Balmora. Home.
>>740970618autism. op.
>>740970618>kill the criminals in the club
no game has ever managed to capture the feel of morrowind. i dont think i have played another game since where i was so immersed.
>>740971026For me the first Division game with limited UI takes the cake.
>>740970618at least it was before i fucked everythang up
I like the look of modded Morrowind
I tried Morrowind for the first time last month. It actually sucks.
>>740970618At least it was until Dagoth Ur fucked everything up.
Any n'wahs find it funny how there's an orc living in the largest non-mansion home in Balmora? And that everyone openly knows she's a criminal with a huge bounty but none of the natives do anything about it?
>>740973095well, someone does put a bounty out for her eventually
>>740970618Based. I heckin love Balmora.
>>740971026The souless and static cardboard cutout NPCs killed all the immersion.I knew I was not in a living breathing world.They were little more than stage dressing in a low rent play.Played it after Skyrim and it was jarring how little soul the old games had.
Every time I play this game I end up becoming a demigod like two quests into the main story and promptly lose all interest.
>>740970618
>>740970618For me, it's Hlerynhul
>>740974631TRShit is not canon
>>740975219More canon than ESO
>Your first assignment, get a job
>>740970618>tfw wasn't racist enough to join the racist clubi hate morrowind, i hate the dunmer
>>740973973Because you lack imagination. The lack of soul is with you, not the games.
>>740971026i feel you bro. one game that, though quite different, made me feel extremely immersed and felt lulled into the world. it was pathologic. filled with such incredibly idiosyncratic worldbuilding and wonderful characters. frustrating and strange game. even kinda looks like morrowind graphically.
>>740971026The original Riven gave me similar feels as a kid
>>740974446same. anyone got any good mods that overhaul the levelling and combat in such a way that the game becomes consistently challenging in an interesting way?
>>740976878Biggest morrocope I’ve seen this year. > “the npc’s aren’t cardboard exposition dispensers that all repeat the same 8 lines ad-nauseum, you just lack imagination bro” It’s okay to admit some aspects of the game are shit you know? The entirety of tribunal, for example.
>>740970618die Todd
>>740977934no
>>740977241Really? Seems pretty normal and reasonable. The problem is you have an underdeveloped imagination from a childhood spent in front of an ipad. There's no fixing it and I don't want to play games you enjoy.
https://www.nexusmods.com/morrowind/mods/59284whats drives him
>>740975709ESO is actual canon with loremasters, TRShit is nothing but fanfiction created by unwashed 50 year old faggots
>>740978474I bought the game day one on Xbox you fucking larper.
>>740979539cool, that fanfiction is better so I don't care.
>>740979631>Played it after Skyrimwhich is it?>uh I'm not him I'm a different retard with a different mental impairmentthen go play skyrim again no one is stopping you
>>740972804lol
>>740979641Basic kirkbride dicksucker answer
>>740974446>>740977170There are a few restrictions you can put on yourself that keep it interesting for most of the game (and probably close to what the developers intended the challenge level to be). Off the top of my head- No fortify intelligence abuse- No custom spellmaking or enchanting- No creeper or mudcrab merchantThen there's actual gameplay and decisions about when to use potions or enchanted items, with the biggest strategic choices being when to back off of an enemy or quest. Unfortunately, even then you'll still become a demigod eventually, it just happens later in the game.
>>740982654lol
>>740973973>I knew I was not in a living breathing world.sometimes you think games are real?
>>740987290Don't worry about it. Just an ESOjeet having a meltie for no good reason. WHEN, not if, TES6 flops, these creatures will be things of the past.
>>740988019It's possible TES6 won't flop. If it's never released.
>>740988019would be very hard for tes6 to flop given how many apologists with the 'mods will fix it' mindset love the series
You know? If any of those sermons really happened, how come you can just chug a few cheap beers and murder a GOD?
>>740988785he's no god, false-tribunal heathen
>>740988785You're basically a god too.
>>740988764Depends what you mean by flop. If Starfield is a flop, then TES6 probably will be.
>>740979539why does ESO suck then? TR is by far the superior experience.
I want to have sex with Hul and give her a wealthy life
>>740988785Because by chugging those beers you're using CHIM.
>>740988785They're not gods. They're LARPers
>>740988785He is weakened without access to the Heart of Lorkhan. Still a powerful warrior-mage by mortal standards, but nowhere near the height of his power.Cyrus fought him once in his prime. To call it a fight would give too much credit to the nig, as Vivec nearly tore him to bits with a sword, and Cyrus had to flee for his life.
>>740977170stop playing on base (easy) difficulty and stop intentionally exploiting game systems to make yourself as strong as possibly using metaknowledge
>>740979539>lore mastert. bethesda speak piece shill
>>740979539Loremasters who constantly get their own internal worldbuilding wrong, wildly misinterpret their own writing, forget shit constantly, etc.
>>740977170No. Are you retarded? No matter what you do Morrowind is an easy game.
I know they are totally different, but playing Shenmue on the Dreamcast and then in 2002 playing Morrowind on Xbox and entering in Balmora, it felt really outdated, Balmora is like a ghostown compared to Dobuita with that scale and NPCs doing nothing meanwhile on Shenmue you really felt you were in a lively town, also not to mention the quality of the NPC models.
>>740990946play on the hardest difficulty, ban exploits, and restart the game if you die once
>>740977170Engarde, play as a high elf, and there's a decent combat ai mod which I forget the name of but you should be able to it on nexus.
>>740977170>actually asking for a mod to import the oblivion leveling systemWhat fresh heresy is this?
>>740980145I disagree with no custom spellmaking, as that makes mages awful. The only restrictions you need:- No custom on-cast enchantments- No selling custom potions- No creeper- x2 more skill ups to level (mod)That's it.
>Game has.............soul gas????
>>740979539Where's the "city made from glass or insect wings, straight and glimmering, a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall", loremaster?
>>740991423you have to ban using fortify intelligence alchemy to make absurdly strong spell effects that trivialize all aspects of the game too though, whether you sell them or not
>>740991423That doesn't address drain skill/fortify intelligence/resist magic/charm exploits where you custom make 1-second spells to take advantage of the fact that time freezes in menus
>>740991568it's pretty obvious when you're exploiting the game and if you want to do an actual rp playthrough or have feelings of challenge you should just not do them all, very easy to avoid all the exploits then you can make a suboptimal character or use a default class, something with more rp flair than "the best skills for combat" then you can raise the difficulty to almost unplayable levels then you can choose to restart on death 0 mods required, more difficult than pretty much anyone would want to deal with
>>740970618When I return to older games I usually find that the graphics look about as good as I remember, but I'm always surprised at the fuckin' draw distance, man. That's one thing I have a hard time getting past. Never looks right if you fix it, either.
>>740991842morrowind looks genuinely great with very little modification in 2026
>>740991423I forgot to mention:-x3 training costs (mod)Vanilla training is so cheap it's stupid. x3 still feels perfectly reasonable. >>740991508Yeah, but that takes a lot of effort to set up. Without infinite gold alchemy loses a lot of its luster. Remember you can already become OP by chugging sujamma. That's just Morrowind.>>740991568Charm is expensive even when cast for 1 second. Same with a 1 second cast to null blindess from the Boots, which requires some investment into magic. On certain builds it's easier to buy store-bought potions to do it.You have to remember this is Morrowind. Becoming OP is fine, it should just take time and effort. I banned the things I did because they make you OP way too fast and too easily.
>>740991927>Yeah, but that takes a lot of effort to set up. Without infinite gold alchemy loses a lot of its luster. Remember you can already become OP by chugging sujamma. That's just Morrowind.What lot of effort does it take to not intentionally loop fortify intelligence to make game breaking potions... just don't do it >sujamma just don't drink it
>>740991692>then you can raise the difficulty to almost unplayable levelsmax difficulty is only difficult until about level 10
>>740991898Okay, it's not as bad in that screenshot.
I tried playing Morrowind and gave it a good 15 hours but it's just so tedious to play. I got up to building my own fortress and lost the will to keep playing after running from A to B a thousand times. I think the writing is really good and interesting but not worth the slog of traversing such a baron map.
TR is going to take another decade to finish mainland Morrowind.
>>740992018stop using overpowered things >using metaknowledge to amass vast amounts of gold to spend on training is one of those things
>>740974446This, except it's even worse for me. It becomes boring around level 15-20 once every skill I actually use is 70+ and I have all the spells I need and a stock of potions. At that point I'm just doing quests and all combat encounters are boring and progression is non existent any more.
>>740992114sad, try combining both intervention spells + mark/recall to get around the map faster >>740992140difficult for me to completely do this after playing it for 20 years
>>740992321>all combat encounters are boring and progression is non existent any more.there's a handful of good combat encounters in TR quests not to mention Bloodmoon and Tribunal
>>740992354I was using those but even then it just wasn't for me. For what it's worth I don't consider it a bad game but I just don't have the patience that I used to have.
>>740992354i get that. I've just started playing Morrowind and on my first character I had a lot of fun learning some of the magic mechanics and becoming super rich and powerful and doing mage stuff and learning about the spells, since then I've had trouble avoiding trainers to hit +5s on my levelup stats, which is sort of cool the way I'm playing because I'm only getting my gold through acceptable nonexploitative gameplay and that means basically every levelup I have to time with all the gold I currently have to hit my targets, and it is getting pricier character i just made im hoping to go really far on I'm always taking levelups as soon as possible and not using training to purposefully increase the stat values just so I'm not locked into that gameplay loop (though it is a decent gameplay rpg loop honestly, relatively unique grinding) I could definitely see playing this game forever already.
