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I feel like everyone who plays this game is probably cute.
>>
>>741293492
I feel like younger males have been groomed by a hostile parasitic organism controlling big tech and media to become less masculine in order to lower their evolutionary success and their ability to defend their country and you are a good example of this phenomenon
>>
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True
I play it and I look like pic rel
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>>741293492
I feel like everyone who ever saw you irl knew you will never be a woman.
>>
>>741293492
Actually, I'm ugly.
>>
>>741293670
he cute
>>
>>741293492
I read the summary and it sounds annoying and frustrating. Never liked Minecraft.
>>
>>741293492
damn OP you're right, just look at him>>741293670
>>
>>741293878
it's a cute game for cute gamers, you wouldn't get it
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>>741293670
Holy shit dude, are we related? vid related, its me
I also play Vintage story.
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>>741293492
>most neetcore game for shut ins imaginable
>everyone who plays it is cute
Hmm I doubt it.
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yeah I play Kino Story, how did you know?
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shoveling dirt, repossessing ruins and making crude knives
so I look like this
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>>741294130
>neetcore game for shut ins
>a game about making thatch roofed primitive cottages and gardening
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>>741294065
Fugg, maybe we are
Wanna go gather some oats together?
>>
>>741294065
>>741293670
>>741295272
fucking piggers
>>
It's a fun game but I don't get why we need to eat with a bowl from a crock when you can just eat fodder from a trough like IRL
It's even in the dang game already
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>>741294539
>be me (picrel)
>fat racist chud shutin
>tend to my vegetable garden and flower garden
>go inside play vintage story
>>
Really in a survival situation we'd all die of diarrhea in less than a week
>>
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here's a kitchen I built
would you date me
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There is no fucking bauxite anywhere in my world. I'm hardlocked in the iron age and have NO WAY to progress
I have searched everywhere. These oats remain forever out of my reach
>>
>>741295626
cozy little kitchen though i prefer bigger, east-facing windows
>>
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>>741295626
Comfy
Here's mine
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My greenhouse, my farm, and my apiary
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>>741295976
cute apiary
not a fan of the pukehouse
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>>741295976
Omega comfy.
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>>741295896
is that glass
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>>741296095
Yes
Green glass
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Water wheel
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>>741293670
Nice, here's a video of me (most racist pig alive) and my wife on our honeymoon
>>
>>741293492
How fucking dare you
>>
Is there a way to remove the immersoon ruining traders without disabling the other lore content?
>>
>>741295626
FUCK why didn't I think of carving blocks to make them the exterior walls of a firepit!
>>
>>741296494
You can probably do it through custom settings. I don't find the merchants immersion breaking though, other than not being able to dismantle their house.
>>
>>741294539
I have never played a game that respected the player's time less than this one, no one with a job is going to spend multiple evenings of his free time just to make a suit or chainmail.
>>
can you just sort of play this game casually or is everything super autistic like wurm online?
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>>741296637
You can shit out chainmail pretty quick, especially if you set up a helve hammer.
>>
>>741296662
highly customizable world settings for either preference
>>
>>741296637
>just
Armour in this game is absolutely huge. None of that pussy Minecraft shit.
>>
>>741296662
Its for girls dude, are you serious
https://youtu.be/s8YLjU94lcE
>>
>>741296637
>no one with a job is going to spend multiple evenings of his free time just to make a suit or chainmail
haha... yeah who would want to waste their limited free time like that haha... couldn't be me..... haaaa
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>>741296863
>tried to do the resonance archives in bronze lamellar armor
>feeling pretty good about myself, even took down a tier 3 locust
>mfw I enter the mines
I ain't going back there without a full suit of steel plate armor fuck that shit
>>
>>741296662
You can play it at your own pace. People act like you need to spend a lot of effort to prepare for winter but in reality you just plant a bunch of grains and that's it.
>>
>>741295896
I thought you were underwater for a second
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>>741297292
Except flax. Well you should be planting flax for the fiber, but it won't get you through winter.
>>
>>741294065
Why is he so smug?
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>>741297395
New playthrough goal
>>
>>741297421
>>741294065
he knows something that we don't
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combat update confirmed
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It was so much work to get enough glass to build my underwater utopia. Now I know how Andrew Ryan must have felt. Then I realized enemies just pop up no matter what during the rift or whatever it's called.

Boy was that unpleasant.
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>>741297541
fucking finally
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>>741293492
Vintage Story, like WOW and others, is a game for FAT people.
>>
From what I remember of playing this game a long time ago you need to literally make everything down to minute details, making it very autistic(tedious).

So on one hand:
>>741296757
>>741297087
>>741297292
On the other:
>>741296637

I don't have a whole lot of time these days. Should I be interested at all? I've been thinking of playing some minecraft again but I might play this game instead if its accessible. Also is it one of these games where you need a wiki constantly open? Be honest. It seems like it is.
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>>741299557
There's a wiki built into the game....
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>>741299557
>Also is it one of these games where you need a wiki constantly open?
they literally shoehorned wiki compatibility into the game because it's that needed

that said an autistic slow game like wurm is peak comfy for those lonely nights when you have nothing but time to kill

elsewise there is a /v/ server
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vintagebros i ask your advice
my game generated the resonance archives underneath a big ass mountain. how do i find the enterance? i went around the mountain like 2 times already and i couldn't find it
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>>741300164
>underneath a big ass mountain
That's the intention of the archives seed.
>enterance
Bless your ESL heart. Have you played Death Stranding? You change altitude a ton in those games. I bring that up for no reason in particular.
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>>741297541
Where are my FUCKING RIVERS you bastards!
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>>741297596
I always disable rift storms for that reason. Let me lock myself indoors and chew on pie until the storm passes if I don't want to engage with it for fucks sake
>>
>>741293492
No Steam no buy
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>>741300164
it's on top of the mountain
>>
I checked yesterday and I couldn't help but notice how I couldn't unfurl the sails from the steering position.
>>
>>741297541
>no enemies worth fighting and no loot worth fighting for
>>
>>741300854
rivers? oh that's rich what's next tides? celestial navigation? ocean currents?
>>
This is TECHNOLOGY the game. Old /v/ would have loved it.
>>
>>741297292
I have an entire basement full of food I will never eat. Thousands of vegetables and grain, dozens of preserved meat meals, multiple full barrels of berry wine. All rotting away because you really don't need that much food at all.
I'm addicted to hoarding food
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>>741299557
the game is very slow paced and not knowing how to properly progress through the different metal tiers can make the game take triple the time to do anything.
unironically watch one of those hour long "beginners guide" or "25 tips I wish I knew" videos before playing.
I would never recommend anyone "study" for a game like this but this is one of those really autisticly detailed yet poorly explained games.

