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>combat so bad that no game since 2002 has tried to replicate it
>>
bold claim
prove that's the reason
>>
>>741342071
>if you burn all your stamina, you swing like a fucktard and can't hit anything
This is indeed unironically better than Skyrim's combat, yes.
>>
>>741342473
I love how morrowboomers judge everyone else for playing the game "wrong" and complaining, while they themselves just abuse the dozens of exploits available from lvl 1 to avoid engaging with the gameplay at all
>>
Pshhpsshpsssh
Listen
All ES games are shit. Modding is just dress up for men so everybody is proud of their own outfit.
>>
>>741342071
Nobody fucking says that.
>>
>>741343508
>>741342473 just fucking said that
>>
>>741342071
Notice how they never show the stamina bar.
Bet he isn't even skilled in the usage of swords.
>>
>>741343631
And he's nobody!
>>
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>>741342071
Oh no no no no no no no OP bros...
>>
>>741343667
Does it make it more fun to play though?
>>
>>741344015
>TGM
wait so youre telling me he had max stamina?
>>
The claim isn't that Morrowind's combat is better than Skyrim's, the claim is that Skyrim's combat is shit AND Morrowind is better than Skyrim.

Which is objectively true.
>>
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>>741342071
MW combat is not that bad. It's simple and gets to the point. Modern combat mostly adds a bunch of fluff with no intention behind it, basically a slopfest of animations, kill cams etc. More "action" games have more serious combat which is fine, but the combat in Oblivion/Skyrim is worse than MW to me. The animations, different tricks, etc, they add nothing. They are cruft. Slop.
>>
>>741342734
>Projecting
>>
>>741342071
>Skyrim's comat is fucking garbage. Morrowind is objectively better.
No one says this.
People claim Morrowind is better than Skyrim, but the comparison is not focused on either game's combat. This scenario is clearly fictional and written to win an argument the comic artist is having in his head.
>>
>>741344285
Weapon skill is the biggest decider of attack chance. Iirc max stamina is like having 1.5x weapon skill and min is 0.5x so like a 2.5-7.5 range
>>
>>741342071
>Attack high level character with a shitty weapon you're unskilled with
>Deal no damage
WOOOOOOW
>>
>The combat's not shit. You're only meant to hit similar level enemies reliably!
Stop using this excuse
>>
>>741345807
The hit rate is compensated by overall damage being much higher across the board
>>
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>>741342071
You could make the same exact comic with Skyrim's combat being shown. Both look like shit. At least Morrowind caters to nerds instead of just being garbage weak-feeling action combat that ultimately amounts to you doing the exact same thing but with less RPG mechanics behind it. And that's assuming you accept the comic's dogshit premise in the first place that people rate Morrowind higher because of the combat.
>>
>>741345807
The issue with the combat is lack of feedback, not bad mechanics like Oblivion's. And even the former stops mattering 5 hours into the game unless you're a brainlet that created a Blunt character then uses the Seyda Neen dagger and sees nothing wrong with it.
>>
Stop attacking with no stamina and stick to weapons your character is built to use. It's more nuanced than this, but keep these two things in mind and you won't endlessly miss the enemy.
>>
>>741346062
No, miss chance in a 3D action RPG is fucking terrible combat mechanics. The lack of feedback just makes it even worse
If my sword connects, it's a hit. Dice are for tabletop and turn based games
>>
>>741342071
still seething i see
>>
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Are all Invocations considered necromancy in Morrowind or thus haram or is it just skeletons/ghosts/cadavers?
>>
>>741346129
>No, miss chance in a 3D action RPG is fucking terrible combat mechanics
Sounds like a (You) issue
>If my sword connects, it's a hit
Or it hit the enemy's armor, or he parried the blow, or he dodged. That's the lack of feedback.
>>
>>741342071
Combat is not important in action RPGs
>>
>>741346129
Your stats should influence success in battle regardless of it being action or turnbased. Would you rather all hits land but you instead roll the dice to see if it deals 0 damage?
>>
>>741346270
Yes.
Dealing tickle damage is better than seeing the sword hit but be told it's a miss
>>
>>741346305
I prefer this over damage sponges which is a problem in a lot of RPGs especially Oblivion. The only downside is you have to use trainers for low level weapon skills unless your AGI and Luck is high, if I'd change something it's making fails give you a little bit of XP.
>>
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>>741346247
Go watch a movie then. There is no action game that can benefit from stat slop and rpg mechanics. The only series to show exception to the rule were monster hunter, kingdom hearts and twewy
>>
>>741346129
>What are subgenres
They decided to mix both. Its not bad you are just retarded. Your sword doesnt connect thats why you dont hit. Your swings are just visual indicators for attempting to hit someone. Thats the style of the game. You either deal with it or spout retarded bullshit like anyone else crying about the combat being "bad". Rpg first action second.
>>
>>741346537
I would much rather hit the target and deal low damage than miss the target 15 times then hit once for medium damage

And this whole "spongey enemies in skyrim" is mostly bullshit, with points invested into 2h you can oneshot every on level basic enemy with a power attack
>>
>>741342473
>have no stamina
>but can still swing the sword
Shit game
>>
>>741346743
>miss the target 15 times
Build a non-retarded character.
>>
>>741346743
And with points invested in Strength and your fav weapon type and 2handed power attacks you can do the same in Morrowind
>>
>>741346718
I don't deal with it. Why should I deal with it? I wasn't brainwashed into thinking Morrowind is a masterpiece, so I don't have to cope and making excuses for why the godawful combat mechanics are good actually.
>>
>>741346817
>godawful combat mechanics
Your only complaint is that hit die combat looks/feels bad.
>>
>>741346947
No, I have dozens of complaints about Morrowind, we're just focusing on the combat here
>looks/feels bad.
IS bad.
>>
Groundhog day ass board
>>
>>741347003
>IS bad
Explain what makes it bad without using lack of feedback as an example.
>>
>>741342071
wearr amoung
>>
>>741342071
are there any good webcomics aside from stonetoss and whoomp?
>>
>>741347009
Shit new games = people baiting ol' reliables. Tale as old as time.
>>
>>741346789
That's with a tag on a weapon skill retard, even starting with 25 points in a skill is not enough to get consistent hits
>>
>>741347074
No. It's already been explained in this thread and you just make excuses. Absolutely nobody can defend Morrowind combat, you just argue
> it's not that bad actually
it is
>well other ES games are worse
they aren't
>well you shouldn't let your stamina drop
have fun crawling at a snail's pace through the game, or exploit alchemy and trivialize the game, or abuse scrolls of icarian flight. Because the only way to "enjoy" Morrowind is abusing mechanics
>well you built your character wrong
nice "role-playing" game
>>
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>>741347225
>That's with a tag on a weapon skill
...why wouldn't you do that if you're aiming to build a warrior. You're complaining that you created someone that sucks at fighting and then you suck at fighting.
>>
>>741347265
>you built your character wrong
>nice "role-playing" game
This but unironically. Not our fault you died at Privateer's Hold.
>>
>>741347448
I think he's saying he put a tag on his weapon skill and he still got 25 points at best
Which should still be enough if you opt for 2-handed weapons for more damage or compensate with short blade spam
>>
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>>741347265
>well you built your character wrong
>nice "role-playing" game
You can softlock yourself from the character creation screen in Fallout.
>>
It seriously feels like people that complain about Morrowind's combat played the game for only three hours or so. It literally stops being an issue the microsecond you reach like level 4~5. The game's famous for you becoming retardedly OP without meaning to, it's hard *not to* end up killing everything and hitting 98% of the time. Just use a blade if you're trained in blade and blunt if you're trained in blunt, you don't even have to play a Redguard/Nord or abuse exploits or shit. Just don't be a retard, ten year olds in 2002 could figure it out.
>>
>>741346062
There is actually excellent feedback, but it's audio only, so it doesn't show up on shitpost threads like this one.
t. actually played Morrowind
>>
>>741347832
Yes, its such a shitty combat system most people do drop the game within 3 hours
>>
>>741347898
Only young zoomers and younger do this. When Morrowind was released to drop a game inside of three hours was unthinkable.
>>
>swing sword at enemy
>the sword physically passes through the enemy
>game: you missed
Yeah, it's trash. I didn't make it 3 hours.
>>
>>741342071
アモグスはどこ?
>>
>>741347898
>most people drop the game within 3 hours
>>
>>741342071
To be fair having RNG for anything other than proc chance in real time combat is peak retardation.
>>
>>741347832
>it suddenly gets good 5 hours in bro trust me
>>
>>741348092
It's good five minutes in, it just stops filtering sub-70IQ people like (You) by the fifth hour.
>>
>>741344015
You know you can just go play the game and get the same experience, right?
>>
>>741348064
How can you justify proc chance?
What about RNG for your sword doing 8-12 damage? Or for which move the enemy will use?
>>
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>>741348204
Not really, because I don't usually try to use a 5 Long Blade character to fight an Ordinator with a... long blade and rely on God Mode to not die in one second.
>>
>>741348229
> How can you justify proc chance?
RNG is the best way to determine proc chance on hit.
That is the only place RNG belongs in real time combat.
>>
>>741348296
Yeah, tell us about the first fight in the game and how different it is from that video.
>>
>>741348064
>To be fair
I don't think this line has ever been followed by a compelling argument
>>
>>741348318
>RNG is the best way to determine proc chance on hit.
That's not a justification. Why should it be RNG? It's bullshit that my 33% proc chance didn't proc after swinging 5 times. It should proc consistently every third hit.

I also noted you entirely ignored my other questions.
>>
>>741348417
Define "first fight in the game". A mudcrab? A player being retarded and trying to tackle Addamasartus as if this was Oblivion? Did you use the Census Office dagger when you built your character for Blunt? Did you forget about the fact the initial few quests don't rely on combat precisely so you can get some easy money to then buy your preferred weapon at Arrille's?
>>
>>741347265
>Look at me im a fucking retard!
I say its good. Its worth as much as your dogshit opinion. Also morrowind can be played and enjoyed without abusing anything. In fact id say dont even try to maximize attributes like endurance even if its intended game mechanic because the game will get to easy. You dont need to exploit anything since even a fucktard like you with little understanding of combat could get by this game with just scrolls and potions found along the way plus minimum combat.
>>
>>741348417
The difference is that even if the weapon at the start of the game is much weaker than the bound spear, you fight a mudcrabs, scribs or kwama scouts which have less defences, health and damage you stupid faggot
>>
Should every combat system be generic action action fighting system?

Can we still have video gamey shit and weird shit? One day we shoudl mvoe past that and go back to make video games even if tis not realistic.
The trend is making everything the same
Witcher 1 was some weird click shit but it had amazing animations, still fulfilled important functions of a combat system and had amazing atmosphere
>>
>>741348468
Your other question was stupid. No need for that other anon to answer it.

