That anon that's working on the goblin game just released a demo, and it's fun!>https://tintodev.itch.io/project-goblin
>>741243364Oh nice.
>>741243364nice, i remember seeing thisdling
>>741243364>>741243984>>741244016Samefag.Just speak in first person next time you are not fooling anyone bro lol.
decompiling and stealing all the assets right nowrepacking an android .apk and selling it on the google jeetstore
>>741244093none of them are me bro lol>>741244141please, handle the goblins with care...
>>741243364...can they rape female warriors?
>>741244338every goblin has his needs...
>>741243364Are there fem goblins?Can you marry them?
What about the Mind Goblins?
>>741244757sorry anon but this one's all about abusing the goblins as a dude with a sword, so no romance options
>>741244872Shame.No magic and no get together with funny looking critters means I`d rather use my time currency on Devil Spire Falls.Jokes aside, it looks soulful as fuck. Well done man.
>>741245161hahahathanks anon! check out the demo if you have some time. It's fun I promise!
Fun but way too fucking hard. The two armored goblins and the hobgoblin on the bridge are borderline impossible.
Just played it. Honestly, Elden Ring is still better and has better graphics.
>>741243364I'll give it a shot tomorrow.
>>741246536Its got ER beat on GPM though
>>741246045damn! key there is to either realize how to easily dispose of the goblin's armors or use the shield bash to stun them while desling with the other one. Or you can just run past them>>741246706nice! hope you like it anon
Goblin dev inspired me to also try game dev
>>741247091What tools do you use?
>>741247819Tuning forksChainsRock music
>>741247091that's awesome to read. What kind of game do you want to make? Also maybe drop by the gamedev threads here on v
>>741247979Badass.
I encouraged him a lot back in the day. I want my 5% NOW! His success is also mine.
>>741243364holy fucking soul
>>741248616there's also a ringtone for the phone lol
>you don't just fight goblins
erm, developer. there's a second, invisible harpy.
>>741243364bro I get asking for money when you release the actual game but it's pretty cringe nagging for $2 for a demo
>>741250139that's an itch thing, retard. just click take me to download.
>>741243364>can't play as a goblinWhat is the fucking point
How many fucking retards in this thread are going to get their Discord tokens and browser passwords stolen by this retard lmao. If you run this you deserve what you get.
>>741250291you have to wait for project goblin 2: the quest for more goblins.
>>741245161wait can you "get together" with "funny" critters on Devil Spire Falls?
>>741250591Quick! Somebody post the cat person webm!
>>741250007ah shit. I'll look into that, thanks anon
Good to see you here, man. I’ll give it a shot tonight.
>>741250740if it helps, what i did was kill the gobs first, knocked the harpy down with a jumping heavy attack, then did the finisher. after that, i was meandering around, jumping on the columns, collecting the items behind the chest, and just looking for secrets in that small area. after a while, the invisible harpy started doing the swoop attack.
>>741243364Looks like Tomb Raider 1 and Zelda OOT had a baby.Good on anon for being able to reach this stage! A million anons gave up their projects long before getting that far.>sidenote: YouTube's embed interface is cancer
>>741250740it seems that if you die and the camera can't get to the "death" position because it clips into an object or wall, it just cuts to the black game over screen. i WILL find every bug for you :)
>Content: No generative AI was usedtsk tsk that's a no buy
Where's the epic 4chin easter egg
Why are the goblins red I thought goblins were green ugly smelly money grabbers and imps were red lol.
oh fug...
gobs to daimon is quite the escalation lmao
>>741252161yeah it might be a bit overtuned, but I wanted to test how difficult it is to other people. Might reduce his health a bit in the final game. Did you get to beat him?
>>741252810not yet, i have to make dinner. i'm getting iq locked though lol. i took 2 attempts to realize i have to bonk his head until he falls down for some free hits. i think there should be a couple potions before him though. getting hobgoblin'd before him, only to get 1 or 2 potions is a little harsh. or i'm retarded, either or.
>>741252973mmmh there's a chest in the final area with 2 small potions, plus an amulet of defense hidden somewhere. Also, are you combining your materials to create curatives?
>>741252120>>741251003>>741248616>>741244207this kind of marketing doesn't work if the game looks like a school project. go away.
>>741243364>play as the blandest white man to ever exist instead of a goblingarbage
>>741253070i am combining stuff, yeah. i'm getting hit too much though, which is my fault. i keep expecting the dragon's dogma 360 degree block, but i have to actually aim my blocks right. i also thought the attack up item was permanent, so i burned it instantly lmao.
>>741253107>>741253235Agreed. I think I would be more receptive to it too if he wasn't shamelessly shilling his slop in every thread.
>>741253107retard.
>>741253334>i would be more receptive to it if it was never posted and i never knew about itwell i like it.
>>741243364Listen bro. You're competing for valuable time against everyone's backlogs. There's no way in hell your game is worth the time it takes
>>741253107Fucking diabolical lol. He tried really hard anon.
Fygoon looking ass game
>>741253518i shall be buying project goblin and fygoon.
>>741253303hey good on you for finding the attack up item lol, thought I had that one well hidden. Did you find the secret door with the green potion?>>741253423only one way to find out anon!
>>741243364I've been following your progress across random /v/ threads. Congrats on the release anon I'll give your game a shot
>>741253960thanks! hope you like it anon. Feel free to drop some feedback here or on itch, I'd appreciate to read your thoughts on it. Also, demo has a bug or two lol so make sure to use those save points
>>741253921i tried climbing every lol.>secret doori didn't.
>>741253107I'll allow it.
>>741254020why are you acting so agreeably and spinelessly? You're a game developer for God's sake. Fucking act like it
>>741254150>why aren't you being a doublenigger to people being doubleniggersbecause he'll gain nothing from it, and the trolls either get mad and leave, or get bored and leave. this is called>do nothing>win
thanks to all the anons giving the demo a go! a few more bugs that I had expected (which was 0 lol) but also happy to see people having fun and even beating the demo>>741254073>i tried climbing every lol.based, that's what I figured players would do. Does that mean you found the haste potion?>i didn't.aw shit. Well it's just a heal-all, the other hidden items are better>>741254138thanks chang
>>741254261He shouldn't be in this thread in the first place. There's no point in interacting with subhumans, even if they do play his game.
wow he made dragons dogma with worse graphics and gameplayprobably worse everything, I doubt he improved on a single thingtime well spent bro
>>741254586>guy makes clone of game>look inside>game but worse
>>741254586>the wagie lashes out, knowing he'll always live in a cagie
>>741254586>probablygive the demo a go and find out! It could be way better, or much worse than you think!
>>741253107the issue is just the dev having no sense for lighting.the environments are way too fucking bright for what they're supposed to be and thus look flat, which combos terribly with low fidelity assets.I'd probably also pixelate env textures harder cuz they look too high res from distance.
Oh gj anon. I remember.
>>741254759stop, you're killing them with kindness!
>>741243364Good fucking shit for this guy. Gives me cope.
>>741254951noted anon, ty. I guess that by too bright you mean the later areas with the white walls? I thought the others might even look too dark>pixelate env textures hardermight give it a go. They used to be lower res some time ago but that really crushed some of them, like the white one with the bricks. Plus with the current res the pixel density of the env and the player and enemies is the same, which is nice. Might just need to use better textures or add more level geometry
>>741255634that guy has no idea what he's talking about. Why are you even listening to him? He's literally making shit up to find flaws in the game
>>741255634don't change the damn lighting don't listen to this faggotthe environments remind me a little of King's Quest VIII and therefore KINO
>>741255634i got spooked by the sudden zombie section i hope there's more stuff like that.>>741255801agreed. areas with torches should be lit up, that's how they work. it's also nice to go from a dark area to a lit up place. feels comforting.
