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What's up with the trend of people being afraid to engage with genuinely difficult games? It's like they think they'll be physically raped irl if success isn't a guarantee.
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>>741151251
Way of life after witnessing what happens when you want a relationship with a woman.
>>
Hachicuteji
>>
>>741151359
So you're saying men are so emasculated they can't play real games any more
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>>741151251
don't pretend you've beaten wizardry
>>
You think your digital toys are difficult? Try reading my diary
>>
I want to buy her love for 298 yen.
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>>741152060
I have and no rpg is difficult, Wizardry is just drawing a map through trial and error with padding on top. I cannot imagine anything more degenerate and stupid than someone who thinks this is peak entertainment.
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Why did a random Kingdom Hearts tendie beat your score effortlessly?
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>>741151251
I've played dorksouls and that kind of shit. I've played ultra autistic survival Sims where no properly disinfecting a splinter can kill you. I've played games where you metaphorically smash your head against a brick wall until the wall eventually shatters. I'm bored of it. I don't find it fun or entertaining anymore. In a world with millions of games why should I waste my time playing ultra bullet sponge: Dante must die mode?
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>>741152709
Try this
https://streamable.com/7pbh4g
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>>741152787
>I don't find it fun or interesting
>Weeb score attack scoller

Nah. I'm good bro.
>>
>>741152709
>dorksouls
forced difficulty
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>>741151251
Muh waste of time they say while they refuse to play a 2 hour hard game in favor of 200 hour autopilot open world slop
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>>741153051
But dark souls and survival crafting games aren't difficult.
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>>741153209
Sure bud. Sure.
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>>741152496
>I played a game I hate for many hours because someone else made me mad
This is hilarious levels of mental illness.
>>
It's like spicy food. Sometimes difficulty adds to the experience, like new game+ Dark Souls. Sometimes it just exists to be painful, like cheating npcs or bullet sponges.
>>
You have to play a hard game at some point as a kid, and realise how much more satisfying it feels to progress, otherwise that part of you just doesn't develop.
A lot of more casual gamers just don't get. If they die, they think either the game is designed wrong, or the game is calling them stupid, and they get offended. They don't understand how to engage.
>>
>>741153343
How is dark souls difficult? You just walk around in a circle and whiff punishing things.
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>>741153353
Oh, so now practicing and getting good is bad and cringe?
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>>741151251
difficulty is toxic and gatekeeping to zoomers
you're gatekeeping them from being able to beat the game, this is simply unacceptable. you must make them feel included at once, prepare the participation trophies, cheats, savestates and "lore dump" youtube videos! they are a fan of (insert game), no you don't have to play it to be a fan!
>>
>>741153387
>How is any game difficult? You just hit the enemies until they die while not getting hit yourself
>>
people have become too irony poisoned and don't actually sincerely like things anymore, they engage with video games to be apart of the crowd so if a game is too hard they will feel left out and start crying about random bullshit
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>>741151251
she is 10 years old.
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>>741152496
probably the biggest btfo on /v/
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>>741153438
This sounds like an exaggeration but I've literally seen the argument this anon is referencing. A lot.
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>>741153464
You literally just walk around in a circle. That is the answer to every hurdle in the game. And it doesn't even truly demand you do even that much, you can just stack poise or use magic.
>>
Why did werster do it
https://www.youtube.com/watch?v=3Q6FKBLon84
>>
>>741153409
>Oh, so now practicing and getting good is bad and cringe?
Doing it to win a retarded internet argument is, yes. You should be playing games because you find them fun. Seething that someone else finds something you don't fun and wasting your time doing some shit you don't enjoy to try and prove
>SEEE SEE I DID BETTER THAN YOU AND I HATED IT SO CLEARLY I'M TRY
just makes you a retarded faggot.
>>
>>741153723
Exarion and LRXC made him troon out.
>>
>>741151251
>video games are trendy, I want to play them
>what's this, it requires a minimum of effort? That's elitism
>>
>>741152281
Did you beat the original release of Wizardry where spells can't be cast on the first turn even during surprise attacks and getting surprised by a group of spellcasters lategame is usually an automatic tpk?