His point about RNG being the best way to determine proc chance stands. Unless you come up with an alternative his argument wins by default.
>>
>>741348296
>that combat
so this is the power of nostalgia lmao
>>
>>741348417
The lowest a skill can start is 5, the highest 50. That video has Spear at 40. idk anon if you want to RP an alchemist, tag alchemy and run away from encounters. If you wanna RP a warrior or mercenary, tag your preferred weapon skill then use said weapon type to fight appropriate level 1 enemies (mudcrabs, maaybe early bandits if they're alone and ill equipped). If you don't tag a weapon, then use said weapon to fight high level city guards, then complain, it's a bit of a skill issue on your part.
>>
>>741348884
It is beyond nostalgia. It is almost cultish.
>>
>>741342071
I don't think anyone plays Morrowind for the combat
>>
>>741349060
Morrowind has the greatest, deepest combat in any RPG ever.
>>
>>741349254
Being the greatest RPG combat is like being the tallest midget.

There is a reason they upgraded to ARPG combat.
>>
>>741342473
>morrowind
>stamina
Is there a single Morrowind fan who has actually played the game?
>>
Only Reddit zoomers hate Morrowind's combat
>>
>>741349325
Him calling it Stamina over Fatigue is the least of the issues ITT, anon.
>>
>>741349424
Only child molesters and corpophiliacs defend Morrowind's combat.
>>
>>741349424
Most people have no idea how awful it is. If they ever play it they will not enjoy it.
It is like going from driving a F1 race car to a model T. You may enjoy the novelty of it for a minute but that is about it.
>>
>>741346208
You can do Daedra stuff just fine. You can also do ghost/cadavers stuff as long as it is using your own ancestors to protect yourself. It is using someone else's ancestors/family members that is haram. There is a book about a disturbed burial being a great shame to the entire family
>>
>>741349254
delusional take
>>
>>741348417
Okay, typically the first fight for a melee character will be the rats in Balmora. If you have a modicum of sense, when you got to Balmora, you'd use your leftover funds to buy a cheap weapon in your relevant skill. Then after getting the assignment, you'd head over to the house and fight the rats. You'll probably have to dance around them since even rats do a decent amount of damage in Morrowind and your ability to dodge is quite bad at level 1, so you might die. But eventually you'll kill them and go get your gold. It shouldn't be too much of an ordeal, this fight is literally designed for a FOB outlander.
If you were playing a mage and still joined the fighter's guild for some reason, it'd probably be a bit easier, as magic is more likely to hit at low levels and hopefully you knew to take the magicka potions from the guild chest after joining.
>>
>>741349615
>If they ever play it
You talk as if Morrowind's this incredibly obscure game and not extremely popular as far as late 90s/early 2000s RPGs are concerned.
>>
>>741349307
They're fucking retarded?
People still play morrowind because it's a true RPG experience.
People play Skyrim because it's a modding platform.
When Hammerfell is released on the infamous UE5 engine. They won't have that.
>>
>>741349687
Hmm.
Not sure if serious.
Are you saying Morrowind is the most popular 20+ year old game or that Morrowind itself is popular on its own merits?
I can see the logic behind the first argument. I see nothing to support the second.
>>
>>741349776
> People still play Morrowind...
I am sure both of them are enjoying themselves when they aren't working on TR.
>>
>>741349849
>Are you saying Morrowind is the most popular 20+ year old game or that Morrowind itself is popular on its own merits?
Yes.
>>
>>741349998
So half a retard.
Anything besides "Dude trust me" to show Morrowinds popularity?
>>
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>>741349623
When I summon a skelly or cadaver from a spell/scroll it's a random soul though? So it's haram?
t. trying to RP as a trve Dungmer
>>
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>>741349776
People also mod Morrowind, there's quasi-daily Tamriel Rebuilt threads. Hell people mod Daggerfall thanks to the Unity port. If the core's not good, the modding community ultimately dries up. That's why New Vegas, while not in quantity, has a lot of mods that add quality to the base game while Oblivion is effectively forgotten on that front both for the OG and the demaster. Skyrim definitely fits the former over the latter.
>>
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Why do people try to convince themselves that if they personally do not like something, it's not popular?
Surely they see evidence to the contrary all the time, it's very strange behavior to me.
>>
>>741350075
To add.
It is almost certain to involve your pet project TR.
What a shock.
>>
>>741350087
https://youtu.be/T-otpq6oI2Q?t=11165
>>
>>741350124
Define popularity.
Does a tiny yet dedicated fanbase equal popular?
>>
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>>741350124
Main character syndrome. If they don't like something personally, they *must* be right and everything they see to the contrary *must* be false.
>>
>>741350124
Yeah I noticed this with Antis who hate AI.
They'll learn to accept it soon.
>>
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>>741342071
daggerfall has better combat than morrowind unironically
>>
>>741349776
This. People play moded morrowind because its a good game and rpg. Oblivion and skyrim on another hand are dogshit games only trannies and sex addicted faggots "play" to jerk off. Just enter any of their threads and see.
>>
>>741342734
>I invented a fictive scenario in my mind so I could dismiss the criticism
Idiot.
>>
>>741350221
No, obviously not, you're just doing what I said you're doing. I think LoL is a shit game, but I recognize that it is immensely popular. My opinion on the game has no sway over how many people play it. I can come up with a million reasons why it's terrible, but that still won't affect its playercount.
also, you didn't need to reply twice
>>
>>741350390
I have seen actual morrowboomers do this, anon, I'm not making it out of my mind. When pressed about the combat and travel being ass they eventually admitted to abusing alchemy, alcohol and spellcrafting to effectively skip it
>>
>>741350254
If those that think the main character is wrong can't show them they are wrong it is because they can't.

What reddit page is more active?
Morrowinds or Baldurs Gate (not BG3)?

If you think Morrowind is some kind of underground powerhouse show it.
Impossible mode: You can't bring up your pet project TR.

You talk alot of shit without backing it up.
>>
>>741342071
The combat is fine, there are other dated things in Morrowind that I find more problematic
>>
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>phoneposting ESL bait thread #495586
could not be more obvious
>>
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>>741350543
>What reddit page is more active?
>>
Being able to knock enemies down with big dick weapons already makes Morrowind better.
>>
>>741350473
LoL being popular is easily verifiable.
Player count
Reddit engagement
Youtube viewership on the topic.

Morrowind does not suffer from that burden.
>>
>>741350608
I am trying to find you some proof.
It ain't easy.
In your defense Morrowind is winning against the original BG 4.3k posts vs 3.6k posts.

Yayy you
>>
>>741350608
to be fair, morrowind is pretty popular with the redditors, so he's got you there
>>
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>>741350732
social media engagement is not a good indicator of how many people are actually playing a game but if you really feel like it is, here's just one channel that makes videos almost exclusively on morrowind that get millions of views
>>
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>>741348417
>>
>>741342734
If you're not having fun with it, isn't it likely that you're playing it wrong?
>>
low iq nigger thread
If you like skyrim you are simply mongoloid nigger
>>
>>741350982
I can show you a hundred LoL channels that dwarf that channel.
Because LoL is popular.

You may have a case vs other games two decades old. I bet it does quite well vs original Fallout game vids.

You may be correct in that it is one of the most popular old games.
You have shown nothing to show it is popular in general.
>>
>>741350982
We are talking about popularity. Popular things get discussed on social media.
Do not be willfully ignorant.
>>
>>741351181
just because a game is designed to be played a specific way doesn't mean that the way it's designed isn't shit.
>>
>Go to Balmora
>Get spell rings for pocket change
>Don't have to worry about Magicka or hit chance since they regen
>>
>>741351237
Uncs love Morrowind. Leave em alone.
>>
>hit chance on a first person action game
Indefensible
>>
>>741350982
My alopecic bro.
>>
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>>741352067
Morrowind is no more an 'action game' than Daggerfall.
>>
>>741342071
>hurr why doesn't this RPG have le epic action game combat!?!?
>>
From what I've gathered the only issues zoomers have with Morrowind combat are that
1. it's hard to keep track of your build and resources,
2. if you miss or get blocked there should be an animation showing it, the lack of an animation isn't confusing but it feels bad
>>
>>741342071
Morrowind is kino
Skyrim is a meme
I at least finished MW once with a fast walking mod. I will never finish Skyrim because it's atrociously retarded.
>>
>>741342071
If Morrowind is so bad then why do I have fun playing it? Checkmate.
>>
>>741352161
The proper question to ask is "Why does this real time game use a system designed for turn based combat?"

That one is a puzzler.
>>
>>741352281
>I finished MW once
>I can't finish Skyrim
Only one thing here sounds retarded, fren...
>>
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>>741352067
>>741352342
Do action games not have critical hits?
>>
>>741352290
> If boogers are so disgusting why do I enjoy eating them?
That is how you sound.
>>
>>741352410
Yes. What point are you trying to make?
>>
>>741352496
I don't understand what the problem is with an action game having critical hits. It's very common. Should the enemy not be able to crit as well? Should there be no uncrits? If so, why?
>>
>>741352646
>Sword passes straight through enemy
>*fwoop* (MISS!)
No amount of whataboutism excuses this
>>
>>741345807
Have you ever played a simulated dice roll RPG in your life?
>>
>>741342071
The fuck you talking about spergy? This combat system exists in a ton of modern games. Americans were just too retarded to understand what was happening so they threw a shitfit because "hurrr I click on man y he no damag?" when you have the exact same shit in xcom but you need to see a number to understand a basic fucking concept like hit chance.

God Americans are so fucking stupid...
>>
>>741352792
>>741352342
>>
>>741347265
>have fun crawling at a snail's pace through the game, or exploit alchemy and trivialize the game, or abuse scrolls of icarian flight. Because the only way to "enjoy" Morrowind is abusing mechanics
How far did you get into the game?
>>
>>741352763
Why criticize the combat system if your issue is with the game's animations?
>>
>>741352936
Anon... Just end it lad, you're functionally retarded. You just linked back to a post so monumentally stupid it actually hurts to read.
>>
>>741352960
He didn't, it's a keyboard warrior who never even touched it and is just parroting shit he's read about online.

