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RPGcodex rated this as one of the best rpg games in history (along Owlcat games, Disco Elysium, Grimoire: Heralds of the Winged Exemplar, Geneforge) and calls it the best tactical rpg ever.
>>
No one?
>>
>>741133313
>along Owlcat games, Disco Elysium
so u know their opinion is meaningless
>>
....wtf? has to be some sort of paid / botted shit going on. This game is absolute garbage, and I play weird roguelikes and old games all the time, so my tolerance for jank/weird shit is really high.

the developer is a severely autistic leftist faggot who bans anyone who leaves feedback on his game, so it wouldn't surprise me if he did some underhanded shit to get some sort of high rank on rpg codex

if I gave two shits I would investigate it and send some emails to try and get it taken down, but I don't care about anything anymore
>>
also I forgot to mention, its full of AI slopped dogshit
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>>741133313
whatever insights on the genre they might have are skwewed heavily by an extreme contrarianism, so I would take their game rankings with a huge pile of salt.
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>>741133313
Yes, it's really good but also full of bullshit.
>>741134205
Pierre is an autistic libertarian not leftist.
>>
>>741134295
Pierre is a niggerloving pro-mass migration nafri worshipping faggot, a leftist by any other name.
>>
>>741133313
>$40 dollars for a game that doesnt even have attack animations, they just bump into each other like some kid playing with GI Joes
Look im no graphics whore but come on. just make a blobber if you have no animation budget
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>>741134383
The game used tokens. What do you expect?
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>>741133313
I’ve played through it and done some deep dives into it before online.
It’s good as an engine but the default campaign honestly kind of sucks? With the handful of highlights that showcase what the engine can co with interesting combat encounters being severely undermined by the rest of the boring unfair jank that the rest of the campaign is full of.

Now the game was designed to be a platform for fan modules, and perhaps if there were a lot of good community campaigns it would save it, but there just aren’t, and this is entirely because of the Dev being aggressive towards modders, demanding rights/royalties for using the engine, and generally not making the game that appealing for buyers in general.

The end result is a hypothetically good campaign creature trapped in an extremely overpriced and hostile environment.
>>
>play 'oldschool style' crpg
>get ambushed with horrific AI slop

kill every faggot who does this, it looks like putrid shit
>>
>>741134475
I’ll also add that Solasta offers basically the same thing but better and the developers are more community friendly.
>>
>>741134532
Yea this was a massive negative for me, starting up the campaign and being greeted by the ugliest Stable Diffusion “art” ever
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>>741134537
Solasta absolutely does not. Fuck 5E, that system is poison to depth.
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>>741133313
>RPGcodex
lmao
>>
>>741133313
If you like classic TPRG combat systems and want to play a pretty hardcore experience based on it, yeah, go for it.
>>
>>741134532
It used to have better, non-AI art.
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>>741134584
solasta is great you faggot
>>
I'd take a devs ms paint scribbles over this
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>>741134635
Your mom is great in bed faggot
>>
>>741134635
No it's not. 5E is shit.
>>
>>741134584
5e is just a simplified version of 3.5 the thing everyone can’t stop sucking off for some reason (nostalgia).
>>
>>741134753
No, it's not. It plays nothing like 3.5. It's a crippled version of 3.5 designed by someone who thought 3.5 was bad, with elements from 4E shoved in without a lick of understanding of why they worked in 4E and suck elsewhere.
>>
when the sloppa first started popping up I also had the idea of incorporating it into dnd as a visual supplement for my players

however it quickly became apparent that literally everyone with above 100iq considered this type of """art""" to be an offensive aberration that had no place in a creative hobby

I went through a phase where I thought it was really cool maybe even that it looked good, but was met at every turn by people who were pissed off at me for trying to 'foist' it on them, and eventually I came to understand how inauthentic and disgusting it is, when I had it foisted on me in turn.

Pierre strikes me as a developer / wannabe DM who also gaslit himself into thinking that this slop would be a good supplement for his storytelling, and was very excited at the possibilities it presented at the time around when it first started to get semi-coherent. He also is a very stubborn and autistic person, who processes criticism/feedback as a personal attack, and so when people told him the AI art was shit, instead of thinking about it, he doubled down and put even more of it in.
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>>741134183
Quite obviously. Let's be frank: there aren't any good rpg. Either combat or story sucks, usually both. Unfortunately rpg devs are lame af. E33 being such a success just shows how desperate the gamer is for somewhat decent rpg. Not that I would ever touch e33.
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>>741134747
Solasta is great you faggot, you don't give a single actual legitimate fuck about 5E you're just a bitchy grognard.

>>741134792
>3.5 is good because I grew up playing it. 5 is bad because younger people grew up playing it.
>>
>>741134898
Advantage is a shit mechanic that reduces tactical depth.
>>
>>741134853
I think AI art these days are a lot better than they were in the beginning, but it also seems to vary a lot. I'm guessing it depends on how proficient you are with Loras and all that.