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>>741153706
>You literally just hit the enemies and don't get hit. That is the answer to every hurdle in the game. And it doesn't even truly demand you do even that much, you can just hit the enemies fast enough and kill them before they can attack.
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>>741152496
How did one EoSD question trigger xer so hard?
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>>741153803
Shmup fans tend to be actually insane
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>>741153970
Shouldn't not getting hit be harder than locking on and inputting a sideways directional while punishing 5 second long whiff windows
>>
show your NG2 Master Ninja clear
>>
>people who grew up in the 80's and 90's grew up on platformers, arcade games, and linear action games. The kinds of games where you die rapidly, and getting good enough to stay alive is pretty much the entire point of the game
>people who grew up in the 00's and beyond grew up with GTA, and Minecraft. They expect games to be more like virtual hang-out zones
There's your fundamental difference.
>>
>>741153803
>>
>>741154017
The funny bit is I don't even like that game and cleared it in like 4 hours, and then later accidentally beat his score in another game without even realizing that it was a goal I was shooting for, just having fun, or maybe that was another schizo, I don't even know any more
>>
>>741154093
>80s and 90s gamers were asocial autists who spent their time gaming
>00s gamers use games as a social platform to make friends, bond with family, and have sex
>>
>guy who has beaten Dark Souls like 50 times since it came out and knows all of the tricks - "erm. it's easy, actually".
Why do you people do this? No one is impressed.
>>
>>741154170
It's called physically going over to your friends' houses, anon.
we used to do that before lockdowns.
>>
Bullet hecks are just a dishonest version of Osu
>>
>>741154170
And now you know why games have gotten so much worse
>>
>>741154143
everything posted by this faggot is pure projection
>>
>>741151251
whats up with faggots thinking a game must be a challenge?
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>>741154143
Got a fresh one for ya.
>>
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>>741154256
I would say rail shooters are closer to osu mechanically, testing spatial awareness is the primary form of gameplay in shmups, which is not really a thing in rhythm games.
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>>741154143
I mean, that's literally true. Every Bethesda game is basically ass. A few of them are saved by decent writing, but it's still decent writing sitting on top of a bed of ass.
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>>741151251
Tranny
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>>741151251
Some people get stressed when playing hard games which I can't understand.
>>
>>741154487
Tyranny
>>
>>741154351
shmups are closest to diablo 2 mechanically
>>
>>741154057
Please show me a video of you beating Melania, nameless hero, ornstein and smough, or flame lurker by only circlestrafing them.
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>>741154649
O&S I could definitely do that but the others are not in DaS1
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"The greater the difficulty of a game, the chance a gamer will call it easy approaches 100%"
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>>741154613
What. Diablo 2 is just playing Pyro in tf2 with explosions everywhere.
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>>741154763
I tried to list one from each game but couldn't remember anything from ds2
>>
>>741154902
same as shmups with autofire
>>
>mfw playing Persona 3 Reload on Merciless
It's pretty easy so far, especially with all of the QOL additions, but holy fuck I just did the first full moon, the one on the train, and I got the final hit with 10s left on the countdown.
Looking forward to it getting even more difficult, considering that was basically the first act/tutorial.
>>
>>741153387
>You just walk around in a circle and whiff punishing things.
Getting into a good position to just "walk in a circle" and knowing when to "whiff punishing things" is what people find difficult.
>>
>>741151251
Difficulty is only worth engaging with if the gameplay is rewarding enough to justify it.
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>>741154932
Sure but my point is DaS1 is actually pretty stupid and it's difficulty is greatly exaggerated.
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>>741155230
play it blind, and don't die.
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>>741155408
If you die one time is a game difficult
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>>741151251
It entirely reasonable to be concerned that you won't be able to get your money's worth out of the thing you paid for if it's too hard
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>>741155502
Die less than 100 times.
