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File: Gears400.png (925 KB, 1080x1469)
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HOW DOES THIS GENEEIX BLANDASS SHOOTER COST THE SAME AMOUNT AS 400 DONKEY KONG COUNTRYS OR 33 OCARINA OF TIMES??
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>>740983745
It's honestly insane. Nobody cares about the franchise anymore.
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>>740983745
>needs to sell over 8m copies at FULL PRICE just to break even, probably closer to 10-12m after marketing
>day one on gamepass
>not releasing on PS5
>very low wishlist ranking on steam
This shit is going to flop like a turd in the toilet bowl.

GOODBYE COALITION
>>
>>740983745
Lets keep it in perspective. This game is DOUBLE the 007 game, which has a bond licence, and costs as much as Wolverine, AND highguard combined.

I had Marathon pegged for fiscal bomb of the year at losing a quarter billion dollars, but I underestimated these fuckers.
>>
>>740983745
uh oh
the reveal they showed us was good for 2012
who could buy xbox/MGS from microsoft, Amazon?
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>>740983745
>Clockwork Revolution
that game that looked like low budget Avowed? lol
>>
maybe games don't have to cost that much, and teams don't need to be 1000 people and dev cycles only need to be 2 years for mid-size games that don't require 1000 hours of voice acting haha
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>>740983745
And another franchise dies because of these retards, sad!
>>
lol
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>>740983745
>make gears of war but it's a lame and gay prequel
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>>740983871
Keep in mind that the high end estimates put Series X and S sales at 35 million. We're talking a 25% attach rate for a dead franchise.
>>
>>740983745
so Clockwork Revolution only costs $100 million?
>>
I was going to buy it, but knowing how bad they are to make this game cost this much, maybe I won't.
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>>740983745
oh man, soon AAA games will cost $500M or even a billion dollars to make.

I think we need a new category of games, i call it AAAA
>>
I want longer games with better graphics made by people who are paid less to work more and I'm NOT KIDDING.
>>
This is why we need $100 games chud. Californian devs will soon be STARVING and you are laughing.
>>
>>740983745
Easy
>$10 mill for the studio rent
>$40 mill for the staff
>$100 mill in marketing
>$250 mill for black rock to pocket and blame the games failure on incel chuds and push more loony troon DEI
>>
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Roblox
>>
>>740983745
$400 million is alot, but maybe they're just cutting back on marketing budget.

After all, with today's technology you can advertise through the internet or through youtube or through streamers.
No longer will you have to split your total budget 50/50 on marketing and development,
now you can split it like 20/80 for marketing and development.

I mean remember when CoD 4 Modern Warfare had a marketing budget of $150 million which inflation adjusted is $350 million now?
>>
>Half a billion dollars for a fucking Bioshock wannabe
This is retarded.
That's over 7 million copies JUST to break even, on a game that almost no one fucking cares about.
Microsoft is retarded.
>>
>>740983745
Ya well since they killed the PS5 release, and I assume the PC side release, they wont make back nearly that amount.

As a guy at gamestop told me, they picked the worst time ever to release a console exclusive, he's had nothing but Xbox one's come in to be sold for PS5's and PS5 Pro's and now that they raised the price on Xbox's people wont rebuy the console, or buy it in general for one or two games.

They really screwed up and its going to be fantastic when the entire company eats shit on a bad business decision.
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>>740984137
ubisoft already beat you to AAAA with skull and bones
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>It's 2025, Xbox released Gears of War Remaster and Outer Worlds 2 on Xbox, PC and PS5 with a smaller budget.
>It's 2026, Xbox will release Gears of War Prequel and Outer Worlds 2 look-alike on Xbox and PC with a bigger budget.
>>
Concord cost 400 million. Any chance it makes less than 100m and ups Sony? Would be like 1.8m sales which seems about right for a goypass title.
>>
>>740984594
>ps trannies would've saved them!
retard lol
>>
>>740985317
Concord's total budget including MARKETING costs $400 million.
E-day's development budget ALONE costs $400 million.
>>
>>740983871
>needs to sell over 8m copies at FULL PRICE just to break even, probably closer to 10-12m after marketing
They're banking on this game being a console seller, which would mitigate the huge expenses they paid. It's not going to work, but that's what they're doing.
>>
how the fuck are development costs rising so much? Is it just because all these retarded companies put their dev studio teams in California? Why does it take 15 years to put out a game that took 2 years to make in the past?
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>>740985995
Because in every AAA developer's mind they're competing with Rockstar, who is at the tippy top of game dev quality right now so if they aren't putting in similar amounts of money into dev costs then they're losing.
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>>740985995
I worked on the new Crossfire game for a few years before leaving. The game was originally slated to take 4 years with a little over 100 people, and had a budget of $100m. That's about 100-150k salary per person plus extra for benefits, licensing, etc. The game ended up being delayed 2 years and the staff is over 200 I believe, so I wouldn't be surprised if the total number ends up over $300m. European dev salaries are about 1/3 to 1/2 of American salaries so that cuts the costs a lot, but really the game should have been completable with about 80 people. Having more didn't really help.
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>>740983745
when each devs cost 150k a year, 300 devs a studio over a half a decade
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>>740985995
people say it's graphical fidelity, but that's only partially the reason.
the other reason is increase in scope/features, players expect more stuff/features each year for games.