>>740992517>character i just made im hoping to go really farif you're playing PTR at least, you should make archetypes and do like 2-3 factions questlines that are appropriate to each character
>>740971026VTMB
>>740993076i think so. I'm going to do thieves guild and TR mages guilds and whatever else fits im like a khajit thief that steals using magic and mostly tries to avoid combat. i don't have any weapon skills so whatever i can do with just magic, but mostly focusing on stealing and getting past stuff anything you'd strongly recommend i check out? I started mages guild and thieves guild in bal foyen might do hlaalu or telvanni but i have a martial character i've done a bit of hlaalu on and might continue that too any cities really stand out as must sees? Old Ebonheart I've heard bad things about or at least not super good things about, but I do like it myself, and Bal Foyen has been really cool too
>30 hours into my autistic roleplay session.>Realize It would have made more sense for the RP to pick one minor skill over another>Realize I shouldn't have joined faction "x" because it clashes with my RP>Get the feeling to reset my character>Again>Eventually lose interest and play something else entirely
>>740991302He didn't mention Oblivion, and there are many popular mods overhauling Morrowind leveling.
>>740993870Strange, I don't remember posting this...
>>740993681>anything you'd strongly recommend i check out? I started mages guild and thieves guild in bal foyenBal Foyen MG is okay, TG is quite goodNarsis MG is very good but the TG has a quest that might be practically impossible to do properly without the amulet of shadows or the "sneak is good now" mod>might do hlaalu or telvanni but i have a martial character i've done a bit of hlaalu on and might continue that tooHlaalu as it stands have the most content and the last quest kinda hints at what your character does post game>any cities really stand out as must sees? Old Ebonheart I've heard bad things about or at least not super good things about, but I do like it myself, and Bal Foyen has been really cool tooI like Old Ebonheart. again, Narsis worth seeing, its the largest handcrafted settlement in a TES game (if not all bethesda games)
>>740975219My canon:>Pre-Morrowind games>Morrowind>TR and other mods (when I feel like it)#notmycanon:>Oblivion>Skyrim>ESO
>>740991898anti-soul gas
>>740971026Other than Morrowind, Kingdome Come Deliverance (especially 2) is probably the most immersive and best RPG I've played in the past decade.
>>740993967>>740975219>>740979539Everything's canon for me. Including my head canon. As long as it's cool, I don't care. For example, I enjoy the Systres stuff in ESO.
>>740992119It's at least releasing pieces of land bit by bit. Beyond Skyrim's first and last release was 9 years ago.
>>740993982it's weather and not there all the time or even frequently. and i disagree it's literally morning mist >>740993965sorry what do you mean by mg and tg? >narsis lags my game out a bit lol but i walked around in it a little bit when i was trying to pick out a city to start my game in
>>740994287>sorry what do you mean by mg and tg?Mage's Guild and Thieves Guild
>>740994287>>740993965oh lol mages guild and thieves guild, im retarded i thought you were using some morrowind TR abbreviations or something
What do we think of the AI voice mods for Morrowind?
>>740994441okay in moderation but voicing everything sounds like a terrible idea done for illiterates
Why walk when you can ride?
>>740994419only thing I've actually completed in TR is the bal foyen fighters guild and i was really impressed by how unspectacular and mundane it was while still being somewhat interesting. I was getting a bit worried TR had a bit too many questgivers popping up with stuff in literally every building so it was cool to see that they actually just did a very restrained questline that doesn't feel too far from anything on vvardenfell. I've heard the old ebonheart mages guild has a lot of epic zany writing and callbacks and stuff but I'll check that out too, whatever
>>740994547>play morrowind with real disposition>everyone hates me>can't even ride the silt strider because the guy hates me too much to offer me serviceah yes, the true outlander experience
>>740994616>>play morrowind with real dispositionwhat does that even mean?
>>740994562>bal foyenI think you meant Andothren, anon.
>>740994562>i was really impressed by how unspectacular and mundane it was while still being somewhat interestingcommon theme in most TR questlines with some exceptions
>>740994616>play Morrowind for the first time>want to completely absorb the culture>become a pilgrim>travel from temple to temple praying>high reputation ever since I completed my pilgrimage>Read all the books I can get my hands on>really immersed in the game now>spend most of my time talking to priests and friendly guardsmen>do a little quest that lead me to a library under Vivic Temple>read the books>"wait, Am I nerevarine?">started doing the main quest>actually you weren't the ONLY nerevarine>low key agree with Dagoth Ur>don't want to kill him but he's literally killing the land I love>End him because no other option>"thanks broseph. Here's a useless ring"Are we all just playthings for the gods?
>>740994709i dont even know what it is >>740995108I wanted to do this exact playthrough but the temple itself doesn't appeal to me since it all worships that faggot vivek
>>740977084any myst game doesit's the alien art nouveau the games share
>>740995190>i dont even know what it is"Bal Foyen" was named Andothren from its release in 2022 until May 2025. Basically if you played TR before then that name will be engraved in your brain every time you see the new one.
>>740995319im new to morrowind. playing it fills me with a lot of sadness that despite all the progress made in technology there was never a sequel and never will be
>>740995190I'm really glad It happened. I even did it while bumping a morrowind thread in an altchan. the anons there didn't even spoil it for me, they just kept giving me tips and stuff. It was a unique gaming experience for sure.
>>740995108SOVLful first playthrough >>740995190>I wanted to do this exact playthrough but the temple itself doesn't appeal to me since it all worships that faggot viveksad because the Temple questline is quite good imo
>>740995503but the god it's all centred around is like a dude you can just meet who sucks I will do it sometime though, definitely going to do every vvardenfell main faction
>>740995553there's three gods anon, one true faith
>>740995108Nice anon, my first playthrough was also following the temple's questline quite closely, joining Redoran in order to get back closer to Dunmer tradition and having a bit of a crisis of faith when the Neverarine prophecies turn out.Really made meeting Vivec, and then fighting Almalexia very special experiences
>I CLAPPED WHEN I SAW IT
>>740980145>don't stack potions, drink one type at a time and refersh only when the effect runs out. this includes sujamma, attribute potions, etc. >don't abuse fortify alchemy/intelligence via spells or potions to make stronger ones>don't use the soultrap glitch if playing on base version>don't fortify enchant to 110, don't cheese constant effect items with spread values to roll the highest one, enchant for fixed value>don't use the 100 point chameleon >don't use those broken ass telvanni rings or shashev's ring>don't abuse the calm effect>don't use damage strength effectthose are the major ones that really mess things up, you can still have fun and dominate with effects like levitate 1pt on target spells and such but it's not a total faceroll like thati would also advise against sitting in town and pumping training until you're way overleveled and op and just create your starting character thoughtfully so he's competent enough to cast your desired spells/hit things regularly from the start and then level naturally. i only train minor skills for endurance to not miss out on hp personally.>>740991423mages are super strong even with premade spells, many of those are significantly more mana efficient than custom ones, fire/frost bite spells cannot miss and hit decently hard while being the cheapest to cast per point of damage in the entire game. ditto for fire/frost ball and lightning spells for mid game. only the super lategame "god's X" spells are meh because they're slow and custom ones can be made stronger with extra effects.
>>740995705waydaminnit..
>>740995807fuck this game it didn't even open the door
>gonna build a hideout >go recruit these members this type of thing they did a bit more in oblivion and i felt like it's one of the very few things in oblivion that are better, like returning to the dark brotherhood hall and spending all the new dialogue options after missions and stuff was really fun
>>740995705>>740995807>>740995837idgi
>>740995772oh i also forgot>don't rush to the golden saint summoning to enchant stuff, either find souls naturally or work up the mages' guild to gain access to scrolls to do thatthis actually makes the artifacts and CE items scarce so you get to play more with bought or made activating stuff which is quite decent. short blades are the poster child of this - you get the largest selection of cheap, readily available weapons with solid enchanted effects that will carry you across Morrowind despite lower damage values of the base weapons. you get several DOT weapons, instant damage weapons, bound summon weapons and even a paralyze sword that other weapon specs lack aside from one fairly rare staff. you can carry like 4 or 5 daggers or swords that you use depending on the situation which is really cool thematically.
>>740995772Premade Open spells don't go past 50 points. Frenzy doesn't go past 5. Absorb Health doesn't go past 11 magicka. Levitate costs a minimum of 30 magicka. etc.The game was clearly designed with with spellmaking in mind. Spells simply don't scale otherwise.
>>740973973rare, true 5/10 bait
>>740996347maybe it's fine if magic can only open locks up to 50, etc but ya I would use spellmaking for some things but not to make overpowered spells if I wanted to play with common sense restrictions like>>740995772>>740996261suggests, which i do
>>740996347>Premade Open spells don't go past 50 points.there's the random 50-80 open spell but you don't really need anything more than 50 either>Frenzy doesn't go past 5frenzy doesn't make enemies fight each other in MW, it just makes them angrier at you without being a crime, like a magic taunt/insult speech option.>Absorb Health doesn't go past 11 magicka.that's why there's a dozen of other damage effects. >Levitate costs a minimum of 30 magickaand? you have alchemy, potion vendors, enchanted items, jumping, etc.how about you stop being a whiny shitter and git good instead of making up excuses to use a cheesy crutch and ruing another playthrough with it again?
>>740996550>random 50-80 open spellit's actually a random 1-100 magnitude spell instead but realistically you're going to open locks up to level 80 with it anyway
>>740996550do you make an exception to no spellmaking for spam training spells?
>>740996502>>740996550Bro without spellmaking alternation goes from decent to a trash skill. You can't open a level 65 lock without wasting an akatosh locksplitter scroll or sitting there RNG spamming Wild Open. It's not like Open 100 is easy to cast, you need to level alternation quite high for that. Your advice is utterly retarded. Just say you don't play mages and hate anyone who does. That's more honest.
