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>/v/ unironically tried to defend this claim back in the day
>>
dragons dogma 2 was just an elaborate humiliation ritual for this board
>>
>>741131503
he isn't wrong though
>>
>>741131538
It's the truth. Everyone who tells me they liked it in the same discussion starts listing all the shit they didn't like longer than what they did when I say I prefer the original. Game isn't even really 2
>>
>>741131503
The only way to cut fast-travel is to make a power-up that allows you to skip all the enemies in old levels and travel super-fast. Like in the first Ori.
>>
>>741131503
Eternal Ferrystone was a perfect solution. Let the player discover things first. Let them place their own travel nodes. Then let them travel between them however much they want.

Limited ferrystones were always an extremely stupid idea, there's a reason Dark Arisen solved it in the first place.
>>
The only games I play these days are Factorio and Battlefield 6. Factorio does make travel extreemly fun: Cars, Tanks, exeskeletons, spider robots, space ships. Battlefield we all know has plenty of cool vehicles. So I believe him.

I tried playing Arc Raiders with a friend and was so bored cause travel in that game sux diiiiiiiiiiiiiiiiiick
>>
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>dislikes fast travel
>but day 1 sells fast travel points as MTX
>>
well what he actually meant by that was "you will be attacked every 10 seconds"
>>
give the player a horse
wa la
>>
>>741131503
he's right but he didnt follow his own advice
>>
>>741131564
He is
It's literally empty virtue signaling, just like all other slogans that /v/ loves so much.
>>
>>741131503
and he made traveling horrible in the SHIT game

>kill the same enemies over and over
>nothing even happens besides scripted shit

It didn't matter anyway, you can just add infinite portal items to circumvent his retard decision
>>
>>741131503
I felt that way with DD. Tormenting these creatures from hell was super fun. Also making waypoints scarce and a resource you need to manage in general is a great idea.
>>
>>741131564
Okay, but he didn't actually know how to make travel fun. In both of these games.
>>
>>741131604
misinformation
>>
he's not wrong but he's also full of shit and should've kept his fucking mouth shut about so many subjects before DD2's launch
absolute fall from grace and hack exposure
>>
>>741131737
>hack exposure
His DMC games were never that good. They were always just kinda shitty games with a lot of charm due to the acting and cutscenes. DMC4 in particular is horrendous.
>>
>>741131503
2024 was the year where i started working corporate job for the first time in my entire life after graduated from uni in late 2023. I never felt humiliated like that in my entire life that my brain tried to forget that memories of working entirely (i literally forget a big chunk of my working days back then) and I'm a neet now
>>
>>741131683
Sounds like a skill issue. I never teleported because I loved bumping into monsters to slay
>>
>>741131737
>>741131657
>>741131564
Every single game where traveling is fun and enjoyable, did have fast travel
>GTA
>RDR 1-2
>Spiderman
>xenoblade x
>Pokemon ZA
Because how the fuck would you make traveling fun, if you don't even care about making game enjoyable in the first place with basic qol. Not adding fast travel is like not washing your hands after taking a shit, really tells a lot about you as the person
>>
>>741131574
>The only way to cut fast travel is to... travel fast
Fucking bravo Kojima. How do you do it?
>>
>>741131503
Only trannies like dd2
>>
>>741131865
Kek this will get somebody
>>
>>741131909
?
>>
>>741131865
>RDR
>fun traveling
(You)
>>
>>741131503
It is fun, /v/ are just shitposting contrarians. While they pretend they hate DD and troll others to make them mad, they are enjoying the game simultaneously, though they'd never tell you that.
>>
The entire "Dragons Dogma franchise" is a fucking meme AT BEST. They're terrible fucking shit games. Absolute cancer. Hopefully this is the last we ever see of it.
>>
>>741131564
He isn't but he can't do it himself anyway, so it's kinda funny
>>
>>741131974
I don't understand what kind of anti-fun brain disease you have to have in order to think this.
>>
>>741131503
He is right, but he did not succeed.
>>
>>741131503
wow classic
>makes the world feel big
>doesnt just teleport you to the middle of the town you want to go to
>sometimes you have to combine different forms of fast travel to get where you want to go
The only thing you need to do is make it slightly inconvenient and fit into the world, add a little stall in a town with a horse and carriage out the front and make the player pay him a little bit to get to another town
>>
>>741131503
Turns out he didn't make travel fun.
>>
>>741131503
While he is not wrong about making traveling fun, he himself failed to make traveling fun.

