You need to play a good RTS. SC and AOE are surpassed by SupCom in almost everything. The micro, macro, economy, and scale are on point. Types and amounts of units and buildings, logistics, eco management, map size, and interfacing are all superior.
>>741363760>supcomtardYeah, yeah.Dust Front's demo is up, go play that.
If you like PvP RTS, your only options these days are:StarcraftAge of Empires IIBARThen there's a hundred single player RTS games where you can turtle and do nothing but make the best units and steamroll the retarded AI
>>741365356>Then there's a hundred single player RTS games where you can turtle and do nothing but make the best units and steamroll the retarded AIThe only true way to play RTS.
>>741365079Is it just going to be singleplayer?>>741365356What's your problem with SupCom?
>>741365642>Is it just going to be singleplayer?No multiplayer planned at all, apparently.
>>741365356>forgetting warcraft 3
Play Zero-K instead
>>741365548I'm playing one right now. You know it's a German game when the macromanagement is about as exciting as watching potatoes grow
why aren't you watching the aoe2 eceleb tournament?
>>741366589Why would I do that?
>>741363760supcom badly needs a remaster, the 32bit limitations make playing the game a serious chore. I'm soo tired of the game crashing from running out of ram, and that old program that allegedly increases ram-usage is buggy at best and barely helps.
>>741366839I've never ran out of memory, and I don't think I've ever crashed, and I play 6v6 with the highest unit limit (I think it's 1,000).I would love a remaster, though. Maybe we can get a petition.
Oh good, it's the suptard again.debump
>>741367649>Enthusiastic anon posting about a game that's objectively better than most RTSs.>Not exactly what the board and genre need.SupCom is really easy to get hooked on if you want to enjoy definitive design.
>>741368314Retards are by nature very enthusiastic.And supcom is by nature shit.
What's a good singleplayer RTS that can introduce me to the concepts of actually getting gud at RTS and not just deathballing/turtling until my deathball can break through enemy defenses
>>741367471Remaster what?The game is at it's perpetual peak.You can't perfect perfection.If you say "graphix" I'm gonna slit your throat.
>>741368420>at it's perpetual peak.supcom faggot is an ESLoid faggot dumbfuck, who would've thought
I cant enjoy multiplayer rts, too much shit going on in long matches with 0 downtime
>>741363760>3D RTSi'm good thanks
>>741368627
Is there any point if making multiplayer threads on /v/? It just turns into retarded takes from mantoddlers who fight the cpu. It's pointless and just takes up space
>>741368627May I offer a compromise?
>>741368838No, since RTS is a singleplayer genre. Maybe try /vm/
>>741365548one of the only reasons i like starcraft 2 is because they have some campaign maps where you cannot do this and have to be proactive
>>741368361What a way to let everyone know you don't have anything interesting to say. What exactly do you think is wrong about the OP or with SupCom?
>>741368948There is nothing lower IQ than playing single player RTS games
>>741368363SupCom 2. The AI is really good.
>>741369214Tough shit. Maybe take your humongous IQ and cure cancer or something?
>>741369214nobody wants to play with you, 하준
>>741368420To multicore and 64 bit.>>741368494He's not me, but I don't think he said anything wrong.
>it's been how many years?>supcom still hasn't been surpassedhontoni bleak desuwa
>>741365356Also AoE4>BAR is getting a publisherI don't know if its good or bad news but whatever
>>741368838>whining about 'pointless' threadsShut up Moefag.
>>741369301Like 50% of AOE2 is MP.
>>741369803That's nice.
>>741369301I'm pretty sure cancer is already cured with doxycycline and vitamin C.
>>741369132sc is better in basically every waymanual mode rts is the only way, automation is death of gameplay
>>741363760>SupComUsed to liked it, but without deeply complex economy it just sucks. Units like a tanks should require an enormous supply chain to manage
>>741369883No, automation shifts gameplay to decision making. In a strategy game.
