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*ruins your game*
>>
Filtered
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>>740950629
It rewards you way too much for doing the obvious thing of hitting the enemy with their obvious weakness.
>>
Why are there so many MegaTen/Nocturne threads on /v/, did something happen?
>>
ONE MORE CASUAL FILTERED
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>>740950629
i've never been able to tell if this is a jagged head with an open mouth and a skull thing on the end or a bend neck and then a head
>>
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>>740950787
Late game it's honestly just an advantage for the enemies. I don't recall any Labrynth of Amala boss having elemental weaknesses, while party members (amd demifiend himself) will have elemental weaknesses pretty much the whole game unless you autistically minmax every fusion and level up with the magatamas.
Honestly Nocturne is so fucking ass. Series combat peakes with IV:A.
>>
>>740951402
>Late game it's honestly just an advantage for the enemies. I don't recall any Labrynth of Amala boss having elemental weaknesses
That's why you spec STR and fish for crits lategame
>>
>>740951402
>Series combat peakes with IV:A.
this is true
>Nocturne is so fucking ass
this is not, the DDS games are fucking dogshit nobody will ever convince me they actually like them
>>
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>>740951396
Lmao same
The demon head makes sense, but the snake one makes sense too since the magatama and all that.
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>>740951396
I've always saw it as the left doodle. though now that I think about it, it might actually be the right, a little magatama with a demon serpent head.
>>
>>740951396
It's a magatama rwtard
>>
>>740951402
VV probably has the best combat, which is a real bummer because everything else about the game is ass. the team building stuff you can do is pretty rad, but the game does kind of push less creative players into crit spam with the base magatsuhi skill.
>>
>>740951570
Finally someone with a fucking brain.
It's appalling when i heard people say smt 4 final had the worst dungeons in smt when DDS exists.
The entire game is such a massive fucking slog and every dungeon is so unimaginatively bad.
It also doesnt even have negotiations and fusing to add variety to encounters.
The ONLY good thing about the game is its art direction and music but even the story feels so shitty and half-baked.
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>>740950629
>heavy rock music play
>>
>>740951949
DDS had great dungeons but the random encounters are too much.
>>
>>740951949
quiet retard. EGG 2 takes a massive dump on all IV dungeons put together
>>
>>740950629
Maybe if you suck.
>>
>>740950787
>hitting the enemy with their obvious weakness.
tell me you didn't beat the game without telling me you didn't beat the game
mid to late game, enemies have almost no weaknesses and the coop to instakill you any chance they get
>>
>>740951541
>That's why you spec STR and fish for crits lategame
Well raw damage wise a charged freikugel is the only viable endgame strat. I'm arguing the effectiveness of press turns, which you will not reliably get extra turns from. Other games like V tried to make the system viable endgame with magatsuhi abilities and such, but it just becomes overly in favor of the player (even late game bosses have elemental weaknesses kek).
>>740951570
>this is not, the DDS games are fucking dogshit nobody will ever convince me they actually like them
Well yeah. I never said anything in favour of DDS. Except for Raidou, most ps2 era SMT games were garbage. People who tell you otherwise are just nostalgic.
>>
>>740950629
I fucking love press turn, guys. I FUCKING LOVE IT.
>>
>>740951570
I've tried to play through DDS recently and I kind of lost interest around the 3rd
>let's go raid the enemy base
bit of the game. skill tree is cool, and executing enemies with hunt skills for more skill XP is cool because you need to learn enemy HP thresholds and such but the story and dungeon crawling was really boring.

>>>740952474
>Except for Raidou
hope you mean raidou 2 because 1 is the biggest stinkiest PS2 SMT game easy. also PS2 era is fine, Nocturne and the Personas are pretty decent.
>>
>>740951912
Is VV any better than V? Because base V felt radically underwhelming. Shiva was the lamest fucking superboss in the franchise, and the magatsuhi skills were utterly balance breaking in the worst sense.
The game left me really conflicted, because it brought things like the grimoire to level up mid-late game demons with good unique abilities, but everything felt really half-assed otherwise. The story felt really lazy, even for an SMT game.
>>
>>740950629
LETS GOOOOOOOOOOOOOOO