Either way, it's a nice idea to offer the option. But maybe it should just be that, an option.
>>
>>741134880
E33 is good, you're just a retarded faggot.
>>
>>741134913
3.5 was shit, 2e was better
bring back THAC0
>>
>>741134898
I am a lot more critical of 3.5 than you are. I don't call 3.5 good, I call it a severely flawed game, because it is.
>>
>>741133313
No
Its autistic dogshit
Its rated "highly" online because it has an equally autistic and rabid fanbase that will annoy anyone who bothers to criticize it until they give up.
The guy who made it used to defend all his garbage design decisions as "intended experience" but then replaced all the awful art with AI generated one the moment he could.
>>
>>741135009
>everything is bad
>everything sucks
>I am critical of everything, that is my personality

cool, not interested in interacting with you further, much like everyone else you have ever met
byebye
>>
>>741134364
proofs?
>>
>>741135378
>Noooooo fit my mold please I don't know how to interact if you don't!!!
Can't help your autism I guess. 4E was good.
>>
>>741134853
I can understand that, I thought the exact same way before AI became commonplace. I have some early "AI" artwork saved and I remember it being pretty inspiring to me back in the day, it looked so surreal. But it's easy to criticize now because just one glance at the screenshot you posted makes me uncomfortable, it's inexcusable in the context of current day. But then I can also understand reasoning of devs like ZUN who were like "yeah I basically already do the same shit as AI but manually for my backgrounds, so I'll just use AI for it" and just went for it when AI was still considered a tool to help with work.
>>
>>741134898
You look like a shill.
>>
>>741134880
>good rpg
i think that kenshi and mountain blade are good
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OP here, I was asking because it looks like utter shit and for the „best tactical rpg ever” as a hardcore rpg nigga I never heard of it.
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>>741136430
Mount and Blade is a tactics game with a significant strategic component, and also some quests.
>>
>>741136528
It deserves the title. It's not that ugly if you turn on tokens and realize it's supposed to be tabletop style maps, you get used to it quickly.
>>
>>741136430
Kenshi is barely a game, it’s just a sandbox, almost literally.
>>
>>741134997
thac0 is about the only thing i'd change from adnd.
it's just more intuitive to have bigger be better
>>
>>741136551
The built-in modules augury of chaos, is a bit shit and frankly there is no community scene making more at all.

There are like 5 community modules total and most are ports from other games.
>>
>>741133313
> Old men like odd things.
This is not news or even slightly interesting.
>>
>>741136652
This is a fairly new game to be fair
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>>741136610
I don't have a problem with Augury.
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>>741136576
>barely a game
but it is a game, even if just barely
>a sandbox
but so is skyrim, being a sandbox doesn't disqualify you from being a role playing game.
kenshi has plenty of story to read, mystery to unravel, and world to explore. it's also very aesthetic

>>741136549
a tactics game is something like chess or xcom.
this is a role playing game with a main character, you interact with others in the world, there are stories and developments.
>>
>>741136795
It provides some good encounters, but it's very inconsistent, and most of it was just a slog for me.
Best part was Act 2 especially the fights against the goblin king
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>>741136576
Oh boy
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>>741134532
Man I'm glad I never bought this shit now.
I can deal with the ugly art style but AI slop on top of that? thats a dealbreaker.
>>
>>741136528
70% of the "tactics" is save scumming for optimal rolls
>>
>>741137104
>Zanzibart… forgive me! But also farm and grind for 75 pieces of copper ore and leather scraps!

It’s like an MMO but with none of the stroy, players, quests, worldbuilding, or environments other than “desert”
It’s like if Silithis was all of WoW
>>
>>741137442
Silithus

And I loved Silithus in classic or bit empty in tbc as a foreshadowing

What makes Knights of Chalice better? Is the story and world building that good?
>>
>>741136784
Odd game not old game.
It is probably a TB iso game that takes em back.
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>>741134532
how can you guys tell?
i don't know how to detect ai besides the obvious
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>>741137551
I’m saying Kenshi
KotC2 barely has a story, it’s just a string of encounters basically. Like for some reason this small hobbit town has a gigantic underworld tucked in its sewer system.

The core of KotC2 was to be a strong platform for community members to make their own modules like Neverwinter Nights. But it failed to attract any attention due to dev hostility, bizarre pricing and royalties, as well as the lack of any advertising or promotion.

The main campaign, augury of chaos, being not a very good example of what the system can do was also a poor selling point.
>>
>>741133313
>Grimoire: Heralds of the Winged Exemplar
>as one of the best rpg games in history
Must be a bit
>>
>>741134280
So just like here ?
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>>741137681
I do not think that is a gag. That is what they enjoy.
>>
>>741134532
Wew. It was rather high on my backlog.

