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What flaws do you think Elden Ring has?
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>>741057841
Too many reused bosses and dungeons.
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>>741057841
Not enough praise.
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>>741057841
>"Souls" formula has devolved into a series of predictable cliches
>grey washed out world (still less washed out than DS3)
>almost all armors are goofy and fantastical
>"open field" so retards can never get lost and have to learn level design because there's no verticality or mazes to navigate
>literally can feel the trend of dumbing down each game to appeal to reatards with each game
>>
>>741057841
pretending it's not Dark Souls 4
>>
Horribly bland and drony music and atmosphere. Likewise, environment models are copy pasted is stupid and clearly nonsense ways so the architecture is all random and doesn't feel like a world.
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>>741057841
Bosses too fast and aggressive.
>>
Boss design is often described as inconsistent, with many encounters relying on high HP pools, unpredictable attack delays, and spammy area-of-effect abilities rather than readable patterns. This is compounded by input reading, where bosses appear to react instantly to player actions. Open-world execution suffers from repetitive mini-dungeons, boss reuse.
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>>741057841
Changed the numbers around for Scadu buff to frontload it, when the real issue people were having was the final boss. Still to this day didn't use the Golden Seed system for Scadu fragments, which would have worked perfectly.
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>>741057841
nerfs that were a mistake
>nerfed crystilian AI. boss doesnt even function as its meant to
>overworld ballistae are not as dangerous as they should be because of nerfs
AoE attacks from bosses can get obnoxious sometimes.
Dual wield jump attacks are too easy to do should cost more stamina and have more recovery frames or something.

>>741058268
>unpredictable attack delays
>rather than readable patterns
bosses relax their shoulders or take a step just before they finish delaying their attack and start to bring it down. There, now 99% of the "delayed attacks" in the game are actually very readable and should be easy to dodge on your first playthrough. Youre welcome.
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>>741057841
Input reading. Wanted to do a mage build but having all the enemies in a 20m radius jump around frame 1 every cast made it just not fun.
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>>741057841
Multiplayer mechanics were poorly implemented and don't really fit the open world format.
>exploring the open world as a phantom with someone
>they find one of the 700 small dungeons spread across the world
>if the host wants to enter it, he has to send all his phantoms away, and those don't get any items for it like they would if they defeated a boss instead
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>>741057841
Not valid:
>delayed attacks
>re-used enemies/bosses
>too fast and aggressive
>input reading
>open world
>exploration
>boss music
>grey world
>repetitive mini dungeons
>environment details
Valid:
>limgrave ambience
>aoe type attacks where sections of the arena are randomly off limits and you need prior knowledge to avoid it
>weapon upgrade system requires too many stones and stifles experimentation
>stat system is not that great for an open world arpg of its type because its hard to know how much vigor you should have vs damage stats on a first playthrough. it is not intuitive
>mounted combat is lame
>some quests can be tedious and hard without a guide.
>some story elements are too vague. Why do so many characters have alter ego spirits or have their real body be in one place but they themselves are in spirit form in another?
>>
absurd input queueing combined with sheer number of rollcatches
you time a dodgeroll a little too late, that dodge input gets queued so your character will roll out of the hitstun with no way to cancel the queued input, which guarantees that the rest of the enemy's combo will hit you. it's a fundamental control issue that they've never fixed for some reason.
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>>741059282
>get hit by attack A
>put into hitstun
>see attack B is coming
>hold your roll so you roll just before attack B comes so you are in i-frames in time
thats all you have to do.
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>>741059385
but that's what i'm saying
>see attack A coming
>hit dodgeroll slightly too late (in the first few frames of your character's stagger animation)
>attack B is coming
>need to delay your roll to avoid it
>but the input that was queued earlier causes your character to roll immediately once the stagger ends, guaranteeing you will be hit by attack B
>>
>>741059385
So you don't know what input queuing/buffering is. Here's how it actually goes:
>see attack A coming but hit roll too late
>get hit by attack A
>put into hitstun
>see attack B is- roll that was queued before you got hit now happens
>can't do anything
>get hit by attack B
>>
I have a criticism that I dont see often. This thread has a lot of valid ones. Mine is, new runs take too long to really start. The first playthrough was great. Subsequent runs are awful when compared to previous games, which may not be fair but I am doing it anyway. Due to the open world you now must - Get horse, Physick Flask, Estus charges, Estus Upgrades, Weapon of choice, weapon upgrade mats, souls to level, Talismans you want, and crafting materials and cookbooks if that is part of your build. Obviously you dont need ALL of that, but the first 6 are pretty mandatory.
One more minor criticism - why is all the statistically good and good looking armor so late game? Other games have good (looking and stats) armor available pretty early, or at least within a few bosses. Elite Knight, Alva, Fallen Knight, etc. Minor nitpick, but it bugs me.
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>>741058925
>nerfed crystilian AI. boss doesnt even function as its meant to
I agree with this except for the crystillian scarlet rot trio. That fight was genuinely retarded on launch. All the other crystillian fights were fine and should've been left alone.
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>>741059247
>>weapon upgrade system requires too many stones and stifles experimentation
a fucking men
>>
This exact thread going up and subsequently crapping out 3+ times today
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>>741057841
they spelled jail as gaol
fuck off
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>>741057841
>enemy variety+rushed enemy placement
>boss variety+boss overuse
>casual and/or short level design
>weapon/spell balance
>not enough gimmicks

These are the 5 main ones, i could go deeper on each of them if anyone is interested but ultimately i dont think any of these ruin the game as much as just makes it among the weaker modern From titles.
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>>741059701
those damn Normans!!! grrrrrr
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Basically all the flaws can be boiled down to the fact that it's a game made by a studio comprised of fantastic artists combined with - without exaggeration - the worst programmers, developers, and most incompetent technical team in the entire industry at the AA level or above (That's not even an opinion, that's just literally objectively demonstrable fact).

All of that was then driven totally into the ground and ensloppified in order to make it more accessible to the lowest common denominator, i.e. moving from dungeon crawl adventure RPG to 'press the roll button at the right time'.
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>>741057841
Everything outside of the most notorious few bosses is pretty easy and brainless. I would have appreciated some denser levels with more traps and fewer graces. Elden Ring has a very even rhythm where you are literally never over extending yourself in a dungeon, which was the best feeling in the dark souls trilogy when it paid off.
Bring back hidden checkpoints that are right before total fuck-you areas, and stop with the stakes of marika inside of dungeons. I miss how areas like Sens fortress, Iron Keep, and Valley of Defilement make you feel.
Otherwise the game is great; I love the build variety, spell casting improvements, the way boss characters are more integrated into the story, the visuals, and I'm personally a big fan of bosses with anime shit like PCR and Malenia.
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>>741059650
>Butt hurt!
Elden Ring is an objectively amazing video game! Get over it!
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>>741059510
my bad, i didnt account for grandpa tier reflexes of hitting the roll after the hit
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>>741059768
ive been ruminating on this fact. bloodborne and dark souls 3 have some of the most insane, competent, and unique art styles out there. absolutely fucking compelling. and the dev team shat out two of the ugliest games graphically speaking of that generation. at least sekiro they semi-redeemed themselves with materials
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>>741059573
scarlet rot crystilian trio was the best multi enemy boss fight that fromsoft has ever made and i will die on that hill.
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>>741059564
Samefag. I am specifically talking about how long it takes to get these. None of them are particularly DIFFICULT, but man come on. Riding around on Torrent for multiple hours gets a bit tedious and mind numbing after the 4th character. Also, I forgot to add the scooby snacks to the list for the DLC. Just another tedious collect-a-thon in an open world, except this one is (kinda) mandatory.
>>
>>741059803
>and stop with the stakes of marika inside of dungeons
it really is kind of crazy how obvious a slapdash solution they were. it's like in the last few days of development some lead pussied out and decided there should be no runbacks to the bosses, started by adding the grace right outside godrick's room, realized it would take too much time then picked a random prop to make a respawn point and dropped it outside half the fog gates in the game, and still missed some. why is there a 30 second runback for maliketh when the only enemy between the grace and the boss room does not respawn?
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>>741057841
The wrold map should have had each zone be a mini Dark Souls in design, instead of being wide open. You should have been exploring along narrow paths that loop and dungeons blocking the road.
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>>741059058
Bro your Carian sword spells? Your Stars of Ruin? Your Night Comet?
Playing pure mage is still piss-easy even if most bosses react when you cast a regular spell, but personally I prefer melee sorceries like Rellana's Twin Milkers and Carian Piercer.
>>
when you hold a staff in 2 hands the triggers and face buttons should cast different spells.
having to cycle through 8 spells with "up" feels clunky and bad.
they had 8 games to figure out how to do this and continually failed
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>>741060042
nightreign fixed this btw
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>>741060080
never played it, never will but good to hear for their future games.
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>>741060042
ive always managed quite well by holding up to reset back to slot 1

if you're at any point in a set of 5 to 7 spells, and flip a coin whether its quicker to keep cycling or reset back to 1. put your most used spell on 1.
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>>741057841
you posted the most egregious one
i can forgive pretty much every other reuse (yes, including astel), but no that one. I wish I never found out about it, or at least not as early as I did. it ruined the whole game for me going forward from that point
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>>741059915
that's certainly a hill to die on. i respect the audacity of that opinion
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>>741057841
First half is fantastic, but everything after Morgott is terribly balanced. Enemies have damage sponge levels of HP, deal 1/2 your health bar in a single swing, and the areas feel unfinished.

