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Almost everything players complain about in modern moviegames originated in OoT
>forced tutorialization
>handholdy companions that solve shit for you
>overly wordy dialogue
>stiff corralled movement (not even a jump button)
>QTE-like combat and context-sensitive buttons
>constant interruptions of gameplay rhythm through cutscenes and dialogue
>cumbersome multi-screen actions
>inane puzzles
I don't see how anyone can call it a good game let alone one of the best of all time for any reason other than nostalgia
>>
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>>741314268
>>
>>741314268
Almost everything that's bad about modern vidyas is missing in OoT
>Quest log screen
>Waypoint and map trackers
>Subtitles with voice acting you have to hear poorly acted while you wait or skip because you read faster than the voice actor reads it
>Trying to pretend the cutscenes are "seamless" with gameplay, by easing the camera away from gameplay, instead of just cutting for efficiency
>Forcing the game into a game-loop and proceeding to fill out the map with content that can waste your time for 100 hours using said game-loop
>Millenial writing that can't underscore a greater point than its own navel-gazing.
OoT is magical simply by being a 3D Adventure game that doesn't do every convenience-feature or time-sink slop that drags down 99% of open world games, including Breath of the Wild
>>
>>741314268
>>handholdy companions that solve shit for you
such as?
>>
>>741314689
>quest log
>bad
stopped reading
>>
>>741314268
Wait until you realize that that's exactly why it is considered the best videogame of all time by critics and the majority of gamers...
>>
>>741314268
>>cucumbersome multi-screen actions
>>
>>741316209
then the game isn't good lol
>>
>>741315759
Enjoy not figuring out where things are in context in your modern goyslop.
>>
>>741316465
Enjoy not figuring out where things are
>>
>>741316563
>being lost is bad
>in an adventure game
nigha just watch a movie
>>
>>741314268
>forced tutorialization
the owl is kinda annoying but that's really it
>handholdy companions that solve shit for you
like what?
>overly wordy dialogue
like what?
>stiff corralled movement (not even a jump button)
jump is Z+A
>QTE-like combat and context-sensitive buttons
you don't know what QTE means
>constant interruptions of gameplay rhythm through cutscenes and dialogue
??? have you ever played a dungeon in this game
>cumbersome multi-screen actions
what does that even mean
>inane puzzles
That's just Zelda in general
>>
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>>741314268
im bored so i will respond

>forced tutorialization
The tutorial in OoT is very short compared to modern games and you can skip most of it with speedtranny strats

>handholdy companions that solve shit for you
what navy telling you where to go in text every 15 minutes? just ignore it
not true

>overly wordy dialogue
this is true with the fucking owl this is a defect of the game for sure it slows it down
but its not true of modern games the tl;dr of games nowadays is in randomly layed out "notes" through a level

>>stiff corralled movement (not even a jump button)
Thats perfect for the type of game this is and how it is "gatekept" its problem is the camera is stiff you have to use Z targeting to make it get on your ass again

>>QTE-like combat and context-sensitive buttons
this aint true but the combat is easy for sure

>>constant interruptions of gameplay rhythm through cutscenes and dialogue
yes, most of the cutscenes aint bad tho its just the owl faggot

>>cumbersome multi-screen actions
this is not in modern games

>>inane puzzles
low IQ bait
>>
>>741316657
ah yes, adventure, being lost, that's an adventure, and not just trying to find it
>>
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>>741314268
people became noseblind to how flawed Oot is, but it's refreshing to see people waking up to it
>>
>>741316657
Unfortunately being lost is seen as bad which is why defenders of yellow paint say shit like
>but if there wasn't any yellow paint then you'll complain about getting lost, there's no winning with you chuds
>>
Alttp
>Absolute shit combat
>Hit boxes are fucked
>Link bounces off of enemies like a ball when hit
>Barely a story
>Uglyiest sprites you will ever see
>Ugliest colors you will ever see
>Game is a bore after Dark Palace
>Menu, item, menu, item, menu, item, menu