>>741134629
Is that version still obtainable?
>>
>>741137681
https://rpgcodex.net/content.php?id=12405
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>>741137681
Dorateen And Lady Error seem to disagree with you!
> Almost 20 years in development, the spiritual sequel to Wizardry 6 & 7 delivers exactly what the starved fans of this genre were looking for. The tone of the game is somewhat lighter and sometimes closer to the Might & Magic games, yet the scope is even bigger than the monumental Wizardry 7. Grimoire contains user interface improvements, such as autowalking on a map and remembering the combat choices from previous rounds. Some people complain about the complexity of the game or its outdated graphics. Yet the philosophy of games like this is to evoke a dream-like state where you use your imagination to fill in the blanks - instead of having boring photorealistic graphics that leave nothing to imagination.
>>
>>741137898
nta but the first 15 on there seem like ironic hipster choices. dark souls and witcher 3 in your top 25 but ranked 21 and 25? while top 5 contain bloodlines and arcanum?

seems like they just ran out of non-shit tb/rtwp party-based rpgs after counting 20 of them and only then started ranking all RPGs
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>>741137898
Elden ring is 58 and mass effect is 49 :))
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>>741137664
For one, look at the bizarre AI smear texturing on the crown and its incoherent gem coloring and placement
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>>741133313
When can we get non fantasy crpgs
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>>741133313
>Grimoire: Heralds of the Winged Exemplar
sapes
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>>741138357
Underrail
Colony ship
>>
>>741137898
what the fuck is this list even? most of it feels like the usual hardcore RPGfag list but no one like that would put shit like the witcher 3 and elden ring to their top 100 RPGs
how is ultima 4 so fucking low, I thought these guys were supposed to be epic RPG boomers. imagine ranking ultima 4 below fucking nier automata in an RPG list, why is automata even on the list
>>
>>741138357
>crpgs
>c
Does that mean "console" or "computer"?
>n-no it's ackchyually "classic"
Classic computer RPGs are text only.
>>
>>741136430
>mountain blade
Mountain dew
>>
>>741138481
the c in cRPG means computer as in digital as opposed to regular RPGs which are tabletop/pen and paper games
>>
>>741138357
Colony Ship
Buck Rogers
Dead hand
Mass Effect
Vampire Bloodlines
Jagged Alliance series
Wasteland series
and so on and so forth
>>
>>741138176
>ultima underworld at 17
i recently played that game and it it not that great. i mean, it's a good game, i thought the runes were very cool. but it's a short game with very simple combat, i'm sure it was a rockstar in 1992 but ranking it above games like dark souls, kotor, bg3, as a game it is definitely not better
>>
>>741138481
classic ones, and also very new ones (ai)
>>
>>741138594
i also recently played it and it's great
i think your opinion is invalid if you think bg3 is good, i think the people who like bg3 should be hanged actually
>>
>>741138357
Colony ship
Shadowrun
Underrail
Fallout
Wasteland
Support iron tower studios
>>
>>741138585
But since we're on /v/ this is redundant. Consoles are a type of computer too. Adding the "C", which needs to be capitalised as well, makes sense on /tg/.

>>741138593
>Jagged Alliance series
Both of them are tactics games.
>>
>>741138594
UUW is excellent, though I prefer UW2 even if it’s more incoherent story and theme wise.
>>
>>741138637
None of the games called "CRPG" today by marketer-brainwashed majority are text only.
>>
>>741138651
you're just a stupid contrarian who can't be honest
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>>741138594
well, it depends on whether you rate the game in absolute terms, or within the context of their time, including their influence on later games
for me the most impressive thing about Ultima Underworld is that it had a proper 3D engine before Doom.
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>>741138685
Consoles are not worth considering because they are by and large for retards playing garbage games
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>>741138685
they are tactical rpgs, which is a subgenre
it's not just combat like Fire Emblem or FFT, you still have your quests and world to explore...
>>
>>741138894
>they are tactical rpgs, which is a subgenre
First person shooters are a subgenre of shooters if you want to go there. Tactics/RPG hybrids are hybrids.
>>
>>741138757
yeah, i think so too. it should be at the top if we're talking about quality at time of release. but this list doesn't seem to be doing that.

actually i really liked solving the cryptograms, figuring out the lizard language, compare that to something like skyrim's "puzzles"
>>
>>741134853
Bad looking AI slop is offensive, but you can generate top notch stuff that no one will be able to tell is AI without autistic pixel hunting. It's better than half-assed real art from subpar artists. Problem is that some people don't seem to have any aesthetic sense to filter bad AI generated art and will put the worst and inauthentic looking slop in their work believing they've made something truly amazing.
>>
>>741138678
>Support iron tower studios
luv me iron tower autism
>>
>>741138757
In absolute terms UUW is still fun and has a lot of cool moments.
The age of the game has some drawbacks, like the tiny window and slow speed, but these are pretty minor and can be fixed to make it more fast paced for today.
>>
every RPG thread has a bunch of retards who don't even play RPGs being all smug and confident about their retarded takes, you don't see this shit with other genres
>>
>>741138972
What makes Fallout 2 (or any Gold Box game, for that matter) a pure RPG but JA2 a hybrid?
>>
>>741139067
/v/ is infested by people who have basically only played a handful of console “RPGs” like Skyrim and Fallout 3
>>
>>741139042
we can tell
you're brown, so you cannot tell
>>
>>741138997
>we're talking about quality at time of release
It's part of their rankings, but not all of it.
>actually i really liked solving the cryptograms, figuring out the lizard language, compare that to something like skyrim's "puzzles"
It's ranked that high for a reason. It'd be considered good even if it was released today.
>>
>>741138997
the list was decided by voting, so there's no unified criteria
>>
>>741138678
>Support iron tower studios
Don't get me wrong I do think there's a place for their games but I don't think 12 hour games with combat designed purely as a punishment for when you don't talk no jutsu your way through encounters should be considered a staple of the genre.
>>
>>741139118
I can tell you're histrionic tranny.
>>
>>741139089
Having your character or not having your character. Having an entire party is indeed a stretch. Let's see your readied counter-argument about being able to generate a character in JA2. No, wait, I'm not in the mood for repeating this conversation today because I still don't care about you not seeing the distinction between the player being the eye in the sky versus controlling a character whose death results in a game over.
>>
>>741139212
Learn to play the game, dummy.
>>
>>741133313
any game with a system based on dnd ruleset is trash
that shit only works in tabletop, when gamefied to shits itself
>>
>>741139230
NTA but,
Would you consider Wasteland 2 to not be an RPG?
>>
>>741139251
Not an argument. The combat sucks and is not fun. It is not designed to be fun. The more combat you build your character to be involved in the less fun you will have because you will be missing the parts of the games they put actual effort into.
>>
>>741139212
Unironically get gud
Age of Decadence and Colony Ship both promote careful character building with a clear goal in mind.
You shouldn’t be trying to multi-task unless you really have a clear idea of how your build will work.