https://www.youtube.com/watch?v=RT2ZW63KJJo
>>
>>740953138
VV plays alot better in combat, but has most of the same problems with world design and the narrative being kind of a mess. it does add new superbosses which are pretty tough, also integrates the demi-fiend DLC from vanilla V.
>>
>>740952995
>hope you mean raidou 2 because 1 is the biggest stinkiest PS2 SMT game easy. also PS2 era is fine, Nocturne and the Personas are pretty decent.
Both games were great. Never understood the hate for soulless army.
Forgot about persona games. Never really liked any of them honestly, the highschool setting was a real turn off for me.
>>
>>740953325
Alright that sounds cool. Might give it a try on sale. Thanks anon.
Who is the new superboss btw?
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>>740953282
https://www.youtube.com/watch?v=FayYflf-MnQ
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>>740953530
>Who is the new superboss btw?
super bosses, plural. you get Masakado and Satan, though Masakado requires you to play both routes to unlock his fight. Demi-fiend is also "new" if you refused to buy the DLC for vanilla V like I did
>>
>>740952071
>DDS had great dungeons
Unironically off yourself.
>>
>>740953413
soulless army's mystery is better, but has legit the worst action RPG combat on the console. 2's gameplay is much, MUCH better, though the mystery is less interesting.
>>
>>740950629
Press turn is kino thougheverbeit.
>>
>>740951396
Considering the Magatama, i'd say the second one is the most likely
>>
>>740953687
>Masakado
Oh shit. So they finally gave my boy a decent 3D design?? Might get the game just for that honestly
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you should get rewarded for using correct abilities
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>>740954030
The reward is the bonus damage you're already doing
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>>740954117
I dunno you really aren't doing that much more damage than a big phys hit usually. weaker magic for some damage and more turns to buff the big phys hitters is an interesting dynamic I think, though this usually screws people who want to play their main characters as powerful mages.
>>
>>740954117
Bonus damage isn't as interesting as an entire extra turn.
>>
>>740951396
Given that consuming press turns makes it open its 'mouth' as it fades, I always saw it as the left.
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>>740951402
Late game demons have one or two weaknesses at best, if fusing a couple times to get anti-force or something is autistic minmax to you then stick to persona or something, concocting convoluted fusion trees to get your perfect creation is the best part of the series.
>>
>>740954248
Tell me you never finished the game without outright saying it. Late game it's damn near impossible to fish extra turns unless you're doing crits, which are notoriously fickle in this game (not counting basic attack spam)
>>
>>740951949
You are smoking crack if you think anything in DDS is as miserable as YHVH's gigantic hallways full of literally nothing.
>>
>>740954435
>fish for crits
may I introduce you to the humble
>pass
option? it's guaranteed to give you a half turn, just have your support/magic demons pass turns once you're buffed and don't need healing so you can get back to booming shit with pierce demifiend
>>
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>>740950629
smirk > press turn
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>>740953662
https://www.youtube.com/watch?v=CIt_GutBRKo
>>
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>>740954392
You can't honestly be defending Nocturne's fusion system. I do like autism in my RPGs, but Nocturne was a little bit too much, they should have just stuck with II's system and slightly expanded it.
Moon phases being crucial for fusions was such a retarded decision that does nothing but waste player time, and I refuse to use fusion calculators because that just destroys the fun.
>>
>>740954709
smirk sucks entirely because of how it interacts with press turn man
>>
>>740954627
What? If you pass you will guaranteed lose in endgame. You need to autistically manage your buffs/debuffs + charges.
>>
>>740950787
This only a problem if you view combat as a macro event rather than a micro event like it is. Using MP is a choice to do more damage but if dungeons are long enough you can't do that the entire way. This is true for pretty much any rpg with MP.
Nocturne interlinks the turn press system as well to make teambuilding more important and meaningful.
>>
>>740954747
Moon phases are for fiends and fishing for accidents, neither of which are "crucial" for anything. Put the pipe down and actually play the game.
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>>740953687
You don't need to do multiple playthroughs. Masakados has a Super Masakados if you did Vengeance first, but regular Masakados is still a super boss, he just gets even more more press turns when he's super.
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>>740954720
https://www.youtube.com/watch?v=zq0iTlHHLV8
>>
>>740954709
Smirk is just a busted strong buff that shows up at random without press turn. It doesn't really work without it.
That being said, IV:A smirk feels really good to play around with so I get where you're coming from.
>>
>>740954709
Smirk was the most hilariously broken system in IV. Invulnerability on smirk was such a bafflingly retarded decision that I'm honestly surprised Atlus left it in the game, even considering their usual shit tier balancing.
>>
>>740952474
>muh face laser
So tired of this shit. If you're high enough level to have freikugel then lucifer is already an autopilot fight. Retarded posts like this are why people think these games are grindfests and avoid them.
>>
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>>740954879
naw you can totally pass in the endgame, especially on turns where buffs/debuffs don't get cleansed. just gotta be careful to not stack them too much, or you're more likely to trigger a dekunda/dekaja. proof of me playing nocturne, pretty standard STR demi-fiend but I like what I like.
>>
>>740954709
Nah IVA smirk + press turn was peak when combined.
>>
>>740955127
What level were you when you fought Lucifer?
>>
>>740954956
Oh ok, that makes sense. I couldn't bring myself to replay CoC so I wasn't totally sure how all that worked.
>>
>>740955254
Doesn't might only work on regular attacks? Why bother with it if you're not specifically using Dark/Bright Might?
>>
>>740955127
Kek, Nocturne IS a grindfest. Be it for Macca for fusions or in order to level magatamas, you WILL need to grind. You probably won't notice because of the retarded encounter rate and how useless estoma is in this game.
>>
~>>740951949
yeah the DDS story is a genuine pile of shit yet people love it for some reason. The Music is good and the setting of the first game is genuinely interesting
>>740952995
>I've tried to play through DDS recently and I kind of lost interest around the 3rd
>let's go raid the enemy base
the 2nd game is worse on all fronts so you're not missing much
>>
>>740951396
It's supposed to be one of the magatama irc so a worm.
>>
>>740955570
I just don't really care too much about optimizing super hard really. Most I went out of my way to do was to train up a Nyx so I could fuse a trumpeter with debilitate.
>>
>>740954879
What the fuck are you talking about? Passing is borderline required to not waste turns on pointless actions. Do you actually know what passing does or are you an LLM hallucinating again?
>>
>>740955570
Nta, but it would just mean doing a pass with some extra damage. Although you're most likely just going to charge + freikugel most of the time, and using the charge on a basic attack is a waste.
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>>740955593
it's only really a grindfest on hard, which raises the macca cost on alot of things to absurd levels. main reason why I don't really fuck with hard mode
>>
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>>740955023
https://www.youtube.com/watch?v=F5QU3ZkE7Zk
>>
Why the FUCK is smt2 so hard to navigate, I swear I've gotten lost more in the couple of hours I've played than in my entire run of smt1
>>
>>740950629
Contrarian retard detected.
>>
>>740955461
I've never gotten to him naturally above 70. Only times I've had to grind levels for him was getting 100% compendium, and my solo hard game where it's actually necessary.
>>
1 More is less swingy and more strategic but tenseicels with will never admit to that.
>>
>>740956071
it's a bit of a mess, especially early. doesn't help that the automap doesn't really mark facilities either.
>>
>>740955712
>Buff/debuff
>Pointless
Suck my fucking dick, I actually like to have my parties with established roles so that not a single turn is redundant or I become reliant on a single demon.
>>
>>740956142
1 more but with a baton pass that doesn't give a damage boost would be ideal. baton pass with the damage boost just encourages booming shit, when a baton pass into like, someone using that extra action as a buff or to charge because they go next would be neat.
>>
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This WILL be your wallpaper.

https://www.youtube.com/watch?v=g2H43b6HVfE

And you WILL watch the SMT music live show.
>>
>>740956229
all you're doing in the endgame is triggering buff/debuff cleanses if you stack them too much. nice to waste an enemy press turn but you really shouldn't be using them too much against bosses with cleanses. Matador teaches you buffs and debuffs are useful, endgame teaches you to that stacking every buff and debuff to max isn't going to work.
>>
>>740956142
>Anything in Persona
>More strategic
Jesus fuck this place has gone downhill. I bet next you'll defend all out attacks won't you, you little pedo faggot.
>>
>>740956229
>I am autistic
Yes that is very much apparent. The rest of us don't deprive ourselves of basic battle functions for no reason, or build hyperspecialized teams that fall apart to an unlucky crit.
>>
>>740954709
Smirk was an interesting concept that was executed in a retarded way. They tried to fix it with IVA but it's inherently too flawed. Smirk and press turn are also independent of one another so I don't know why you're trying to compare apples and oranges.
>>
>>740956159
I swear to god it took me like 2 hours to find and rescue Hiroko after Mekata tells you to fuck off and save her from prison, then this dickhead abaddon just eats up Valhalla and I ASSUMED that I was meant to reach The Center via terminal because they locked down the doors but NOPE.
now I have no fucking clue where to go
>>
>>740956502
It's honestly more efficient to me to get +3 stack and heavy damage that round and get dekaja'd than stay at +2/-2 the whole fight.
>>
>>740956571
go to holy town
>>
>>740955023
Really like how this song goes. The idea is a simple crescendo, but very effective.
>>
>>740956561
>build hyperspecialized teams that fall apart to an unlucky crit.
But that would happen even more to a non-specialized team? I wonder how many people actually got through the Amala labrynth and aren't just larping or blatant cheaters.
>>
>>740956739
Its not efficient at all. You're quite literally just wasting turns that could be passed to who actually needs to be attacking. I guarantee this is all just a larp and you're just too lazy to keep track of agility and move order to pass efficiently.
>>
>>740956912
alright, now I gotta remember where that is
>>
>>740956739
fair enough, I like to run a two damage dealer/two mag demon with buffs, debuffs and heals so I'll pass on the later two so I can get a focus up on demifiend in the same turn after spending the last one. less downtime on the eye lasers, when things go ideally of course.
>>
>>740955254
>might
>gaea rage
>no magma axis/wind cutter/bolt storm
>no deathbound
lol
>>
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>>740955798
https://www.youtube.com/watch?v=1DSo7OUA-yk&list=RD1DSo7OUA-yk&start_radio=1
>>
>>740956986
>you're just too lazy to keep track of agility and move order to pass efficiently.
That's also a factor yeah
>>
>>740957014
honestly SMT2 is a game I would recommend you find a spoiler free guide on. there's some weird stat requirements to beat the game, I would've been totally fucked and sent into the grinding mines to get the points required if I had went in totally blind. just make sure you have 10 INT/10 MAG around midgame

>>740957163
I had deathbound before I'm pretty sure, but as I said I'm not particularly playing optimally.
>he uses elemental skills
fist and almighty are the only damage types I need
>>
>>740956142
Letting a single party member sweep with single target spells is definitely more casualized/streamlined but it was the only thing that let me do the Okumura boss fight underprepared, 2 sweeps with Psiodyne for the last wave and everyone else buffing and not triggering downs early. Honestly one of the harder story mandatory fights in a megaten
A multi baton passed mapsiodyne probably could have one shot it but the only madyne I found at that point was a zio in Power's kit
>>
>>740957163
>deathbound
Meme ass skill brother
>>
>>740957420
>just make sure you have 10 INT/10 MAG around midgame
what the fuck I've been ignoring those stats like I did in smt1
also just walked straight back to Valhalla instead of the center fuck me
>>
My only experience of the press turn system is metaphor. Are enemy advantages in SMT as broken as in poosona games?
>>
>>740957163
>no iron claw
lol
>>
>>740956953
A generalist team with redundant skills that can cover for one member getting taken out from a crit or status is much more survivable than ones where everyone has one role that can't be covered without them. That's how you actually survive long gauntlets like the labyrinth and don't need to build a whole new team for every boss, not whatever the fuck you're talking about.
>>
>>740957591
this is not a joke, you need 10 MAG to win a dancing contest in the disco because the prize is a plot important key item
>>
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>>740957201
https://www.youtube.com/watch?v=1oOTSWmyP2E

SHIT IS SO GOOD BRO FUCK

HAVE MORE WALLPAPER
>>
>>740957420
magma axis and wind cutter better serve hitting physical reflect and shred noah unless you do some absurd grinding and get friekugel before noah. both those spells have a higher than average limit before damage starts curving down. bolt storm specifically hits rangda's weakness.

