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https://youtube.com/watch?v=9ikOoOzAhPE
>>
here's epic telling about how they use slop to make fortnite skins
https://www.youtube.com/watch?v=ZR2xbcf3Xyw
>>
>state of Unreal Engine
>>
aislop was immediately there in the trailer.
>>
>already starting with trust fund shit
>>
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>over 500 hundred awards
>>
>e33 is indie guys
>>
>>741287590
>>741288129
Why are they trying to force this slop so hard?
>>
lmao they are focusing so much on not-gaming already.
>>
>>741288235
why is /v/ trying to force me to hate good games?
>>
>>741287772
It happens all the time in Stalker 2 on PS5 . The lightning is completely weird and broken. It needs fixing ASAP.
>>
>>741288235
ai is a closed black box, you pay to use or you don't use it. from an industrial point of view it's way better than code that everybody can learn for free.
>>
>>741287285
>the absolute state of unreal
>>
>here is 5.8, we improved performance by 25%
>immediately stutters in the first example
>>
Can they just revert back to 4
>>
>>741288457
>Just get a 32GB VRAM bro
>>
'Hitch on 'Heck
>>
this shit looks so sterile and "fake"
>>
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>>
the problem is that no game studio do this level of models and animation. You need to be India/Indonesia compatible so nobody will use that shit.
>>
>LLM
>>
Fuck AI slop.
>>
someone needs to do the math on how many tokens this shit took to make and how much it cost
>>
>I need LLMs to do worse procedural generation
Why are they this retarded?
>>
this will just feed more 10$ simulators on steam, this doesn't really impact the workflow of a real game where you need to control everything.
>>
that room was at least $300 of tokens
>>
>>741288997
A lot more than just placing those premade assets yourself.
Why do I need AI to place a couch and some chairs?
>>
>>741289040
the room has 0 generated models, it picks them in your library.
They are showing shit from a full folder that is worth way more than 300 dollars ironically, but poorfags with free assets will only create piles of garbage
>>
>>741288997
guess we found the company that recently blew 500 million bucks on ClaudeAI tokens in a month...
>>
>>741287285
>the AI can do all this shit for you with no regards to gameplay or level design, so it's entirely useless but it can still do it!1!!
USELESS
>>
>>741289086
Because doing that takes time and you need to focus on more important things.
>>
This shit is useless if you don't want to make openworld slop
>>
>>741289291
Except it costs more to let the AI do it.
>>
>>741287285
Think im gonna avoid purchasing a game if they develop with ue5. I cant put up with it anymore.
>>
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>>741287285
I'm sure all those fancy looking scenes will work just fine in a fast paced action sequences in-game.
Same as always - beautiful static images or scenes, horrible optimization.
>>
>>741287285
Why is the stream stutteri- Ohhhhhh, right.
>>
>100 lines of prompts to have a shitty single unusable room full of random shit that makes no logical sense.
prompts are not the future.
>>
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the absolute state
>>
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youtube chat loves it
>>
All that prompting and it still looks obviously like AI trash.
>>
this isn't game tech. This is movieslop aislop shitslop
>>
Can anyone give a quick rundown what has been shown so far?

Anything worthwhile?
>>
>>741289373
It won't in the long run if your not having to pay employee wages for 7 years with no return.
>>
>>741289657
ai slop and prompts
>>
AI GODS broke your luddite bussy
>>
>>741288671
He used to be a leader in tech but his twitter bullshit and EGS made him lose all the character he had.
All he had to do was to stfu and not launch an unfinished storefront and engine version of Unreal.
>>
Every video example had obvious shit that was off after only like 2 seconds.
>>
>>741289657
movies filter and QOL that even roblox already has
>>
>>741289657
>>741287285
>Anything worthwhile?
Yeah, AI stuff.
>>
will this be good for porn games?
>>
>>741288351
Stalker 2 and Grey Zone Warfare have such glitchy lighting. It's like every texture has its own light source that's constantly flickering, even in total darkness.
>>
>>741289747
Is that a stutter? lmao
>>
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>>741287285
>The Absolute State of Unreal Engine live
>>
>>741289747
I really love how everything detailed looks like it's melting.
>>
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>>741289693
>>741289747
>>741289740
>>
>>741289747
how do you get behind the counter?
>>
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>still trying to push EGS
You lost years ago
>>
>we are killing 5000 polar bears a day to add instant Fortnite skins generated with AI
O NONONONONONONONO
>>
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>>741287772
>>
>>741289702
Chasing braindead zoomers buxs makes you forget who you once use to be. Who knew
>>
tranny chance? This doesn't look human
>>
What is wrong with her face?
>>
>>741289921
>H-Hayai
>>
>>741289976
She fell for the botox meme
>>
that's their game focus this year? Wtf.
>>
>>741289976
>her
Plastic surgery
>>
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>>741287285
Top UE5 engineers.
>>
remember UNREAL Tournament and Gears of War?
>>
>>741289790
Total darkness is the only thing it managed to make, at least on QLED HDR PS5 settings.
I've never seen complete black rooms in any games before desu.

>turn flashlight off in dark underground and it looks like the TV is turned off

No idea if it depends on variables mentioned in my post or not. Yes everything other lightning scenarios are FUBAR until an engine update.
>>
>Marcus shoots the CRTs
>the glass cracks
>they still display "glitched" graphics
yeah it's slop
>>
>all development into AI tools to scam investors instead of fixing stutter
What a timeline.
>>
>>741289976
>>741290002
>her
>>
really basic destruction but that's still better than most other AAAAAA shooters these days
>>
Why would anyone care about this level of lighting detail?
Imagine all this effort for it to play and run like shit.
>>
>>741290294
what else are the going to showcase? the generic shooting or the nonexistant level design?
>>
>>741290294
it's worse it's a game for hyperactive 12 year old they don't give a shit about the technical
>>
>>741290147
I also noticed he shot the table and there wasn't a single bullet hole.
>>
>>741290203
Red Faction did this 25 years ago and BFBC2 too 15 years ago. The focus on photorealism makes everything very taxing on hardware.
If graphics were stuck in 2010, you'd see better everything else.
>>
>TFT
lmao
>>
just joined what did i miss
>>
>>741290473
aislop to make movies and big open world slop
>>
>League
Really?
>>
How do you have LoL graphics and only get 12 FPS in UE5?
It can't be THAT shit, can it?
>>
>>741290594
Talking about getting shit working on mobile, it's clear they want the third world audience
>>
this speech sounds like ai wrote it.
>>
how is anything she's saying impressive? it's a unity slop game, it's portable by nature. upgrading engine is just half a day of downloads and compilation
>>
>I joined riot's TFT team and six weeks in I made the terrible decision to change the engine to UE5 and now I'm here to justify the shitshow and wasted money.
Kek
>>
>tor frick
>>
Damn I'd let this guy fuck my wife
>>
What happened to Epic, bros?
>>
>No Law
finally
>>
after seeing samson I have no faith in these kind of games
>>
>>741289906
through the window
>>
0 gameplay feelslop
>>
Is any of this supposed to be impressive
>>
>>741290863
It's always funny to see those shovelware games with UE5 as a selling point.
It will only get worse with more automation.
>>
>>741290863
This teams first game, The Ascent, was pretty impressive. It looked really impressive for a top down and was highly detailed enough that it would look good as a FPS or TPS.
>>
How to destroy your GPU 101
>>
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my kind of woman
>>
all devs be like
>we are gonna fire so many people it's AMAZING
>>
>here are these fortnite games that are totally not rip-offs
>>
Why does she sound out of breath?
>>
>Roblox copy but require stronger PC
kek
>>
>>741291237
I understood that reference.