OOT
>Iconic combat that's still mimicked today
>Sword play and damage still feels good 30 years later
>Story establishes Zelda lore for the next 30 years of Zelda games
>Some of the best lighting you will see in a game to this day
>Unique blend of vibrant and somber colors at the same time, adding to the atmosphere
>Game becomes Goated during the Forest Temple and stays that way until the end.
>Context buttons allow you to access multiple items at the same time and makes the game actually fun to play
Ocarina of a Time takes a giant shit on A Link to the Past or any other 2D Zelda game
>>
>>741317161
>exploration is bad
>in an adventure game
nigga the game has like 10 zones and you hopefully have the mental capacity to remember where you have been before and what pathways your new item might unlock. if you are too retarded to beat a game I played in literal kindergarten without a quest log just stick to visual novels
>>
>>741314268
It's okay when Mega Man Legends does it.
>>
>>741317432
link in ALTTP for some reason bad pink hair and I'm still not sure why they did that
>>
>>741314268
And who fixed companions OP, who fixed them?
>>
>>741317450
No one says Mega Man Legends is the best game of all time
>>
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>>741314268
you are right Azan: Islands of the Jinn is much better SAAAAR
please REDEEEM THE AZAN REDEEM THE AZANNNN REDEEEM IT!
>>
not half wrong
>>
>>741318164
This game is AWESOME much bettar than westoid Zelda SLOP. Link to game sir???
>>
>>741318298
Steam
>>
>>741314689
are you fucking retarded? OoT has quest markers in the map
>>
>>741314268
But you can beat OoT casually in like 6 hours. That's one evening.
>>
>>741318389
yup. Not casually but yeah. Casual fags would get filtered by the temple order they dont read.
>>
>>741314268
there's no point fighting against the tendies hivemind, they don't respond to analysis, facts and arguments, brainwashed cult of drooling retards
>>
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>>741316814
>>handholdy companions that solve shit for you
>like what?
>>
>>741317449
>doesn't know what exploration is
may you be lost
>>
>>741318471
There are literal blinking quest markers tell you where to go at all times.
OoT is proof that normalfags love not having any sort of hardship and believe that working for their reward is a flaw, just the way people talk about here is proof of that. They don't talk about great moments and mechanics, they say how the game is "flawless" which is just another way of saying they never got stuck on anything and never had to think, the game never offered a challenge.
>>
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>>741316979
>what navy telling you where to go in text every 15 minutes? just ignore it
>not true
it's actually insane trying to argue with tendies who don't even play their games or gaslit themselves into complete denial of what they're actually like, holy crap
>>
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Oh boy I can't wait until it comes out and all the faggots talk about OoT for ANOTHER 30 fucking years. The only saving grace is they'll be mostly arguing with each other over which one is better much like all the starfox fags.
>>
>Remember when Aonuma said being lost is a good thing when referring to BotW
>MM3DS
>Completely reneged on every he said and shat on the old Zelda's
I'm seething
>>
Holy shit...now that I think about it...I think you're right, when people say "Ocarina of Time is one of the most influential games ever" I always wonder wtf they're talking about? Because I can't think of many games that play like Zelda unless you reduce it to its most surface level aspects like fantasy adventure (can also mention z targeting, but this is so overrated because literally only like 2 games use it, and it's not even that impressive since Tomb Raider had lock on before, but you couldn't automatically strafe, so it wasn't baby tier, so literally the ONLY reason Z targeting gets credit is for...making lock on baby mode and easing the mental stack of orienting yourself, which feeds into your point about "casualization")

But if I look at it divorced from its actual gameplay...then you're right, the progression, the handholding, the shops, minigames...ease of navigating the world and overworld...it's just a very SIMPLE and standard game, it's incredibly straightforward and easy to play and has a lot of charm.

And when you see the trends of modern games making sure gameplay doesn't take too long to wear you out, or shoving tutorials in your face ever second, the focus on cinematics and presentation...straight forward "exploration" that "epic" sort of progression from weak young boy to big strong man...it's all there in modern games, just not literally in regards to the last one. It's all easy to understand above all.