>>740996653You're just misinterpreting him for no reason except to make yourself angry and larp about being some kind of morrowind genius. Stop being a faggot.
>>740996653>level 65 lock I am genuinely retarded when it comes to math but i think a 1-100 random unlock spell would have a 35% chance of opening a level 65 lock? I've been using wild open on my characters a lot it's sort of a broken spell compared to other options at low level >alteration goes from decent to trash skill If you make an open 100 spell that one spell is better than the entire security skill. It's possible the game is better if that's not the case (though I think there are ways to open locks of higher difficulty than your spell covers but maybe im wrong i thought fortify something helped to that, and wild open spam is viable on anything up to like 95 i think)
>>740996653>You can't open a level 65 lock without wasting an akatosh locksplitter scroll or sitting there RNG spamming Wild Open.lockpicks exist and I prefer them even for mages as they dont use magicka and there's a set of doors in TR that are level 150 so the only way to open them is with the key or a high lockpick skill + good lockpicks
>>740991568>>740991423Biggest pain in the ass is having to buy all the spells every time.Either you spend an hour teleporting all over the world collecting shit or else you spend hours gimping yourself with no decent spells.
>>740976878>the game is good if you imagine it to be goodlmao
>>740996632i don't train at all, if i want to raise my skill a little i'd just go to the trainer instead and pay some paltry sum to not give myself carpal tunnel and aneurism spamming it, but i make my characters so that i don't need to do even that.to be a competent mage in morrowind you need two things: a mana pool multiplier, preferably at least apprentice birthsign unless you're a breton in which case a mage is plenty, as well as picking your primary school as a major skill, along with a magic specialization(optional). willpower isn't needed, your school skill is the most important part so racial bonuses give big returns.this, along with watching your stamina will allow you to cast the basic bite spells with 100% probability at level 1. these spells are good, 30-45 damage per cast is way stronger than most melee weapons and if you sensibly pick fire/frost damage then you will not face serious enemy immunity issues across the whole game. these spells are also super cheap which helps with your mana pool issues early game. with just this setup you can 1vs1 an ordinator or a guard pretty reliably with some defense, and those guys are among the toughest npcs in the base game.with melee it's more convoluted because you cannot get to 100% hit chance without levelling up or using orc racial ability but there are workarounds too.
>>740996902>Either you spend an hour teleporting all over the world collecting shit or else you spend hours gimping yourself with no decent spells.>Balmora Mages Guild>Vivec Mages Guild>Sadrith Mora Imperial Cult Shrine its 5 mins
>>740974446it is as if there are only two kinds of characters >can't hit for shit>is a demigodyour character suddenly switches from the first to the other
>>740996653>You can't open a level 65 locso man up and don't go there instead of crying like a little bitch that needs to be handheld across every corner of the game then.there's zero issues with inaccessible areas or chests for a specirfic build unless they're story related which they're not and most high level chests/doors have keys to open them and/or are quest related. there's even a "see keys" spell just for that.
>made a new character to explore and loot all the Dwemer ruins>aside from the very rare piece of dwarven equipment, most of which I can't even use, 99% of all the loot is scrap metal and cogsI'm not even really complaining, but I don't need the money and it's a huge pain hauling all that heavy shit around just to pawn it off. I'm tempted to install a crafting mod or something but the only things I'm seeing are just ways to make even more armor and weapons I don't need.It's either that or I'll have to do a repeat of pillowfort guy and build a giant tower of random shit somewhere. That's a second problem, I don't really have anywhere good to display/store all of this shit.Anyone got any suggestions?
>>740996950this is my current character lol I was sort of sad to read about >>740996845as my rp is to be a magic using thief and if those are essential thieves guild quests I'll have to use all my riches to train security I also don't have sneak as a major. i was planning on relying on chameleon and invisibility
>>740991489who would one to live in a transparent building, clearly that was someone taking some poetic license
>>740997072telekinesis + security are a powerful combo, go with that
>>740996794>If you make an open 100 spell that one spell is better than the entire security skillOpen cannot remove traps. Open 100 takes a fair amount of skill points and magicka to cast, it's not like it's free. It's only broken if you make a custom on-use enchantment, which is broken for everything.
let me guess, you need more I needed ai voices mods
>>740997128traps are typically not a big deal, and a cheap telekinesis spell bypasses them completely >it costs magicka >wait until healed >or drink a potion Ya it does take a lot of skill points though. I use it on my main who's just a super overpowered wizard now
>>740997128>Open 100 takes a fair amount of skill points and magicka to castnot rly, you can cast it on any character with alteration major from lvl 1, you might have to do some resting but it's insanely ez
Name 1 (one) gameplay system on Morrowind that is designed well.
>>740997195transportation network
>>740996845Damn, I didn't know the game supported locks greater than 100.
>>740996902aldruhn guild for destruction, wolverine hall for absorb, detect, summon, divine intervention and resist paralysis, everything else in balmora.here's another tip: you can go to the alchemist in balmora and find potions for effects like mark, recall, cure paralysis, restore strength and many more along with scrolls of intervention in the guild so you don't need to do the convoluted rush to get the amulets of fast travel some people do. i also like to pick mysticism as a minor skill on my characters to have a backup with some middling chance to cast those spells if i run out and forget to restock, along with some other utility like soultrap/telekinesis.
>>740997195sex with argonian whores
>>740997195all of them >except personality
>going to the city of vivec for the first time>walking in fucking circles trying to find a door to a quest npc
>>740997289jut TCL bro
>>740997289classic pinning the local map helps a bit, especially with OpenMW and how it allows you to zoom out
>>740997289the library of vivec was the greatest disappointment of my life
>>740997072it's not essential, just very very useful. you can still absolutely make it work by just leveraging more mana potions in combat as compared to having the mana pool to deal with most situations on one charge and being able to then rest and refill for free. atronach sign plays similarly but there are even more convoluted gameplay loops around restoring mana mostly outside combat, like summoning ancestral guardian, aggroing it so that it flings curses at you to absorb for example.you do have two combat major skills to choose from so you can fight just fine using either mysticism or destruction, just be sure to watch that stamina because fully rested you get 25% better cast chance and while winded out 25% worse than normal, making the difference between 60% cast rate and 100% cast rate early on when skills are tight.
>>740997195The fast travel system. You can rapidly get around but have to manually explore outside the network. It skips just enough walking time that you don't get bored but forces just enough so that you're actually playing the game organically.The jump spells are also top tier entertainment, they're really fun to play around with and a good combination of effective and extremely dangerous(slowfall makes you move less than half the speed in the air so it's much faster if you only cast it right before you hit the ground)
>>740997186A standard character doesn't even have enough magicka to cast it (it costs 60). Base Dunmer starts with 40. Why do you keep lying? It's not easy, it takes investment. Open is meant to be an alternative to security, which it absolutely is. It's only superior if you're a mage, which no shit it is.
>>740997394do you know the mechanics of how people detect stealing? if im behind a pillar for line of sight of the npc, i can steal literally everything all around them, but it doesn't seem to work from just being behind npcs. I can't steal this exquisite robe, for example >maybe i could if i were sneaking I haven't really tried
https://youtu.be/9B3nkImD0Q4
>>740997289>going to vivec for the thousandth time>I finally memorized where everything is and can find it easily>but I've still got to walk therea new form of torture is discovered
>>740997478>It skips just enough walking time that you don't get bored but forces just enough so that you're actually playing the game organically.ya opening up your map a few times and planning your travel route from the directions in your journal adds so much I'd argue once you stick in global fast travel and follow arrow to quest objective you've essentially killed the game >>740997504>>740997394forgot screenshot
>>740997071That is my biggest problem as well. I like exploration to a degree but I wished it was a bit more interesting.
>>740997535Vivec requires levitation to navigate with any sort of efficiency. It's really dumb.
>>740997484I'm SO sorry anon, I ASSUMED in my head the use of apprentice birthsign or something, very WRONG. I'm so sorry I LIED to you. Please don't kill yourself, oK?
>>740997574You have to sneak, and they'll all make a check when you steal the item so the icon doesn't actually mean much. It's much better to just use telekinesis and hide on the other side of the room behind something. Either that or just a really high skill and chameleon spell.
>>740997478>slowfall makes you move less than half the speed in the air so it's much faster if you only cast it right before you hit the ground)Is that vanilla shit? OpenMW slowfall 1 doesn't seem to affect it.
>>740997478>>740997223It starts interesting but I think it becomes a chore at some point. Walking to nearest silk strider, mages guild etc is all very annoying and some are placed very awkwardly
>>740997597>Vivec requires levitationLook at this guy, floating around like a sissy instead of jumping like a man.
>>740997621That's another thing: most characters use the atronach sign. They can't sit there and spam a 10% 60 magicka spell. That's expensive torture.
>fucks a catWhat was his problem?
>>740997635It does, a lot. Higher numbers are worse, but even a single point is noticable. Without slowfall, you don't seem to have a maximum speed, you just keep moving faster and faster, with slowfall you mainly move up and down and seem to be basically stuck after a second or two of acceleration.It's maybe not as noticable with small hops, but try out an high power jump spells and with slowfall you can barely make it from Balmora to Moonmoth, without it you can jump over the entire island in a single bound.