Maybe one day he'll actually play it, refuse to actually engage with the game outside of looking for things that confirm his views and then sperg about the results some more.
>>
>>741352067
Its an rpg first. Maybe thats why you are struggling so much. Too dumb.
>>
>>741352936
While I agree that real time combat coupled with hit chance isn't ideal, why were you confused over a low stat character not being able to hit a high stat character? That's not really that strange in any game that uses dice rolls. It's not really a complaint that makes sense in the context of a lot of RPGs
>>
>>741352763
>Sword passes through enemy armor
>*thud* (CRIT!)
Shit game, uninstalled and refunded
>>
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>>741342071
Missing hits through dice rolls arent a problem people have an issue with in other games.
In Morrowind it is because:
-looks like shit
-terrible lack of feedback
-semi-action gameplay
>>
>>741352256
Blocking does show an animation, retard-kun. And you don't need to defend other retards for sperging over not getting explicit numbers in their faces because they can't fucking tell what's going on otherwise. I mean why not add fucking damage numbers and a little bit of floating text that says 'miss' whenever you don't hit? Isn't that just awesome!? Why not add some lootboxes instead of boring old static loot?? Would be so cool bro!
>>
>>741352960
Happy you ask
I went into a cave near the starting town, for completely massacred trying to kill 2 insects, had to run out
I got a quest to find something in another cave, I found the cave but could not locate the item in question after searching for half an hour
I got a quest to find some dude in a nearby city, I followed all the directions but never managed to find the dude
I went to sleep and had to savescum the dark brotherhood assassins that popped out of nowhere and would oneshot me
Then I went to vivec city got completely lost looking for a specific store, saved the game, shut it down, and never loaded it ever again
Now you'll tell me how I'm retarded and played the game wrong. Don't care. If the game doesn't want me to play it then I don't feel any incentive to play it
>>
>>741352342
Because thats how it was made you fucking retard. The animations are just there as a "coat" for the mechanics. There is nothing more to that.
>Why does an rts like warcraft use leveling system with being able to get items like its an rpg!?
>>
>>741353238
>I don't see da numbers where ma feedback?
Retard.
>>
>>741353260
So... you're completely retarded and expect people to take you seriously? I guess that tracks with how retarded you are in every other way but damn son, have at least something going for you?
>>
>>741353260
Im sorry but you have to post your hand and hair. You need to be verified as a human being
>>
>>741353053
>rpg means combat should use outdated systems even for its time meant for turn based combat
>>
If you hate stealth archer, then why play a stealth archer game?
>>
>>741353303
NES games managed, but yet hyper advanced Bethesda slop couldnt.
>>
>>741353260
You are seriously dim and it isn't the game's fault. It's OK not to play games that you don't enjoy but you wouldn't join chess discourse and complain that chess is a bad game because swallowing and shitting out the pieces discomfits you.
>>
>>741352646
Nobody is arguing about crits.
We all agree crits belong in game.
So congrats on winning the argument nobody was having with you
>>
>>741353260
Hard to say if you played the game wrong when I have no details about your character or which quest you had to find the dude in
>I went into a cave near the starting town, for completely massacred trying to kill 2 insects, had to run out
Can you remember the name or shape of the insects?
>I got a quest to find some dude in a nearby city, I followed all the directions but never managed to find the dude
Can you remember the city?
>I went to sleep and had to savescum the dark brotherhood assassins that popped out of nowhere and would oneshot me
You're completely justified in thinking the assassin spawning early game is stupid. It's one of those design choices that is objectively bad, because they seemingly had no consideration for the fact that low level characters would play with the expansion installed
>Then I went to vivec city got completely lost looking for a specific store, saved the game, shut it down, and never loaded it ever again
I don't blame you. I like Morrowind a lot, but I still hate navigating Vivec
>Now you'll tell me how I'm retarded and played the game wrong
I won't, because it took me three tries over several years before Morrowind clicked for me. Maybe this type of game just isn't for you, or maybe you just have to give it another shot at some point in the future
>>
>>741353478
Managed what? Can you at least try and make a coherent argument instead of just sperging immediately?
>>
It's just being an rpg, they're just cancer.
>>
>>741353478
>yet hyper advanced Bethesda
They were near bankruptcy when developing Morrowind kek
>>
>>741353339
>>741353385
>>741353485
>no dude you have to put up with the horrible game design it gets good after 5 hours I promise dude
>>741353571
No, I can't remember any of that, it was like 8 years ago. I just dropped into the world and started exploring like I would expect to do in any other open world game, and the game did absolutely nothing to even give me a hint where to go or what I'm doing wrong.
Morrowboomers who have played the game for dozens of hours and circlejerked about it for hundreds might think this is all dumb and easy, but the actual new player experience in Morrowind is absolutely disgusting. Even if you don't get filtered by the awful combat in 10 minutes or less, the game does nothing to make a new player care and want to invest time in it
>>
>>741353575
retarded
>>
>>741353682
maybe they shouldve commited to going bankrupt.
>>
>>741344015
>Backlash for showing the truth
Ohnonono
>>
>>741353405
As you can see it can be used not only in turn based games. In fact most mmo games use it. Some jrpg games that arent turn based use it.
>>
>>741353786
>and the game did absolutely nothing to even give me a hint where to go or what I'm doing wrong.
That's not true. You get orders to go to Balmorra to find your Blades contact, and there are already a few quests to get you started in the starting town. If you ever try it again, you should legit just follow some sort of guide until you get comfortable with the game
>>
>>741353786
The introduction to magic was telling.
> Play a mage
> Get into a fight.
> Spell fails.
> Spell fails.
> Out of mana.
> Run away.
> Make it and rest.
> Moving on
> See guy falling from space.
> See scrolls near the body.
> Try scrolls and die.

Lesson learned. Magic is a hassle to use in this game.
>>
>>741353786
So were you exploring or wanted to do the main content then you retard? Have you been reading anything the npcs said to you? You know you massive subhuman that you have a journal and cant leave the tax office unless you get an entry where to go next?
>>
>>741353843
Why?
>>
the only way to make skyrim's combat fun assuming we're playing with no gameplay enhancement mods is to intentionally gimp yourself or play an oddball build, last time i played i was a heavily armored khajit who only used hand to hand, alteration, and breath spells and it was decently fun, nobody talks about it but the biggest flaw in Skyrim's combat is the asinine way they treat player health, if your health is below say 30% or so the enemy WILL instakill you with a flashy low hp "kill move" similar to what the player does to enemies, which means essentially only the first ~70% of your hp bar means anything, it's incredibly gay to lose 10+ minutes of dungeon exploration because some fag bandit had a two handed weapon that triggered an insta kill move, i don't think anyone actually plays these games outside of release, after that its just coom and arguing online
>>
>>741354209
they are stinky
>>
>>741354243
Big if true.
>>
>>741354224
Or even more if its a dragon or some stronger enemy since its not %based. Skyrim is just pure trash
>>
>>741353995
>>741354073
I mean that it doesn't give me a hint where to go to accomplish the QUEST OBJECTIVE. The cave quest just said to go to the cave and find the object. The town quest said the guy I was looking for would be patrolling the walls (if I'm remembering correctly, I am probably not) but I ran around the walls like 5 times before giving up. If I have to spend more time rereading journals, looking at wikis and consulting guides than actually playing the game, well I just won't play it

I did go to Balmora. I killed the rats and tried to sleep to restore my stats. That's when the dark brotherhood gaylord ambushed me
>>
>>741353786
>it gets good after 5 hours I promise dude
I've never said this shit, my first playthrough was great right from Seyda Neen. Never struggled with any insects or puzzle boxes or finding stores or NPCs, especially not the third tutorial NPC in the main quest.
>>
>>741354384
So you admit you dont have the basic ability to read and understand what is written? Something they teach in elementary. Because important info is always highlighted and you can sort that way for important information in your journal. Not only entries but also dialogues youve had. Lmao. Third world imbecile
>>
>>741354384
I was 11 years old when i beat morrowind. I didnt have internet access back then as pathetic as it may sound so i had to play without the guides. You are just that dumb.
>>
>>741354384
This type of game probably just doesn't gel with you. Accept that you don't enjoy the game, but that others do, and spend your time on games you'd rather engage with. Problem solved
>>
>>741354042
>the wizard class i made had only 30 mp, what a bad magic system
>find a poisoned corpse holding a poison flask
>drink poison
>wtf it poisoned me
This shit can't be real
>>
>>741354538
I said "I followed any directions the game gave me and still couldn't find shit"
You understood "he can't read"
It seems to me that (you) are the one with literact issues here
>>
>>741354706
I do accept that I don't enjoy the game. Morrowboomers seem to refuse to accept that their game isn't the masterpiece they larp online about it being. This is the issue here. If you dare say anything negative about Morrowind a swarm of frenzied morrowboomers descends upon you to feast on your flesh, as the 30 (you)s I have in this thread demonstrate
>>
>>741342071
>no game since 2002 has tried to replicate real time dice roll combat
You mean no game aside from every single hack n slash on the market and most non turn based rpg outside the action subgenre?
>>
>>741354869
Its not that the game isnt or is a masterpiece its that the reasons you gave for it to be bad is just your own stupidity and being unable to do simple things like reading fucking text.
>Guy tells me to go to balmora
>Ask any npc in seyda neen about balmora
>They point me to slit strider
>When in balmora ask ANY npc about my target
>Follow general direction since even if i dont get it right the first time there is only like 4 houses in that place
Holy fuck. Its that simple. You are just a fucking retard.
>>
>>741355260
Fuck me its too late to correct that mistake but its a silt strider. Whatever. Knowing this fucking faggot he would get lost getting to that thing. Its like two meters outside the village after all. And its so small he couldve missed it!
>>
>>741355260
Oh yeah, they did tell me to go to the silt strider. Except I had no fucking idea what a silt strider is and how to recognize one. Because slamming your new player with jargon and expecting them to avoid travelling on foot in the first 5 fucking minutes of the game is good game design somehow

>>741354620
Yeah if I was an 11 yeah old with no internet access, nothing better to do, who just paid 50 bucks for Morrowind I might have been motivated to bruteforce it until I get it.
But I wasn't, I was a 20-something with internet access, many other games I could be playing, paid basically nothing for it and faced with one of the most opaque games I had ever tried. The 3-4 hours I gave it were already too much time investment with no returns in fun
>>
>>741355250
Name on real time first/third person game that uses RNG to determine if you hit.
You can't so you won't.

My guess is you will get mad about it and throw a tantrum.
>>
>>741354869
It is cultish the extent uncs go to defend Morrowind.
>>
>>741355746
Diablo 2
>>
>>741355746
Any genre?
>>741355665
Lmao >>741355435
Silt strider: "Silt striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt striders are giant insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec."