>playing Dust Front against mutties>drag my ass and destroy their bases one by one>reach the last one and get destroyed by infinibugs>return and get pushed again by infinibugs>it repeatsI know the AI can call reinforcements, but that shit is ridiculous. You spend the entire match dealing with reinforcements from their other points, but the last one has bugs crawling out of everywhere.
>>741369883People don't want to repeat tasks every 20-30 seconds, and SupCom has more variety:depth of strategy from types and amounts of units and buildings and simultaneous fronts. Having all of land, sea, and air is also really important.
>>741370037>No, automation shifts gameplay to decision making. In a strategy game.You make more meaningful decisions in Starcraft and AoE2 too. SupCom is a fun casual game but there's a reason no one takes it seriously.
I tried getting into AoE2 and I just couldn't, I hate how the first 12 minutes of the game are just chess opening tier rote knowledge that leads into a quick rush middle game and gg, you almost never get to see and use the cool late game units and there are so many esoteric techs you need to learn to be competitive, it's definitely not for me.
>>741371117Nah.
>>741363760>surpassed by SupCom in almost everything.so very true but the game engine it runs on is old as moldly chese so look forward to any Supcom-likes that are coming out.
SupComfag arguments are literally identical to the arguments of people who got APM filtered. Same hatred of APM, an unshakable belief that any high APM game cannot have "strategy", their actual beliefs about what strategy is is just blobbing a gigantic mass of units and smashing into the enemy blob after 20 minutes of turtling, etc... It really is the perfect game for those kinds of people, which is also great evidence as to why you should never listen to them because no one plays SupCom lmao
>>741371178AoE2 being so chess-esque is why I think it endures to this day>>741371207Yeah
RTT > RTS
>>741371117>>741371426If you condense everything into small maps micro, what do you get? Less strategy. More options is more strategy.
I cant stand rts games because i find basebuilding/economy extremely gay and boring. I dont want to have to look away from my battle to place whatever buildings i need to keep playing the game and have the arbitrary numbers I need to keep fighting. Just give me some guys to control and a map.
>not playing the best AoE game.The private server is free to play with everything unlocked and new content. You have no excuses.
>>741368839super fun and mysterious game. the music really gives that tribal/prehistoric feel.
>>741371426I have no interest in fighting the UI instead of fighting my opponent.
Here's a list of RTS games in 2026 with more players than Supreme Commander!>Starcraft 2 >Starcraft Brood War>Warcraft 3 >Age of Empires 2 Definitive Edition>Age of Empires 4 >Age of Empires 3 Definitive Edition>Company of Heroes 3 >Gates of Hell Ostfront>Broken Arrow>Stronghold Crusader Definitive Edition>Age of Mythology>Company of Heroes 2>Age of Empires 2 HD >Star Wars Empire at War>They Are Billions >Warhammer 40k Dawn of War Definitive Edition >Command and Conquer Red Alert 2 >Command and Conquer Generals >Company of Heroes >Warno>Men of War Assault Squad 2>Cossacks 3 >Age of Empires Definitive Edition I didn't include Paradox or Total War games because while most of those are also well ahead of SupCom but aren't truly RTS games in the traditional sense.
>>741371679>Less strategy. More options is more strategyThis is objectively untrue. SupCom is designed like a Dawn of War bloatmod that just gives every faction 70 different units that are all functionally identical. All it does is add fake complexity. It doesn't make SupCom a deeper game in the same way that Paradox games having 70 zillion mechanics don't make them anything more than map painters. >>741372103You're not really fighting your opponent. You're playing Sim City for 20 minutes and then attack moving your big deathball at them because your vision of strategy doesn't extend beyond mashing your action figures together.
>>741372549>SupCom>attack move
>>741365548>>741363760Can I get some good single player RTS games or RTS games with lots of user made content that's single player?Been playing rise of legends this past week, it's pretty kino
>>741371264soon.tm
>>741372886AoE 2 has a bunch of custom SP stuff as far as I know.