>>741255801>>741255856>>741255864ok lmao I'll leave it as is. Wasn't going to change the lighting, just consider putting more geometry to make some sections look less bland but maybe is fine as it is>spoilernice! glad that made the intended effect. Yeah I'll try putting more stuff like that in the final game
Tinto i don't suppose you've thought about the possibility of companions or pawns somehow? or even like a limited time summons type deal? I guess it's pretty daunting to do by yourself but that's such an intrinsic part of the DD experience and maybe I wouldn't be getting goblin dicked up my ass if I had a companion helping
>>741243364Questions, WHY are the goblins red instead of green and WILL there be orkzez later in the game? I know it's called goblin qieat but orkzez iz very important.
>>741256178i like the idea of simple ai companions too. especially if they can be doofuses like the goblins>summon john knight 2>tries to jump to a goblin>goblin tries to jump to him>bonk in midair>both drown
>>741251509>>741256202cuz gobbos are red in Dragon's Dogma
>>741256268Ackshually they're pink while hobgobs and choppers are still green.
>>741256178I'm considering it but it'll come much later and be something for limited sections of the game, probably. Could make some fights more kino if some important npc joined in here and there to lend a hand>>741256202they are red because they are really pissed of>orcsmaybe, but with the hobgoblins already there it could feel a bit samey. I want to add bandits, lizardmen, gnolls and rat men, plus others>>741256268but yeah it's because of this. Also mine live in the mountain so I imagined red could fit better than green, which is more of a forest thing>>741256265that be awesome lol. I really have to think about it, might not be THAT hard to implement
also, to the dev, another bug i found, which isn't that important, and is easily replicated is if you go to the water section, and round up a bunch of goblins, swim around next to where they're standing, they'll end up pushing each others into the water, but instead of the growing animation, they'll fall right to the bottom of the floor under the water and play the death animation lol
>>741256672>growing animationdrowning animation. man am i dumb.
>>741256672>>741256729damn seems like my water detection is fucked up, plus the goblins really shouldn't be doing that but throwing rocks at you instead. Thanks anon, I've noted it>bug count is at 7damn lol. Thanks to everyone giving it a go, I would had never found all those by myself
>>741256813i was a game tester for 2 years, i'm pretty good at breaking stuff lmao.>but throwing rocks at you insteadgreat design, btw. i enjoy the extra pressure instead of the typical>i'll just stand here until you come kill mewe normally get.
also, on the rock throwing, if you're feeling like a real psycho, give the gobs a tiny chance to throw a bomb at you instead. like a big cartoon bomb that just flies at you slower than the rock.
>>741256927damn dude I really appreciate you trying (and succeeding) at breaking the game. Manu thanks really>rocksIt's also cool because it means that when you get caught by an harpy, they can't reach you no more, so they resort to throwing rocks at you while being dragged away>>741256969hahaha that would be funny. Maybe too much lol, but I'll think about it. Also considered kamikaze goblins like the ones in Age of Wonders, but thought that might be too much
>>741256467>sameyIf you want the orkzes to be different from hobgobs make them use two handed choppers with two different variants being a heavy armored git and naked loincloth berserker. They'd be much bigger than gobs which causes them to be a lot dumber leaving themselves open to plenty of counter attacks as they only focus on chopping your head off.
>Make a load of goblins bunch up near an edge>They push each other into the waterEmergent gameplay
>>741257159way you describe it could be very cool, and a common-to-large enemy could work really nice if paired with some smaller ones>>741257381kek, stupid gobs
>>741253107>can't imagine that some anons wants to encourage others that create stuff
>>741257381people do this too, you should try it out
>>741257828i think those are people that would lurk in those threads and are made that gob anon didn't let his dreams be memes.
>>741252120AS I KEEP THIS FROZEN DESMENSE
>>741258083WHITHER NOW MY MOTHER MY FLAME
i'm sorry but these hobgoblins need a serious nerf they are basically boss level enemies and are faster and stronger and have WAY bigger range to their swings than you it takes forever to even break their armor it's unfun to fight them
>>741258337consider the humble shield bash.
>>741258405the stun time is not worth the risk you can only get off one light attack before they recover, and if you dare attempt a heavy attack they immediately hit you
I have 'goblin' topfiltered so I have immediate access to all of the goblin pornbait threads, so I'm very disappointed right now.
>>741258442shield bash, 2 hits, parry, 2 hits, shield bash. they also get their weapon stuck in the ground if they do their big jump attack.
>>741258442there's time for a heavy attack. It's not that the time runs out but that they recover after a hit. Should I consider changing that? Also I'm changing them so they flinch when hit in the head when not wearing a helmet
>>741258458people post goblins in the ai slop threads on /b/, /trash/, etc.
>>741258538yeah that's how I deal with them, but it's probably too much for the start of the game
>>741243364A fromclone? This is disappointing.
>>741258684noooo it's more like dogma and zelda
It was fun fighting Daimon and I was honestly impressed how smooth he moves for a simple indie game, but there should be a Great Goblin boss in his spooky goblin cave
>>741258807thanks for playing anon! And don't worry, goblin king is already planned
Bumping to support
You should add a dragon buddy to your game.
>>741258967fucking based>>741259016dragon's are cool, can't argue with that
>>741258938cool! you should also try to recreate something like the goblin war machine from D&D arcade
gob dev, are you making use of assets from any asset store?
>>741259152loved those games, specially the second one. Could be a cool idea, to have some goblin war machines>>741259308all the 3d models are mine, but the sounds are from freesound and the textures from some cc0 places
this goblin quickly acclimated to existence on the pillar. i wish him well in his new pillar life.
>>741259607speeeeeen
>>741252120why is his dick so thin?
>>741259724kek
How are you supposed to play this? The enemies swarm me. If they're unarmored I can handle them with the round slash, but if there's even one armored one I still get hit because it doesn't interrupt the armored guy's attack. Now I'm facing multiple armored hobgoblins and I'm just slowly chipping them and mostly running. I try to stun them with shield bashes and parries but I can only get one attack before they instantly come to their senses and kick me away.
>>741260120The hobgoblins section is tough, you basically do need to hit and run them to death. The exact place your sword hit matters too, try to swing at their heads if they don't have helmets. If they do, wait for them to use their jump attack then smack them a bunch.Also, parry.
>>741259016make it an enemy boss fight with a little goblin riding the dragon.you can't do shit against the dragon and just need to dodge attacks and hit the little goblin that maybe moves around on its back. one dead the dragon just flies away.
>>741243364can you fuck these goblins?
Every once in a while I'll see one of your gobbo gifs out in the wild here and remember your game. I'll try it out when it's finished. Good luck!
are you anons finding the stuff to put the sword on fire? and the haste potion?
>>741260519i found haste potion did not find anything for the sword
Does this mean I will stop seeing his avatarfagging in the dev thread now that someone shilled his demo. Thank fuck
>>741260519i found the warrior amulet, fire grease and haste potiondidnt realize you could dive for a while or that diving used the stamina baralso, finishing moves work on stunned hobgoblins which helps once realize it
Hobgoblins need to be relegated to minibosses or just solo enemies, it is literally not possible to focus on them when you're getting ganked by regular goblins and harpies
>>741261161they are slow, so the idea is to focus on the other enemies first. Still may reduce the number of enemies in that section, might be way too much
>>741261161>it is literally not possible to focus on them when you're getting ganked by regular goblins and harpiesi'd argue the real problem is you have to have some knowledge of dragon's dogma's combat. all you have to do is jump heavy the harpy, and crowd control the gobbos.
Cool demo anon, I look forward to playing this when it's finished.
>>741261724please, leave -> want, please leavetwitter -> xitterot -> or
>>741243364Swap round slash and blitz strike. Round slash is more similar to the normal move mapped to the same button and blitz strike is annoying to trigger by mistake. Sky rend can remain the same.
>>741262883Please don't. Or better yet, let us remap them. I like them where they are currently because it's the exact layout I use in DD.
>>741261724thanks for playing!>>741262883plan is to allow for button remapping later on. Right now it's there but just for the keyboard
>>741243364>That anonWhy's this schizo talking in third person?