you can't just recreate a game from the 2000s and just make it prettier and release it today, people demand cooler shit than that.
>>
>>740984083
You continue being cringe as fuck, as that anon told you before btw
>>
>>740986530
>the other reason is increase in scope/features, players expect more stuff/features each year for games.
Is that a joke?
Most of these games don't have much greater scope or more intricate features than gen 7 games that ran on machines with 256 MB of RAM did.
It's mainly Rockstar that really pushes the envelope in terms of scope, with some recent examples like Crimson Desert, yet that game cost far less than most of these games despite being in dev for 7 years.
>>
>>740985569
They would have made more money with a larger base then what they have you stupid fucking shit dick, stop trying to act retarded when I know you arent.
>>
>>740983745
$100 million for clockwork revolution is cheap actually
>>
>>740983745
When a game sits in preproduction for over 5 years, and another 3-4 in full development, that's the kind of budget you need.
>>
>>740985995
Most of the costs of game development is salaries, since inflation is happening and American salaries are the highest in the world and combined with high living expenses, it makes sense why a game that would be cheap to make decades ago will rise thanks to the rising costs of working in America. That's why europe and asia costs are down simply because you can pay devs low salaries.
>>
>>740986362
>>740986868
why are European salaries so much lower? it doesn't feel like the quality of life divide between america and europe is THAT big.
>>
>>740983871
This play would only work if they lowered the prices of the damn consoles and pledged like 5 more years of Series support, while simultaneously postponing Project Helix.
>>
>>740986530
>you can't just recreate a game from the 2000s and just make it prettier and release it today, people demand cooler shit than that.
1:1 remakes prove you wrong
gothic remake proves you wrong
>>
>>740987210
It's more that American salaries are super inflated because of Google, Facebook, etc. Europe salaries are closer to Japan and other countries. I have enough money to retire at 37 from a programmer salary in the US and I never even worked at any of the big companies. It's truly absurd how much we get paid.
>>
>>740987210
cost of living, purchasing power, all that shit

eu devs, jp devs, chink devs all make far less than us devs because they don't live in california
its the same as filming for a tv show/movie

many productions are filming in canada than the US nowadays because its far cheaper
>>
>>740987328
Gothic remake isn't 1:1
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>>740986610
Nigger what? He's correct.
>>
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Post yfw xbox loses ANOTHER half billion on bad games
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>>740986774
Considering it just looks like Bioshock again, ehh...
It doesn't really look like a AAA effort, unless we're now expected to believe that $100 million is now AA territory.
>>
>>740983745
>Game made to court core male audience back
>they still put these FILTHY bull dykes in the game
They will never learn burn it all down ro the ground
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>>740987210
It is that big, europeans are incredible poorfags compared to Americans.
>>
>>740987328
i don't mean a literal remake, i mean making games in the vein of the games from the 2000s with the only difference being better graphics.
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>>740987559
Don't forget they had a tranny speak to the camera for a substantial part of the reveal trailer