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>>741155230
Sure but I never specified ds1. Difficulty is subjective and anything can sound silly if you're reductionist. Still waiting on that video of you fighting o&s with only circlestrafing
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>>741155537
>I refuse to buy a football unless I can win every game of football I play
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>>741155502
It would be objectively more difficult than a game where you don't die once.
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>>741155554
Who is dying 100 times in a from soft game
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>>741151251
Some people are sore losers. Not everyone realizes the growth mindset applies to EVERYTHING. If you're not good at something, you haven't tried to get good at it. You are capable of a lot more than you think with determination and effort. Video games, real life too.
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>>741155627
Who are you quoting?
The analogy is more like "I'm not going to buy a football if I can't play football"
The football maker is also not entitled to my money, and it's weird that strangers would go online and try to shame me for not giving it to them
>>
>>741155789
But part of playing football is that you might lose the game, and you might lose every game. That's the tacit arrangement you enter into, when you decide you want to play a game.
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>>741155714
No I think this important, because it's representative of the period dark souls was released in, where, for the main consumers of video games at the time, dying even once was considered a BIG deal and a marketing point. It kind of showcases how bad things had gotten for people growing up in that era and I have to wonder if the current mindset is nuclear fallout radiating from that period. Like people nostalgic for gen 6 and 7 are clearly retarded.
>>
>>741155789
You look like this irl and Im gonna cradle you like a baby
>>
https://www.youtube.com/watch?v=gPZATNNrxqE
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>>741155724
I'm sure my deaths were in the several hundreds the first time I played DS. I didn't know what I was doing. I was over-ecumbered and couldn't roll, I didn't know how parrying worked, I managed to get myself cursed and didn't know how to cure it for several hours, I walked the wrong way and ended up fighting invincible skeletons and ghosts. I got bodied by Ornstein and Smough for like a week.
If this isn't you, you either didn't play the game blind, or you're lying.
>>
>>741152496
Bodied that freak
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>>741155930
No, dying regularly was considered a selling point, because games had gotten that easy. I remember playing Twilight Princess and dying like twice in the whole thing, and just being like "what the fuck is this?". Old Zelda games would actually kill you.
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>>741153830
His brother and mom made him troon out if anything
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>>741152164
Sold out
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>>741156386
Exarion was the first.
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>>741151251
I dont want everyone to see through cheevos that I gave up, so I wont even try.
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>>741156167
>because games had gotten that easy
Yeah that's the point I'm trying to make, the bar is so incredibly low people forgot what a game is
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>>741156167
Pc version was even called Prepare To Die Edition, and this was extremely controversial because casuals and games journalists had never had to deal with having their shit pushed in.
This was in the twilight years of the wii and every company was babyfying their games trying to catch up to its success.
>>
>>741156864
It's not that Dark Souls is so trivial you only die once or twice in a run though. It's a properly engaging game, where you have to pay attention or you will be punished.
Effectively, it was just setting the scales back to the difficulty of something like Castlevania 4. It's not like beating Dark Souls is some Herculean task, but it's a challenge.
>>
>>741155789
Were I a pedophile, my heart would've been won over by this image. Ah, how fortunate that I wasn't one...
>>
>>741156167
This. I played pragmata and died once in a training room. It's wild how not threatening the enemies in that game are
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>>741151251
Because some people just want to have a light-hearted fun time and have actual lives. You know, like a game.

I could present the counter argument that it’s people like you who treat it like a job who are cringe.
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>>741154093
I was born in 87 and didnt care for difficult games even then. I remember the first game I ever finished was Donkey Kong Country.
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>>741156167
>Old Zelda games would actually kill you.
lol
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>>741157021
I'm not gunna say dark souls is cinematic, but the focus is clearly on atmosphere and presentation. If you applied a scoring system to it, I imagine it would become pretty clear it's not very gamey really fast.
>>
>>741151251
Difficulty is useful as a means to justify and force engagement with mechanics.
If it's not doing that, or if the underlying mechanics aren't worth engaging with, it's just tedium.
The best kinds of difficult games are the ones that you can come back to after the fact, and find them super easy, because you already understand the mechanics.
