https://youtube.com/watch?v=JOrTDgRMso8
>>740953312Cautiously optimistic. Hope they don't fuck it up.
>>740953312You are becoming hysterical.
>>740953312Why is all the footage at a silky smooth 12 FPS?Can't they record this on a PC or something?
>>740953553>Even a smidge of Optimism >Creative Assembly post Hyenas Lol. Anon I admire your innocence.
>Game famous for its use of a complex.................. AIAOUHROOOOOOOOOOOOOOOOOOOOOOOOOOOO?!?!?!?
>>740953312>hate first person games because i want to see my character doing stuff>the PC doesn't do jack shit in alien isolation except hide and run
>>740953312>he can crawl deep int the vents nowIt's literally over.
I like the game but the gameplay gets tedious after a while. >Oh hide in lockers>Yes there are gun but its only there so you can stun the monster so you can go hide in lockersLet me kill the fucking thing and go marine mode for a minute. It is so stupid you can blast an Alien in the head and it does nothing to it.
>>740953312If I were them I'd refuse to allow IGN to cover this game after what they pulled last time
>>740954082Rather be optimistic than a joyless fag that tries too hard to be jaded and cynical about everything.
>>740953312The first one was a great game. Really my only gripe with it was that it needed to be about 30% shorter than what it was.
>>740954210Hiding in lockers the worst thing you can do.
>>740954275I was excited about Homeworld 3 for years. That was a big mistake on my part.
>play alien isolation>look down>see thiswat do?
>>740954287It's only bad if you never knew you could push yourself back to the edge of the locker to avoid getting spotted. I'm always amazed at how few people knew they could do that.
>>740954618I'd be disgusted with myself for not allowing some sexy pube peek by intentionally not shaving for a few weeks before getting into the hypersleep pod.
>>740954618>no bushcringe
>>740953312>Amanda not MC>Old dev team is back>Claustrophobic vs exposed horrorWtf we're back alien bros?!?Seems it won't be as Aliens inspired as previously thought, but not necessarily a bad thing. >>740954210According to the interview, they've taken that into account.My optimism has went from quarter to at least a half. Might actually be good.
This franchise has no place to go. You can't have action because any noise made just leads to the Alien tracking you down for an instant game over.
>>740954287hiding in lockers, crawling past, under benches, noisemakers, regardless, its all hide and seek and while fun for the first several hours, it gets old really fast. i wish for the second game to turn more into action with the alien as you progress, instead of it being more ways to play hide and seek like the first. sequel needs to evolve somehow, otherwise we are paying 60 bucks for a glorified map pack.
>>740954210You can't just shoot an Alien, they'll splatter acid all over you.
>>740954618>slept for months, or years even without showeringImagine the smell
>>740954807My brother.
>>740954807Scott told CA to paint it over. It's there you just don't seen it.
>>740955050yes! and let that be part of the decision a player should make, risk killing the alien with a gun and attracting more, making it harder with your limited ammo, or continue playing hide and seek. but at least give me that choice instead of it doing nothing except for a brief stun. talk about immersion breaking.
>>740954082They fired all the hyenas devs and brought back the leads on isolation to make this one
>>740955273Those are the same devs lol.
>>740954625Even with the lean trick, the alien remembers your hiding places in future encounters. If you used the lockers to evade it a lot previously, and saved the game with that data recognized by the AI, it will check lockers very frequently and you'll likely run out of breath. At least if you're playing on Nightmare it's like that, it's much more forgiving on normal.
>>740953312I really liked the first one. Please tell me it's not going to be a pile of garbage.
>>740953312posted it again award
>>740954275>tries too hardIt's extremely easy in the face of overwhelming evidence.But actually, good for you. Cautious optimism is a good thing. It's the "HOW DARE YOU EXPRESS NEGATIVITY AND PESSIMISM IT'S GOING TO BE FANTASTIC" faggots that need to go.
>>740953312different reviewer but zero self awareness to start their review like this, IGN is such dogshit posting them should be bannable
I love anti soul gas
>>740954235>pulled>a guy not liking an overly long horror game that runs out of fresh idea 5 hours in is "pulling" a stunt
>>740955927Tempted to agree, but maybe it's just the lighting in that scene
>>740955610because they already did bring that uphttps://www.ign.com/articles/in-defence-of-alien-isolation
>>740955927Compression and the power being turned off.