I love this game, but holy shit did I have one of the worst times when I first played it.
>friend buys me the game
>join his new server
>he speedruns getting copper/housing/farms
>doesn't explain shit to me
>doesn't explain the 200+ mods he added either
>after dying repeatedly, make a mudhut
>spend a full day reading the in-game wiki to figure out what i'm supposed to do
>spend the next irl week slowly getting to iron and building a small village
>host friend was there since day 3 and already checked out of the server
>stop playing and try vanilla singleplayer instead
>>
>>741302238
Or don't do any of that and just explore the mechanics at your own pace.
VS is a game much more about the immersion/aesthetic than the mechanics. If you treat it like a checklist of tasks you won't have fun. Just reduce enemy damage or aggressiveness at world creation, so wolves don't oneshot you without armor
>>
>>741302238
common problem with games like these
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>>741302238
Can confirm that playing an autistic hipster flavor of minecraft with an autistic friend group is one of the worst ideas. It's like playing coop Factorio. Even if you're in it for the shits and giggles, it's generally a poor move.
And while the guiding sequence of Vintage Story's in-game tutorial is useful, it falls apart at anything past leather. Online resources are practically required if you don't want to stumble through 30+ hours of learning the ropes.
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How does one regress to a state where they find a game like vintage story intimidating? Why must everything be infantilized for dumb babies?
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>>741302731
you severely underestimate how retarded the average person is nowadays
and its only going to get worse
>>
>>741302959
>you severely underestimate how retarded the average person is nowadays
Okay but why are they here
>>
>>741302668
the amount of shit you gotta do to taxidermize a fish, forget about it.
>>
>>741302668
>Online resources are practically required if you don't want to stumble through 30+ hours of learning the ropes.
Dude no they are not
>>
Combat update when
>>
>>741302238
Easy solution to this problem is find new friends who aren't spergs
>>
>>741297165
The mines suck but it isn't too bad. The spawns there aren't natural and are on a timer. If you kill the initial wave you're safe for 1 hour minimum.
>>
>>741302238
>friend invites you but doesn't build with you
weird ass "friend", mine we do everything together if we pick up a game/server and delegate tasks
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>>741300164
It's ontop of the mountain bro
>>
>>741302238
This is retarded advice
The fun is in figuring it out on your own
>>
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It's so goddamn cold bros. I planted ten fruit trees this year so some of them better take or I swear to god.
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>>741305630
>*dead fruit tree cutting x 10*
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Sahara was nice
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>>741306164
This looks sick
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>>741306279
I wish I had the other pics saved but it's even bigger than that
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>>
I want a cute gf to play this with. She can decorate our base with flower and stuff while I'm out mining
>>
trannies overtook vintage story. It's over.
>>
>>741304906
I had a friend who pestered me to buy a game then wouldn't play with me because I would ruin his matchmaking rating, being a noob
Autistic friends are hard to play with
>>
>>741293670
>>741294065
>>741295272
Built for cheek pinching.
>>
>>741307058
>then wouldn't play with me because I would ruin his matchmaking rating
kek this was me except the opposite because I was too high in MMR that my matchmaking took nearly an hour, so I smurfed on another account with his until he was in range and then we rolled together until he started getting placed in the retard nolife noqueue bracket too
>>
>>741302238
>I would never recommend anyone "study" for a game like this but this is one of those really autisticly detailed yet poorly explained games.
Vintage story is a "study" game, if the concept of studying the game mechanics is trigger to you, you aren't built to play vintage story.
>>
>>741306987
Does that mean we can all get trans gfs
>>
>>741307375
>Does that mean we can all get trans- ACK!!
>>
>>741307434
Is that a yes or no
>>
>>741307509
>Is that a yes or- ACK!!
>>
>>741307434
>>741307556
>ACK!!
Weird larp, you mean
>Is that a yes or- *trumpet noises*!!
>>
>>741307375
I'd take anything at this point.
>>
I enjoyed the tedium in this game 'cause I like hanging out in my base and having a reason to stick around for extended periods of time, which also makes me want to make it comfy. I'm a fat ugly bastard btw, not cute at all. I might have to reinstall pretty soon. Any good NPC mods that populate the world with small villages here and there you can interact or trade with?
>>
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>>741293492
This game fucking sucks.
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>>741307739
There is one that lets you relocate traders by putting them in cages lol
>>
>>741308315
I was thinking something more like millenaire, minecolonies, tektopia, etc
>>
>>741296662
Don't worry there's no ending or anything to strive for.
>>
>>741295626
You make kitchens like i do let's get married
>>
These games always remind me that I have 0 design sense, and both my exteriors and interiors suck
>>
>>741308506
There's VS Village that I think is working again but I don;' know if the add on mods that generate random villages were ever fix/updated to work with the new version
You could build your own village at least
>>
>>741302731
it's not intimidating the sense of a challenge, it's intimidating in the sense that I don't care to do every small detail like making a nail cast out of fired clay, to make a nail from the metal I mined, prospected for the correct amount of calcium, melted at the correct temperature, then poured into the cast, broke the cast (so I'll have to make another one for the next nail) to get the nail which I'll use the in making a wall from a plank for which I needed to transform a log into a plank but to get the log I had to make an axe which I need to collect a stick, a rock, then get flax, then process the flax into usable string, then tied the axe together, from there I had to make some sort of sawmill to process the wood to transform it into a plank.

if you don't understand how this does not appeal to non-autistic people then you are autistic, which is fine but it has nothing to do with the game being "initialized" or not. The game genuinely seemed interesting and better than minecraft until I realized what it was.
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>>741310931
>if you don't understand how this does not appeal to non-autistic people then you are autistic
What do you mean? People find this stuff fascinating. Vintage story is pretty much this
https://youtu.be/P73REgj-3UE
It's constructed in such a way that you have to go out and do shit, go out on an adventure in the wilderness, multitask, engage in forward planning, etc. and it's not so punishing that you can't proceed suboptimally. You simply become more efficient which let's you tackle bigger tasks over time. The neurodivergents are the literal low functioning retards that want to speedrun an arbitrary progression tree and see number go up like it's some droll rpg.
>>
>>741310931
None of what you imagined is true aside from making an axe to get a log, and to a lesser extent a saw to get planks (its just a single tool item)
>>
Idk why there were many cute pigs posted in this thread, but it's a pleasant surprise.
>>
>>741311340
yeah I can see it being fascinating when you're doing it in the real world, not with a limited amounts of hours in a week on a video game. In the real world you can do a lot of things, in a video game you can only do what was programmed for you to be able to do. one's creativity, the other's following the cookbook implemented by the developer. not really the same thing. would maybe have played this in my teens cause I was playing minecraft mods with a lot of depth anyway but

>>741311357
well the funny thing is I was exaggerating how complex it actually is (thought that was obvious when I said having to prospect the mineral content of the ore) but you're still saying I was right on some things, which I think is pretty funny
>(its just a single tool item)
and how many steps are there to get the tool? that's usually how the complexity tree grows
>>
>>741311826
>limited amounts of hours in a week
What does this even mean? What would having a limited amount of time have to do with making it okay to play worse games? Maybe video games is not a hobby you're truly interested in and you shouldn't be here.
>>
>>741311826
You're just being silly. Yeah if you break down the tech tree it sounds daunting, that's true for any game. You don't spawn into the game and immediately try to make a nail, you progress up the tech tree and you attain the setup to make nails, and a bunch of other items too.