>>740997691wow that's a great Extra Point but then again anyone using the atronach sign will probably use conjuration too for infinite free mana
>>740997658both almsivi and divine intervention take you to different places and knowing the nearest points wherever you are can make travelling a lot easier
>>740996950>30-45 damage per cast15-30 damage per cast, which is still very good. melee weapons swing faster even with a full charge and 23 damage is around dwemer-tier one handers but spells do not miss and ignore armor so in practice you will outdamage melee characters until they level up a bunch and get to around 60 skill with a bound weapon. ebony/daedric weapons are really heavy which means they take a ton of stamina to swing so you start to miss even more while bound weapons are weightless and so drain very little, along with buffing the weapon skill by 10. ravirr with his bound weapons is the lifeline of my "no training" melee builds but he doesn't stock the most powerful bound weapon - the battleaxe and his katana is prohibitively expensive so you have to improvise with those.
>>740997128Open scrolls are plenty. There is even a open 100 versionOpen spell is no where near expensive to cast, random open even less soTraps are meaningless
>>740997737No, regular atronach players use shrines to refill magicka. Punching ancestral ghosts is for try-hard minmaxers who hate playing games.
>>740997504i've always just used sneak to steal things, if something is close to a guy then telekinesis allows you to reach it while hiding behind an object like a pillar.
>>740997815Yes it's so much more Fun to force yourself to teleport to the temple every time you want mana, as an atronach abuser
>>740997737if you're actually using ghosts to regen mana you're going to be doing something pretty tedious for a pretty long time, but you can just warp to a shrine and then warp back infinitely that playstyle sort of kills a lot of immersion though, i had to make believe i was like astral projecting out of my body and speeding my astral self to a shrine and then back to my body with some nerevar superpower or something and eventually i just went with insanely strong fortified int restore magicka potions and use them
>>740997734Bro Jump 100 is nowhere near enough to clear Vvanderfell. I tried with and without slowfall 1 and there's not much of a difference in distance.
>>740997658Yeah you can pull off some real magic with the right combination of mark and intervention spells. The two main patterns are either marking inside the guild guide network so you can recall from anywhere and then teleport to anywhere else, or to mark in your current location and use intervention spells and fast travel to return to town and then recall to teleport back where you were.
>>740997737punching ghosts is good if you're in the middle of nowhere and still have things to do before returning to town also homemade magic potions
>>740997824I'll start levelling sneak. there often isn't a pillar in the room and if there is you don't always get los yourself on the item you want
>>740970898It's still funny to me how this quest is placed for you to find along the main questline but, at that point, the only way for you to kill the five guys is for the player to cheese the AI.And then you're supposed to run back to the guy in the fort while the guards try to arrest you. So fucking clunky and janky, pure vidya.
>>740997858just do player->setmagicka 100000 at that point. it is less cheating than what you do
>>740997897meant for >>740997815
>>740997858yes it's so much more Immersive for your character to teleport to the temple and mana drain vivec's shrine 5 times a day
>>740997851It actually is. It actually fits roleplay, coming home after a long dungeon dive to relax in the local temple and recover your spirits.
>>740997898no, i mean the sneak mode, not skill. it shows you when you're seen or not and it can be set as a toggle in openMW
>>740997935console commands are way more cheating than use of game mechanics. but i agree, i wouldn't make another atronach character if i wanted to RP at all in the game. I made an atronach high elf pure mage though so if I wanted to play the game without extreme tedium i needed to use the triple teleports to regen mana - it does get retarded i was doing it mid fight, often
>>740997868Weird, it seems really different to me. I've got maxxed out acrobatics and speed though. When I don't use slowfall I seem to be moving at like a 30 degree angle, with slowfall I mainly shoot straight up in the air.Like without slowfall I never lose sight of the ground and with it I do every time.
>>740997938Why are you refilling your (large) atronach magicka 5 times a day? Are you sitting there spamming 10% chance lock 100 like that retard suggested?
>>740997956ya i know, i wasn't doing it because i thought line of sight applied to being behind a character too >>740997938I just said the teleporting was not immersive. The slapping ghosts thing was pretty immersive when i first started my character because i was like, damn this is cool I'm fighting the ghosts of my ancestors to provoke them to cast spells on me or in my head to regen my mana, but it gets old when every couple fights you have to pause, summon the ghost, hit it 3 times, wait for 2 casts, resummon, etc, etc
>>740997948It fits your idea of roleplay for the purpose of your retarded argument, if you ignore the basic ridiculousness of your character draining infinite magickal power for temple shrines. On the other hand summoning things to drain their mana, that's le bad roleplaying? I don't know why you feel the need to convince me one atronach abuse is "better" than the other (note that I have nothing against either of them).
>>740997987just print some money and make/buy mana potions in Balmora, no need for tedium and no exploits necessary, just some part time alchemy.
>>740998036nta but my first playthrough was an atronach and my magicka pool was never that high without fortifying stuff with massive alchemy which i didn't start doing until later. All my decent summons or damage spells would take a big chunk out of my mana. even as a high elf atronach levelling int every time
>>740998036Whatever number of times per day. Did I mean in-game day, or real life day? Who cares? Faggot.
>>740998061Punching ghosts is bad primarily because it's not fun. It being stupid is a secondary complaint.
>>740998103OK, so what? Why are you telling me all of this?
>>740997907It's actually not that difficult to kill them all legit, you can even do it by accident if you're a mage and use a high area of effect spell. They can also all get stuck in the hallway if you block it with a summon, which I don't consider to be cheesing the AI.As for melee characters I've done it once as an Orc using Berserk and a bunch of Sujamma but it took a few tries.I don't think I've ever not used Divine Intervention though, it seemed so obvious and it's really quick and easy to dodge the guards at the fort.
>>740998065that's what i ended up doing but i made cheater potions with fortify int >but that's bad you aren't playing the game properly I know guys, it was my first time playing morrowind and i wanted to try atronach birth sign (for a mage, not an antimage taking it just for the spell absorb) in elder scrolls for the first time, which playing as actually does force you to learn to pick up the abusive game systems. And I had fun learning about this stuff in the game. I'd heard a lot about morrowind before playing and i knew alchemy and stuff was the hack and it made me sort of intimidated to play the game because it felt like this is how everyone plays and you need to know it.
>>740998136To explain why players don't sit there spamming 10% open 100 spells.
>>740998181>but i made cheater potions with fortify intew, that's like the lowest cheesiest shit you can do.>you aren't playing the game properlyyou can play however you want but i doubt you'd find it fun to play with infinite mana for very long, most players don't which is why we discourage it.
>>740998223Yes but players do do that, except they are not 10% chance if you have alteration as a major skill.
>>740997987>console commands are way more cheating than use of game mechanicsgame mechanics that are poorly designed and exploited in ways the devs not intended to. I would say that is a bigger cheat.
>>740998290i would say you're a cocksucking faggot homosexual
>>740998181Every time I pick Alchemy as a skill I wind up accidentally raising it to 100 almost instantly mass producing potions at the first vendor I find with restocking ingredients. That and filling my inventory with 500lbs of random trash I pick up all over the place.The ingredients are actually kinda neat, they're all placed in really useful spots where you'd want/need the effects they have and/or are pretty thematically obvious like cliffracers having a levitate effect. But it gets tiring sorting through all the shit(got I hate the shitty little potion icons and the awful custom potions not ever stacking together due to different weights)
>>740998248>ew, that's like the lowest cheesiest shit you can do.it's my first time it was >fun >but i doubt you'd find it fun to play with infinite mana for very long, most players don't which is why we discourage it.I agree. I think you're confusing me with someone criticizing morrowind or something because I'm a big proponent of you customize your rp around real situations and shouldn't be using creeper or gold exploits or exploiting super strong things early in the game that you acquire through metaknowledge. That said I'll still try to kit out my first mage and learn about enchanting next so I'll be using gold exploits and all other exploits to see how that works. On my thief for instance I'm not selling filled soul gems.
>>740979539You really want to die on this hill?
>player->AddItem "Gold_001" 20000>player->SetStrength 60>player->SetEndurance 60>player->SetAgility 70>player->SetSpeed 70>player->SetWillpower 80>player->SetAttack 80>player->AddItem "p_restore_health_c" 50>player->AddItem "p_restore_fatigue_c" 50>player->AddItem "p_restore_magicka_c" 50>player->AddItem "p_cure_common_s" 10>player->AddItem "p_cure_blight_s" 10>player->AddSpell "Mark">player->AddSpell "Recall">player->AddSpell "Almsivi Intervention">player->AddSpell "Divine Intervention">player->AddSpell "Levitate">player->AddSpell "Water Walking">player->AddSpell "Water Breathing">player->AddSpell "Open 50">player->AddItem "probe_journeyman_01" 20>player->AddItem "pick_journeyman_01" 20>player->AddItem "torch" 20what is your starter pack?
>>740998290As if you would. Nobody would say that because it's retarded.
>>740998309and both of us would be correct but that is besides the point
>>740998349ya man the inventory in Morrowind is really bad and i wish to god there was an option in alchemy to equalize potions by effect strength, so if you have like 14 stacks of restore fatigue you can 1 stack them at an average power of all the potions with the same total strength and value (if there's a mod for that please let me know) And I want inventory extender but it seems bugged for me, it wouldn't let me barter with npcs and the empty menu would stay open until i reloaded the game
>>740998385I don't cheat. The game is easy enough to break without doing so, even ignoring glitches. I just grab the patter in the starting room, sell it to the merchant after giving fargoth his ring, walk to balmora grabbing shrooms on the way, snag the icarian scrolls, join the mage guild, hand in the shrooms, and buy a few spells.
>>740998349Yeah alchemy is cool but it's got so many broken aspects, hard to decide how to use it "ethically" so as not to spoil the game.
>>740998385I only the console to fix the (many) bugged journal entries.