>B-but he's the technical lead
Yes, and? How about you hide that thing and have someone else talk instead?
>>
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>>740983871
>decide to make more games after judgement
>instead of making a game about another front of the locust war, or the pendulum war make a legacy sequel
>4 is about Marcus’ bitchy son JD and his retarded friends
>they’re not with the COG
>and somehow the locusts return
>marcus is back but is a sad old man who live alone
>game is utterly boring and generic
>only really fun part is when coletrain, baird, and sam show up at the end
>5 shits the bed by making it about JD’s boring friend and being worse than 4
>ends with a choice where you have to decide to save JD the last family member Marcus has or the boring token black character
>decide to go back to roots and make game about E-Day
>spend 300 mil on it and have an ugly woman in the squad instead of just being all dude bros
Just
>>
>>740983745
So clockwork was 100m then? That doesnt seem bad for a game trying to be the next bioshock.
>>
>>740987751
whatever happened to meritocracy?
>>
>>740987981
This is the gaming industry if merit is what gets you places then about 85% of the people currently working would be shitcanned.
>>
>>740987981
Some people believe it secretly never existed and that justifies publicly announcing you don't care about it which just makes everyone bitter and angry and nobody wants to judge people on merit anymore
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>>740987981
if they were talented they wouldnt be working in video games because the rest of the tech industry pays way better and you need to work less.
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>>740987981
the people at the top are afraid of competition, cuz they know their ideas are dogshit and dont want to expose the frauds they are.
>>
>>740983745
i can't believe how bad they're fumbling this game. going the "gritty realism" route with the same bland cover mechanics was a terrible choice
gears of war was cool because it had chonky commando dudes mowing down aliens. they needed to go full insanity and make the dudes even more massive, the violence even more extreme. obscenely muscular dudes mowing down hordes of freaks earth defense force style
>>
>>740983745
>piraat_nation thread
>>
>>740987559
Yea I look at Gears 3, see Sam and Anya and wonder what the FUCK.
Those DEI mandates of women needing to be ugly are really something, its prevalent in every single one of their games.
>>
>>740987884
>>ends with a choice where you have to decide to save JD the last family member Marcus has or the boring token black character
People overwhelmingly picked JD over Del to which is fucking hilarious, they had you spend the entire game with Del and turned JD into lord giga chud but people still went with JD.
Almost as if Gears fans are the same that started with Gears 1.
>>
The number one expense of virtually every business on the planet is wages.
It's money that objectively walks out the door and doesn't go back into the company in some other way.

The answer to the question of how things cost so much, is almost always due to bloating of staff. You've got a staff of 20 people and pay them 6 figures a year. 2 mill a year, then you pay a couple of mill for licences maybe even 5-6 mil and for 5 years, come out with a game; there's your $10-15 million game of old.

Then you get to 360 era where teams grew to around 100 people. Now you are paying 10 mill a year. 5 years to pump out a game now costs you $50 mill minimum.

These days, "AAA" games now have staff running close to the thousands. Credits going on for 20 minutes+. All full of people taking a salary. Producing generic slop.
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>>740987559
I hope they add back in Sam, Anya or my girl Sofia
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>>740989536
>Almost as if Gears fans are the same that started with Gears 1.
All the more reason to try to bring in new fans!
>>
>>740989779
I want you to do me a favor.
I want you to look how how Anya and Sam looked in Gears 4 and 5.
>>
Fable probably cost more with how many delays it's gotten. That and the rework they had to do because how shit their female protag got a huge backlash from people.
>>
>>740983745
>Sony made concord
>Xbox decide to do their own concord
aye, Is that the console war?
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>>740983871
You forget it also has ugly female Gears and a tranny is on the dev team. Thats gonna impact sales.
>>
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>>740987559
>>
>>740983745
They replaced a bunch of their talent with kids out of college and jeets, neither of which can do the job as well or as quickly, and probably padded the entire corporation and every studio with a metric fuckton of middle managers and hr employees functioning as adult daycare for rich kids and women, and then they shit out a trash game that noone actually wants.
>>
>>740989871
Oh I know how they looked, they still will look much better than the other female characters in E-Day
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>>740984198
>This is why we need $100 games chud.
I don't even want these games for free kek
>>
>>740983745
Gears trilogy remastered on all platforms would actually make money thoughbeit
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>>740987559
They all look like little girls wearing their dad's suit. Four hundred million dollars and they couldn't bother to make armor that actually fits their female character models?
>>
>>740983745
GOW only became popular because it featured the cover mechanic prominently which was sort of new at the time on consoles.

Flash forward 20 years and Epic is printing money from Fortnite babies and can afford to shit out this abomination.