When I need to make nails, I just heat up an inhot in my forge and hammer it into nails. I already have a forge, an anvil, a hammer and metal because acquiring those and learning how they work is part of the game's progression
>>
>>741301385
Muh trading gears or whatever the fuck.
You can buy a golden spotted bangle from the trader 31919129 meters away for 20 shitgears
>>
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Dudes I have to heat up a copper bar and hammer it into a shape. I don't have time for this, (Even though I have 1500 hours on skyrim) I've got to work 80 hours a week to support my wife's son! Please lower the bar for all discussion to the floor so I don't feel excluded please!
>>
>>741310931
Stop, I can only get so hard
what you've described is about 100 times more detail than the game ever goes into. Being able to make a sawmill to process logs in bulk would be an incredible addition but the game definitely limits the realism to a playable degree.
For one of the more annoying examples leather despite being able to be made in a billion different ways in real life must be made through one particular method for the sake of game balance. It wouldn't be difficult to implement a lot of those methods but they would be way too easy in comparison. The same is true with salt, which is gatekept by lategame exploration and prospecting instead of just using salt water.
A lot of thought has gone into the progression and how far it wants to delve into realistic methods vs fun to play methods. You don't get silicosis if you mine without proper ventilation, your pickaxe sparks can't ignite a natural gas leak and blow you up, you don't get plagues on your crops or diseases on your livestock, etc.
You can argue they're still leaning too far into realism with what they've got, but the player counts would say otherwise
>>
>>741311826
>I was exaggerating how complex it actually is (thought that was obvious when I said having to prospect the mineral content of the ore)
The one you thought was a joke is an actual mechanic, though nothing is stopping you from just tunneling straight down into a disc of iron like in minecraft (easier because in VS they generate in flat discs intead of orbs)
>but you're still saying I was right on some things, which I think is pretty funny
Oh no, shock and awe, a craftslop survival game makes you craft an AXE to cut down a tree???

>and how many steps are there to get the tool?
Its one copper ingot to make a hammer
Then one copper ingot to hammer it into a saw shape (plus a stick)
The hardest part is just finding the clay desu
>>
>>741310931
The game is not that much autismmaxxing
I wish it was unironically
>>
>>741312023
the point is it's a game for autistic neets. that's what limited amounts of hours in a week means. there's nothing wrong with that, autistic neets should have their games as well, I just take issue with the initial claim that it's a "everything must be infantilized for dumb babies" matter. The game does not seem hard in any capacity, it simply leans way too hard into the detail, in my opinion. I'm a university student and my brain matter is exhausted at the end of a week already. I can't see myself playing this other than on summer breaks, even though >>741312380 does make the game seem interesting.

>What would having a limited amount of time have to do with making it okay to play worse games?
this I don't understand what you mean by. I didn't say the game was good or bad, just that it appeals to a very specific kind of people.

>>741312381
>Oh no, shock and awe, a craftslop survival game makes you craft an AXE to cut down a tree???
No shit but usually an axe is the easiest thing to get cause it's your starting point (or you get one right away)

but you're now also saying that the most out there thing I said is actually in the game. So according to >>741311357 I was right on the axe, the saw and now the prospecting. I imagine most of the game has this level of depth. Which as cool as it sounds, is probably extremely tedious when you're actually playing. I imagine. Be honest with me, if you had 2 hours a week to play video games, would you play this one?
>>
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>>741312997
>No shit but usually an axe is the easiest thing to get cause it's your starting point (or you get one right away)
Yeah
You pick up a stick on the ground
You pick up a rock on the ground
You smack rock into shape of an axe and put them in your 3x3 minecraft grid and now you have an axe, pic somewhat related, its a shovel you can also make with a fucking rock.

>I was right on the axe
Not entirely, it's the exact same as minecraft aside from the shape knapping part which takes no extra tools except for a fucking rock
>the saw
Again, you were off by an order of magnitude other than "planks exist to saw"
>and now the prospecting
You were right that prospecting exists, but not what it does or how its used.

I can also tell you uranium exists and let you go wild with all the autistic bullshit you do with it and you'd be so completely wrong but you'll work yourself up into a frenzy over it just to convince yourself you don't like a game you've never tried, or will ever try because you're not here for reasonable discourse you're just here to shitpost.
>>
>>741312997
>the point is it's a game for autistic neets
I don't see neets playing games like this at all because they are lazy and depressed. You're just making up excuses because you, too, are lazy and depressed.
>>
>>741312997
>spawn in
>pick up two rocks off the ground
>pick up stick off the ground
>knap rocks into axe head
>attatch axe head to stick
>AAAAIIIIIIIIIEEEEEEEEEEEEEEE
>I DON'T HAVE TIME FOR THIS
>I'M FUCKING STUDING INTERPERATIVE DANCE AND CRT AND THE ART OF KEKHOLDERY IN MY JEWISH LEFTIST COLLEGE
>I DON'T HAVE TIME TO PLAY VIDEO GAMES BUT I DO HAVE TIME TO KVETCH ABOUT THEM ON /v/ EVEN THOUGH I'VE NEVER EVEN ATTEMPTED TO PLAY IT
>>
>>741312997
All I'm getting form your posts is that no one should care about you or what you have to say
>>
>>741313264
>the reported complexity of the game
I'm getting conflicting information from the anons in this thread, so what can I do?
>you'll work yourself up into a frenzy over it
you're imagining that.

>just to convince yourself you don't like a game you've never tried, or will ever try because you're not here for reasonable discourse
It's kind of funny that you assume that I'm here to shitpost by pointing out my issues with the game. I was invited to play it around 2020, joined a server, played 2 hours, got bored and never played again.

Also factorio is the better autist game. You actually have to think instead of following a tree from a wiki.

I see a kicked a hornet's nest by saying that the game wasn't for everyone. I'll let you guys jerk yourselves over this game, sorry for disturbing.
>>741313324
lmao
>>741313337
and yet everyone replies
>>
>>741313775
>you're imagining that.
>It's kind of funny that you assume that I'm here to shitpost by pointing out my issues with the game
ironic pair of statements, when all you've done is imagine things that don't exist as the reason for your complaints
>Also factorio is the better autist game.
I agree, but they're not even remotely comparable.
>>
>>741313775
>You actually have to think
No? It's just a city builder. You drop blueprints like city blocks and the blue prints are just putting together the correct ratios of assembly machines, which the game tells you up front. Zero brain power required.
>>
>>741313775
>be retarded
>everyone calls you retarded
>>heh, everyone is replying to me
>>
Not beating the "just here to shitpost" allegations...
>>
>>741294065
>that smirk
he knows
>>
snowball earth got ruined in 1.22.3 so I am reluctant to play atm
>>
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>>741293492
People always seem weirdly friendly on it.
/mlp/ had a server for it a while back and almost everyone I bumped into on it was extremely welcoming and helpful.
Whole server came together to dig and flood a bunch of canals to the ocean for easier travel and exploration.
I kinda miss my colorful horse friends.
>>
>>741293646
Bro says this and isn't even masculine or evolutionary competitive.
>>
>>741293492
I should return to it but my god it's fucking tedious
>>
>>741296423
Imagine her getting fucked in the ass by the pig and taking all the cum inside
Mind you, the pig can seal her ass hole with special cum, so it all stays inside and floshes while she's filthy dirty and full of pig coom
Also the pig dicks are like screw corks and it could shove it quite deeply insider her ass
>>
>>741317940
No. I am not going to imagine that.
>>
>>741293492
I don't think I'm autistic enough. Or maybe I'm too stupid. It's difficult to tell.
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Everyone who plays this game is a 30+ workaholic whose face probably look something like Charles Bronson and a baked potato.
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>>741318446
im nearing 40 and have been a NEET all my life who absolutely despises working or the idea of working
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>>741318446
I'm an ADHD zoomer though
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>>741317940
Jokes on you, Im into that.
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>>741306769
Saved for future use.
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>>741304747
It's all tier 3 and 4 enemies though. I can barely handle one of those let alone a dozen
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>>741320294
wake me up when armor stops having a hunger penalty. whoever added that just hates fun and is an asshole. i shoudlnt have to carry like, 20 fucking crocks of 5000 nutrition meat stew or whatever just to fight one drifter
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>>741320294
Just mulch them with a bow
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>>741295626
That's a really pretty kitchen, makes mine feel boring in comparison
But still I feel like the windows are too high up, you couldn't see anything out of those
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>>741318654
BASED
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>>741295716
Nah, it's out there. You probably gotta sail for it.
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>>741320415
They need to add the mod that uses a button to remove/equip armour to the base game
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>>741293492
how the fuck does anyone find the time to build in this game?
Ive barely made it to iron, and Ive spent 90% of my time acquiring food. I "live" in a 7x7 dirt cube.
An entire large animals meat is enough food for maybe 2 days without sprinting.
I tried planting some seeds I came across but they didnt grow before the season ended.