>>740957483
try the single most broken skill in the game.
>>
>>740957680
well fuck I guess I need to grind out a few levels
>>
>>740951402
>IV:A
>he got filtered by IV smirk
>>
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https://www.youtube.com/watch?v=SkTV2yz9nXQ
>>
thoughts on insaniax
>>
>>740957863
You could also load up with some magic incense too. Having a certain amount of different gems also boosts your stats a small amount and I recall that working for the stat check. And, I believe you can drink a stat boosting drink in the bar next to where the dance is and make it just in time if you step correctly to benefit from that boost too.
>>
What would your perfect SMT6 look like?
>>
I want a SMT III Nocturne remake... and DDS ones too.
>>
>>740958102
>You could also load up with some magic incense too.
really depends on how much I find before this dance battle
>a stat boosting drink in the bar next to where the dance is
I'll keep this in mind
>>
>>740951396
its the centipede twisting itself into a demon's head
>>
>>740958357
>Nocturne remake
I'd buy it, probably
>DDS ones too
helllll no give me smt4 ports instead
>>
>>740951570
>this is not, the DDS games are fucking dogshit nobody will ever convince me they actually like them
ahem
>game so good it instantly got a sequel while nocturd gets forgotten and needs a decade for a sequel
>doesnt need to be a superboss in every game so people dont forget about him
>thus means he's unbeatable for any other weak smt mc, theyre scared
>actually fucks demi bitch in ng+, symbolizing his take over of atlus
>only bothers with him in ng+ since he is too busy having a story people actually care about
>either fully human or fully demon, not a retard who cant choose
>powerlevel so high he decides its only fair that he uses one less partymember, wants to give his enemies a chance
>doesnt have full body tats showing that hes somebodys bitch
>subtle facetat to invoke fear in his enemies before he devours them
>devours every human and demon in his path, yet remains his slender physique
>novel level story
>doesnt need multiple rereleases, was perfect at the first try
>doesnt need multiple endings like an indecisive bitch
>picks one ending and sticks with it like a man
>so spiritual he invents a new element
>didnt need to soul out with 3rd party characters, he was enough for advertisment
>confident in his ass, makes europeans stare at it longer in glorious 50fps
>meanwhile demi is so insecure about his boney ass (that was prob used by demons) that he allows you to play in first person so you dont have to see it
>already a gang leader, doesnt need to "negotiate" with strangers by bribing them with life stones
>unremasterable, hd cant render its soul

(1/2)
>>
>>740958357
i want remakebeggars to get molten steel poured into their urethras
>>
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>>740951570
>>740958505
(2/2)
>joker is too respectfully scared to make fun of him with overprices costumes
>his friends say more than 3 sentences in the whole game
>his friends actually want to travel with him
>was a chad even before his demon powers
>doesnt sell at almost full price on steam
>doesnt sell you content western people had for free for 10 bucks
>filters modern audiences that piss their pants when they hear emulation
>full voice acting
>doesnt forget old skills when learning new ones
>superior ost
>niche spin off of an already niche series, ensuring low quantity yet high quality discussion
>almost bankrupts atlus as his spiritual powers allow him to see through the illusion of money
>distanced himself from smt in the og japan release because he refused to be associated with demi cringe
>eventually joined smt because he felt pity for atlus
>laughs at the mentally handicapped demi fiend who only gets +1 per level, as his high iq allows him to get +3
>stats go to 99 instead of 40, meaning he has objectively more than twice the power of demi
(noct+dds1/2 spoilers)
>doesnt get used by a fallen angel
>doesnt reject god like a cringe r/atheist member instead realises he has always been one with god
>realises he is trapped in a cycle of life of death and escapes it by saving humaminty, instead of selffishly destroying humanity to do so
>allows humanity to reach enlightenment at their own pace, instead of destroying the cycle for everyone because a demon told him to


demi who? serph won
>>
nice copypasta I'm not reading that shit
serph is a faaaag
>>
>>740957369
then stop being a retard saying things like "you will lose if you pass" when its entirely on you playing like a chimpanzee
>>
>>740952071
>DDS had great dungeons
Unironically on yourself.
>>
>>740956142
One more being less swingy is genuinely a bad thing, because you can't get punished as hard by the enemies for fucking up or doing something risky. If you miss or hit a null/absorb/reflect in persona that's just 1 action down, if you do it in SMT you're losing multiple if not all your turns. This is even further enforced with things like enemies getting smirk in the IV games for fucking up. It's too player sided to really give a big challenge.
>>
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>>740958458
>smt4 ports
I want those too.

https://www.youtube.com/watch?v=A6cSbof7Pik
>>
>>740958807
when I hit a null in SMT I close my eyes because I can't bear to watch the enemy shit on my party after my fuckup
>>
>>740958258
smt1 rehash again
>>
>>740958258
like an atlus bankruptcy notice
>>
>>740958458
>smt4 port
Only if they unfuck the map and give you an option to save Issachar ;-;
>>
>>740958258
Get all the conveniences SMT V brought us but with a good plot.

Also do not ignore special demons like the Archangels and stuff, seeing the Archangels being just a secondary thing in SMT V was painful.

https://www.youtube.com/watch?v=VWVCfOVtfuk

Also Metatron felt like he was just a little bitch in the way.
>>
>>740958258
Megami Tensei 2 style story, where instead of you being some super special person you're just overcoming the odds of the apocalypse. Also real dungeon crawling with random encounters, or at least encounters you can't just walk around, so that attrition is an actual problem.
>>
>>740958458
>smt4 ports
Completely pointless unless it comes with revamping IV with IV:A's mechanics.
>>
Best SMT game to start off with?
>>
>>740959274
kek for a second my brain went to Navarre and I was wondering why you would want to

>>740958891
more people need to experience the beauty of smt4
https://www.youtube.com/watch?v=PfB1qVK0dLQ
>>
Press turn just kind of falls apart by end game. Early game everything has weaknesses so it's fine, during the middle that's when you start getting access to decent skills, a wide variety of demons, and can generally shit on any boss with the proper fusions. By endgame either bosses run pierce skills only so tough fucking shit resistances don't matter, or they freak out and spam megidolaons if you resist what they can do. On the flip side bosses start having no weaknesses so you're only able to fish for crits. Metaphor did help this a bit by adding skills that put a weakness on an enemy for one attack and I think that's alright.
>>
>>740959680
Nocturne.