Traveling in DD2 at first, in terms of exploring, is wonderful, but trying to back track over and over and over on the same boring paths that take 45 minutes to travel is not, especially when you are constantly being attacked by enemies, and if you kill them you out level them. So now your overpowered.
>>
>>741131503
>make travel fun
random enemy encounters isn't fun.
spiderman web slinging is fun.
you have to make travel a sort of minigame. give me a magic horse that interacts with the environment. i don't mean just flying, i mean it almost needs to be acrobatic/parkourish. skill based but fast with a high skill ceiling
>>
>>741131503
DD:DA is one of my favorite games of all time
I have at least a dozen port crystals set up at all times because Itsuno is a fucking retard.
>>
>>741131503
I haven't played DD2 but when I played Spiderman I didn't fast travel once the whole game. Slinging around the map was that fun
>>
>>741132008
Gryphons/wyverns were pretty shit, would rather have taxi from which you could jump off anytime you want from other mmos.
And they literally were added because blizzard were worried about lack of fast travel and forcing players to run through shitzones
>>
>discord isn't recieving enough (You)'s
sad
>>
>>741132061
because>>741131865
>>
>>741132116
I was mostly talking about the boats and subway but I still like the gryphons
>>
>>741132176
Yeah, boats were good, could be better without instant teleportation though.
I really loved mulgore-durotar zeppelin added in cata, 10 minutes of flying between zones. All "fast traveling" in wow would have been better like that outside of teleports
>>
>>741131503
>all you have to do is something thats incredibly difficult to borderline impossible
thanks genius developer
>>
>>741131503
I mean he's not exactly wrong but his game is shit for that
>>741131659
cause his game it done badly for the sake of selling MTX, take a game like ark for example where you do have to travel between locations but you get dinos that make it faster and sometimes end up just taking 15-20mins taming trip just cause you happen to spot a max level dino on the way there
>>
File: 1762013459333921.png (1.87 MB, 1920x1080)
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I miss when this series wasn't a boring flame war battleground.
>>
>>741131659
>virtue signalling
you are fucking retarded

>>741131909
this is too much effort to be bait
>>
>>741131503
He’s right about disliking fast travel, but wrong about traveling needing to be fun.
It’s good to have boring moments in a game where nothing is happening.
>>
>>741131571
There’s nothing I dislike about the game except its poor performance. It’s my game of the decade. Btw ddda was my game of the 2010s decade so Im not one of those bitter ddda “fan” who like ddda for all the wrong reasons and then in turn hate dd2.
>>
he is right but his implementation of it in game fucking sucks
>>
>>741131710
You are right. They only sold Portcrystal and Wakestone. Therefore good corporation.
>>
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>all you have to do is make travel fun
So didn't he do it, bro?...
>>
>>741131503
Fast travel is only permissible if it is diegetic and if it's only a single system then it should only point to a small handful of locations, after that it needs to be composed of multiple networks like in Morrowind. Menu or checkpoint fast travel is right out, it's always garbage.
>>741132048
The only reason to even have an open world is if your traversal is fun enough to warrant free roam.
>>741132369
If your travel isn't fun, don't make a game that requires travel. If going back-and-forth between locations isn't fun, then just never make the player do that.
>>741132517
It's fine, but it needs to be uniquely boring. I do not play a game to experience a routine commute. If going back and forth from A to B isn't fun, then only make me go from A to B once and let me go from B to C after that.
>>
>>741132442
Cope
It's literally definition of virtue signaling
>the act of publicly expressing moral or political opinions to demonstrate one's good character, often on social media, but primarily to boost social standing or gain approval rather than to take concrete action
>>
>>741132517
this makes for bad replay-ability. I'd rather have:
-> 5 minutes of exposition -> 10 to 20 minutes of action -> 5 minutes of relaxed exploration.
on a loop than what you are suggesting.
>>
>>741132694
>sleep or sit down until it is morning
>run to cart
>sleep in cart
>maybe get a boring fight with the same enemies
>sleep in cart again
>you arrive
>fun