10+ hours of progress and I feel no more rooted than I did when I first spawned in.
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>>741322878
Plant earlier dummy
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>>741322878
>and Ive spent 90% of my time acquiring food
Well you answered it yourself. Other people know how to get food easier and therefore have more time for other pursuits.
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>>741323191
Ive set traps, I hunt every living thing I see. I even took on a bear with an inventory of rocks.
This games food economy is absolutely brutal. Sitting alone in my dirt cube knapping clay drains more food than I do working a day IRL.
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>>741322878
>get clay and make cooking pots and crocks
>stew up 2x 4 portions of meat with 2x 4 portions of whatever else you find - berries, farmed vegetables, etc
>store it in crocks, use fat on them to make them last
>put them on shelves or in vessels in a basement with a solid door, they'll last for basically a year or more
This set-up will do you basically indefinitely, and only gets better once you get a few 5x5 fields of veggies/grains. At that point you can start making fruit+oat porridge and rotate it out with meat+veggie stew for your nutrition needs
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>>741323450
For me, it's fruit pies
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>>741322878
Your hunger decreases slower for each of the nutrition bars in the character menu, if you're only eating meat or only eating grains you'll have to eat significantly more food than if you're eating multiple kinds of food. Pies are easy to make once you get a quern, fill them with meat and you already have two ingredients full. also, ironically, deserts are great for early-game fruit with the cacti.
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>>741322878
This is kind of just how the game works, once you get established and are able to store up some food, you'll get to bronze tools and you'll be screaming through the game's progression faster than you can keep up with.
>>
Shit experience if you join a 4chin server where everyone just speedruns the game and then abandons it by the time you've made progress yourself somewhat
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>>741323729
Huh it does that too? I thought it just increased your health.
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>>741293646
It's actually because women are impulsive buyers, so by getting men to act more like women will lead to more impulsive purchases. It's always about money.
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>>741322878
collecting wild crops and planting the seeds. eventually you get enough seeds and after 1 harvest you're set.
>>
I love everything about the game but 2 things.
>Salt is always faggy and impossible to find.
>Armor is fun to make but because they lower your movement speed I fucking HATE using them.
Love making food, prepping for winter, expanding house, tool progression, deadly animals, really just about everything but man once my job turns into "go cave diving and fight these retarded creatures" I just stop playing. Traveling half the globe, in armor, to do nothing enjoyable. Just ain't it.
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>>741324907
I usually make Gambesons for every day armor and the heavier armor for when I'm delving or doing dungeons. Guess it helps I'm usually playing as a Tailor so I can get the better versions.
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>>741324907
Loreslop needs to be more than going into a hole in the ground and fighting driggers
You need to be able to build villages and have traders and npcs move in, for example
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>>741325626
I think that's a bit much considering the oppressed feeling the one village in the game has
Every day's a struggle and they're always on edge that another temporal storm will come and fuck them up. There's barely any people and no kids
Being able to build up entire villages in just a couple years would completely negate that feeling
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>>741323380
Get mushrooms and berries instead of just meat
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>>741293492
Any good "must have" mods to add? I played long ago and only remember using primitive survival, looking at stuff right now a lot of top rated mods feel like they have a lot of bloat, at least at a first glance.
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>>741326387
You use primitive survival and therefore revoke your right to complain about bloat
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>>741323380
Collect wild crops, get mushrooms, get berries, plant seeds. Only hunt when a good opportunity provides itself. Make meals and crock pots. Make a basic storage room. I never really had that much of an issue with food past the first in game week. And once you get things set up it becomes a lot easier later on.
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>>741293670
flexing should be against the rules
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>>741325846
One of the main loreslop book series in the game is about how the first villages were made and began to thrive against the monsters that were oppressing them
It would be totally in line with the story to do that. It would also make temporal storms worth fighting through if you had to protect your villagers by building them safe housing, walls, rift wards(must be buffed), etc. Special merchants could arrive that you cant find in the wild like normal. You'd have to build trade relationships with merchants in the wild to convince them to move in, provided you have adequate housing ala terraria type rules.
It could work
Hire me 'rone
>>
>>741323380
Are you cooking meals?
Protip
>2 cooking pots
>3 crocks
>24 red meat + 24 (or 12 and 12) vegtables or fruit
>cook them on two campfires at the same time, you now have 12 meals that will each restore like 2/3rds or more of your hunger bar
I shiggy diggy you're not just cooking meat directly on the campfire you baka ass bitch
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>>741326387
I like Feverstone Wilds and Rustbound Magic. Feverstone adds some fun mobs and Rustbound adds some nice alternate progression which feels like it fits in with vanilla time-wise
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>>741323380
100% truth
the food and water drain in this game needs to be dramatically slashed
in real life you can go two MONTHS without food before starving to death. two weeks without water before dying of dehydration. now are you happy and comfortable during that? fuck no. but you shouldnt be starving after 2 fucking hours after eating a whole ass bear
>>
I just walk backwards while angry male moose chase me, or lure them into kill pits for later.