>>741372886It has its third campaign user made
>>741371679Only if the options are interconnected to yield a more complex function overall, otherwise it's just busywork.
>>741373158That's kind of the point of combined arms.
>>741372549>your vision of strategy doesn't extend beyond mashing your action figures together.for these people "strategy" is just choosing which unit to make. they think "air" is a strategy and if you can't win by doing arbitrary things the game doesn't have strategy.
>>741373341Which every good RTS game has. Its hardly a unique feature of Supreme Commander.
>>741372685This game is genuinely impressive for what it is, but my autism prevents me from playing it until it gets a proper translation. Yes, I'm aware that it's likely never.>>741372886Warcraft 3 is the obvioius one, but SC BroodWar also has a lots of custom maps and campaigns, though I suppose it won't be that easy to find them now, and I know that CnC games have plenty of mods.
>>741369753>AoE4is this still active?Honestly I loved it but it felt to me that it couldn't hold a viable playerbase sadly.
>>741372549There are lots of unit stats and roles. Speed, turret rotation rate, type of gun, arc of shot, spread, AOE, camera, EMP, stealth, stealth field, missile defense, and that's not including buildings.Also, you're acting as if it doesn't have micro, but you can dodge micro a huge percentage of shots. Plus all the things you can do with commanders, drops, T2 and T3 artillery, missiles, Billy Nukes, nukes, air and navy, and experimentals.
>>741368363Anno 1701.If you just stay on your island, your enemies will get all the resources and may eventually steamroll you. In fact, you cant even satisfy the needs of your advanced citizensYou could try diplomacy but they may demand huge tributes. Turtle strats dont work in that game, by design. You need trade routes, you need an empire.
Just play RTT and leave RTS behind
>>741373513It does. Sorted by the RTS tag on SteamDB also why the fuck is Dota 2 tagged as an RTS?
>>741373551>There are lots of unit stats and rolesThat's fine. The problem is that SupCom makes every single hyper specific niche have like 12 different units dedicated to it each. That's bloat. Its a game for people that think DoW Ultimate Apocalypse was the peak of the genre. >Also, you're acting as if it doesn't have microNever once said that.
>>741373609Neat I expected something like 3k at best, maybe it's slowly starting to cannibalise the others AoE crawling around. I guess I should give it another try when the vikangz DLC come out.
>>741365548dat pic is too true anon
>>741373864>maybe it's slowly starting to cannibalise the others AoE crawling aroundActually it hasn't. Every other game's numbers has held pretty steady, especially AoE2's which is its closest competitor. AoE4 managed to bring in an entirely new audience of people I think. Well that and a bunch of SC2 refugees.
>>741373794That's only bloat if they don't serve a role.
>>741373794Each faction has a pretty small selection of units per tech. You just have to know matchups like Auroras having increased range and the ability to range kite. But how much strategy is derived from land, sea, air, and simultaneous fronts is definitely more going on than SC and AOE.>SupCom is just A-move deathballing.How does that not imply low strategy or even limited micro?
>>741365548Based. If I wanted to micromanage grunts I would have joined military academy.
>>741372549>that just gives every faction 70 different units that are all functionally identicalthat's the exact opposite of supcom though, every tier has maybe eight units each with a clearly defined role with little to no overlap with other units of the same tier>engineer>fast attack spam unit>mainline attack unit>artillery piece>anti-air>weird specialty unitfor air its just>scout plane>fighter>bomber>gunship>transportthe only time it becomes necessary to dip back to lower tiers is for building a rounded naval fleet or getting some mobile flak in your army
>>741373551I forgot range, hover, amphibious, and shield.
>>741374137You need only one or two units at most to fulfil a specific niche. 12 different variants is just fake complexity because its impossible for all of them to be equally as useful.