Brosnan is a giga chad
>>
>>741291413
Do you really have to ask?
>>
>>741291413
she's fat and nervous
>>
>we are going to suck every failed IP in our dying game and you will LOVE IT
nope
>>
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>>
It's so fucking pathetic to see all those money people talk about fortnite like a business. Nothing they say and show is about gameplay or the customers. it's money money money.
>>
>>741291584
>we failed to make a successful friendslop game so we make fortnite slop games now
How cucked can you be?
>>
This shit should have been named State of Fortnite
>>
>here is more marketers to sell IPS to the church.
>>
>Disney is loaning out their IPs to anyone making fortnite games
This just shows how fucked they are.
>>
>>741289747
look at the mug frame by frame
in typical ai fashion the coffee spawns out of nowhere
>>
hey. its the star wars movie that lost to 2 youtuber movies
>>
>>741291871
yeah this segment is fucking desperate.
>>
yikes
>>
UE6 TIME
>>
THE ABSOLUTE STATE
>>
>>741288235
hardware reached a huge roadblock, even if it wasn't for the price hike (caused by ai ironically), die shrinkage is coming to an end AI wizardy is the most promising tech to cope with that.

Also the ai investment pyramide scheme has to be fueled
>>
>Slave auctioneer looking mf
>>
marketer was so happy to sell bart's ass to the crowd of talentless dev attendant with the promise of easy buck for this really popular property.
>>
>same trailer
>>
>>741291671
You are watching a gamedev tech conference. This is the standard.
>>
holy shit it's Apple CEO
>>
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>>741287285
conclusion is out
it's absolute
>>
look at his faggy posture lmao
>>
>Tim Unreal
>>
why can't sweeney be cool like john carmack?
>>
if only Tim used his sperg powers for good
>>
>>741292130
I expected game devs to talk about dev things. This is just suits sucking each other dicks with potential investment and profit schemes
>>
>UE6 is just UE5 + Fornite
Just fucking nuke your company already
>>
>>741292206
No, these ARE game devs. These are the people in charge of making many western games.
>>
did they show off rocket league yet?
>>
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the youtube chat is brutal
>>
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>>741287590
>using AI slop to make concept art (which the artist have to fix afteward)
Literally the one time you don't want to use AI slop is during concept art because it's both the thing that require actual creativity, but also the one time you don't really care about rendering or making it look good.
It's literally skipping the fun part and jumping straight to the tedious part.
>>
Looks like he's trying to recreate Ready Player One.
>>
>a goal of unreal engine 6 is to be able to do what the planetside engine did and have over 100 players
wowee big goals
>>
its like that blockchain post.
>>
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>>741292367
kek
>>
>>741292352
You got a 20 second trailer focussing only on graphics.
>>
>>741292270
dev is programers and that's it. artists aren't dev. bean counters aren't devs. forum jannies aren't devs.
>>
>>741292404
>Planetside 3 confirmed.
:O
>>
>UE 6 is all about how we ship games
do we get UE containers now or what
>>
>new language since c++ filters people
>>
>ue6 is built for live service games
just in time!
>>
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>>741287285
it's insane how far we've fallen
>>
>>741292206
dev indepth tech talks are all in the smaller talks tomorrow or at the conference itself. The keynote is always just painting broad strokes of promises of what are their new shiny things they have.
>>
>>741292590
will be funny if Tim announces Unreal remake on UE6
>>
>you can use fortnite characters in your own games
10 gorillion porn games of that one character incoming
>>
>>741292537
Verse isn't new, it's been in Fortnite for a while.
>>
>you can use your fortnite skins on anything now
who is asking for this?
>>
the fuck is this guys talking about. What's his plan, what does he sells.
>>
>Fortnite ecosystem, smart assets
Oh, so you're doing Valve hats buts more jewish and retarded?
>>
>Epic is now trying to be Roblox 2
Jesus fucking christ
>>
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>>741292590
Man Strangelove mod where some happy times.
>>
>>741292672
Always has been and they'll succeed.
>>
>>741288235
if AI stocks go down they all get laid off
>>
>>741292672
>now
They've tried it for a while.
>>
>>741292667
why do you think there's been so much anti-valve astroturfing here lately?
>>
>AI-assisted coding so unqualified people can pump out slops due to the democratization of craftmanship
Fuck this gay Earth
>>
>>741288671
its funny how he still talks and sounds like a nerd.
He is neither photogenic nor seems very comfortable on stage.
>>
>>741292820
not really democratic when it's black box apps provided by private capital
>>
>all UE games are going to become fortnite
wew
>>
Oh so it's literally just this
>>741292225
>>
it's interesting to see how zoomers have pretty much gravitated to roblox and roblox-like shit
>>
>early 2027
Holy soon
>>
Those retards think you will always reask for AI to code and never reuse AI generated code later. This is suicide.
Here's the magic plan :
- use AI to make game engines with empty content
- cover all genres. use AI to go fasters than real devs themselves
- get the monopoly on premade game engine market
- enjoy seeing al those "learn to prompt bro" go homeless and suck crackheads cock for soilent green survival ration
>>
>announce UE6 more than a year in advance
???
>>
>>741292820
thse niggers act as if video games are this new thing and its impoosible to handcraft them
>>
>>741292820
Considering they're going the Roblox way, pumping quick scams is the goal.
Who cares about quality when you instead you can have 6 billion "Wipe your ass simulator" with mtx?
>>
>>741292942
stocks
>>
>>741289747
>Non-real time
They're going harder to appeal Hollywood, huh
>>
>>741292942
gotta be warned so your 8 year development cycle for your live service game you run for 4 months isn't disrupted
>>
>>741292931
he said "end of 2027"
>>
>>741292943
It's literally impossible to handcraft high quality video games, indies do not count because they're small scale. No one has the time to do all the minute work and understand everything.
>>
>>741292590
Announce it before I piss myself.
>>
UE5 only came out like 4 years ago why are they making the new one?
UE4 stayed longer than this
>>
>everything makes shit even more homogenized and sloppy on top of making SDK even more braindead so literal baboon will make stutter fest "game"
>not a singular thing that will benefit consumer
lol.
>>
megalights and megageometry and megafaggotry
>>
>>741293061
It's just UE5 but more focused on live service applications and fused with Fortnite
>>
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>>741289747
Everyone talking about AI inconsistencies over time but even the shit already present is weird.
What the fuck is that thing supposed to be?
>>
>code is le hard
>here is a non standard for loop with no comment and bad variable names lol my job is le harrrrrd
This is embarrassing id the audience is actually programmers
>>
>>741293136
programmers =/= scripters
which is what most ue devs are
>>
>>741289673
You'll be paying a lot more employees to unfuck shit into something actually usable.
>>
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I get why Gaben doesn't take Timmy seriously
>>
>>741293092
Megaframerate tanking.
>>
>>741292659
which one
>>
>we're envisioning even more games being even more asset flip focused
WOW I LOVE IT THANKS EPIC
>>
>>741293237
doesn't he mean the clown
>>
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>>741293125
>>
they don't even show what they sell based on all those big words.
>>
>more prefab assets, now with prefab gameplay
I want the crash NOW
>>
videogames?
>>
>>741293278
You can see it on the site.
>>
>>741293329
No, only movies.
>>
>>741289423
The more things change the more they stay the same.
>>
>so we invented a complicated concept : file converters
Are those niggers serious? 3D is already generic as fuck, Look at all those mods that put every models into every games. There's like 3 formats learn to care about, all with easy to use converters.
>>
fuckin nerdspeaks
SHOW US VIDEO GAMES
>>
The amount of slop releasing will be Unreal
>>741293061
devs want more AI integration to automate more tasks so AI can gather more data so they can automate even more tasks
>>
>we have already started transitioning
tranny engine
>>
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yt chat is a fucking gold mine
>>
Honestly this obsession with AI slop is making me totally lose interest in games. Feels like there's nothing left to be excited for anymore. Within the next 5 years tops every game is just going to be some nonsense churned out entirely via prompts. What's the point?
>>
>>741293567
people said 5 years ago every game would be an asset flip and that wasn't true either moron
>>
Did Epic just kill Git?
>>
>>741293563
When is yt chat not unhinged?
>>
>going all in on live service in the big 2026
either unreal dies or they trick sony, microsoft and friends into wasting millions upon millions of dollars
>>
oh wow its tim epic
>>
>>741293594
That might be the only interesting thing shown.
>>
>>741293593
that's literally their plan. AI to generate what doesn't exist until you get som many nobody needs AI anymore. they are gonna push a proprietary file format that will fail miserably though.
>>
>>741290087
>I've never seen complete black rooms in any games before desu.
You need OLED not QLED and even then most native HDR implementations are bad so you need a PC to use renodx HDR mods.
>>
he's tim unreal here
>>
>>741293594
No. Lore solves a different problem. It may have killed perforce, providing it works.
>>
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is he autistic?
>>
>>741293593
This shit is being pushed harder than any technology ever has been before.