>>741328540
>water drain
????
Doesn't exist bro, are you making up things to get mad about again?
>>
>>741328540
>in real life
Retard
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>>741328636
He's using a mod that adds thirst and is complaining about it
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>>741322878
You need to get good at food production. Animal husbandry is a long process so ignore that for now, focus on growing crops, if you don't have a lot of time left for it do fast growing crops like turnips. Crops you grow yourself give you way more food than wild ones you find. Also pick berries and optionally mark them on your map, it's unfortunately not as easy to relocate them anymore.
Cook everything if you can, cooked meals get 50% more nutrition. For example 4 turnips are 400 nutrition, a turnip stew made with 4 turnips is 600.
A somewhat weird but useful to know about mechanic is that eating big meals gives you a food buffer. I don't remember the specifics because it's convoluted as fuck but basically big diverse meals eaten in one go = longer before your nutrition actually starts dropping.
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>>741327183
Maybe the higher the concentration of people in one place the harder rift storms hit that place so you gotta build defenses and arm guards.
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>>741324907
Use the popular culinary mod, it lets you make salt from sea water.
And/or also install the betterer prospecting mod which lets you prospect the stone types in an area so it's easier to find the salt rock
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>>741328732
It's something like a few seconds worth of infinite stamina/no drain per nutrition I think? I remember some of my big meat stews gave me a few minutes before it started dropping.
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>>741328732
>>741329325
Its not infinite stamina, it's basically a second free nutrition bar that counts down just like your regular one. This is also affected by %hunger penalties like sprinting/injury/cold weather/armor so you can blow through that 300s timer real quick and start losing regular hunger too.
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>>741329325
It's what the other guy said, I remember one of the devs confirming it.
>>
This is one of the comfiest games ever, real comfy and not meme comfy.
>>
Anyone got tips for prospecting efficiently.
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>>741332457
basically just dig straight down in a chunk with good numbers checking every 15 blocks
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he got lightning in a bottle and has been killing his game since 2023
>every update is lore nobody cares about
>ran out of things to steal from TFC 5 years ago so he just makes it more clunky and annoying like requiring you to make tongs with durability to hold things
>hired trannies with no experience and the game crashes every 5 minutes and gets laggier every update
just play TFC 2
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>>741333016
>Vintage Story players
Cute
>Minecraft players
Uncute
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>>741332901
How do I determine what chunk I'm in
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>>741326387
Hydrate or diedrate is unironically one of my favorite mods. It makes it so you need to carefully plan out your expeditions to avoid dying of thirst while also taking into account the logistics of carrying all the water you need. If you want to go further on foot, you'll need to set up camps with water or alcohol.
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>>741301960
there is literally no technology. any time someone finds something fun he seethes and patches it out because it's not uncompromising survival
>someone figured out how to make a wind tunnel with the glider and it was immediately removed
>someone made a mob farm with hot water (serves no purpose otherwise) so he made it remove drops from mobs
>people made the gears turn too fast so he made them catch on fire above a threshold
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>>741333016
>>every update is lore
Stopped reading there. No lore gets added in any updates it's just shit like "added 50 butterflies that have no use for anything :)"
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>>741293492
For me? It's the crossbows.
Fuck you Buzzsawblade Locust you fucking bitch
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>>741333210
>there is literally no technology
The entire game is technology
>>
>Bears are autistically strong
>Cool stuff are deep in caves but they have strong monsters who keep spawning that can kill you with 2 hits
Lame ass shit
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>>741333192
I like that mod. Gives a lot of use for juices and distilling. My group ended up having like a jug per person that we'd just come by and refill. Felt really natural.
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>>741333192
>alcohol
>hydration
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>>741333718
Yes. You're not human so you have super biology that turns alcohol into hydration that hydrates more than water. Don't think about it too much.
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>>741328540
>two weeks
it's three days before you die of thirst, and you become incapacitated to the point you can't do anything but die by the second day. You can technically get by a week without food assuming you have the fat reserves to fast and starve yourself, but even by the first night you will fucking severely be weakened, start hallucinating shit and prefer to kill yourself than go another hour without something on your stomach.

Also there's no thirst mechanics in vanilla, stop playing modded.
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>>741317940
the chick or the sow
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>>741333183
Read the numbers and divine where you think the ores are at with some estimated guesses. Most metallic ores (irons, copper, tin/bismuth) spawn in big flat disks that can span for multiple chunks. Salt domes are mostly concentrated in one spot but are very tall. Certain ores only spawn in specific layers (sulfur, coals, etc). Treat prospecting like playing marco-polo with ore generation.
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>>741333550
My one and only problem with it is all the water it adds. Some of the waters conflict with other mods on occasion. But that's a small price to pay to be able to poison the local well with deathcap.
Another fantastic mod is butchery. I genuinely hope they take notes from butchery and add some of its mechanics into the game.
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>>741333885
>the Seraph were Scots-Irish all along
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>>741333016
nothing in this post is true, what do you have to gain from this?
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>>741335346
It's just the usual terrafirma craft autist, don't worry too much about him.
He's been seething his mod hasn't had anyone play it for decades now.
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>>741313775
>The reported complexity of the game
If you’ve ever been camping or spent any time in the outdoors past a day or two, none of the concepts are going to be far fetched to you. Everything is just a little more intentional and built around your progression being more careful with how you use the resources/time you have plus knowing where to hunt down more of something. You’re rarely going to be in a position where you can’t throw together a shelter or set up a basic farm, but RNG can rail you when it comes time to hunt down salt or bees.
So in Minecraft you can put down a work bench within ten seconds, in Vintage Story, getting a saw to make wood planks is realistically going to take a bare minimum of two to three days assuming you’re lucky with copper drops right away because you need to use clay to make an anvil mold, fill the mold with molten copper (Which you also need to fire a clay crucible before you can melt your copper but clay’s usually easy to hunt down), and then heat up two copper ingots that you let set in other molds over a forge you’re likely heating with charcoal (You remembered to get a charcoal pit going right, anon?), then use a hammer to the saw blade before you cool it off in some water and slap it between some sticks.

Basically if you want a solid single player game with a steady learning curve and you enjoy hunting down different materials you’ll need for steps in the “tech” tree, Vintage Story is great and arguably has a creepier cave atmosphere when you do go underground. Just be ready for a lot of, “Hurry up and wait,” but I’m a freak and like progression feeling like a bit more of a slog.

If you want a game that’s more customizable out of the box, has a stronger multiplayer, and you’d rather have a straightforward go of building, fighting, and whatever else you want to do, stick to Minecraft for now.

Also weird you mentioned Factorio, was just thinking about dusting that off earlier today.
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Did they fix butchering yet? Kinda lame, not a lot of meat nor any other resources you usually get from butchering an animal.
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>>741333192
Did they fix the memory leaks and 1k+ checks per player per frame yet
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>>741318446
I wish I was a workaholic.
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>>741322878
I just lived in a cave last playthrough.
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>>741336185
don't know
don't care
works on my machine
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>>741336162
I feel like I get like a week's worth of meat from the new variants.
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>>741335080
The Seraph are jews, why do you think you can't use wool for gambeson?
https://en.wikipedia.org/wiki/Shatnez
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>>741336862
Yet they eat pig, do manual labour and invent things. No anon they aren't jews.
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>>741336904
they are just very heretical jews, you wouldn't want to break that one rule though. That's going a step too far
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>>741336615
>the dwarf playthrough
Don't forget to get your distillery up and running anon.
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>>741336862
I would imagine the lack of sheep may play a role in the production of wool. No, bighorn sheep don't count.
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>>741318446
man whatever
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>>741337528
It actually sounds really neat to make like a cave fortress.
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>>741332457
You're trying to triangulate the ore. Take a reading, note the ore you're looking for, walk a dozen or so blocks in one direction, take another reading, then repeat in a perpendicular direction to create a triangle of readings. This should roughly point out the direction of increasing concentration

Move towards that direction, taking sparse readings. If the concentration increases, you're on the right path. If the concentration decreases, triangulate again. Once you've found the peak concentration, dig down
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https://youtu.be/Ha7sSe4bnHw
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After 700+ hours and extensive research into the lore, I have concluded that the Seraphs are the final stage of Yakub's master plan.
>Evidence #1: Skin
Normal humans in Vintage Story aren't blue/green/grey etc. Traders are ordinary humans, while Seraphs are tall, blue-skinned anomalies. Why would a supposedly human species evolve into giant strange-colored immortal beings? Because they are the culmination of Yakubian bioengineering.
>Evidence #2: Superior Physiology
Seraphs are taller than humans, have longer limbs, do not need to sleep, can function perfectly even in blazing hot sun in middle of a desert, can resurrect after death, collect moisture straight from the air with their skin (thus do not need to drink like regular humans) and possess strange temporal abilities. This is clearly not natural evolution. The average trader is basically a beta test model standing next to a perfected Nephilim of Agartha.
>Evidence #3: Memory Wipe
The lore states that Seraphs mysteriously appeared and don't remember their past. Convenient. The first thing Yakub would do is wipe the lab records so nobody traces the project back to him or tries to copy his plan for humanity.
>Evidence #4: Temporal Technology
Seraphs can interact with temporal machinery that normal people barely understand. This implies an engineered connection to the world's underlying systems. Yakub didn't just create a superior species of human, he created administrators for the world.
>Evidence #5: The Name
They call them "Seraphs" to distract you with angel symbolism. This is misdirection. Every conspiracy needs a cover story.