>>740998398>>740998309>you used setint 70 to not make magic a chore? lmao what a cheat>now excuse, I will drink this custom "fortify int 100000000, lasts until end of universe" potion that I brew 20 minutes into the game and be a god
>>740998508As long as you aren't looping int it's fair game.
Stop.Selling.Potions.
>>740972931I tried to get into it so many times but never could. Its got the same flaws as Oblivion coupled with even more jank
I don't know why you fags are using any exploits if you are trying to keep the difficulty intact. Jesus fuck just play the game like a normal person.
>>740998530
>>740998442give up on finding stuff in inventory and use search
>>740998360it's totally fine to explore the limits of what's possible in the game and is a fun process but morrowind is such a game that if you want to seriously engage in its gameplay afterwards you need to turn it down a bit, which is hard to do when you have one trillion mana for 9999999999999 seconds effect stuck on your character.i don't get the gold thing, if you want to buy something you can just barter stuff for it directly even without creeper and there's not really a line between ways of making money like crafting potions, filling soul gems and stealing expensive stuff, for example. morrowind economics are a pretty inconsequential part of the game and you can't even buy things you'd want past the early game outside of the broken cost values for enchanting, which is a whole other can of worms.
>>740998530literally noone is defending doing that though
>>740998607its insane to me to think that unofficial skyrim patch is counted as exploit but camping on merchant npc chest is perfectly legit >2028>they still havent patched the chests out
>>740988886According to Varieties of Faith Nerevar's tittle is literally "Godkiller" and according to the Nords he beat Shor's ass while he was in Wulfhart's body (so obviously not full power, but still impressive.) So yeah Nerevar is basically a god known for killing gods.
>>740997868>>740998023trick is to combine jump, fortify acrobatics, feather and fortify strength 100 points each into a 1 second spell and yes, slowfall 1 point will cut your distance by about 1/3rd with this
>>740998442Carry less stuff. Put trash items into mob corpses to delete them.
>>740998665i don't know how many times i can tell you that i have like 4 other rp characters on the go before you stop trying to convince me to exploit this'll be 3 or 4 though
>>740998665>i don't get the gold thing, if you want to buyIt's because of training that having infinite gold so easily becomes something of a gameplay problem.
>>740998442i just keep the biggest stack of them for personal use and sell the rest, the spread isn't that big to begin with.
>>740998607The game is so poorly made, you can't tell if you are exploiting it or not>is making a custom 1-second spell to reduce training prices or boosting personality an exploit, or just "using magic creatively"?>is standing on a rock and slowly killing a monster with 200 arrows an exploit or just "high ground"?>restocking vendors>jumping everywhere until acrobatics turns you into a flea>is taunting someone 30 times until they legally let you murder them an exploitAt some point you realize Morrowind isn't a game with exploits. It is an exploit with a game built around it.
>>740972931Let me guess, you didn't figure out out stamina is important? Try playing a Redguard
>>740998753it's not just what you carry. if i go to a shop and see like 18 different scrolls, unless I'm mistaken i have to browse the scrolls by hovering my mouse over every single one in turn to read what they do unless I know the name of what i want in advance to search for it, which i don't
>>740998775it's clear what is and isn't an exploit, stop playing dumb.
>>740998665The high enchanting costs are there so there's a money sink in the late game. It's actually good game design.
>>740998775it's whatever makes sense to you satisfyingly from an immersion sense within your own roleplay all of those things can be exploits and can not be exploits depending on your rp and what your character does and how you're playing
>>740998793does it only search names? I would assume it searches descriptions/effects but maybe i am wrong. Perhaps there is a mod for that?But anyway, who buys scrolls. They are way too common to find and ridiculously expensive to buy
>>740998765so your problem is with training cost and lack of limit per level, not with the creeper or making money? i don't use training outside of endurance because morrowind doesn't press you to level optimally unlike later games with extreme enemy scaling so i never had this issue.
>>740970618I could never get into Morrowind due to how hideous it was, even back in the 00s. It's not just dated graphics, the art direction is downright ugly. Everything looks so muddy
>>740998824What is your answers to my examples? I am sure the next anon will disagree
>>740998849It's not "my problem". I don't have a problem. I'm just telling you why gold might be considered a gameplay problem. Also enchanting costs as someone mentioned.
>>740998845I don't know all the scroll effects yet though either >who buys scrolls I search through em, I'm level 1 still and buying up invis stuff and the open door one when i see it, and im curious about all the scrolls so i check them out also >scrolls are cool
>>740998834This is the only way to play, at least once you think about it way too much.
>>740998872you have already been btfod >>740998834there's no grey area with exploiting the sandbox. you know when you cheapen your own rp, and if you don't have an rp you shouldn't be playing an rpg
Am I allowed to use him or is that an exploit
>>740998968The answer can only be found within yourself.
>>740998834Your character has chim, rp wise nothing is exploit. Just use console commands to your wishes
>>740998829the problem is that it's either inaccessible or completely redundant, no inbetween. at most you can collect enough money for one activatable item in the early-mid game that you really want and that's it but there's no progression, you get there all at once when you get infinite money.compared to that enchanting things by hand actually has a smoother progression curve and can be made to work within a natural progression.
Most of Morrowind's gold problems are caused by selling custom potions. Where else are you getting this too much gold from?
>>740998872top 3 are clear exploits, Acrobatics never gets good enough to make jumping everywhere a detriment, and taunting is a literal gameplay mechanic.(everyone has committed the pathfinding one though)You are just making excuses because you're a shitter who can't play normally. It's obvious since you consider the first one on par with most of the others.
>>740999006>you get there all at once when you get infinite money.No you don't. Enchanting is so expensive even at the late game you have ration it. Stop exploiting alchemy for infinite money.
>>740998880>I'm just telling you why gold might be consideredso is it considered or not by you? if not there's no point in bringing it up. if you have an argument then there's no need to weasel away and argue in bad faith over it.
>>740979539>actual canon with loremasters
Hey guys, this "dark brotherhood assassin" attacked me. He has end game loot that sells several times more than I made until now. Is it an exploit if I use or sell his loot?Also what mod is this, which modder is retarded enough to donate end game loot to players like that
>>740999089I'm just telling you that's why people consider the ease of getting one zillion gold to be a gameplay problem of sorts, since you seemed to think it was because you can use it to buy things from NPCs, which is not the case.
>>740999048>Enchanting is so expensive even at the late game you have ration it.either you're not in late game or you're just too lazy to actually turn all those glass/daedric artifacts into money if making potions and selling them is too exploitaitive a game mechanic for you.
>don't sell custom potions>don't use CreeperWow, suddenly money isn't free anymore! It's that easy!
>>740999002okay, have fun with that
>>740999140selling it will give you a nice little boost but you'll find you can get a lot more gold than that before long ;)also I recommend doing the quest, you can get those annoying assassins to stop soon enough
>>740999153>why people consider the ease of getting one zillion gold to be a gameplay problem of sortswhat people? your case for it being a problem was actually a problem with training, not with gold.>since you seemed to think it was because you can use it to buy things from NPCswhat's your problem with infinite gold if there's nothing to spend it on?
>>740999140All intended game mechanics. And you can farm those assassins if you wish. Make sure you sell it to mudcrab merchant to maximize your profits, just wait until it restocks its money
>>740999182>don't use creeperOK, so now I have to use the merchant with 10k or whatever in Mournhold. Since my pile of daedric shit is worth an insane amount, it doesn't really matter. Hmm so maybe I shouldn't use those rich Mournhold merchants either. Instead I should sell it much less efficiently and more tediously to let's say Arrille. Hmmmmm
They could have remastered this but they chose oblivibob and skycramp instead
>>740999248what makes you think a remaster wouldn't totally suck?
>>740999215>what's your problem with infinite gold if there's nothing to spend it on?There is, training and enchants.>your case for it being a problem was actually a problem with trainingOK, it's a problem with training, if you like. I don't care how you classify it..
Am I allowed to equip boots of blinding speed with custom resist magicka spells
>>740999248>He thinks Morrowind would ever be remastered>After Oblivion demake super failed
>>740999293What does your heart tell you?
>>740999248It is made already and is called openmw
>>740999281>There is, training and enchants.so there's your problem, mabye fixate on it instead.>OK, it's a problem with training, if you like.yes, i'd like you to make clear arguments instead of prickly evasive responses. you're not a woman.
>indirect reply spamming
>>740999298It is crazy they went for oblivion, a game very few likes and cares, but not morrowind. Perhaps they think voicing everything is required but would cost too much
>>740999239You're intended to sell those items to Ababael (master mercantile merchant) in Zainab Camp for a fraction of their value. Both Creeper and expansion merchants are cheats.
>>740999140>which modder his name is todd
>>740999398OK thank you, it's good to have some clarity.
telling people they should be actively roleplaying in an rpg prompts massive incessant seething for some reason >no internal dialogue oh right, those people exist apparently. and they HATE morrowind
>>740999398>Mercantile 100Sorry, not funding jews
>>740999376oblivion is much easier to remake with all their skyrim experience than morrowind, yet they still managed to fuck it up.not just the voicing, the scale, mechanics, quests involving them all are tied together.
OpenMW has a VR fork that's actually pretty great by fan made VR mod standards. Even worked in attack swings and manual blocking, but most of the time I'm just sitting and clicking the trigger because I'm just wandering around looking at stuff. Really cool seeing these familiar places with depth perception and 200 gigs of PBR textures.
https://en.uesp.net/wiki/Morrowind:Ababael_Timsar-DadisunSeriously. There are so many cheat/cheese options that most players don't know this 9000 gold merchant exists.
>>740998732There's also the fortify fatigue thing you can do for insane multipliers if you drain your stats really low.