It was my first.
>>
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we neeed a hecking remakerino so my favorite streamers and youtube video essayists can play it!!!!
>>
>>740959680
it's between Nocturne and 4
the difficulty of Nocturne is mostly exaggerated so don't let that intimidate you
>>
>>740959973
Does anybody even do video essays for any fatlus games aside from persona? Only thing I hear about is naoyo tranny anger
>>
>>740959680
Nocturne or Strange Journey, as always
>>
How Persona 5 Broke me
>>
>>740960145
oh fuck this reminds me I need to play strange journey after I finish 2
>>
>>740959680
Gonna put another vote in for Nocturne and IV. They're both pretty solid starting points.
>>
oh fuck I'm in holytown, finally new areas I haven't been to yet apparently
>>
>>740959680
Kyuuyaku Megami Tensei.
Nah, not really, but the older games are fun, don't over look them if you end up getting into the series.
>>
>>740950629
Faggot.
>>
>>740960113
marsh
>>
>>740958258
Unique setting like Strange Journey rather than just Tokyo
Story that addresses the issue of growing secularism
New demons based on "conspiracy theories" like Chemtrail or Mad Gasser
Alignment meaningfully influences gameplay beyond just choosing dialogue options
Combat that uses SMT:V as a base and adds mechanics that integrate alignment like demon co-op but with more depth
>>
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>>740950693
fippy bippy
>>
>>740959680
Nocturne, just for the love of FUCK have a healer and an "MP Battery" demon, that shit is a godsend.
>>
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>>740959680
Nocturne.
>>
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>>740959680
https://youtu.be/6P3hJZ_FpwM?si=M3TMoKaDE2YOV2RA
strange journey
>>
>>740961841
the og fatlus artstyle rape demake
>>
>>740961935
but theres voice acting!
>>
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>>740960056
>>740960208
I have played IV after playing Nocturne and I don't get why people recommend IV as a starting point.

It probably has the most brutal early levels of any SMT game out there, up until level 40 if you get ambushed it is game over, you are fucked.
>>
>>740962121
ALL rpgs have reverse difficulty curves.
>>
>>740962121
you might just be shit at the game anon
I'd say 2 is the most brutal earlygame
>>
>>740961841
Only thing I didn't like about Strange Journey was the lack of the Press Turn system. Getting a follow up attack performed by demons who share your alignment is trick to pull off since you are always fusing new demons and you alignment changes based on a answer you give.
>>
>>740962246
>>740962290
Could be, I found Nocturne way easier though, not even close to IV's early levels.
>>
To be fair IV doesnt have random encounters and you get fucked if you miss the hit
>>
i'd like smt etrian odyssey instead of persona
>>
>>740962641
this also makes it easier to avoid battles
>>740962469
I dunno, I played Nocturne before IV as well but I'd say it was a little more difficult
>>
>>740962749
I've only played a bit of nexus and fuuuuuck no
>>
>>740962791
I remember getting jumpscared by a demon right after opening a door, making me fail too hit it and end up getting ambushed.

Got fucked real good.

If you miss the timing of your swing you also get fucked.
>>
>>740962997
yeah they're cocksuckers kek
>>
>>740962749
I'd also like another Strange Journey game
>>
>>740956535
Persona is gay, but you need to go back to retardera.
>>
>>740962641
>>740962997
You can save and reload to despawn all enemy blobs, trivializes the non-randon encounters tbdesu
>>
>>740950629
I think it was great addition in SMT Nocturne, but I do think the series needs to somehow evolve beyond the press turn system.
>>
>>740963502
No.
>>
daaaamn Zayin speech so good I might have to side with him
>>
>>740959680
Strange Journey Redux
>>
>>740963502
>
>>
Really wish they added some kind of QoL that let you see which types of moves you've already tried against enemies in the HD remake. If I take a couple days break while in the middle of a dungeon I just forget everything's weaknesses and resistances and I don't want to be gay and just look them up
>>
>>740963502
They have toyed around with things like Combo Skills in DDS/Metaphor. But most of them still boil down to "big attack" and the only difference is that they consume more than one Press Turn. The skills that do more than that are endgame and will just add Press Turns conditionally if you get a killing blow. Auxiliary systems like Demon Coop and Smirk don't meaningfully affect Press Turns either besides playing off the existing crit/weakness/resistance system.

I don't think the issue is with the concept Press Turn itself. Being able to generate turn advantage in a deterministic way is more engaging and strategic than the old agility-based turn system. I think the real issue is with the mechanics that Press Turn depends on. Press Turn has followed the exact same crit/weakness/resistance rules for far too long. I think the Periapt Skills in VV were a step in the right direction, but they are still cordoned off as endgame ultimate skills instead of core combat mechanics or regular skills.

I think adding more core combat mechanics and regular skills that interact with Press Turn is the key to evolving it. Like, instead of just having a pass that costs half a turn, they could also add something like a super pass that skips the full icon but adds it to your next turn. Or add skills that have secondary effects depending on how many turn icons are left. Passive skills that let you manipulate turn order so you can have strategies that make use of this. I'm just spitballing random ideas but there's a million things they can do.
>>
I've been putting off my smt backlog long enough. As someone who has beaten nocturne, vv, sj (not redux though), 4, which smt to play next? I was thinking dds or 1/2 duology
>>
Recently I was thinking of giving hardtype another go, talk me out of it because it is a terrible idea.
>>
>>740969972
DDS is dogshit don't bother, go for 1/2
>>
>>740970227
What makes it bad
>>
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>>740950629
One thing I love about press turn is how it doesn't even allow you to entertain the idea of playing with your ass, even as a joke.

It FORCES you to get good and be on your best behavior at all times and it makes status effects extra deadly.
>>
>>740970304
Is this a speedrunner stream or what
>>
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>>740969972
Go digital devil saga. It's super based.

It's Nocturne gameplay with stronger focus on dungeon design and constant party members you can build instead of variable demons.
>>
>>740970409
Nope.

The devs of the game playing the original release during the announcement of the enhanced port.
>>
>>740970472
Yeah all that is why it looks interesting to me
>>
>>740970541
I'm still salty about that 'remaster'
>>
>>740970590
yeah definetly do recomend. The story is pretty strong. It has a very chick flick fantasy novel vibe to it (think hunger games, maze runner or divergent) which is inspired by how the series started as adapations for novels.

It's really well made overall however it does give off the feeling that it's two 65% games that together make one full experience. So each individually may feel anemic, and a bit distasteful if you buy them with real cash for full price, but if you pirate them or buy them really cheap it's great.
>>
>>740970951
I've got them on my 'eck alongside most of the smt catalog. I just can't pick which one to play first or if I should just replay vv/sj
>>
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>>740971017
old but still applies
>>
>>740970269
the story is dogshit
the setting for the first game is interesting but that's all it has, only 2 of the dungeons are actually cool and the rest are meh
the combat is just a less interesting nocturne because instead of rotating your demons you just have 2 other members who can learn everything you can which is cool early on but sucks ass to maximize (which is even worse in the 2nd game)
the characters are also not as interesting as people would tell you (and again, worse in the 2nd game)
the amount of people that latch onto and claim DDS as the best megaten game is ridiculous because not even smt5 is as bad as DDS2
>>
>>740971195
Smtvv was great though. If that's your opinion I'll probably just try dds for myself
>>
>>740971371
I'm not talking about vv anon you can read can't you?
>>
>>740971195
The reality is this

Whether you think a story is dogshit or not, or whether you find characters interesting, what you think of the world that is build, and whether one prefer either setting is up for each person to decide. People have their own criteria and whether our little anon here likes it or not is up to him.

The combat has its own nuances because while you can learn everything, you also have to commit to learning things as the game marches on. You cannot have everything at all times in a single playthrough. You're not supposed to maximize, you're supposed to make and stick to decisions.