>>
>>741157265
>scoring system
lol. who could be behind this post.
>>
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>>741153505
out of suddenly
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>>741156905
You wanna know what's harder than dying? Bloody living. So Prepare to Live I say.
>>
>>741157079
Donkey Kong Country is a hard game. You give that to kids now, and the chances are they're going to bounce right off it.
I've tried getting the family on Tropical Freeze, and I've yet to see them beat the first stage. You don't understand where post-90's gamers are at.
>>741157226
Yeah, play the ones from before Wind Waker, but especially the ones from before Ocarina of Time. They will kill you. They're games for kids, but they're not a big joke.
>>
>>741157283
>The best kinds of difficult games are the ones that you can come back to after the fact, and find them super easy, because you already understand the mechanics.
This is the opposite of good game design and what killed games.
>>
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>>741157320
Look at this shit man
https://youtu.be/jyIZUTr874Q
What do modern video games look like when you strip the not video game bits out of them?
>>
>>741152787
I'm sure the game is fun but there is so much visual noise that it looks pretty unplayable to me
>>
>>741157480
Get out of my thread tranny
>>
>>741157480
Stay in my arms, tgoddess
>>
>>741157565
You grew up with games that ask you to do incredibly simple and easy things in an obtuse way, you derive pleasure from navigating the rat maze and putting the square peg in the square hole. We are not the same.
>>
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>>741157715
Leave.
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>>741157514
Original mode is for beginners, that is God mode.
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>>741157265
it already has a scoring system displayed on lower right at all times
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>>741157715
Give me your 3 x 3 so i can cum
>>
>>741157782
>pic
I can't believe raizing put our lead moderator in batrider.
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>>741157265
>If you applied a scoring system to it, I imagine it would become pretty clear it's not very gamey really fast
Reduce score for
>Amount of damage taken
>How many times you used a bonfire
>how fast you went through it
And add score for
>amount of enemies killed
And it would be just as "gamey" as anything else.
>>
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>>741151251
Is a DDP 1-ALL "genuinely difficult"?
>>
>play game
>get stuck on boss
>wtf this sucks
>drop
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>>741154959
I haven't played that one but I noticed that atlus games (especially persona games) get easier as they go on. You start unlocking more shit that allows you to break the game
>>
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>>741157883
Here you go.
>>
>>741158303
Does ZUN make those cover arts himself? They look really stylish for someone with such amateurish character drawings.
>>
>>741158303
Thanks I came
>>
>>741157835
Does it change the visuals or just the number of projectiles on the screen?
>>
>>741158435
yeah
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>>741158435
I believe so, yes.
>>
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>>741151251
If challenge is not fun to tackle, why bother? Anyone, in example, can swoop in and gain infinite gamer cred by beating notorious "okuplok" map for Doom 2 in a single sitting... but there's only 1 guy who did it legit and it's mostly because the map is about 6-7 hours of very tedious and grindy fights.
>>
I'm playing armored core 6 with the EZ mod because i'm not in the mood of retrying the same boss for 5 hours. In addition, the game has like 127 different stats for each of the 15 parts of your robot. This is peak autismo.
>>
>>741158303
Hands free exploded
>>
>>741151251
mayoi SEX
>>
>>741158498
https://youtu.be/GNOzZ__b8_I
It's pretty different. The scoring system is not even the same.
>>
>>741158726
>>
>>741158219
It's a little bit of both. Most people tend to, the first time they play them anyway, focus on trying to do everything, everywhere, all at once (heh) instead of focusing or, may Allah forgive me for uttering this... Role-Playing, so their MC is involved in every club, trying to max all social skills, and gain every social link as soon as it reveals itself, which kinda bones you in the long run.
People love to use the phrase for the Persona series, "Jack of all trades, master of none" and I disagree. You have the OPTION to do anything, but you have to CHOOSE which 3-4 to master. If you try and do everything, you're fucked.