Holy fuck, how much seethe would /v/ have if you told them that modern gaming is OoT's fault?
>>
>>741318628
you realize when navi says hey listen you don't actually need to listen right
>>
>>741319397
mentally ill cope
>>
>>741319380
>when people say "Ocarina of Time is one of the most influential games ever" I always wonder wtf they're talking about?
>it' just simple and standard
retard that's because it set the standard. that's the literal definition of influential
>>
>>741319147
Dude complained about MM and TP like he was forced to make them at gunpoint, two of the best ones... He doesn't seem to understand what people liked about them, and had no problem throwing the baby out with the bathwater when it comes to nuZelda. Dungeons, gone. Area themes, gone. Leitmotif, gone. Epic story, gone.
>>
>>741319448
well you ought to know
>>
Its actually a combination of all these games:
Zelda Ocarina of Time
Metal Gear Solid
Resident Evil 2
Resident Evil 4
Final Fantasy 7
>>
>>741319380
>also mention z targeting, but this is so overrated because literally only like 2 games use it
nigga what? like every souls game has Z targeting and just the mainline souls games are like 6 games
>>
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>>741319890
>Z targeting
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>>741317161
yeah it unironically is nigger but you'd never know because you refuse to play any games with a big 3d world and no map
>>
>>741320069
OOT has a map though? It's very minimalistic but it sure has one
>>
>>741319380
>>741319743
It "set the standard" by having Nintendo meme force the standard, just like Sony and Marathon but it worked because they had memegameman behind the scenes(he was doing the least amount of labor of the over 100 people who worked on it. And they had to because it was n64 and no other dev cared (you know except the 2nd party dev who heavily influenced it being a cartridge system in the first place). They made/co developed 20 games (12-13if we're not counting the classic recycled mario bullshit).
>>
>>741319380
I'll say there's a general progression trend in games to have more tutorials and moviegaming.
You observe it in rpg attack animations (like in that webm), for example. But it applies anywhere. The SNES or handheld game is quicker and has short tutorials. The PS1/N64(Oot) starts having a medium but worrying amount. RPGs have longer attack animation (moviegaming). Some of the stuff after that is just ridiculous.
>>
>>741314268
The people complaining weren’t even born yet
>>
>>741319890
already done by many games before, just another one of those retarded fanboy myths people parrot without checking
I wonder what even is the source of this particular myth, it's kinda old
>>
>>741314268
Zelda is a game made for children, so all the problems described are understandable. I don't know why adults want to play games like this.

>modern moviegames
People have got a lot dumber over they. This, combined with the influx of normies and low IQ thirdies, means that the games must have all sorts of player assistance. Developers design their games through the eyes of a dumb player: "Must make sure that the idiot playing doesn't get lost and end up not knowing what to do or where to go next."
Take the first Tomb Raider for example. It would make any zoomer or nintendo player crazy and annoyed by just not having something on the screen to guide them.
>>
>>741320564
nobody said OOT was the first game to do this? who are you even talking to?
>>
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What Capcom does, Nintendo steals (then lies about it).
>>
>Forced tutorialism
Fucked up from the start, you can skip all of OoT's tutorial and just go for the sword and shield, the entire tutorial is signs and NPCs you can choose to interact with or not. MM was the game that actually forced a tutorial.
>>
>>741320564
least schizophrenic third worlder
>>
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>>741318896
don't all the enemy descriptions require you to Z-target them and press C-Up to get Navi to tell you about them? kinda disingenuous to just post a bunch of those screen caps as if they were constantly intruding on gameplay.