Also Colony Ship is far less punishing than AoD since it has an “easy” mode and has a better story imo
>>
>>741139230
I'm not whoever you think you're talking to, but whatever. Have a nice day.
>>
>>741139315
Nigger, that is a skill issue.
Unironically.
>>
>>741139165
that makes sense, then
>>
>>741139282
Haven't played it. It does have an entire party? A stretch then, most likely. Although I do remember there being "the hero" of some kind which would make it like BG1. No, an RPG doesn't have to be good at being an RPG to be one. BG1 is simplistic despite its other many virtues.

>>741139339
My mistake then. Likewise.
>>
>>741139315
Play Dungeon Rats and learn to love the combat system
Honestly once you really get into it it’s amazing imo
I played it recently as an alchemist with a party of frontliner and had a fun time of it.
>>
>>741139323
nta, and I like AoD (I prefer Dungeon Rats, though), but the thing it mainly promotes is not spending you skill points until you meet a skill check
>>
>>741139323
>Age of Decadence and Colony Ship both promote careful character building with a clear goal in mind.

Yeah and 80% of those builds clear the game with barely any unavoidable combat. Because combat is there purely to tick the boxes of genre expectations. I guarantee you that if Disco Elysium released before AoD these games wouldn't have combat because Iron Tower would see it isn't mandatory.
>>
do fags on here actually play disco elysium?
>>
>>741139421
>It does have an entire party?
Yes, there are 4 customizable player characters and there are extra companions that you can recruit, up to three at a time.
Your PCs can die and you can get new ones if at least some of your PCs survive.
But there is exploration, choices, a lot of dialogue, leveling and everything else that a cRPG has. It's just like Fallout 1 but you play as 4 people. Fallout being based on the original Wasteland game.
Also it's a good game, can recommend.
>>
>>741139519
I avoided it because it has no combat.
I don’t care about stories at all any ore honestly.
>>
>>741139434
Why would I learn to love a combat system for a tiny game I already did 3 playthroughs of and moved on from? I didn't need to "learn to love" the combat system in underrail. I liked it from the start, I just needed to learn the tricks to get good at it.
>>
>>741139621
goo goo baby wants to shoot things lmao
>>
>>741139621
i feel that. lately i started reading books again and i get this idea like playing games for stories is like trying to squeeze water out of a rock
>>
>>741137675
I dunno, I felt like between the combat which obviously stood out, the reactivity to class and race choice, and the puzzles it was a pretty good showing of the engine.
>>
>>741139496
Are you being disingenuous?
>>
>>741139681
Unironically yes
I’ve become extremely intolerant of RPG stories or game stories at all if it isn’t just told as part of the gameplay or in the background while I play and do what I want.
I don’t want to read or listen or talk to fags, I just want to do what I like.
>>
>>741139669
>I like the game I learned how to play more than the one I didn't
You typed that out unironically.
>>
I like the first Knights of The Chalice better. It's like a worse (still pretty good) Dark Sun: Shattered Lands but with better encounters and combat.
>>
>>741139740
What do you mean by this? Am I being as disingenuous as saying that someone who thinks AoD (and honestly colony ship too, although slightly better) have terrible gameplay must think that because they are bad at it?

>>741139809
You can't even read, which is hilarious considering you are shilling a game that is almost entirely about reading.
>I liked it from the start,
What do these words mean, illiterate faggot?
>>
>>741139858
KotC 1 looks so much better but it really suffers from sticking too close to 3.5 with that few classes available. 1 in 2's engine with redone encounters would be great.
>>
>>741139613
>exploration
4X.
>choices
Nearly every game.
>a lot of dialogue
VNs.
>leveling
EA's Generals.
>and everything else that a cRPG has
Ironic.