>>
>>741158007
Does any of that sound fun
>>
>give kids a game
>they don't immediately try every button on the controller to see what it does
>they run directly into enemies instead of trying to avoid them
>they die once, and don't want to play anymore
I just don't know anymore, bros...
I think it might be over. I think the instant gratification of tablet shit is too powerful.
>>
>>741151251
A big proportion of modern gamers grew up during the mass casualization of the 2010s.
>>
>>741159902
>do challenge runs sound fun for Souls games
Yes?
>>
>>741160176
Why not just play a better, more challenging game?
>>
>>741160254
Better in what aspect? A game being more difficult doesn't necessarily equate to it being better for one thing, so don't just use that as your only example.
>>
>>741151251
>>741151359
Explains a lot, I've had a lot of success (and failures) with women and prefer challenging games
>>
>>741160610
What part of dark souls is designed for moving through the levels quickly? It's not mechanically well designed if it doesn't encourage the arbitrary challenges you're applying to it. It's not satisfying to sprint through a dark souls zone.
>>
>>741160610
better designed where you don't have to go out of your way in 30 different ways to give the game some semblance of challenge
I assume you do challenge runs for some level of satisfaction from completing them. So a better designed game that's more challenging from the get-go would be more satisfying.
>>
>>741160706
Imagine going for women
What a fag lol
>>
>>741160792
Imagine relying on corporate products for company, pure institutionalization
>>
>>741160872
I assume he's talking about dating men
>>
>>741160771
>What part of dark souls is designed for moving through the levels quickly?
All of them if you know what you are doing?
>It's not mechanically well designed if it doesn't encourage the arbitrary challenges you're applying to it.
But it's arguably designed well enough if it doesn't discourage the arbitrary challenges you apply to it
>It's not satisfying to sprint through a dark souls zone
I disagree

>>741160772
>So a better designed game that's more challenging from the get-go would be more satisfying
According to what metric? I won't argue the notion that it's likely a better designed game; but on what grounds do you assert that it would inherently be more "satisfying" to beat?
>>
>>741161347
>All of them if you know what you are doing
Thats incorrect, because Dark Souls is non-linear and levels are designed to be moved through both forwards and backwards, there is often very little resistance in just passing through them if you know where to go. There's really nothing particularly technical about playing dark souls quickly. It just becomes a boss rush with extremely boring padding between fights.
>>
>>741153505
She died in 1996 going by the book publication date.
>>
>>741161974
>Thats incorrect, because Dark Souls is non-linear and levels are designed to be moved through both forwards and backwards
Except if you know where to go, in which case you can mitigate time spent going backwards or going to dead end side paths. Thus you can easily go hrough them quickly.
>there is often very little resistance in just passing through them if you know where to go. There's really nothing particularly technical about playing dark souls quickly. It just becomes a boss rush with extremely boring padding between fights.
So its easy for you and others. Your point being? What correlation does this have with whether or not levels can be beat quickly? You can argue that there isn't much player expression in terms of actual movement, which I wouldn't disagree with, but you can still challenge yourself to go through areas faster than if you would going through them slower.
>>
>>741162563
>Except if you know where to go, in which case you can mitigate time spent going backwards or going to dead end side paths. Thus you can easily go hrough them quickly.
How is this engaging gameplay, it's like talking to a brick wall
>>
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DAMN THAT GAMEPLAY DENSE. Still got the 1-ALL.
>>
>>741162809
>How is memorization engaging?
How are people engaged with the visual vomit of shmups?
>>
>>741162953
Be more confident in your cut throughs sissy
>>
>>741151251
they are afraid of failing
>>
Aren't 90% of shmup players trannies?
>>
>>741163245
That was my first real attempt at the last level.
>>
>>741163393
It's closer to 100
>>
>>741162953
Autism genre
>>741163245
Your post is giving "They don't know that I'm high caste Indian"
>>
>>741163393
>trannies
Rent free. 90% of shmup players are socially retarded white and Asian men. Think about it, what normie fuck looks at >>741162953 a thinks "wow I need to download an emulator and fuck around with random scripts I find online to play this!"