You know 90% of devs are going to use UE6 and therefore every game they make will be tainted by AI slop.

It just feels like it's over. The era of games as a craft is completely over.
>>
>>741293593
They functionally are on AAA level. There's no stopping the sloppening, they don't need sales as evidenced by the state of things.
>>
>>741288351
There is nothing to fix its Epics amazing software lumen.
>>
>>741293732
brother can you not hear him?
>>
>>741293635
it's usually bots, spammers, way too fast and generally people posting dumb shit for the short shell live of a post that 2 people might actually read
>>
nigger wants more friendslop with cash shops
>>
>>741293567
It started with everyone playing one games, and it's going towards everyone playing their own games.
>>
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The yt chat is great
>>
>>741293742
Games are toys. Timmy is arriving just in time to save vydia from turning into art.
>>
>>741293742
unity is still cheaper and easier to learn for shitty shop simulators and streamer friendslop
>>
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>using AI to render concept art
Ah yes, truly the most important aspect of concept art.
I especially like the part where it ignores the prompt and start adding random shit.
>>
shit he mentioned Roblox
>>
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>>741293732
ask CliffyB
>>
>Roblox name drop
>>
>>741289906
there's a gap on the right
>>
roblox mentioned
>>
>Roblox is evil so we want to be the new Roblox
Can you be more cartoonishly evil?
>>
>haha sucks if you were fired lol
the cynicism is off the charts. Hope he's part of this summer bloodbath.
>>
>roblox might take over and that's bad, we want fortnite to take over instead
lol
>>
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>>
>>741293886
Unreal doesn't take profits until you make a million and that's already better than Roblox that takes 70% up front.
>>
>>741293889
Why did they say they're killing Blueprints without showcasing the alternative, are they stupid?
>>
>>741293831
AI is like a religion to these people. They absolutely HAVE to force it in everywhere possible so that the non-believers can't possibly find an escape. Just like how Christcucks/Muslimtards have to force Jesus/Allah in your face 24/7.
>>
>>741293742
Retard, how can you be blind to how good AI is now? Not a single note worthy dev doesn't use AI today. You don't need IDE's you don't need anything but an AI agent to carry out your tasks for you.
I bet you are a non tech person who can't even write a simple line of code
>>
>>741293852
you mean those 7cm?
>>
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>>741293806
got his ass
>>
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Get a lavalier mic holy shit
>>
>>741293923
>Unreal doesn't take profits until you make a million
that's unity
>>
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damn, i didn't know tim came off as such a sperg
no wonder he's spitroasted by both Carmack and Gabe, metaphorically speaking of course
>>
>>741293924
You can already see Verse, google it. It's literally got a blueprints thing.
>>
Any of you wanna bet there are no audiences in the dark
>>
>>741293950
it's enough for any non american
>>
>>741293831
Because the concept art phase is where you WANT AI to make up bullshit and random things. that is what it's good for. To play around with ideas and themes and how it can be added to the overall final design. This is the moment where the AI shines and it can help the artist have waaaaay more ideas than he would have had otherwise.
After that is where you DON'T want the AI to introduce random bullshit
>>
>>741294009
It's both. You don't pay shit in Unreal until you reach 1M per year per product. In Unreal you start paying when you reach 100k. Unreal is designed to profit from the 1% of the 1%, Unity is designed to profit from successful indies and beyond.
>>
>hello, we are going to release UE6, which will be UE5 but completely merged with Fornite Editor
>we want the future of gaming to be that every game is part of fortnite
and people are retarded enough to think AI is the looming problem
>>
>>741294034
this really makes me appreciate how well spoken carmack and gabe are
>>
>>741294057
Probably their own staff who haven't yet been fired being paid an extra $0.25 to hoot and clap.
Then again, the audience is probably an AI hooked up to a speaker, costing more to play canned applause than hiring a paid audience.
>>
>>741294009
Unreal is free until you make your first million after that first million you have to pay 5% of your whole revenue to epic.