>>741374237>How does that not imply low strategy or even limited micro?SupCom's automation and huge number of units specifically appeals to that type of player, which is why so many SupComfags sound like the same people that got filtered after two matches of SC2 online. SupCom obviously has micro and strategic depth, it just doesn't have nearly as much as SC and AoE. And no having to split your units into three groups does not make it deeper.
>>741369301to this day there hasn't been a source for this image btw
>>741374745Their goal isn't to BE equally useful, it's to force the game to evolve over time by having the same role units per tier and per faction differ and occasionally have niches where one outcompetes a different one in certain situations, like crawler ships letting you turn a beachhead into a huge problem.
>>741374994>SupCom obviously has micro and strategic depth, it just doesn't have nearly as much as SC and AoE.I'm not seeing an actual argument.
Why was Rise of the Nations stuck in the shadow of Age of Empires?
>>741368363>What's a good singleplayer game to learn how to play multiplayer on a different game?Bruh.Just jump into the MP of the game you want to play and take your lumps. No matter how much SP you play, you're going to need a baseline 100 hours of MP to gain general competence. It's the nature of the beast, so just embrace it.
>>741365356
>>741375183>I'm not seeing an actual argument.No SupComfag has made an actual argument this entire thread outside of a generic "it has more strategy because uhhhhh its bigger!" No one plays SupCom competitively because it'd be a joke, and every new SupCom like fails because the same kind of player that would like to play SupCom gets way more of what they want playing a Paradox game or a Total War game.
>>741368363>What's a good singleplayer RTS that can introduce me to the concepts of actually getting gud at RTS and not just deathballing/turtling until my deathball can break through enemy defensesNone of them. Single player in RTS games does nothing beyond teach you the controls. That doesn't mean they're bad, or can't present interesting puzzles (because that's ultimately what RTS games are when played single player: puzzle games), but they can never, ever prepare you for a human opponent.
>>741373609Kenshi sisters, when are we going to stop winning?
>>741373609>>741375632Dota 2 and Kenshi have a better claim of being RTS games than Summoners War does. Isn't that some shitty gacha?
>>741363760Dead genre
>>741373487What is wrong with the translation??
>>741374994Sorry, but I see a lot more strategic depth in SupCom than I do either of those games.
post Dust Front webms
>>741375504Getting gud with the controls is half of RTS skill. but singleplayer rarely pushes you to be FAST.
>>741373609>Wait why isn't Warno there, it is not a rts or some...>1217 active players.Aouch,I alt+F4 to never come back on a game where I was drown under Soviet MBT spam shit but it was worth more than that.
>>741375909That just means you don't understand them at a high enough level. That's fine.
>>741365356you can find matchups in virtually any rts game if you really want to, in worst case you have to deal with discord, irc what you don't get is a ladder, so you might get stomped hard. Some of them even arrange tournaments with prize poolshttps://www.youtube.com/watch?v=8RO77ezlyI0https://www.youtube.com/watch?v=YauXOtvvTiYhttps://www.youtube.com/watch?v=A6bgREEoz1Mhttps://www.youtube.com/@Back2Warcraft/videos
>>741375968Which is a problem because single player being so slow rarely forces you to learn hotkeys. >>741376007Its pretty much in-line with Wargame Red Dragon's average. Enough for Eugen to keep the lights on and push out more mediocre content but never enough for them to do anything interesting with the game.
>>741375404It has enough micro to make doing it competitive. It has better macro than SC and AOE by providing enough base resources to reward eco and counters, while also rewarding expansion; and mass production after mexes can be extremely valuable but volatile via adjacency. Land, sea, and air can all be competitive strategies depending on the map. Simultaneous fronts spread attention in an already feature-rich battlescape. And the interfacing is vastly improved with full map zoom + strategic icons.
>>741375834Dialogs seem very MTL and only like 1/4 of dialogs is translated, and in a weirdly random fashion, you get 3 english lines, then 5 japanese, then 2 english, then 8 japanese, this kind of thing.But interface is fully translated from what I remember.