I'll give you 15 gorillion dollars to make this game gay and lame https://www.idf.il/en/contact-us/you can get in touch here
>>741243364I climbed up a wall candle through the ceiling in the zombie cellar and got stuck in the geometry. Also, it's hard to climb back up from the water because the goblins track you so well. You can make them walk into the water too.
>>741265045yeah that shit with the goblins chasing non-stop is a bug, they should be throwing rocks. I'll ha e that fixed in the next update. Also thanks for catching the other one, I'll look into that. nd thanks for playing!
Only got through the first fights so far but it is fun. Feels like something is missing though, like maybe a way to redirect your shield towards enemies. Or some way to keep facing your enemies(or facing the same way camera is pointing) and being able to move backwards but without raising your shield.I think you should add an option to change whether shift sprint is a toggle or a hold to sprint. I hate toggle because it usually fails to activate if I start holding shift before even moving. And I keep expecting to slow down when I let it go, it messes with my muscle memory.Also, add a mouse4 and mouse5(and any more) button displays.You can seemingly still block while hanging on a ledge, the sfx is there. Dunno about functionality.
>you can just camp by the ledge and let jumping gobs fall in the waterLmao
>>741265438Cool. I'm guessing that the thread is dead because it's late in America, so I will just say that I am really enjoying the demo even though I haven't finished it. I definitely love the presentation and everything. What I like most in games is "atmosphere", which you have achieved somewhat. It controls like shit and I keep dying, which makes me feel like I am playing Castlevania: Legacy of Darkness on the N64. I also like that item descriptions are just slightly badly written because it reminds me of how they used to translate shit back then. I don't know if these things were intentional, but it really helps capture the early 3D game aesthetic. Music sets the tone well without being anything spectacular. Definitely would benefit from a lock-on and less tanky enemies. I hope I'm not being too harsh. I would like to be able to make something like this myself and it is quite impressive for being made by 1 guy. Great stuff!
>>741243364if you're gonna shill your game here this much you better shout us out
>>741243364Does anyone know how to stagger the boss? I did it once, but can't replicate it.
>>741243364Help, I'm getting filtered by the layout and can't find it.
>goblin’s gogma-kun has made a playable alpha Oh SHEIT, time to boot this cocksucker up and see what our brave little gamedev has cooked up for us!
>>741269590it's either one of the mouse side buttons, or alt+f
>>741269835Yeah it was a side button, no idea why it defaulted there.
I know a boss battle when I see one. >he's just standing there...MENACINGLY!
I'm glad goblindev is enjoying his game, timezones kinda reveal the truth here...
Uh, I think that button was supposed to open the gate. This is the defender amulet secret and I accidentally bunnyhopped after touching the button.
>>741270469huh
Either I'm doing it wrong or gobbos don't catch fire from being tossed onto basic torches and bonfires.
>>741244872>Dude with a swordYou've failed before you began. The protag must either be A: Big titty woman fighting goblin rapistsB: Goblin rapist fighting big titty womenC: Big titty goblin woman fighting Dudes with swordsNo one wants to be the dude with a sword fighting goblin men you massive homosexual.
>>741270469>Demo released 3pm ESTWhat is anon talking about
>>741270841Now he's just rubbing it in.
good demo, have a crucified goblin
>>741271471how did this happen?
>>741271539It was the armored goblin, I undressed him and tossed him there. Don't know if it was the trajectory, with blitz strike they get high enough to bounce out of the fire instead falling into it.
>>741262043"if you please" still works, though it is old fashioned
>>741271657ok that's really weird, I'll check it out. ty!>>741271527thanks for playing anon! also kek at the poor goblin
I like the sweep kick the boss does.
>>741271194tranny
>>741267554Update: I actually beat it. The boss needs a bigger hitbox and about 2/3 of its current health MAX. I found its AOE attack and blue orb attack were maybe a bit too difficult to avoid if you were too close when it activates but not impossible (although sometimes a stray orb would fly off and hit me no matter what). Very good animations on the attacks btw, especially the quick punch. lightning circles were possibly a bit too gamey looking but inoffensive.In general, I think enemy attacks and retaliation windows need to be choreographed longer/ better and run needs to be mapped to a button. Run also gets cancelled out if you make too sharp a turn or bump into something, such as the slightly overhanging torches in the boss arena.This is also me >>741268615The best way I found to beat it was to constantly be running and occasionally run in and do a light attack on the head. A heavy attack leaves you too open. When it starts to charge up its lazer eyes, run to the side of it and it will cancel out and shake its head. When this happens, run between its legs and spam upward special attack. It will mostly miss, but if you pull it off you can hit it heaps of times and stagger it. You have to be really really close and I think it also helps if you are facing away from it. When it staggers you can use 3 light attacks but it seems you can pull off a few more if you are still using the upward slash. Hope this helps someone. It never felt like I was doing the intended thing and was still way harder than it should have been. Maybe it should have 1/2 its current health or less actually.
>>741272404spam skyward slash just in front of him. it only works if he flashes red tho
>>741271471you fool you've created firegoblins!
>>741272404thanks for playing anon, and pretty based for beating it. If you want, check out this video to see how I go against him:https://youtu.be/GfvASk9tp-c?si=aWQ6JBzpA-NG1rvh&t=1279basically what this anon says >>741272602using the skill to attack upwards whenever there's an opening is the way to go
Oh dope, I'll have to check it out>>741254138Goblin backwards is still goblin! It's a palomino!
>>741253107worked for toby fox
>>741272128Sorry I only hit the record when he was already there so I might misremember things, it might also have been that he was on the other side of the flame and just decided to walk through to go get to me and fell in. Anyway I was trying to burn them with throwing and blitz so that should replicate the bug. Another one is that as I died the falling animation started but disappeared early into the game over screen.
>>741273328ty anon that will help a lot! sure got a bunch of bugs to fix but thankfully I think were the problem may lie with almost all of them. Thanks everyone for all the feedback so far, it's really useful
>>741272789You make it look easy, goblin-sama. I still think that either the head or the upward slash need to have a bigger hitbox. I look forward to playing a version with a big interconnected world and levelling system someday ;)
>>741273839yep I think I'll be making the hitbox larger. I bet just a bit will make it easier to hit>>741273839>I look forward to playing a version with a big interconnected world and levelling system someday ;)haha I hope that day comes! thanks anon
>>741273224Yeah, undertale. What a dumb comparison.
>>741243364sorry tinto but this is weakanother game ruined by OoT influence (a weak game) (walk on pressure plate to open door, kill 4 enemies in the room to unlock door... seriously it's weak crap that you're just regurgitating without a single original idea or consideration for why you're regurgitating that crap)you put all your focus on goblin combat but adventure design and map design are weaktry againterrain geometry is painfully flatI dont understand your focus at allthere's zero mystery"this door requires that key" popup, don't do that retardit's painfully linear and you just spam combat instead of interesting obstacles and problem solvingseeing that makes me sad cuz i see lot of time and effort went into something so utterly devoid of ideas
If you get his while aiming a throwable item, the camera gets stuck behind the player and the reticle remains on screen until you die. I prefer this camera for combat and would purposely trigger this bug each time I died
>>741274668*If you get hit while aimingAlso it works with aiming goblins, not just items
>>741274376>sorry tinto but this is weakno worries anon>terrain geometry is painfully flatprobably not much I'll do about that, but I might get better as I develop the game and if that's the case I'll revisit older areas>it's painfully linearidea is that you are playing the prologue section of the game, so I want it to be linear on purpose to let people get to learn the game before throwing them out there. Think of Dragon's Dogma or Metroid Prime, those games also start with very linear sections before moving onto more open explorationand since the game will get more open later on, I need to keep that tooltip for the keys. Otherwise people won't know where to go when they get a new keysorry for the disappointment, hope you like future updates a bit more>>741274668damn I should have tested that more. Ty anon, I'll note it and fix that shit asap>spoilercome on now you are making it look like a sony game lol
>>741273464Gonna try your game later tonight Gobdev-sama. Always makes me smile to see you make progress on your game! I think if a gob loses sight of the player after failing to pathfind to the player, it'd probably be best to just set them to idle again or something. That or give them a dumb little digging animation where they'll magically dig themselves back to spawn or near the player or something if they get trapped in places where they shouldn't be for too long.I always imagined goblijs being sniveling little shits with tunnels everywhere.