Yakub created humanity.
Humanity created the ancient civilization.
The ancient civilization broke reality.
Yakub returned and upgraded his favorite descendants into immortal blue giants capable of surviving temporal collapse.

The entire plot of Vintage Story is just the aftermath of Yakub's post-game content.
Wake up. The tuning cylinders are trying to tell you the truth.
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>>741296637
Man I'm a NEET and I have been a NEET for a long ass time and even I got filtered by chainmail. I feel like they made it extra tedious just so that automation could have a place in the game, and I don't think automation should be in this game at all. Like it starts out as a survival game, and then you end up having to build some kind of factory which completely kills the flow of the game in my opinion. It's like playing a FPS and halfway through it becomes an RTS. It doesn't really make sense to me game design wise.
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>>741333924
>but even by the first night you will fucking severely be weakened, start hallucinating shit and prefer to kill yourself than go another hour
what the fuck man, I went 3 days without eating just to test my willpower
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Did they fix temporal storms yet?
I HATED that the enemies could spawn in my base during these storms.
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>>741341076
You gotta make a bunker specifically for it
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>>741341220
And why do they think sitting in a claustrophobic environment for several minutes is fun?
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>>741341076
There's nothing to fix
Just put torches down in a little grid in your house and hunker down for a few minutes
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>>741333924
the commonly cited version of what you're saying is three weeks, not one, but given you seem to think you'll start suffering from hallucinations if you don't eat for 24 hours maybe the numbers are different in america
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>>741341373
Again, it's not fucking fun to sit in a closed environment for several fucking minutes. Literally no one on this earth thinks that's fun, so why not remove it entirely?
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>>741341434
That's when you do metalworking, cooking, chiseling, clay forming and decorating
Or just sleep through it
This place is full of ADHD zoomers
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>>741341293
It's like the blowout in stalker but at the same time similiar to blood moons in terraria, so because of the latter it has to be longer so you have the chance to get rare materials. However, those materials aren't necessarily that great so you just hang out in your base and do busy work. Theres a vibe to sitting around baking pies while eldricht horrors phase in around you. You can customize it. I think I'd rather it be more like stalker where it's short but being outside is certain death.
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>>741341528
They SPAM inside the HOUSE.
You can't sleep through temporal storms without modding.
I am not ADHD, I literally read BOOKS. Now stop being a bad-game-design-defending NIGGER
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>>741341557
You can't do busy work when the fucking enemies spawn inside your base, thoughever.
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>>741341589
>They SPAM inside the HOUSE.
Not in my house
>You can't sleep through temporal storms without modding.
You can sleep right before them
>I am not ADHD
(x) Doubt
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>>741341076
no it's still fucked. you can chisel a block from each floor block to make stuff not spawn on it.
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>>741341630
The spawns inside are pretty infrequent. It's only out in the open where it's dangerous because they can all converge on you.
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>>741341693
Even once every 700 hours would be too much because it ruins my immersion and completely nullifies the comforting feeling you should get from your base.
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>>741341660
They probably don't spawn in your house because it smells (of you)
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>>741341757
How does an illusion of comfort being shattered ruin immersion? If anything it's the opposite.
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>>741339951
Generative AI has been a disaster for the internet and original content.
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>>741341807
It ruins my fucking immersion because you can just build a small 2x2 and hunker down to completely get rid of this fucking threat which doesn't make any sense if they can just phase through walls.
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>>741341879
Hiding in a tiny hole for 8 in-game hours is what you call eliminating the threat?
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>>741341076
>I HATED that the enemies could spawn in my base during these storms.
You do know light disables hostile spawns, right?
Turn off storms if you're going to be dumb about it
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If only you could customize the game to your personal preference during world creation, and even during gameplay if you take a moment to look up the commands
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>>741342004
>You do know light disables hostile spawns, right?
You know that they still spawn inside places with proper lighting from time to time. It's almost like it's bugged.
>>
i used to have a lot of hope for vintage story, i thought it was a really awesome game when i first found out about it 3ish years ago, but ever since it got popular ive seen the dev do nothing but retarded dumbass shit

whenever someone finds a cool farm or a interesting way to make the game less tedious the dev throws a hissy fit over it and immediatly removes it, and then adds 30 new systems that all make the game worse.
who asked for windmills to burn down? nobody
who asked for tongs with durability? nobody
did anyone want quenching to be a requirement for tool making and to also destroy the tools at random? not that i can recall
has anybody ever thought "hey, you know what would be great? if i had to cook fat before i used it. i mean yeah sure its fine right now but what if it was slightly more tedious? wouldnt that be so cool?" nope. nobody ever thought this.

and then they go off and completely rework the whole berry bushes to be unrealistic as possible just to be le uncompromising its so annoying and shitty, the devs will be selectively realistic whenever it makes the game worse but at the same time ignore realism entirely to also make the game worse.
even before the most recent update the dev was always kind of a total dipshit
>hurr lets add a mechanic that just makes it impossible to base at random areas of the world for no reason other than fuck you
>and while we are at it, lets add a time limit for how long you can be in caves!
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>>741342140
so many of the mechanics are either just straight up bad or half-baked. the whole class system too, for example is absolute dogwater. every class plays the fucking same. "oh but but!!! the the hunter has twenty whole percent more accuracy than a commoner !!!!!" yeah and that 20% is so fucking minuscule it might aswell not even be there. the only stats that matter in their shitass class system is movement speed thanks to their abysmal combat and max health. the class exclusive recipes are just as bad too! ive never gotten any use out of the tuning spear and the blackgaurd sword is such a slight improvement over a normal iron falx why even bother?

worst of all, the entire fucking community is so far up its own ass over "muh uncompromising! muh tedium! muh minecraft! muh difficilty!" that they refuse to acknowledge any of the flaws that the game has and will simply handwave it like "the games too hard for u!! just admit it!! go back to minecraft loser!!" even tho theres very clear issues with it that actively make it unfun.

theres so many things wrong with the game, so many bad and tedious and time wasting things that exist just to spite the player i could go on all night but i wont because much like this reply, it would be completely useless.

>tl;dr
>devs are idiots who only make the game worse every update
>community is full of retards who are so mindbroken by minecraft that they want the game to be like one of those "it took 300 hours to get a crafting table in chinas harderst minecraft mod" videos
>i can only see the game getting worse as time goes on
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>>741342140
This is definitely not a game that needs mob farms and they should keep nerfing those. I can appreciate a dev that understands the path of least resistance is what defines a game.
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>>741342140
>who asked for windmills to burn down? nobody
This is funny as fuck though
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>>741342271
the issue is everything in the game is so tedious that there needs to be farms or else youl waste infinity hours doing pointless, menial tasks. im not asking for the game to become factorio or for the ability to generate 9999999 iron ingots a second, all i want is less tedium.