Or just run around killing the same boring enemies until you arrive. Fun.
>>
how would you make fast travel fun?
>>
>>741131503
I still defend this claim. If you use fast travel you may as well not play the game in my opinion. Just like if you are reading summaries of books instead of the books themselves you aren't really reading anything.
>>
>>741132721
Morrowind literalyl had menu fast travel, you fucking retard
You talked with npc and he gave you list of locations you could teleport
>bbbbut it doesn't fit my alt right homosexual virtue signaling I know better than anyone else
Lmao, typical twitter funny, literally contract yourself
>Fast travel is only permissible if
>If your travel isn't fun, don't make a game that requires travel.
Bet you never even played morrowind
>>
>>741132802
have you forced to memorize coordination spells or coordinates codes to get where you want to go.
>>
>>741131574
Or make enemies not respawn like in Gothic. There are many ways to go about it, but fast travel without heavy cost is always a mistake.
>>
I sure enjoyed dd2's 4 total enemy variants.
what a GREAT game
>>
>>741132853
but that's just busy work
>>
>>741131503
It is true and eternal ferrystone is lame
>>
>>741131841
Yeah, I'm sure backtracking and being harassed by the sams trash mobs every time was a blast.
>>741132003
Having some basic taste. As well as accepting that in the end Dragon's Dogma IS just a highly mediocre IP. First game was very rough and unpolished but there was soul and people hoped the sequel would actually improve the concept and fix the issues. But clearly Crapcum and Potential Man prefered to just cash in on the fame attached to the DD name without actually making anything better.
>>
>>741132802
Make it rare, like a one time use per playthrough rare. An old scroll that disintegrates when you use it, something to be used only in an emergency.
>>
I did the right thing just jacking off to the sphynx and not bothering with the rest of the game
>>
It's true. I keep forgetting fast travel exists in Saints Row 1+2 through the taxis because driving is that much fun.
>>
>>741132902
This is why I have negative expectations for the dlc, them giving an eternal ferrystone is just a plain awful decision.
>>
>>741132817
Can you provide a single example of game where traveling is fun, that also doesn't have fast traveling system one way or another?
Or, you just like itsuno want to feel good by just saying that low iq retards want to hear?
>>
>>741131503
I play all Elder Scrolls games without fast travel. It's better
>>
>>741132847
Menu as in pause menu.
>>
archeage had the best type of fast travelling with their portal scrolls
>>
>>741132965
They should've given us the reusable art of metamorphosis instead
>>
>>741132802
Fast travel is already fun in base dd2
Ferry stones are very expensive and instead of that you can use ox cart which is much more immersive and sometime lead to some random fun enemies encounter
I hate how forced eternal ferrystone is
You can't even store it now
They also reduce the price of ferrystone which were the only reason you would spend your gold on
>>
>>741133026
>ox cart which is much more immersive and sometime lead to some random fun enemies encounter
>sometimes
>fun
>>
>>741132984
Travelling is fun in Skyrim and Morrowind, although they both have fast travel systems but I don't use them. Travelling is fun in Gothic and Risen, and Outward.
>>
>>741132984
Both gothic1 and 2 and dd1 and 2 share same design and they both fun
Only low iq subhuman with adhd find them boring
>>
>>741132802
some kind of in-universe system like stagecoaches, and the npc that runs it is cute
>>
>>741133062
Skyrim travel is just: going from grey zone to grey zone. I've been to Norway's north and its more colorful than Skyrim.
>>
>>741133058
Yes
>>
>just a few months until low iq retards will start defending og trickster, because new one is too fun
>>
>>741131503
This is 100%
Gravity Rush 2, Batman Arkham games, some spiderman games, Jet Set Radio games
all those have such fun movement you never wanna fast travel even when you can
>>
>>741133093
It's not about the sights perse, but that there is always a cave or dungeon along the road to go fight through. Always something to progress your character if you go on foot, that is what makes travel fun. Sites are neat for a single playthrough of a game, this applies to all games, but the fun comes from engaging with the games systems and fast travel strips that out nearly 100%.
>>
>>741133152
if everything looks the same, I can just trip out and see that shit in my head and it will be 100% more fun than Skyrim.
>>
>>741133243
If all you play games for is the visuals then tripping out would be the superior way to spend your time, as you have the mind of an infant. Games are built on systems, and visuals are just a crude way of expressing those systems, graphics peaked on the PS2 and have only gotten worse.
>>
>>741131503
Vanilla wow did it perfectly, taxis are the best solution.
>>
>>741133290
Games are built on systems and "Number go up" is a cheap psychological trick to keep the player engaged with those systems. If all the game has is "number go up", it is only marginally less infantile, but significantly less sapient than the jingling keys of pretty visuals.
>>
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>>741131503
fast travel isn't bad, instantly menuing around the world is bad. here's what you do
>player explores
>stumbles onto dimension door
>it doesn't do anything
>npc near it explains what it does
>says you need to activate at least 2 for them to work
>player goes exploring
>find another one
>now that one and the first one works
>unlock more through natural exploration
all the developer has to do is smartly place them around the world so it's always worth using them, but their placement also encourages exploration. also just make
>young man... please collect... 12 bazingas on the other side of the world
quests very rare... or none at all.
>>
>>741133427
Sure, but when you have a system that feeds into another system, say taking an iron ingot and turning it into a weapon, it transcends beyond just "number go up" and becomes an economy of action and thought. It makes the game feel like a more tangible thing than any visual could ever even dream of achieving.
>>
>>741133290
>being this contrived to try and justify the way Skyrim looks.
Dude, I live in that fucking geographical area generally in real world regarding how that shit looks like: Grey-Scale especially when its uninspired and mundane with nothing-inbetween: Its just boring shit. Skyrim and other Bethesda Walking Simulators are only good for the location set pieces they craft otherwise they are dull as fuck. There's a reason Morrowind is more played than Skyrim or Oblivion: Terrain variety and locales that are designed well with lore that's interesting/unique. Skyrim is by far the most lackluster game ever.
>>
DD2 is irredeemable dogshit, why can't we all just accept that and move on to better games like DDDA?
What a pointless fucking thread.
>>
>>741133496
I think Final Fantasy II is the most beautiful game ever, I genuinely do not care about visuals even slightly.
>>
death stranding, a game where the main "gameplay" is moving around the world through different means has fast travel
>>
>>741131538
For doomtrannies that is
>>741131503
He was and still is right.
>>
>>741133438
Your picture doesn't really fit here, you already have fast travel in Morrowind. The only game where I actually printed out the world map because my memory is so shit I couldn't remember the travel routes.
>>
>>741131503
He's right
>>
I tried DD back then on PS3 (Jesus Fucking Christ at those frame drops) and then bought the definitive version on PC (yeah, I edited the music menu back) when it came out with /v/. I played it as an assassin, my pawn was a cool crusade looking warrior and loved it.
I've been completely disconnected from the franchise since, only knew there was a sequel was announced but never cared about it.
Did something went wrong?
>>
>>741133550
>I'm a contrarian and I will make sure my opponents know how stupid I am 24/7.
Must be great being born mentally ill, there's better looking games in that genre from the same decade on the same fucking console it was released on that look miles better. Your opinion is dogshit.
>>
>>741131503
>All you have to do is make travel fun
Did he honestly believe he could make travel fun by spawning the same 3 enemies at every two steps?
>>
>>741133661
i just picked the map because i've been playing morrowind.
>>
>>741131503
He's right.
I never fast-travel in GTA4 I always drive manually everywhere.
>>
>>741133438
Sounds stupid
RDR 2, arkham series, etc
Just allowed you to instantly menuing around world, and yet people prefered traveling through world
Maybe listening virtue signaling retards like you is jsut a terrible idea
>>
>>741131503
It's true though, i loved traveling around in Just Cause 2 and even in Just Cause 3. Most games don't have ridiculous flying & movement mechanics though
>>
>>741131503
I'm sick of this claim. DD2 has a lot of flaws but the travelling is definitely not one of them, so as the enemy numbers. DD is a game made by the guy who made DMC, it's all about killing foes in a stylish way, the difference here is that you get to do it across an open-world. Here's the definitve list of all the issues that make DD2 fail at being the best game of all time.