I want the dev to add a monster I drew
>>741243364>256MBFuck off, if you don't care about your own game why should I? This crap shouldn't take more than 32MB, I hate nu-devs.
fygoon wuz here
>>741275037Fygoon should bite the bullet and collab with Onirism if he's that desperate for a diehard fanbase.
>>741274794thanks anon! hope you enjoy it and have some fun killing gobs :)>losing sightI probably should have them return to their spawn point after a while. Also there's a bug and when you are in the water they keep trying to chase you instead of throwing rocks like they should... but I'll get that fixed asap>>741274889which monster?>>741274976sorry anon, it's the goblins. They've been eating way too much
>>741274376>OoT influenceOoT has better combat than this. This is closer to Souls-slop with the stamina bar and the camera. >>741274775It desperately needs to get rid of the stamina bar, add more moves, add a lock-on, and improve the camera. I like the verticality and would like it if you could move horizontally while hanging from a ledge. The enemies all look incredibly generic. I understand that the inspiration for the game is Dragon's Dogma, but that game just copied its monsters from D&D without much inspiration. The best part of Dragon's Dogma was the ability to climb enemies and throw them. There was no enemy climbing in the demo, but I assume you plan on adding that at some point based on your insistence that it is your main influence. It would be nice if you expanded on the ability to pick enemies up by making it into more of an actual grappling ability. You could make it so you could use more grapple moves with enemies you have dazed with a shield bash if you sheath your weapon and are bare handed. That would give purpose to the currently pointless ability to sheath your weapon. You should add more attacks to the normal attack string and also give the strong attack a string instead of making it just one slow attack.
>>741275153>Also there's a bug and when you are in the water they keep trying to chase you instead of throwing rocks like they should...Think if swimming has a player state associated with it, it might be wise to make sure the gobbos don't crowd the shores and push each other when chasing the player, otherwise you'll still have gobbos in the water even after fixing the rock throwing behavior, I think. Might be easier to just have gobbos hide themselves under the water and then teleport them back to a spawn point? That or just consider them dead. Might be too easy to kill off large groups of goblins if luring them to the water to have collisions do all the work though.Actually, is there much of a reason for the player to swim around? From what I've seen, all the main features are on land and I don't think you've shown off anything like underwater combat or anything like that.
>>741275485Forgot to mention in my combat requests that there needs to be a better way to dodge other than to jump out of range of an attack. This could go with the lock-on. You can make a stance button that locks onto an enemy while giving you the ability to dodge in any direction relative to the enemy you are currently locked onto. Or just give the player a roll. It is cliché nowadays, but the game is sorely needing one. Or you could improve the block to make it OP like Onimusha's block that automatically stops an attack regardless of which way you are facing. I assume you wouldn't like to do that with the block though based on your other choices
>>741275485>This is closer to Souls-slop with the stamina bar and the camera.>wants the lock-on too
>gif reactionyeah bro this is nick
>>741275745Stamina being shoved into every action game and an aimless camera are symptoms of Souls-slop. Lock-on is not. Lock-on has been in action games since Virtua-On. OoT, the game the other anon mentioned, had lock-on in it. You are simply being retarded
>>741275727A game that has LoZ influences doesn't need to be just that, the best way to dodge an attack is to not be there.
>>741275889Nigger, that stamina is Dragon's Dogma mechanic if anything.
>>741276048Yeah it gives me nore DD vibes than DaS vibes.
>>741275485>>741275727anon I appreciate the feedback but you are basically asking me to change the whole combat system. The stamina bar stays, it's there to encourage you to stay on the offensive since it recharges faster when hitting stuff. Lock-on is a no since the game is about fighting multiple enemies at once and having that would make it annoying fast. Enemy design is generic D&D stuff, I understand some don't like it but I love that and wish more games went for that kind of stuff, like Dogma, Dragon's Crown or the old Capcom D&D beat'em'ups. That shit's 100% my jam and I can't wait to put an Evil Eye in the game lolI'll think about your other combat suggestions but honestly I like it how it's now since everything has it's purpose. I played Crimson Desert not long ago and while it's cool to have so much ways for player expression I felt like I could play with just a 30% of the skills I had access to. In any case, there'll be more skills and options once you get the bow later in the game>pointless ability to sheath your weaponit's for immersion>dodgesorry but I won't put that in. The idea is to position yourself and commit to your actions instead of relying on a dodge buttonsorry if any of this sounds mean. I really appreciate the feedback but what you are suggesting is basically a different game almost completely
>>741276109>it's for immersionThis anon knows his audience and has too been wronged before by lazy devs not properly showing carried weapons.
>>741276109>recharges faster when hitting stuffMight be better to call it a morale bar or something instead of a stamina bar, since the latter usually implies weariness and people will go on the defensive more if it's low since tired = stay still = turtle until stamina recovers.
>>741275975As I mentioned, you can just jump up to avoid the small goblins' attacks and jump slightly out of the way to dodge any other enemy's attack. It would be better if there were a proper dodge. Be that a roll, side-step, or even a duck. It only makes sense for an action game with more grounded combat (as in on the ground, not realistic ). The other way you could go is to rely more on jumps and to focus more on air combat by making it easier to juggle enemies like in Kingdom Hearts or Devil May Cry. This dev is clearly not trying to go for the latter though so it is better for him to add a dodge or make the block more powerful.
>>741276279yep. Vigor, morale... something like that would fit better. Ty anon I'll think about that and change it>>741276296>or make the block more powerfulhow would you go about that? make it consume less stamina? someone suggested a 360º block but I'm not sure about that since it would take some skill out of blocking
>>741276109>Lock-on is a no since the game is about fighting multiple enemies at once and having that would make it annoying fastI'm not really into Souls-likes, but a friend of mine loves those games and complained that 2 pretty much punishes using lock-on too often. So that's interesting.
>>741276296>As I mentioned, you can just jump up to avoid the small goblins' attacks and jump slightly out of the way to dodge any other enemy's attack.You can just take a step or two to dodge too, if anything the jump in combat is a bit silly and I mainly do it by accident. I don't think dev should focus more on block and parry or dodge dynamic when the game already encourages proper positioning and maneuvering. Disengaging and picking out stragglers with blitz is already strong.
>>741276435360 degree block would completely neuter your enemies that actively flank the player. To me it seems more like making it clear if players are expected to make their own kind of a character or play your character. If latter, the player just has to accept that it's not a jack of all trades and they have a limited toolset with strengths and weaknesses. It's a small shield so eventually you learn that trying to block a full mob bashing it is a stupid idea.
>>741276435If you insist on keeping the stamina then I would say the block should take less stamina. You should also make the finisher that recovers stamina faster by making it so you just stab the grounded enemy once instead of wasting time stabbing them multiple times. It's good that you can be hit during the animation as it incentivizes you to be careful about doing it while there is a crowd of enemies around, but the long animation makes it so you are a sitting duck for enemies to walk all the way across the arena to interrupt you. It would be better to shorten the animation and add more enemies per encounter instead to balance it. There should be other ways to recover stamina from enemies. Maybe some other kind of finisher. >>741276531I was staying close to enemies, jumping around them when they attacked and running in circles around them while waiting for my stamina to recover. I rarely ever used any of the moves that needed stamina aside from the shield bash. I feel like the running stab should just be something that is activated by pressing attack while running
>>741276718The 360 block wouldn't be a problem if you gave enemies the ability to grab you out of block. That way you have a strong block that you can use when a bunch of enemies are attacking from all direction at the same time, but you still have to watch out for the grab and can't rely entirely on turtling
>>741276946If you let yourself get surrounded by enemies, you're fucked. I would discourage players getting themselves in that situation as much as possible, especially with the current design where enemies and areas are simplistic and clearly visible (outside the pitch black dungeon cells).