This wall of text is what npc that lets you out says. Surely if you had actually asked him about Balmora he would recommend it as a means to get there. But that would require reading two sentences
>>
>>741350732
>Player count
Basically impossible to check for Morrowind, I'm still playing on my 2002 cd that came with a magazine
>Reddit engagement
r/Morrowind has 100k weekly visitors
>Youtube viewership on the topic.
searching Morrowind on youtube limiting to the last 24h returns dozens of results
>>
>>741342071
where mogus?
>>
>>741355746
Dragon Age
>>
>>741355974
No first person.
Came out before Morrowind thus could not copy Morrowinds combat.
Which it didn't.

Like I said there isn't one. Keep trying though. Critical thinking requires you allow for the possibilty you are wrong. I am not but good luck.
>>
>>741353941
>mmos as example of why the system doesn't suck
Kek
>>
>>741351473
>AHHHH I SHOULD BE ABLE TO MASH BUTTONS LIKE A RETARD AND STILL WIN
sounds like modern sony games are more your speed, kiddo
>>
>>741356369
Never stopped people from enjoying the game. Same with morrowind
>>
>>741355746
New Vegas spread system is inherently rng and is further influenced by weapon skills
>>
>>741349325
The bar is green.
It's stamina.
>>
>>741356276
Once again.
Not first person.
That is where you will fail every time. Check that before posting.
>>
>>741356674
True.
Does RNG determine if you hit or not or does it just affect game mechanics? Are the modifiers random or set?

Nobody has used Morrowinds combat again for a reason. It is awful.
>>
>>741356502
>O-OBTUSE AND UNINTUITIVE DESIGN?!?! WITH NO PROPER FEEDBACK UNLIKE THE PREVIOUS ENTRY IN THE SERIES OR EVEN OTHER GAMES IN THE SAME DUNGEON CRAWLER GENRE?!?! CLEARLY THIS MAN ENJOYS MOVEIGAME SLOP
stupid retard nigger pig-monkey hybrid child, a game can be fun, memorable, and even enjoyable despite the objectively terrible game design. the combat is a completely horrible implementation even for the standards of the genre.
>>
>>741356674
Bullet spread isn't equivalent to random hit rate
The bullet going straight into the target and not registering as a hit is the equivalent
My failed swing in Morrowind isn't going to hit a secondary target, or the wrong body part, or outside of my crosshair. It's going to pass straight through the target and do nothing
>>
>>741356706
You stated first/third person you shitstain. You can switch camera from third to first person in some arpgs for example. Or mmos even.
>>
>>741357156
Dude you are an embarassment. Children were able to play and beat this game no problem. You really arent showing how bright you are.
>>
>>741356941
>>741356941
IIrc rng determines the angle your projectile is shot at and there are many modifiers
Like imagine a gun has a base spread of x, your skill modifies it by y, a gun mod by z, crouching by a, drugs by b, and so on.
The final spread will be your chance to hit. Exactly like Morrowind.

>>741357246
>My failed swing in Morrowind isn't going to hit a secondary target, or the wrong body part, or outside of my crosshair.
Irrelevant. It's still fulfilling the requirements set down.
>>
>>741357392
If I shoot the guy at point blank range, it doesn't matter how bad my bullet spread is, all possible forint angles will end up on the target
In Morrowind I can corner a guy at the tiniest nook he will fit and smash the hit button. Still, somehow, I am missing. Because the game doesn't even try to simulate combat at a level deeper than a theater-of-the-mind tabletop RPG
>>
>>741342734
Morrowind turns into standard TES combat around mid level. Only Morrowind doesn't HP bloat its enemies so leveling up actually feels impactful. You can kill the strong NPCs in Morrowind well before you take down Bandit Warlord in Skyrim with his 10 million hit points because you had the audacity to level up. Oh no an RPG is a little hard in the beginning and you have to learn how to build a character how horrific.
>>
>>741357274
Correct.
You can't enter first person for combat in either Dragon Age or Diablo.
Therefore they are not copying or using Morrowinds combat.

Dunno why you are getting mad at me for being correct. Actually I do.

Keep at it sparky.
>>
>>741357392
Not exactly like Morrowind at all.
If my adjustments in real time put the bullet on the path to hit it hits.
In Morrowind my swing path can be true but will randomly miss.

Morrowinds combat got abandoned by everyone because it is not salvageable.
>>
>>741357621
>Im a subhuman that lacks imagination. You are trying so hard to prove combat in morrowind is shit. While the way it is presented is least important element of the game. Its servicable thats all that matters. Nobody that plays rpgs will pay attention to that for longer than a few seconds.
>>
>>741358130
Unc mad?
Uncs mad.
>>
>>741357621
>If I guarantee a 100% on the roll the randomness doesn't matter
Well yes, that's how it works both in NV and Morrowind.
Also you can absolutely miss at point blank in NV
>Because the game doesn't even try to simulate combat at a level deeper than a theater-of-the-mind tabletop RPG
That's literally every fucking game. Is there any more depth than theater-of-the-mind to HP? i-frames? hitting through armor without breaking it?
If you think this is a valid complaint abandon the whole medium, Morrowind doesn't stand out in the least.
>>
>>741358130
>The game is actually good in my imagination
This is not the "own" you think it is
>>
>>741357357
are you doubly more retarded than i gave you credit anon? a game's difficulty is not by itself the sole marker of a game's quality. a game can be piss easy and still have a shit design. a game can be brutally difficult and still have a shit design. the fact that you can't even understand this basic fact that every single gamer should comprehend by the age of 12 or higher is just proof of how much grey matter actually exists within your skull.

like fucking hell, daggerfall has better combat than morrowind, it's literally inexcusable
>>
>>741358123
>If my adjustments in real time put the bullet on the path to hit it hits.
You can't adjust for spread, it's calculated after you take the shot.
>>
>>741358226
Are all uncs corporate bootlickers?
>>
>>741342071
It's a WRPG with real time combat, of course the gameplay sucks.
>>
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>>741352352
>>
>>741347868
There are some impact effect mods that add some more visual and audio effects so you'll see sparks and hear clangs when swinging at armor even if you don't deal damage. The blood splatter becomes the indicator for a successful hit. Not sure if it does anything for non-metal armors, though.
>>
>>741358220
>whataboutism
Who talked about iframes? And if we had the tech to simulate armor protection and armor penetration at a deeper level I would LOVE to have that. The fact that games overall could be better doesn't excuse Morrowind specifically failing to implement mechanics that its contemporary games already had.

In fact, going out of their way to implement miss chances in the game was MORE work for the devs than simple yes/no hit detection. This shit design is intentional
>>
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The only way to enjoy Elder Scrolls is to make the most busted mage build possible and create spells that oneshot everyone. The combat is an absolute slog in every game in the series.
>>
>>741357895
You dont even know who are you replying to schizo. You set the rules and you dont follow them. You said third person game. There were third person games mentioned. There are no games that copy morrowind because they copy a system that was already present. As did morrowind you dumbfuck. Both those games and morrowind use that same system not copy each other. There you might as well say they use the same gameplay mechanics.
>>
>>741358282
No it isn't.
Bullet damage is registered when the trigger is pulled. There are no calculations post trigger pull.

VATS calculations are different. Is that what you are talking about?
If so Morrowind didn't have VATS so that is irrelevant to this discussion.
>>
>>741358226
Tell me what is bad about the game and how can it be improved then. Ill wait
>>
>>741358656
If my weapon intersects with the enemy model, it counts as a hit
>>
>>741358582
I claimed nobody has copied Morrowinds combat after its release.

I made this claim because it is correct.
>>
>>741358240
I accept your concession, zoom zomo.
>>
>>741358721
This guy can't picture the apple
You are unfixable
>>
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>>741358778
>i have no argument against you
open up your asshole bitch
>>
>>741349325
>fatigue bar is full means you are unfatigued
>fatigue bar empty means you are fatigued
????
>>
>>741358240
You said unintuitive. Something that is hard to understand or learn. Then you basically said that you have more trouble learning than children. You retarded gorilla nigger. Daggerfall has the same combat as morrowind. Morrowind is more complex in fact since the damage from different direction is different with various weapons: stabbing with a club is retarded.
>>
>>741358815
>>Tell me what is bad about the game and how can it be improved then. Ill wait
>I tell him what is bad about the game and how can it be improved
>>Uh, just imagine it's not a problem!
Nice argument, did you hear it at a preschool?
>>
>>741358503
>whataboutism
>the literal premise of the thread is "why don't other games do the same shit"
Lmao are you fucking serious?
>In fact, going out of their way to implement miss chances in the game was MORE work for the devs than simple yes/no hit detection. This shit design is intentional
But that's the point retard: this design is preferable to guaranteed hits
You can whine about how much you dislike not hitting all you want, fact is a lot of people actively prefer the theater of the mind of constant miss than the theater of the mind of hitting your foe with a deadly weapon a dozen times before he goes from completely whole to utterly dead with no inbetween levels of performance.
If you want action game combat, go play an action game. Don't go play an rpg that explicitely (from the mouth of Ken Rolston) aims to simulate tabletop combat.
>but muh perspective
There's no obligation for devs to stick to a given perspective for games to belong to a given genre. You're only using this excuse because you have no arguments and you know it, which is why you refuse the examples of Diablo-likes and Dragon Age.
>>
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>TES
>leveling system is total and absolute garbage since morrowind (arguably daggerfall)
>fuck we're now on 5 (skyrim)
>should we fix this shit?
>nah bro just drop it entirely and add something even more retarded :)
>>
>>741358609
What I'm talking about is that spread isn't something you can adjust for by adjusting your aim.
There's no fixed direction a projectile veers off to (aside from a couple with misaligned iron sights, which is unrelated to the spread mechanic).
>>
>>741358721
How do you want to account for attack speed, dodge, block, fatigue and other things? The engine is limited in what it can do. Your soulution would just turn it into another slop action game you seem so much to enjoy. Meanwhile people that play morrowind enjoy mechanics behind it.
>>
>>741359024
>this design is preferable to guaranteed hits
no.
>fact is a lot of people actively prefer the theater of the mind of constant miss
who?
>If you want action game combat, go play an action game.
Morrowind's sequels dropped this garbage ass system