Unity is sort of the same, where after the first million you HAVE to subscribe to unity pro program to keep using the engine. And give them a flat cut of your profits
>>
>>741293594
it's a good joke, but I think the only thing they actually focus on is better lfs which doesn't matter for most git projects
>>
>>741294037
Verse is not an alternative to Blueprints. This is coming from someone who's happy about Verse, and absolutely despises the current C++/BP workflow. They should have showcased the actual replacement, the so called Visual Verse.
>>
>>741294118
Have you not ever played Fortnite? It's basically just gmod now except better. You can add and do anything because it's ran on UE.
>>
>>741293949
NTA, efficiency-wise you're right but compare the amount of soul of your projects on github before 2023 and after, and tell me it's not depressing.
>>
>>741287285
ngl this ai shit has me thinking about making my mass effect rip off
>>
>>741294189
>Have you not ever played Fortnite?
No
>>
>>741293949
>Retard, how can you be blind to how good AI is now? Not a single note worthy dev doesn't use AI today.
It just feels utterly depressing.

My entire life I lived and enjoyed this hobby as something that was created by humans. And then in 2022, everything changed overnight. Now games and everything about them is just slopped out using prompts.

I don't understand how anyone can be excited for this future. Nothing made with any form of effort whatsoever anymore. Everything just automated. It fucking sucks.
>>
>>741294189
that's great and all, but i don't want every game to be fortnite the same as i wouldn't want every game to be gmod
i don't want to play all my games through roblox, i have no interest in having to play all my games through fortnite, and every game world being 'interconnected social experiences' like timmy wants to claim is the future sounds like a particularly dystopic hellscape to me
>>
>>741294323
>Everything just automated.
you can go mine your own iron and crack together your own pc if you want anon
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>>741294080
>Because the concept art phase is where you WANT AI to make up bullshit and random things. that is what it's good for
It's really not.
If you've ever used image gen, it really like going for the generic stuff, it requires a lot of work to do things "out of the box" and even then it'll immediately back out to more generic content if you don't keep it on a leash constantly.
All that effort you could spend actually drawing your idea instead, concept art isn't meant to be high quality rendered work, it's quick doodles to represent an idea.
>>
>>741293949
>You don't need IDE's
Kek, you sure know nothing
>>
>>741287285
i skipped through the video and saw four (4) different women talking
then i closed out and released air from my nostrils
>>
>>741294368
But using Steam is okay because it just is? You want a single source provider. Every player does. Tim is ahead of the game by simply pulling the engine and bringing everything to support it with servers and version control.
>>
>>741287285
They've made it too easy to develop games and now the industry is full of retards that make games connecting nodes to other nodes.
>>
>>741294323
if you watch a conference that says almost nothing about AI and everything about turning gaming into an interconnected, always online live service world filled with asset flips and come away thinking AI is the danger, you are genuinely a buck broken individual who has been mentally massacred by indians on twitter
>>
>>741294376
Why does it have to be all or nothing?

I literally just want the world to be the same as it was every single year up until 2022. I'm not asking to go back to the stone age.

I mean what exactly is the end game of all this? In 20 years time will "games" as we know it just not even exist anymore? Instead maybe everyone just has a program called something like "UnrealGPT" which slops out an entire "game" based on one prompt that only you can play. There's no discussion about games anymore because everybody is "playing" something completely different, and there are 0 humans involved in the creation process whatsoever.

I don't want this future. It feels like a dystopia. I don't want to be alive for this.
>>
>>741294376
Unironically SOVL
>>
>>741294457
Let me know when Steam shifts to making every game part of Counterstrike
>>
>>741289921
kek
>>
>>741294517
It feels like it's all oriented towards the same goal anyway.

If these "people" succeed, then in 20 years time, we won't have video games anymore. It'll just be one singular program (built out of Fortnite I guess) which slops out entire game worlds from one line of prompt.

No shared experiences. No craft put into anything. Just endless simulations.

Utter inhuman dystopia from which we can't ever escape all because Silicon Valley ghouls were salty about getting bullied by artists and musicians at school 40 years ago.
>>
>>741294517
the live service bullshit is just for the investor appeasing flops but AI will affect all games across the board
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>>741294560
>Why does it have to be all or nothing?
Because it's an old astroturfer argument to pretend X is the same as Y, so if you hate X you shouldn't use Y.
We're currently suffering from a new wave of astroturfing from AI companies who are trying really hard to reel in investors, and making them believe it have active customers on the internet is part of it.
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Don't care. Still buying The Talos Principle 3.
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>>741293594
>>741294169
this, though most game project do use lfs
another point to consider, theres shitton of tooling for git, every IDE has support and there are tons of GUI's or terminal apps, wrappers and 3rd party storage providers, unless they can match that most people would rather deal with lfs (which is like a minor inconvenience at worst)
im sure unreal enginge will have a buggy support at least
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Slop can finally enjoy the AAA experience of running at 5 FPS
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>>741293923
Epic is gonna take 63% next year for Fortnite transactions which is funny since he's spent years screeching about Apple and Valve taking 30%.
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>>741295129
But hey, you can use Star Wars and Simpsons assets.
>>
>>741294754
>>741294761
AI will affect all games, sure. It will be for the worse, almost certainly. When does it happen though? You only have to go look at the retard 'making GTA 6 with AI' on twitter to see how rudimentary it is for many aspects of game creation.
What is actually now penciled in is that in 18~ months, every single Unreal Engine game will now be part of Epic's push towards a unified online platform and ready to launch in Fortnite, complete with access to instantly adding Fortnite characters, premade vehicles and whatever other asset store slop they choose, whether developers actually make use of it or not.
Could it lead to nothing? Absolutely, but a year and a half is a lot closer than even AIjeets believe the big robot revolution is happening
>>
>>741294998
for small teams you don't even need version control.
I've seen people be productive in a collaboration project just shoving all their shit inside a dropbox.
There is likely only one coder and he can use git for himself if he wants to keep revisions of his code. It doesn't really matter much for artists, musician, writer people who often don't know how to use git properly anyway.
>>
>>741295432
Tell me you're not a game dev without telling me you're not a game dev.
>>
>>741294189
>Have you not ever played Fortnite? It's basically just gmod now except better.
Can you play Fortnite offline or when server side services are down? Better my fucking ass.
>>
>>741295129
Are you retarded? Fortnite is not a game engine where you create your game, under your own ip from scratch. If you use Fortnite you are creating a game using Fortnite assets. It's not equivalent. The closest platform that works like that is Roblox and they take 70% of the profits, and afaik, they also take 70% of the profits from user transactions too. In Fortnite you get a portion of the cake of the 30% of the entire game's revenue, not only from transactions players made inside your game.
>>
>>741295432
>It doesn't really matter much for artists, musician, writer people who often don't know how to use git properly anyway.
Those people need to learn the tools to work collaboratively, stop treating them like fucking toddlers.
>>
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>>741287285
AYOOOOOOOOO THIS ANTISOVL GAS IS FIRE
>>
>>741295496
>>741295829
hes not wrong though, real IT jobs work the same way, designers put shit in figma and its your job to download the assets you need and put them in a repo
>>
>>741295870
Now post (good) games without it? Exactly.
>>
>>741295675
>Fortnite is not a game engine
UE6 is combining the Fortnite Editor into Unreal Engine, so it's getting closer
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>>741296190
Looking forward to Maelle in Fortnite
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>>741296190
>mfw asset store slop + AI slop = GOTY
skilled labor lost.
>>
>>741296190
5FPS 600GB slop, here we come!
>>
>>741295675
Epic wants Fortnite to be the """metaverse""" where you spend all your free time. It's trying to be a platform just like Steam and the App Store and the fact they're charging twice what Valve and Apple do makes Sweeney a hypocritical cunt.
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>>741295947
>>
>>741294283
Sadly, "Soul" doesn't really sell anything and most people are going to be happy playing a subpar or just a straight up generated game, if they don't give up and start only playing they are generating themselves. You can be depressed all you want but the gains when you start coding with AI will never be ignored now going forward.