>>741376021Maybe you don't understand SupCom at a high enough level. SupCom has a much much higher skill cap on micro than either of those games and is not vulnerable to decision tree collapse in the same way. Micro is just not as rewarding to do.
>>741375504That is nonsense, tell that to AlphaGo Zero or AlphaStar.
>>741376479what does a Go playing clanker have to do with rts campaigns?
>>741376479https://en.wikipedia.org/wiki/AlphaStar_(software)AI in games can level and exceed the best human players
>>741376537Everything.
>>741376539when actually looking at the screen it was nowhere near pro players
>>741363760Why play many game when few(one) game do trick? That game being Warcraft 3.>>741366417I have wanted to try it for years at this point, but every time I look into it it seems like a HUGE slog, as in spending hours moving units back and forth across the map for no good reason.
>>741376226>It has better macro than SC and AOE by providing enough base resources to reward eco and countersToday I learned that SC and AoE do NOT reward eco and counters. Incredible I never knew that>while also rewarding expansionDidn't know SC and AoE didn't reward this either so interesting>Land, sea, and air can all be competitive strategies depending on the mapDifferent STRATEGIES depending on the MAP wow I could never have imagined SupCom is definitely very unique in this regard for sureI'm increasingly convinced SupComfags literally have never played another RTS longer than 15 minutes jesus fucking christ
>>741363760Well, /v/?
>>741376316>spoileryes yes I'm sure please keep justifying how supcom is actually le hardcore masterpiece
>>741363760Shut up retard, Dow dark crusade is kino and the game is a junk mess. Doing a chaos campaign run right now
>>741376780Yes, thank you for confirming you've never played it.
>>741366417spellforce is more an rpg at heart, even more noticeable with 2. I heard the rts part got better in 3>>741369803who make up like 10% of the actual playerbase, pic related
>>741376730>Dust Front is visually striking and plays really well>Zerospace looks like another Starcraft clone that causes everyone's eyes to glaze over >Ex-Anything developers has long been meaningless as a marketing push these days and ex-Blizzard even moreso
>>741376853*yawn* yeah yeah just like you never played AoE2 for longer than 20 minutes
Maybe at least do smth to promote shit. Go host games, be it pvp or comp stomps.
>>741376993OP doesn't even play shitcom (nobody does, that game is cheeks), he just shitposts
>>741376730Zerospace is ALSO by ex-blizzard devs? Holy fuck, it's pretty much a running joke at this point.
>>741376993>/v/>playing video games
>>741376259>Dialogs seem very MTLJapanese dev plz understand (I think every line is translated by now, I didn't notice anything off in the campaign or menu)
>>741377114No, they're Starcraft players. Scarlett is one of the lead designers if you've heard of "her"
>>741376991Gave it 20 hours before binning it forever, actually.
>>741377252>He got filtered
>>741376993Why would I want to play with /v/?
>>741377232>ScarlettOuch. I see.>>741377212Huh, guess it's time to try it again then.
>>741376539only in Moba, AlphaStar gave up after reaching GM which is the top rank not top spot. Even more laughable considering SC2 (even at this time) only had a fraction of Dota2 players
>>741377368By the game being shit. Still more time spent playing Starcraft and AoE than you have spent playing SupCom.
>>741377636>supcombab literally too much of a brainlet for AoE2 Sad!
>>741376659>Today I learned that SC and AoE do NOT reward eco and counters. Incredible I never knew thatYou obviously realize that you can do more with the amounts of resources you get in your base, right? It sets up a pre-made competitive timing that allows you to try various tactics like bomber spam or a mobile arty drop or a com upgrade early in the game while putting way more importance on saving resources and upgrading mexes if your opponent is turtling and ecoing. And mexes are less fragile than villagers, but protecting them can require units, point defense, AA of various techs, tactical missile defense, shields, and nuke defense, so there's always this choice to rapid expand, or slowly build up mass income while protecting it. Choices all throughout the game are like this because there are so many strategies and counters.Also, you're missing the point with land, sea, and air. Again, more meaningful options is more strategy. If you don't control air (which is available on all maps), you can lose the game. If you don't take navy mexes, you can get outproduced. If you don't keep up with unit types and compositions, factory amounts, point defense creep, stationary arty, tactical missiles, shields, and nuke defenses, you can lose land.