>Too easy past the first few hours
>4 skills
>Not enough gear slots
>Not enough gear to flex your pawn with
>Not enough rare equipment to loot in the wild
>No enough pawn inclinations
>No alchemist class
>No proper NG+
>Too much healing options
>Too much consumable loot and random craft materials
>Too much wandering pawns
>No real dungeons
>No butch lesbians bandit camp
>No board quest or side jobs to do
>Broken infiltration
>No Evil Eye
>Dumb UI (rather pretty tho like the 1st one)
>There's a thief vocation, a crime system and the possibility to run on the roof of the all the noble's houses of the capital yet you can loot every chest without consequences.

>>741133058
I don't get what do you guys want...
>>
>>741134336
>virtue signaling
what virtue am i signalling?
>>
>>741131503
He is correct, but you make travel fun by making traversal engaging and reward skill with faster or more stylish movement.
Not making me fight the same packs of goblins and wolves every 20 feet.
>>
>>741132802
Morrowind did it right by having limited predefined routes you can take. Slow autopilot/monorail like in Death Stranding 2 is also a decent alternative.
>>
I always find it funny how much itsunos status has dropped here after the release of DD2
He was one of the golden boy devs a few years ago. If he was directing a game you knew you were in for kino.
>>
>>741132862
What about saving without heavy cost?
>>
>>741132862
>do it like in gothic
>but fast travel without heavy cost is always a mistake.
>gothic was a mistake
retard
>>
Hes right and I thought DD2 was fun
>>
When I played Sonic Frontiers I realized open world isn't so bad when you allow the player to speed through it and jump around like a fucking schizo.
>>
>>741131503
He's right, but he didn't execute on it.

My take is that Itsuno was pissed at Capcom and used this game to get back at them. Which is a shitty behavior and now he'll never ever be relevant again.
>>
>>741133456
>I see an Iron Ingot and I think of how my smithing skill number will go up when I make it into a weapon
Yes, that's called operant conditioning, will you salivate if I ring the dinner bell? Picking up loot and making numbers go up still isn't enough to stand on its own and it's not a good enough thing to intersperse your boring environment with.
>>
If a significant portion of the game consists of traversal, movement needs to be a core mechanic that's fun.
A game like Prototype is a perfect example of this, gliding and dashing around the city never felt boring. The problem is you can't make every single some parkour glide fest. I honestly don't know how you could make movement fun in a game like Dragon's Dogma while still fitting in with the world.
>>
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>>741131564
He sure is. modern /v/ is just a casual board filled with ADHD kids.
>>
>>741131503
He's obviously right, it's like saying the sky is blue.
Commuting while using the metro isn't as fun as driving a great car, that is your onw.

The problem with what he's saying is that he didn't make it fun in his onw game.
>>
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>>741131503
What he is saying is right.
But he's never implemented the idea well. It still doesn't change the fact that he is 100% correct. Good games with good traversal options wouldn't necessarily fast travel, but it's a nice welcome sometimes. Mina The Hollower that came out recently comes to mind. You can go anywhere on the world wide map in less than a minute, because it's a fast-paced top down 2D action game. A world of difference compared to Nier Automata for instance
>>
>>741135382
I think you just gotta make the pathing to places interesting. The sly games for example don't have deep mechanics for movement at all (Jump and hit the circle button is a meme for a reason), but they have interesting layouts that a player can use to their advantage and get tested on with shit like clue bottles and treasure.
Mind you, most of those games are hub based and not open world, but there could be a way to scale that.
>>
This reminded me that critics of Starfield claim they want to drift through every planet's atmosphere slowly and realistically instead of skipping to the landing.
>>
>>741135527
Yeah, I was thinking of something like that too. Have the over-world be a giant platforming level essentially. Maybe if you go to X location you have to traverse a perilous cliffside or climb up a mountain or something which would give ample opportunity for interesting movement. But then again, how do you make walking through a forest interesting?
>>
>>741135596
>This reminded me that critics of Starfield claim they want to drift through every planet's atmosphere slowly and realistically instead of skipping to the landing.
isnt it more that people wanted to be able to land wherever on the planets and not have the space and the ground sections of the game be entirely disconnected?