Separate complaint is that the lore delivery and character quests could have been handled way better.
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>>741060221
kek
godefroy'd and zaki'd
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>>741059967
>melee
>roll catch
>handful of spells where FROM admits to input reading and gives you a neutered solution to it
Yeah that's great, but it would be nice if the other 90% of spells worked too.
>Playing pure mage is still piss-easy
People really need to stop conflating any criticism of these games with complaints of difficulty. Difficulty isn't the issue whatsoever, and was never brought up. Input reading is just not fun.
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>>741059564
>weapon upgrade mats
This is so easy to do on second playthroughs it breaks most of the early game when you know you can just skip straight to all the mines, which are just marked on your map for convenience, and nothing is stopping you from just continuing up to the Altus Plateau and nabbing all the seeds there.
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>>741059949
Each zone is basically a giant Darkroot Garden.
>>
Repetitiveness and content bloat. The bulk of the content is recycled, slight iterations of the same layout, and ultimately pointless. Replaying a Souls game shouldn't be a chore. I shouldn't have to plan my drop routes so I'm engaging with as little the game as possible but there's no drive to go through tomb #4092394 to fight dumbass cat statue #5 for a summon i wont use.
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No zone or dungeon has a unique enemy. In Limgrave the Beastmen you encounter in Farum Azula is a “boss.” Damn near every enemy in a legacy dungeon is in another minor dungeon e.g. the Exile Soldiers in the dungeon beneath the starting area as ghosts, Banished Knights in Caelid and Farum Azula, Carian Mages in other zones and dungeons and even minibosses like the lion or Grafted Scion in numerous places. The most remote and endgame areas like Leyndell or the Haligtree all have enemies you will see 10 minutes into the game on your playthrough. Even the DLC commits to this genius model, both Belurat, Shadow Keep and Enir-Ilim have nothing new going for it beyond the level design. This is just…horribly pathetic. Like the game has more enemy variety than 99% of games that exist but its also way too big.
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>>741057841
Bloated unnecessarily.
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>>741059803
>the way boss characters are more integrated into the story
Really? Godrick was like the only one who was well established and built before his actual fight, all the others you're either just kind of aware of who they are and then fight them, or they just show up out of nowhere.
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>>741057841
this shit game only came to be for nightreign to be developed, nothing more.
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>>741060517
Rennala too. And Radagon. And Messmer. And Radahn.
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>>741060386
No, what I meant was that each zone should be an entire miniature Dark Souls in itself, with many biomes and areas to explore but doing so in the way you explored in Dark Souls 1. So basically the game should have been 6 Dark Souls games packed into one large map with some interconnected points.
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>>741059949
This is what kills the replayability for me. Too many useful items are in some random armpit of the map you can reach by going in a straight line. Liurnia to the cliff village / grand lift is like ten minutes of holding W with nothing remotely threatening blocking your path
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>>741060517
Thats because Limgrave was clearly the most fleshed out zone. You will meet most NPCs here and a good portion of them talk about Godricks crimes and depravity. By comparison Caelid is just a shithole of nothing, Liurnia is boring. Gelmir has similar buildup but not enough.
>>
For me it's the amount of sorcery/incantation types that just exist for lore reasons and will never get any type of support.
Bestial, Godskin, Giant's Flame, and Golden Order were just forgotten in the DLC, Fromsoft instead decided to add three new incantation schools that were completely lackluster and fucking suck in PvE.
This is even worse for sorceries since Cold, Crystalian, Magma, Night, and Oracle were completely forgotten, Gravity, and Thorn got one good spell each and every other type of support was just hoarded by Carian and Glintstone schools.
If they ever make another DLC they should just stop making new schools and instead start fixing 90% of their already existing schools.
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>>741058268
the bosses feel like if you dropped bloodborne and sekiro bosses in dark souls. the systems and mechanics that made them fun to fight in the other games just aren't really present and the whole game feels like a slog for it. like they're all doable fights they just don't feel like a fun back and forth
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>>741060350
Not the difficulty. The time it takes to do so when combined with all the other collectables.
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>>741057841
The open world
Pointless horseslop mechanic
4 player limit
By far the worst PvP experience of all the souls games
Too many repeated bosses to the point it's almost comical
The scadushit mechanic in the DLC
90% of loot is bad
Useless crafting system that expects you to farm for literal hours to use 2 consumables/throwables
99% of multiplayer matches favors lifeless gankers too much
Dogshit copy pasted dungeons and caves
By far some of the worst quest design, this problem is multiplied tenfold by how bad the open world is
Bosses move like Sekiro bosses but we're still stuck with clunky Dark Souls movement just with a bit faster stamina recovery for panic rolling and a jump button that sometimes can help you dodge attacks but there really isn't a clear indicator so it's just trial and error
Vigor scaling is too fucked up
Invaders can abuse low level hosts way too easily
NPC battles are a complete shitshow
The arena is a complete joke
The final boss of the DLC is recycled in every sense of the word
Too many buffs, you spend like 3 minutes doing buffs rotation
Conversely all of these buffs just make the game a complete joke and it's insane some retards are still out there bitching about no easy mode
The story is fucking garbage and no amount of item descriptions can save this incoherent shitshow, the DLC somehow made this even worse
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>>741057971
>grey washed out world (still less washed out than DS3)
?
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>>741060469
I don't think bosses becoming enemies is bad, it happens even outside of video games to convey growth. From a purely gameplay perspective it lets you test out a new ash or spell you found or how much damage your usual does with higher stats (unless you're a roll+r1 only guy, then you get nothing out of it), without having to start a new character or new game +
Using the various soldiers/knights as an example they could have had very different armor and weapons but I liked the small difference they did have like redmanes having more brutal animations and the frenzied groups in relevant spots. Or the later game magma wyrms using their standing up phase more
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>>741061180
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>>741061184
>don't think bosses becoming enemies is bad, it happens even outside of video games to convey growth.
Its a criticism thats been around for Fromsoftware for ages now. Lost Izalith being the first and most notorious example. You are cheapening the impact of the boss by designating them to pure fodder if you do this.
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>>741061313
To be fair, Capra Demon was a fodder enemy elevated into bosshood by shoving you into a confined space with it and a bunch of other enemies. Doesn't excuse Izalith's design, but damn is that one cheap and overrated boss.
>>
open world and this >>741057926
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>>741060080
far as i am concerned the way nightreign plays should be the new Souls standard.
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>>741061475
Dont forget Taurus Demon. Or the Bell Gargoyle in Anor Londo or the numerous Pinwheels in Tomb of Giants.
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>>741057841
rollslop
parryslop
>>
>>741060080
>Removed the pointless exercise of using an item to summon a horse
>No stupidly inconsistent fall damage
>Added fun skills per character and ultimate arts
>Streamlined the fucking awful crafting and consumable system by just having them drop from boxes
>Streamlined the terrible weapon upgrade system
>Made a lot of weapons actually feel good, especially with stuff like charged attacks producing extra effects
It did a lot of things right, I honestly don't think I can go back to a Souls game without Wylder's grappling hook and the super sprint
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>>741057841
Same major flaw as all Souls games, they're balanced around online.
>>
>>741057841
How limited weapons are on a new playthrough and how gated most of the more fun weapons are. I would play a randomizer instead just so I can start with something different.
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>>741059949
they kinda had that, but they were paths in the open world. Liurnia has a path going up the far east side, and a path going west then north. Both would lead to a mini legacy type of dungeon. both had cool things to find. The problem is you did need torrent to cover part of a road or whatevr and a lot of players feel like if they are already on torrent why not just run by the fighting anyways. so a lot of players skipped the hand crafted little fighting set ups along the road (like the giant that jumps down in limgrave) then complained the world was empty.
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>>741057841
Open world and copy paste bosses
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>>741057841
playerbase, creating the seamless coop without invasions.
bad pvp covenants in general.

but god damn, todays gamers are such fruits.
here is a mechanic called summoning another player. the advantage is that the game becomes trivial, aggro tag teaming the boss. to counter this tremendous advantage you might get invaded by another player.

...and this was too much to handle for most players. ruining the one unique mechanic fromsoftware put in their games. well done....
>>
>>741062298
>NOOOOOOOO LET ME RUIN YOUR FUN AIEEEEEEEE
kek
>>
>>741057841
unparryable jump attack.
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>>741061184
I think the problem with ER is how frequent and fast "bosses" get demoted to regular enemy status to the point that there's a high chance that you run into the normal version first and the boss one later, resulting in a "what the fuck is that shit - why the hell are YOU a boss now?!" moment.

Like, the Scaly Misbegotten boss is more or less right outside Castle Morne in a cave while the normal version is inside of the castle or the boss version of the giant golem being somewhere in a cave in Limgrave while the normal is, again in front of Castle Morne which you most likely will find first.

And as said, those really aren't proper bosses but grunts with a health bar at the bottom which kinda cheapens the meaning and status of the term "boss fight" and also becomes pretty damn laughable and groanworthy like with that one fucking stationary flower that is otherwise just a gimmicky hazard in the overworld - I was totally expecting one of those Land Squirts that you completely ignore in the overworld to appear behind a fog wall with a life bar and orchestral AAAHH OOOH AAAH music in the background.
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>>741061313
I hated that complaint then and i hate it now.
Btw Lost Izalith is not an example, you are thinking of demon ruins, which is different, and also kino.
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>>741062664
first time i got to that flower boss i was low level out of healing and poisoned and had to DPS race it and it was kino.
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>>741059247
I agree with everything you said except I think the boss re-use is a valid critique. Mohg in the sewers is fine because it's like a tutorial for fighting Mohg later, fighting Godrick again in a random evergaol just left a sour taste in my mouth.
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>>741059669
You're not intended to reload. You're intended to come back later. The only reason you would ever reload is because you're metagaming and following a guide which is a retarded way to play video games.
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>>741062858
>pass the wrong loading zone before coming back later
>the npc is gone
>not dead/bad end, just completely thanos snapped from the game until NG+
Mind you this is mostly the altus plateau and burning the erdtree, the latter being very obvious, but it's very possible to brick boggart and several other npcs by doing the cliffside ruins or w/e the elevator bypass is called
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>>741062858
It's absolutely pathetic from a game design perspective to not have an NPC being able to walk across two rooms to talk to another one without the need of having this happen "behind your back".
Fuck, with the spirit summoner chick and the blacksmith there isn't even any reason since it's in a combat-free zone so nothing else could even happen there.
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>>741062298
>>
>>741062998
You're intended to miss things.
>>
The turn around animation sucks because you’ll only do it like once every 5 hours at the worst time
>>
>>741062998
I think there are only 4 NPCs you can brick by progressing too far.
>Boggart
This one's the worst, because you can't buy crab if you progress to Altus plateau without buying shrimp first. Crab is actually useful.
>Latenna
I believe she disappears past a certain point, denying you her spirit ash and a little bit of dialogue in mountaintops and snowfield. Really, this doesn't matter at all.
>Nepheli
Burning the Erdtree kills her if you haven't cured her depression. I believe you miss nothing but an ancient smithing stone for doing this.
>Boc
Burning the Erdtree kills him, denying you the "my lord" gesture.

People exaggerate how bad Elden Ring is about this. Honestly, it's perfectly fine except for Boggart, that one really annoys me. You have ample, ample time to finish Nepheli's and Boc's questlines, and virtually every other NPC side quest in the game is retard-proof, especially the actually meaningful ones like Ranni's and Fia's / D's.

What Elden Ring IS bad about is NPCs moving to random-ass locations.
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>>741063185
Demons Souls had NPCs who walked from location to location, fighting enemies along the way. I think its lost technology to Fromsoftware now.
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>>741063185
>>741064352
Someone please post the webm of the NPC getting pelted with magic from an enemy and not reacting.
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>>741057841
You don't get to do all the cool shit that bosses do with their weapons
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>>741062298
I just want to play the entire game with my friend. I don't get why this upsets sweaty losers.
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>>741057841
Half-assed legacy dungeons.
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they only give you enough materials to level up 3 weapons
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>>741062298
>I want to play coop
>well if you want to coop, you must also want to pvp
>I don't, I'm turning it off
>wtf
what's so hard to understand about this
i want to play ER with my brother and I think souls pvp is rancid dogshit, the two have nothing to do with one another
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>>741061180
I can hear the fucking reindeers from that image holy shit
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>>741062298
I'm with you but from the otherside. I love getting invaded, it's one of the best things in souls games because you can test your skills against other players. I've been invaded 100+ times in every souls game and only about 5% of them were twinks or actual cheaters.
Having to use summons or items to lure in invaders was a dogshit change by the way.
Anyone bitching about invaders are both dogshit and worries about losing 3 minutes of progress.
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>no easy mode with simple damage modifiers
>map is way too big, cut everything after the golden city
>25 goddamn weapon levels and no way to refund upgrade materials
>dlc locked behind mogh instead of radahn
>magic still tied to mana instead of stamina
>arrows are consumables instead of replenishing over time
i'm sure they will fix it with the next game
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>>741057841
Catacombs being worse than chalice dungeons somehow.
Reused bosses.
Delayed attacks but that's every souls/like game nowadays.
I guess some areas are kinda empty/too big but it's going for that epic scale so it kinda has to be.
It's still a 9.5/10 for me though.
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>>741057841
they removed the standard kick option and converted it into a weapon art for no reason. and just like faggy ds3 you can't barehand parry anymore. also torrent sucks, the DLC made me hate that horse. quality builds suck unless you're an absurdly high level. no more no scaling but high base damage weapons also kind of blows. i can't marry rya. there's probably a few other things i don't like but i can't remember right now.
>>
recycled weapons and animations and move sets from all previous games nothing original
recycled reused terrain and assets everywhere barely any creativity or artistic expression
whole open world is bland and generic and lifeless. story is nonexistent and the plot is terrible.
whole game is just grind to where enemies don't one shot you and fight until rng of the ai spamming attacks becomes generous enough for you to kill them