>>740998968you are only allowed to use him if you found him yourself before knowing he exists
>>740999293man you just got completely mindbroken, huh?
>>740999513
>>740998968Exploit. He's a better version of Ababael.
>>740999376goblin wars is still bugged in oblivion demake
>>740999527haven't heard about that one, might be one of those exploits that only work on the original engine
>>740975219Canon involves widespread acceptance.Since next to noone has ever heard of TR it fails to even qualify as canon.
>slightly out of breath when talking to a merchant>he charges you moreThanks but I will pick Creeper.
>>740999589literally noone plays eso or will ever care about it
>>740999610I liked how Toad slapped fatigue into every calculation
>>740999610shouldn't be so sweaty in my shop, n'wah
>>740999610Creeper was meant to be an easter egg. Realistically he should have 500 gold instead of 5000. That maintains the joke while keeping him balanced.
>>740999610how are you going to haggle when you're out of breath, bro?
>meet Umbra>gives a long speech about how he's a total badass stone cold killer with an evil magic sword that'll eat my soul>start fighting>levitate up into the air>"AAAAIIIIIIEEEE TASUKETE ALSIVI-SAMA! YOU'RE TOO STRONG FOR ME I YIELD AHH SAVE ME!">runs away down the mountain into Suran and out into the water while I pelt him with electric shocksPrimitive creatures, these Orcs.
>>740999715people shits on bethesda for removing levitate forgetting how it trivializes the combat
>>740999573You can mod out , or in, anything you want.Generally throwing in a Mods will fix it comment adds nothing to the conversation.
>>740999656this does sorta make sense thoughwhat doesn't make sense is why would boosting fatigue past maximum continue to give buffed multipliers and so does lowering your max fatigue. this even made it into oblivion where it's a major way to boost your damage since skills are hard capped at 100 and attributes do jack shit.
>>740999610The funny thing is, I bet most players don't even know about this and they sprint to nearest merchant and get overcharged.You were supposed to wait for an hour before selling your loot silly anon!
>>740999750they should've just given every enemy a ranged attack instead so they'd throw shit at you while you're flying
>>740999614What does that have to do with TRs irrelevance to TES?
>>740999802Or just use the mod for 1/2 stamina drain from running. Now you can move around without constantly being at 0 stamina.
>>740999776It makes zero sense considering vendor transactions are done while game is paused. It is a punishment that punishes you for not knowing about it (there is no indication) and counteracting it is trivial once you know about it. There is no reason for it to exist really
>>740999802morrowind's fatigue mechanics in general are hardly explained and often misunderstood by players, which is a big part of why people feel helpless at early levels, the other part is just shit builds.
>>740974627He's just like me...
>>740999858TES is literally one game and that one game includes TR and Morrowind
>>740999818Ranged enemies or ranged spell casters are even easier to fight considering how easy it is to dodge them
>>740999863no you use handmade restore fatigue potions until you make a ring that restores stamina constant effect
>>740999917you know what's even easier?
>>740979539It's an aborted setting for raped faggots dumbed down and shoehorned to fit into a shit tier MMO that exists solely to milk money from idiots like you. The entire enterprise is creatively bankrupt at a foundational level and all the 'loremasters' in the world won't change that.
>>740999573I think it still works in openmw. The deal is that fatigue affects everything, including speed and jump height, but normally it just goes from 0.5 at 0% to 1.5 at 100%, but it's scaled to your current max fatigue, and it's uncapped.So if you drain your attributes to get a really low max fatigue, and then slap on a powerful fortify fatigue spell you can boost it up to like a 100x multiplier.
>>740999875if you don't know about it it literally doesn't matterif you do know about it it adds 1 second to your transactions ya it's dumb but it literally doesn't negatively impact anyone ever
>>740999863you don't need a mod, Balmora's enchanter sells you an amulet that restores stamina that uses 1 charge per use so it actually recharges in real time while you're running and you can use it continuously if you're athletic or your enchanting skill is high enough.the amulet costs like 5 gold.
>>740999750>>740999818It's only broken because enemies can't figure out how to levitate.If their AI wasn't bugged we could be having DBZ battles like what happens on the pvp servers.
>>740999932Pretty sure you were meant to use the Ring of Azura.
>>740999978You didn't beat the game
>Bound Dagger>Conjuration and Short Blade majorIt's gaming time
>>740999978Yeah, but that's annoying. There are ways to mitigate the drain early on, but it's constant busywork. Running shouldn't drain stamina in the first place.
>>741000013That sounds like it would not be very fun>the one that flies faster can't lose>ranged combat is useless since you can just fly sideways a bit and dodge every projectile
>>740999893That is where you are wrong.TR is not licensed by Microsoft so it fails on legal grounds.Nobody has heard of it so it fails on widespread acceptance.You may love your fanfic but that is all it is and all it will evet be. Your fanfic.
>>741000014>implying you wouldn't be overjoyed to suck on Azura's ruby buttplug
>>741000052you literally just press your wait hotkey which blips your screen for 1 second when you're at about 60% fatigue
>>741000035i agree, earning that amount of money is clearly an exploit.on the sidenote, dunmer's speed plus sufficient stamina make running around without the boots quite manageable, although jumping is still faster.
>>741000072You sound like you are not very fun
>>741000095:(
>>741000076ok but literally everyone who's not a retard agrees with me, and that's the true canon x infinity
>>741000052>but it's constant busyworjust click the mouse once every 5-10 seconds while running normally. done.
>>741000072That's where the enchanted items with cast on used target spells come in, you can spam shitloads of explosive blasts all over the place, including dispels that turn off the levitation.
>>741000076My canon. My choice.
>>741000040Protip: Bound Battleaxe is actually the best axe in the game. It's the only reason to main axes, since they're otherwise outclassed by maces.
>>741000013>cast levitate on an enemy>its AI spergs out making it an easy fightnow that is how you use that spell
>>741000132Sorry I am not autistic enough
>>741000304>plays morrowind>not autisitc enough
>>740998775>if you do quest steps in out of order, you get more money out of itI am sorry Todd for exploiting your game, uninstalling it now
Morrowind fans defending the dumbest fucking game mechanic you've ever heard: "Well when you think about it. It makes sense logically, doesn't it?"(This is the only game in the series to do this, and the only semi-successful game to do this mechanic.)
>>740999959this is akin to the drain skill 100 points for 1 second and train it for 1 gold exploit (that I think is only available on the original engine) too cheaty imo>>741000040spears fuck every other weapon skill
>>741000406>This is the only game in the series to do thisthat's why it's good
>>741000406and it's the best game in its genre ever
akshually it makes perfect sense to spam "taunt" until you are legally allowed to kill every NPC in game (except a few that refuses to talk to you)guards will even help you!
>>741000470oh wait, this NPC doesn't have a dialogue box?Welp, time to get naked again.
>>741000470I think not even the most hardcore fans are defending taunting.
I WILL fix Morrowind through the power of python and autism!
>>741000428Marksman rapes spear in every way possible(except price if you buy the fancy ammunition)
>>741000428Spear suck if you are spamming. I just like to go around Morrowind spamming knife attack like a British teenager.
>>741000428>this is akin to the drain skill 100 points for 1 second and train it for 1 gold exploit (that I think is only available on the original engine)>too cheaty imoironically, orc racial ability boosts your stamina by 200 while lowering your agility to 1, achieving this effect naturally because agility affects max staminayou can use it for haggling, lockpicking, maybe even enchanting and so on.
>>741000527spells rapes every other skill and game mechanic in existence
>>741000470in morrowind this is completely legal and properso is paying a guild to do this publicly for you, to the point that they don't even need to taunt the target first.
>>741000527except indoors >>741000529short blades are for spamming attacks, anon >>741000580>*reflects in your path*
Taunting is a necessary evil. There are many quests that require you to murder random people in the middle of town.
>>741000515i personally like it in niche situations >be me, first time ever playing morrowind >meet fargoth >ohshititshappening >it's that guy everyone talks about :0 >basedface >of course I'll return your ring! >meet that guard upstairs in the trade house who wants to rough up fargoth, bully him, and take his savings >oh hell no, not my boy fargoth xD >go to warn fargoth >can't >be disappointed in finding a limitation of morrowind so quicky >look up if i can warn fargoth >someone says "no, but i taunted the guy so i can kill him" >give this fucker a good dressing down and legally murder him for my guy i dunno, i enjoyed it, cool 1st quest in morrowind, and fighting him at level 1 with no equipment was actually difficult >pic related: me first screenshot i took after water walking off of seyda neen and watching the sun come up good game
Constant effect Flame Atronach my beloved
>>741000527Marksman feels like utter shit. Because of the accuracy checks you have no idea if you're missing or "missing". Spells are better because they're always accurate.
>>741000645you don't need to care about reflect if you're immune to your own element so you just blast everything over and over with no remorse>inb4 gaenor rolls 99% reflect
coc balmora
>>741000728This is considered an exploit.
>>741000645>>741000580>raughs in black hand darts>kills god with a single arrow of slaying>pelts crowds with rapidfire explosive ninja stars
>>741000679>using a flame atronach in a country where most of the population has 75% fire resistBro...
>anti soul gas
>>741000749how do you get the money to make them?
>>741000713hell, just have absorb and gain mana while at it
>>741000775that's literally vanilla from before i installed openmw like a day later lol
Protip: the best summon is Greater Bonewalker. It's as effective against NPCs as it is against you.
>>741000759>almost all enemies are weak to fire>entire dungeons full of nothing but undead>flame atronach constantly does huge AOE explosionsFiremoth is pretty funny with a flame atronach summon.