I say, let anon decide for himself whether DDS is the shit or plain old shit. Not listen to the wrong opinions of some whore in /v/
>>
>>740971543
yeah but he could be playing better smt games
>>
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>>740957687
https://youtu.be/V5NqyFY3Fm0?si=RCO3xm0d9kHheyvR
>>
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>>740971060
>megami tensei 1 (yes i fucking slogged through this miserable sack of crap)
>kyuuyaku 1 and 2
>smt1
>smt2
>nocturne (both original and remaster)
>smt4 (not apocalypse, i never bothered getting far in that)
>smt5 vengeance
>persona 3 fes
I think I'm good. I'm not gonna let a jpg call me a bitch-ass messiah.
>>
>>740971060
depends on how you define smt game, dds counts as smt? persona? mods? remasters? 5 and 5v are technically different, do I count these as two different games?
if I exclude everything I'm at 6 games
if I include everything I'm at 12 games
>>
>>740957201
>>740957687
>>740971865
Stand aside, whores

https://www.youtube.com/watch?v=CIt_GutBRKo

>>740972249
Any under the megaten umbrella.
The fighting games count, but you must complete the whole story mode for each character.
Remakes count, however they only count once. So even if you play P3, FES and reload they still count as one game.
>>
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Do the SMT bosses get as disgusting as this guy with the press turn system?
>8 turns
>Potentially more if he hits weaknesses
>later on it’s 12 turns
>>
>>740972410
It depends on how effective his turns actually are and how prepared you can be.

However, the boss AI can freak out and give themselves infintie turns in Nocturne
>>
>>740956142
How the fuck is it less swingy? I can solo entire encounters with just the MC. In Turn press games I at least have to think about what my other party members are going to do with their action to support the MC so he can solo it.
>>
>>740972710
>Can still hear the HUH noise of Mot's turns
Strangely I think Mot is the only one with that particular AI, a lot of enemies have Beast Eye/Dragon Eye but Mot's the only one that can use it consecutively in one turn like that.
>>
>>740972410
To be fair, the player is absolutely capable of fucking with the press turn system in Metaphor as well. The game gives you multiple versions of Dragon Eye and maxxed Royal Thief alone will fuck with every encounter you'll ever fight. This asshole kind of needs the help to be a true threat.
>>
>>740972249
damn I'm only on 9
>>
>>740973085
I just lost against the baby version of him because I was sick of the grinding and ran out of mp heals during the fight lmao.
>>
>>740971982
>Only persona 3, not Persona 1 and 2, which are SMT coded as fuck
>No Strange Journey, which is peak dungeon crawler
>No Apocalypse which is one of the sharpest and most complete games in the series
>No Digital Devil Sagas to experience an impactful and enriched story
>No Soul Hackers which is the most spirited game in the series
>No even Persona 4 and 5 just to be part of the conversation or at least be able to tell those faggots why their shit with actual real arguments and not just talking shit out your ass
A jpg won't call you bitch ass messiah, because I will

You bitch
ass
messiah
>>
>>740973065
The most popular theory is that he doesn't have a set script when he Beast eyes so he can potentially choose it again. IIRC most bosses that have a Beast eye turn use it to clear debuffs or buffs, buff themselves then drop a high damage move on you.
>>
>>740973675
>experience an impactful and enriched story
>Digital Devil Saga
lolmao
>>
WHY DID WE GET A RAIDOU PORT NOBODY ASKED FOR INSTANCE OF DDS?
RAIDOU WAS DOGSHIT
>>
>>740973781
not that you'd know

you bitch
ass
messiah
>>
>>740951396
It's the Magatama but I always saw it as EVA Unit-01
>>
>>740973841
I'm not the same anon you replied too retard
subhumans like you really do think DDS is the pinnacle of megaten huh
>>
>>740973928
Look I am doing you a service by assuming you have 7 games under your belt
>>
>>740954709
Okay Minotaur.
>>
https://www.youtube.com/watch?v=a_smAfS6M68
I love the quiet desparation the synth provides as an undercurrent while the main guitar is going
>>740953282
>ONE MORE GOD REJECTED
>>740955023
Absolutely love the bass intro here.
>>740958258
Give the world the scale of 5 but make it feel like the environment is actively adversarial to you. Make it difficult to traverse and make fast travel a reward after ~60% of the game.
Include proper dungeon crawling in actual dungeons but hav eoverworld traversal be challenging as well.
>>
>>740972410
>>740973085
When will Deep Metaphor Refantazio Royal Golden Apocalypse Vengeance Fes maniax edition featuring Dante from the devil may cry series&knuckles get announced?
>>
>>740958258
How I originally envisioned SMT V would be. The world can still be a destroyed Tokyo, but have that be the replacement for Map movement of older games. You're still going from one place to another into dungeons, but the inbetweens are like SMTV world movement.
>>
>>740975332
god I had so much excitement back when that first teaser dropped, good times.
>>
>>740958505
>game so good it instantly got a sequel
That's not why it got a sequel. It was intended for it to be a disk 1/disk 2 on a single game but Atlus thought it was going to be way too long of a game as is. So they split it up and did a gameplay update along the way.
>>
Is SMT V as good as III?
>>
>>740975572
LMAO noooo anon no
>>
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https://www.youtube.com/watch?v=jjwhcapwOws
>>
>Add Dante as a big guest character, even put his stamp of approval on the cover
>He's shit when you actually get him
why
>>
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>>740975665
https://www.youtube.com/watch?v=1OBjNxCinqk
This is the real Jack Frost theme.
>>
>>740975332
It's wild that Persona and later Metaphor dungeons have more stakes than SMT V since they don't let you save and teleport anywhere whenever you want.
>>
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>>740975665
>>740975830
Out of hee way, ho.
Heere is what a REAL jack track hoos like.
https://youtu.be/UkgbuXsAYSI?si=snqvHPEPOk9Yloeu
>>
>>740975572
Nah but it is at least decent. The main problem is that the story basically doesn't exist, the gameplay itself is pretty solid, it looks good visually (for an originally switch exclusive at least) and the music is great.
>>
>>740950629

He isn't a problem though. His 16 best friends who trash your party repeatedly are.
>>
>>740952030
>He can defeat the activists
Based
>>
>>740975763
Literally just no Pierce. He's good enough to finish the game with but isn't top tier because of the lack of pierce.
I still love how stylish all his moves are. It's hard to think back now that we have all sorts of flashy attacks in JRPGs but at the time it was pretty rare to see anything on that level when it came to animations outside of FF.
>>
>>740976446
Not having Pierce is crippling though. I can't imagine taking Dante to fight Lucifer
>>
>>740975763
>>740976446
He was in my final party against lucy and he did just fine.
Though the hd remaster gave son's oath pierce on top of the attack buff.
>>
>>740973916
>It's the Magatama but I always saw it as EVA Unit-01
you sound fun
>>
I've never played 4, do i play the normal one or the weird green one
>>
>>740977028
Normal 4 first, then weird green one.
>>
>>740977028
Green one is a sequel(kind of)
>>
>>740977028
weird green one is a sorta sequel so play base 4 first
>>
>>740977028
Play both. They have different strengths and are closely related. SMT IV has the better story but SMT IV:A has the better combat.
>>
>>740977174
smt4a also has the QoL changes over 4, like the fucking map kek
definitely both good, even if apoc has a weak story I've found myself wanting to do quick replays of it
>>
why the fuck do I have to waste levels on MAG/INT bro fuck this dance battle
>>
I dropped nocturne because I hated the magatama system