really an overrated video game but nowhere as overrated as botw
zoomer games are so soulless and worthless nothing of value has been added to gaming in the past 15 years its just a sad slop fest for plebs
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>>741066261
i play all my playthroughs just sprinting everywhere,
goddamn this fuckin horse, i hate everythin about this goddamn horse
luckily mods solve appearances for your desired character theres tons of options
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>>741057926
>>741057841
skyrim gets eviscerated to this day for having generously reused small numbers of tilesets for dungeons but elden ring is exactly the same, 10 years removed from skyrim.
>>741059247
>limgrave ambience
whatever deranged man decided a 30 second shrill violin loop was acceptable for the area you spend a bunch of time in earlygame on a first playthrough should be jailed
https://youtu.be/aK4JSwhdcdE?t=730
>>
you can only play it for the first time once
>>
>>741057841
The DLC sucks. Everything else is perfect though.
>>
>>741057841
They didn't make enough DLC. Too few side dungeons. Map too linear.
>>
>>741057841
>has a million arms
>only one of them is holding a weapon
>>
>>741057841
>Open world is empty and useless
>Open World looks fuglier than Souls games handcrafted areas
>Lame reused mini dungeons
>If you want to find the best gear for your build, you need to either use an online guide or do ALL lame mini dungeons.
>Reused bosses
>Arcane stat softcaps that you need to read an online guide to know
>Doing the dumb "arcane story hidden in the item descriptions" thing again
>No true story, factions, quests, etc. You just kill stuff until you win.
>Plate armor is still shit and makes you slow and the game less fun in exchange for dying in 5 hits instead of 4. Wearing mage robes as a warrior is still by far the most powerful and effective way to play the game.
>The fact that you need to upgrade weapons with shards and later rare materials to make them usable discourages experimentation with different weapons and swapping weapons through your run to find the weapon you want the most.
Despite Elden Ring having the better combat, Baldurs Gate 3 and Cyberpunk are by far the better RPGs.
>>
>>741062998
>thanos snapped
leave this site right now, you double digit IQ zoom brained onions latte drinking turd
>>
Something I never see people talk about is the art direction: leaving aside things like character/ world design and aesthetic, the colour palette is hideous.
The bright yellow Erdtree saturating the sky; the deeply saturated blue of Liurnia: the piss yellow of Altus etc.
That, combined with the models and assets, which are next generation versions of DaS3's ugly art style, combine to make me dislike the game from a purely visual perspective.
DaS had a dreamy, almost cartoony dark fantasy vibe. DaS2 was weird, but distinct. Bloodborne was the high water mark of the in-house style, and, Sekiro notwithstanding, it's degenerated since then.
>>
>>741066197
>>dlc locked behind mogh instead of radahn
How would it make any sense to have it otherwise, given the story of the DLC?
>>
>>741057841
too much worthless loot
>go into dungeon
>find mushrooms
>go into cave after exploring for an hour
>1 arteria leaf
>>
>>741071594
https://streamable.com/w4fc8t
>>
>>741071594
I legit forgot about the shitty forced "crafting system" and all the useless junk items involved in it.
>>
>>741071594
It's not quite that bad but sometimes you do go through what seems like a pretty challenging ordeal (relatively speaking) to find some plant or consumable that you've never used a day in your life.
I mean I understand when it's for the flowers that let you level up ashes but I'm certain more than 50% of the playerbase never used any arteria leaf.
>>
>>741072895
>more than 50% of the playerbase never used any arteria leaf.
Funnily enough I just recently realized what the things are for and why they're the designated "rare item you find everything". The craft the thing that will temporarily increase your damage output most reliably of anything the game offers.
>>
>>741057841
desaturated, grey and ugly
also, why doesnt this guy have a shadow?
>>
>>741057841
Boring "combat": roll away, wait for the end of repetitive precooked animation, roll back in, attack, repeat.
>>
>>741057841
Too much slop, game could easily be cut in half
4 player limit
Most of the music sucks
Lack of enemy variety, soldiers/knights in every region just being reskins of each other
Leaning too hard on "epic" roll slop boss fights, there should be a few of them at most, not dozens
>>
>Discord trannies are STILL seething at elden ring
lmao it's been 4 years let it go
>>
>>741057841
>open world adds nothing except a commute
>day/night cycle adds nothing
>crafting adds nothing except another way to make items you won't ever use
>horse adds nothing but a new way to skip gameplay
>every boss and enemy is copy pasted a million times (Demon's Souls had 16 unique bosses, Elden Ring has 9)
>entire game is a "greatest hits" compilation of recycled ideas (bad enough when DaS3 did it but how do you do 2 "greatest hits" in a row?)
>worse graphics than its predecessors, PC version runs like shit and still has microstuttering after years of patches

>>741062858
>You're not intended to reload. You're intended to come back later
Correct, but why would you go back later in a game where 99% of the world is pointless filler and you can fast travel all the time? You'll walk from A to B one time and then teleport straight to B every subsequent time. Having this kind of quest design made sense in DaS1 because you had to walk everywhere, you would stumble upon most of the Siegmeyer encounters without even trying. But they've copied the quest design of DaS1 without the gameplay structure that made it work.
>>
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>>741070805
it's a brilliant design choice as you instinctively associate each area with a specific color, and therefore makes you associate other elements to the area itself
https://youtu.be/xcIEWVFSce8?si=1uMZP93MtpWdt8VB
>>
>>741057926
I'm tired of this parroted meme criticism. Less than a handful of reused bosses in a game with 100+ unique bosses doesn't matter. At all.
>>
>>741061227
>the implication that the game is played within screenshots
>>
>>741074297
>Too much slop
Well said. Good criticism.
>>
>>741057971
>grey washed out world
Get a new monitor and get your eyes checked.
>>
>>741074706
There's only 38 unique bosses and over 200 reused ones
>>
>>741057841
jump mechanic adds no value to the game.
>>
>>741075226
9
only 9 are 100% unique
>>
>>741074706
>>741075226
There are less than 10 unique bosses.
>Rennala
>Radahn
>Rykard
>Fire Giant
>Placidusax
>Malenia
>Maliketh
>Radagon
>Elden Beast
Every other boss in the game is copy-pasted somewhere else. Even named characters like Godfrey and Astel are just casually reused in a random side dungeon. Absolute dogshit game design.

>muh Gideon
I don't count this as a boss because it's just an NPC with the player's moveset. Does anyone consider Lautrec, Patches and Crestfallen to be bosses in DaS1?
>>
>>741062298
Disable open inventory during pvp and people won't hate it no one wants to fight every item in the game + macro exploits
>>
>>741075542
>>741075573
If you count the reused ones once, you have more bosses than each previous From game.
>>
>>741075696
>if you don't know the definition of the word "unique" then Elden Slop has loads of unique bosses!
>>
>>741059941
Some bosses warranted a stake, like Malenia.
Many didn't, like Godrick
>>
>>741075831
nta but his point is obv that "unique to the game" != "unique within the game" and the former is the more important metric
>>
>>741057841
Forced chromatic aberration
60fps lock
Stiff camera controls
>>
>>741076081
>chromatic aberration
not a real thing
>60fps lock
human eye can't see over 50 so irrelevant
>Stiff camera controls
small hands
>>
>>741075993
Well that's your opinion man. I just find it weird that /v/ had a meltdown when DaS1 reused Asylum Demon 3 times and DaS2 reused Dragonriders 1 time but Elden Slop defenders think it's okay when it has 30 Erdtree Avatards, 20 Tree Spirits and the legendary "Godefroy"
>>
>>741075573
even Maliketh's first phase got reused
>>
>>741076204
>/v/ is one person
>>
>>741057841
Everything after Leyndell feels like an afterthought with how linear the world becomes.
The DLC access being locked behind an endgame boss means you don't get to do much with the new weapon types.
The shitty crafting system and easy mode Ashes end up bloating the item pool with shit you will never end up caring about, leading to the overwhelming majority of minor dungeons ending up feeling pointless because of the items within being yet more fucking glovewort, Ashes or crafting materials.
The weapon upgrade system is completely ass backwards and makes the supposedly special weapons actually easier to upgrade than regular ones.
The +10/+25 items being hardcapped in any given playthrough is also retarded, especially since this game has far more weapons than games like DS1 or DS2 that did let you farm their respective max weapon level items.
>>
>>741075831
The word "unique" has two definitions.
>>
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did fromsoft announce anything this e3?
>>
>>741071683
this spiked my cortisol
>>
>>741057841
The boss philosophy is whack. It has the least respect for spacing in their entire catalogue. Boss jump or teleport to you from anywhere and it reduced the exchange to "roll or parry correctly or you lose". Previous games had bosses you could circle around, are keep distance from and bait certain attacks or whatever. Elden Ring bosses allow players to express creative approaches to a vastly reduced degree. As such, I think it's rogues gallery is among the weakest in the "series".

That and the DLC Lore was pretty fucked. Some cool stuff, but the Messmer mess is pretty baffling. Like were they just lazy?
>>
>>741074764
>The implication that screenshots of the game don't show the color schemes in the game
>>
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>>741076841
>e3
>>
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>>741057841
>base game is gigabloated, tons of shamelessly reused content, even main bosses
>dlc on the other hand has lot of empty areas where nothing of value is located
Why is it so hard to make a normal amount of content that fits the map size?
>>
>>741076640
>Thinks ashes are a weak reward for side dungeons
What? The ashes in Elden Ring have a ton of variety and uses.
>Items that no one will care about
Learn to embrace being a lorefag and you'll start to care more about items with less mechanical uses
>>
Rollslop garbage
>>
>>741076841
>e3
>>
>>741057841
me (the player)
>>
>>741074462
>open world adds nothing except a commute
I always KNEW niggers had no whimsy!
>>
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>>741057841
>What flaws do you think Elden Ring has?
I don't think it has these flaws, I know these are the flaws.
>>
>>741075573
>Enter dungeon
>Clear a boss
"Omg kino, that fight was amazing! I have killed one cool as shit boss"
>Enter next dungeon
>Same boss, in a different environment, with another add
"I have now fought zero bosses"
>>
>>741077306
nah the torrenting around everywhere gets old real fast in a 100 hour game
dork souls had the right idea of having 1 or 2 large empty areas to give a sense of scale and then making the core areas tight and well designed
open world necessitates a type of map building that goes against the type of exploration that makes them fun and leads to stuff like >>741071683 because you need to account for sequence breaking, multiple entry/exit points on top of build variety, play style etc
>>
>>741057841
I do not enjoy the physics defying 'hang time' that lots of boss attacks have, or the way they pirouette in the air to aim at you, with zero leverage or proper animation.
It feels really annoying, gamified, and cheesy to interact with, and forces you to play in a gamified and cheesy way in response, turning the game from an immersive experience, into a tedious step of checklists.

I also think the progression system requiring discovery of the crystal mines in every zone is a huge mistake, if you are playing the game blind and have no idea the mines exist or where to find them its just chance if you stumble across them and find the materials needed to level up your weapons.

If you don't find them you will be stuck at a certain bracket and in a very frustrating situation while you wonder why the game isn't supplying you with enhancement materials like previous titles did.
>>
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elden ring 2 wish list
>starting class with broken colossal sword
>can be repaired after beating the first area boss
>pokemon trainer starting class with spirit ashes
>spirit ashes can be summoned anywhere
>wretch class lets you allocate points at the start
>melee weapons with free ranged attacks, like in the erdtree dlc
>ranged weapons have 10 shots that replenish over time
>mana is gone, magic now uses stamina
>more underground and new sky islands
>easy mode where you take less and deal more damage, bonus souls
>hard mode where late game enemies show up earlier, bonus loot chance
>different skins for your mount
>>
>>741057841
Too difficult as a nigga with a sword, too easy as a nigga with a sword + ash of war + summons + buffs
game is twice as long for the amount of content it has
everything past leyndell being hp sponge
lacking a few neutral areas
>>
>>741077356
>WORDS WORDS WORDS
>(You)
Embarrassing post. All it's missing is the clickbait thumbnail.
>>
>>741077554
>>pokemon trainer starting class with spirit ashes
>pokemon trainer
>not necromancer/spirit shaman
nigga what is you doin
>>
>>741077683
>WORDS WORDS WORDS
Reading's hard when you're retarded, huh?
>>
>>741057841
overstays it's welcome by a LOT
>>
Malenia is overtuned
Snow area sucks
Sometimes there are enemies with same models but different stats, bad design
Storytelling fucking sucks
Not having any kind of quest tracking in such open world game is a crime
Final boss is not epic enough
Not enough dungeon locations, compared to empty open world areas
>>
>>741060469
Dungeons are unique.
>>
>>741077781
>Anyone that doesn't agree with me is retarded!
I'm so sorry, anon. Life must be tough being this mentally challenged. Next time you want to post a screenshot of your own posts, make sure to take a lesson in brevity.
>>
>>741077849
>Malenia is overtuned
what
>>
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>>741078128
>anyone that's too stupid to respond to something because they can't read more than a few words when talking about a 100+ hour game is retarded
Yes, that's right. And crying about brevity won't make you any less retarded. Have a webm that always triggers shit eating Fromdrones that like ER.
>>
>>741057841
If they changed all rolls to pirouettes, do you think gamers would enjoy it more or less?
>>
>>741077493
>dork souls had the right idea
It's important to be able to tell the difference between "your preference" and "general quality". Dark Souls and Elden Ring have two opposing approaches to spacing and they target different audiences.
>>
>>741077507
>if you are playing the game blind and have no idea the mines exist or where to find them
Thankfully the mines are visible on the map before you discover them.
>>
>>741078239
Make sure to show your discord friends too. I'm sure they really care about your video game opinions.
>>
>>741078409
idk if that's true, I played it at release and missed the first mine despite exploring as much a I could
they may have made them more visible in a future patch due to their importance
>>
>>741071683
lmao item mod gonna get people tilted
>>
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>>741078450
You seem upset.
>>
>>741077849
>Storytelling fucking sucks
Illiterate nigger status: detected
>>
>>741078586
Congrats, anon, it's your first post today without using the word "retarded". That must have been tough for you, I'm proud of you. You should make a screencap of that achievement too, make sure your /v/ buddies get to know about it.
>>
>>741078239
>Boss so honorable he waits for you to finish your intro emote
Giga Based
>>
>>741078375
?
I'm not giving a dissertation here bro, I think my complaint is shared by several anons ITT and generally people who found open world to be a bit overbearing on the overall pacing of the game
dark souls was structured as a pseudo metroidvania and elden ring tries to mimic that at a scale that is unrealistic while providing the same level of rewards (relevant armor/spells etc for your play style)
the end result is exploration for the sake of it and in a 100 hour long game many are within their right to find it boring
>>
>>741077849
Malenia isn’t overturned it’s just a retarded fight all around. She attacks like an anime sword fighter while you are some medieval slow knight, the fact it made it in is embarrassing. Literally “make it hard then people will defend with git gud”, the fight.
>>
I can't save her
>>
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>>741078697
I'm sorry, was I not being inclusive towards you with my language, retard?
>>
>>741057841
The combat still isn't good, like every Souls game.
>>
>best artists and voice actors in the industry
>worst programmers
>>
>>741078798
oh my god nothing made my cock harder than discovering her turned into a drooling groaning orb, I like to imagine her in a constant state of ahegao orgasm mind-fuckery after becoming one with magic or whatever the fuck

seeing her reduced to that had me rock hard for literally hours
>>
>>741061180
bloodborne was by far the worst offender. i cant understand how many people still say that game was "beautiful". it was just grey the whole fucking time. every screen shot looks exactly the same.
>>
>>741057841
It's essentially too much game based on a small set of core mechanics that have barely changed since Demon's Souls.