>>741294323
Im sorry but companies doesn't really care about what is depressing or not, if they did we wouldn't be having this conversation at all. That is just how games are viewed now anon for the larger group of investors: They are another product. Simple and easy.
But you can look at the other way. This means that more people are going to be able to create games that you will be able to enjoy that otherwise you couldn't. Maybe someone is going to prompt that special game that you have been thinking about for years. It can also diminish the value of the game to the point where games as just another way to sell something instead of actually being a expression of who is creating it. But that can also be said for the vidya industry right now.

Sadly anon, you just might have to accept that writing code by hand or creating asset by hands isn't viable anymore. And you should seek people whom you think are actually putting effort and their vision inside of their games.
>>
>get banned from fortnite
>get banned from all of your UE6 games as well
ebin
>>
>>741296871
>the gains when you start coding with AI will never be ignored now going forward
Spoken like a true jeet, you clearly have no idea what you're talking about.
>>
>>741296410
That's an ugly CD-i game.
>>
this was a lot of trend chasing from people won don't give a fuck about how gaming works, neither at technical or social level.
"you are saving time to spend more time on the complex part" is a myth. this didn't happen when we went from assembly to c++ and wont happen with shitty vibecoding code because your manager will just want more games not better games. And players don't want bigger, more complex games. thousands of MMO died because they thought size mattered.
This shit was desperate.
>>
>>741294407
I used it a couple of times and I really do stand by my point. I can see where you can coming from and I understand your point of view.
However, that I'm thinking here and don't get me wrong, this is still very depended on the artist who is using the AI. But if you have AI gen something that is a bit generic, the artist can view that and abstract something from it, meaning it can play around and draw that new idea that originated from something genetic gen from an AI or his artist view seeing what was generated.

> it requires a lot of work to do things "out of the box"
I feel like it was in the beginning but now things have changed a lot. And yes all that effort but you could still inpaint a gen here and there. let it gen and go to another piece and slowly cobble together some doddle, something fast to get your creative ideas flowing. Which is what AI is really good at, to get something out that looks good enough pretty fast
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>>741295870
>Outsource to India
>They develop India
>>
>>741297084
>assembly to c++
Yes it did
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>>741297241
>image you can smell
>>
>>741295829
I'm working in devops and oversee tons of projects and many perceive git as a necessity bestowed upon them. They think git is a backup and at the end of the day just splurge their code into the repo.
Someone even bought a plugin that automatically shits any undefined state into the repo once they close their IDE. Really funny when dozens of people rape the build server.
Those are just the coders who all got version control courses, don't get me started on everyone else. We started moving most assets to separate system.
Most of that stuff doesn't belong in git anyway, you can't properly version control (delta) binary files, you can only keep snapshots
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>>741293732
>is he autistic?
Certainly not presentable.
Have some respect for the audience and wear a fucking suit.
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>>741297018
>Every single big tech's SWE haven't written a single line of code and instead is reviewing and guiding AI output
>nooo you are e jeetttt noooo don't look at the facts
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Unreal Engine changed my life.
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>>741296190
This makes me appreciate gate keeping more and more.
Nothing degraded the quality of games more than giving lazy and incopetent devs the tools to make games easier than ever.
>>
>>741295371
Of course you can't just give it a prompt like "Make GTA 6" for anything more than a mockup. Game companies have departments who used to spend weeks on small details like having a wheel of a car point to a specific direction. This process is now vibe coded in under a minute. While you can argue that these are technical/logical details that don't reflect on the creativity of the game, but you will have AI replicate the same exact solutions for each similar task across all games which is why every new game has the same 'feel' to it. Still having so much time saved will increase product releases and a new breed of lazy devs that don't even care about the craft, but are just interested in the end result.
You will have to shift through tremendous amount of slop to find any game that is worthwhile.
>>
>>741298178
>This process is now vibe coded in under a minute
>after spending 3 weeks prompting an AI
>followed by 3 extra weeks of unfucking the code
Also the concept of reusing code isn't new to AI.
>>
>>741296871
>And you should seek people whom you think are actually putting effort and their vision inside of their games.
So, people who aren't slopping out games with AI.
>>
UE needs to die. It's become the de-facto engine for almost every dev to use due to the feedback loop of devs needing staff who already know how to use their engine, and new hires learning mostly UE. It's already a steaming pile of shit and now they're leaning into the vibe-coding cancer. Grim stuff.
>>
>>741297274
all it did was go faster, not make better things
>>
>>741298412
Come on, there are lots of people making their dream game thanks to AI. the only difference is that they don't blast
> LOOK AT WHAT CLAUDE DID AT 5 AM CODING IS SO COOKED I LOVE THIS GAME
for 24/7 in their steam update logs or twitter feeds, the people using AI to build their dream game are just quiet about it
>>
>>741298737
If they're using AI, then they didn't "make it" did they?
>>
>>741297362
>filename
That's Apu/Peepo, not Pepe.
>>
>>741298737
>people just really want to remove the fun part of making games so they can jump straight into the tedious part
>>
>>741298387
You are way behind if you still think that
>Also the concept of reusing code isn't new to AI.
"let me get that function from google and adapt it to my code"
vs
"let me just single prompt this software that would take a human a month to build"
>>
>>741299106
>let me just single prompt this software that would take a human a month to build
>it's broken and now I have to spend a month figuring out why because I didn't write the code
>>
>>741298915
>That's Apu/Peepo, not Pepe.
Addressing the real issues.
>>
>smaller studio wants to make big ambitious game and not take an entire century to ship it
>Claude: "I got you, famjam."
>>
>>741298796
They did, they are the ones who created the vision in the first place, which is now more important than ever.
>>741298932
What is the fun part for you might not be the fun part for others, not everyone wants to get bogged down thinking about coding, tech aspects, or something more annoying than those.
They want to create, they want to explore with ideas, art styles, concepts.
>>
>>741299286
>generate the same big slop city as a million jeet studios
>no visibility and die in a week
but at least it was high tech!
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>Fortnite, Disney, AI slop
This was one of the worst presentations I've seen holy shit
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>>741299347
>They want to create, they want to explore with ideas, art styles, concepts.
Which is exactly the fun part you're skipping.
>>
>>741298737
and then you see the "dream game" is just a furry with big tits fucking everything it meets in a farm.
Because if your project isn't important enough for you to learn to code, then it's not a project worth being made.
>>
>>741287285
>The absolute state of Unreal