strategy guide bait. I don't want to have to play a game with a guide open.
>>
>>740978569
use that little thing in your skull anon
>>
>>740978681
W-which part
>>
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>>740978681
there's no way of knowing which magatama give which skills ahead of time. not using a magatama guide forces you to do A TON more grinding.
>>
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>>740950629
>>740951257
>>740951396
Best SMT game to start with? I've never played the series. A friend gifted me Persona 4 golden and while it was enjoyable I found the constant blowing smoke up the MC's ass, anime tropes and romance shit tiring by the end to the point I'll likely never play another one.
>>
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i really should try and play this again sometime
no lie i don't i realized until i was out of the starting area or it may have been the mall you were supposed to press left or right on the d-pad to navigate to alternate menus in order to persuade demons
>>
>>740978959
get over yourself
>>
>>740978771
do you want everything fed to you on a silver platter? there's no way of knowing what exact skills each demon learns either anon
>>
>>740978959
5 is the easiest, it and 3 are also the simplest. You don't have to worry about summoning costs with demons and the gameplay is mostly similar to Persona. I like the original two but they are much more dungeon crawler focused than 5 and 3. Strange Journey is very good, as is the 3DS remake, but again more of a dungeon crawler. 4 and 4 Apocalypse are pretty easy to get into, 4 does have annoying uncontrollable NPC allies though that can fuck you over. None of the games have Persona style writing at all
>>
>>740979102
I'm not a NEET or a kid anymore, life is too short to spend 150 hours in one game trying to find which magatama have the good skills or the useless skills (most of them). there's no reason why the magatama shouldn't tell you which skills they give you from the start.
>>
why was it so ludo?
>>
>>740979239
should've played the game when it released 20 years ago then faggot
>>
>>740975572
hmmm depends on what you value. V is much more refined and has a lot more content while Nocturne is harder and has more puzzle-like battles.
Personally I actually prefer V since it's much more enjoyable to play as an RPG, but 3 with the QoL of the re release is also good.

V is definetly worth playing if that's what you're asking although even if V may be objectively a better game you may end up still preferring Nocturne overall like many do.
>>
>>740975830
Question Time

You use Rakukaja 4 times I use Rakunda 2 times

How many buffs do you have left?
>>
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>>740979360
and your dad should have pulled out, unfortunately there's no going back in time
>>
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6 shouldnt have stacking pleromas/amps and free pierce, they made late game 4 and 5 gay and bad
>>
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I love the animations in nocturne.
>>
>>740979420
2?
>>
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>>740979512
Wrong answer

You're at 0
>>
>>740979480
True. The passive skill bloat is a little ridiculous.
You and your demons just become 1-2 skills each.
>>
>>740979480
you cannot compare 5 to 4 lmao the skill system in 5 is way worse
>>
>>740979621
better*
>>
>>740978959
I'd recc the following.
SMT Strange journey which is a modern version of the old first person dungeon crawling games.
SMT IV is a very soft reboot of 1 in that it has a lot of parallels to it.
That being said it does reference a lot of the older games especially 1 and Strange journey even if it isn't actually part of either game's canon unless you count multiverse shenanigans which isn't relevant outside of a dlc quest in IV's sequel
So you might want to play SMT 1 and SJ before 4 if you want to get the most out of it if you can stomache old snes games and their dated mechanics and can just enjoy the vibe.
Main reason why I recommend these games is because they aren't a direct sequels like SMT 2 and to a lesser extend V and they use the law/neutral/chaos alignment system which is what most Megaten games are based around.
Nocturne isn't necessarily a sequel, but it does subvert some franchise tropes which you won't really appreciate untill you are somewhat familiar with the franchise.
Though if you don't give fuck about all that the nocturne is also a good place to start and it is the first smt game for a lot of people.
That being said my first entry was a Devil Survivor 1 which does a decent job at introducing the law/neutral/chaos alignments, but unlike the mainline games which are dungeon crawlers DeSu is an SRPG.
Knowing what I just told you you can decide for yourself if you care about being familiar enough with the series to know when a trope is being subverted or referenced.
>>
>>740979569
>Charge
Anon, I...
>>
>>740979480
>>740979569
To be fair. Building demons is very different as you course through the game than what you do during the mid and early game.
Mid and early game you want to spread different skills to hit weaknesses and gather a lot of turns and be prepared for whatever random encounter.

only on the tail end of the game against superbosses is where you actually have resources or enemies strong enough for you to make a single stacked demon, with a few exceptions.

I do like the fact that you have to adapt to not only the enemies you face, but also your needs during a particular part of the game.
>>
>>740979680
That was from the switch version, I was still silly. I now properly use critical aura.
>>
>>740979569
Bro
Your donum gladi?
>>
>>740979621
same shit different smell
>>
SMT1 is the most boring JRPG I've ever played besides persona 2

>shoot shoot shoot shoot shoot
>>
>>740979836
you mean zionga right anon?
>>
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>*provides infinite utility from early game all the way to the Lucifer fight*
Ding ding
EEEEEEEEEYAAAAAAAAAAAAAAA
>>
>>740979768
mommy does that for me
>>
>>740979719
carrying 5 eles and 1 heal bitch isnt that revolutionary desuneho
though i actually think this is what VV got close to doing right with racial + innates
>>
>>740979938
why waste slots on heals and revivies when you can just use items?
>>
>>740950787
Not even close to Dampers in SMT5

>here bro, you can cancel the enemy main attack, cancel his whole turn and get a free press turn
>drawbacks? no such thing, you can do it 3 times per fight for free
>>
>>740979987
aoe heals and full heals are a bitch to come by
>>
>>740979089
Are you offended or something? I liked it enough to finish it but I'm not playing one in the series if it follows the same formula when they're that long.

>>740979168
Thank you anon, that's helpful.
>>740979674
Really high effort post, appreciate it. I'll do some research and find the starting point for me, I don't mind playing old vidya.
>>
>>740959680
I personally started out with SMT1 and it's still my favorite. Nocturne, SJ, or 4 are probably fine starting points.
>>
>>740950629
>oh, the game wants me to interact with weaknesses and immunities
>i'll build a team that's strong against the next boss
>it spams almighty skills to "punish" me for playing the way the game tells me to
>>
>want to replay nocturne
>see they ported it to PC
>port is shit
Why can't we ever have something good?
>>
>>740980465
as a reccomendation if you decide to go for SMT1. Don't be afraid to use a cheat code to lower or abolish random encounters after a while. the encounter rate is atrocious
>>
>>740979168
>5 is the easiest
doesn't bode well for me because i got raped in that game and had to lower the difficulty
>>
>>740980623
name 5 bosses
>>
>>740979480
SMT V got rid of the Pierce passives after IV introduced one for each Element, but they still kept unique skills that have it built-in though.
>>
>>740951257
Purse owner 6
>>
>>740980682
5 isn't the easiest SMT. If anything 1 is the easiest overall. Outside of a few difficulty spikes it's pretty easy on the whole, and a decent introduction to first person dungeon crawlers in general because of it. If anything 5 felt harder than 4.
>>
>>740980951
yeah but not carrying the ele pierce spell or impaler on the triple amped guy is a waste when he's not much good for anything else anyway
>>
>>740981162
as much as I dislike 5, it did good on difficulty.
1 is definitely the easiest SMT
I'd say it goes something like 5 > 3 > 4 > 2 > 4A > 1
>>
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>war broke out in heaven
>>
>>740981319
I found 4 to be easier than 4A weirdly enough. I'd rank the difficulty of them for me personally:
5 > 2 > 3 > 4A > 4 > 1
I wish someone would do a romhack that makes 1 harder. It's one of my favorite games ever and the one big critique I have with it is how easy it is.
>>
>>740958102
>>740958392
iirc the stat drink doesn't work because it resets on the same moon phase the dance takes place on. I could be wrong though, I didn't really mess with those too much.
>>
>>740981642
4's difficulty falls off a cliff after Naraku. Anyone who says it's a difficult game got filtered there.
>>
>>740958258
SMTVV's combat with the world design of a first person dungeon crawler, and a story on the same quality of SMT2.
>>
>>740981768
It does work, because I actually did do that on my playthrough of the game, lol. So while I am just a random anon, I can confirm from my own experience that it does work.
>>740981782
It really does fall off super hard.
>>
>>740981768
>>740981872
well I'm thankful there's a virtual battler here I can grind instead of walking all the way back to the underground prison but damn is Power kicking my ass
>>
>>740980682
it depends which 5.