>It's just like Fallout 1 but you play as 4 people.
Fallout has character abilities be his or her own, not the players, down to the rare character's intelligence actually mattering a bit. Fallout also has different solutions to overcoming obstacles. And finally Fallout has player's character's actions actually change the game world, the consequences part of "choice and consequences". These are the "everything an RPG has", "C" or otherwise. And all of it boils down to "believable simulation with player agency" when you think enough. Everything else is window dressing.
>>
>>741140047
You admitted to being bad at it you stupid shit, to the point that you avoided combat.
>>
>>741140097
>Fallout has character abilities be his or her own, not the players, down to the rare character's intelligence actually mattering a bit. Fallout also has different solutions to overcoming obstacles. And finally Fallout has player's character's actions actually change the game world, the consequences part of "choice and consequences". These are the "everything an RPG has", "C" or otherwise. And all of it boils down to "believable simulation with player agency" when you think enough. Everything else is window dressing
Wasteland 2 has this as well, that was the point I was making, dipshit.
>>
>>741140117
>The more combat you build your character to be involved in the less fun you will have because you will be missing the parts of the games they put actual effort into.
This is what I said. Nowhere in here is there anything about me avoiding combat because I found it hard. The more you fight the less dialogue you get, in fact some of the most combat oriented endings in AoD are actually the shortest routes.

Your reading comprehension is genuinely fucking awful. You have to be an ESL brownoid or something worse.
>>
>>741140064
I’m amazed they never bothered to just re-make the campaign of 1 in 2

Honestly KotC2 IS good but it’s held back by Augury of Chaos being aggressively mid and very annoying to play.

Also the overall sloppy presentation and expensive purchasing price.

There are like no good community modules either, meanwhile other games like Solasta which I mentioned before has better modules available.
>>
the autistic very obscure rpg i want to try one day is prelude to darkness, been meaning to play it for a while but i keep getting distracted by other games
is it actually good?
>>
would you consider roguelikes to be RPGs?
>>
>>741140206
>The more combat you build your character to be involved in the less fun you will have because you will be missing the parts of the games they put actual effort into.
>This is what I said. Nowhere in here is there anything about me avoiding combat because I found it hard. The more you fight the less dialogue you get, in fact some of the most combat oriented endings in AoD are actually the shortest routes.
If you had actually played the game you would know this wasn't true.
>>
>>741140206
Combat is easily what they put the most effort into.
Most other things are like slide-shows in AoD
You can tell they put combat as their top priority because they shipped just the combat engine as a 2nd game (dungeon rats)
>>
>>741140245
actual roguelikes? yeah
>>
>>741140245
They are, at least classic ones like Nethack/Angband and similar games are.
Something like the “modern” roguelike which copies Issac? Idk maybe but it’s getting pretty lose there and imo is more like an action-adventure game similar to Zelda.
>>
>>741140156
You seem unreasonably angry despite me saying I haven't played Wasteland 2 yet once you brought it up. So that means you are upset that your perception of what an RPG supposedly is is threatened. Sad.
>>
>>741140270
a contentious statement if i've ever seen one.

i'm not saying by the book, berlin interpretation all boxes, but stuff like nethack, tome, qud, even cdda, these sorts of games. i don't mean things like hades
>>
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306 KB JPG
Has anyone played the Hearkenwold mod for KotC2?, I keep meaning to but the dev keeps adding new stuff so I always end up putting it off for later.
>>
An RPG is a tabletop game where you build a character and play a scenario often led by a DM

A CRPG is an approximation of this within the digital format with the computer playing the role of DM

What most people call an “rpg” today like anything on Console is just an action game.
>>
>>741140328
I called you stupid due to your poor reading comprehension, and now you're mad. Skill issue.
How about you answer the question from the beginning, Fallout 1 but 4 PCs, would you consider it an RPG?
>>
>>741133313
>rpgcodex says it’s good
>3.5 based
>artstyle is Baldur’s gate 1 + AI slop
There you have it.
It’s millennial core.
RPGcodex is full of that particular breed of millennials that think infinity engine games are the pinnacle of RPGs and 3.5 is the only correct TTRPG
It’s probably just ToEE but ITT uglier portrait art and worse graphics.
>best tactical game
Considering that codex doesn’t consider encounter design to be relevant to tactics, I assume they mean it managed to implement grappling rules or something
>>741134295
Same thing.
Most non tankie (and even a lot of those) leftists and libertarians agree on 90% of policies which Is number go up and fuck whitey
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>>741140430
Yeah. It's fine, a little buggy, but a lot easier and smoother than Augury is because it's designed more like an old school RPG.
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>>741140623
It's much better than ToEE on every front but visuals.
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>>741140635
Cheers! It seems it hasn't been updated in three months so I think I'll finally give it a go.
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>/v/ talking about Knights of the Chalice
wtf
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>>741140245
Do you control a character that is your stand-in? Does his or her death result in a game over? Do you have different ways of getting past obstacles? Do your choices change the game's world (factions turn friendly from neutral, or go hostile; terrain is changed and that affects various creatures and possibly opens up new ways past obstacles; ending depends on the sum of many player's choices instead of only few out of hundreds if not thousands)?
Games like Rogue are one of the most simulationist games out there. Even games not very much like Rogue, like say Cataclysm, still have lots of good simulationism going on. Put something in a tile where something is burning and it burns. Put something that suffers from being wet into a water tile and it is ruined. This does not have to be limited to basic physics or "common sense" knowledge from the real world. Fictional worlds can have their own extensions or perhaps even replacements of the real world's rules.
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>>741140623
No it’s actually good, just play Harkenwold >>741140430 to get a proper feel for what the engine can do.
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>>741140448
It simulates a fictional world. That is usually very similar in most aspects to the real one. The DM is the primary source of the simulation, backed by the rules (which he is free to change or remove), but players are a large part of it too.