inb4:
>those aren't real RPGs!
it says RPG on the tags
>it's wrong!
nobody asked you to be the authority on genre categorization
>>
>>741358990
have you been the child of rape between equally retarded bonobo cousins you malformed hideous, foul,onion-smelling rat? unintuitive doesn't mean something that even a child can't learn eventually given an arbitrary amount of time. it means it's unintuitive. point-and-click games are notorious for having unintuitive solutions for their puzzles (often being derided as 'moon-logic' because of how strange it is). dwarf fortress, prior to its steam release, has an unituitively designed UI. does that mean that a child can't eventually learn and solve them? of course not. most games are designed to be beaten. that's the entire purpose of a game. it just means it is designed shittily. my god, you really are even more retarded than a 12 year old.
>>
>>741359269
>Morrowind's sequels dropped this garbage ass system
And as a result were forced to bloat enemy health beyond any reasonable level. Oblivion and Skyrim combat is tedious, which is a far greater crime. Morrowind combat is fast and lethal by comparison.
>>
>>741342071
Never played TES but those sidesteps looks slick af tf dym.
>>
>>741359426
There is nothing unintuitive about the combat. You click on things and they die you fucking retard. The more you click the faster they die. It cant be more simple. The fact that youve used that word is proof of your retardation.
>>
>>741357156
u mad?
>>
>>741359457
Really? Because according to
>>741348618
>>741357657
Morrowind combat is only good at a sweet spot a few levels wide. The early game is miss fiesta and the late game is oneshot everything. At least Skyrim and Oblivion combat is pretty balanced for the first 20-30 levels
>>
>>741359061
Perks >>>> Attributes
Limited enchantment slots >>>> no drawback enchant stacking spam
>>
>>741359269
>Morrowind's sequels dropped this garbage ass system
Yeah along with anything that resembled a good rpg game. What are you gonna say next that millions of brainless normalfag console niggers enjoyed that shit? Woah no way!
>>
>>741359681
Missing 70 percent of your attacks is still less tedious than Oblivion and Skyrim precisely because of the enemy health bloat. That's the point. Even when constantly missing, combat is faster in Morrowind because when you do hit, it actually deals reasonable damage.
>>
>>741359269
>no.
Yes
>who?
All the people who have expresed this exact opinion in the thread already, for starters
Oh wait, I forgot we're all one person in your schizo mind
>Morrowind's sequels dropped this garbage ass system
So? They also dropped a lot of other elements in an explicit (from the mouth of Todd Howard) effort to trendchase
>it says RPG on the tags
It says action rpg, same as Dark Souls.
>>
>>741359175
The bullet in NV will instantly hit where the gun is aimed when the trigger is pulled.
If you adjust for the sway and are on target when the trigger is pulled it will hit.
The sway is not some behind the scenes calculation. It is apparent to the player.

There is no RNG determining if you hit when you pull the trigger.

You can check this yourself in a TES game when the enemy casts a spell at you. If you side step it will miss. A bullet in Fallout is basically a spell that hits instantly.
It is going where it was aimed.
>>
>>741359628
wooow, you found the lowest common denominator present in literally every fucking game in the genre, good job anon, you mom must be really proud of you, maybe you even got this post printed and have it stuck on the fridge with those cutesy fruit fridge magnets?! amazing anon, it surely is nothing that a 10 year old can't figure out on their own!
>>
>>741359457
> In Morrowind you end up one shotting everything.

That is why scaling is a thing.
>>
>>741360119
>The bullet in NV will instantly hit where the gun is aimed when the trigger is pulled.
No. That's the whole point of spread. The sway is a completely unrelated mechanic.
>>
>>741359681
>The early game is miss fiesta
Reading/skill issue
>and the late game is oneshot everything.
If you abuse the systems available. You would need prior knowledge for that.
> At least Skyrim and Oblivion combat is pretty balanced for the first 20-30 levels
No. Its balanced all the way from the beginning to the end. Around being shit. But compared to morrowind i dont have anything else to look forward too.
>Mustve been the wind
>Instakill attacks with retarded broken animations
>Unkillable npcs
>>
>>741359628
>>741360126
like, anon, there's a reason why nobody plays morrowind for the melee combat. its fucking horrible. i'd rather just be stuck with daggerfall
>>
>>741360126
>Moving the goalpost
>>
>>741360291
See retard>>741358990
>>
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Skyrim has shitty action game combat.
Morrowind has good RPG combat.
Skyrim is both a shitty RPG and a shitty action game.
Morrowind is a shitty action game and a good RPG.
>>
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>>741360201
You generally do not one shot things in Morrowind unless you are wildly overleveled and fully kitted out with high level gear. The Skyrim analogue would be cheesing smithing so you have a weapon that one shots everything.
>>
>>741360420
Powerful
>>
>>741360237
I have never noticed spread having any effect.
Perhaps for automatic and shotguns. For single shot its effect is negligable.
>>
>>741350490
>I am out of stamina
>drink stamina potion
>HES EXPLOITING THE GAME YOU CAN'T DO THAT
You're a fucking idiot.
>>
>>741360431
You drink enough Sujamma you can obliterate 2/3rds of the Tribunal in one shot.
There are two NPCs that don't go down easily. One is a Bosmer with ridiculous stats and the other is King Helseth because of his ring.

If you can't one shot everyone else at level 20 it is because you are gimping yourself
>>
>>741360339
if you really think that "pressing button to kill enemy" is an actual argument for morrowind having an intuitive design then, anon, i must rectify my previous statement about you being the hybrid pig-monkey child of two inbred bonobos. even such a child would be more intelligent than you.

>>741360392
and daggerfall actually executes that same system much better than morrowind does despite morrowind's more complex systems. like, i'm more likely to spend time in daggerfall diving dungeon actually fighting melee than play a single hour of morrowind with a melee weapon.

complex does not always mean good anon. like, i've never seen someone actually unironically say that they love morrowind's melee combat system.
>>
>>741360410
>steal an NPCs weapon in some gay game
>character: hey that's mine what the fuck chases you beats your ass steals the item back. You aren't dead just got your ass whooped
>bethesda games nothing happens
Fun
>>
>>741358876
Fatigue is a french loanword like entrepreneur and it's pronounced "fatty gay"
>>
>>741360745
Level 20 is wildly overleveled for Morrowind.
>>
>>741360496
It's extremely noticeable when you run and gun, you'll miss at point blank exactly like playing ranged in Morrowind.
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>>741360949
Run and gun is like that. Nothin to do with mechanics.
>>
>>741360745
Why would i run around with hundreds of bottles of alcohol that weighs a lot compared to other items that can sell for more? I would do that if i played normaly. Also if i had the knowledge about the game i would not use such crude methods because i would have gear and stats good enough to stomp them anyway.
>>
>>741342734
Well sorry that stealth archery is so op and easy to abuse even accidentally
>See bandit camp
>Two choices, either rush in or get few sneaky shots with bow
>(Magic third one is to do it with a knife etc.)
>Everyone fucking gets few free shots on the enemies before switching to their normal weapon, making them even more into stealth archers
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>>741360420
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>>741349060
I don't think anybody plays Morrowind. It's a game you pretend to like for oldfag clout.
>>
>>741360420
>the combat is Morrorwind is horrible
Made while crying
>>
>>741361086
>Run and gun is like that. Nothin to do with mechanics.
What the fuckare you talking about?
>>
>>741350490
>"you didn't beat it" Skyrim edition
My fucking God
>>
>>741357657
Bandit Warlord doesn't exist in skyrim. And i played more Morrowind than you ever did

GTFO the thread
>>
>>741361091
How you make the game easy is up to you.
Options are nearly unlimited and largely unavoidable.
>>
>>741361256
When you run and gun what is your hit rate?
Unless you are a pro you will miss far more than you hit.
>>
>>741360798
I just proved to you it doesnt. Its the same system but lacks a mechanic morrowind has.
>"i'm more likely to spend time in daggerfall diving dungeon"
>"complex does not always mean good"
Yeah i figured a brainless worm would enjoy dungeon slop in daggerfall
Get that in your empty fucking head that morrowind combat is not complex.
You are just a retard that thinks game based on tabletop rules should be action game where skill=movement
>>
>>741342071
Shan't
>Zoomertoss
>>
>>741360894
You will get gapped by tribunal goblins if you dont have perfect stats
>>
>>741361303
You are talking like abusing stat gain from potion stacking is how everyone plays which is a lie. I never used it. Typical player wont use it.
>>
Morrowind has the best combat in the series, not a joke.
>>
>>741361492
Expansion enemy scaling is fucked beyond belief. Precisely because level 20 is wildly overleveled in the base game and Bethesda felt the need to introduce high level content.
>>
Morrowind combat is great precisely because you need to dump stats into it. Skyrim is casual baby shit
>>
>>741361692
When i think morrowind i think about both expansions as well at this point. But yeah i would agree that there arent many creatures that can challenge a level 20 unless he didnt max out endurance as soon as possible.
>>
>>741361431
>i just proved to you it doesn't
you proved nothing you dementia-ridden 5 year old pre-simian mammal, that fucking mechanic is exactly what makes morrowind's combat shit. the fact that they have a little check mark to disable it is proof of how shit it was. likem yeah bro, having a system that forces me to constantly shutterstrafe like i'm in a counterstrike lobby sure is a fun and engaging design for a first person dice roller dungeon crawler rpg, it will totally not be a frustrating mess that is completely inferior to the simpler but more tactile daggerfall combat

just look at you, you unironically think that morrowind's melee combat is good just because it follows tabletop rules, absolutely ignoring the fact that tabletop combat is designed specifically for a specific type of play, which morrowind tries to imitate and fails specifically in the field of melee combat. you think that because it is something that can be understood given enough time then it is objectively very simple. i will tell you this, i have played dwarf fortress and aurora 4x, i can argue with you that once you actually learn how to navigate the UI or the mechanics of these games, they're not as arcane as most people say they are, that doesn't mean it still isn't objectively obtuse or complex.

and also fuck off, dungeon diving and melee combat is an important part of any actual rpg with any measure of self-respect. the fact that most morrowind players specifically build their characters to avoid the melee combat says enough about morrowind's melee combat systems.
>>
>>741352352
Good points in there except for the "no visual feedback" thing. There is actually a yellow bar that pops up above the player's red health bar for the enemy health. The game will play different sounds when you land a hit versus a miss, and the enemies will sometimes (although not always) stagger. I also think Morrowind would be better with different combat, which is why I enjoy Skyrim and turn-based combat in other games more. Morrowind is fun in spite of its combat if you ask me.
>>
>>741361846
Morrowind is a game that I feel would have really benefitted from a hard level cap. I enjoy rolling up new characters, but you can end up busted after a single questline.
>>
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yooooooo... this combat actually kinda lowkey fire fr fr
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>>741358240
>it has obtuse and unintuitive design
>but it's also piss easy
You have no opinions or principles beyond "I hate Morrowind" so everything else you say and believe just warps into whatever at the moment is needed to make that hate justified, even if it means contradicting yourself.
>>
>>741362078
>dungeon diving and melee combat is an important part of any actual rpg with any measure of self-respect.
The best parts of TES are not the dungeon diving and the combat. Morrowind found the proper balance, with most quests taking place on the overworld and most dungeons being relatively small. Combat in Morrowind is only part of the game, and avoids dominating the moment to moment experience. Oblivion and especially Skyrim went the other direction and made dungeon diving the entire game, and the result is the awful combat is the game.
>>
>>741362219
Conveniently not shown in this webm:
-the completely empty stamina bar
-the long blade skill at 5
-the agility at 20
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I'm having a blast!
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>>741342071
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>>741345986
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>>741362268
do i need to add "lack of basic literacy" to the list of insults i will swing at you anon? none of these posts have stated i hate morrowind overall as a product. i specifically despise it's melee combat, which is garbage. you must be an even bigger retard to even automatically associate any criticism of your favourite game means that they're saying the game in its entirety is shit and not worthy of recognition. literal mental brain rot

and yes, a game with obtuse, unintuitive combat design can still be piss easy. these are not mutually exclusive concepts anon, it is not contradictory. if you were an actual mature adult with a functioning, healthy brain you would have managed to understand this really basic concept. i struggle to imagine how you even function in life having 90% of your brain being entirely hollow from all the worms living in there.