Original 5 is much harder because the level weighs in harder in your calculations than your stats, which was fixed in Vengance. Which in turn made it one of the easiest games overall.

Either ways Vengance Hard is only really difficult until halfway through the second map and the bosses become a cakewalk. Original V is very hard up until Chiyoda, with the Palace onwards being a cakewalk while several bosses can still give you a headache, particuarly the ones in the early area.

I think in the original release Nuwa and Hydra are the hardest bosses in the game, mostly because how little resources you have that early. For Vengance I don't recall a particular ballbusting boss.
>>
>>740981768
There's enough distance for you to enter the bar at full moon, get drunk as shit and hit the dance floor IIRC.

The idea is precisely that, to get Aleph drunk as shit and win the dance contest hammered
>>
>>740981642
well I didn't really have too much struggle in either 4 or 4A so just going off what I remembered made me set 4 above it, I mean I feel like you can make your party stronger easier in 4A than 4
>>
>>740980116
Maybe it's placebo but I feel like they're slightly better in Vengeance? Even as Early as the Hydra I was putting on dark dampeners but he wouldn't always use his dark skill as many times as he could during Magatsuchi turns.
>>
>>740982014
>to get Aleph drunk as shit and win the dance contest hammered
fun
>>
>>740979914
His Meditate ability can fully drain bosses MP in just a few turns lol.
>>
>>740981872
>>740982014
oh perfect, I just made sure I had the stat going in because I wasn't too sure if that was doable or not.

>>740981912
you can put off both stat checks for a bit, but they do need to get done eventually, but you've got a bit of leeway in progression because of the pillar collectathon
>>
>>740981958
I still consider the first Mac fight to be the hardest in the original, haven't played VV yet, he just hits so ridiculously hard that even physical resists still take huge chunks of damage.
>>
>>740982241
Yeah, he's the original filter. If you don't have Oni with Taunt, you're fucked.
>>
>>740982241
He still hits pretty hard but I still first tried him. The only bumps in my current playthrough so far have been Hydra, first Naamah fight and Matador which I'm not sure counts.
>>
>>740982240
>you've got a bit of leeway in progression because of the pillar collectathon
the what now
fuuuuuck I remember daleth dropped the mars pillar and that one guy in the mines mentioned the Jupiter pillar
>>
>>740958505
>>game so good it instantly got a sequel while nocturd gets forgotten and needs a decade for a sequel
The Great Ace Attorney Part 1 was SO GOOD it got a SEQUEL IMMEDIATELY... No. It was one game, split into two.
Rest all sounds like delusional cope, especially because beating the Demi-fiend is literally just a delusion.
>b-but
Go suck off Soul HACKers 2 while you're at it. Equally boring, equally easy.
>>
has anyone retranslated 2
>>
>>740982612
it's funny that it was 1 game split into 2 because DDS2 goes off the fucking rails in comparison to DDS1
>>
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>>740950629
*ruins your mom*
>>
>>740982379
>Matador
>His new passive gives him a 40% chance to instant kill on a crit
Atlus are funny cunts I'll give them that. I wonder if it rolls separately for each multi-hit crit.
>>
>>740982651
yeah a new one came out not too long ago and someone else came in and tweaked the names of spells and demons to be in-line with the later games, I played this version.

https://github.com/AFriendlyIrin/SMT2-QOL-Patch
>>
>>740954117
The reward is moving the action economy to your advantage, and action economy is extremely important in all kinds of turn-based RPGs. Feels better than just casting things like Haste in some other RPGs to get more actions. The bonus damage is far less important than action economy. And SJ's battle system just being only bonus damage made it less engaging even with the Demon Co-Op mechanic making Alignments important again.
>>
>>740982675
There must have been some writing changes made between games. I honestly went into DDS2 expecting I'd have to get the squad back together again and instead I'm just... with a bunch of them again minus Heat?

I have to wonder what the original single game draft would have been like.
>>
>>740982907
what the fuck I've been playing with jionga this entire time
>>
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>>740953829
Basically. Raidou Remastered is one of the most justified remasters in the history of gaming that actually fixed the shitty gameplay
>>
>>740982907
that's still aeon genesis
>>
>>740982950
honestly I was expecting something more like the party minus Serph reaches nirvana and you're forced to play as Sera then Serph returns around the halfway point or something since the ending scene just shows serph by himself and yknow the boxart of 2 having sera on it
>>
>>740982971
for the most part, I dislike some of the changes though like how the gun works, the addition of cooldown slop and the lack of manually setting demon skills to auto repeat. but generally much improved mechanically

>>740983032
you want a third translation of the same game? the aeon genesis one came out in 2022 iirc, that's pretty new all things considered. before then everyone was playing a nearly 2 decade old translation
>>
>>740982907
This goes too far in renaming stuff, like demon clan names.
>I would like to change the title from "Shin Megami Tensei" to "Return of the Goddess" or "Revelations" because it annoys me that even the official localization refuses to translate it.
Its name in the west is Shin Megami Tensei, why change that now? Using something like Revelations would be outdated and weird since only two releases used that, and neither were mainline SMT. SMT is a series that benefits from its distinctly Japanese identity, and I think renaming stuff to make it digestible to westerners that weren't going to play it anyways is stupid.
>>
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>>740982728
Seems that way, as it just adds a "Death ailment" chance under those conditions, and multi-hit ailment attacks like Dark Sword all attempt to roll ailments independently. Same with Magic Harp, Fear of Death, and Moirae Cutter.
>>
>>740983214
yeah the clan name changes were a bit silly, and the title spiel at the end of the github page is very funny but otherwise it's pretty decent.
>>
>>740983201
aeon genesis is that 2 decade old translation
>>
>>740983332
I might look into this translation for a replay sometime then. I think the title part in particular really rubs me the wrong way and I could just be having a knee jerk reaction, but I enjoy SMT for what it is and griping about things like that make me think these "fans" genuinely just don't get it. Perhaps we're both just incompatible forms of autism.
>>
>>740983453
oh yeah you're right, I thought it was a whole new thing but it's just an addendum on the original translation.
>>
>>740956535
Sorry ONE MORE GOD REJECTED'S one-more system sucks, but that isn't Persona's problem.
>>
alright nice
>>
>>740982950
It makes sense to drop the solo Serph section if that was ever a plan since you want to grab players attention within the first hour. As a chapter in an 80+ hour game? It would have been fine.
>>
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>tfw i got filtered by DDS2 lasst boss
stuck on hard mode, does anyone have any tips beyond farm Dekunda
>>
I like that thing in V where it lets you pick whoever to spend your press turns
>>
>>740984658
why dont you have dekunda anon
>>
>>740954926
>but if dungeons are long enough you can't do that the entire way. This is true for pretty much any rpg with MP.
That kinda falls apart in like a bunch of the SMT games where you can get MP Regen + MP Share on a demon in your pocket
>>
>>740979914
Makes me sad that he's not that good in V. He was my bestest bro in Noct.
>>
>>740951402
But absorbing boss attacks fucks them out of their entire turn
>>
>>740951570
I felt smart for figuring out the cat is ksitigarbha
>>
>>740986030
yeahhh I had zero clue about what was up with it then it just turned into a second (You)
>>
>>740984658
I beat him with a serph with trisagion + fire boost and amp, the synchro ring, and mind charge. There is a combo spell called just "charge" that is actually SMT luster candy, as in all buffs. With the synchro ring (lowers the turn cost of combo skills) you can cast it in one turn. Also put bufudyne on serph because the first phase is immune to fire. Also give your second character the pass ring, the one that makes passing free. Having null death and null expel is a really good idea because it will drain a lot of his actions per turn.