her scripted dungeon hints are another thing, but an understandable concession for OoT being one of the first 3-D adventure games, where new players might need help acclimating to navigating a 3-D environment. tellingly, these taper off once you finish the child dungeons and the game trusts you to be able to figure out dungeon navigation on your own.
>>
>>741318896
you realize that this is just exposition that traditionally was included in the booklet that came with the cartridge yeah?
>>
>>741322615
>an understandable concession for OoT being one of the first 3-D adventure games, where new players might need help acclimating to navigating a 3-D environment
babies might need help
>>
>>741314268
Games didn't generally have forced tutorial in the old days because you were expected to read the manual. The manual was the tutorial that told you the systems of the game and how it plays.
>>
I don't complain about those things in and of themselves.
How do you literally think tutorials and dialogue existing in a game is bad?
>>
>>741322926
>babies might need help
it's literally a game for children, so yeah they might?
>>
>>741323053
/v/ pretends to simultaneously live in two universes:
One where games are only allowed to be 100% gameplay focused hardcore arcade experiences, with no cutscenes and no plot
Once where MGS3, Fallout New Vegas or Deus Ex is the best game ever made
>>
>>741323259
>the hacker known as 4chan is only one person
>>
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>>741314268
>>
>games in the past didn't hold your hand through everything >:((((
>actual game from the past
>>
Why does this game give people such an inferiority complex?
>>
>>741323425
It is a hive mind
>>
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>>741323745
they get filtered by the water temple and then need to cope for the rest of their lives that it somehow wasn't their fault
>>
If I ever had to recommend someone 1 "great" video game to play I would unironically say OoT.
>>
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>OoT gets criticized
>Oldtroons have a melty
based desu
>>
>>741314268
>forced tutorialization
>handholdy companions that solve shit for you
You can skip most of this or breeze right through the text. Like, genuinely, OoT "started" the trend but it was so much of a non-issue besides people who blew Navi completely out of proportion that it makes every single 3D Zelda game afterwards besides Majora's Mask take all the wrong lessons.
>>
>remake gets announced
>suddenly we have daily threads about Ocarina of Time and the usage of zoomers and boomers skyrockets
I wish you fags weren't so obvious
>>
>>741314268
This guy actually thinks OoT was the first game with a tutorial or companions.
Remember when underage users were not allowed on this board?
>>
>>741324860
>game gets announced
>people start talking about it
very sly of you to spot this very obtuse connection! you must be the smartest guy in the room as long as the dog is outside
>>
>>741319380
> Because I can't think of many games that play like Zelda
Dark Souls? Tourist.
>>
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>>741324860
>suddenly we have daily threads about Ocarina of Time
>suddenly