if the only way to get a jonas part is from farming mobs, and farming mobs isnt that fun, then there needs to be an efficient way to automate it, or else it feels like a waste of time.
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>>741342117
Has never happened to me, bet your room is invalid
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>>741342004
You are being the dumb nigger you dumb double nigger. My entire house was illuminated plenty but they still spawned inside
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>>741342419
>tedious
That's the eighth time in this thread you've used this buzzword.
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>>741342140
>who asked for windmills to burn down?
Light-speed hammers were silly, and your windmills aren't going to burn down by accident, only if you're doing absurd shifting ratios and with the power to match
>who asked for tongs with durability?
Me. Using a pair if sticks tied together with twine all the way to steel age was dumb as fuck
>did anyone want quenching to be a requirement for tool making and to also destroy the tools at random?
Yes. Some of the most popular mods of the game make the tool making process more elaborate
>has anybody ever thought "hey, you know what would be great? if i had to cook fat before i used it. i mean yeah sure its fine right now but what if it was slightly more tedious? wouldnt that be so cool?"
Fat was made edible in the same patch, having perfect unspoilable food with no investment would be a little op
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>>741342474
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>>741342483
>>tedious
>buzzword
nta but what
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>>741342483
its not a buzzword, its a real word. but if you insist, then fine. its dull, tiring, and stupid. and the people who support it dont value their time and are equally as stupid. better?

performing the same monotonous and boring tasks for hours without end in a video game is stupid and shouldnt be a requirement. there needs to be some way around it or at least a way to lesson it.

the average player wouldnt be building crazy mob farms n shit anyways, so i dont see the point in removing them
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>>741342595
>the average player wouldnt be building crazy mob farms n shit anyways
That's literally the current state of minecraft. Mob farms are one of the major contributors that killed the game
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>>741293646
You're making it sound way hotter than it is.
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>>741342474
Light giving visibility and light blocking spawns are two different things
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>>741342525
>Light-speed hammers were silly
yeah it looked dumb and most people wherent even making them. but they saved a lot of time.
>Using a pair if sticks tied together with twine all the way to steel age was dumb as fuck
yeah, il agree it was dumb but i find it more annoying now that they have durability
>Some of the most popular mods of the game make the tool making process more elaborate
yes, however, none of those mods turned toolsmithing into fucking ragnarok online equipment refining. its a shitty system and they could have done better.
>having perfect unspoilable food with no investment would be a little op
nobody was eating fat, food is already giga easy as it is to obtain so everyone (that i knew at least) would always just save it for other things instead of eating it so it was a non issue

>>741342651
>That's literally the current state of minecraft.
getting a few jonas parts in under 20 hours isnt on the same level as generating infinity iron/gold/wither skulls
>>
>>741342787
>getting a few jonas parts
Why do you need them? They don't do anything useful
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finally got my windmill up
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>>741342831
resonaters, rift wards, rickety translocator, night vision helmet, and terminus teleporter or other random modded crap (if i have mode enabled)

resonators generally make good decoration too, so i like to have more than a few.
>>
>>741293492
Buy an ad already
>>
>>741342950
All of those are literally useless and not worth it. They're just fun little gimmick items.
>>
It's a really fun game, but everyone I play with always quits once we get to like iron and do the archives.
I wish the game had more of a sense of progression, I guess?

You can get bronze pretty easy and then you jump right to Iron in like a day.
>>
>>741342787
I don't know what to tell you man, your arguments all boil down to "I want to play less". What are (you) looking to get out of the game? There are no bosses, nobody cares about the lore or npcs, and the game's progression IS 99% waiting and busywork. If you don't like that then I don't see why you are interested in this game at all
>>
>>741342991
rift wards are nice because i hate rifts and the sounds they make. its essential for me.
night vision helmet is perfect for exploration (especially if you get a mod to remove the green filter)
terminus teleporter is good for if you accidentally fuck up and get yourself killed a trillion blocks from home
rickety translocator has an abysmal cooldown time so ya il be real it is a gimmick, still is nice to have a way to get to the village and back real easy every now and then though
and yeah, resonators are also gimmicks but as i said they make good decoration
>>
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>early game
>no hand carts
>no wheelbarrow
>very limited inventory
>have to walk back and forth when farming resources
>>
>>741343073
>especially if you get a mod to remove the green filter
Why not just get a mod that removes night entirely lol
>>
>>741343073
You can turn on creative mode at any moment and spawn them if you want them so bad
>>
>>741306164
is that a thicc bikini statue overlooking the town? based if so
>>
>>741343051
>I don't know what to tell you man, your arguments all boil down to "I want to play less"
my argument is i want to waste less time between having fun, not that i want to play less

i like exploring, adventuring, and building.
i dont enjoy having to individually ferizilizing all 300 berry bushes in my vineyard
i also dont enjoy smithing 60 iron plates for a couple lanterns
nor do i appreciate having tools i smithed break unless i want to wait 5 minutes before being able to use them

>>741343114
creative mode isnt fun unless i only want to build

>>741343106
faggot
>>
>>741343073
I think you have the wrong kind of autism for this game
VS is for the "I want the game to abuse me while I navigate arcane systems and manually grind item production to progress" type of autist
You seem to be "I want to collect all the rare shit and powergame to make the game my bitch" type of autist
>>
>>741343298
>>741343328

Consider Terraria instead
>>
>>741343328
fair enough i guess, i hadnt thought about it like this

>>741343384
terraria severely lacks exploration and aventure, the whole game turns into a bossrush snoozefest after the mech bosses
>>
>>741336615
>constant fucking cave music
Kill me instead please
>>
>>741343494
VS doesn't really have much to explore either, your exploration is tied to getting the resources you need to progress. Bauxite, limestone, olivine, ores, etc.

If you want exploration then Minecraft with a good worldgen mod and maybe some dungeons/structures mods will be much more your cup of tea
>>
>>741333924
Anon, you do NOT start hallucinating and wanting to kys yourself after one night of not eating food. How fucking fat are you? I'm fat myself and am currently 2 days into a 3 day fast. I've been hungry, tired, and cold, but I have absolutely not been hallucinating or wanting to die lol. If you are implying that people at a normal weight would hallucinate or such after missing one day of food, that is also very wrong
>>
>>741293492
The change to berry bushes have fucked me over, I used to steal them and plant them at my house but you can't do it anymore...
>>
>>741343593
issue with minecraft is that theres no feeling of danger or mystique. even with worldgen mods it feels hollow almost, im not sure why that is though.
vintage story doesnt have the hollow feeling, and theres a bear who can and will maul me to death waiting around every corner.. not even to mention how the caves in general are super dangerous and the dungeons (specifically modded ones) are cool too. minecraft as a game also just brings back very bad memories for me, so i try to avoid playing it whenever possible.
i also think i do just prefer vintage stories vanilla worldgen as opposed to both minecraft and most minecraft worldgen mods, i couldnt tell you why that is though off the top of my head