>>741000831Fire is the shittiest element considering all the dunmer
>>741000809You might as well make a >Damage 100 STR for 1 sec>Drain 100 INT for 1 sec (OpenMW and MWSE only) Spell
>>741000787The first two are free, if limited, the last one I just buy in stores or find as random loot.
>>741000796you can't absorb reflected spells, even godmode gets ignored so you can get killed by your own spells with itbut you can use absorb health and absorb your own hp when it gets reflected unless you patch it via an openMW option instead, or have the appropriate immunity.
>>741000159TR is not well enough known to be considered canon.A niche mod for a game made a quarter century ago will rarely become big enough to be discussed as potential canon.The wild fluctuations in quality don't help either.
>>741000809these things are so >well designed
>>741000831I tried using flame atronachs, but they are fragile and do no damage. They only beat weak enemies that you don't need summons for.
>>741000884Summon Greater Bonewalker is not an exploit. Almost every mage does it against you.
thinking of doing a pure vanilla unmodded playthrough since for the last like 10-15 years i've been just installing a shitton of mods and dropping it halfway through the game
>play morrowind after oblivion>learn that charged equipment slowly replenishes chargeslmao this game is basically easy mode
>open construction set>set fBarterGoldResetDelay to 100000000There, I fixed your economy morrowfags.
>>741000884bonewalker takes a while to damage all the strength and works as a meatshield so it's not quite as op>Drain 100 INT for 1 sec (OpenMW and MWSE only)non openmw only, you mean and you can't combine on target and on self effects in a single spell
>>741000713never considered this >nord mage that uses frost spells against everything >>741000749evil but those are late game mostly >>741000809you can make custom spells of summon greater bonewalker with once each and have multiple summoned at once
>>741000876You barely actually fight any Dunmer considering how many of them there are unless you just go around randomly attacking people.
>>741001009Greater Bonewalkers are great because they're so cheap. They're by far the best bang for magicka summon in the game. It's quite silly.
>>740970618Sorry, but I only answer to House Redoran.
>>741000934You've got to use more summons with them. They're a backline damage dealer, you need to use a frontline bodyblocker to draw aggro first. Either that or you should also be using AOE fire spells, since they can't hurt the flame atronach there's no chance of friendly fire.
>>741001084bonewalkers are very cheap indeed and have lots of hp for the cost but they don't kill things and damaging strength takes time. for actual fighting a fire atronach, daedroth or a bunch of melee units lead by a dremora work best.
>first real quest of morrowind>fargoth's ring>game puts ring in a barrel with a popup>puts fargoth 2 inches from your face>give ring back>tiny elf happy>quest complete>wow, heroism>next quest>spy on him from a lighthouse>he waddles to a stump at night>puts his entire goblin fortune inside, including the ring>steal it all back>fargoth now poor againIt is like a parody of a RPG
>morrowind fags pretending that the game has any real difficulty and discussing which build is better
>>741001064With like two pieces of gear a Nord can become immune to all the elements, it's actually a pretty strong reason to play a Nord battlemage, everyone else has to be really careful about reflect spells.
>>741001258This is why Morrowind is so cool game all builds work.In Oblivion you just need Sword and Shield with MagicSkyrim lmao
>>741001207Does he even have a shack or a house or does he just wonder around and the tree stump is his storage
Where do they sleep?
>>741001258The real challenge of Morrowind is internal and moral. It takes actual willpower and discipline to not break the game, it builds character.
>>740998385i set all my stats and skills to 1 to delay the inevitable ascension to godhood that kills all the fun in the game for me
>>741001258Akshually we're mostly discussing which broken mechanics it's acceptable to use.
>>740970618[My house is pictured here and I don't like it]Please censor the left side of your image, the corner of my house is present and I don't appreciate my privacy being invaded.
>>741001315He's got a miserable cuck shed he lives in alone full of empty wine bottles and garbage.
>>741001420Damn, fargoth shaking day does not sound as funny anymore.
>>740971026Kingdom comeThe witcherRed deadUnchartedRisen 1Gothic 1 n 2Fallout 3
>>740998385>>741001369>player->setlevel 20>difficulty: 100>entire world is now full of endgame monsters and loot but you're effectively still level 1Yeah, it's gaming time.
>time to level up block unarmored and restoration
>>741001362they have quarters
>>741001529Where?
>>741001562they recall to it, it is not accessible by walking
>>741001471He also owes over a hundred gold in back taxes to the census office and is studying a book of jokes in the hopes of being able to make friends(the jokes are all awful and unfunny)I honestly think Arrille just feels bad for him listenign to everyone bully and make fun of him all day up in the tavern, I can't imagine them actually being friends.
>>741001362>entering here as archmage >9000 voice lines all simultaneously blending to congratulate and admire you
>>741001529>>741001562>>741001595I assumed they just slept in the barracks or the inn. People don't typically live at work inside their office you know.
>>741001367you're still indirect replying and then samefag replying to your own indirect replies and seething this hard for hours
>>740997698There is no implication the player has sex with Ahnassi.
>>741001283nords still get hurt by general magic instead, everyone except altmer can become fire immune and reflect/absorb spells is a better defense against spellcasters so it's not that special.you also don't really need more than one immunity because other than atronachs nobody's immune to specific things, hungers dgaf in general and expansion enemies are more vulnerable to fire than anything.it's still a decent build because you've already got an immunity from the get-go, even if your magic skills aren't boosted much.
>>741001674Who are you talking to?
>>741001516Uhhh so is this Good or Bad?
>>741001562don't they sleep in the office across the street? the building is connected on the 2nd floor.
Time to level up my skills, you may not like it but this is the peak morrowind gameplay
>>741001207This really makes me wish they stayed a bit more in their lane with Morrowind. Maybe given ProcGen one more shot while they still had all of their competent guys still there.Daggerfall was a dungeon crawling game, quests were simple and stupid. "A rogue atronach got out. Go to X dungeon and kill it. then be back in Y days to get Z gold as a reward"They didn't need to be good because they were infinite, and the only reason you did them was because they took you toward where the actual gameplay was in the dungeons.Morrowind barely has any good dungeons, and quests rarely ever lead you to them. You can't just wander around, see a dungeon and give it a try because there's no level scaling (unlike Daggerfall) so it's basically a coin flip on whether you'd steamroll everything, or get destroyed and have to reload outside and give up on it. (you'll tell yourself to remember it and go back later, but you never do.)It's mostly dialogue and walking. Granted, most of the dialogue and story is very interesting, but playing a game for the story is like eating soup because you really like the spoon. It doesn't have the RPG quest design to justify that kind of story. I'm fine with this in Elder Scrolls 2, 4, and 5 because those games know when to tell the player "Alright, enough talking. Go do some exploring, and find something big and tough to kill. You've earned it."I still love Morrowind as a game, and an RPG, which is why I'm so harsh in critiquing it. But some people just dickride this game way too much, and I didn't even realize how bad it was until I started branching out and playing other RPGs.The craziest thing happened when I was playing Icewind Dale the other day. I gave a guy a weapon when he had no pips put into that type, and he wasn't completely useless. I also didn't have to rest the party every thirty seconds because they became exhausted just moving in a straight line.
>>741001671What barracks? The only beds are in the fighter's guild, and they don't have extras. The inn doesn't have beds.
i think morrowind would've been better if leveling was done through trainers only, gothic style
>>741001874how is this any different from oblivion or skyrim?
>>741001913>The only beds are in the fighter's guildMages are twinks and hoes of the morrowind universe and they sleep alongside with fighters
>>741001362Where your character sleeps
>instant "take me to safety" scrollsIs Morrowind the most casual elder scrolls?
>>741002169>falls into the false sense of security that the escape spells provideSurely this will not have any negative side effects or repercussions
>>740970618Isn't it a city of criminals, sounds like a shitty home
>>741001921for some people it practically is >>741002169not the most casual but the easiest in many ways
>>741002316i knew about dagoth ur from the dagoth wave stuff and my face when i realized the lyrics from the song were real spells was like this >:0
>>741002348all hl**lu settlements are like this
>>740991489I know that description could have been exaggerated, but man they didn't even try to make it look special in ESO. It just looks like a generic fantasy kingdom.
>>741001009Drain 100 INT for 1 sec is patched by OpenMW, but though tards go too hard and make it so draining 100 INT instant 0 your magicka to punish. But it can be used on target to instantly cripple mage
>>741002724ESO was likely a different generic RPG that is bought by Bethesda and reskinned into being an Elder Scrolls game. It was such a disappointing game for me
>>740997907>>740998180>guardsJust taunt them, no bounty.
>>741002892Few people have the patience for taunt provoking because no one ever levels up the speechcraft stuff.
>>740979539"Loremasters" who unironically get all their lore from reddit secondaries, hence, for example, the Khajiit suddenly being pajeet dindus instead of alien cat people who are biologically predisposed to being thieves because they can't grasp the concept of personal property like it was explicitly stated in Morrowind
>>741001009That spell instantly destroys both mage and warrior (on target) actually. Do you the way patches for the drain 100 INT work, the drain 100 INT doesn't instantly return magicka to full but actually turn it into 0
>>741002778>>741003062Too expensive. You're better off using fire/frost damage.
>>741003138It's funny even if it wastes mana
>>740999614>nooneWhy did you reply to yourself?
>TR is removing all the skillchecks and branching dialoguewhy would thye want to make their game worse?
>>741002169It is the most forgiving.Recovering from a fucked up build just requires a quick stop at a trainer.You have to work really hard to struggle with Morrowind.
>>741003428Were you expecting an actual rpg?