I bet it's going to be an "Epic Store" exclusive lmao, waste of money.
>>
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>>740987981
meritocracy? In the age of dei initiatives and race and gender quotas?
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>>740990015
>do you show male characters who display a full range of emotions, including joy, sadness, and vulnerability?
???
>>
>>740983745
>400 fucking MILLONS
God lord all I want is 1 to 3 on Steam and they do this retarded shit instead
>>
>>740983745
>WE CAN"T PORT ANYTHING ELSE SO LET"S GO OUT WITH A CRASH
I swear to fuck god we are on the wrong time line everything that should have been out is time traveling just to spit everything.
>>
>>740983745
Didn't GoW1 brag about making the game for like 10 million
>>
>>740989785
What is more likely to happen is they will crash the series with no survivors.
>>
>>740991128
Epic made Unreal 1 and all the Tournament games on a shoestring budget why Tournament 2003 flopping wasn't a big loss.
The one with the biggest budget and , Unreal 2 flopped hard.

These companies are bloated and need the layoffs, the industry needs to contract or collapse that goes for American entertainment in general.

Lower budgets, smaller companies, more competition.
>>
>>740991357
Man, I need sleep...
Barely cohesive post right there
>>
>>740991357
video game costs arent going down in america because salaries are high there, you'd have to start paying people below minimum wage to get back to those days.
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>>740983745
how do you spend 10 times the money to make what will obviously be a worse game?
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>>740983745
Holy fucking jeet corruption and bureaucratic parasitism and siphoning if one game costs 400 million to make. Crimson Desert literally made a full Ass Creed-like game and the entire brand new engine for it for only 133 million. And don't give me bullshit about Korean wages. It's not a poor country anymore, their guys get paid as well as any European professional, if not better.
>>
>>740992374
>Average tech salary in korea is 60k
>Average tech salary in europe is 40k
>Average tech salary in America is 150k

Korea and Europe are paid like poorfags.
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>>740992524
No, Americans are overpaid. Some fucking septum piercing useless faggot should not be paid a cent over 80k.
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>>740983745
>poo pirate thread
Reminder
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>>740992569
And this is why gamedev cannot function in America anymore. You can pay 400 million and get an army of slavs, koreans and chinks making three different games for the price of one American game.
>>
>>740986530
>the other reason is increase in scope/features, players expect more stuff/features each year for games.
halo infinite was, ironically, infinitely smaller than halo 3. a game from 2007, with nowhere near the budget, and a tiny team in comparison, and it took them 3 fuckin' years to make it. the reality is developers today are shit, half of everything is outsourced to india, the dumbest nation on earth, and everything is stifled by shareholders, and 200 middlemen.
>>
it’s hard to give a shit about eday when i played for years watching everyone die
prequels, not a fan.
>>
>>740987559
>eday
>female cog
L O L
>>
>>740992847
Nintendo is taking 8 years to make the same games they made. Modern games just take longer to make, there is no escape from that no matter how talented your devs are.
>>
>>740992918
it took them 6 years to copy paste breath of the wild, but worse. 6 fucking years to make a carbon copy of their last game. this is peak competency crisis. from software made elden ring in 4 or 5 years, with 100 million or less.
>>
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>>740983745
Clockwork Revolution uses genAI to boot, where's the fucking savings it's supposedly has to offer?
>>
>>740983745
money laundering
>>
>>740983998
Clockwork costing about 100 million sound about right. The 130 person studio is based in southern california and they've been working on it since late 2021.
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>>740983871
Eh if it plays fun and has a decent story I’ll be happy, than you for your sacrifice Coalition
>>
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I wonder what's taking them so long to create games with that many people dedicated to it. One hundred people working on one game is a huge team with multiple persons per position.
>>
>>740984591
This nigga lacks reading comprehension
>>
Is this faggot botting or what
Why is there daily 100+ reply threads about his tweets
>>
>>740983745
COALition is still at charge so it automatically makes it shit
I'm half expecting a Maria/Anya segment where you shred Locust to pieces to show how BADASS and EMPOERED, STRONG, NOT IN DISTRESS the women in this universe are
>>
>>740984212
>>740984506
You're both optimistic. That figure probably doesn't even account for marketing.
>>
>>740993196
100 ppl for an actual rpg like clockwork is not a lot. Cdpr has over 700 devs, bethesda has over 400 devs, etc. Inxile is punching way above their weight with clockwork
>>
You could spend 400 million on Gears 2. You can't spend 400 million on like the 7th or whatever we're reduced to doing a prequel game from a franchise that hasn't been culturally relevant in the industry for like 15 years ago.
>>
>>740987559
If anything they aren't gorilla-like enough
It always bothered me that the men are human silverbacks while the women were twig armed cunts who had no reason to be there
>>
>>740983745
Modern American game dev salary expenses are insanely high while modern American game industry workforce is not really substantially more talented and productive than current Eastern Europeans and Asians are with a fraction of cost.
>>
>>740993196
I don't think you understand the scale of things it takes to create just the assets these days. Salaries are the biggest expanse in an age where you can licence everything from engine to middleware.
>>
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our g-girl?
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>>740993515
to be fair cdpr gets around it by having devs who are not paid us salaries. they're kinda the weirdo company that started hiring MORE westerners.
>>
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>>740984842
>We make AAAA games
>We call them AAAA
>Because that is all we can say when they don't make the investment back
>AAAA