thanks for the recommendation though
>>
>>741341434
Because once you're able to stand them you can farm resources from them
I've gotten between 5-20 gears from every storm I've actively engaged with, not to mention jonasslop parts. It's a different discussion entirely if it's worth doing that, and need I remind you that you DO have the option to remove them. If not with the world settings or commands, then with mods
Retard
>>
Vintage Story is fun because even the geography of the map generation is nice. It's just nice to walk around and pin locations of interest on your map. Obviously you don't get that in minecraft. Nothing is rare, every playthrough is the same.
>>
>>741342140
>who asked for windmills to burn down? nobody
I didn't, but it's a good idea. Another good idea is limiting the power based on distance from the source. You should not be able to route power 250 blocks with axels underground. That's silly as fuck
>who asked for tongs with durability? nobody
I did. Wooden tong look like fucking garbage. Do you know how long tongs last? I'm on my third pair in my 400h world. Faggot bitch.
>did anyone want quenching to be a requirement for tool making and to also destroy the tools at random? not that i can recall
Quenching is LITERALLY not required for tool making at all. This is a lie.
>has anybody ever thought "hey, you know what would be great? if i had to cook fat before i used it.
>oh wow, I have to spend the residual heat off my cooking pots after theyre finished to cook my fat? This is FUCKING BULLSHIT
you are the type of person that would complain when the crafting grid gets phased out and replaced with gamefied crafting, like chopping wood on a chopping block for firewood and sticks
>RRRREEEEEEEEEEE WHY CANT I JUST CLICK ONCE AND FILL MY INVENTORY
this game is not made for you. It's that simple.
>>
>>741343298
>I dont enjoy having to individually ferizilizing all 300 berry bushes in my vineyard
You do not need to. You act as if this is a daily task. You fertilize them once a year. If you are propagating them by taking cuttings, just toss bonemeal on them when you do so, every time you do so. Alternatively, fertilize them when you harvest. It's not difficult to make this efficient, you just want to be mad at the game. You also don't need 300 fucking bushes you retard. You are never going to drink all that wine or turn those all into food. Calm the fuck down faggot
>nor do i appreciate having tools i smithed break unless i want to wait 5 minutes before being able to use them
wait for tool to go below 825. Dunk it in water. It will not break and you can now use your tool. You shouldn't have to wait long for that unless you're heating to 1000+
I have read all of your complaints and I have determined that you are, to put it in a word, a retard
>>
>>741344115
They went pretty far in real life
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>>741344585
And?
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>>741339969
then go away? get filtered loser. go play another block game.
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>>741323380
properly cook your meals, you need to leverage the sat buf, where if you eat a 1k sat meal you get 10 minutes where your hunger bar wont tick down.
>>
>>741293492
It is a good game to define someone's taste. It allows me to find "my" people or generally not boring as fuck people with very good success rate
>>
>>741333016
>steal from TFC
how can you steal from yourself...?
what in the minecraft engine stopped him from adding to terra firma that hes forging in his rebuilt/forked engine that hes building up to?
lol, lmao.

im truely curious since i havent played a block game since notch added the exp bar in alpha whichever back in '11
>>
>>741341434
then go into the world settings, and find the little bitch checkbox that allows sleeping through storms.
>>
>>741342930
Where is it?
>>
>>741293492
cute AND valid!!1
>>
>>741327382
I would kill an animal, put its meat into a cooking pot, eat it when im close to starving, then go find another fucking animal before i starve.
I have no idea how anything else would even work.

Judging by this thread, I need to watch some youtubers play or something. Im clearly not understanding saturation and nutrient levels.
>>
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>>741342379
it is funny as fuck, my first bee farm, i had transplanted away from my chickens, because it turns out if you bust open bee hives, they kill the chicks...

stuck a dozen hives between 2 tree trunks.. up on a hill. woke up one morning during a thunderstorm.. both trees were on fire.
lesson learned i now use lightning rods near critical infrastructure.
seems the screenshot of the fire was lost, but here was not long before.
>>
>>741347185
Anon just read the handbook on meal making
You dont have to watch youtubers, you've gotten like 4 (You)'s already explaining what you're doing wrong. So summerize
>cooked meals good
>cooked meals with variety very good
>best combos are meat + veg, then fruit pies
>alternate between those and you'll increase four of your hunger bars, which increase your skillpoints and make your hunger drain slower over time
>alternatively, you can make pot pies with meat and veg, thus you'll get meat + veg + grain in one meal, if you dont have alot of fruit
Judging by your situation, it seems like it's too late for you to really do anything about it in the middle of winter, so just tough it out and take it as a learning experience. Plant earlier in the year, grain and veg, and you should be good even without meat
>>
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>>741323380
>>741328540
Absolute trvthnvk3. As you can read in this very thread, amerimutts unironically believe if they aren't gushing down high fructose corn syrup and big macs every hour they are starving to death. Newsflash retards, the reason you feel like you're starving despite being morbidly obese is because american "food" has literally less nutrients than european cattle feed.
>>
>>741347185
The first 2-3 days are the hardest you're constantly hungry and have no stored food or means to make food

The easiest way to keep yourself fed early is to run around gathering berries and crops. This also gives you seeds and you get to mark bushes to replant later. Hunting is not that efficient a way to get food, it's more about pelts and fat.

Also dig pits. 2x2 or 3x3, 3+ blocks deep. Animals fall into them and are free food. Later you can dig bigger pits and put troughs in them to lure animals in passively. Works best in/near forests

Keep yourself safe, having less than full HP dramatically increases hunger, and having low saturation dramatically reduces regeneration rate, so it's a vicious circle

And you can always reduce hunger rate in world config. The point is to have fun, it's not a challenge, if toning down the difficulty makes the game feel better you should not hesitate to do it
>>
>>741347447
>america america america america america america america america
>>
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>>741347601
>point out that american "food" is literal fucking industrial waste with almost no nutrional value, which is why you constantly feel like shit, have chronic diarrhea, constantly need to eat or feel like you're starving to death; You're literally starving to death due to lack of nutrients
>amerimutt instantly feels irate and personally attacked over someone criticizing their government and corporate overlords
This isn't me smug europosting. This is me telling you to buy some real fucking food for your own sake.

https://www.youtube.com/watch?v=WOymOCqnQrw
>>
>>741293492
honest question, i never heard of this game, what is the difference between this and minecraft?
>minecraft doesnt have this feature
what about modded minecraft?
>>
>>741347913
It's the standalone version of a hardcore survival Minecraft mod (terrafirmacraft). Its mechanics are focused more on survival, in-world crafting and production processes, and has a lot more depth to mining, metal processing, animal husbandry, farming, etc. There are mods for Minecraft that have similar features, but they obviously don't mesh together as well as a standalone game does

It doesn't have much or any focus on combat, magic, gigastructures or villages. It's more player vs environment than player vs monsters
>>
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>>741348060
Speak for yourself mate, these fucking Bowtorn will NOT stop ventilating my ass.
Shit is like living in Detroit, I get shot every time I step outside of the house.
>>
>First quench on a tool
>breaks
I'm not even upset.
>>
>>741350546
It's those sawblade locusts that always get my ass, can't even reliably hit those fuckers because of the ray cast hit detection.
>>
>>741297541
>CO will still exist after this update
Actually why? If I recall, there's not much Autism in the CO that's drastically outside of the norm of Vintage story, so why not bother with it?
>>
>>741302238
>doesn't explain the 200+ mods he added either
Well no shit you had a confusing time.
>>
>>741302238
Single player's the way to go anyway, the isolated feeling is part of the charm
>>
>day 4 of me creating endless worlds looking for the perfect spawn next to river, ocean, on a continent, with lots of valleys and no mountain ranges
>>
>>741355589
>Finally spawn next to an "ocean"
>10 hours later decide to explore
>big lake
>>
>>741318654
Me too, except younger. VS is the proof I would have thrived in ancient times. Le wrong generation.
>>
>>741354639
I like the concept of playing on servers because you can show each other your houses, the problem I have is that if I don't play regularly my food reserves spoil too fast
>>
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>>741343546
It's a surface level cave.
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>>741320608
>But still I feel like the windows are too high up, you couldn't see anything out of those
the room is sunk in the ground so the windows are at ground level, lame view but it's cozy
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>>741332457
Download a mod
>>
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>>741331765
True
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>>741341429
I live in Singapore
>>
>>741361146
>victorian_sprinkler.webp



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