It would be pointless though there is nothing to explore in starfield.
>>
>>741131503
What if
instead of making travel fun
you made Fast Travel fun
>>
>>741131503
Back in the day?
I'll defend it now.
>>
>>741135596
I remember how first few days, copypaste that shitted on starfield included "inability to land and walk on gas giants", pretty sure even some eceleb had that take too.
This place is truly full of retards
>>
>>741135792
Have the player not walk on the ground and make leaping tree to tree (As grounded as you would like it) part of it.
I think at the end of the day, if you make the world more like a jungle gym, you can get away with a world like that. For a more grounded and focused game like... I dunno, Fallout, I guess the only way you can make that more interesting is to make the world feel alive so the journey feels natural or go back to the original style where the "open world" is a map and the interesting parts get the spotlight.
>>
i remember playing DD2 and thinking this game punishes you for exploring
i almost skipped the elven town entirely because getting there was too much pain and i assumed some main quest will take me there eventually

but i don't remember why i thought that
i've mostly forgotten about DD2
>>
>>741131503
>why yes i supposedly love this world i'm in but i would NEVER EVER want to actually explore it properly
lol
>>
>>741131604
>"BUT YOU DIDNT NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED TO BUY ANY!!!!!!!!!!!!!!!!!!"
>>
>>741131564
>he isn't wrong though
Correct. The problem is that open world games these days tend to have a lot of busy work, which makes fast travelling necessary.
>>
>>741135985
this is how i felt playing the game but i don't remember why i felt like that

was the max HP penalty too steep?
was there a fatigue mechanic?
can you only save in towns?
i honestly don't remember
>>
>>741135491
>because it's a fast-paced top down 2D action game
Actually it's because you open shortcuts every few screens so it never takes too long to reach a specific point.
>>
>>741131683
yeah but that doesn't mean he's wrong it just means you didn't like his game which is fair
>>
DD2 travel is fine with the oxcarts a lot of people just obsessively check every location for missable quests and since the game doesn’t let you oxcart to Battahl until AFTER the event that says “advancing the plot may lock you out of some quests” a lot of people end up walking around for extra 10s of hours
>>
>>741131503
>>741131564
The claim isn't wrong, the problem is that DD2 didn't make travel fun.
>>
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>>741131564
false
>>
>>741137151
>"All you have to do is make travel fun"
>"false"
>posts picture of Skyrim as some sort of refutation apparently
Are you saying Skyrim doesn't have fun travel? kek
>>
>>741131604
he might not have final say in that matter.
>>
Nah. Having to make the same long-ass 20 minute trip every time for every little thing will never be fun. Just make the player make the trip manually once, insert a couple of fun encounters or points of interest and then give an instant fast-travel option between those two points. If there is shit to explore in between such as a dungeon, mine, tower, etc. give the player the option to disembark halfway through.
>>
>>741131503
When you’ve played Skyrim vr with that mod pack you’ll understand.
>>
>>741131503
Even the most fun one will be only fun for the first couple times
>>
>>741131538
kek, fpbp
And they're still coping.
>>
>>741131503
ok how is the travel in DD or DD2 any good?
>>
>>741137941
how about... the fast travel option takes 30 seconds BUT if you play the "boost" minigame you make it take only 10 plus you get random consumables or something? the minigame could be something extremely short and fast like those chocobo you ride through wind gales or something
>>
>>741137856
>Nah. Having to make the same long-ass 20 minute trip every time for every little thing will never be fun. Just make the player make the trip manually once, insert a couple of fun encounters or points of interest and then give an instant fast-travel option between those two points. If there is shit to explore in between such as a dungeon, mine, tower, etc. give the player the option to disembark halfway through.
You can make it so the player doesn't need to go back and forth constantly, however.
>>
>>741138026
How about I play the actual game instead and not a time waster.

There are some games where I like the travel, like morrowind, but I don't want to do it all the time especially for paths that I already traveled so I just use in-game fast travel options instead.
>>
>>741132902
>>741132965
God damn some people with taste at last
>>
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>>741131503
/v/ has a tendency to worship mediocre Jap devs with an ego not warranted at all by their achievements. Pic related.
>>
>>741137941
>>741138026
How about not making the game open world?
>>
>>741138171
Yes, just collect 20 side quests from the single board in the hub, walk to the a singular hut, 2 minute walk to the east, where conveniently all of these sqs just happen to take place consecutively. Tp back with your Town Portal™ and complete them all with a single click. True gaming moment.
>>
>>741138405
This one is okay in my book, especially compared to castlevania clown
Are you mad because he said that you have small penis?
>>
>>741138438
But I like open world games.
>>
i always liked the travel system in morrowind - if you're short on cash early game you have to think and bundle multiple errands together before you go to specific place, later the costs are negligible and you get more convenience via spells and pylons