Don't need to watch to know how bad this engine is kek
>>
>>741299106
>"let me just single prompt this software that would take a human a month to build"
you live in such a fucking fantasy it's literally insane, as in, mental insanity.
>>
>>741292747
Then they all deserve to.
>>
>>741299515
In general they really like pushing this idea that making something yourself is this incredibly tedious tasks that's impossible to do, and that AI is this magical tool that'll do all that in a single prompt.
Meanwhile anyone who worked in a company that had to deal with AI know you don't go any faster and is even slower to work with.
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>>741293732
>that hand gesture
wait a minute...
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>>741299426
wdym? They can engage with that on a higher level, like a director.
>>
>>741299841
That's fucking bullshit, AI is absolutely speeding up development it doesn't slow things down at all.
You have zero experience in the industry, why comment on something you know nothing about?
>>
>>741288235
>>741288129

Epic games is loosing money. And they are too afraid of backlash if they would rise the rev % deal. I bet there is some cost angle to use UE slop factory. So they are going to monetize the creation of the games with UE6 rather than trying to hope that they get some money from few devs that does finish creating their game and fever who crosses the threshold line that is required for the rev share.
>>
>>741292390
>It's literally skipping the fun part and jumping straight to the tedious part.
so, exactly what the suits want
>>
>>741302034
If there's one thing I'll give AI credit for but is mysteriously never talked about is that it's capable of doing basic management tasks.
All arguments are always about how they could replace coders/artists, but you could replace all managers and executives with AI and you wouldn't really see a difference, and it would be faster and cheaper.
>>
Is MetaHuman for Blender out yet? They promised last year it was coming.
>>
>>741301475
it feels fast until you get a problem. then you start over because no AI is gonna debug 250K lines of ill formated code with random variable names and schizo comments that don't describe the actual code.
Also if you do Research&Developpement job, AI just says "I dunno lol" because all you algorithm, all your libraries all your intents aren't in the public domain that it trains on?
>>
>>741302429
Yeah, today I basically threatened to quit in an email with half the company in CC because our big suit of the department is a fucking moron. I can see chatgpt running the show better
>>
>>741289291
Bullshit, I've been using AI to learn blender and unreal, and every time I tried I ended up finding a far better tutorial on YouTube and do it in quarter of the time it takes me to wrangle AI to explain something.
>>
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>AI is le bad
>meanwhile every game looks the same because no dev wants to make their own stuff, which genAI could easily fix
>>
>>741306465
ai tutorials mixes the sources of thousands of indian tutorials and the passive aggressiveness of the worst Stackoverflow content it's really ever useful as a double check.
>>
>AI AI AI AI AI AI AI
We are never coming back from this isn't it
>>
>>741308943
People said the same thing with NFTs. Just wait until the funds dry out.
>>
>>741309060
People barely used NFTs at all compared to how much gen AI is used today.
>>
>>741309569
>faulty generalization fallacy
Buck-broken.
>>
>>741287285
The ABSOLUTE STATE of Unreal Engine
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>>741309569
>People barely used NFTs at all
We used to have companies constantly talk about how they would implement NFTs in their products.
>>
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>>741309838
>It's so shit it's Unreal.
>>
>>741309853
Have you seen NFTs brought up in almost every single tech conference presentation one after another, pushed to almost every major smartphone app, on almost every major website, whenever you search Google?
>>
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>>741309853
Call me when toasters and toothbrushes come with NFTs.
>>
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>>741292390
Why do you snailcats that have refused to even use AI tools after writing them off 2 years ago pretend like you know whether or not it can be creative? Being a good prompter is its own skill, it's no different than getting good with a brush. Just because it's quicker doesn't mean it isn't an less artistic unless you subscribe to commie gobbledygook like the labor theory of value.
>>
>>741310387
The skill to commission someone to do your work for you and then claim you made it?
>>
>>741310184
>image detection for food
God, I hate this scam so much. Our cafeteria employs the same shit for the self checkout line and it almost never detects anything correctly.
Kill all these techbros that push for broken software to a solve a nonexistant problem.
>>
>>741293563
>isreal-gpt generate me a new skin
Lol.
>>
god damn gaming just sucks and sucks and sucks and sucks and it feels like goverments are just hoarding and keeping the real technology away from us to continue exploring space and catering to our hidden AI Creator in the "sky"
>>
>>741312265
>cheers from yugoslavia
>>
>>741310387
>Being a good prompter is its own skill,
You sound like old people in the 00's thinking websurfing was a valuable skill. It's not, it comes naturally to anybody that use AI for 3 months. And the best part is that prompt themselves are already being phased out by speech recognition AI that generate the prompt themselves from normal english, even long and convoluted demands.
And one day people will realize speech and writtin are terrible at convening precision and we will go back to specialized tool with their own meta description adapted to each use.
>>
>>741304028
You sound like one of those devs that use schizo comments and autistically bad variable names. I bet your colleagues would prefer if you used AI
>>
It’s up

>>741312892

>>741312892

>>741312892
>>
>>741310184
>python script runs google lens on food, list names, check for well documented cooking time database (it's in every cooking book it's not a deep search at all, actually it probably already has it in memory), then run time and temperature and wait
that's a student project in term of complexity.
>>
>>741291931
which mug? The mug the cat is after is literally on frame 0.
>>
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>>741288671
>>
>>741311552
I'm gonna miss all the kino bantz when the unruly teens have been banned from the net
>>
>>741294882
the second game sucked ass, why would the third one be good again?
>>
>>741314169
Yeah, the jews are really sweating over the fact that the zoomers are refusing to eat up the brainwashing.
>>
>>741314367
They seem pretty calm about it overall
Almost like they know nobody in a leading position is going to do shit
Still, it's funny how obviously fucked they are
>>
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>>741287285
The absolute State of Unreal Engine
>>
>>741287772
>>741289921
What is the reason why this happens again? TAA ?
>>
>>741310387
>le labor has no value
>me taking a labored shit because of hemorrhoids is as valuable as a neural surgeon performing a complex spinal surgery procedure
Anyone that argues that labor has no value is insane.
>>
>>741314367
>>741314473
What the hell are you muzzies talking about
>>
Can't wait for more stutter in UE6.0 when devs make the move from C++/UE5 Blueprints to UE6 Verse.
>>
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so no unreal engine 6.0 until 2029 which confirms that the ps6 got delayed
>>
>>741308943
We need go further, welcome to QI: https://thtrsr.ch/
>>
Lore and Verse were the only two interesting technologies shown. Lore especially looks good for game dev studios. Having a version control system designed for large binaries sounds awesome.
>>
>>741316568
You just proved that labor is worthless anon, it's the outcomes. That's why no one pays me to pass kidney stones but Movie Producers get millions to do nothing except stamp their names on other projects.
>>
>>741323223
Perforce already exists
But having a free alternative is fantastic and I hope it gets me away from Perforce forever.
>>
>>741297030
nope, that's a crytek kinogame
>>
>theyre still going full retard on nanite and lumen
20 fps games lets goo
>just buy a $10000 GPU that doesnt even exist yet poorfag
>>
>>741316429
Shadows are a bottleneck
>>
>>741287285
>megalights!
>ignores the fact that Unreal is literally worse at baked lighting than Unity at this point.
>>
have they shown anything new with guassian splats? thats the only new tech im interested in
>>
>>741324076
>Unreal is literally worse at baked lighting than Unity at this point.
Most engines are better at baked lighting compared to Unreal even before UE5 and Lumen.
>>
>>741290071
>remember UNREAL Tournament
You know what? Looking back now, I'm glad it at least died, and doesn't get paraded around and raped by current-day Epic. At least UT4 is a functional skeleton of a game, if nothing else.
>>
>>741324307
Pretty much. at this point i'd expect a modern engine to have shit like
-better volumetric lightmaps
-ability to bake only part of the scene instead of the whole level
-ability to interpolate between multiple bakes for time of day
but epic only wants to develop lumen despite baked lighting still having loads of use cases in actual AAA games.