>map is too large so bosses and dungeons repeat and there's a whole braindead crafting system to justify bread crumbs in the map
>added jumping and a mount which most enemies have no counter for often allowing you to jank your way through encounters (you can also sneak but there's no real stealth system on top of that and it's useless anyway bar one section in the DLC where it's mandatory)
>TONNES of weapons and spells and such that balancing them is a nightmare. Sometimes bosses seem to do so much damage that you're being invited to respec and find the build that turns them into absolute jokes
>open world map also means you can go anywhere early on, but the implied difficulty curve is bizarre and can be all over the place. There's no sort of world advancement (eg; spawning harder enemies in the babby areas after the meteor lands) so huge swathes of the map become uninteresting to fight through. The day night cycle sometimes spawns harder enemies which also spike the curve in weird ways and can be avoided without issue anyway
>the camera is still total ass and will clip into shit when you're trying to track an incoming attack, all of which are much more flashy and mobile than in the past
>quests are mostly hot garbage because all they can have you do is pick up and item and bring it to them and/or fight a guy. Often times you can advance a quest without even realising it OR totally lose track of where the NPC will spawn next because it's badly signposted. This worked in the more linear games, but now it can be a total crapshoot with the non-linear map
>the lore is orders of magnitude more complex than the rest of the series, but there are no new ways to learn about this within the game itself

The map is great for some cool vista reveal moments, but otherwise it caused loads of issues
>>
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>>741078728
>I'm not giving a dissertation here bro
Sigh
I just like talking about games with people who are capable of having those discussions.
No one is asking your for a dissertation, but "I don't like open world games" and "it's 100 hours of filler!!!" Require the exact same amount of effort to write, and only one of them sounds retarded. Open world games are *obviously* a popular format in today's landscape which means this is not really a criticism *of* Elden Ring so much as it's a statement that you bought and played a game you knew you wouldn't like.
I don't like racing games, so guess how many times I've played Forza: Horizon?
>>
>>741057841
Open world.
Just turn it into a traditional souls-like and it goes from a 4/10 to an 8 or 9 at the least.
>>
>>741074764
niggas on this board always come out with some retarded ass bullshit like this when they lose an argument. its ok to admit you're wrong sometimes lil bro
>>
>>741078941
Jerren...
>>
>>741079002
>Sigh
disregarding your autistic reddit opinion starting now
>other text
didn't read
>>
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look at this fucking slut
>>
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>>741079170
>"Didn't (can't) read"
My mistake for not recognizing what a massive faggot you are.
>>
>>741079002
I don't know what (You) expected given the OP
I still liked the game but that was definitely in spite of the open world
there are several ways they could've implemented "open world" without all the large empty areas between the actual maps and the developers themselves concede that by giving you endless teleports because they know how boring it is to have limited mobility and an empty map that only gets emptier the more you play
>>
>>741078997
>balancing
Live service games have broken the minds of zoomers. You and the kids in your grade would never have survived your older brother always picking Oddjob
>>
>>741079243
that other anon isn't me btw but I did find the le sigh shit obnoxious too lol
>>
Fun fact: you can play elden ring exactly like any other dark souls if you follow the yellow(hehe) arrow leading from each bonfire which indicates the next main quest area you can go to if you are looking for your linear experience.
>>
>>741079351
"Can" and "must" are two different things
>>
>>741079332
What a strange flavor of autism to have. Hope you have a good day regardless
>>
>>741078954
It takes place at night nigger what do you expect
>>
>>741079016
Except it plays completely different. Elden Ring is primarily a boss rush. The trash enemies are all too easy to hold up in a "traditional" setting.
>>
>>741079392
You are in control of the buttons you press.
>>
>>741079413
>x is shit
>"it has to be shit because y"
ok, but its still shit.
>>
>>741079397
>not being a rude pos is autism now
damn my bad
>>
>>741079413
>they made it shitty on purpose
>>
>>741079456
>Elden Ring is primarily a boss rush

lol?
>>
>>741079321
I'm 35. Even single player games should have a difficulty curve that makes sense/is balanced. And, I don't know if you know this, but Elden Ring also has multiplayer and had gotten balancing patches that have tried to fix some of the issues.
>>
>>741079413
they would have given it day/night cycle if the ps4 could handle it
>>
>>741079413
so just make it not take place at night then
>>
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>>741079284
>Empty map
>It's ok when Shadow of the Colossus does it
Is it really so hard to begin a conversation with "with a large open world, poi density will always be lower than smaller, tightly focused, areas. The trade off is macro space exploration, so to like an Open World game you generally have to enjoy the latter enough to forgive the former"?
The fact that people spend so much time gaming as a hobby, but don't actually care to understand the medium is wild to me. It would be like watching 10 movies a week and never learning anything about camera angles or lighting.
>>
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>>741057841
Melina was heavily underutilized. To the degree that I suspect that she had a huge storyline that got cut near the end of development. I also think this happened with the Godskins because that "story" is clearly building up to something with the GEQ but then it just stops cold.
>>
>>741079637
>I'm going to kill myself because I read your opinion and I didn't like it
please do it already
>>
>>741078830
That's okay, anon. You went 1 post without it. That's still good progress. I'm sure next fromslop hate thread, someone will read your self-screencap. I believe in you, big buddy.
>>
>>741079480
The autism is about what you have, not about what you don't have, anon. Getting your panties in a twist over a single word that expresses disappointed exasperation is the autism. Hate to break it to you, but normal people don't do that.
>>
>>741079523
?
>>
>>741079678
Show me how
>>
>>741079718
Do you not know what a boss rush is? Do you think it just sound like a cool phrase and you used it for clout or something?
>>
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>>741078954
Why lie about an 11 year old game?
>>
>>741079705
Very autistic post
>>
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>>741079539
Elden Ring should have Big Head Mode if you name your character a specific cheat code.
>>
>>741079705
No, it's actually normal to laugh at a retarded autistic roleplayer who slips in expressions like
>sigh
and tries to play it off as serious.
>>
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>>741079694
>slop
It's funny that you're pretending to have some sort of intellectual high ground despite typing like a retarded third world shitposter. I also can't help but notice that you haven't addressed any of my websm. Looks like your issue wasn't actually a lack of brevity on my part but an inability to discuss game design on your part. That's because you're, you guessed it, a fucking retard. I genuinely mean that. You are a profoundly stupid person LARPing as someone of average intelligence.
>>
>>741079637
>macro space exploration
aka holding W. This is not gameplay
>>
>>741078997
>you can also sneak but there's no real stealth system
You are invisible in bushes if you sneak (the game tells you this) and getting a backstab on a big enemy makes it way easier to win encounters.
>Sometimes bosses seem to do so much damage that you're being invited to respec and find the build that turns them into absolute jokes
Or maybe get good at the game and learn how to male your build fun.
>open world map also means you can go anywhere early on, but the implied difficulty curve is bizarre and can be all over the place
If they're beating your ass just go somewhere else, it's not that hard
>there are no new ways to learn about this within the game itself
All of Elden Ring's lore is in the game
>>
>>741079881
>a game is a little bit buggy at times
>that means nobody is allowed to enjoy it forever
disingenuous and dishonest shitposting of the worst sort, if you aren't trolling then you need to unplug from the internet for a bit and focus on yourself, because what you are right now is polluted and pathetic and probably deeply unhappy
>>
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>>741079879
>I'm not autistic!!!! You're autistic!!!!! *AUTISTIC SCREECHING*
Settle down, Timmy. Where are your parents?
>>
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>>741080036
>>
>>741079939
>All you do is move a piece from one index to another. Chess has no gameplay
Retard
>>
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>>741079978
>a game is a little bit buggy at times
>a little buggy
>at times
>disingenuous and dishonest shitposting
Redditors are subhuman. You're the stupidest people alive. You have preconceived notions in your head and if someone challenges them you'll start screaming about your made up rules of argumentation and how pointing things out is dishonest or a fallacy. You should kill yourself immediately. Your parents will feel less shame that way.
>>
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>>741080157
>>
>>741080036
just hijacking your comment to ask if you wouldnt mind heading over to my thread >>741079550 for a little while, thanks anon and any other anons who see this :)
>>
>>741080157
>1.0 enemy behavior bug patched out a week after release
Surely this isn't your example?
>>
>>741080239
>it's okay that the devs were too incompetent to find obvious flaws on their own
>>
>>741080239
I don't think he actually cares and definitely isn't serious. He's just here to argue since his mental illness gives him dopamine from the back and forth.
>>
>>741080239
yeah see this reply confirms it
>>741080302
he's just full of shit and here to argue

I think he does this in many different threads and does it all day long as primary form of entertainment.
>>
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>>741080219
It's not a made up scenario. That's how redditors argue. It's really easy to spot them because they'll pretend they want to have a "good faith debate" but then piss and shit blood when you actually talk about the topic of the thread instead of letting them arbitrarily handwave things and make generalizations. Just like this right here
>>741080307
Genuine mental retardation. Anything to avoid directly addressing something about the topic at hand.

>>741080239
Sorry I never went back to play the game because it was so awful.
>>
>>741080371
That's not me, champ. Keep working on adjusting to an anonymous image board. Maybe one day you'll get used to how people post and how to tell them apart with usernames.
>>
>>741075573
At least all the remembrance bosses should have been unique. Fighting Mohg, Astel or Godrick in some random cave or sewer retroactively worsened their previous boss fights for me.
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>>741080239
I have this seen webm and countless others dumped for over 4 years now. Let it be known everytime an ER thread pops up someone or something I should say, has been doing this for 4 years. Or maybe I can hold out hope its a bot or somebody else because I sincerely cannot imagine doing nothing but shitposting and eating your entire life, for one game. Like I'm pretty sure an orangutuan playing with its own excrement is getting more mental enrichment if you compare the two...
>>
>>741079779
Lmao why are you so butthurt?
Dark souls absolutely puts more emphasis on common enemies to the point where large sections of the game are harder than any boss.
Elden Ring's focus is on the bosses. Everything in between is just trash that you're never at risk of dying to.
It's really not hard to comprehend. Are you stupid or do you just lack basic deduction?
>>
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>>741080506
>only one single person reposts webms
What a sad and stupid little man you are.
>>
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>play elding
>arrows must be crafted or bought
>that sucks, never use bow
>big weapons and spells require a lot of points
>but i need those points for vigor
>never get to try any big weapons or spells
>play the game with basic bitch weapons