>>741362472
i'll agree with you that oblivion and skyrim's dungeondiving is shit, because their dungeons are shit and are literally braindead, with ineffective threats that can only kill you if you for some reason decided to leave the game running, and puzzles that kids aged 3 and up can solve, and i'd even agree with you that their reliance on this weak leg in their overall gameplay design really makes it unfun and tedious. but i'd say it is less a problem of dungeon-diving inherently as it is a problem of everything being sanded down to basic bitch modern wrpg standards.
>>
>>741362735
>25 skill + magic support + shout on low level enemies
vs
>5 skill with no other action on high level enemy
Now post what happens if you spam left click with an unupgraded iron dagger against an ancient dragon
>>
>>741362078
>you proved nothing you dementia-ridden 5 year old pre-simian mammal, that fucking mechanic is exactly what makes morrowind's combat shit.
Daggerfall has the same fucking combat maggot. Thats what ive proven yet you said you preffer it
>the fact that they have a little check mark to disable it is proof of how shit it was.
What fucking check mark?
>just look at you, you unironically think that morrowind's melee combat is good
>I said its servicable obviously there are games with better combat but thats because that is the fucking focus. I will never say the combat is bad in morrowind. That would be something like a piranha bytes games. I love them but combat is dogshit.
>just because it follows tabletop rules, absolutely ignoring the fact that tabletop combat is designed specifically for a specific type of play,
Only in your tiny fucking mind because there are plenty of games that use diceroll combat that are real time.
>>
>>741362981
Cont.
>you think that because it is something that can be understood given enough time then it is objectively very simple.
Holy fuck stop embarassing yourself. I almost pity you. You dont need much time at all. You pick the weapon skill you want to use. You buy or try to find the weapon that uses said skill and you are fucking done. I even like to sometimes to use multiple weapon skills at once for fun.
>that doesn't mean it still isn't objectively obtuse or complex.
Please save your face and just say you havent played rpg before in your life because i cant belive a retard like you could exist. Any crpg game has more complex combat than morrowind
>and also fuck off, dungeon diving and melee combat is an important part of any actual rpg with any measure of self-respect. the fact that most morrowind players specifically build their characters to avoid the melee combat says enough about morrowind's melee combat systems.
And the dungeons in morrowind are fine. Are those players with us? Ive never seen anyone trying to avoid melee unless they roleplay as someone that doesnt fight. Even a fucking archer or mage have to stab once they are out of mana, ammo
>>
>>741342071
>standing still like a retard
You wouldn't do that in Skyrim. Why are you doing it in Morrowind?
>>
>>741362198
Fuck that brainless faggot shitting on the game because he is too dumb.
Maybe someone would like to try some mp for fun? Ive hosted my own server with TR recently with a few mods that bugfix.
>>
>>741342473
>no mention of fatigue
Uh oh, secondary spotted
>>
>>741362924
I'm not reading all of that.
>>
>>741342071
I actually don't mind swinging at something and my sword going through them and missing, DDO does this, but there is also other actually interactive action combat maneuvers to accomodate the system
>>
>>741362924
>it is less a problem of dungeon-diving inherently as it is a problem
Dungeon diving isn't inherently a problem, but dungeons have never been the focus of RPGs for me. Even in tabletop, I prefer city interactions, heists, etc. Dungeons almost invariably feel flat. This room is the fight room, this room is the lava room, this room is the puzzle room. It's no surprise to me at all that the best combat encounters in Skyrim are the open air ones like bandit camps, precisely because it allows for slightly more creative approaches.

Morrowind strikes the proper balance for me. A large amount of content takes place in the overworld, towns, cities, etc. A majority of dungeons are small and feel like believable places. A minority of dungeons are larger and more complex. Most Morrowind dungeons like ancestral tombs can be completed in 10 or 15 minutes. The average Skyrim dungeon demands more like 30 minutes to an hour.
>>
>>741350559
The movement speed is much more of a problem
>>
>>741342071
>game is literally impossible to beat without utilizing magic
>somehow morroboomers pretend this is somehow good game design for an rpg with a huge variety of build options
Morrowind has the least replay value out of all TES games because there’s only so many builds you can do before the game hard-locks you from completing it. Also, the faction quest lines are boring as hell
>go here
>retrieve x
>bring x to quest giver
>go here
>plant x on npc
>return to quest giver
This is misc fetch quest tier quest design presented as main quests.
>>
>>741363667
Boots of Blinding Speed
>>
>>741362981
>Daggerfall has the same fucking combat maggot. Thats what ive proven yet you said you preffer it
no it doesn't lol, like maybe in terms of systems they may be similar in abstract terms, but not in terms of tactile experience or implementation. it's like saying that counter-strike 1.6's and counter-strike global offensive's combat are exactly the same, they're just objectively not because of these minute differences stacking on top of each other, existing in entirely different game engines and contexts. do you understand what 'overall experience' is? do you think that just because two games have roughly similar mechanics means that they have the same implementations of it, especially when they exist in entirely different game engines? coem on now

>What fucking check mark?
its the Always Use Best Attack option anon.

>Only in your tiny fucking mind because there are plenty of games that use diceroll combat that are real time.
yeah, and they're not implementing it like morrowind's melee combat lmao

>Holy fuck stop embarassing yourself. I almost pity you. You dont need much time at all. You pick the weapon skill you want to use. You buy or try to find the weapon that uses said skill and you are fucking done. I even like to sometimes to use multiple weapon skills at once for fun.
anon, what did you think 'given enough time' actually means? yeah, you can do that, but the melee combat experience itself is fucking trash regardless. it's not fun, it's not engaging, it looks and feels worse than just swinging my fucking sword in daggerfall.

>And the dungeons in morrowind are fine. Are those players with us? Ive never seen anyone trying to avoid melee unless they roleplay as someone that doesnt fight. Even a fucking archer or mage have to stab once they are out of mana, ammo
anon, do you really have to grasp at straws for this? how many actually play melee without abusing alchemy or magic?
>>
>>741363739
>Aspect X of the game sucks actually
>>you should be abusing Y to fix it!
Every time
>>
>>741363739
I shouldn't have to seek out a specific item to have decent walking speed
>>
>>741364059
>>741364073
They mog every other item in Elder Scrolls except the Giga Robe
>>
>>741363984
>how many actually play melee without abusing alchemy or magic?
The overwhelming majority of players do not pay attention or give a shit about min max exploits, anon. Most kids playing Morrowind back in 2002 were not abusing any and every exploit they could uncover. Moreover, the notion that one needs to abuse alchemy or magic to trivialize Morrowind melee combat is absurd on its own.
>>
>>741344015
>/v/'s biggest contribution to morrowind has been ripping off and spamming some dudes youtube video
truly we were the 9gag all along
>>
>>741363723
>This retard thinks that retarded dragonborn that cant cast a single spell yet can become archmage is good quest design. Or not being able to rat out/slaughter every single thieves guile memeber
>>
>>741363556
for me it's a bit of the opposite, i find most surface levels in rpgs as rather bland, and i enjoy dungeons specifically because of how much you have to balance your resources as you travel deeper and deeper into the dungeon. sure, the rooms may be a bit gimmicky at times, and sometimes rather samey, but i do love the variety of combat scenarios in a dungeon, and the closeness of the space just adds to the tension. descending down it just feels like you make a more complete map of the space exploring every nook and cranny in it, even if a lot of it are dead ends.

i might be odd for liking dungeon diving that much, especially in daggerfall with it's massive dungeons.
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YOOOOOOOOOOOOO!!!
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>>741363984
>no it doesn't lol, like maybe in terms of systems they may be similar in abstract terms, but not in terms of tactile experience or implementation. it's like saying that counter-strike 1.6's and counter-strike global offensive's combat are exactly the same, they're just objectively not because of these minute differences stacking on top of each other, existing in entirely different game engines and contexts. do you understand what 'overall experience' is? do you think that just because two games have roughly similar mechanics means that they have the same implementations of it, especially when they exist in entirely different game engines? coem on now
Thats a lot of fucking text to say nothing but ill bite. Based on that YOU FEEL its bad. Therefore its just your retarded opinion. Doesnt make it a fact.
>Its the Always Use Best Attack option anon.
Why the fuck would i use that for? Its retarded. The fact that i forgot about that is a proof of that.
>yeah, and they're not implementing it like morrowind's melee combat lmao
The only difference is the camera. At first you said morrowind is retarded because your weapon goes straight through the target. What difference does it fucking make if it looks the same just from a different angle and not always since you can play some of them from the same perspective as you would morrowind?
>>
Uncs cortisol levels spiking over zoomies making fun of a game from their childhood.

Uncs gonna unc.
>>
>>741364073
Define decent. Does it mean enough for your adhd zoomer brain? The speed in morrwind is fine eapecially if you pick stead. Map is small everything is fucking close. There are 20 more ways of fucking transportation than in later tes games.
>>
>>741365069
Speed in Morrowind is glacial to start.
Why be a corporate bootlicker?
>>
>>741364529
I've never found resource management to be much of a factor in any mainstream RPG. I'm sure there's some more niche installments out there that pride themselves on a more "hardcore" dungeon experience, but I'm not aware of that being a meaningful feature of any RPG comparably to TES. Most RPGs seem to treat consumables as a purely optional buff item.
>>
>>741365069
> 20 more methods of travel.
You are the reason we have loading screens out the ass in Starfield.
You not only don't have a problem with it you enjoy it.