some things i'd like to see added:
>cost variance based on encumbrance, especially in teleport services since they're instant
>optional caravan travel from A to B if you want immersion/encounters/leave halfway
>a way to bundle travel services so that you choose any known destination and each step (for example teleport->silt strider->boat) automatically resolves as long as the services are close to each other
>>
>>741138483
>20 side quests from the single board in the hub
Or just don't have pointless padding in the game in the first place
>>
There was a metro in GTA3. And you can take a plane in GTA: SA.
>>
>>741131503
>retards don't understand striving towards an ideal
He was right. Fast travel is soulless.
>>
>>741131538
trvthnvke
>>
>>741138483
do you buy every grocery in different store on a different day?
>>
>>741131683
>>741131659
>how can you say that cancer is bad if you can't cure it
very intelligent
>>
>>741135875
Like in Minecraft, where Fast Travel is literal hell dimension.
>>
>>741135840
That too. But they also really want to waste time floating through the atmosphere. Star Citizen supposedly allows this which makes it the superior game to some.
>>
>>741135596
You can already do that within the star system as of last patch.
>>
>open world driving games are bad because you have to drive through an open world
>>
>>741138483
>collect 20 side quests from the single board in the hub, walk to the a singular hut, 2 minute walk to the east, where conveniently all of these sqs just happen to take place consecutively. Tp back with your Town Portal™ and complete them all with a single click
this but 100% unironically
>annihilate boar infestation
>find the ring one of these stupid pigs swallowed
>collect boar babies for relocation
>flatten the soil they messed up
>collect boar droppings for fertilizer
>my wife has a boar fetish taxidermize one of their heads for me so I can wear it as a hat
>chop down nearby wood and deliver to sawmill to convert to lumber and repair structures
>introduce flora that smells like hell and will discourage future boars from encroaching
A single cause a million problems.
>>
I'm surprised no-one mentioned Rain World. "You earn one-time Fast Travel via limited number of one-time achievements" was retarded as hell. Especially considering all the Moon quests.
>>
>>741133873
I used taxis in GTA 4 all the time but in Chinatown wars I used taxi only once or twice because whenever I drive there's a chance for a drug van or ammunation truck to spawn, getting an email about a bargain price drug deal or finding a rampage provides entertaining side content.
>>
>>741131503
/v/ still would but unfortunately /v/ is now filled with stupid worthless niggers who don't deserve to draw breath let alone voice their opinions online
>>
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>>741139150
This guy is employed at Blizzard HQ
>>
>>741131503
you're supposed to do what ff7 did and give faster modes of traversal as you progress the game
>>
>>741131503
Doesn't this retard know you can only fast travel to places you've been before?
>>
>>741131503
It's a good claim, but travel wasn't fun in dragons dosgshit 2 so
>>
>>741139049
oh wait, i misread that. you can manually travel between planets, not the atmosphere thing
>>
>>741131564
He isn't wrong, but the amount of games that make traversal and backtracking a better alternative to fast traveling are incredibly sparse. So much so that as a dev it's a risk to not include it in your game. His game isn't one of them.
>>
>>741139337
I mean, wouldn't it make more sense for a single negative event such as a recent flood or goblin raid to cause a handful of different slightly related issues yet distinct enough for different people in varied fields?
>>
Fast travel in RPGs can be good if there's a risk or some other quirk attached to it. For example in fabled lands java you can take a ship across the coast but there's a very real chance you'll be attacked by slavers and sent to the hall of toil in Aku. You can also buy your own ship (the best option) and get a blessing that lets you reroll storms but you're still at risk of running into sea monsters or other bad encounters on a first playthrough. The safest form of transport are the gates but they only connect specific cities. I will see you next week when we have this thread again.
>>
>make travel as fun and purposeful as possible
>still include fast travel
You're never going to beat this approach for a large open world game. Players will invariably choose to travel naturally when it's enjoyable and productive to do so, but you can't avoid the reality that sometimes players will simply want to get to the other side of your world immediately on occasion, and there just isn't a good reason to deny this.
>>
>>741131503
>Fast travel has been in video games since the first Legend of Zelda
>Recent game designers try their hands at historical revisionism by claiming that it's a modern convenience
>People get fucking sick of walking long distances in open worlds
It was a recipe for disaster and people don't appreciate being gaslit. If your world is big and you claim that it doesn't need fast travel, then unless you're Spider Man 2 PS2, you're a fart sniffer. Nobody likes walking around worlds that are too fucking big without some means of convenience, just like people don't like walking 10 miles to the grocery store.
>>
Classic fallout and modern games like Weird West did fast travel well
>map screen
>select destination
>your character travels across the map
>may encounter bandits or raiders or ??? in the wasteland
And there's scope to improve this as well
For example, instead of just going straight to the destination, being able to plot a route along roads etc. makes you less likely to encounter monsters but more likely to encounter travellers on the road etc.
Or incorporating a day/night cycle and camping system into it where you select spots to camp for the night, with the risks that may entail
etc.
>>
>>741131503
He's not wrong but he also didn't accomplish that because DD2 travel is insanely awful after you first experience every path.

Warrior charge does help though because you gain momentum if you charge down hills.
>>
>>741136051
You really didn't.

>>741131604
>toddler in charge of understanding that there is more than one person in a massive fucking company
>>
How often do people travel by foot irl ? If it was so fun people would still do it.
>>
>>741131865
I prefer when fast travel is limited to specific points so you're still forced to travel to areas in between fast travel points kind of like griffins in WoW.
>>
Why is everyone pretending DD2 doesn’t have fast travel? You can oxcart to every town except the fishing village which is 2 or 3 minutes from the capital.
>>
>>741131538
seriously
and they are trying to sell us dlc
luhmayo
>>
>>741138871
Why pointless? Could be meaningful experiences instead collecting 20 bear asses.
>>
>>741140367
>>toddler in charge of understanding that there is more than one person in a massive fucking company
And yet, only games directed by Itsuno are the only ones in capcom with actual pay to win real money shops
OG dd
OG dd2
And the second he's kicked from project, these shit is removed
But of course it's not his fault, it must be someone else
>>
>>741138949
You do groceries for fun?
>>
>>741131564
Yeah, but he didn't make it fun so he failed
>>
>>741140532
>obligatory oxcart ambush 2/3rds of the time
>as a result the oxcart is unuseable
very nice
>>
>>741131503
For me is the happy medium. Fast traveling via networks. A taxi, machine or a giant creature. You still have to explore but you need to reach these things to move to a different area.
>>
>>741140447
Yeah you have the shittiest taste imaginable
>>
>>741139081
Driving is fun, and navigating a dense city while avoiding traffic/cops/enemies is fun.
Open world RPGs in fantasy or non-contemporary settings are barren in comparison, eventless walking simulators.
If a fantasy open world game had a setting of constant war between factions or somesuch, with you having the option to join in or skirt around them, that would be fun.
>>
>>741140447
You have excellent taste
>>
>>741140960
Samefaggot loser
>>
>>741131538
Agreed.
I got hyped because I liked the original, bought it, got scammed. It's not like I hated every second, but I was massively disappointed overall.
>>
Fun travel requires exceptional graphics
>>
>>741140991
Nope. Stay mad, nigger. Morrowind had excellent exploration with limited fast travel because you could use magic to traverse faster. You have no imagination, as expected from a retarded thirdie.
>>
>>741131503
Fast travel is a solution to flawed map design. Once you've completed a map for the first time in your more methodical exploration, there should be two methods for traversal, a fun one and a simple efficient one. Or both should be replaced by the knowledge that there is no actual reason to return to that area.
>>
>>741141116
>nope
Not an argument. Bro samefaggrd his utterly shit post
>>
>>741141183
Keep seething, punjabi.
>>
>>741141068
No, it requires exceptional game design and an incentive for people to slog through it ie. you travel along NPCs and they chat, sell you info, challenge you to optional onboard minigames for money/items/maps, etc.
>>
>>741131564
Yes and no. His solution of putting goblins, wolves and harpies every 10 meters gets annoying pretty fast when you're trying to get to your destination.