I hope they do some crazy new things with it and improve the xeno AI and that its not just a rushed out cashgrab clone of the original with slightly better visuals haha
>>740956045>assuming honesty of IGN
>>740956126they did the same thing with god hand, that doesn't make it better, it's just them being spineless and agreeing with fan consensus after the fact
>>740953312Only good Alien movie was the first one and I never cared for the series past that.
>>740956126I just read the original review and most of his points I've seen posted on /v/ or even here itt. The game overstayed its welcome WAY too long. However, I think he was also fucking terrible at playing games because he goes on to say he died literally hundreds of times. I can't imagine coming anywhere close to that number of deaths. I think the dude just gave it a really low score because he was raging hard by the end. If anything I thought the game was too easy once you figured out you didn't need to crouch walk everywhere to avoid the alien and also how powerful the gadgets were at getting it to fuck off.
>>740956337Aliens is even better.
>>740956194>>740956259or its a game that got high scores, and low scores, from many different places. >>740956749Yeah I think I maybe died 20 times entire playthrough and even that feels like I am overestimating. By the time you launch the xeno with the lab you should well understand how its AI works and probably also be overloaded on usables/crafting materials. Its only really near the hive where I started running low just to speed through the areas faster.I can also only recall a single time a xeno got me in a vent, and its the very end with the 2 xenos before you go outside. When you learn how the AI works and what its patterns are it feels like the game lost any interesting bits it had.
>>740953312looks visually worse than its prequel that came out 12 years ago. bravo
It's a shame Colonial Marines was shit. Good Aliens game never.I played dark descent and the darkest dungeon style management was great, but it feels like the story was goofy as fuck compared to the movies. Ignoring the shitty ones (anything past alien 3)
>>740957386Marine campaign in AvP 2 is the perfect Aliens game. It's so fucking perfect.
It'd be nice if they got us to care about the characters this time, I barely remember anyone from the first game and didn't much care when the alien got them
>>740957197>or its a game that got high scores, and low scores, from many different places.That's quite possible, but you should never assume honesty from IGNEven if THAT is an honest score, it's still surrounded by inflated paid-for scores, which makes all the "real" scores dishonest by comparison
>>740957579Who gives a shit about the human characters? Go play mixtape.
>>740956919No, and Cameron should be ashamed of himself.
>>740958120Are you a woman? Actually scratch that, even women agree Aliens is the far superior movie. It is the most masculine and the most feminine movie ever made.
>>740958280I want to be annoyed with it since it changed the tone so much, but it is genuinely a great movieCameron is one of the few directors who has successfully handled the tone/genre change between movies IMO. Terminator 2 is also fantastic.
>>740958524People just hate change it seems, I see it all the time in remake threads. Changing something into something better should not be frowned upon even if it distorts the original vision.
>>740953312>is backit never left OP
>>740954151>want to play in third person>nothing happensmaybe marvel rivals is more your speed kid
>>740954857I'm guessing there will be a way to deal with the ayy in a 'Aliens' way, but it will be at the late game, or as part of a chapter where you finally kill the first of many
I hope that in the sequel they’ll vary the alien’s behaviour, from loud and aggressive to quiet and stealthy. And although the loud, stomping alien in the first game was terrifying, the victims in the first film only realised it was there a moment before they died. I’d also like the alien to be able to move along walls and ceilings. This could create a situation where, for example, you’re repairing a terminal, turn round and see the alien descending gracefully from the ceiling, blocking the only escape route, something like the scene where Brett dies in the first film. This would force players not only to watch the motion sensor and listen for sounds but also to paranodically scan for the silhouette of an alien hiding motionless, blending into the dimly lit surroundings. I also hope they’ll convey elements of sadistic curiosity with sexual undertones in the alien’s behaviour. For example, if it catches you in a room with no way out, instead of immediately charging at the player at full speed as in the first game, the alien would approach slowly, with a movement that suggests it is relishing the player’s helplessness. In short, to make you feel as though you’re in Lambert’s shoes.Overall, even though the first game is one of my favourites, I hope the second one will be more than just a sequel set in a new environment with better graphics. The alien’s behaviour is an obvious area for improvement and could make it something more than the space bug it was reduced to in the second film.