>try nightreign
>you can use ANYTHING
>bow and arrow all day every day with ironeye
>huge fucking weapons with raider
>recluse can use any spell
>but her mana minigame sucks so no spells
>>
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>>741080612
>saving webms of a fat manchild e-celeb to reaffirm my point
Are you upset I called you out?
>>
>>741057841
It does absolutely nothing to stop you from running past enemies.
>>
>>741080946
this is like saying a game is bad because it doesnt stop you from turning it off and going to do something else
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>>741080767
>I called you out
That would only apply if you were right and I was the only person on /v/ who posts webms of ER. I can't even remember the last time I went in an ER thread. Your anal pain over defending a shitty game won't ever change that.
>>
>>741077493
>dork souls had the right idea of having 1 or 2 large empty areas to give a sense of scale and then making the core areas tight and well designed
Hmmm... it's almost like... Ocarina of Time figured out how to design interesting game worlds well and most game worlds that are good take after it.
>>
>>741081450
OoT is shit and Hyrule Field was terrible. Termina in MM was much better.
>>
>>741082526
pleb spotted
>>
>>741082626
OoToddlers are the eternal kings of plebs. You will never have discerning taste in game design.
>>
>>741080506
I sorta wonder how they organize their file system. Like do they have user/faggot/downloads/shitposting/autism/elden_ring/webms/* or something? That's a LOT of effort. Do they do this for every popular game? Imagine the terabytes...
>>
>>741082526
What a dogshit opinion lol
>>
>>741082835
Nah, it's the truth.
>>
>>741057841
It's rollslop. I haven't bought or player ER, because rollslop gameplay is dogshit. And judging by the amount of seething, ER "gameplay" is the worst of them all.
>>
>>741078732
Her first phase is bearable, but the second is just bullshit. Random one-shot moves spam with no prediction, also her wings taking 30% of the screen and you can't even see her animations because of that.
>>
>>741059282
>they've never fixed for some reason.
because it results in more deaths
the more deaths the game causes (in the average playthrough), the more autists and challenge runnersvirgins will uphold it as the second coming of Christ
and will do everything in their power to uphold its virtues. To shit on people for pointing out its flaws
designing the game like this guarantees a free and terminally online defence force
>>
>>741057841
Open world was a mistake. They could've kept all the good vistas contained in and around the zone dungeons.
Also the flow of combat is just really bad compared to Sekiro, Bloodborne, and even DS1.
>>
>>741082725
>majoras mask is way better bro! its has so much more atmosphere! its so dark and moody and edgy!
mm fags should stick to playing shadow the hedgehog games and leave the zelda franchise to us big boys who actually care about GAMEPLAY and SOVL
>>
>>741082526
Based and true. Majora's Mask is just better in general.
>>
>>741083380
What makes OoT swimming better than Zora swimming? Having to go into the menu to equip and unequip iron boots is peak gameplay to you?
>>
>>741083380
I didn't say anything about atmosphere, I said it's better because of the layout of Termina and Clocktown.
>GAMEPLAY
MM is better because it's got better layout and is built around non-linear sidequests instead of railroading you through subpar dungeons. And yes, Stone Tower alone is better than all the braindead dungeons in OoT.
>SOVL
Meme spouted by retards who just want to pretend the thing they played first when they were 8 was actually the best thing ever.
>>
>>741083380
>complaining about atmosphere
>muh soul
It shouldn't be possible to have this little self-awareness, but OoToddlers are their own breed.
>>
>>741057841
Infuriatingly slow and requires no skill.
>>
>>741083462
>>741083573
you're right bros, the rushed cash grab that just uses recycled assets and has a tacked on timer to pad play time has way more SOVL than the passion project that was made to explore a whole new dimension of gaming
>>
>>741080506
>>741082785
It makes more sense when you realize arguing on /v/ is the activity they spend the most time on, so having an organized folder list that fits the most common areas they are going to argue in is just part of that gameplay

>>741083573
nobody cares you faggot autist fuckup, enjoy dying alone and miserable because you wasted your life crying about video games all day long every day
you will never have a single fucking friend, a child, or a woman who cares about you, wallowing in shit on /v/ is all you have and all you will ever have
>>
>>741083958
>and has a tacked on timer to pad play time has way more SOVL than the passion project that was made to explore a whole new dimension of gaming
This is the most demented thing I've ever read.

>>741084301
Imagine spending your free time getting mad that people don't like shitty games and then trying to talk down to other people.
>>
>>741084301
damn that guy wasnt even talking to you LOL
>>
>>741084607
let me lay it out for you: the DEFINITIVE 3D zelda tier list:

WW >= OOT > BOTW >= MM > TP
Havent played SS or the new one (cant remember its name)
Source: I'm right
>>
>>741084607
you're a retarded, evil, mentally ill fuckup
you know it, everyone knows it, you've spent the last 8+ years of your life on this site daily crying about video games, and you will never get that time back
you fucked yourself
there is no digging out of the hole you put yourself in
and I love knowing that a miserable piece of shit like you destroyed his life
>>
>>741083573
>>741084756
oh yeah and for what its worth i didnt really like zelda games when i was a kid but the first one i played was twilight princess, so im not just a nostalgia fag
>>
>>741084808
>8+ years of your life
Ah okay. You're a 2012 immigrant crying about election tourists. I've been here for longer than that, and in that time I went to college and grad school, learned a bunch of things, become successful, etc. You spend your free time on a video game imageboard not talking about video games, but getting mad that people don't like the shitty games you like and offering up worthless armchair analysis. You're an idiot and you'll never accomplish anything. The difference between my insult and yours is that mine is actually accurate. Enjoy the stupidity and a life of trying to but never being able to attain mediocrity.
>>
>>741084808
>and I love knowing that a miserable piece of shit like you destroyed his life
Holy redditor projection.
>>
pros
>the open world is incredibly fun and interesting to explore for the first dozen hours, has a magical feeling that is very hard to replicate
>huge variety of bosses, mini bosses and enemies, however they blow their lead early on
>gameplay/combat is genuinely fun, improved version of ds3
>great soundtrack

cons
>repeat bosses, enemies etc wear out the novelty of the open world from altus plateau onwards
>DLC isn't that great
>there are too many bosses and enemies that are made out to be as frustrating as possible
>open world doesn't feel nearly as smooth/coherent as possible, too many teleports and not as many moments are discovering irithyll/anor londo/underground rivers
>lore is a clusterfuck
>>
>>741059247
>delayed attacks
I see this as a valid critique in the sense that they're self-defeating, i.e. you quickly come to expect the timings of attacks to be weird and so they have the opposite effect of what was intended
>>
>>741057841
Really great game. Only thing I wish it had was more direction on where stuff was based on what you want. Like chapel dungeons having holy gear and spells, and mage themed dungeons having int and mage stuff, or something like that. Biggest issue for a new player is just knowing where to go to get something you might be interested in using.
>>
>>741057841
THe open world is boring and lacking in good and unique side content and the boss and enemy design is a downgrade from past games. 7/10 game better than DS2 but worse than DS3 and 1.
>>
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Today I will remind them
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>>741057841
It's a souls game. They're all fundamentally flawed
>>
>>741057841
>Gameplay is extremely repetitive
You fight the majority of enemies in the same manner, with the only variety coming from your weapons, which leads into my next complaint
>Tons of weapons, very little upgrade mat
No idea why these retards think restricting your options when the game has extremely shallow gameplay is a good idea
>Static open-world
Didn't see the point of the open-world when they did nothing to take advantage of the larger space. You can't trails groups of enemies into fighting each other, you can't drag dragons to clear out areas, there are no random events nor anything resembling a large battle. Hell, they didn't even use it to try and make the world feel like it used to be a place where people lived a long time ago.
>It's ugly and runs like ass
Can't have both, especially when the game is locked at 60fps.
>Gutted invasions
>Torrent invalidates any challenging content placed in the open-world
>extremely repetitive side content
>Fromsoft's storytelling is still below mediocre and lazy
>Character customisation is still ass
>Armor sets are especially ugly for some reason
>Still reloading areas for NPC quests to update
>>
wearing a cool heavy armor is too punishing in boss fights, so i always had to switch to a pajama armor for tough bosses.
>>
>>741057841
just bring back DS1 poise already miyahacki
>>
>>741086842
>very little upgrade mat
You can literally just buy all the upgrade materials up to +24 what are you on about?
>>
>>741084993
>>741085042
this is a bot
>>
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>>741086842
>storytelling is still below mediocre and lazy
Illiteracy strikes again
>>
>>741088469
>redditor gets called out
>calls people a bot
Not how this works, little guy.
>>
>>741085325
>lore is a clusterfuck
Only if you try to reconcile some aspects of the DLC. The base game is actually fairly tidy
>>
>>741057841
PVE is great PVP is dogshit
>Fromsoft netcode
>EAC
>global matchmaking that only Japan can opt out of
>Poise
>exploits
>macros
>gank squads
>open inventory
>>
>>741075831
>a boss being used twice means it no longer exists
>>
>>741079351
is this trolling? if you follow the arrows it leads you straight to morgot or margit whatever his name and he whoops your ass. what game really wants you to do is meander a bit and then go south to the big legacy dungeon
>>
>>741088561
Nah it's quite bad too.
>>
>>741089048
You just learning about this speed running strat?
>Go to first crucible knight boss fight
>Hobo out
>Go to double Crucible Knight boss fight
>All 3 knights vanish instantly from both boss rooms, as the boss now doesn't exist
>All over world crucible knights also despawn
It's cracked
>>
>>741089145
Not if you can both: read and understand what you're reading....
>>
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I feel like certain enemy types being a massive fucking chore to fight is a flaw in of itself. So often there will be some big nigga I could try but they would genuinely just waste time if I went to kill them every time
They don't feel like obstacles, they feel like afterthoughts. On the way to the final boss of the DLC, I genuinely wonder how many people bothered to fight those lion dancer niggas without just walking past them. Complete and utter waste of time.
>>
I wish there was a more dense shrunked down map of elden ring
>>
Bosses infinite combos fucking suck because you have no defensive options except fastrolling, but would be amazing with a Sekiro type of deflection system
>>
>>741089145
nigga just read the item descriptions, lmao. Like just remember what you read an hour ago. Like nigga just pay attention to what's around you. When two items reference the same character and events, just connect dots my lil nigga
>>
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>>741062298
Go play competitive PVP and get your ass kicked 1v1 if you need rules for invasions
>>
>>741057841
Excessive aggressiveness on most bosses.
Excessive use of delayed attacks (with switch-ups on whether the boss is gonna delay the same attack this time or not).
Spirit Ashes are far too powerful, meaning if you want to keep a reasonable level of challenge you can't engage with that entire system at all as they turn 99% of boss fights into a joke. Not to mention that the Ashes themselves are binary, either being OP (mimic, Tiche) or completely useless (basically all non-named ashes).
And of course, everything Malenia. Genuinely one of the biggest failures of game and enemy design in FROM history.
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>>741079668
You have to go Frenzied Flame if you want to involve Melina, whether she likes it or not.
>>
>>741089136
>game gives you giant hunt and a straight sword immediately
>points you at boss that gets staggered by a couple of giant hunts and ez to kill

idk maybe it was a skill issue, just push the button and the boss gets stunned
>>
>>741080548
>Elden Ring's focus is on the bosses. Everything in between is just trash that you're never at risk of dying to.
That's why ER has some of the hardest levels
mhmm, surely not a nostalgia faggot with rose tinted glasses speaking out of his fucking arse
>>
>>741057841
Summons completely break the game.
Framerate destroying weather effects.
Literal 1% drop rates on weapons that enemies have. People got fed up and just started item editing stuff in.
Framerate destroying enemies in the DLC.
Bosses that fill your entire screen with particle effects so you can't fucking see what's happening and die.
Password summoned faggots can carry anyone.
All the questlines were fucked up and had to be patched.
They added god rays that destroyed performance and had to tell people to turn them off.
If you aren't a collect everything autist, the game is extremely easy to sequence break on replays. It's even worse now since you can just cheese Mohg and Radahn at low level, then get to the DLC weapons and completely destroy any challenge the base game has.
Speaking of the dlc, I can't believe they added giant katanas. The only weapon more gay than regular katanas.
>>
>>741075573
Where do you refight Messmer or Bayle?
or are we not counting dlc?
>>
>>741057841
1. Too much filler. There are too many repeat caves with repeat bosses that have to be there because they ran out of room to put weapons and shit after filling it with crafting trash.
2. Crafting. Adds nothing to the game, is somehow MORE tedious than jusy dumping shit into the store, and means going around the outside of this rafter rewards you with three fucking mushrooms instead of a cool axe
3. NPCs. I don't know what the game's intent with the npcs and roundtable hold was, but if it was to make you feel like you were a member of a cool order of knights or something, it fucking failed. The weird schizoid assholes aren't compelling enough to bother figuring out their cryptic bullshit before they mysteriously die so you can cosplay as them. I never once cared for any of them
4. The damage output of everything from Altus onwards is too high. I understand WHY it is too high, Fromsoft cannot into late game scaling, the games always come apart, and Elden Ring was too long for them. So they implemented the Vigor Tax. You WILL have Vigor be your highest stat, or the game frowns, sits down, and tantrums.
5. Apathy. Between 1 and 2, seasoned with the list of shit a new character needs to do, there are large portions of the game I just don't wanna do. After however many playthroughs of all three Dark Souls games, I still usually get almost everything. Do all the optional areas, go get the spear shoved up that guy's ass I'll never use. Not Elden Ring. I do not fucking care about this cave or that half of Raya Lucaria, or Siofra Well. I just don't care. It's not fun to do, you get nothing for it, and it takes for fucking ever. The game has made me just not have fun playing it in these moments. It no longer overcomes the apathy barrier. And the DLC is worse about this by like three times. Fuck Furnace Golems. Fuck Messmer. Fuck a shitty hole with more goddamn tree spirits and 6 crafting mats.
>>
>>741059768
>it's a game made by a studio comprised of fantastic artists combined with - without exaggeration - the worst programmers, developers, and most incompetent technical team in the entire industry
This. Unironically. Without its artists Fromslop would've been forgotten ages ago
>>
>>741057841
SNK levels of input reading being everywhere. I especially think that bosses being able to instantly switch to a variable-delayed version of their attack even in the middle of the animation sequence is a bit much.
>>
>>741076918
They were never able to design bosses with good closers until Lothric & Lorian and then Gael. Hanging around at midrange and punishing the clunky gap closers of bosses worked like 99.9% of the time in the prior games.
What made L&L & Gael interesting got stapled to every goddamn enemy in the game, except they spam that shit so people NOT playing the game that way suffer, too, or else they got a shitty baby tantrum if they feel they're being spaced out, like the Erdtree Avatar who spergs out because there's a bit of terrain it doesn't feel like it can see past, so laserspam
>>
>>741057841
aw shit, hard to say, its the best open world game ive played