>>741277089I like crowds of enemies
>>741277148They are fun, just keep them front of you and cleave them.
>>741275153I can't post images atm but ill post it soon
Is there a way to bring up the tutorials without the tutorial button prompt being displayed on the screen?
>>741277496Press start and go to Help
>>741276862but if I make the finisher too fast, then it might be too easy to dispatch enemies with shield bash + finisher. It's a fine balance and, if you want to finish an enemy, putting the other 2 down shouldn't be that hard>>741277310yeah please do so!
>boss is completely invulnerable to damage except for his tiny-ass head>have to time your jump attacks just right to do barely any damage to the motherfuckerwhy
>>741278585I'd like to submit some music. I haven't made it yet but in the future. I made something in the same vein as this a while ago and it turned out pretty good. https://www.youtube.com/watch?v=tMBB1WuCuCE&list=PLREYF4RnDeQBNVTlWiXUiKGlBpiMQkjml&index=13Is that be something that would interest you? Maybe a bit too whimsical?
>>741280139Just realized that the boss at the end is the sole fucking reason Sky Rend is in the game. Even then, you lose more stamina than you gain per hit.
This is embarrassing, man. You’ll get a few people shitting on your project if you’re honest and upfront instead of doing this where you’ll turn everyone against you.
>>741280139>>741280393yeah some anons have complained that it's a bit hard to hit. I'll make the head's hitbox bigger>>741280282hey anon! if you have some music and want it featured in the game sent it to me on itch or to this email: tintoconcasera21@gmail.com
>>741280528I don't know what you are talking about, sorry anon
>>741280393Some other notes about the boss at the end, maybe let him take damage from regular attacks to incentivize hitting him to recover stamina. As it is, the player is discouraged from attacking anything but the head as it does literally nothing to the boss, but you need to wail on him to regain stamina, which is counterintuitive because the boss is not only very agile, but also has several AoE abilities and ways to grow distance from the player (e.g. the chaser orbs attack, summoning lightning, the AoE fist slam). The boss wouldn't be so bad if the player could constantly do damage to it and not have to precisely position ourselves in a short amount of time to land Sky Rends or jump attacks on the boss. It's already hard enough to miss with both since the boss attacks and moves his head so much. Plus thematically the boss doesn't really fit with having a rinky dink goblin horde as its minions.I think the Dragon's Dogma-esque Fighter gameplay is fine, but it really shows why you always have a Pawn with you in the first place. Having an ally whom you can rely on really covers the glaring weakness of Fighters (in that they have no fucking range and are subject to getting gangraped and flailed around while everyone else actually does damage).All this can be easoly rectified by adding a loli mage for back-up and free, area-effect heals and AoE so long as you can maintain aggro.
SHIELD BASH A GOBLIN TO DEATH. SLASH A GOBLIN TO DEATH. KICK A GOBLIN TO DEATH. THROW GOBLINS OF A LEDGE TO DEATH. TOTAL AND COMPLETE GOBLIN ANIHILATION.
>>741243364Only thing that I don't like is no lock or dash/roll.
>>741281103Nice. Glad I don't have to make a Twitter account. It probably won't be anytime soon, so don't trust anyone pretending to be me ;)
- characters rotation doesn't lock to where you looking when blocking- holding shift when doing an action doesn't auto sprint when the action finishes - pressing space when blocking would be nice for a dodge roll/hop in direction- mouse controls in menu some of my notes on it. its fun, very hard at lest for the demo. lookin good
>>741243364Bump for interest.
we love goblin dev!
>>741276109>sorry but I won't put that in. The idea is to position yourself and commit to your actions instead of relying on a dodge buttoni agree with this 100%, but would you consider dragon's dogma's 360 degree block the fighter has? i also found myself doing the dd fighter thing where i'll do a few hits, then jump in a random direction to make space, and oddly enough, it feels just as satisfying as it does in dd, so you got that exactly right.
lmao
>>741244207This is the first 3d game I've been able to do the "castlevania thing" where you attack on the air, cancel it by touching the ground and instantly attack again.The illumination is a bit weird because the lights are white but torches aren't LEDs, it needs a bit of a tint perhaps.The hitstun on every hit is annoying as hell too, but besides that you nailed the combat and everything else.
>>741271194
>>741274775>, I'll note it and fix that shit asapYou mean you will add option for this camera?
Do you save some babes when you kill goblins?
will there be different swords, shields, and armor? is john knight the only playable character?
Recorded my playthrough of the demo, three hours of a still image of the loading screen. I am a fucking dumbass and I hate screen recorders. I doubt the audio would be of any use, so I'll try to sum up my thoughts and post them later
I support the BRUTAL rape, torture and death of all goblins.
>>741290697
Gobbo very cute Congratulations.
>>741274775There's also another bug, when I died the game got stuck in the "Skill mode", like if I was holding R1 all the time, and now I can't use doors or interact with stuff anymore. Pressing other buttons don't reset it, nor reloading the save, so basically my save is bricked.
Alright, after playing it in the morning and saying my piece then(filtered to a degree, I say this so you don't count this as double feedback)I think the game could be toned down in difficulty. The combat is somewhat limited and frustrating when you get anim cancelled a lot or have to be very precise with using openings or knowing the precise counter to an enemy(don't dare trying to sky rend a harpy before she bounced off your shield, she'll just start her attack animation that has a built in dodge)I see it as two competing niches, the zeldalike, enjoying exploration and secrets, and pretty hardcore combat.Things could change when you tweak timings on enemies a bit and add lock on.
>>741292128Did you happen to alt+tab during the loading screen? I believe that's the source of the issue. Plus it shouldn't be possible for the save to get bricked because of that
>this piddly little indie game by one guy is too hard for /v/
>>741261234You could reduce ganking while keeping the same amount of enemies by implementing friendly fire, and making intelligent, cooperative enemies conscious of it. Like if I'm surrounded by regular gobs, or if I'm battling a single hob I can handle it. But if there's a single goblin standing 10 feet away that guy is actually the most dangerous guy, because he'll throw a rock at me, interrupt my combo, and leave me open to the other guys. If I try to split up the regular gobs from a slow hob, I'm stuck doing weak attacks because in the time it takes me to do the round slash the hob will catch up and punish me while I'm still stuck in the animation. But if they had to worry about not hitting their buddies it'd be easier to handle. That one gob standing 10 feet away can't throw his rock, nor can the hob come in and gank me, until I've already knocked down all the regular gobs, giving them a clear shot. It makes it easier to handle crowds (or big enemies supported by little ones) if you're conscious of positioning, opens up opportunities to deal free damage by tricking the AI into hitting its buddies, and would give tangible flavor to enemies that are too stupid or too heartless to care about friendly fire. Like undead probably wouldn't be conscious of friendly fire, and cold-blooded creatures like lizardmen would be more thematic if they wildly swing their spears with no regard for their buddies, the way real reptiles often trample and bite each other in feeding frenzies, or ogres and demons or whatever would probably see goblins as nothing more than pawns to be used.
>>741271975it's short for "if it would please you" which sounds a little strange when asking for a favor (please as in pleasure instead of please as in "i would be grateful"). i'd rather go with "if you have the time, please" but suggested "want, please" since it is a little shorter.
>>741293573>Plus it shouldn't be possible for the save to get bricked because of thatEverytime I load the game with that save it loads in the skill mode state
>>741289192That's a castlevania thing? In all the games I've played (cv1, 3, bloodlines, rondo) your whip animation seamlessly transitions from the air to the ground and continues playing. If anything the behaviour you're describing would be a ninja gaiden thing, its basically required to beat the nes games
>>741261234What you need to implement is group dynamics. In games like OoT and even Dragon's Dogma, the enemies take turns. Its not really apparent in DD but they do mind their turns if you're being attacked by 6 goblins at once, and it gets adapted by how many party members you have at the time. This reduces things like getting animation locked and enemies comboing throwing rocks+attacks.>>741293932I meant more like SoTN and the ones after it, but yeah its a mechanic in the nes ninja gaidens too.