A CRPG is indeed a mere approximation of that.
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>>741141094
that sounds a lot like how i would define a simulation game, specifically a first-person simulation game.

but then games without any quests or plot at all are RPGs and that shouldn't happen
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>>741141226
>specifically a first-person simulation game.
Nowhere it requires the game to have a specific perspective in what I wrote.
>but then games without any quests or plot at all are RPGs and that shouldn't happen
What are the obstacles? Why are they there? Why does the PC want to take them down or go around them? Here is your plot with your quests. Don't put the cart before the horse.
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>>741137664
>i don't know how to detect ai besides the obvious
you and the dev are equals in this regard
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>>741141095
It’s a pretty steep price to play for a mod ngl
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>>741141632
I agree which is why I’d not recommend buying it, just if you happen to already own it.
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>>741133313
The first game both looked better and was more fun to play. This shit is just nasty.
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>>741141669
Worst is the Dev does everything to make the 2nd game as UNATTRACTIVE for players and modders as possible.

Like the kind of person who is willing to deal with all the bullshit around buying and learning this game AND make a food module is a tiny minority, which you can see by the lack of user modules that even exist.
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>>741141632
if the dev is a libertarian, as they say, he might be staunchly opposed to intellectual property in general and copyright in particular :P
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>>741134532
looks cool
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>>741141781
Good luck finding a torrent for this autistic niche game
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>>741142258
it's on GOG, so widely available DRM free
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>>741142441
Ok then I’d say it’s worth a pirate if you can find a copy somewhere, though as I said there really isn’t much in the way of content aside from like 1 good community module, which itself is ported from another game
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>>741133313
>one of the best rpg games in history
71% on Steam
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>>741141456
right, not first-person, i wrote that by accident. I meant to say, so it's a simulation game where you control a specific main character.
incidentally, it would mean that games without a clear main character like wizardry 8 are out.
>>
rpgcodex > dogshit >>>> /v/ermin
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>>741141520
it's easy to tell if it's low effort stuff. nta
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>>741141025
Not a single person in this thread has played this game and I sure as hell won't be contributing to it
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>>741143329
True
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>>741143329
how about you go there then troon
YWNBAW
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>>741143326
Wrote at the very start that games with a party are a stretch. I get why they exist the way they exist. They're inspired by tabletop and tabletop has parties and has them for good reasons. But not having one irreplaceable player's character is a mistake in a computer adaptation. This is one of the few improvements Might and Magic VIII has over VI and VII.
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>>741143494
I’ve played it unironically
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>>741143973
Don't get your panties in a twist, troon.
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>>741133313
>$40 dollar modern game with 100 reviews that looks like a game released 30 years ago
Yep that's an RPGCodex classic alright.
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>>741144187
I can literally look through the thread tell no one has played it, and I would not recommend anyone play it, as all rpgs are an unfun waste of time and there is no bargaining in this aspect. Every rpg thread is negative, as it only attract lazy and boring shitposters, because it is a genre for the lazy and boring.
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>>741144536
Effort & Imagination.

Keep coping.
>>
is rpgcodex the new reddit?
>troons slowly creeping in
>users use 4chan as a proxy to say things they're too scared to say on the forum
>used to be authentic, now filled with low IQ safe edgy users
>forms opinions solely video essays and barely plays the games they claim to love
>not so subtly advertises itself on 4chan
>>
>>741133313
>Grimoire: Heralds of the Winged Exemplar
This game looks good ngl
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>>741143973
your definition of RPG is not good at capturing RPGs.
first of all, genre-defining tabletop games like dungeons and dragons do not have irreplaceable characters. in dungeons and dragons, your controlled characters die all the time, even several times per gaming session is not strange.

second of all, it does not capture all of the most famous RPGs.

finally, it focuses on aspects which seem strangely differentiated from what role playing games have in common. i think that you are thinking about something else, something closer to simulation games where you control a single character.

although i won't offer my own definition, i think that you are moving in the wrong direction with yours. maybe if you went back to the beginning and thought about what RPGs have in common, this would help.
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>>741144965
It's pretty good.
Almost all of the negative reviews have to do with the dev being a hardcore chud, it's pretty funny.
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>>741144417
And it still undisputably has the best RPG gameplay beating out actual slop like BG3 and all JRPG put together without a sweat.
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>>741145162
At capturing games marketed as RPGs. It is perfectly fine with what existed before everything with experience points tacked onto it became an RPG.
In tabletop you are playing with other humans so your choice is standing up and walking away from the table until next campaign or rolling a new character. Resurrections can be sort of okay but if you're controlling other characters until you can resurrect "your" character then you might as well just keep playing without the latter until the end, so you don't actually have a stand-in.
>famous
So what?
>strangely differentiated from what role playing games have in common
It's not. It's a result of a lot of thinking put into what actually makes a game a role-playing game. Then adjusting for computer adaptation.
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>>741145419
THIS MAN HAS CREATED AN ARBITRARY DEFINITION OF CRPGS THAT EXCLUDES WIZARDRY, THE PROGENITOR OF ALL COMPUTER RPGS.
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>>741145248
and by extension, the only reason its considered one of kodexs best game ever is that the developer was being a 'based' lolcow on the forums while posting from his bunker
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>>741145718
No, well yes, but no. The game really is good.
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>>741145615
>EXCLUDES
I think feeling like you need to write in all caps should have clued you into not being quite up to snuff in this discussion. Have fun elsewhere.
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>>741145419
>i just so happen to define RPG as the term was understood between 1990-2000
>it's a result of a lot of thinking
are you a millennial by any chance
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>>741145419
>your choice is standing up and walking away from the table until next campaign or rolling a new character.
you are thinking of a different game, maybe a much later edition. i am talking about the genre-defining game from the 70s.
in dungeons and dragons, it is very ordinary to die. unless this is the very first time you are playing, you will have hirelings with character sheets and stats, you simply take control of one of those.