i guess the quests are very cryptic and the multiplayer is quite unbalanced against the invader
>>
>>741092498
Margit waddling around like he just shat his pants, waiting for you to roll, until he puts his fucking hands down like this shit is Trailer Park Boys is burned into my memory. It's all my brain can see whenever I see him.
>>
Side dungeons were quantity over quality, not enough variance in interior level design and obvious boss reuses. That is by far my #1, similar to Shrines in BOTW.
>>
>>741074764
bitch didnt even play the game
>>
>>741077435
lol, great point
>>
From has a very obvious and defined formula at this point. I'm over it.
>>
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>>741088559
kill yourself, you pathetic shazam discord tranny fucknig nigger. All you do is spam the same shitty webms 24/7 so you can "own the fromsloppers" and lick your wounds on your pathetic little shazam discord. You have been doing this for 5 fucking years. You are obviously a brown mentally ill loser whose only purpose in life is to spam your shitty outdated webms over and over again.
>>
>>741094160
>discord discord discord
>slop
>jeetposting
You're an actual third world shitposter and nothing you say or do matters.
>>
>>741094658
whatever you say, shazam discord tranny
>>
>>741094849
Okay, shitskin child.
>>
>>741094160
>>741094849
>tranny
Your games have fucking gender swapping casket and refuse to write "male" and "female" as character options.
>>
loved it but my top complaints are, in this order
>dungeons other than stormveil aren't really interesting anymore
>feels like a boss rush at times, especially because you always spawn right infront of bosses so you get "free" retries over and over
>build balance is quite bad between various melee builds, using a dex weapon with str scaling is generally better than using it with dex scaling via infusions, and quality basically sucks
>the crafting system was a bit cumbersome and pointless
>too many copypasted bosses (coming across 2nd astel felt like a joke)
>>
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>>741057841
The absolute worst quest design in the history of video games by a very wide margin like holy shit wow
>>
>>741071594
This is objectively the worst thing about the game. Not a single person beat Elden Ring without being disgusted by an Arteria Leaf at least once.
>>
>>741057841
they completely gave up on Consecrated Snowfield.
>>
>>741095996
>build balance is quite bad between various melee builds
Honestly the physical infusions were a mistake
They don't really do anything besides gimp the scaling on everything because you're "supposed" to infuse it, and hide a few weapons behind deceptive up front stats.
They also contribute to half the weapons in the game feeling redundant and pointless. Something that's not helped by the smithing stone tax making experimenting with weapons self defeating, and the gulf that exists between obviously good weapons, and the rest.
>>
>>741077554
Thank God you aren't allowed to make video games.
>>
>>741057841
I would probably say that not enough of the builds and weapons are truly viable and the accessories and armour could do with some special effects to make them more unique. But that's more of a wishlist of things I would like to see implemented rather than a criticism of the game.
Elden Ring is the only game other than Street Fighter 2: Turbo on the SNES that I've ever bothered to 100% complete.
>>
>>741096096
Not a single person, not a single goddamn person, has done Selvius' quest without a guide. Even with a guide it's a buggy mess prone to just bricking for unpredictable reasons.
Oh, did you not talk to Nepheli at X point, but then did at Y? OOPS You can give her the potion, but Selvius doesn't acknowledge it, quest broken. Don't worry, though, you can give the nothing to Gideon so you can still force his quest through for the talisman.
Oh, fuck, did you make the unforgivable mistake of having collected a starlight shard at some point before you touch this man's quest? You just have to know that you're supposed to put those into item storage, then hard reload your save, so he thinks you don't have any, so he'll tell you about his fucking store.
>>
>>741077356
TL;DR, sparknotes that shit pal we don't have all day
>>
>>741097317
Tanimura is a shit director. ER is just Dark Souls 2: Open World Edition.
>>
>>741097375
Oh it's just "DS2 bad" all over again
>>
>>741057841
The biggest flaw it has is the horse existing. Get rid of the horse and suddenly you have to engage with the world and it isn't just an empty space.
>>
>>741058268
>I want a game that doesn't read controller inputs.
Sony is there waiting for you.
>>
>>741096853
Yeah.
Of the like, 200ish spells in the game, I would struggle to say that more than 20 or so are truly viable, and belong on anything besides an RP build. Sure, some go into your slots before you have anything better, but they have zero life after you get the thing that directly replaces them.
No, whipping out something so dogshit that nobody knows how to react to it in pvp doesn't count.
Almost anything that tries to do damage that isn't a basic ass magic missile is either ridiculously overcosted for how much damage it does, or absurdly hard to actually hit with. Half the buffs are pointless, like four of them are on literally every build that can fit them. I really can't fathom how fundamentally flawed the spell design is. When the DLC came out, and most of the spells from it were just fundamentally bad options, doing double digit damage when quadruple digits are coming up now, like, that was kinda mind blowing. Like, they really had no idea, they thought a lot of those would be great
>>
>>741057841
Weapon upgrade system is wretched ass and the normal/special weapon split is and has always been retarded.
I heavily dislike how hidden most useful stats are.
Spirit ashes didn't feel very well integrated.
The control scheme is starting to feel archaic, with the item/spell scrolling and dodge/sprint single button being the worst offenders.
Some bosses are designed for spectacle instead of gameplay enjoyment.
The refusal to just pan out the camera when locking on a giant foe is ridiculous.
The consumable/crafting system is tiresome: just make it stuff you need to craft once and renews at the grace like flasks.
>>
>>741059247
>weapon upgrade system requires too many stones and stifles experimentation
Really, you can buy all mats needed for max-1 for like 150k runes and you can farm that on endgame zones in like 8 min
>>
>eventually Fromsoft will listen to retards complaining about nonsense and join every other company in making garbage
>>
>>741057841
That the success of it ruined the company and make them a slave of investors, even though they say it won't.
>>
>>741097414
>it's just bad game bad
Yes, that's the cliffnotes version. Are you one of those demented shit eating faggots that pretends DaS2 isn't complete garbage?
>>
>>741096853
>>741097808
To be honest I don't think anything in the game isn't viable even for total shitters. It's just that most gear gets severely powercrept.
>>
>>741097990
>The consumable/crafting system is tiresome: just make it stuff you need to craft once and renews at the grace like flasks.
This would have made them much much better, I agree.
You get the recipie for whatever, you make a one time crafting investment for them, now they top off at bonfires.
For pots, you can just allocate those the same way as flasks if you're worried about itm
Though frankly that would only help a little bit, since most of the consumables are either so shitty they don't surpass the apathy barrier, and the controls for cycling between items and spells is so ass that adding shit to your menus that you don't 100% NEED is an active detriment.

This functionally doesn't change anything either, since it's not like the game is broken by you having regular access to fire pots or whatever the fuck. You could have done that anyways if you were autistic enough.
If arrows are enough of a balance concern that Miyazaki is clutching his pearls, make arrows and bolts something you have to equip at bonfires.
>>
>>741098148
But why would I bother doing all of that just to try a weapon?
Just make smithing stones the golden seed of weapons.
>>
>>741098418
>To be honest I don't think anything in the game isn't viable
You're right, let me rephrase.
The other 180 or so spells are so much worse than the 20 or so good ones, that there is literally no reason to equip the 180 besides roleplay, or as a self imposed nerf.
>>
>>741098541
Because then they don't have the 600 pickups they need to justify the 30 dogshit copypaste dungeons, 5head
>>
>>741098479
>the controls for cycling between items and spells is so ass that adding shit to your menus that you don't 100% NEED is an active detriment
Yes this was another flaw I mentioned. I'm genuinely confused that this shit is still an issue considering that there are simple mods that change the system into a wheel setup that is far more convenient. It's not like it's a novel idea, I'm pretty sure the basic concept predates the whole souls series.
>>
>>741097808
They take a kind of kitchen sink approach to items by giving you absolutely tons of them, many of which are basically useless. In many ways though it makes the world feel more realistic as not everyone is going to be a superstar and I think if you cut them out and just left the most powerful items the game would lose an enormous amount of its charm.
>>
>>741098235
This
They're never making a single player focused game again.
They say they will
But they won't. Nightreign's profit margins were much much larger than Elden Ring's. To be fair that was because it was built off the stinking corpse of Elden Ring for pennies, but that's not what investors see. They see the multiplayer live-service-like doing that well, and will twist Miyazaki's nuts off to get more of that.
>>
>>741098285
How are you not tired of this same old routine after ten fucking years?
>>
>>741057841
being a prime example of flanderization
>>
>>741098604
Yes, they get powercrept. Particularly troublesome the fact that in many categories early pickups are actually the BiS gear
Mind you, I don't actually think all gear should be equally strong (unless you shrink the number of weapons/spells to a tenth of what they are), it's fine that you have clear best options, but maybe place them something like 2/3 of the way into the game, so you have had reason to use the lesser shit before that point and it feels like a reward when you find them.
>>
>>741098541
Stats are a bigger barrier then, would you also make unlimited respeccing?
>>
>>741057841
Too easy to outlevel bosses unless you specifically avoid spending runes.
>>
>>741098679
This sounds silly to me. I never went into a dungeon to find upgrade material, I went in to find gear.
Besides, if they just removed all gear you must farm for and put it in place of said dungeon pickups you mention we'd likely break even.
>>
>>741098852
How are you not tired of defending a terrible game?
>>
>>741099026
your not supposed to grind all the optional dungeons on your first playthrough retard
>>
>>741098809
That can work, to an extent.
The problem is ratio and what kinds are actually the good ones.
If the ratio was closer to 50/50, I could agree with this. Flavor spells are a thing, nobody needs to kill that many plants ect.
If the good ones were more evenly dispersed througout the selection, I could agree with this.

But more spells are bad than good to a ludicrous degree, and the litmus test for if it's good pretty much exclusively boils down to "is this a basic magic missile" or "is this a buff, the applications of which are so easy to comprehend that it is self explanatory".
If a spell has any degree of explanation required at all, it is not worth it. Guaranteed. The closest things to exceptions are Rot Breath and Greyoll's Roar, both of which are already on the more niche side of "good" anyways.
>>
>>741098996
Yes, I would. You already get like 50 tears as is, might as well just make it free and done at the grace like many other soulslikes do.
>>
>>741098851
Nightreign not having pvp was the dead canary in the mine for me.
They've completely turned their backs on their of playerbase.
Enjoy your tendie ports.
>>
>>741099167
>your not supposed to explore the map on your first playthrough
>>
>>741099167
You don't need to, to vastly overlevel the game's curve.
Even worse if you make the mistake of stepping off of intended progression (which you would need a guide to stay on), because now the next 10 hours are going to be a snooze fest. You simply should have known to turn right instead of left, and the only remedy is to arbitrarily not spend your souls because the developers fucked up.
>>
>>741098418
A lot of the spells would require you to severely handicap yourself if you were to attempt to carry them into the hardest encounters.
I think that in game they represent the evolutionary process of the wizards who created them and aren't really meant to be viable for the end game.
>>
>>741099239
nta but I always thought that larval tears should have also worked as a smithing stone refund
kinda works in the lore too since space rocks are alive or w/e
>>
>>741099167
>The intended experience is making the entire game the shitty post leyendel boss rush that everyone hates
>>
>>741098479
>>741097990
Souls death mechanic works against consumables
In an RPG with saves and loads or a roguelike, if you spend a consumable to win a fight you're down a resource for the rest of the run but if you don't win you reload or restart. If you use one of your 3 per game divine blessings and die anyway you have nothing to show for it
>>
>>741059202
It's impressive really that Elden Ring's online basically died vis-a-vis the vanilla game because Seamless Co-Op is just a better version of its online, and that the mod ended up inspiring Fromsoft to make Nightreign as a side project
>>
>>741099026
I actually think the issue here is the open world: they basically gave up on scaling between Liurnia and the Mountaintops, so most of the midgame feels too easy.
They should just have given up on the concept of truly open world and made every region sequential.
>>
>>741099340
Personally I was just worried about breaking quest chains because I knew how From will straight up murder npcs if you failed to exhaust dialogue before entering certain areas.
Hell, I even managed to fuck the frenzy questline by visiting the revenger shack too early on my first playthrough.
>>
>>741099118
You think anything less than utter contempt for it is the same as defense of it.
>>
Stormveil Castle is too good compared to all the other legacy dungeons. I'm tired of triple A rpgs opening strong only to fizzle out later. W3, ER and BG3 have all burned me like this.
>>
>>741099595
That's true, but the problem is usually a lot more that the consumables are just ass, and not worth the effort of slotting and using.
I never see anyone using throwing knives or pots or livers as part of normal gameplay. Maybe once per save someone will remember holy water pots fuck up death birds, craft 3, use 1, and the remaining 2 are stuck on the quick pouch until credits roll or they slot something else for a cheese. Maybe they'll make rot daggers once to cheese a boss, or make a half dozen frost pots for Malenia that they don't use. Maybe a pvp sweat uses the knife fan to do something weird.
That's more the problem. There IS no use for most of them, except the one or two times per save they are used to cheese something. Or pvp weirdos for whom doing something strange equates to something good, because if the opponent doesn't know what the fuck is happening, you're probably winning.