you can get good results from baking with Unreal but other engines are way ahead of UE on that front and epic doesn't seem to care about catching up.
>>
>>741324686
Hell it would be cool if they made a way to bake the lumen results but I doubt thats on their list of things to do.
And it sucks since a bunch of games don't benefit much from a full realtime lighting setup but even worse is it's pretty binary in UE for the most part. The best you can do is baked lighting and raytraced reflections but anything else is restricted.
>>
>>741323974
This answers my question 0%
>>
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>>741323972
>won't be able to afford GPUs that don't exist yet
>because AI company bought them all for data centers that don't exist yet
>just to play a game that doesn't exist yet
>with minimum requirements so high you'd need hardware that won't exist by the time the game comes out
>>
>>741288997
why wouldnt they run local models for free
>>
>>741287772
>>741289921
KEK
>>
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>"everything needs to be one big ebin fortnite roblox ecosystem where everything collabs and meshes togethers in one big crossover"
I can't think of something more cancerous or retarded, save for the fact Fag Sweeney thinks this will "save gaming" instead of further enshittifying it.
Hope this turns out to be another massive money sink for him.
>>
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>>741310387
>Being a good prompter is its own skill
Turns out AI pajeets are even more insufferable then the twitter artists.
>>
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>Being a good prompter is its own skil
lmfao
The best part is that this is always said by third worlders who have never, ever, ever made anything with their own hands in their life.
>>
epic can't even get their own games to stop stuttering
>>
>>741329678
>And this year's Emmy award for Best Promptwriter goes to... Rajesh Kupal!
>>
AI seems like overkill for game development. Especially code is kinda a solved science for 95% of features.
>>
give me the TLDR
>>
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>>741287285
>putting the CE remaster in the opening
>like it didn't get panned by everyone that saw it for being generic realismslop
https://www.youtube.com/watch?v=DCkJ5lGPqFs
>>
Never forget when Unreal Engine was going to fix the LOD problem with Nanite with increased performance.

Oh wait, it turns out it runs like absolute shit.
>>
>>741287285
>literally building vibecoding into the engine as a feature
Oh man, this thing's gonna run like shit.
>>
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>>741336052
>ask claude to add trees around the city
>slaps down a square of trees around the city, including in the water nearby
Absolutely worth spiking hardware prices for.
>>
>spending all that time making it so you can prooompt your maps with sofas
>instead of fixing their shit
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Good news everyone.
The industry has finally, almost caught up with the visual effects from FEAR (2005).
Now if they could render a level not drenched in fog and have lighting that doesn't artifact constantly, we'll finally be caught up.
>>
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>>741290051
>mentally ill faggot with dick and balls who demands everyone to consider him to be a woman
>>
>>741289804
Yes, it wasn't just one either. Also, keep in mind that the camera is focused almost straight forward, now imagine if you were to do a 360 turn-around and the amount of stutter that would cause...
>>
>>741333849
>Especially code is kinda a solved science for 95% of features.
lol
lmao even
>>
>>741336176
And hilariously the kind of shit you could code in like 5 minutes and be less difficult to debug if something doesn't work.
>>
why would they move away from blueprint, that was one of the main reasons to develop in UE. I am not learning a literally who meme language. I might go to Unity/C# over this.
>>
yo how hard is it to just make a functional fucking engine, just leave coding/nodes alone and simply add better support for different platforms.
>>
>>741287772
H-hes fast!
>>
im tale to the party, did they re-annnounce ut4???
>>
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>>741336703
Still not there yet.
>dynamic muzzle flash light (casts clear and concise shadows on the environment)
>convincing particle effects in motion
>dynamic distortion effects on bullets as they pass through the air
>no fog whatsoever
>unique particle effects for bullets impacting different surface types
>blood decals everywhere
>even with all the effects, the scene still remains clear enough to tell exactly what's going on
>runs alright on computers from 2005 at max settings
>on top of all that, the AI is shockingly good
Maybe next year Claude will get good enough at coding to be able to vomit out an engine that can visually outperform a game from over 2 decades ago at the same framerate.
>>
>>741338026
>yo how hard is it to just make a functional fucking engine, just leave coding/nodes alone and simply add better support for different platforms.
>Good question! We added the ability to ask an LLM to do your job for you in the editor itself.
>>
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>>741338374
Holy fuck, barely 10 seconds further in the video and they act like rendering tech from 2005 has NEVA BEEN DONE BEFO.
1:07:07 for anyone looking.
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by 2030, we should have proper animations for vegetations instead of prebaked animations or no animation at all.
>>
>>741329614
Making games easier to mod in your own models sounds of great interest to me, maybe you're just a faggot
>>
>>741287590
>all this garbage
Those same people could create the engine assets with blender.
Absolutely retarded.
>>
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>>741287772
oh fu-
>>
>>741308403
Problem is the ocean of copycat slop cooked up in days, flooding the market to cash in on success of the OG. They don't fix anything, just multiply mediocrity. Show me one AI game that isn't a shitty clone and has unique, "only possible with AI" art style or mechanics or whatever
>>
Unreal is the most advanced engine on the planet. Lightyears ahead of the competition. Absolute masters in graphical processing. The only people against it are incel redditors that are proud about typing 50 words on a command line in Linux to open a program.
>>
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>>741339372
>it is TYOL 2011+15
>play a large-scale team based tactical shooter
>decide to use concealment to kill the enemy because concealment is king
>surrounding bush gives no resistance to me moving through it
>dense foliage does not impact the handling of my weapon in the least
>don't even make a sound when crashing through
>myself and anyone with a single brain cell just ends up being a bushwookie for the entire round because there are no serious ramifications to trying to hide in the bushes