>>741377980>You obviously realize that you can do more with the amounts of resources you get in your base, right?You use RESOURCES to do THINGS in an RTS GAME?! I never would have fucking guessed > It sets up a pre-made competitive timing that allows you to try various tactics like bomber spam or a mobile arty drop or a com upgrade early in the game while putting way more importance on saving resources and upgrading mexes if your opponent is turtling and ecoingWow Supcom is so unique it has *checks notes*...build orders. Wow. >but protecting them can require units, point defense, AA of various techs, tactical missile defense, shields, and nuke defenseApparently its also unique because you have to...protect your eco. Stunning>so there's always this choice to rapid expand, or slowly build up mass income while protecting itRush>Eco>Tech is a very well trodden rock paper scissors
>>741372886Creeper world
>>741378432But what are your options in a game like AOE? Tower rush? TC? Just admit SupCom has way more to do.
>>741375342I wish they could do something about the tiny fucking maps. Engine limitations suck
>>741378562Maybe you should play it sometime and learn?
>>741378562>actually chess would be better and deeper if it had 40 more pieces that all did different things I am very intelligent If you can't appreciate the nuances of AoE2's strategic choices then there's literally no point in continuing this discussion. Go back to mashing your deathballs together or whatever else you people do and let the real fans of the genre actually talk about the games that matter.
>>741378784>Deflection.>>741378849How does more options not equal more strategy? Chess has a reasonable limit on pieces because it's a turn based 2D game.
>>741379149More options = higher likelihood of one option collapsing the game's depth. This doesn't happen in SupCom, but it's a direct counter to your idea.
>>741363760>SC and AOE are surpassed by SupCom in almost everythingkek
IT was rough on the edges, to be honest and had its flaws. But Universe at Wars was an underrated RTS. The factions were cool style and gameplay-wise, and the Hierarchy Walker mechanic was the shit.I heard that Tempest Rising incoming Veti faction is similar to the Masari from UaW. How is Tempest Rising
>>741378562The most common basic strategies are>1 range archers>2 range archers>scouts>MAA into archers>MAA into scouts>FC into knights>FC into unique >booming>Drush>Tower rush>Archers into scouts>Scouts into archers>Skirm/Spear forward>SiegeAoE2 is Chess. Its built around broadly applicable universal strategies and how you implement those strategies on the margins is what determines victory.
>>741379225Usually, a strategy has a counter.
>>741379269It never had a chance
Command and conquer is better
>>741379416Chess is one of the more stifling strategy games out there, so.
>>741379416You're listing openings and transitions. That's depth, not breadth. SupCom has those too, except on top of that you have commander upgrades, T2/T3 rushes, artillery play, shield networks, transport drops, air dominance, nukes, anti-nukes, experimentals, naval play, teleport plays, EMP, reclaim wars, eco scaling, etc. AoE2 has tremendous depth. SupCom simply has more strategic dimensions."Make archers, make scouts, make knights" isn't the rebuttal to "SupCom has more options" that you think it is. You're proving AoE2 has deep execution and timings. I'm talking about the sheer number of strategic tools available to the player.
>>741377834>MythSuperb taste. Still made me sad since we will never get another one.
>>741372685Name?
How can a space RTS surpass a medieval RTS? They're entirely different themes, there's no point in comparing apples and oranges.