I think the only consumable I see people use regularly are the prawns and crab, which are only used at the start of a boss, never refreshed during, and are only used because you can throw some pocket lint at boggart and have more than you will use for the entire rest of the game by a factor of 5. Which, while not ideal, are the best case to be made for crafting this shit being a mistake. People do actually use the prawn and crab. Not well, but they see use, because the thoughtless abundance of them means they surpass the apathy barrier.
>>
>>741100112
If something is terrible and you say it's not that bad, then you're defending it, yes.
>>
>>741100156
Blame game journalism.
If a game has a heavily curated first few hours, it gets two more points out of 10 from whatever mouthbreather they chain to a desk to play it.
Todd Howard's gilded path through to diamond city, where the game just lies to players about what the rest of it is goung to be like, before the game takes a giant shit, leans back into it, and never moves again are the industry standard for a reason, and Elden Ring is no different.
>>
>>741057841
The jews are shifty.
>>
>>741099813
>I have died, but you are not my friend so I shat my pants before I died, meaning you cannot take my armor set, tarnished. Maybe next time be sure I'm repeating dialogue before you DARE to walk over the border to Shitistan
>>
>>741098996
There's no reason to not. If the game offers it at all, with anything resembling abundance, requiring a resource is just arbitrary tedium, and one more shitty nothing drop the devs can shove up the ass of corpses instead of actually meaningful items
>>
>>741057841
The open world structure is fun the first time, but a complete chore if you feel like replaying it. Even worse if you want to replay the DLC that's accessed too late (unless you do heavy skipping) and locks your power behind fucking extra collectables.
>>
>>741100598
I hate the skibidi fragments with a passion.
What the actual fuck were they thinking.
The basic premise isn't even that bad, just put them behind the optional bosses and dungeons. Instead half of them are shoved into weird ass cracks, while like a goddamn third of the map has fucking nothing in it.
>>
>>741100265
Quote me saying "it's not that bad." If you respond with anything other than a direct quote of me saying "it's not that bad", or if you refuse to respond at all, you are formally admitting that I raped you.
>>
>>741100598
"open world" as a design concept needs an evolution. Stacking NPCs and collectibles around a large game space isn't necessarily open world. It's just an open space with instanced locations. For it to be a world it actually has to have a function beyond that.
>>
>>741100781
>Quote me saying "it's not that bad."
I said you were defending it and replied with
>>741100112
>You think anything less than utter contempt for it is the same as defense of it.
That means that you don't hold utter contempt for it. Unfortunately for you, that's how English works and after already admitting you don't hold utter contempt for a game, you don't get to then backpedal and say "Well I didn't actually say I don't hate it." Try again, retarded nigger.
>>
>>741059247
>>delayed attacks
>>re-used enemies/bosses
>>too fast and aggressive
>>input reading
>>open world
>>exploration
>>boss music
>>grey world
>>repetitive mini dungeons
>>environment details
All of these are valid criticisms and you're a shill.
>>
>>741101131
You have been raped.
>>
Millicent is the only good questline.
>>
>>741101720
My only problem is they didn't put a grace next to Gowry so going back and forth to and from him repeatedly is tedious
>>
None at all, it’s a perfect game.
>>
>>741101608
>ESLretard doesn't know how English works
>starts screaming about rape
Very Indian post.
>>
>>741057841
summons are too powerful and the bosses clearly arent designed for it.
>>
>>741101972
This must be a very painful reminder of the time you got raped by DS2
>>
>>741059247
how is open world not a valid complaint? it's poison to level design
>>
>>741102201
They are definitely designed for summons and coop, it's just that the solution isn't fun, since it's just large aoe spam to ensure all the group gets it regardless of who's aggroed.
>>
>>741096728
>Honestly the physical infusions were a mistake
very, i'd extend it to stuff like bleed too
I was doing a faith/str build with 0 arcane investment but making my greathammer bleed made it do more damage than making it faith or str scaling. Very badly balanced system
>>
>>741057841
Loot isnt exciting to find at all. Punished for trying out the thousands of weapons you find.
Crafting is boring useless and lazy but you get 30 recipe books. Also cant wait to find ghostfarts for my spirit ash oh wait i dont use that gay boring mechanic since the boss ai gets cheesed by it.
Bizarre choice all around, you only explore and fight shit and yet the loot is pure dog GARBAGE FUCKING DOG SHIT. You can't refute anything I said.
>>
>>741102201
Summons (ashes) in general are such a strange balancing bottleneck. They're the best example of the other myriad balance shortcomings in the game.
Everyone says they're overpowered, but actually only about 5 of them are. The rest are basically nothing that only serve to eat like 2 hits, and might fuck you up with the animation to summon them more than they ever return.
Just at a baseline, ashes 100% should have worked on a system where every summon pool has 10 points worth of summon, and every summon consumes a different amount of that pool. Mimic tear takes all 10. Shit like the dogs or snake man take 3. Land squirts take 1.
That doesn't really address them feeling like a sore thumb most of the time, but at leasy fixes the issue that they are all competing with eachother, meaning every single one besides Mimic Tear, or one of the two or three early game stopgaps worth using, have zero reason to exist.
>>
>>741102920
nah mimic tear can beat an entire boss by itself, having anything to distract the boss from you gives you all the time in the world to recover and get free hits in
>>
>>741103114
Yeah
Especially since Occult already functionally increases the status buildup of everything already.
Might make some of the shitty weapon buffs and grease worth using, even.
>>
>>741105045
I have no idea what they were smoking with mimic tear. It's so absurdly far above literally every other option in the game that it's ridiculous.
It also pisses me off a bit, because Mimic Tear's durability implicitly proves Fromsoft knew they fucked up the damage scaling of the game, but just didn't feel like fixing it.
>>
>>741105045
Are you not made to face multiple enemies because ganks are harder than solo bosses? That's just action economy.
Some specific ashes (certainly mimic tear in given configurations, but also tyche, taylew and a few others) are definitely overtuned, but that doesn't mean the bosses weren't designed with counters for spirit ashes or coop.
>>
It might just be my specific skill level, but I played through the game repeatedly and for me it sucks that difficulty is off because
>summoning no ashes means the bosses are so aggressive that I can barely deal with it
>summoning ashes means the bosses are distracted and are way too easy

An inbetween difficulty would've been nice
>>
>>741105640
I think this disjunction just comes from the horrid balance of the ashes.
Either the ashes super duper overperform and make the bosses look like they can't handle it, or they aren't and bosses kill them in like 2 seconds/they don't even contribute.
If you've only really experienced the former it's hard to see the bosses handling any ashes well. If you've seen much more of the latter, it seems like bosses are well equipped to handle summons. And since most people don't use them much anyways, few people have any real experience with trying weird ashes against bosses to see what happens.
As someone who just really likes the rats (they do it for free) and the skeletons, they almost never seriously do anything besides buy me a window to heal or throw shit at them.
>>
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>>741057841
too much pointless shit
>>
>>741106062
>I think this disjunction just comes from the horrid balance of the ashes.
That's my whole point though. The issue is not how the bosses interface with the mechanic, it's how individual ashes are balanced.
After all, ashes are basically just npc summons, a mechanic as old as the series.
>>
>>741106050
The inbetween difficult is called knowing how to make a good build and mastering the stance break system
>>
>>741099250
PvP would add literally nothing to nightreign, unless they made something that has way too high a risk of ending a run that started 30 minutes ago because of connection problems.
>>
>>741077554
>more underground and new sky islands
go play with your fisher price toy, tendie.
>>
>>741106050
>An inbetween difficulty would've been nice
That's what shield-poking is for.
>>
>>741057841
Crafting is unnecessary. You can get through the entire game without much effort with just the flasks.
>>
>>741106564
the game would have been 1000x worse if crafting was required.
>>
>>741106476
Or guard counters
>>
>>741106441
Co-op sinilarly adds nothing to Nightreign, besides allowing the design team to make sloppy fights and then shrug and say it's balanced around dying and getting rez'd
>>
>>741106716
And it would have been significantly better if it was removed entirely.
>>
>>741106564
>Crafting is unnecessary
Good

I think crafting is fine. The game gives you more than enough materials to use uncommon and rare consumables infrequently, and common consumables like pots are still extremely strong situationally. The Reforged mod tried to "fix" crafting by forcing you to break down ingredients into their constituent elements (which made it possible to get small amounts of "rare" elements from materials you could farm or gather more easily), but the result is incredibly clunky, cumbersome, and frustrating to engage with. It converted me back to the belief that the existing crafting system is fine.

I think there are flaws with it, like specific "common" ingredients being annoying to get.
>>
>>741106741
At this point, yes. They were kind of a trap option when the game first came out though.
Speeding them the fuck up was an absolute game changer.
>>
>>741106867
The single best fix to crafting is turn the cookbooks into bell bearings.
The second best fix is make every recipe something you craft once, using more up front materials, that restocks at bonfires for free automatically like flasks. You craft the throwing knife, that's 20 that refill at every bonfire for free for the rest of the game.