>>741002932you just spam left mouse button
>>740970618Truke
>>740970618https://youtu.be/GWBAINpDuvk
>>741003428>branching dialogueNo such thing in morrowind
>>741002169you have shit there that can drain up your str to 0 so you stop moving
Ahhh, the morrowind the way devs intended
lmao even skyrim doesn't hold hands this much
>>741004034Easily one of the most underrated come ups in gaming history. So overlooked most people don't even know what the fuck you're on.
>>740972931it babys first RPG
>>741004108skyrim would have a quest notification and an arrow pointing at the barrel also thats the worst instance of handholding in the gametodd designed the intro btw
>>740970618Home's gone after the Red Year OP
>>741004921non-canon map
First time playing Morrowind, just doing the fighters guild atmis good Openmw
>>741002724The devs made a long-winded explanation for that in which they claimed that it's easy to write the cool things but that the written cool thing doesn't necessarily translate into a feasible playable videogame area which is why they needed to have Alinor's buildings be made out of REAL building material, which judging by the way they worded that and their disdain for non-metallic/leather weapons and armor you can tell some of the ESO devs genuinely disliked more fantastic stuff
>>741004921they retook Tear by 4E 150s or so >>741005260>damaged strengthdid you get molested by a greater bonewalking friend?
>>741005431No spell debuffs so it must be his sword or probably his ring.
>>741005431err im not sure desu, do i just rest to get it back up?
>>741005530Nah, you need either a potion of restore strength or a spell of restore strength. Check alchemists or priests.
>>741005530you need to go to an Imperial shrine and restore attributes or a Tribunal shrine of Veloth and restore it there take off your enchanted shit first, just to be safe
>>741005615>>741005637gotcha, thank you
>>741002801No, it's just that Zenimax exclusively hires random cheap generic artstation digital artists with no familiarity with the franchise as a whole beyond surface level shit. Same reason the art for the shitty Hearthstone rip-off was so shitty and often did shit like depicting Great House Dunmer living in wooden Viking cottages while wearing the fancy robe from TES V, because for all they were concerned the whole setting is just Skyrim
>>741005359It is clear the writer was not thinking how to implement his idea. How is a dev supposed to make an impossibly tall tower? If they make one it is, by definition, possible.You need to understand the job you are being asked to support.
>>741006094By recognizing that "impossibly tall" is very obviously just a pretty way of saying it is very tall in the eyes of a medieval man, not that it stretches into the sky infinitely or whateverAnd even if that was the case that's not exactly a difficult effect to pull off, Cyberpunk had it, it's a simple skybox trick
>>741004034loved this when I was 10 i played the tutorial like 15x "trying new character builds" and never made it far past balmora or even to Vivec.
yay or nay
>>741006268Reread the authors description.What works on the page doesn't mean it will work in game.Writers should at least have a basic understanding of coding for video games.Ideas guys with no dev skills are useless.
>>741006493"impossibly tall" literally doesn't work in real game of life. If something is that tall, then it is literally "possibly tall"
>>741006493I'm familiar with the description, and again, it is, in-universe, just an embellished description by what is effectively a tourist, not some word of god claim that the towers defy the laws of physicsAre you autistic or something
I like this nigga so much. It sucks his quest involves taunting though
>>741007006peak gameplay
>>741006094>How is a dev supposed to make an impossibly tall tower?What a stupid question. You can very easily in a video game create a structure that would defy the laws of physics were it to exist in the real world.
>>741005798for me it's the one bonewalker card that's set in an european-looking graveyard in a temperate forest with ravens all around despite the fact bonewalkers are a dunmer-specific thing made to guard ancestor tombs and not in fact just generic zombies that exist everywhere
>>740970618Cheydinhal. Home
>>741007450>shartblivion
>>741007006>>741007181you can murdrer them all, Varo clears your bounty when you hand in the quest
>>741006493The way things are depicted in-game don't have to match lore descriptions 1:1. But they should at least try to be decently accurate to what is being described.
>>741007541Yes, the best ES game ever made
>>741008057...on opposite day
>>741006465yay, people claim morrowind directions are good but it really is not
I thought the black things were its teeth, they were its eyes
Tell me a place or a guild to exploreI have TR
Why AI voice mods suck so much? They are very flat. There are services that provides better and more realistic voices, the one that Skyrim AI mod uses were a lot better
Yooooo this combat is fire
>>741007198So the towers in ESO are acceptable now?> No they need to be ,at least, 18% more impossible.Weird cope is weird.
>>741008919You asked about impossible towers. I made no statement about ESO.
>>741008872b-b-but your fatigue is slightly less than optimal so it makes perfect sense!!!!11
>>741006556Correct.Odd that somebody that understands how words work is in a TES thread.Wish the impossibly tall tower guy understood words half as well as you.
>>740970618We will never get another Morrowind, just like we will never get another New Vegas, because Todd is a thin skinned, little bitch. Morrowind was the first game he worked on, but it was also the game where the development team worked against him every step of the way; Todd didn't want the weird, alien looking version of Morrowind we got, he wanted a casual, normie friendly game. And Todd resents the fact that the most praised games are not the ones he had the most control and input over. It doesn't matter how well Oblivion, Skyrim, Fallout 3 and 4 sold, all that matters is when people talk about the best games it's not the ones he micromanaged and dictated.Bethesda will never produce a good game again as long as Todd and his brown nosing yes-men like Emil are there. Instead it will be more and more casualized, normie crap, meant to appeal to the lowest common denominator. Because if his games can't be critically acclaimed and beloved decades later, at least he can say he sold a lot of copies while his eyes brim over with tears.
>>741009237witcher 3 is just better morrowind
>>741009012So the towers in ESO are fine or not?I know you did not bring them up. I am doing what is known as asking a question. This is a conversational tool to gain a better understanding of someones position or thought process.
>>740972804"AW shit, here we go again" -Nerevar, reincarnating
>>741009340No idea. I haven't played ESO and I don't plan to.
>>741009237After he ousted LeFay he had final say on Morrowind.
the real difference
>>741008872In case no one could tell, these are multiple cuts stitched together, not one continuous fight.
>>741009510Nah, Skyrim and Oblivion has some real quests unlike Morrowind. Morrowind quests are all a different shade of "kill 10 bears"
>>741009391So you haven't played the game that started the discussion on the impossibly tall tower argument but felt compelled to weigh in?You are a special kind of special.
>>740996071the optional personal quests are pretty good
>>740970618honestly Balmora never felt like home to me, now Vivec on the other hand...
>>740999019>top 3 are clear exploits>vendors restocking is an exploitThe retard shit I read here never ends.
>>741009660You made a dumb point about impossible towers do I told you why you're wrong. Not sure why you're so butthurt about it. If my argument upsets so much you are welcome to try and refute it instead of whatever the fuck this is.
>>741009754vivec is easily the worst part of morrowindexcept the floating rock perhaps, that was cool
>>740999398>You're intended to sell those items to Ababael (master mercantile merchant)You're clearly intended to pay for enchanting services with them.How the hell are you going to afford one otherwise?
>>741009792>he bought restocking itemsYou didn't beat the game.
>>741009808It is rare to meet someone who is equal parts impassioned and ill informed on a topic.I salute you in your uniqueness.
>>741009620These threads have autistic shitposters that give the enemies they attack in their webms stats like 800+ agility and luck and then go on to say that Morrowind combat is shit because they can't hit them.
>>741010017Yeah pic related never happens in morrowindIn case it is not obvious, that was sarcasm
>>741009948Refute it then if I'm so ill informed.
How many potions am I allowed to drink before it is considered an exploit?
>>741008919No because the problem most people have with ESO's altmer architecture is how mundane it is aesthetically, particularly what it's made of, not how tall they are, which is evidently a fixation of yours in particular and no one else's
>>741010204None.Drinking booze is also an exploit.Eating food? You better believe it's an exploit.Shrine blessings.... Do I even need to say it? Exploit.
>>741010204I allow myself about 3 liters a day (I consider a potion 500ml) to make look realistic. And you can't chug it all at once
>>741004108tutorial holds my hand tasukete niger-sama
>>741004108I unironically thought this was a mod first. Were boomers really this dumb?
>>741010347I mean drinking 10 potions and eating 20 breads in a 0.0001 second during combat feels like exploit when you think about it
>>741010738I was only half joking for that exact reason.Opening the inventory including a pause and potions/magic items having no animation does feel at odds with the rest of the game.For the same exact reason using charm and similar spell effects on merchants feels like an exploit only because the timer stops during dialogue.
>always use the strongest attackexploit or not?
>>741011180Man, your jimmies got rustled permanently
>>741011180boringthe strongest attacks shape the playstyle of a weapon, like with spear you run back and forward and keep your range instead of circling around the enemy. every weapon plays the same if you have it on
>>741011180No because the system has no depth.
>>741011287But it is nothing like that, you just press the direction you want 0.01 seconds before hitting attack button and that is it. It is extremely unfun
Is Morrowind hot or cold? It looks both.
Guys, I am conflicted. There is this cliff between me and the place I want to go. I know that I can get over it if I angle my direction just right and wiggle my character towards it but I don't want to exploit the game. Does it still count as beating game if I do this
>>741011287This reads like that oblivion wiki page about roleplaying. You know the one.
>>741011527I would say it is an exploit. Just buy a cheap levitate spell.
>>741011527Want to know a neat little trick? If you nitpick hard enough words mean nothing!
>>741011527>using the vanity cameraClearly an exploit.
I know that there is an overpowered sword is there at balmora in one of the towers for me to freely grab it. Do I dare?
>>741011927Why not.It can't be more powerful than summoned weapons and you actually need to repair it.
>>741010078Do you want me to create a level 1 Redguard with 60 in Long Blade, record myself doing it, while attacking him with the same stamina ratios and post it here?