For another fucking 30 (yay)
>>
>>741325010
Dark Souls took a lot of the template, but those diverge into something entirely different beyond that. You don't really get a mix of puzzles, items for solution solving and so forth, instead it's RPG mechanics, combat, and secret hunting. Dark Souls is closer to a dungeon crawler than an action adventure.
>>
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>zero hand holding
>tutorial is elegantly optional
>requires precision and manual inputs for traversal without assist/automation
>large scale puzzlebox dungeon design
>unrivaled use of meaningful 3D and verticality
>zero toddler filler
>high stakes puzzle platforming
>unique combat that rewards dynamic positioning and secret hunting
>deep and complex move set that incentivizes experimentation and rewards mastery
>has constant challenge and tension, fall damage
>moody atmosphere, impeccable sense of adventure and wonder, iconic character with amazing animations, cool music and varied locations
>came out two whole years before OoT
>>
>>741323053
>tutorials
I can play the game myself and find out what it does. I don't need navi or the owl since they say obvious things.
>dialogue
It gets in the way if I play the same game 2x. The words appear again for no reason.
>>
>>741324809
just because you say a blatant issue is a non-issue doesn't make it so
>>
>>741325240
too bad, you don't get a choice since they'll keep throwing tutorials at you
>>
>>741325229
>couldn't keep its host console alive
>oot is still talked about 30 years later
it appears you have lost, transsexual
>>
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>>741314268
>forced tutorialization
Which you can skip the vast majority of. You just need to speedrun ruppees and grab the sword from the boulder grotto.
>handholdy companions that solve shit for you
Yeah Navi is pretty bad, but things got worse in Wind Waker
>overly wordy dialogue
Arin? Is that you? This is gradeschool level dialogue and very brief compared to JRPG's.
>stiff corralled movement (not even a jump button)
Bullshit. Link can run in any direction and it's smooth as butter. Compare to another ARPG of the time like Megaman Legends and then tell me it's "stiff." And you don't need to jump except at specific times.
>QTE-like combat
What the fuck? No it isn't. Completely untrue. You don't even have context-sensitive attacks until WW.
>constant interruptions of gameplay rhythm through cutscenes and dialogue
Work on not having ADHD. I came for the story, fuck you spergy.
>cumbersome multi-screen actions
Lord help you, it has MENU'S.
>inane puzzles
Most people hadn't played 3D games like this. Not to mention expecting them to look up and see a switch is STILL something players struggle with.
You're just wrong all over. Minus Navi, who is just a nuisance at worst.
>>
>>741325229
>female protagonist
>male servant
>auto lock on for brainlets
>infinite ammo
>buried by PS1 platformers with actual substance over style
oh no no no
>>
>>741325405
>you can speedrun glitch
>yeah it's shit but it gets even shitter in the sequels
>poopdickschizo???
holy shit man read what you write do you have brain damage
>>
>>741325559
I wasn't arguing for "glitching." I was arguing you don't have to read all the signs in the kokiri forest that teach you the finer points. ALL YOU HAVE TO DO to get to the deku tree is buy the shield, and grab the sword. And it's not cheating.
>>
>>741325636
Don't bother, either the OP or some threadshitter schizo is basically going "nuh uh" to everything.
>>
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Almost everything people complain about in modern 4chan can be found in this OP
>disingenuous rage bait post
>trolling to try and fit in
>replying to his own post agreeing with himself
>is probably brown
>>
>>741325741
you forgot
>complains about game he never played
>compares game twice as old as himself to the fantasy version of current games he also never played
>indian or Pakistani
>masturbated to gay porn before posting
>>
>>741325741
>>741325891
>raging coping tendies
and that's a wrap!
>>
Fi was a 1000 time worse than Navi, but people forgive her because they want to fuck her.
>>
The problems with Ocarina, aside from the obvious technical issues (20 fps isn't suitable for video games, it never was, and they knew that back then), are that the pure gameplay is very, very weak.
By "pure gameplay," I mean the things you're actively solving through your interaction with the game. That is: combat, puzzles, and so on.
Where the game really shines is in its atmosphere. It's relatively immersive, and it has an epic tone that comes through in every cutscene.
Kids back then didn't care much that the game was unbalanced and that the pure gameplay lacked depth. They were impressed by the epic feel and the cutscenes, especially those who didn't have access to better games on PCs or PlayStation.
>>
What was I saying again...?
>>
Faggots will say all all this shit and yet I can guarantee you no zoomer could get to Kakariko
>>
>judging 1998 vidya through a 2026 lens results in flaws by 2026 standards
wow dude tell me more
>>
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>>741326705
>Making a 1998 vidya through a 2026 lens results in flaws by 2026 standards
>>
>>741314268
ABSOLUTELY everything players complain about in modern moviegames originated from Tennis for Two, because it started the idea of videogames, allowing them to eventually degrade into this abhorrent state.
>>
>>741320312
>that screenshot
holy shit take me back to before 50% of posters here were schizophrenic sealions that are ready at a moments notice to spray their entire mag of talking points like a sentry gun that someone just walked in front of
>>
>>741314268
>>741314336
Switchsnoy thread
>>
>>741322942
/thread
All other posts are irrelevant.
>>
>>741319397
I've beaten OoT at least 7 times and I never listened to her once I think. When I was a kid I didn't even know that was a thing, and only now I get why people are annoyed at Navi.
>>
>>741318346
No it doesn't. It shows where the main dungeons are, but not side-quests.
>>
>>741327289
I wish I had posted this in a time before Rarefags became sedentary on the idea that he hated them for DKC because they never moved past that.