this is how role playing games are, it is not capeshit, you are not batman, you are not the chosen one, you can die because your pack mule kicked you after getting spooked by a goblin. your definition of role playing games at a minimum must include dungeons and dragons, otherwise it is not a definition for role playing games.

>famous... so what
your definition is a failure if it doesn't at least contain the most famous entries.

>>741145419
>it's not. it's a result of a lot of thinking
i find myself wondering what your answer to this is >>741146027
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>>741146869
Oh, the OG. Sure. Do you by chance remember what the OG is in essence? What served as the inspiration for it?
>your definition is a failure if it doesn't at least contain the most famous entries.
Only if the definition used by marketers was correct. Although there never was any proper definition because it was just vague feels like "it has to have experience points/levels and like dialogues and like... stuff!" And things that stewed in that pot eventually became famous with people who wanted to be "in" on that hip new (actually old) thing.
I do find myself wondering why I didn't tire of you sooner too. Better luck with "engagement" in other threads.
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>>741145882
>ad hominem
Eat shit, you got BTFO.
Fuck off and kill yourself, you hyper autistic faggot.
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>>741147250
>confusing famous RPGs with marketing
i can see why you made this mistake, and there is some relationship, but ultimately these are distinct notions and not interchangeable.

as an aside, this is the sort of mistake a low functioning autist would make, you are getting caught on semantics. specifically on the word famous. instead of reading the entire sentence to see the meaning you hallucinated your own meaning for it. incidentally this is very similar to your issues with defining "RPG".

>i tire of
it seems more accurate to say that you made many mistakes, were arrogant and confrontational when corrected, and finally left after being ridiculed.
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>>741134880
>Either combat or story sucks, usually both.
People forget another part. Aesthetics. All of these crpgs are the same shit.
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>>741145248
>>741145364
U baiting
>>
Don't bother, rpgs are a waste of time and these threads always have the same posts. Clearly the people who cannot move on from this have ended up in a dreadful rut. For every one thread on a game like this, which is full of bait and awkwardly stepping around discussing the game anyways, there is fifty billion threads on elder scrolls and mass effect and fallout and final fantasy, etc., so better to just not waste time on this genre. It attracts too many undesirables.
>>
>>741139496
>80% of those builds clear the game with barely any unavoidable combat
Simply untrue. Unless you're going on the commercium route you'll get your fair share of combat, especially on the praetorians, boatsmen or most routes pertaining to the houses.
Its in the weird spot where not acknowledging certain skills like alchemy sets you back massively in terms of general combat effectiveness but you can easily become a force to be reckoned with.

Even if the combat is very lethal, that doesn't make it box ticking. Space Wreck and Colony Ship released 4 years after Disco Elysium and still include combat because acting with force is always an option in rough environments. Were older TTRPGs garbage because their combat was very lethal and finding a non-combat solution to a problem when possible was more beneficial? Hell, Colony Ship even included an easy mode if you do want to have violence be the main solution.
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>>741138678
it's puzzling to me that of all the modern crpg devs, it's iron tower studios that feels like a continuation of the classic crpgs (i haven't played underrail)
atom rpg devs are kind of okay
owlcat feels like modern bioware
>>
>>741139435
That's pretty true, I did keep spare points just in case one of my specialist skills were too low.
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>>741152406
It's a good blober.
I'm being completely serious.
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>>741153092
>Even if the combat is very lethal, that doesn't make it box ticking.
It's not that it's lethal, it's that it sucks. I don't care that they made dungeon rats out of it, colony ship and AoD are 2 of the 2 most uninteresting turned based combat systems I've played. That's why it is box ticking, "the game needs combat to be a CRPG so here's some abysmal dogshit".
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>>741154418
Naw the combat if great, very dynamic, lots of options available, every weapon type feels viable and different.

