946643
That does look damn good
>>
>>740946643
>This is when video games were truly a unique medium.
>Nowadays, games are ashamed to be games and are aiming to be movies
The irony considering cutscene quantity quadrupled for that era.
>>
>>740946643
What game is that?
>>
>>740946643
This post reminds me of the kind of stuff I’d post to this board when I was a lot younger and less cynical. It’s a nice change of pace from the typical “nigger nigger tranny tranny chud chud” and console warring.
You’re a good lad anon, don’t let that passion for vidya fade.
>>
>>740947430
Balanced out by just as much gameplay thanks to the new expanded storage mediums. As opposed to today where cutscenes replace gameplay.
>>
>>740946643
>This is when video games were truly a unique medium.
>5th gen RPGs in particular created a unique storytelling space where you were essentially reading a novel but one dramatized through stylized visuals and evocative audio.
It’s so unique that it reminded you of another medium entirely?
>>
>>740948004
learn to read zoomie
>>
>complains about movie games while bringing up old turn-based RPGs, a genre infamous for having more brain dead button mashing than fighting games
>>
Looks woke and lame
>>
>>740946643

>Jade Cocoon

Excellent game.
>>
>>740948097
Face it. He blew you the fuck out.
>>
File: images (100).jpg (24 KB, 516x387)
24 KB JPG
Both Jade Cocoon 1 and 2 are pure underrated kino. Too bad the series is basically dead
>>
>>740946643
I’m guessing you don’t play metroidvanias, platformers, roguelikes, deckbuilders, or boomer shooters. Gamey games are still being made, you just don’t like them for any number of reasons.
>>
>>740949948
Those are all dopamine-slop, this is about games as a medium not a toy
>>
>>740949948
This is like when people point to revival scenes of old subgenres like post-punk and cite them as proof that rock music isn't creatively bankrupt and exhausted in the 2020s. None of this shit is innovating or pushing the envelope in any way like games were doing in the 3rd-5th generations. They're just "playing the hits" in the exact same way that AAA studios do when they put out the annual open-world slop, remake, or live-service trash.
>>
>>740950416
I don’t believe innovation will ever happen again. I’m a grown man. I enjoy games that remind me of childhood. It’s simple pleasure.
>>
>>740946643
>just watched the "was it any good" video about jade cocoon
are you stalking me?
>>
>>740946643
yeah
>>
>>740947647
Jade Cocoon
Its a Pokémon rip off game
You start the game getting married to that girl
Because she is special priestess to turn "Cocooned monsters" into usable monsters for you to fight with, also a merging system that's pretty dope
This horrifically malforms her
At the halfway point of the game she turns into a firefly fairy thing
>>
>>740946643
How ironic that you didn'tmention the gameplay with a single word
>>
>>740955552
Gameplay is just the medium
>>
>>740955552
I don't think you understand what ironic means. Don't use words you don't understand the meaning of.
>>
>>740955310
>Its a Pokémon rip off game
Lmao give me a break. It was released in 1998, so developed before that. Pokemin was released in '96 and wasn't a big deal until '98-'99
>>
>>740946643
>when games stopped focusing on gameplay is when they were the most unique
>>
>>740955879
It was a dragon warrior monsters rip off.
>>
>>740955883
Yes, the same happened with every medium, once movies stopped focusing on the spectacle of moving pictures alone and started including actual narratives they started to become an art form
>>
>>740946643
At no point did you mention the game PLAY. The part where you press buttons and your brain produces enjoyment. If you're after a novel-style experience maybe you should consider reading a NOVEL. There's only like a billion of the fuckers that have been written.

Carmack was genuinely correct when he called story nice to have but not what we're here for. An undue focus on story and "experience" over gameplay is what led us to the current hollywood-esque wasteland gaming has become.
>>
>>740946643
>games are best when they remind me of movies!
>>
Jade cock was great. Loved the mutations you could make.
>>
>>740946643
>Without voice acting dictating tone or pacing your imagination filled in the gaps
This game had voice acting
>>
>>740955883
>zoomer doesn't know there was as much gameplay as the story
>>
>>740956232
>as much gameplay as the story
Yeah, that's the problem. Remove 49.5% of the story and put it into the gameplay if you want it to be a good game.
>>
>>740956218
Of no relevance, most didn't.
>>
>>740946643
It's the same shitty style of game as Expedition 33. Voice acting makes no difference.
>>
>>740956404
No, I want a lot of story and a lot of gameplay. And we had it. Zoomers will never know.
>>
>>740956113
see >>740955621
>>
>>740956115
>>740956113
learn to read dumb zoomer
>>
>>740956404
Jade Cocoon had a post game infinite dungeon that was all gameplay
It was awful, the back of the case had a monster data screen shot that you can only get if you capture a monster, of a Boss fight monster, so naturally you would think you could catch them in the infinite dungeon.
But there's a SECOND dungeon door, maybe if you clear the infinite dungeon you get access to the Dark Dungeon and can catch bosses!
Fuck this game.
>>
>>740946643
JRPGs are also ashamed to be games, that's why they're 60% cutscenes.
>>
>>740955310
Pokemon is a Shin Megami Tensei ripoff
>>
>>740956935
No man, Pokémon is a Dragon Quest rip off
Always has been
[meme image here]
>>
>>740956621
>>740956647
This is OP's comment, reposted in its entirety.:
"This is when video games were truly a unique medium. Nowadays, games are ashamed to be games and are aiming to be movies, chasing cinematic realism at the expense of what made them special in the first place. 5th gen RPGs in particular created a unique storytelling space where you were essentially reading a novel but one dramatized through stylized visuals and evocative audio. Without voice acting dictating tone or pacing your imagination filled in the gaps. The text and visuals didn’t compete but complemented each other. It wasn’t a movie, it wasn’t a book, it was a distinct medium that leveraged the strengths of both while becoming something superior to either."

And I'll break down the salient points for you people who were in the slow reading group:
>a unique storytelling space where you were essentially reading a novel but one dramatized through stylized visuals and evocative audio
OP's focus here is on the storytelling, visuals, and audio.

>Without voice acting dictating tone or pacing your imagination filled in the gaps. The text and visuals didn’t compete but complemented each other.
Ignoring the fact that games have had voice acting since the PS1 era, OP is still discussing visual and audio elements, and glossing over interactivity.

>It wasn’t a movie, it wasn’t a book, it was a distinct medium that leveraged the strengths of both while becoming something superior to either."
And again, OP is still focused on the non-interactive elements and a comparison with non-interactive media.

Again, aside from a blanket comparison of "games are ashamed to be games," OP doesn't actually talk about the gameplay in any capacity, or discuss how gameplay can tie in with the story or provide atmosphere or even things like emergent gameplay and how players can make their own story through play. Probably because most JRPGs are brainless button mashers padded out with cutscenes, anyways.
>>
>>740957341
You claim there's a fundamental difference in how interactive and non-interactive media should be created and judged but don't elaborate why

Try doing so without exposing your ADHD
>>
>>740946643
The best game stories are ones that are told entirely through gameplay.
>>
>>740957594
Nope



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.