Uncslop enjoyers are killing Bethesda.
>>
>>741365189
Ive never noticed it because the game is not empty walking simulator
>>
>>741365545
Nobody said it was empty.
>>
ok Morrowind combat is bad. Now what? What's your point?
>>
>>741365017
Unx
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>>741365671
That was the point. Are you paying attention?
>>
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>>741364882
>Thats a lot of fucking text to say nothing but ill bite. Based on that YOU FEEL its bad. Therefore its just your retarded opinion. Doesnt make it a fact.
game feel is a totally legitimate thing you prion-addled sub-simian anomaly of a creature. it's called User Experience. games aren't just their mechanical systems alone, they are also the meshing of those systems and how the user interacts with those systems, and how those system provides feedback to the user, and how the user can act upon said feedback. it's the most subtle art in terms of software design, mostly because people tend to not notice it when it's working, and room temp (celcius) IQs like you ignore it's existence and act as if it doesn't exist.

>Why the fuck would i use that for? Its retarded. The fact that i forgot about that is a proof of that.
yeah, and it exists as an option, exactly because the designers know people find it's melee combat frustrating to deal with, and decided to make it monotonous instead when it's activated. debate it all you like, the fact that such an option even exists is proof that even the designers have reservations about it, enough to implement an option to ignore that combat system.

>The only difference is the camera. At first you said morrowind is retarded because your weapon goes straight through the target. What difference does it fucking make if it looks the same just from a different angle and not always since you can play some of them from the same perspective as you would morrowind?
see this? this is actual stupidity, to think the only differnece is just the camera, ignoring the underlying systems and the way these systems interact with each other. me swinging and missing in nethack or tome4 or even in diablo or might and magic is a lot more forgivable than morrowind because you get immediate and clear feedback, and also because, to be honest, they're not as high fidelity in terms of graphics as morrowind, so abstraction is higher.
>>
>>741365209
it's more of a thing in older dungeon crawler rpgs (mostly because the first rpgs were dungeon crawlers, videogames or tabletop, i mean, it's right there in the first D of D&D) and true roguelikes, the latter which i play a lot more often than not, i might have to eventually play tome4 again after i get sick of caving in minecraft better than adventure.
>>
>>741365535
No. Modern bethesda is the reason we have more loading screens faggot. You cant even fly in 4/5 like you could in morrowind
>>741365597
What i mean is starting movement speed is adequate for the size of the map and distance of points of interest.
>>
>>741342071
I'm reminded of Gaben discussing the addition of bullet holes and other surface blemishes on walls in response to the player shooting them/hitting them with a crowbar.
The player wants to feel their impact on the world. When they perform an action and the world doesn't respond in even a small way (such as shooting at a wall, and the wall suffering no consequence) the player "receives a narcissistic injury". It feels bad, to the player, for the game to "ignore" them in that way.

Random miss chance in a turn-based game is one thing, because you can animate the miss or otherwise "explain" it.
In a 3D RPG where you are directly controlling the attack animations, however, random miss chance feels bad, because there is no visual indicator of the stat calculations going on under the hood. All the player sees is them swinging their weapon at an enemy, the weapon making contact, and the enemy simply not reacting to it for no visually discernable reason.
As a player, that feels bad.
>>
>>741366126
> Starting speed is adequate.
No it isn't. Not even fucking close.
>>
>>741365910
Yeah and what is user experience if not something that is unique to each person. Something that is subjective. Shut the fuck up now retard.
>>
>>741365760
The point was for you to convince people that Morrowind's combat is bad? Why? It's not going to stop people from playing Morrowind or thinking it's a great game.
>>
>>741366318
Thats a (you) problem faggot since i said it is.
>>
>>741366491
These people you speak of have played Morrowind already?
Then they know.

> Why I am a youngun who just played Morrowind for the first time and love it.
Sure thing unc.
>>
>>741365791
Kek
>>
>>741342071
stonetoss is a fucking commie
>>
>>741366730
What are you talking about?
>>
>>741366571
Yes. The starting speed sucking is a problem for me. Have you really not been paying attention?

Thankfully mods fix it but it never should have been an issue in the first place.
>>
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>>741344015
Here is optimal level 1 character vs a random beggar
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>>741342071
Can't even climb a ladder. Total reddit RPG.
>>
>>741366443
>unique to each person
you astound me by further dragging down my expectations for your cognitive capacity, no, it's not unique to every single person you absolute gormless, worm-ridden animated carcass. as an example, setting up a button in a room that does not make any sound and seemingly does not make any feedback despite opening a gate in an entirely different side of the map is terrible design, and so is creating a deliberately obtuse spreadsheet with multiple menus that could have been collapsed into fewer and more integrated design. and so is designing a button that saves a file, but does not provide you any feedback that it has indeed done the action after you press something. user experience is an objective reality with metrics.

it is also rather disturbing that you don't even understand this simple concept. i'd expect like someone who plays games to understand this concept, now i even doubt if you are even sapient enough to play a videogame.
>>
>>741366849
Two posts involved.
One asked a question the other answered it.

I don't know what could possibly be confusing you.
>>
>>741366952
>no stamina
>spamming the button instead of holding it down
>"optimal"
>>
>>741366051
Sure, but the earliest editions of tabletop RPGs are not remotely comparable to any mainstream CRPG made in the last 20 odd years. In the context of TES, I don't find dungeon diving to be very rewarding. A lot of that is because the combat itself doesn't offer much. In that sense, Morrowind represents the best of TES to me precisely because combat is relatively fast and unobtrusive. Compared to something like Skyrim where the combat is ubiquitous to virtually everything you do in the game, but without any meaningful improvement to make it more engaging. Tabletop can get away with more basic dungeon stuff because party composition and cooperative play has its own value.
>>
>>741367087
This part confused me:
>>Why I am a youngun who just played Morrowind for the first time and love it.
>Sure thing unc.
>>
>>741367101
i'd say that older dungeon crawlers like wizardry are closer to it, though admittedly i haven't player wizardry yet. and elder scrolls 1 is definitely closer to these older dungeon crawler rpgs than modern crpgs.
>>
>>741367091
It is half stamina chud, not optimal but not that bad. And swinging fast does not affect accuracy, just damage
>>
>>741342071
Just install 100% hit chance mod like a normal person
>>
How come I never have these problems when I play the game?
>>
>Doesn't spec into Longsword while using a longsword
>Fights an Ordinator of all things

C'mon bruh
>>
>>741367158
Hmm.
Not sure if serious.

You see one common tactic amongst uncs is when pressed to claim they are full of youthful exuberance for this newfound materpiece.
In order to head off such tomfoolery I posted that part.

Sorry it confused you old timer.
>>
>>741367723
Oh I get it you're insane. I'm not confused anymore.
>>
>>741367508
My guess is mods.
>>
>>741367791
I play vanilla
>>
>>741367785
No problem unc.
>>
>>741367313
Right, but Wizardry is also not comparably to any mainstream RPG made in the last 20 odd years. A lot of early games could be more punishing or have an arbitrariness to their difficulty. That's often more a factor of coherent design being less established out than anything, though.
>>
>>741342071
Ayy lmao
>>
>>741367874
Why do you talk like a hood rat?
>>
>>741367873
You have my condolences.
>>
The fact it's possible to fuck up so bad you can't hit shit makes the combat unironically better than oblivion or skyrims. Learn how to play the game
>>
>>741367974
Hood rat? Is that from the 90s? I wasn't born yet.
>>
>>741366909
No. You said it is a problem without saying "for me". Youve stated it as an objective truth. Not your opinion.
>>
>>741368010
> You have to eat the turd because it is on the plate.
Fuck off corporate bootlicker.
>>
>>741368165
That doesn't even make sense, level up your communication skill and rest a bit before posting.
>>
>>741368076
You have a niggerbrain
>>
>>741342734
>Take the fatigue system into account when performing actions
>avoid engaging with the gameplay at all
Engaging with the system and firguring out solutions is avoiding them now. When did the education system start to fail us this badly?
>>
>>741368118
Who did you think it was a problem for?
When you said it was adequate for the map everyone understood it to mean for you.
We all understand how conversations work.
Well most of us.
>>
>>741367016
You dont need to keep giving me more evidence for your profound mental retardation.
Playing morrowind was never a problem for me. Only special individuals such as yourself.
>>
>>741368284
You responded nearly instantly.
My communication skills are beyond compare.
>>
>>741368413
>Speed in Morrowind is glacial to start.
>Why be a corporate bootlicker?
Why be a retard huh?
>>
>>741368293
So it is from the 90s.
I am not familiar with the ancient dialects.
Try using slang from this century unc.
>>
>>741368693
Clearly it's terminal
>>
>>741368561
damn, you got him there.
>>
>>741368730
Anon has to have had at least a passing exposure to slang since the 90s.
Maybe he is just afraid to use it wrong.
>>
>>741367878
it's not comparable because i am not comparing it to any modern crpg produced in the last 20 years, i'm mostly comparing it to it's roots (the dungeon crawlers), and the only other genre that have this dungeon exploration and navigation with resource and threat management (true roguelikes) that i think is missing in most rpg games (who opt for a more simplified and less deep dungeon system).

>>741368532
>no argument
>repeating statements
don't worry anon, i already know that. you've proven yourself time and time again you lack basic literacy and comprehension skills to a degree that i think we can register it in the guinness book of records and win with a large margin. though, i doubt if automatons that can only repeat the same words over and over without true understanding can even receive such an accolade, ironic for someone who considers themselves a morrowind fan lmao

and playing morrowind was never a problem, nobody said it was. the problem is that morrowind's combat is shit, and you have literally done nothing to prove it otherwise.
>>
>>741352067
Never Played Wizardy, M&M, or Daggerfall, huh?
>>
>>741369043
Yeah he's obviously larping as a zoomer for some reason
>>
>>741368561
Still not saying anything, impressive.
>>
>>741369438
yet you responded to him, curious...
>>
>>741369723
What does that mean? Getting a (you) is all they strive for? Setting bar really low there
>>
>>741369438
Still responding at a furious pace I see.
Something I said left an impression.
>>
> Claims I am a horrible communicator.
> Hitting the refresh button like he is sending morse code just to see what I say next.

GGEZ
>>
>>741370057
>>741370321
I'm glad you levelled up your communication skill, you hit me consistently now. I kneel
>>
>>741347991
>I'm a retard
No shit. Tell me what you think is a good game
>>
>>741370804
> Please name me something you like so I can shit on it.