>>741253905>fagoonFuck that, that retard is the biggest crab bucket motherfucker I've ever seen
>Project Goblin>has enemies other than goblinsFalse advertising
>>741295417>project goblin>it has funny goblins in it>it has a fucking surprise zombie section in itspooped.
DIE GOBLIN SCUM
>>741295582The goblin scum what, bernd?
>>741296515TOTAL GOBLIN DEATH
>>741253107This kind of marketing is the only reliable one for a place like this.I bet you that if you put eye tracking software and screens for everyone you would see their eyes universally avoid regular ads like the plague.
>have to uninstall via revo uninstaller because it leaves dozens of files behind
>>741298331blame godot. actually, blame software development since the 90s. actually, blame microsoft for letting people even touch appdata.
I figured out how running works only at the very end of the demo. I think in most games shift makes the character run while you're keeping it pressed. Here instead it works like a switch, but only works if you're already walking, and it resets if you take a sharp turn or stop. I think this is a bit awkward. That's because it's the opposite pattern to standard shift key usage: if you want to write an upper case letter, first you press and hold shift, then the letter. Here it's the opposite: you press W first, and only afterwards shift. Also, I don't mind if the character slows down a moment during a turn, but I want the to start running again immediately without my input. I don't like having to wonder/guess whether my turn was too sharp or whether I mistimed pressing shift again, in order to make sure my character is running.I think having shift act like usual (character runs while shift is pressed) and control as a switch to "always run" (with no resets) would be better. What I would find most comfortable would be for the character to always run when the sword is sheathed, and holding shift slows him down for precise platforming moments or whatever.Swimming is fine, but I think it would be good to make it easier to tell where the water surface is when looking from underwater. When entering the cave from underwater I could not tell whether there was air there at all, and that's something important.I never used the charge attack or the overhead attack. I never felt like charging would help me. It's not too different from running up to someone and doing a heavy attack. The swing upwards felt useless against harpies, since they like to keep their distance, and I couldn't find other uses for it. As a note: I've found that since most enemies have a ranged attack they fire constantly, the only way to deal with crowds is to break line of sight. Just something to keep in mind when designing levels
>>741298514>blame microsoft for letting people even touch appdata.the one good thing microsoft has done is to not lock down windows completely and allow us to do things like touching appdata. if windows was made from scratch today everything would be super sandboxed and you wouldn't be able to run anything that wasn't approved by them. they tried to go that way with windows 8 but thankfully people rejected it and all it did was make Valve start creating steamOS in case windows became super locked down.
>>741275745i just realized the actor died in 2022 (age 79).i knew the main role (Tony) died in 2013 (just age 51) but didn't notice Paulie.series ended 19 years ago but it feels further than that.
please add dlss support.
Yey
Tried it. It's alright. The combat is sorely missing some kind of lock-on, or at least a way to more reliably target what you want to hit. That was my biggest gripe.
Cool and all but>demoI'll play it when you finish it.
>>741299383Actual NPC.
I got knocked off a ledge by a harpy while blocking and I got stuck in the falling animation, unable to move or do anything. Thankfully I got knocked out of it when a hobgoblin attacked me (which I was able to parry somehow).Otherwise good demo. Main complaint is that some of the dark areas are maybe too dark and it's extremely hard to see, though that could be fixed by letting the player craft torches or something. Ignore all the shitters begging for lockon, they can't play games.
>>741301375i read on the dev's itch page that a lantern is going to be in the game.
kino, which /v/ had more amateur game dev threads
>>741301117But you can play right now and tell the dev his game sucks, so that he can fix it. You win by getting your opinion heard and the dev wins by making a better game.>>741301748There's a general I mean cough cough a permanent thread on /v/ nowadays, and as always there's the tard containment zone called agdg on /vg/
>>741301903Nah. I am the current reigning king of /v/. Everyone knows I don't play unfinished games. I got a LOT of vidya to play every single day of my life. Early access is a policy access violation, same with demos. I cannot afford to be sentimental about videogames when even if I try my hardest to be efficient, I will lay on my death bed one day thinking about all those games I never got to play. Finish it and we'll talk. Make a general about it and I'll cancel you for thinking you deserved it. I don't make the rules, I count them.
>>741258405Shield bashing didn't work for me. The shield bash has a very small range, their attack a large one, so I have to block their attack first, then as the dev points out they recover from being hit instantly and hit back. I guess if I could afford two blocks for every hit I land that could work. I didn't realize parrying was a thing though, maybe that makes it easier, how does one do it?Instead I realized that if I stay still and let them charge me, then time my attack exactly right, I can land a hit and avoid their next attack by running awayNerfing the stun recovery after being hit would solve the problem, but maybe make it too simple, I dunno. How about if throwing a goblin at them made them fall down instead of just stunning them? I think that would be interesting. Or how about a tennis racket weapon/item to bounce the fire bombs back at them (if you aim/time it right)?>>741260519I found the fire potion, not the haste one>>741261048>finishing moves work on stunned hobgoblinsWHAT?? Yeah, that would've helped...>>741261238That makes sense. I never played dragon's dogma, and I had no idea how to handle the harpies.>>741267253I also struggled with directing the shield. Maybe it's just a skill issue though. On the other hand:>some way to keep facing your enemies(or facing the same way camera is pointing) and being able to move backwards but without raising your shieldMaybe this could be achieved with something like control locking the character orientation, could it not?
buy an ad
>>741298514maybe apple is more your speed, champ
>>741302386yeah, the shield bash definitely needs a bigger hit box, just a bit bigger really. parrying is just blocking as the hit is about to connect with you. couldn't tell you the actual frame data, but it feels like a just guard type thing.
just woke from a nap. Surprised the thread's still up, many thanks to everyone playing the game and leaving suggestions and feedback.>bugslots more than I expected, sure hope the game was still enjoyable even with those! Thanks to all of you I now have a list of around 12 items that I have to fix and that will help me improve the game a lot. Thanks!>difficultyfirst half will be left as is. From that part where the first hobgoblin shows up and onwards:>first hobgob will have 2 goblins besides him instead of 3>encounter on the bridge will go from 2 gobs, 1 hob and one harpy to just 1 hob and one harpy>last encounter before the boss won't have 2 harpies together + 1 hob, but 2 gobs, 1 hob and 1 harpy>no hobgoblin will spawn with a helmet, that'll be left for later in the game>hobgoblins will flinch when hit in the head while not wearing a helmet (webm) this will make it way easier when on a 1v1, but that's probably finewill also reduce the boss of the health, which was left overtuned on purpose to check out how it felt. I'll also do the SOTN thing where if you die you get a revive and a buff, so it's probably fine anyway>other stuffI'll try increasing the range of the shield bash, make it so it's easier to run by buffering the input and I'll also try to make it so you don't lose momentum after a jump. Some anons seem to be struggling with blocking so I'll review that as well, among many other things... like the soft-lock which angle I might increase so it's easier to land hits when right next to an enemy
is this rollslop?
>>741304230its jumpslop, you can't roll or dodge in any way besides jumping to cancel your really slow turn speed
>>741304334>really slow turn speedwhat
>>741304451its not like its "slow" but you can instantly turn by jumping, while it takes half a second to being walking on the other way.Jumping becomes effectively a dodge roll button since when you're in the air you can move instantly without the turning speed affecting you.
>>741303950>>first hobgob will have 2 goblins besides him instead of 3Ironically I killed that guy on my first attempt but I had a TON of trouble with the 2 armor gobs + 1 hob right after. I guess the first arena simply allows you to run in circles around them while the second encounter doesn't. That tiny ass bridge completely fucked me up and I basically had to constantly run back to the stone to reset the encounter after losing 3 crystals(and I even sometimes got hit by a flying rock/molotov after touching it, guess it doesn't delete projectiles) and hope I can kill the 2 little guys before fatty approaches. Everything after that was doable.
