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File: Markarth_Exterior_View.jpg (1.14 MB, 3000x2250)
1.14 MB JPG
For me, it's Markarth
>>
>>741077790
It doesn't look like that
>>
File: EPbG0FiUEAEm38V.jpg (165 KB, 1000x720)
165 KB JPG
>>741078061
Not with that attitude.
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>>741077790
I will never not be mad about how the game looked nothing like the concept art. I get it's concepts but they could have tried to match it better
>>
>>741077790
God this artist was wasted on Bethesda, RIP.
>>
I hope that when the tes 6 comes out and the guys remake Skyrim in it, they match it closer to the concept art
>>
File: kino Greybeards art.png (1.97 MB, 1600x1049)
1.97 MB PNG
>>741079383
Game had to run on a PS3 with 2006 hardware and 256mb of RAM, please understand.
https://youtu.be/zYcuyiMa-QY
>>
File: file.png (2.13 MB, 1222x980)
2.13 MB PNG
Markarth is neat
>>
>>741079913
I can definitely see how they got close to the concept art in some areas but the cities in skyrim were so damn tiny
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>>741079383
It's pretty close. Just smaller.
>>
>>741077790
Now post the real Markarth
>>
Vertical level design... kino...
>>
>>
>>741077790
Dogshit perspective work
>>
>>741080335
Nobody cares, sovl is more important.
>>
Bethesda really knocked it out of the park with Reach. It's my favorite zone in the game. Unlike many other areas in the game it feels massive thanks to the verticality. It's quite difficult to traverse and all the quest lines around the reach man drip with atmosphere.
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>>741077790
Shame the inhabitants of Markarth made the town one of the worst in the game
>>
>>741081078
You're vegetarian or something?
>>
>>741079383
i dont think its an excuse. fromsoft manages to always translate their concepts 1:1 to the final in-game look. why cant bethesda?
https://youtu.be/zvk8S8N_seo?si=k7NBBzXjbKZ3LMXA&t=106
>>
>>741081519
As opposed to a cannibal?
>Bloodiest beef in the reach
>>
>>741083625
Yes anon, that was the joke.



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