>>741380131fluff doesn't matter to autists
>>741379149>How does more options not equal more strategy?More options can only create more *complexity*, not depth. That isn't to say more complex games cannot be deep, only that complexity does not make a game deeper. Paradox games are a great example of this. On the surface they're very complex and you have tons of options, but you play them for long enough and you realize just how shallow they actually are. >>741379428>Usually, a strategy has a counter.Generally true for Supreme Commander but not true for a lot of games. The more options you provide, the more points of failure you introduce. Changing one thing for game balance could have severe, unintended repercussions across an entire meta because there are so many moving parts. A great example is Company of Heroes 1. I would make the argument that US vs Wehr when CoH1 launched was the single most well designed RTS multiplayer balance wise imaginable. Every single option each side had were in well defined niches with interesting interplays. Every option was viable in different situations. Then Opposing Fronts came out and just fucked the whole thing up, because CoH 1 wasn't designed to support the Brits or Panzer Elite. So then they had to rebalance the US and Wehr to be able to handle both of those factions, which ruined the perfect balance the two had against each other.
>>741365691>No multiplayer planned at all, apparently.What the fuck? How can you have a C&C inspired RTS in the current year and no MP? Literally dead on arrival.
i wish BAR didn't look so goofy>wind turbines to power giga war factories
>>741380247RTS multiplayer is notoriously hard to code (a studio like Relic is still struggling with it in AoE4) and this is a solo dev
>>741379269Tempest Rising is more or less CnC3 but without CnC. It has a solid core game(which is not great not terrible), but none of the charm. Also realistic looking maps feel wrong.
>>741376730soulvssoulless
>>741379269Tempest Rising is a carbon copy of Tiberium Wars, but worse in every way.
>>741380830Does TR have superweapons now? I know it didn't on release.Speaking of, I don't think Dust Front has them either
>>741379936You're the one who brought up tower rushing and TC booms which is why I thought we were discussing strategies, not strategic dimensions. I do not contest the idea that SupCom doesn't have more strategic dimensions than other RTS games. My point is that those same strategic dimensions are not flatly additive to the game's depth. Supreme Commander is very wide and it manages to avoid being shallow because its just an extremely well designed video game. It has a lot of depth. But I also think that AoE2, even as a much narrower pool, is also a bottomless pit.
>>741380884I think I've seen Dust Front having a nuke explosion in some trailer or webm, but could be mixing up with something else.
>>741372886you will find endless amount of usermade stuff for AoE, Warcraft, Starcraft and most C&C games.>>741379269>similar to Masariso the least interesting faction. Nova is underrated, the stealth network was very well designed and implemented. Hierarchy is one of the coolest factions of all rts, but they never felt as impactful as they looked, probably for balancing reasons. There are other RTS that did a fat better job at creating units that feel like controlling a boss monsters.UaW is the only game I know that features civilians and living animals on their maps
>>741380189I agree complexity and depth aren't the same thing. The question is whether the options are meaningful. In SupCom, T1 spam, T2 timing pushes, air control, transport drops, commander upgrades, artillery, shields, nukes, experimentals, naval play, reclaim wars, etc., create new decisions and counter-decisions throughout the match. That's not complexity for its own sake. That's a larger strategic space.
>>741380131Because a comparison can be made. There are objectively more strategies to employ in any moment of SupCom. The design comes together in a way that provides a large amount of risk:reward, which leads to greater adrenergics.
>>741371178If you drop a bunch in elo the online pvp gets much better. I'm around 500~ elo and the games are very varied and your opening really doesnt matter as much as everyones micro sucks dick
>>741381794I can't have my medieval fantasy in sci fi you fucking idiot retard kill yourself NOW
supcom fags are loud minorities. These guys never played a single custom wc3 map in their lvies
>>741383082more accurately it's one guy
These threads have already become normalfags dogpiling on people actually playing the games for real, I think it's over
>>741380189>>741381653You’re both confusing tactics for strategy. Every RTS game only has 3 broad strategies: rushing your opponent early, stalling for an economic advantage, or stalling for a technology advantage. Every option discussed is just a means to accomplish one of those three overarching strategic plans. In this regard SupCom is obviously superior in terms of how many options it gives you. I would be willing to entertain the idea that AOE’s or SC2’s options have more interesting interplay between them. t. cohfag
>>741380005dis legacy
>>741368363Starcraft 2, especially when you move up the difficulties. Wings of Liberty is free and one of the best places for any person to start with RTS. >>741369753I think its' really damn great, especially when you go read the deal/contract. Steam release (new lobby, matchamking systems and campaign) actually a possibility now.