>>740958712> Changing something into something better should not be frowned upon even if it distorts the original vision.Sequel changes are one thing but I have to disagree with you on this one. It's very rare for a remake to be better and it should be frowned upon even then. Should just make a new game with what you learned instead of trying to revise the old one.Being resistant to change can be wrong, but it isn't always. Art just isn't meant to be endlessly updated. Time changes around art and adds new context to it but the art itself is a product of when, how and under what conditions it was made. and is at its best when it remains that way instead of being diluted with layer upon layer of reinterpretation (by arrogant faggots).
>>740959636Everything's a sequel to something. Change can also mean changing back into something that was before. The only true death of creativity comes when change is frowned upon for the sake of being change.
>>740958712There was a consistency of both movies feeling grounded, rather than some overly absurd shit.Throwing it out the window and all you have left is star wars marvel level disney adult slop.It's reddit as fuck, and maybe that's why so many zoomers and millenials love it / don't care.
what is with long overdue sequels just being remakes?this shit is reminding me of Dragons slopma 2 where it's just the same game but with cut features
>>740960210The age of their target audience for when their last R-rated movie game out was 5.
>>740960210Creating new things is hard and there's no established consumer base. Shareholders hate risks and want guaranteed profits.
movie license games are inherently lame, also the alien is just not scary.it's a monster from the 70s that everyone knows
>>740954959>i wish for the second game to turn more into actionkill yourself
>>740956749>The game overstayed its welcome WAY too longNever really got this, I enjoyed the whole thing except for like a single level in the middle of the game.
>>740954807dishonest fetish
>>740959992>The only true death of creativity comes when change is frowned upon for the sake of being change.I'll have to think about that one, it's an interesting thought
>>740960951>nooo the penis head monster has to be exactly like movie 1 at all times
>>740961274How do you mean?
>>740953312A:I is too scary and I suck ass at it so I'll just watch it on youtube.
>>740959992The flipside of this is that venerating change for the sake of change is destructive.Remakes are the epitome of change for the sake of change. There is no other way to justify their existence than to change an arbitrary amount of things away from how they were originally envisioned or implemented. A remake without change is pointless.It would follow, to me at least, that remakes can only ever be pointless and redundant, or pointlessly destructive.
>>740961724>It would follow, to me at least, that remakes can only ever be pointless and redundant, or pointlessly destructive.(Unless there is a remake that exists solely because a change was identified as necessary, and in which only necessary changes were made. I don't know if that has ever happened in the history of remakes, but I suppose it is hypothetically possible, if highly implausible.)
>>740961724Humans aren't hardwired to venerate change, but they are hardwired to like familiarity, which is why change needs to be promoted to reach a sort of equilibrium that works. Most of human history refused change until it kicked their doors down, this is basically the first generation that has come to expect it, and already the backlash and wish to stop change is overwhelming.
>>740953312I hope they improve the AI. Gun battles were pointless (and basically impossible) because you could cheese the alien by basically firing a single bullet and having it kill everyone. The alien was also too psychic generally. Fire a bullet with no one around? It instantly rushes your position and is basically a game over (on the harder difficulties anyway) which made guns just pretty much useless generally. Just some examples of what I'm getting at.
>>740961063You don't really get any new things to play with or even new mechanics in the later half of the game. It's just backtracking and killing/avoiding robots. Multiple times I thought the game was over before I had just ONE more task to complete.
>>740960951>kill yourselfokay retard>YES PLEASE LET ME PAY FOR THE PRIVILEGE OF PLAYING THE SAME GAME AGAIN!!!!just go play isolation 1 at that point if its going to be the same exact hide and seek gameplay
>>740961998Hardwired?Holy shit we actually have ai slop goybots that are pretending to be humans posting here
>>740962467At higher difficulty it's easier to kite the alien than to actually play the game yea, shit suck.
>literally same game but now it runs like shit because of UE5Wow, so hyped
>>740961998Whether it's hardwired or a result of environmental factors I can't tell you, but there are absolutely people who worship change and need to bring it about no matter what. We might be wired to seek familiar security, but we are also wired with an aversion to stagnation and a need for novelty.However you are still technically correct, because I don't think those who venerate change can be called human kek>this is basically the first generation that has come to expect it, and already the backlash and wish to stop change is overwhelming.That's what happens when most recent change is bad.