>>
>>741325741
>>741325891
uh oh meeeeeelty
>>
what's with the recent derangement-tier iconoclastic obsession with trying to tear down media that millennials/early zoomers enjoyed?
>>
>>741329356
Coping and seething that modern media is irredeemable dogshit that'll never get better because better doesn't make for more sales, so they go the "it was never good" approach.
>>
>>741316979
I saw the obvious Nintendo millennial post and went to the end to see what their response to the shitty puzzle critique was. Yeah this is why the series stagnated so long. These people enjoy pushing crates and think you're low IQ baiting for telling them this shit isn't any fun. Pushing blue moon blocks in hallways to go around tunnels = greatest game ever because the magazines and PR campaigns told them so. Aunoma should have jettisoned these freaks 5 - 20 years before BotW.
>>
>>741314268
i thought metal gear came out before
but i was wrong
>>
>>741329356
you only care because you like Oot
>>
>>741329356
Weirdest part here is that you associate blind nintendo worship with "millennial media". None of this even new at all and the critique is valid, you just fell down a hole of cultist behavior. Not a zoomer btw.
>>
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>>741314268
>forced tutorialization
Justified, since it was most people's first true 3D game, but it really isn't bad at all, mostly being frontloaded for the first couple dungeons. OoT3D sped this shit up, but it wasn't that bad in the original OoT
>handholdy companions that solve shit for you
Navi only speaks to you when spoken to or when you first reach a new hazard which, again, only happens during the first few dungeons. Even when you do talk to her, she definitely doesn't help you with everything
>overly wordy dialogue
It only feels like that because of the middling text speed. Most dialogue is pretty well done all around and adds plenty of charm and character to the world
>stiff corralled movement (not even a jump button)
Movement is perfectly tuned for an adventure game like this, so much so that it's been the series standard ever since. Also, "no jump button" is bad criticism because the whole game is built around it
>QTE-like combat and context-sensitive buttons
Obviously untrue, and the A-button being context sensitive is perfectly fine considering it's only used for simple things like rolling or opening doors
>constant interruptions of gameplay rhythm through cutscenes and dialogue
Non issue, you're just a schizo
>cumbersome multi-screen actions
Non issue, you're just a schizo
>inane puzzles
Non issue, you're just a schizo
>>
>>741331429
>Justified, since it was most people's first true 3D game
Already a fucking lying retard in the very first sentence, and then you wonder why people hate cultists.
>>
>>741330679
valid critique is when "it's not a clone of BotW so it sucks"
>>
>>741331639
it was the first 3d game for zelda
and it doesn't play like mario 64 or crash
>>
>>741331832
It's not even remotely close the first 3D game most people played, stop being a clueless fucking idiot trying to peddle false narratives, post something that actually makes sense instead of dumb shit anyone can tell is wrong which then prompts you to move the goalpost instead of just not being a lying shithead to begin with.
>>
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>>741316465
>>741316563
>>741316657
>>741317161
>>741317449
>>741320069
>>741314689
None of these retards know what a quest log is.
>>
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>Xers hate it because they have no spatial awareness for virtual 3D spaces
>zoomers hate it because you have to actually do the dungeons and they're not brief open-air playgrounds
>Euros hate it because they'll never forgive Nintendo for the PAL NES being expensive
Astounding how this game breaks people's minds even almost 3 decades later.
>>
>>741332145
>This character located here wants 5 buffalo pelts, those are located in the buffalo county
>>
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His face when he announced this game, so utterly devoid of soul and expression
>>
>>741314268
TRVKE
>>
>>741314268
>knowing what you should be doing in the game is... le BAD
The original Zelda was shit by the way.
>>
>>741332525
>oot holds your hand at every second
>its actually good because there is no questlog
>questlog is bad because sometimes in games it holds your hand.
Yeah, and jumping is an inherently bad mechanic because bubsy sucks.
>>
>>741315759
this
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>>741314268
No walk and talk sections and no hold A to confirm cancer so it gets a pass.
>>
>>741332809
So stop holding hands and put in a quest log, this isn't rocket science.
>>
>>741331429
Super Mario 64 and Crash were most people's first 3D games back in the day, and neither of them saw it necessary to bog you down with mandatory tutorials because they trusted you to read the fucking manual that came with the game, or otherwise naturally intuit how to play the game by seeing what the controls did.
>>
>>741318951
It's not like people won't be discussing the original in 30 years. we still discuss the great films and music of 70 years ago
>>
>>741319380
bro took the bait to heart
>>
>>741329356
Contrarianism is cool to zoomers
>>
>>741332936
Just because SM64 and Crash came out first doesn't mean that they were everyone's first 3D game. Both are also much more simplistic games compared to OoT: SM64 is simple in that most levels seldom demand much from a player, and Crash is simple because it mostly plays like a 2D game as opposed to a fully 3D experience
>>
>>741333438
I'm also seeing a lot of zoomers recently shitting on the classic GoW games' use of fixed/specific camera angles that aid the cinematic nature of the game and emphasize the grand scale of the journey/enemies that Kratos faces. They want cinematic games but don't want cinematic elements, and they drape it in this extremely smug, obnoxious pretense of "going back to basics" in game design ("appeal to retro/arcade design", if you will). They do the same kind of thing with pretending BotW is a revival of Zelda 1 that cuts out the "fluff" of the prior 3D Zelda games.