I played a game as a throwing weapons + alchemy build in AoD and had a lot of fun with it
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>>741134853
I often wonder how much of the AI "appeal" is just having access to mildly unique landscapes that otherwise are buried on page 27 of google because it sucks to find images of anything now. If people could just have access to a giant archive of images that they could describe and get a random similar image to what they described every single time, they likely wouldn't need AI. But that's also immensely infeasible since there would need to be millions upon millions of landscapes with minor variations and a search algorithm that could actually give you unique options instead of just what's popular.
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>>741133313
>along Owlcat games
into the trash it goes
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>>741134532
>>741134683
>>741134853
I don't care if they used Ai art or not, but the styles clash so heavily it always takes me out of the game. Maybe if they had a better ai model to use? Or just have any sense of art direction. It's just so annoying to see every time it comes up. Some of the ai art just comes off as jokes (like that one area when you run into that female thief).
Like the other anon said, I rather see shitty ms paint doodles if this is going to be the case.
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>>741154418
Skill issue.
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>>741137898
>Grimoire right next to Diablo 1
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>>741156516
What's the problem? I haven't played the former.
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>>741156742
Grimoire has a silly history behind it, with even games like fallout 1 having NPCs mocking the dev behind Grimoire. Honestly, I was kind of looking forward to this game when it did finally came out after like 30 years of development. Then all the memes prevented me from getting it. It was fun to see /v/'s reaction to this game on release date.
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>>741156929
I don't see anything about it being supposedly unworthy of being near a very nice dungeon crawler that really has no place being in an RPG list to begin with.
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>>741133313
>along Owlcat games
well that just means they have awful taste and should not be listened to
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>>741156929
>even games like fallout 1 having NPCs mocking the dev behind Grimoire
Proofs?
I'm being serious, it started development about the time FO1 released, iirc.
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>>741157202
I should dig up info on all that again. I saw most this unfold here on /v/ days before Grimoire's release. Showing vids of other CPRGs making fun of the dev by name within their game.
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>>741157202
He probably means Jagged Alliance 2, Calvin Barkmore is a parody of the developer of Grimoire, who was already notorious online by 1999 and had a hateboner for anything Sir-Tech.
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>>741157543
I would be very interested if you happen to find it.
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>>741134532
Honestly, for me it’s just that it looks tacky. There’s no substance here
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>>741138678
Underrail is good yeah, though I did bounce off it pretty hard the first time I tried it because the build autism made me feel like if I didn't follow someone's cookie cutter build I was going to end up restarting 20 hours in or be forced to slog through the rest of the game with a shit character.
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>>741154418
>The combat sucks
We don't seem to have played the same game at all then. What makes it qualify as "abysmal dogshit" to you?
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>>741158076
Some faggot with a chip on his shoulder over the developer probably.
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>>741158076
nta, but I don't like the AoD combat due to the fact that you control a single unit, making it extremely shallow
Dungeon Rats, otoh has much more tactical complexity, since the (let's call it) "possibility space" increases exponentially with the number of units you control
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>>741158302
That's not really the same thing we're talking about though.
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>>741157581
>Calvin Barkmore
Indeed. The whole thing is quite fascinating.
https://jaggedalliance.fandom.com/wiki/Calvin_Barkmore
>>
>>741139213
What's ironic about this is that you AIpajeets argue exactly like trannies.
>dude as long as it's well done you can't even tell the difference
>it's REAL ART, you're just a bigot
>it's actually even better than the real thing
>it's only the ones without sense for aesthetics that push the bad looking stuff, I'm different!
You will never be a woman OR an artist. Kys.
>>
>>741133313
It has best implementation of DND combat ever made.
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>>741140623
KotC2 is much better than ToEE.
>I assume they mean it managed to implement grappling rules or something
It did, among many many other things. It also achieved the herculean feat among CRPGs of having AI that can actually and actively play the game back at you and react to what you're doing instead of merely pretending.
>>
NO ITS NOT
ITS GET BLOWN UP BY MAGES TYPICAL TRASH
25 HP HEROES WHERE AOE SPELLS OR ZAPS JUST INSTAKILL HEROES AND JUST SLOP
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>>741134792
They’re both shit.
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>>741143494
I have in fact played this game and beaten it, many times. Great game.
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>>741143973
You are retarded as fuck. You understand I have sat down and played more than one character at a time at a table, right. MC dies = game over is also retarded in a genre that tends to have resurrection magic.
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>>741162973
For completely different reasons. And the difference is that 3.5 has parts that are actually good, while 5E does not.
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>>741165345
Can you stop with the hyperbole? No one will take you seriously.
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>>741165665
Not hyperbole.
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>>741133313
>Grimoire: Heralds of the Winged Exemplar
uh oh, the sapes are not going to like this
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>>741133313
>Grimoire: Heralds of the Winged Exemplar
uh, what? no cap? was it made playable at some point?
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>>741134205
play Hero Lodge then
secretly the best turn-based-tactics game ever made
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>>741167895
Shill me on it.
The bird furries (featheries?) are off putting
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>>741168105
Premise-wise it's kind of like a mix of FF tactics and Monster Hunter. But it's just an extremely rare tactics game in the sense that it requires actual thought, instead of just executing/tweaking a combat algorithm you mastered in the early game, while not just turning into a puzzle game. A huge part of that is the encounter design and pacing. You're pretty much always advancing in terms of the mechanics and characters you can play with. And there is a very large character pool that are truly different from each other. No characters are repeats and even those in the same broad category like "warrior" have totally unique mechanics from each other and play differently.
>>
>>741168105
also it has granular AP system, which I consider a welcome relief from almost every other tactics game, and allows for much more variety in decision-making (and also makes enemies more interesting)



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