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File: 1766082410316036.jpg (36 KB, 860x972)
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>hard mode removes gameplay mechanics
>>
File: 1781281955165.jpg (76 KB, 689x800)
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>easy mode is the best way to play the game
>>
File: 1768882875442315.jpg (34 KB, 640x356)
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>Hard mode is a DPS race that makes tons of build not viable
>>
>>740946943
Got some examples? I remember Alien Isolation making your motion tracker unreliable and faulty on nightmare mode
>>
FF7 Remakes did this. Items are disabled.
>>
>>740946943
>hard mode ADDS gameplay mechanics
>the game has barely any depth without the extra mechanics but the dev warns new players not to play it for some reason
>>
>>740947083
my balls twitched...
>>
File: tony-needler.jpg (43 KB, 736x615)
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>hard mode makes entire weapons useless
>>
>>740947156
Fire Emblem: Radiant Dawn removes the ability to see enemy ranges and the weapon triangle on its hardest difficulty. Two pretty silly choices since enemy ranges is just a convenience thing that you usually end up having to count manually anyway and the weapon triangle doesn't necessarily make the game harder at all and just removes that flavor for basically no reason.
>>
>hardest mode makes the game easier
>>
>Hardest difficulty is the best way to play the game
>Except that bosses become bullet sponges
Some get so close but can't help themselves
>>
>>740947156
hotline miami 2 removes the ability to lock-on to enemies
so gay
>>
>>740947649
It only falls off in CE because of the slow projectiles. Can still instant-kill black elites through their shields though.
>>
>>740947863
Resident Evil 4
>>
File: 1780415657195.png (1.41 MB, 1611x1572)
1.41 MB PNG
>there is no hard mode
>check the dev's twitter profile
>pronouns
>>
>>740950928
>There's a 'story' difficulty setting
>>
>>740947156
Bayonetta 1 removes Witch Time on the highest difficulty. That's why it's the best in the series.
>>
>Hard mode buffs enemy stats to the point that you literally cannot defeat them
>In a game about combat
>Enemy AI remains as brain dead as ever though

Relic cannot stop fucking this shit up. So clear that whoever put together the Hard difficult for AoE4 had never opened up a single level.



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