The truth is, they falsely conflate their demand for constant dopamine and instant gratification with the simplicity of much older games to give their spoiled appetites authority by rooting them in dishonest claims of seniority.
>>
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>seeing this thread made me want to start a new playthrough of Zelda
>torn between doing a randomizer run of OOT versus doing one for MM
>remember the combination randomizer that mixes them both

Goodbye, next 30 hours of my life.
>>
>>741336354
Gonna enable cross-game items?
>>
>>741336498
You know it.
>>
Imagine how great the internet would be if everyone born after December 31, 1989 was permabanned from using it. We wouldn't have to listen to absolute dogshit opinions or brain melting "skibidi Ohio rizz crash out 6 7 ong frfr bussin no shot" slang.
>>
>>741336749
Good lad. God, I can't wait until OoTMM Rando adds the Transformation Masks to OoT (we've already got the standalone hack). I'd also love to see Giant's Mask Anywhere from MM Rando, but I can understand if that doesn't happen since I heard getting even that to work was a monumental pain in the ass that basically required a total rewrite of the Giant's Mask code/functionality.
>>
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>>741337003
Well, the amount of options and tweaks is already insane. Infact I might try that "be adult link in majora's mask" option and see how that works.
>>
>>741337076
Unless it's been updated, I remember Adult Link in MM option being kinda jank, especially for bow/hookshot aiming.
>>
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>>741337141
Guess that's to be expected. I'll hookshot over that bridge when I get to it. Thanks for the heads up.
>>
>>741314689
>b-b-but what about this OTHER stuff that i hate?
oot zealots always completely ignore or deny criticism, and then try to deflect.
>>
>>741337220
Best of luck. What kind of logic did you go with?
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>>741337261
>cross game items
>find all dungeon items everywhere
>song of soaring can be used in OOT, Temple songs can be used in MM
>all items progressive
>kept entrances vanilla because I spent 20 hours last time with that option enabled and couldn't even beat a single dungeon
>tried out some weird new options, like ice arrows being given the blue fire effect, and the highly experimental "hookshot can cling to anything" option
>>
>>741316814
>>constant interruptions of gameplay rhythm through cutscenes and dialogue
>??? have you ever played a dungeon in this game
have you? cutaways just to show the doors closing, zooming in on "key" puzzle things of the room, pausing to spawn enemies and look at them, cutaways to show the doors opening,
lengthy chest opening animations AND needless text boxes for the loot inside. not to mention how slow any interaction is, or even how long it takes to change items.
>>
>>741337393
All of those things only happen a handful of times PER DUNGEON, the fuck have you done to your attention span if that's enough to make you seethe like this?
>>
>>741336354
not doing this until the ports allow it
>>
>>741321267
>tutorials are only the starting section of the game
meanwhile, every chest with bombs will come with a multi-part text box that tells you how to use bombs. you're fucking retarded to not understand what op meant.
>>
You know what would be cool? If the OOT remake had a built in randomizer. Not that I expect Nintendo to put that level of effort in, and chances are I'd probably still prefer the fan version. And it would be even more cool if you had the option to switch between the master quest versions of each dungeon.
>>
>>741337220
>>741337768
Please fix your aspect ratio, how are you this involved in randomizer autism without even having set up your emulator properly?
>>
>>741337569
...text boxes that are very quickly dismissed with a couple button presses. You're not seriously comparing that to in-game tutorials, are you?
>>
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>>741337849
You know, I never fiddled with the Aspect Ratio too much. Came from an era where it was a miracle if the damn emulator even booted.