No. We are critiqing Morrowind. This is a Morrowind thread.
>>
>>741342071
i played Morrowind from start to finish last year and I went into it thinking "okay so the combat sucks but ill try manage".
The combat doesn't suck. You just need the necessary skill and good weapon/armor and you go from miss miss miss miss hit miss miss miss to hitting nearly every time.
This doesn't factor in other buffs and things that make it so your hits stagger enemies or do tons of damage.
That guard in the OP the guy is missing every hit? its a mid to high level, highly skilled, fully armored guard. The guy is level 1 with iron/steel weapon trying to kill him. If you use RPG logic like Morrowind does, it shouldn't be possible to kill the guard or it will be very difficult at this low level.
One I was midway or near end game, i was owning these guards if they pestered me like they were nothing.
tldr: most people believe these types of webms that morrowind combat is bad. But they don't actually play it the intended way (lower skilled weak enemies > mid skilled enemies > high tier enemies).
>>
Unc
>>
>>741366952
neat how the optimal play is starting with half your fatigue bar, i never considered such a strategy
>>
>>741362962
>>>25 skill + magic support + shout on low level enemies
>vs
>>5 skill with no other action on high level enemy
because there are no other options in morrowind nigga

If a video showed
>a toon in WOW auto attacking a wolf, casting no spells and said 'this is WoW combat'
Theyd be lying
but
>Morrowinds combat involves just spamming click
is always going to be true
And no, Morrowind doesnt involve stamina MANAGEMENT, you just wait between fights and start them with full stamina, then mid fight theres no actions you can do to maximize stamina efficiency/use
>>
>>741367373
i believe charged hits have higher accuracy based off nothing more than vibes
also charged hits actually let you regain some fatigue mid fight rather than blowing it all with diminishing hit chance per swing due to lower fatigue but i'm sure that's much much more thought than you ever put into cookie clicking your enemies
>>
>>741373889
Stamina management is chugging down 5 stamina potions mid combat, Morrowind fags defend this like it is totally a normal thing to do
>>
>>741374024
Omfg who cares unc go outside.
You're literally 31 years old bro nigga acting GOOFY yo ong where mah fellow zoomies at shame this nigga for enjoying uncslop
>>
Unc
Unc
Unc
Un-GET ANGRY ALREADY FUCK YOU
UNCUNCUNCUNC
>>
The way hit rate is calculated retarded and during level up, it feels like seemingly randomly your character goes from "can't hit at all" to "hits most of the time"
>>
I don't understand why it's become controversial to say Morrowind has bad combat. It was a universally agreed upon fact 20 years ago.
>>
I am beyond petty concepts such as bait and willful retardation.
>>
>>741342473
people will go out of their way to mod the game just so they can shitpost on morrowind for no real reason

you don't need exploits to do basic shit, ffs you can kill rats and crabs with 20 skill in a weapon, it's just shit
these people are so retarded they can't figure out how to manage stamina and can't build a character or even READ stats because they think it's gay or something, so they can't even just select a pre-build because they won't use the weapon required and end up using a fucking dagger or something while trying to kill a shop owner
>>
>>741374454
because it is the bestest game ever with no flaws!!!

You can point out obvious flaws like "poison making is useless" and some neckbeard out there would disagree
>>
>>741374557
>stamina management
lol. someone is larping
>>
>>741374562
I don't think you can even make poisons in Morrowind, they're just potions with negative effects. It wasn't until Oblivion that you could apply poison to a weapon. Although maybe you could do that in Arena/Daggerfall and it was just forgotten technology by the time Morrowind came out, like climbing.
>>
>>741346129
You are unable to comprehend a time where they were trying to introduce RPG stats to 3D real time combat, if you followed Elder Scrolls AT ALL, you'd know this is how the series worked until Oblivion, but since you're a retarded child who started with Skyrim, you cannot comprehend the dice system being around for the reason it was. You are actually just retarded for trying to state anything else, there is feedback but you think it's lacking because the people aren't going "AUGH ERGH UGH" every swing that does 1 damage because it HAS to hit, so therefore every enemy NEEDS 1000 health to make it challenging for the other RPG aspects, both ways have serious issues but I prefer dice because at least i can roleplay the NPC doing sick breakdance moves to avoid my swings.

This isn't even mentioning that there IS feedback, but i guess you're also DEAF along with being retarded.
>>
>>741374878
>it worked before morrowind so it still works in Morrowind!!!1
What a retarded logic.
>>
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>>741374757
I'm not larping, you're just a retarded shitposter and can't state anything other than a basic bitch spell check that is completely interchangeable.
>741375073
>this game sucks and the combat sucks and i also think it's bad because you can swing but miss!!
you don't know the genre you are trying to play, you don't understand the game, you don't like the game and you don't like the game mechanics, maybe some football game or CoD is more your style.
>>
>>741344015
I have yet to see anyone post a webm of regular combat from morrowind
>>
>>741374878
Holy autism. Take deep breaths.

Morrowind tried a middle ground between roll based combat and action based combat and became worse than both.
>>
>>741375328
It's a functional system, you can cope all you want about how you were filtered by something even children on their Xbox could do.
>>
>>741375315
You are larping or delusional. There is no stamina management in morrowind. You either haven't played it to know that or are delusional enough to consider resting between fights as a stamina management.
>>
>>741375461
>being retarded on purpose
you use the green bar, it goes down, if you drink a fatigue potion, green bar goes up, it matters more early game when you don't have as much fatigue, which you would know if you played the game instead of shitposting on 4chan
>>
>>741375378
>drinking potions is stamina management
lol
>>
Morrowind combat is just exploiting AI. The only time it feels like you are actually playing a game is when you side step a slowly moving mage spell or walk away from a touch spell
>>
>741375778
You clearly have an idea on what it really is, so please, explain.
>>
>>741375893
Funny how spells work like an action game while sword and bows are trying to be dice roll RPG
>>
>>741350982
why is he bald?
>>
>>741376032
Ranged weapons are in between. You need to both properly aim at your enemy and then roll a dice to hit. Bravo Todd.
>>
>>741374757
durrr hurrrr its called fatigue not stamina durrrrr
secondary durrrrr
>>
>>741374878
I have played all TES games since daggerfall, Skyrim was my first but Daggerfall is my favorite. Daggerfall has dice based combat but I can excuse that because it's a 2.5d game, you and enemies are just sprites with like 3 frames of animation, and it's impossible to meaningfully implement action combat within its hardware limitations.
Morrowind has no excuse for having the same combat system as Daggerfall.

Also perks > attributes, and I won't even entertain an argument about this.
>>
Why are people still talking about uncslop?
This game is deadass older than 99% of us.
>>
Amogus where
>>
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Would I enjoy Morrowind if I like the Fallout 3/NV style of exploration but disliked Skyrim when I tried it for 22~ hours? I know nothing about Elder Scrolls lore.
>>
>>741348417
i usually go 1 shot a mudcrab with either a spell or whatever weapon i bought that isn't an iron dagger
>or 2 shot
>>
Morrowind haters are unintelligent people with less than 10 hours in the game.
>>
>>741375328
Morrowind combat is great. You were filtered by a game children managed to play just fine
>>
>>741363739
Bong of Binding Weed
>>
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>>741374024
>5
1 is plenty
>Morrowinds combat involves just spamming click
>is always going to be true
No it isn't. I open menu to select spells, scrolls, potions, I position myself, aim, and then you do click to act. Here's the last combat encounter I had
>low hp, mana, fatigue
>rest
>dark brotherhood attacks
>open menu, use a potion for all 3 stats
>select equip my jinkblade
>close menu, attack until paralysis procs
>move behind enemy, press my absorb hp hotkey
>switch to damage health touch spell
>kill him
What's wrong with that?
>>
>>741379389
I don't think so but you will never actually know until you give it a shot. Just pick it up when it was on sale one of these days.
>>
>>741379389
what did you dislike about Skyrim? Morrowind is a really good game.
>>
Mantle of Woke
>>
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Every week, a hating Morrowind thread always appears
>>
>>741347098
>>741356179
I suspect this is a devious edit, I can't find the amoung either.
>>
>>741381385
>people complaining about morrowind combat
>when its the easiest game to break
>its still piss easy like every other TES that came after
>the only hard part on it being that you need to READ
Zoom zooms will never beat the illiterate alegations
>>
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>>741381149
Yeah, that's what I thought I just wondered if it'd be worth it. Seems like a "it gets good 10 hours in" kinda game and I already don't care for Skyrim so I'm just not sure if it'd be worth the investment.

>>741381241
I last played it back in 2011 so I can't even remember, I just recall being somewhat overwhelmed with everything the game had. I barely did the main story and just sorta stayed around Whiterun and did a few quests here and there waiting for the game to "click". I think I did the main guild's quest to completion though. I didn't really enjoy the combat all that much and wasn't a huge fan of medieval settings in games.

I will say that, 15 years later I'm fine with medieval settings and have played a bunch of fantasy stuff (right now, Ultima Underworld 2 and Pathfinder: WOTR) and I don't think the combat of Morrowind will be a problem.
>>
>>741381070
>>No it isn't. I open menu to select spells, scrolls, potions, I position myself, aim, and then you do click to act. Here's the last combat encounter I had
completely unnecessary and also impossible for a fighter/'Thief' type character.
>>
>>741352763
NTA, but I would rather have my attacks either do 1 damage than have my sword randomly and arbitrarily turn intangible and just phase through the enemy.
>>
>>741357657
bandits are barely affected by auto leveling, draugrs on the other hand are complete ass, on high level every other draugr is a fucking fusrodah spamming deathlord
>>
>>741381692
This is before amoung
>>
>>741347898
Zoomers aren't people
>>
>heh skyrim is better than morrowind because the combat is better
ok cool so elden ring is better than skyrim because the combat is better then, glad we can all agree.
>>
>>741386606
Calm down unc.
>>
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1.3 MB JPG
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>>741342071
literally all morrowind is missing is a dodge animation like Runescape has. Not sure how much it would fuck up if blended with the attack animations but it would go a long way.
>>
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>>741388838
>>
>>741362682
>super jump spell
>super shock ball spell
>leap over cliffracers
>"FINAL FLAAAAAAASH"
Skill Issue.
>>
>Skyrim threads: hornyness and weird mods
>Morrowind threads: shitting on Skyrim

It's always like this. Atleast on Skyrim threads we have fapbait instead of anons seeking validation for their clunky game.
>>
Im a Skyrim baby but i enjoy being able to be get geared to the teeth at low levels and blasting content. My game knowledge is rewarded. If this thread is alive I will post my level 3 character tonight.
>>
>>741342071
Skyrim's combat feels exactly the same. The only reason you don't see it is because you play on easy so you can kill the NPCs while they're still running to you
>>
>>741390174
There's two types of Morrowind threads: Tamriel Rebuilt ones with actual discussion and bait threads full of retards fighting.
You're in the former.
>>
>>741390174
>Skyrim threads
>shitting on each other while RPing as actual civil war characters
>shitting on each other depending on what lore you believe
At least morrowboomers don't shit on themselves
>>
>>741386749
rolling isnt combat
>>
>>741382597
It sounds to me like you would not like Morrowind, but who knows. It's good enough to try



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