>>741304648Sorry, just ignore this because it felt like that, but when I played right now its still affected by turn speed. Anyway, jumping after attacking is basically a dodge anyway due to the verticality making you immune to low attacks.
>>741303950Did you read my post >>741293581 ? It's harder to implement, but I really think that in the long term it'll be better. Players SHOULD get swarmed from time to time; the key is giving them a way to deal with it. That method is intuitive, rewards positioning, and makes enemy types more distinctive.
>>741272404I agree with 2/3 hp, not because it's too hard, but because the fight drags on a little bit. Personally I had lots of healing potions and over time I learned to dodge most attacks. (I did not realize I could craft until the boss, so I had lots of ingredients). I just blocked the orbs, I couldn't dodge them.What really helped me beat the boss was to realize how to inflict damage consistently. Jump+light attack from a slight distance (to avoid getting stuck in his geometry when jumping, he leans forward a bit) worked very well. Jump, land the attack, take a step back, he misses some judo move, then repeat. I did not ever use the upwards strike, but I used jump+heavy attack after the laser.>>741280139The only time when timing was an issue was when he did the head bump attack. He pulls his head way back, so I can't hit him for half a second.
>>741304648>>741304826oh I see. I'll play around with the player's rotation speed. Not saying I'll change it but just try if it's any better if I make it a bit faster. ty>>741304658the trick with the little gobs is that their shitty rusty armors get broken with a single strong attack. I wanted to make it so the strong attack is more than just "normal attack but slower and dealing more damage" but I think not many have realized that. I'll probably make more emphasis on that on the tutorial section, plus maybe having some NPC mentioning it or something. In any case, I'll remove the armor from 1 of those 2 gobs>>741293581thanks for the feedback anon. Funny thing is, I already have both friendly fire and cheking for targets ahead implemented, but I disabled those because I thought they'd make the game too easy. I'll try re-implementing it, maybe also having the goblins do a "mortar" kind of throw instead of a straight shot since those are slower. For the hobgob fire bottle attack I'm thinking about giving it a small aoe and give it friendly fire
Air Slam doesn't knock the armored goblin on the floor, and the attack delay lets the armored goblin hit you back. Makes the attack seem a bit useless if the normal Slam can break their armor and has less delay after the attack.
>>741305497I notice this too it's basically a trap to do the jump slam attack
>>741305497air slam does indeed break the armor of the little gob. If it didn't that's a bug, and I believe I know the cause
>>741305497>>741305619oh sorry you mean knocking it down + breaking the armor. Mmmmh I'll think about this. I want the slam to have the same effect than the air slam. Might just make the recovery a bit faster
>>741305894Or make it deal more damage in general
Combat music should stop when you clear an encounter
Just encountered a bug when I picked up an item in this indentation here then turned to try to pick up the item next to it, I got stuck in place and had to load back to the save point. Not sure how this happened since this is my second run of the demo and it didn't happen the first time
>>741306135it's kept on the later section for the feel of scalation but yeah, later in the game I'll should probably do that when exploring more open areas>>741306270damn that's weird. Thanks anon I'll check it out!
I saw an anon mention that you can use the finisher on a stunned enemy as well, but I can't seem to get that to work. It only works on downed enemies, as the tutorial tip suggests
>>741243364Doesn't look bad at all.Maybe I'll try it later.
>>741306603i feel he meant knockdown as opposed to stunned.
>>741306603it worked for me only once, I ran the hobgoblin through while he was stunned
>>741306603>>741306674>>741306695for the hobgoblin you have to destroy their armor first
>>741306603Armor prevents it.Small gobs only get stunned if they wear armor, otherwise they get knocked down.I guess you can only do it to de-armored hobgoblins, since they don't get knocked down. You probably have to shield bash them.
>>741306846> you can only do it to de-armored hobgoblins, since they don't get knocked down. You probably have to shield bash themyeah that's the wayis the system too confusing? I wonder if it is, or maybe I'm just throwing a lot of stuff in a short period of time and players have trouble processing it all
>>741306843thank you, i am a faggot, and also a retard.
>>741306843i would suggest you change the picture on the right with a picture of the standing finisher.
>>741307101>also a retardyou and me both my nigga. Thanks for playing btw! I wonder how many goblins have died worldwide already>>741307207really good idea, will do that. Thanks!
>>741307241 i would love some physics buffoonery with this.>8 gob stack>knock down the bottom one>they all collide with each other and the player
>>741306529I'm still messing around in that area to test some things and after healing at the checkpoint I saw a goblin fly from his initial spawn point and land on this spot. Sorry, I couldn't get a screenshot of it because he jumped off of it once he saw me and started combat. I think it might have to do with the fact that I had killed these goblins after having baited them up those blocks before healing at the checkpoint
>>741307424haha that would be neat, but probably too complicated to implement>>741307427damn that must have looked funny. Pretty rare bug but I believe I know the issue (not clearing enemy navigation data when I rellocate them after a respawn). Thanks anon, I appreciate those bug reports a lot!
>>741243364so you play as a vile hueman that kills honest to God red-blooded goblins? not playing your woke shit.
>>741307593>(not clearing enemy navigation data when I rellocate them after a respawn)sounds like you need to make some purple teleporting gobbos.
>>741305894Make it do more damage based on how high you jump from.
Goblin dev, what are your thoughts on making running controls more conventional, and not a weird toggle?I wrote my thoughts in detail here: >>741298597Here's more anons also feeling frustrated with it:>>741282460>>741267253>>741272404Either implement a proper "always run" toggle (that doesn't turn itself off) or/and use normal "hold shift to run" semantics. IMHO.
>>741307593Not sure if this counts as a bug, but when I aggroed enough goblins and went into the water they crowded into the corner of this island started running into each other instead of throwing rocks at me while I was in the water. They even shoved a couple of their allies into the water
Finally beat it. Not-Daimon really has too much hp, or his hitbox is too small, usually sky rend won't hit his face so I just spammed air slam and air slash whenever I could. Also you can clip into Daimon and stand on his knees, usually happens when he's firing the eye laser. When that happens gravity gets turned off until you do some attacks and get reset back to the ground, you don't even need to keep standing on Daimon's knee.
>>741308082I'll look into it! sorry I still haven't had time to review the whole thread but yeah, many seem to complain about the run toggle. Maybe... hold the "use" gamepad button or shift key to run?>>741308219it's a bug! when enemies aren't able to reach you they should use their ranged attacks instead of doing that. I bet I broke that in the last minute when optimizing some of their navigation logic
Here's an image of one of them falling in after his friends shoved him
>>741271194You have a porn addiction. Please consider getting help.
>>741308354It could be a toggle on the gamepad and a push to run on keyboard. L3 on the gamepad as a toggle is pretty standard, but toggling with shift is quite weird.
>>741308367water detection seems a bit fucked up, wonder what's going on there to trigger that instead of drowning as usual>>741308283I'll look into that stuff with the knees. Thanks for playing anon!
>>741308354I think the run toggle is fine on controller. When playing with keyboard & mouse it is annoying though.
>>741271194Fuck offfff
>>741243364basedgood luck anon
>>741308450I didn't even notice they weren't drowning until you pointed that out. I pointed the camera down and noticed that they were dying of fall damage instead of drowning under the water. Pretty funny
Is my shit bugged or is this 30fps locked? If so, my feedback is gimme 60fps.
>>741308460oh alright, noted! I'll make a hold-to-run version for the keyboard bros. Btw how's the game with kb+m? I tried to make is as playable as possible by adding some soft-lock to help with the aiming>>741308567many thanks! I'm a bit disappointed in myself because of all those nasty bugs lol, but also happy to see so many people playing my game>>741308993game's locked at 60fps! there's a "show fps" options in the menu. Is it running at 30fps for you?
>>741303950I believe in you dev-anon. Make it the best game you can.