The dynamic events happen so rarely they might as well not be there. Think I've gotten 3 or 4 dynamic monster culling quests in about 50 hours.
>>
>>741141227
I don’t even need to tell you to keep samefagging, because that’s all you do all day, loser with shit opinions
>>
>>741141139
What fast travel isn't "limited"?
Checkpoints on the map still "limit" you where you can teleport after all. While morrowind allowed you to palce teleport point anywhere you wanted, even mmo like wow was more "limited" with it's heartstone
>>
>>741141248
That's only fun the first time. You won't care about it when passing through the area again.
>>
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>>741132398
Well, maybe Itsuno shoulda made a better game instead of a sidegrade at best.
>inb4 discord tranny
I wanted the game to be good.
>>
>>741131538
>an elaborate humiliation ritual for this board
The dying traffic is the humiliation ritual for this board. Turns out that nobody wants to talk with schizos and shitposters.
>>
>>741141501
Pretty much
>>
>>741141501
This, but unironically. Place always was full of simpletons who had shit takes, but culture war and spam of "anti censorship" vegans in every thread really killed board
>>
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>>741140960
>>
>>741141501
4chan is dying because the site hits any new posters with a fake IP range ban and a fake prompt to verify their email unless they have good guy cookies and browser settings, and also because even the they get his with cancer captchas for ~20 posts until they hit the easy pool. It dying for several months and 4chan culture getting exported to twitter also didn't help. But it's mostly the hiro and RapeApe deliberately killing the site.
>>
>>741141760
How do you get good guy cookies? I was hit with that awhile back after moving to a new place and using a new computer but eventually I could post and then my captchas stayed annoying until very recently now I only have to solve 1 puzzle before I can post.

feels so random
>>
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>>741141887
Pic related is the retarded threat assessment algo the site uses. I got past it by resetting my router and farming some posts on chrome with adblock disabled, and then switching back to firefox. You have to save and export 4chan cookies if you plan on changing your IP.
>>
>>741140759
>2/3
The chance of ambush is like 20% and can be reduced to almost nothing with the Trickster augment if you just can’t bear to walk a minute or two post ambush. Plus lots of seeker tokens between towns to find.
>>
>>741134716
Hasn't been true since DMC5 which was shit
>>
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>>741131538
>dragons dogma 2 was just an elaborate humiliation ritual for this board

/v/ honestly deserves it, 10 fucking years of-
>Greatest 7/10 ever!
>Le POTENTIAL
>A sequel can fix everything!
And then DD2 finally happened and it was the same mid boring shit as the original, slightly worse even. Now DD fans have returned to be raped once again for the DLC. Dragon's Dogshit will never be good. Not then, not now, not ever.
>>
>>741141760
>. It dying for several months
For few years, and you would know that already if you actually tried to visit threads to talk about games
>>
>>741142104
I meant the site literally dying instead of figuratively. It was down for weeks.
>>
>>741131865
>getting the flight module on hraesvelgr
I had fast travel and still I preferred to waste the fuel, so fucking rad.
>>
>>741131538
fippy bippy
one mediocre game enjoyed entirely by contrarians followed by a somehow even more mediocre sequel
maybe /v/ fags should just stick to gooning and rage posting about remakes and whatnot
>>
>>741142280
>upgrade it to max
>it still isn’t very good outside tanking
I’m still mad
>>
>>741131503
They could've added a wagon for you to use on your travels.
You'd pack your team and your stuff into it, select where you wanted to go and enjoy the sightseeing while your horse or ox pulls you to your destination.
>>
>>741131538
So was BG3 but you niggers aren't ready for that conversation.
>>
>>741131564
like an alcoholic's anonymous meeting, he's guilty of the thing he's talking about and that doesn't prove him wrong.
>>
>>741134425
>Too easy past the first few hours
>Not enough gear to flex your pawn with
>Not enough rare equipment to loot in the wild
>No enough pawn inclinations
>No alchemist class
>Too much healing options
>Too much consumable loot and random craft materials
>Too much wandering pawns
>No board quest or side jobs to do
>Dumb UI (rather pretty tho like the 1st one)
Fixed by mods