I think it is for the best that Eday bankrupts the coalition.
Looks like a fun game, and it would be better to remember them for one last good game than to continue until they shit the bed again with something like Gears 5.
>>
>>740993796
a decade ago or two ago American games would absolutely sell crazy numbers to make up for the cost in making a game. Not today though as every other country caught up in making games the same quality as americans do.
>>
>>740983745
It's salaries you stupid fuck.
>>
>>740993515
Bethesda is only 250 people at their core, the 150 is for maintaining Fallout 76 and work on mobile games.
>>
>>740994305
They would sell crazy numbers because they were for a specific demographic(young males) and wernt filled with woke political messaging
They lost the plot
>>
>>740987210
People don't realize that California is the most expensive place to live in the world (excluding special cases like Saudi Arabia and DC). If you live in California, you most likely make over 100K a year yet live like a rat.
>>
Can I get a Collectors Edition that just has a Steelbook and a code with the DLC extras and make even some papers inside please? I feel like I am an underserved market here. Big props to Screamer and Resident Evil Requiem this year fantastic middle editions.
>>
>>740989474
Funny part is, I remember every dudebro who played the first thee games complaining about them being annoying despite them being hot. Why would they think removing the one redeeming quality from the female characters would somehow make things better instead of worse?
>>
>>740994635
Does anybody but influencers buy these garbage collectors editions?
>>
>>740983745
its what happens when you have tons of workers who have no idea how to do their job. imagine having a team of 20 carpenters and only 2 knows how to use a saw and a hammer, the rest are just handing them nails and cleaning the workplace with a broom all day. that house will take years to be finished
>>
>>740986530
>players expect more stuff/features each year for games

True. But we don't get that. We get less every year.
>>
>>740994518
Venture capitalists and out of touch boomer board members who control the American AAA industry would laugh at your face if you pitch them a video game that only tries to target young males. They unironically think that it is better to make 1% gambles to capture the Wider Modern Audience than it is to make guaranteed profits with a limited audience.
>>
sexbox
>>
>>740987884
why the fuck you still fixated on women in it?
>>
>>740994704
Anya wasnt annoying but she works better as the COMM support girl than a Gear. Sam whats her face is barely a character and just pops out of nowhere. No I am not reading a bunch of supplementary novels by Karen Traviss, either put that shit in a game or fuck off.
>>
crazy how hard western gaming is fucked when these generic ass dudebro shooters take this much to make
>>
>>740987981
Meritocracy is racist.
>>
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I thought this shit was popular in America, but there were 2 games on WIN 360 - this one and a series of shooters about green robots.
>>
>>740987210
euros are much poorer than the average american, but CA in particular has a MUCH higher cost of living than any other state outside of metropolitan areas like NYC
if CA workers weren't getting paid a lot, they wouldn't be able to live there at all
>>
>>740986530
>people demand cooler shit than that
good thing we've totally been getting that and not less than we had 20 years ago
consumer demands don't dictate shit anyway
>>
>>740995152
Funny considering the first gears of war was a one off side project 360 launch game literally handed to a retard(Cliff) on a whim
>>
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>>740990015
>Would you feel proud to show a member of a community how their culture/character is depicted within your experience?
this is a shitty test because it's dependent on your perception of their perception of your game
you're not actually asking somebody "do you like this", you're just thinking "what has my social training taught me I'm not allowed to say about this group" even if what you're not allowed to say is literally anything
best two examples are
>black people getting pissed off that Aunt Jemima was removed from the bottle
>the Redskins logo depicted John Two Guns (sick name) and when corporate decided to give in to public bitching, John's family publicly criticized them for it
Both of those were situations where other groups (read: white women on social media) got offended on behalf of the "victim" party, and then said party basically said to shut the fuck up. It's just another form of prejudice.
>>
>>740987559
I seriously hate dykes and the way they look.
>>
>>740987559
I seriously hate dykes.
>>
>>740995732
I mean Coletrain was based off of an actual guy, Dom is a not-Hispanic who had a family before shit hit the fan. I don’t know who would be offended that. But as you said this isn’t about the reality and more what they think. So a loud jovial black guy who played in the not-NFL isn’t going to fly with them.
>>
>>740995732
Same thing happened with Speedy Gonzalez. Even Groundskeeper Willie is loved despite being an obvious stereotype. Hell how many people quote Stinkmeaner or Thugnificent from Boondocks?
>>
>>740996346
Speaking of Boondocks, I recall the creator of the original comic strip saying that he used to get hate mail from upper class black people about bad and harmful representation, but every single ghetto nigga he has ever talked to fucking loved it.
>>
does this even really matter? they make $400 million with about a months worth of Gamepass subscriptions, seems the cost was priced in, might as well delete this thread
>>
>>740996459
middle class black people like to pretend to be part of mainstream black culture (see: ice cube) while the ones forced to live in it see all the good and bad with their own eyes
>>
>>740983871