In the first phase have someone debilitate it to the maximum (3 casts) and charge yourself to the max. He can't do the spell that puts you at max debuff and himself at max buff in the first phase, so you can just set up on him. After that mind charge bufudyne him to death. As soon as the next phase starts the race is on, you basically just want to mind charge trisagion him as fast as possible. Your second character passing turns for free means you can easily get 3 full actions per turn with serph. And in most cases you can so something like trisagion _ mind charge trisagion and it will kill a phase. It's not rare at all for him to never get off a single cheat buff spell since you kill so fast, but if he does do it you have a decent change to get back on your feet by hitting him with a dekaja rock and getting lucky with your one turn luster candies. There's also a way to get a dekunda combo spell cheaply on your synchro ring guy that can make it slightly less of an instant death.
>>
>>740960619
too bad the fusion website only has the chart for kmt 1. i can only find guides for og mt too kek
>>
>>740982907
lol this guy doesnt even know japanese
>>
Argilla gorilla, my queen
>>
>>740989480
She's a lesbo for Jinana because Sera made her a lesbo in her fantasy world for obvious reasons
>>
>>740989480
whoregilla
>>
>>740989682
>>740989790

i wanted to fucking shoot myself when they suddenly ship her with dumbass roland but i also haven't finished the game so it could be a red herring, also fuck sera gale should have been permanent new protagonist
>>
>no alice in nocturne
Not interested.
>>
>>740989823
it's so ridiculous she knows him for like an hour and kills herself over him (literally dies doing nothing)
and the community LOVES that ship
>>
>>740989915
Honestly I think they could have done a way better job shipping her with Gale because her own development kind of being a quicker version of his eventual softening or Serph since she's practically screaming to be the leading lady if Sera weren't shoehorned in to hugging and being cradled by Serph at every opportunity despite him being an emotionless dead fish. honestly they could have gotten away with nixing serph altogether and making cielo the protagonist or something because he at least has personality
>>
>>740975269
Evidently it didn't do the numbers they wanted so it might not get one at all.
>>
>>740984658
hindu train is just dumping damage until he dies, get it together son of man
>>
>>740990074
Honestly? I think any of the guys from the original party could have made fine protagonists, I feel like Heat could be a more interesting pick simply for the differences between him and Serph
really sucks what they did to him in DDS2 basically killing his progression from the first game and having him butt heads with Serph again
>>
>>740990189
It did well enough for one but Atlus knows it was some seriously embarrassing shit to scrap the entire original premise and hope for the project and just make Persona Quest to make a profit and get good reviews from retarded game journos. Hashino wants to get far the fuck away from it and the second studio is ashamed of it.
>>
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Did this absolute bitch get anyone else or was I just a dumbass who didn't know Vidya Raja was basically mandatory on all characters? She was the only real obstacle beyond Bat in the entire game in my experience. Coming off of Nocturne, I found DDS1 pretty relaxing in terms of difficulty.
>>
>>740950787
Play something else fag
>>
So if I need 10 MAG for the dance battle what do I need 10 INT for
>>
Devil Survivor is better than all PS2 SMTs.
>>
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>>740950629
Fil~te~red
>>
>>740978959
If say play in release order. So, SMT, SMT II, Nocturne, SMT Synchronicity Prologue, SMT Strange Journeys, SMT IV, SMT IV: A, and SMT Venagance. If you want something quick and fun right now then I suggest Synchronicity Prologue.
>>
>>740981768
>He read the gamefaqs guide.
That shit is just so wrong on so many levels.
>>
>>740950629
Something about getting extra turns in a turn-based game is like fucking crack man.
>>
Press Turn is just action economy as an extra reward/punishment for elemental manipulation. I don't understand why SMTfags praise it as the "best TB system ever existed".
>>
>>740995127
I mean what else is out there? ATB never worked for me. Some have an action point system like Skies of arcadia but you just let one person do everything there. Grandia has a more interesting semi-real time but it boils down to just cancel to never let enemies take a turn. There just aren't a lot of JRPGs that try to mess with the turn based systems outside of just turning it into an action game.
>>
>install game
>progress right before the first boss
>random encounter
>game stuck in battle over
>alt f4
>load game
>back at the first save room
>...
>uninstall game
>>
>>740995127
it and innate demon passives really open up all sorts of fun stuff
https://www.youtube.com/watch?v=NJH2PeXU6Kg
like look at this shit. nocturne's version is pretty simple but even stuff like passing opens up some more freedom in how you play out turns, which is always welcome in JRPGs.
>>
>>740995278
ATB works when there's a mechanical incentive to withold your turns. most FF's just have enemy counter phases, but I really liked CT's dual/triple techs. with better balancing holding out for a triple tech or just dumping turns asap could be a really neat dynamic, but as is CT is too easy to really push the decision making too hard.
>>
>>740995127
Any game that ever makes passing your turn to an ally more viable than mashing A is cool in my book.
>>
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>Hating press turns
Please fuck off and take your ass opinion with you
>>
>>740950629
What is this?
>>
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>>740998289
It’s MY turn
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>>740996073
>someone criticizes what I love and I am seething over it
this is the type of thinking that ruins discussions
>>
>>740995127
Like everypony said it's not "just" that because of the specifics of the pass mechanic
>>
>>740995278
I guess I'm more of a purist then, I don't want any system that restricts the way a TB game should be played. Press Turn is OK as long as it's an option, not an enforced rule on every fight.
The best thing about TB is the amount of variety of options you can use in a fight, which action games don't have.
>>740995886
>>740996002
Baton Passing / basic passing in smt is literally just the "Quick/en" spell from FF games as a move
>>
>>740998405
It’s a shit opinion and unless you want to try convince me otherwise I’m not gonna waste time “discussing” it.
>>
>>740958505
>(1/2)

Opinion discarded
>>
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Magatsuhi skills would be balanced if the enemy can actually use other skills other than Critical (+ immediately use it instead of waiting for their next turn).
Also remove dampeners
>>
>>740980116
>using items
massive drawback. only faggots who take it in the ass use items.
>>
>>740998789
Way to out yourself as a LARPING tranny who never played SMT games
>>
>>741000127
and you exposed yourself as rent free vantablack nigger who never played anything but 5.
>>
>>741000338
Literally everyone uses items in SMT. Throws chakra pots, beads, beads chains, armita showers etc. you, LARPING tranny retard.
Play the fucking games, subhuman. Or at least watch on YT (because we both know you won't play them)
>>
I just accept your concession and move on.
>>
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my queen
>>
>>740998783
>Magatsuhi skills would be balanced if the enemy can actually use other skills other than Critical (+ immediately use it instead of waiting for their next turn).
No that would be unplayable.
In VV there already are enemies that can spam any magatsuhi skill with 0 prep on turn 1 it's these red glowing ones, magatsuhi demons.
They randomly spawn in the world and it's hilarious
>a magatsuhi demon detects you and runs towards you
>fight starts
>enemy gets the first turn
>funny red enemy immediately casts Big Bang
>almighty, 400 pwr, 255% acc, lvl-dependent dmg, all foes
>around -1500 hp for your entire team
>game over
I'm not even posting a hypothetical scenario, this exact thing happened to me. The other time it was Freikugel EX to Nahobino's face
>almighty, 650 pwr, 255% acc, lvl-dependent dmg, 1 foe
>>
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>>741000879
>ok I'm pretty sure I have enough power to kill off this magatsuhi demon before it gets a skill off, let's fight it
>TWO of them
>>
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>>741001261
Yeah you should always save before starting a fight with them. Also I'm fairly sure you can get a combat encounter vs a magatsuhi demon from a search point
>mermaid navigator detects a random search point
>you check it out
>it's a fight
>it's a magatuhi demon
>enemy turn



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