Anything else is a pointless waste of time.
>>
>>741062827
The evergoals should have been one per area and you get an item or maybe automatically unlock the boss, so you go there, touch a stone or whatever, choose the boss you want, and just fight the same version. I am very picky about fighting the same boss multiple times, and part of that is because I dislike the bosses in the later souls entries. But the evergoal just being a random spot with some random shmuck is so fucking lame. yeah, there's the "lore". Not hard at all to just have some random shmuck employee pull something from his ass
>Dovey the Cracket was a proud, but greedy warrior who got baited to picking up a necklace and then got sucked into the gaol. now he big mad.
>>
>>741071683
I legit didn't realize this was modded until the boss dropped it
>>
>>741107328
Agree
It's mimd boggling that DS2 is the only one of these games to feature anything like boss rematches vanilla
>>
>>741057841
armor sets are all shockingly shit compared to literally every other souls game, bosses are mostly bad, repeating visuals in dungeons, no story, unfathomably shit tier names of bosses to the point you confuse like 5 of them with each other just because the fat fuck had to put his ego in it.
Combat feels outdated at this point, invinciblity button rolls are shit game design damage mitigation is better than invincibility button spam.
>>
The number one issue will always be spirit ashes. It's a supremely retarded mechanic, as if NPC summons weren't retarded enough. Just get rid of it all, get rid of online too. The whole reputation of this series is that it's le hard and you have to overcome le odds. You can't have that if you also have casual baby mode mechanics in your game.
>>
>>741109153
I use ashes every time but I agree, it's such a stupid thing, makes me feel like a retard every time, and when I don't use it I also feel like a retard because why the fuck would I not use them
Not even NPC summons were this broken, I recently replayed DS3 and most summons get obliterated by bosses.
>>
>>741075542
>>741075573
I count each big boss as 'unique' the first time you fight them. I know that's not technically the correct definition, but I'm not going to consider something like Astel as not a real boss just because you may fight it in a cave again later.
>>
>>741108459
This, all of this.
>>
>>741057841
The amount of smithing stones you get for regular weapons far too little compared to the amount of somber stones you get. You only get enough to fully upgrade 3-4 weapons, making it difficult to try out different weapons on your first playthrough.
>>
>>741057841
I think they've trapped themselves in a corner with the difficulty. The DLC bosses are ridiculous.
>>
>>741057841
its literally just Demon's Souls (15 year old game) with open world
i give the game solid 7/10
>>
>>741110967
Dlc bosses are ass for the sake of spectacle though, not difficulty.
>>
>>741071683
Modding the game to make every drop an arteria leaf kind of misses the point when you're actually replacing worthwhile items:
>I can't remember what the first item was
>second item is a stonesword key, which is useful
>third item is a gesture, which is useless but unique
>2/3 of the fourth, fifth, and sixth items are the heavy whetblade and the misericorde, the most important key item for STR, DEX, and quality builds, and the best dagger for criticals in the game
>>
>>741074532
I understand why they did it, but I don't think they did a good job with it.
Think of the various areas of the first Dark Souls, and how each has its own distinct look, feel and colour palette. They managed that without turning the saturation on the colours up to 200.
>>
>>741112621
its clearly a joke, autist.
>>
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>>741074764
>the implication that you should kill yourself
>>
>>741102317
Not him, but it's purely preference. I enjoyed the more open aspect of Elden Ring, but I acknowledge it comes with some tradeoffs.
>>
>>741110967
They just need to give the player character more offensive, defensive and mobility options to keep up if they want to make crazier bosses
Which is exactly what they did with nightreign, although bloodborne is a good example as well with the dashing and the rally mechanic
>>
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SotE's more compact and varied map was better than the base game's.
>>
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>>741101586
wrong
>>
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when does the game get good?
>>
>>741057971
i hate when npcs like >>741075118 say their pre-programmed phrases like "get your eyes checked" but where are you getting that elden ring is washed out and grey? it's a fairly colorful game, especially for its genre
>>
>>741113224
I liked the aesthetic and verticality, but a lot of it felt wasted.
Like using the map numbers regions 8,10,12,13,14 are basically empty.
>>
>>741108459
>unfathomably shit tier names of bosses
GRRM names all his characters like this because he thinks its easier to remember when members of a family line all sound the same.
>hmm gwedolina will marry gwendin
>they will have 3 kids, gwendo, gwendolin, and gwondo
>ok now this families tree will be easy to remember!
>>
>>741113224
It's also better in subtler ways.
>side dungeons are signposted with assets in the environment
There are coffins near catacombs, cages near gaols, and giant architecture near forges.
>side dungeons are better, feeling like full-fledged mini-dungeons
Self-explanatory.
>more verticality
Self-explanatory.
>more high concept areas
Upper Ruins of Rauh (great), Jagged Peak (good), Finger Ruins (bad), Abyssal Woods (bad) all have some sort of underlying concept that you can describe in a single sentence. Some of these work better than others, but I appreciated the variety.
>key items, specifically Scadutree fragments, are signposted with landmarks
The overwhelming majority of fragments are signified to the player with landmarks that can be seen from a distance: churches, statues of Marika, Messmer's camps, Miquella's crosses, golden hippos, etc. For some reason this filters people.

It's also generally much clearer when you're meant to find something in the Land of Shadow. In the base game, there are some side dungeons and items that are well and truly in the middle of fucking nowhere with no obvious way to organically find them, which leads to a lot of fucking around and finding nothing. I almost always knew when I was "done" with a subsection of the open world in the DLC.
>>
>>741113224
I disagree. I think people think that because they actually hate open world and the DLC is mroe of a regular dark souls game than an actual open world. most of the DLC zones are just hallways where the right way to go is 1 direction at all times. It has less hidden caves or items around than the base game but its layered a bit so when you use the wiki map to show points of interest it looks like each area has more things.
>>
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>>741113897
>most of the DLC zones are just hallways where the right way to go is 1 direction at all times.
>>
>>741113348
when you open the doors to the chapel of anticipation.
>>
>>741113994
>i like a normal dark souls game because the exploration is better
>uhh actually the fact that there is only 1 way to go means its better
souls players who are open world haters exposed. thats all.
>>
>>741113224
Yes, the compact and varied map with 2.5 giant areas with literally fucking nothing in them.
Truly a masterclass of level design.
>>
>>741057841
The combat, story and graphics are all pretty bad
>>
>>741057841
>What flaws do you think Elden Ring has?
just 1, Marika is not my wife.
>>
>>741098851
>But they won't. Nightreign's profit margins were much much larger than Elden Ring's.
stop talking out of your ass
>>
>>741113224
>>741113897
What the fuck am I reading. SOTE's open maps are even worse than the base game cause they added in all the obnoxious verticality.
>>
>>741099250
PVP has always been an afterthought in their games. anyone who actually enjoys souls PVP is a mouth breathing retard.
>>
>>741101972
the fecal and rape talk has really gone up a lot since they let all the indians connect to the internet the last few years
>>
>>741098215
Fromsoft has already been heavily shaped by retard feedback
Compare DeS/DS1 to ER, that right there is 10 years of
>OMGH SO HARD MAKE IT HArder lol!!!!!!
>>
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>>741113224
Sincerely one of the worst DLCs I have played.
>>
A lot. This shit got dickrode so hard that i felt like i was taking crazy pills at release. Its the last game that ive bought at full price and will most likely continue to be the last. Im sure its been said but the crafting and open world were just unfun. I had fun jumping to places that i didnt think i was supposed to be on the hoers but in general it just didnt feel like it should have been open world. Open world means, to me, that theres going to be something worthwhile, cool npc, shops, characters to talk to, and it just kept the same formula of asininely vague quests and no real other characters to interact with. After a while it just felt like a fucking slog, exploration felt shitty when you finally got somewhere and were rewarded with a completely dogshit item that just went into the stack of other unused items. it leans way too hard into some of the worst aspects of the series
>>
>>741057841
Open world.
>>
>>741067006
Skyrim's ambience is absolute peak
>>
>>741062858
mogged
>>
>>741057841
too gay.
>>
>>741074764
genuine retard
>>
>>741120274
fromsoft actually makes the games way easier than they want due to complaints from the masses. every game has had sections nerfed into the ground because their publisher told them to change things to appease people whining online. They even have at one point said "we want the skyrim audience" How they have managed to not be called out for casualizing their games is quite the mystery considering all of /v/ thinks they only cater to hardcore gamers.

Dark souls 1
>sens fortress roof section was turned into baby mode because it was seen as too hard on release
>some enemies damage reduction vs certain weapons seems to have been nerfed after release
>curse can no longer stack
Dark souls 2:
>shrine of amana nerfed into the ground because people through a shitfit over it
>entire game was mixed up in a DLC then marketed as totally different because people complained about enemy placements on launch. No other DLC they have done has completely changed the base game like 2s DLC.
Dark souls 3:
>actually i sipped this game on launch so idk lol.
Armored core:
>some enemy tracking nerfed into the ground
>some bosses got big armor/damage nerfs
Elden ring
>ranged enemies had their accuracy/tracking/range nerfed into the ground
>special AI limitation put in to make enemies "wait their turn" in certain circumstances
>enemies heal punish abilities nerfed into the ground to the point they basically dont exist anymore (shitters still complian about it though)
>some boss attacks nerfed to make them easier to beat.

fromsoft bends over backwards and makes radical changes to appeal to casuals. the idea that they are trying to make their games harder to appeal to some hardcore audience is ridiculous.
>>
>>741077306
You literally can't say that because DS1 has a much better feeling of exploration and adventure than Elden Ring without the pointless empty space.

>>741078375
Someone post the normal game vs open world game meme where it's the exact same content but the open world is just more spread out. They're not "opposing approaches" they're exactly the fucking same. ER just fucking sucks at it.
>>
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>>741101720
Best girl
>>
>>741062298
the problem here is that its mostly casual idiots who cant actually play the game properly, so they're going to be even less interested in pvp
this creates design friction, because from dont want to push this audience away
so the solution is to make the experience for invaders as dog shit as possible
>>
It's written by George "Fat Scat" R. R. Martin and has his scat fetish in it like he injects in all his works.
>>
>>741057841
the damage scaling in the later areas is downright retarded, from the mountain tops and onwards it's just obnoxious.
>>
>>741078586
this nigga using both soreseals in the late game kekmao
>>
>>741057841
Every fucking greatsword I carry having a scabbard that clips through the cape I'm wearing. I either have to equip a greatsword with no scabbard, or an armor with no cape.

The Elden Lord endings being basically the same cutscene with a different skybox.

Most sorceries being shit.


Also this is personal preference but can we please have a FromSoftware setting that isn't post-apocalyptic? How about human settlements with NPCs that don't stand around waiting for the player to interact with them?
>>
>>741062298
invasions were a novel idea 15 years ago. now its just shit. better to remove it entirely.
>>
>>741123908
Didn't realize wearing them made the hitboxes and geometry garbage.
>>
>>741123951
no you're right the terrain in eldogshit is awful
>>
>>741123224
"""""""written"""""""
he just threw them some concepts he had laying around in an abandoned txt file
>>
>>741062298
pvp in L2 ring is dreadful
>>
>>741057841
Open world was a mistake.
>>
>>741057926
And weapon movesets.
>>
>>741102201
That's FromSoft's games in general.
>>
>>741057841
>God awful esoteric quest system
>worldbuilding is still shoestring at best
>Claims to be RPG, yet magic and ranged builds still trivialize or significantly ease combat
>Magic mostly boils down to different colors of magic missile, or summon and attack with regular weapon (but blue and ethereal)
>armor/roll system heavily favors medium armor, where light does not provide enough i-frame gains to be worth less damage absorption, and heavy does not absorb enough to be worth less effective rolls
>female characters use male animation skeleton, resulting in weird body proportions
>OI TARNISHED, GREAT JOB FREEN ME CASTLE, COME BY LATER, LIMGRAVE FC ON THE ORB TONITE
>>
>>741124185
I'm sure that by now a man like him can come up with this shit off the top of his dome
>>
>>741123784
it feels about the same as limgrave if your character build is decent. but yeah enemies scaling up with you is not good game design in action games imo.
>>
>>741124542
that would be work
george doesn't do work anymore
>>
>>741124435
>Claims to be RPG, yet magic and ranged builds still trivialize or significantly ease combat
Giant Hunt, dual curved sword running r1, and dual UGS jumping r2 are all melee attacks that don't require any FTH or INT
>>
>>741057841
its too easy 99% of the time and cheats the other 1%
resulting in an ultimately unsatisfying experience.
>>
Fucking up the invasion system by making it an opt in deal to spare normies. Learning how not to get shit stomped by some greasy cunt unironically makes people better players.
>>
I played my first 6 hours in Elden Ring yesterday and today. In the first three hours I felt like I was barely progressing at all, because I was chose Deprived with no starting gifts. I played the game like Miyazaki intended. Running away from any enemies, that seemed intimidating and which I wasn't ready for and instead taking the path of least resistence, while exploring everything I can. It was fun getting some armor drops so my character finally wasn't naked anymore. Every now and then I fought against the Tree Sentinel to see if I was capable of beating him. But I ended up killing the duo demi-human chieftain boss fight in that cove, which was also my first proper boss fight. I like the game design. They were designed, so you can beat them early on. And when I was able to do that, I should also be able to kill the Tree Sentinel, which I did. I always baited out his attack and then punished him. After that I used all of my runes, sold every excess ingredient to get the stats to wield the Golden Halberd with two hands and no stat penalty.

I do have to say some things feel directionless. Maybe that is my fault. I ran through the big gate in the tutorial, looked around a bit and then fucked off to explore the other areas more thoroughly. I discovered half of a medallion and I have no fucking idea, why it's important. I know it unlocks a lift somewhere, but I haven't seen the lift. I don't know why this would be important. And then all of these quests from NPCs. That wolf guy wants me to find a random guy. The blind girl wants me to give her father a letter. Elden Ring seems to be more quest focused than any other fromsoft game, where NPCs could be mostly ignored, because they often relied on summoning to progress their quests and were thus a crutch. They should have given you the ability to write notes as a makeshift quest log or something, if they didn't want to implement a quest log.
>>
>>741121665
>cool npc, shops, characters to talk to
Theres all of these in the game
Did you actually explore the world?
>>
>>741121665
>shops
The funniest shit is that you're better off killing the overworld merchants the moment you find them so you can simply access all of their inventories from the hub.
>>
>>741059701
D&D brainrot present in all localizers is something worthy of study.
>>
>>741059701
yes, as it is supposed to be you inbred zoomer



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