The western AAA gaming industry is jewish daycare jobs top to bottom
>>
>>740983745
WHO THE FUCK EVEN WANTS THIS GAME?

Replay to this post if you intend to buy it for full price at release
>>
>>740983745
400 million dollars? What the fuck? How?
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>>740999606
Americans in video game industry are paid way too high salaries for what their labor is actually worth.
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>>740999606
Money laundering?
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>>740992634
And it's all Elons fault. Thirdies on twitter are making more money with a couple shit posts than working a respectable full time profession in their country. Why wouldn't they do it? They don't give a fuck about where they get their content or whether or not it's true. They care about making a living. And twitter monetization allows them to do just that.
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>>740983745
Thats honestly impressive, xbox is being run by clowns.
Not sure where they spent those 400m, the game neither looks impressive, nor does it do anything impressive.
Guess you dont have to care when you have infinite money
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>>740999606
Do you know the next upcoming Avengers movie is projected to have a 1 billion dollar budget? That means it has to make twice that to break even. A 2 hour movie about soap-drama CGI clowns in spandex costs 1 billion dollars. Think about that for a moment
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>>740999606
>>740999640
>>740999647
The average AAA game is staffed with at least a couple hundred full time devs working in a big city. That costs around 10 million a month, all in all. And that project sits in development for close to a decade.
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>>740999606
Source is just making it up.
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>>740999826
That one sort of makes sense since those morons probably think it's an investment for the future as well. A last ditch effort to save the entire franchise. If they make subsequent movies of 50-200 million and they all make 500 million minimum then that's a lot of overpriced slop profits.
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>>740985065
didn't even hear of a remake at all, kek
All these retarded american companies really have forgotten how the industry works, from making good games to getting them to sell.
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What the bloody fuck are they even spending their money on? How is this even possible? Are they buying some insanely priced software in droves? Do they need to maintain some insane network infrastructure? Fucking how?
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>>740983871
Theoretically, they could have this subsidized through game pass subs. Still doesn’t explain why the fuck it cost them half a billy to make…
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83 KB JPG
>>740999550
Meeeeee. Collector edition, for sure.
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>>740983745
Small teams are way more efficient.
The more devs you hire, the more HR and managers you need and the less each individual dev is productive.
Sometimes they even end up hiring people whose job serve God knows what purpose. We've seen Tiktoks of an Xbox worker who spent her entire day eating, sending emails and doing meetings.
That and how expensive it is to work with high fidelity graphics.
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>>740983745
People like to pretend and be obtuse about this, but gear games despite their art style, have a very high visual fidelity, the games all look great.
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>>740983745
I don't fucking get it. Games like this should cost less than 100 million, I don't get how the fuck they spend so much money. It should take 100 good game developers like 3 years to make the average AAA game. 100 developers getting paid, let's say, 120k a year, for 3 years. That's 36 million. Add in all the other bullshit costs like the office space and whatnot and it should still be under 100 million just for the game itself not including marketing. There's no fucking reason they need hundreds of people for one game for the entirety of its development. What the fuck is all this bloat? Why don't they just address the fucking bloat? They do anything but that.
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>>741002691
>Why don't they just address the fucking bloat? They do anything but that.
Why would managers fire themselves?
The only times the bloat get addressed are during massive cuts that impact everyone.



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