>>740963679NTA but hardwired is a pretty common idiom to describe someone's innate nature or tendencies
>>740963785I don't think any change is good or bad. It will always be good and bad. If you've played Terranigma it explores this idea closer.
>>740963893It's very modern and assumes human brains are computers that all process things the same, it's a very anti-social and dehumanizing thought process that is used by people who want to enslave us all
>>740963956>I don't think any change is good or bad. It will always be good and bad.I suppose that's technically true, and I appreciate the rejection of black and white thinking, but there are changes that can be much more destructive than constructive and vice versa. It also depends a lot on perspective. I think we can agree that rejecting change just because it's change, or producing change just because it's change, isn't likely to be particularly well-considered or constructive.>If you've played Terranigma it explores this idea closer.When I played it I was still too dense to be doing any kind of thematic analysis, but you're right, that is a recurring theme. I really need to play that again.
>>740964087>It's very modern and assumes human brains are computers that all process things the same, it's a very anti-social and dehumanizing thought process that is used by people who want to enslave us allI can understand where you're coming from, but I don't think it's that sinister. Our language is full of metaphors and that's just another one. But maybe I'm biased because I've been saying "that's not how I'm wired" to explain my fucked up brain for a long time.
>>740954161>nowAnon...
>>740953312I've read that the first game drags on for too long. Is that true?
>>740964379It's very dense, took me a lot of thinking to sort out what it was trying to say about the nature of change in this world. I used to think like you before that, but eventually I came to change my point of view. I'm not saying my point of view is inevitable of course, you might reach a different conclusion than I did.
>>740964805Yes.
>>740964805It's almost comedically long, though the endgame is well worth it.
>>740963534>>YES PLEASE LET ME PAY FOR THE PRIVILEGE OF PLAYING THE SAME GAME AGAIN!!!!>just go play isolation 1 at that point if its going to be the same exact hide and seek gameplaygo play colonial marines if you want an action game
>>740962467Human enemies sucked massive dick to deal with. I've gotten two people into playing A:I because they like horror and they like Alien, and I had to be moral support for both until they got past the very early areas where the humans will spot you very easily and just headshot you from across the room. The very first part until the first guy you meet dies and you take the tram is really good, then you get a horrible second impression that makes people give up the game.
>>740964806I've done a lot of thinking about it myself, but I won't assume I've completed my journey and will never change my perspective again. I know some adjustment is necessary, because I struggle to embrace or adapt to change. But I also know that I reached that point for very good reasons.
>same graphics but runs like liquid dogshit even on a machine that costs more than a houseawesome, great, just what I wantedwouldn't do to reuse their excellent engine that still looks superior to any game that's come out sincestrange choice to completely crush the footage so it looks even worse though, maybe the retards at IGN could learn how to use a computer before getting paid to make videos?
>>740965912>expecting any kind of professionalism from IGNBless you.
>>740953312No, Alien is not back you fucking nigger. Isolation 2 looks uninspired and Alien: Earth is one of the worst shows I've ever tried watching.
>>740966057this is the first time in over a decade I've seen anything from IGN that isn't a thumbnail forced on me by some retard marketing on /v/, I'm afraid I assumed they were at least capable of making videosnow that I think of it I also assume they know how to spell but I'm sure that's wrong too
Happy for Ellen Ripley fans but I just want another AVP or a good Colonial Marines game.
>>740963097You get the flamethrower and the shotgun later on, there's a large shooting section where you get tons of ammo for killing androids, more sections that mixes humans with the alien, the server room section, the hive section, etc. I thought they did plenty to mix it up and it got progressively harder.
>>740969185You get the flamer like 60% of the way through the game when you're on the way down to the core.
I remember a modder found out the Alien's AI basically always kept it in your general vicinity which is why the fucker would just tear your head off whenever you made too much noise. Then he made a mod that actually made the Alien completely fuck off to kill other people on the station, but you couldn't be sure it WASN'T around so you still had to be fairly sneaky.
>>740969859>I remember a modder found out the Alien's AI basically always kept it in your general vicinityThat much is obvious just from playing, unfortunately.> Then he made a mod that actually made the Alien completely fuck off to kill other people on the station, but you couldn't be sure it WASN'T around so you still had to be fairly sneaky.That sounds much creepier than knowing it's around at all times, can you remember the name of the mod?(Thanks in advance if you answer, I'll be busy and might not get a chance later)