What would you recommend?
>>
>>741329356
>millenials prop up some mid moviegames for decades as "the best game ever made" without ever questioning it
>people apply any kind of scrutiny like they would for any other game and realize how insanely overrated it is and how it influenced gaming for the worse
>"uhh you're deranged"
>>
>>741338689
moviegame is when not physics toy sandbox game
>>
>>741338717
HEY LISTEN
>>
>>741338757
Link... Link... LINK... HEAD TO THE TOWER MARKED ON YOUR SHEIKAH SLATE.
>>
>>741337768
>If the OOT remake had a built in randomizer.
It won't and you're actively being retarded by thinking to ask for this. Nintendo have no reason to add general randomization. That's exclusively shit for obsessed fans who already know how to 100% the game inside and out and want the cheapest way of getting 'unlimited replay value' out of the game, no matter how much if fucks up the integrity of the design.

Nintendo may add add a 'Second Quest' type scenario for veterans, that goes beyond Master Quest, and certain aspects might be mixed up or even made somewhat random there, but the weird shit that puts major, and even plot significant, items in some hole in the ground arbitrarily is a no go.
>>
>>741338809
>the cheapest way of getting 'unlimited replay value' out of the game
yeah that'd be a really fucking stupid way to design a Zelda game
>>
>>741314268
>the second OoT Remake is announced Microsoft jeet shills start hate thread after hate thread

Must be a coincidence.
>>
Why is this guy emulating instead of playing the decomp????
>>
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>>741338809
>cheapest way of getting 'unlimited replay value' out of the game
I think it's a fun addition, even if nintendo disagrees.
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>>741339019
Decomp IIRC doesn't include the combination MM/OOT randomizer. I know it has its own rando, but i've been craving a combo of the two.
>>
>>741338963
This isn't Microsoft jeet shills. This call is coming from inside the house (i.e. BotWfags and BotWfags larping as Z1fags).
>>
>>741314268
Ai post? You clearly have no idea of what you are barking about there.
>>
it's an epic adventure where I got to play as a 10 year old like myself and escape from reality
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>>741339320
>as a 10 year old like myself
ANON, NO!
>>
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>>741339320
Oh no.
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>>741338809
True, randomizing items is a feature of roguelikes. You are very unlikely to see it in any deliberately made game. Dk Bananza has a roguelike mode though.
>>
>>741339526
>True, randomizing items is a feature of roguelikes
It's not even out of the question that OoT might end up having something like that, especially since 'dungeon generation' was a feature that was under discussion during the original game's development. But 'whacking a skultula gives you the master sword' tier shit is not happening in a million years.
>>
>>741339751
Well I guarantee they are going to sell Master Quest as DLC, but I can meet you in the middle and wonder if that might look like a roguelike this time.
>>
>>741339751
>But 'whacking a skultula gives you the master sword' tier shit is not happening in a million years.
That I can understand. SKulltulas sharing the item pool is always disabled in my runs.
>>
I've always been tired of tendies and their retarded "b-but Zelda and Mario changed everything!!" memes.
>>
>>741314268
>>inane puzzles
you went overboard and outed yourself as a dum dum
>>
>>741338040
ParaLLEl Launcher seems to be the go-to if you want enhanced N64 emulation with romhacks, ares is what you want for authentic and accurate N64 emulation (so, general use)
>>
>>741341012
Good to hear. I always just stuck with Mupen64 (and the associated core in retroarch). After years of suffering with Project 64, anything was preferable.
>>
>>741340291
We get it you're eternally upset that people don't see Dizzy or Jet Set Willy as more revolutionary than Mario
>>
>>741318896
all this is literally optional to see you strange schizo who knew this when posting it
>>
>>741332453
>Euros hate it
We don't lmao



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