>4 skills
>Not enough gear to flex your pawn with
Soon to be fixed in update

>Not enough gear slots
>No proper NG+
>No real dungeons
>No butch lesbians bandit camp
>No Evil Eye
>Broken infiltration
>There's a thief vocation, a crime system and the possibility to run on the roof of the all the noble's houses of the capital yet you can loot every chest without consequences.
All valid
>>
>>741143721
>>No real dungeons
Switch update add's 12 new dungeons in the world
>>
>>741131564
This, he just forgot to make the travel fun.
>>
>>741144638
very true

I'm disappointed the camping ended up being a nothing burger, like yeah the aesthetic and the little cooking.mov videos are cool but there's just nothing else to it
>>
I never once used fast travel in Dragons Dogma 2
>>
>>741134425
I haven't played the first DD in a while, but didn't that have skill wheels for both LB and RB? It's weird that they'd gut it like that if so.
I'm glad that they're bumping it up to 6 now, it always felt like you were 2 slots short.
>>
>>741132853
Like so?
>>
>>741146216
It was clearly a balance constraint, DD2 vocations have more fleshed out normal movesets (ex: mage doesn’t need a skill to heal) but they wanted players to still have different builds within the same class. 6 skills basically just means you can have everything you want
>>
>>741143721
>Just install the mods!!!
>Check the unofficial patch
>"small gameplay changes"
>NPCs will no longer freak out if you draw your weapons near them. Even affinity decrease is prevented.
>Your damage no longer scales with body size.
>Pawns will no longer die to the brine but they'll spawn back at the position where they jumped off, just like the player.

I think I'll pass
>>
>>741146216
Yes, but insane director decided that 4 skills would provide more "tight combat" and retarded /v/ermin praised it.
But of course, 4 skills means that everyone would min max the shit out of it and only pick skills that would be usefull 90% of time and never pick situational skills. As result, experience was pretty unmemorable and bland compared to wild adventures you could have in first game
Literally great example why /v/ is always wrong and you shouldn't listen virtue signaling devs who tell gamers what they want to hear, instead of what they need to hear
>>
>>741131503
He's right though. Fast travel is gay.
>>
>>741131604
>capcom backstabs the game devs, the entire game, the fans, the director in many ways
>yeah but it's all the director's fault
The guy's not flawless for example the beastren are absolutely disgusting, but c'mon man.
>>
>>741131901
>fantasy game
>western focus (even if there's blatantly forced in black people and furries)
>the best girl you save in a very traditional masculine fashion
I get that it's bait, but in the 0.001% chance you mean it.. dd isn't new vegas, undertale or deltatroon.
>>
>>741147062
>your damage no longer scales with body size
Wait what smaller characters do less damage? I thought it was like
>taller characters have longer strides for walking, but everyone sprints the same speed
>fat bastards have more max stamina, but lighter characters regen stamina slower
>>
>>741146791
Feels like they wanted to add depth where that wasn't really called for. Most vocations don't even have enough skills so that only having 4 slots doesn't feel like I have to choose between different playstyles so much as it feels like I have to play with one that's lacking 2 skills to be complete.
The different vocations add different playstyles enough as it is.
>>
>>741147192
>it's capcom's fault1111
>dd and dd2 are the only games with forced pay to win
hmmmm
>>
>>741131604
>>741131657
This
>>
>>741131564
he's not wrong
but he said that then made a game with boring travel and multiple fast travel systems
>>
>>741146216
They moved damage over from skills to more of the normal moveset. But you are still stuck with some moves randomly chunking enemy health bars, because it got the same fucked up damage calculation, even more so when the base damage ranger is now wider.
Unless you are playing Strider, because Brainsplitter goes BRRRRR. On All the mechanics.

>>741147062
Amen. Sadly.
>>
The original was a slog because the same enemies spawned at the same place every time. It was tedious.
>>
>>741131564
part of the problem is the massive map bloat. the actually good GTA games (3, vice city) didn't have this issue. driving felt fun, and the maps were concise and focused. you could actually enjoy driving around and exploring the map. nowadays we get maps that are 2-3 times the size of vice city and have all POIs and collectibles spread out over literal minutes of travel that isn't even enjoyable.
>>
Fast travel is fine, but it really needs to be based on central points where you can kinda get to where you need to, but not exactly where you want to go. Kinda DDDA where you have port crystals but you have to place them yourself and they're heavy.
Or Morrowind has a good system where you pay money to get to a city but not a specific place.
>>
>>741131503
This is agreeable but DD2 travel was not fun. In fact too many timed quests and quests that allowed to unlock new areas required forgeries (which also take like a day or two to make), that fast travel became the only way to speed that process up. It would have been nice if there were more dungeon or enemy variety to pass the time but most of the first map is comprised by caves fulls of lizards not worth your time, even the rewards for completing these are not that good or even unique except for one or two exceptions.
>>
I agree.

One of my favorite games that makes traveling fun is Cyberunk. You really want to drive properly, obeying all the road rules and all that, but all the other motorists are so fucking terrible at driving and slow you down so much you're really tempted to just break the law and do things like speed and drive on the wrong side of the road cyberpunk style. Resisting that temptation is my idea of fun.
>>
>>741131503
The sentiment is correct but the game did not deliver on it.



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