Everybody and their mother complains about getting shot out of nowhere in games like these, why do devs refuse to address the negative aspects of sticks and leaves? I'm not even asking for detailed collision here just a speed and generic ergonomics debuff is sufficient.
>>
>>741316429
upscalers and image resolvers like TAA, DLSS, etc, sort of "store" onto image data because they can't just magically resolve things in one frame, and if things change too suddenly what's stored will trail behind and duplicate as the algorithm rapidly tries to play catch up to the latest data input. screen space reflections are one of the worst victims of this because their data input catch is already so limited due to the nature of screen space effects, so throwing TAA on top mulches anything that's going over it as the ghosting simply cannot be resolved fast enough to solve the problem.
even the latest versions of DLSS on the highest models don't totally eliminate the effect, they just downsize it enough that it's not absolutely trailing everything super blatantly like the older versions. without prediction algorithms, which NVIDIA was hoping and praying that AI could fix for them before they lost the sauce in going all in on it, you can never stop the ghosting unless you just don't use that shit in the first place, but then most games now use TAA and/or upscalers to try to cover up for image quality issues because of so many pixel precise fine details everywhere that would cause shimmering or broken texture alpha transparency effects. if you ever wondered about games suddenly having a bunch of bushes turn weirdly pixelated when they go transparent or stuff like that, this is one of their many technique attempts with modern image resolution to cut on processing power and be more efficient but it instantly breaks the moment you aren't using something to blur the image or the ghosting turns all that shimmer detail into a smeared shitstain across the screen.
>>
>>741337871
literally the most fucking asss backwards decision they could make.
I think its because they are trying to compete with/steal away people from godot/gamemaker studio, there's genuinely no other reason why they would spend so much time and effort developing blueprints as far as they have only to gut it for some meme tier scripting language.
like why not just introduce verse like cryengine uses lua as an intermediate scripting language first, and use that to make custom blueprints in editor, and SEE HOW IT FUCKING GOES instead of just gutting it.
two of the main reasons why developers choose unreal over unity (apart from lighting) is
1. the fully integrated and FOUNDATIONAL emphasis on visual scripting in blueprints / graph editors, and
2. the fact that shit isnt deprecated or abandoned just fucking randomly for some experimental system that has no advantages compared to other engines or tools.
WHAT THE ACTUAL FUCKING CRACK DMT SHIT ARE THEY SMOKING MAN
I dont care if they have a new visual scripting system for verse (they probably wont on 6.0), why would you just gut the whole fucking thing for a cringe ass meme language
just to get the javascript knuckleheads?
what the fuck are they thinking
this will be the death of them and it will be deserved
>>
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>>741338796
Remember, these are the same people that want you to pay $80 for a game that you don't own, and think 30FPS on top of the line hardware is acceptable.
>>
>>741339609
That doesn't need to be under one big heckin' epic marvel crossover ecosystem, however. Maybe you're just a retard.
>>
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Wait, this is just GDScript with slightly more retarded if statements.
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>>741337871
It'll get replaced with Visual Verse iirc.
>>
>>741344024
looks just as bad if not worse than unity's shitty visual scripting system
its like they want people to see unreal as the same as other engines instead of standing out and being someting worth choosing
>>
>>741343845
The more you look at this shit, the more autistically angry it makes me.
>if 'condition' part of indented code, implying it's a part of the code that runs if the statement is true
>functions declared with a '=' at the end like it's saying "THIS IS THE FUNCTION :DDDD"
>class<final_super>(component)
>':' being type declaration, if statement line terminator (before you then write the condition on the next indented line???), and object declaration line terminator (unless it's a function which you then use '=' for some reason)
>variable data being set as 'object_type_here{}'
Whoever came up with this shit didn't actually come up with anything, and instead asked grok to do it for them, because an actual programmer would beat you to death with a lead pipe (and be acquitted by a jury of their peers) for using such incoherent conventions.
>>
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>>741294882
>>
>>741314278
>I like bombs and turrets in every fucking puzzle
>also, being alone in a game mimics real life for me
Miranda is my wife, and 2 is better.
>>
>>741344024
Top I can understand just fine because if you remove the blocks it just looks like your usual pseudo-code.

Bottom I'd have a way harder time understanding. The only reason I was able to get it is because it does the same thing as the top so you can easily map out equivalencies between the two.

I'm a code-monkey so I just prefer neatly written code over these visual code solutions.
>>
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>>741289921
>>741287772
>>
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>>741316429
TAA softens and image with data from. past frames, upscallers creates try their best to guess new parts of the image from a low res srouce image, framegen guesses a whole ass new image, lumen runs RT sparsly every X frames and then guesses what it would look like on other fames.

Basically the defining trait of current graphics is how how half of what is see is just guesswork instead of just being rendered.
>Nooo, you people asked for cutting edge graphics!
>You can't complain when corners are cut!

I never asked for this. Last gen graphics looked fine.
>>
Can't wait to see how disastrous all the upcoming UE5 games are gonna end up cuz you just KNOW that the moment UE6 becomes available every studio will be porting their shit to UE6 mid-development and we all know how that ended for UE4 games.
>>
>>741338796
Normies and modern dev hacks have never experienced those old games
>>
>>741287285
Y'all are clowns beyond believe. This is better than 75% of newly released games. If anything, ai has the potential to improve vidya quality.
>>741345379
Suits can't be that stupid (kek)
>>
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>>741346958
>Suits can't be that stupid
>>
>>741346991
Didn't I make the cynism clear enough? Suits are brain dead stupid.
>>
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i just spent six hours fucking around with lumen
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>>741348216
Wasted time and effort?
>>
>>741345327
>all settings at apparently minimum
Stop being poor, I guess. I'm no MHfag, but it looks substantially better than that on a modern PC.
>>
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>>741287772
This is DLSS ghosting. It happens even in games that don't run on the Unreal Engine. I don't like Unreal Engine either, but at least try to be objective and fair.
>>
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>>741349692
>all settings at apparently minimum
>Implying
Anon, I don't know if Capcom changed anything, but that's the demo maxed out and running at native resolution. Did you miss all the threads shitting on it when the demo dropped?

Pic related is the maxxed out path-traced pinnacle of the REslop engine.
>>
>>741350847
That's not DLSS blur, and DLSS doesn't ghost. It blurs the object in motion. It doesn't leave trails. This is DLSS blur.
Try not lying for once in your life.
>>
>>741350847
That's lumen, not DLSS.

Basically the same issue though, modern graphics are 50% guesswork which is why there's all these ghosting artifacts. Hardware power goes up and games render less as a result. What a joke.
>>
>>741351213
>50% of what you see is created after the frame is rendered
HOLY SHIT, I JUST REALIZED. MODERN GAMES ARE REALLY SAYING 'WE'll FIX IT IN POST"
>>
>>741292897
Always was, everyone at Epic was pretty open about this retarded plan of his for like 8 years now.
>>
>>741288351
fuck dont even remind me of the shit show known as stalker 2. probably the worst disappointment of that year.



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