>>
>>741162953
Not bad for a first attempt. I see where improvements can be made, but the level itself is kind of a mess, especially when those green bullets come in, so it's not like bombing is the wrong thing to do. Everyone sane bombs the shit out of the level.
>>
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Even Japanese shmup players are troons kek
>>
>>741163393
Just 90%?
>>
>>741164073
The 10% is Mork
>>
Hot take:
"Shmup" is 100x more cringe that calling things troidvanias or likes (which is already cringe).
>>
>>741163723
I would date kamui unironically
>>
>>741164193
Most genre names are from the 90's so they're a little dated sounding today.
>>
>>741153723
>video title ends in a question mark
the answer is no
article, video, headline which presents a yes or no question? the answer is always no.
if it weren't no they're publish without the question mark.
>>
>>741164370
hi werster you already admitted to cheating
>>
>>741164370
Thanks for going back.
>>
people have not become more wary of difficulty they are exceedingly losing control over their own patience due to systematic brain enshittfication caused by chronic onlineness.

Make worlds hardest boss fight but give the fight a wellplaced spawnpoint with only a 1 second loadingscreen and you will see very little complaints.

make a medium difficulty bossfight but add a 3 minute run up to it and everyone will lose their minds out of frustration
>>
Are there any good shmups that are pleasing to look at? All I played in that genre are platypus and the entire chicken invaders series
>>
>>741164852
Unironically touhou
>>
>>741164906
Which one of those is a good starting point?
>>
>>741164852
https://youtu.be/wRnw8BAhZd0
>>
>>741164983
6 is the common starting point but 7 and 8 are where the boss patterns start to shine.
>>
>>741165128
I'm colorblind and I have sensitive eyes, there are so many flashing lights in there that it's not something I could play
>>
>>741165128
awful
>>
>>741165291
Thanks, I will check them out
>>
>>741164193
Complaining about genre names is more cringe.
>erm, I would call them perpendicular obstacle avoidance sims, with shooting accompaniment
That's very nice dear.
>>
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Every time I see shmupgawds say CC I think of Mario Kart.
>>
>>741165364
Yeah I'm sure that's a totally genuine and not subversive comment
>>
>try new game
>die within the first hour
>close game and uninstall

I play games to have fun, dying isn't fun. I get enough shit from life, I won't take it from games too.
>>
>>741165785
that's nice shmuptranny
>>
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If you are afraid of difficulty or try to constantly take the path of least resistence you will miss out on every good game. I see it all the time here. If you give an anon a list of games they will pick the easiest and dumbest one out of it every single time.
>>
>>741165937
Try again
>>
>>741166010
Depends if your idea of a hard game is just an RPG with too many systems.
>>
Reminder that Melee is objectively the hardest game ever created.
>inb4 coping and seething
>inb4 RTScucks implying
You know I'm right. Melee has hard shit from all the difficult genres bundled into one game, plus speed runner glitch optimization type autism.
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>>741151251
sometimes i just wanna turn my brain off and play something fun
>>
>>741166108
>339 hours in Maplestory
Rookie numbers
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>>741166387
Werster could never, much less onitroon.
>>
>>741151251
Why don't you? Your shitclears all have shit scores and it's clear you engage with the games as little as possible.
>>
>>741153803
He actually unequivocally owned you and made you look like a complete retard
>>
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>>741151251
You need breaks.
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>>741167367
I had to take a 6 month break to beat the final boss in Sekrio lol.
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>>741167556
Breakmaxxers run this board
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>Play some shitty CRPG
>Have to learn about 600 different spells that all do different things and enemies always have the advantage, just play on normal
>Play some action game
>You have to learn every fucking pattern and enemy attack animation flawlessly or you just die immediately, also you do no damage lol, just play on normal
>Play some tactical turn based game
>You need to have the brain of a tactical mastermind to win against enemies that have inflated stats and can one shot all of your units while also quite literally predicting the future, just play on normal to have fun instead
I only play turn based RPGs on hard mode now.
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>>741165695
it's shit troonie



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