I finally got a shot of the elusive flying goblin
>>741309261lmao. was he fliying to the right or the left?>>741309224I'll try! thanks anon :D
>>741309054Yeah it's locked at 30 for me.
>>741309436wth. Have you tried disabling v-sync? if playing on a laptop... is it plugged? did you make sure the game's running with the cool GPU and not the integrated one? game runs at 60fps even on the steam deck, dunno what could be happening there
>>741309323That time I baited all of the goblins in the area to the top of those blocks to the left of the checkpoint before slaying them all and healing. I think he is the unarmored goblin that is below the armored goblin that guards the chest to the right. He flew pretty far, which is how I had time to pause and screenshot it this time
>>741309537Okay, fixed it. Vsync settings didn't do anything, but my nvidia control panel global framerate cap is 60fps. Uncapping it there fixed the issue. In a very weird turn of events, capping it to 70 made my game run at 35fps instead of 30. No clue what's going there.
>>741310112damn that's weird, but glad you were able to solve it. I wonder if it's some kind of Godot fuckery since all I've done is set the frame to 60 in the project settings lel. Thanks for playing btw, hope you have some fun!>>741309547could probably happen with any goblin. It's a nice find anon, thanks!>bug count is at 16holy fuck. well at least most of them seem like an easy fix, and I bet it'll be mostly bug free after this first pass. Thanks again everyone!
>>741310112that sounds like that weird old vsync that uses 2 frames, which basically chops the fps in half.
All I ask if that you add sexy girls to the game in skimpy outfits, preferably with a delta guard
>>741310542princess you are supposed to be rescuing is a pale redhead half-elf possibily with freckles. Hope you like that, but there's more chicks planed for later on too
>>741310638>pale redhead half-elf possibily with freckles
I have no idea what level of feedback you're looking for, but any thought to adding some footstep sounds? I feel like a ghost wandering around and my brain wants to hear Link's boots or something.
I wish I knew how to do hitboxes and enemy behavior like this.It's a state machine righttttt
>>741310848>what level of feedback you're looking forall of it! the more the better>footstep soundsthose are already in the game! but just for the player and the bigger enemies like the final boss, to avoid it becoming a "sound effect soup". I might increase their volume a tiny little bit
>>741311017Oh, my bad. I play with speakers as opposed to headphones so that might be why I didn't hear them. The zombie sewer in particular I thought should be a little splashier. I might write up a longer list of little things and email it to you/send it on twitter or something.
I will play your demo when I get from vacation. Looks interesting, hope video game industry crashes and burns so we get more games like this
>>741311726>I might write up a longer list of little things and email it to you/send it on twitter or something.I'd really appreciate that anon, many thanks really! Hope you are having a good time with the demo
This attack is a great opening to whale on his ass.
>>741314948I need to get better at testing the game lol. Nice find anon, I'll make sure to fix that asap. Thanks for recording it!
Oh yeah some issues had with jump blocking. You can't jump if youre blocking (which could be a design choice), but more importantly if you block while jumping when you land you end up facing the direction you were moving.
>>741305386>I thought they’d make the game too easy. Well, don’t the gobs already try to flank you? Maybe I’m just imagining things but it seems to me that if I have a gob directly in front of me the others will try to position themselves to my 3 and 9 o’clock. When they’re in that formation they should theoretically have enough space between them to swing normally, so they can still gang up on you, it just means a fifth guy outside the circle can’t cut in. Furthermore, overhead attacks and thrusting attacks should still work even in tight spaces.
>>741299383only dlss5 for realism
>>741315762i wonder if that would even matter since there's a soft lock on enemies.
>>741307424
>>741317145When you jump and turn around to block enemies you were jumping away from. When you land you end up having your back turned to them and you get hit.
>>741303950>lots more than I expected, sure hope the game was still enjoyable even with those! Thanks to all of you I now have a list of around 12 items that I have to fix and that will help me improve the game a lot. Thanks!Whatever bugs I have encountered are very minor, nothing game breaking and really those kind that you wouldn't catch without massive play testing (which you luckily enough get from demo players).
>>741250392This.
Willing playing a rasko game...anons
>>741317751
>>741314948I just want to add that eye lasers are cool and more games should have them.
If I made a thread about my game, would it just get deleted? I think it probably would
>>741324535might get deleted as advertising by janny standards
>>741324535Try it.
>>741324535instant delete after anon tells you to buy an adit has to happen naturally
>>741315762I'm working so I can't play demo yet.How much air control do you get?
>>741324535can you kill goblins in it?asking for a friend
>>741324535Do you have a playable demo?
>>741325028Yeah. I just don't do it because I know that >>741324589 is most likely. And I understand, I wouldn't want 90% of /v/ threads to be "playtest my game!" but at the same time wish I could.>>741324879Sadly no
>>741325167>I wouldn't want 90% of /v/ threads to be "playtest my game!" but at the same time wish I could.Wait until you're more popular. I've seen goblin dev around for around a year already, I bet if you were well known no one would mind if you made a thread like this.Do you post often on the /v/ dev thread and aggydaggy?
>>741325805Somewhat oftenI'll stop derailing now, the temptation to whine had just briefly won
>>741324535IDK how hyped is it
....I'm never gonna figure this shit out
>Demo finally releasesAlright!>Windows onlyDamn. You should make a Mac OS X version for people like me…well that and also a Linux version so you can get ahold of every last computer user on the planet (like me).
>>741328301not gob dev, but is compiling to mac or linux a one button thing?
>>741328887Unless I'm an ancient being and have missed a new development, you need a Mac to compile for Apple systems
>>741329065that seems like a bad idea.
>>741328887you can compile for linux in the windows version of unity easily but then your friend that you send the build will ask how to get it running and you won't know.
I haven't read the whole thread. But the game has a bug where sometimes if you are moving backward (+ lateral direction maybe) and you attack, you get stuck into the move backward animation and your dude keeps on walking backward ignoring even gravity and the only way to get unstuck is to be hit.
>>741303950>>encounter on the bridge will go from 2 gobs, 1 hob and one harpy to just 1 hob and one harpyCould leave it as two gobs and a hob, considerinv the harpy sometimes bugs out and just spins above the bridge, anyway. I dunno, hob difficulty isn't too bad. You can easily bait their attacks and go in for single slices until they drop dead, though I'm pretty sure that also isn't how you're intended to fight them since it looks derpy as shit anyway. I think you could leave the boss's health as-is if you jist made him take damage normally inatead of making his entire body invulnerable. Barring that, having hits to the head do double damage or something could work too. The aerial slice ability is mostly consistent when you get the positioning down.
>>741243364Bookmarked for later, I've seen his game in the game dev threads for a while and it looked cool.
I can only hope to become this loved at the absolute maximum.
>>741328301a Mac user? on my 4chan?!
loved the demo. good luck, goblin dev!
>>741243364oh neat let me>inspired by DDDROPPED
>>741333418I didn't know it was possible to be this much of a pleb.
I'm having sex right now guys thanks to this game!
>>741243364i despise goblins, fuck you
>>741329065unity's the only one with building natively for macOS from other operating systems.
>>741253107kill yourself nigger
>>that noise the goblins make when they're thrown from a heightDelicious, I love it.
>goblin>red
>>741324535to be fair goblin guy has been slowly showing bits of his stuff for a while afaik
>>741339198finally we're moving past harmful stereotypes like>goblins have to be green or brown
Make a goblin centipede like the classic movie Human Centipede You're welcome-ndo
>>741259016and make it a female dragon
>>741339650I know what you're on about!
>>741253345>half of the posts he quoted were youyou're proving his point
>>741317145I didn't see a soft lock on
can you add a 1/1000 chance for a goblin to show up in blackface
>>741324535buy an ad but ironically. If you buy an ad for /v/ I will specifically go out of my way to make sure you are tolerated here. If you don't, I will spread rumors that you groomed a 13 year old on discord.
>>741340731>uruk face
I demand female gobbos
>>741251003Looks nice
Goblins Ligma
>>741251003>the same fucking console-ized slop controls and UIFucking kill yourself OP