>>741376730I've got 11 hours in Dustfront Demo. It needs polish but it's already fun and feels good. Been following it for a while so very happy about this.
>>741379269Tempest Rising is a good time. Like yeah, it's not as good as fucking C&C, but it's a good modern RTS. I'm pretty optimistic, I hope they make an expansion or Sequel.
>>741380884>>741381354Tempest Rising has superweapons now, but desu, even as a fan of the game, they suck. Just not satisfying to use. Like the other anon mentioned, in one of the Dust Front trailers, a nuke is launched that looks very much like a super weapon.
>>741363760>The microthat's not a selling point you think it is
>>741384475the player numbers so far seem ok at best. I would say they fumbled the release somewhat, going into EA than releasing the game which is still unfinished.RTS remains as a niche genre, barely strong enough to stand on its own legs on a heavily contested PC market, which is your only market.
>>741386382Sales were solid. Not much else to say. Not a smash hit, but they have cash in hand.
>>741372886>good single player RTS gamesSince everyone always recommend the same 4-5:>Homeworld: Space Opera/Drama, fully 3D combat, amazing graphics, cool unit chatter>Homeworld Cataclysm: If you want the closest an RTS got to be an actual horror game>Dungeon Keeper: You are an evil dungeon master, fully underground with digging instead of building, has an FPS mode for fun and cheese>Populous 3: Prehistorical shamaness goes on a quest to become GOD. If you wanted WCIII but with a hero who can fuck up an entire continent, that's it.>Warzone 2100: Post-apo guys on a quest to collect all past technologies (mostly by reverse-engineering fresh wreckages). Customizable units, loooooong range arty, commander unit who does some micro for you
>>741363760dawn of war > supcomno questions asked
>>741372886SC2 has a LOT of custom campaigns
>>741381867Tanks are objectively stronger than humans.
>>741385863An RTS needs micro. Letting units always do what's optimal removes a huge amount of skill and simply rewards the best build order. For example, you can have an air battle in SupCom with even numbers and come out with half of your fighters.
>>741387558Nice argument you got there.
Supcom sucks and I'm tired of this fucking schizo
>>741388219How does SupCom suck?
>>741388078If your game requires more than 30 real APM to be enjoyable then it's objectively garbage and it's pandering to a dying e-sports leftover clique, which we have right now.I'm not expecting the game to play itself, but I do want to watch the units destroy each other and see the nukes land, while not smashing my face and every limb into my keyboard because 56765216784614 APM is constantly required for having an existing economy, unit production and a non-braindead army.
I don't understand Dust Front.Based on every unit having the durability of toilet paper and the descriptions mentioning strength in numbers it seems like the game wants you to play it like SupCom, shitting out units from an infinite factory queue, but the CnC style resource production and DoW style population cap just don't support that.It also feels like you need a shit gazillion buildings to do anything and every spot on the fucking map is too close to the resource fields.
>>741389006You are supposed to cover a fuckhuge area with your base compared to most RTS, yes.
>>741387739Not true, you need humans to drive or make tanks.
>>741389339Objectively false on both fronts. Dark factories are a real thing and self-driving tanks are getting closer to viable.
>>741372685what is happening here and why does it look like you're just watching AI fight for 20 seconds
>>741389339We have self driving cars, anon, and I'm sure robots can make them too.
>>741389339>you need humans to drive or make tanksEh... there is some margin for that.https://www.youtube.com/watch?v=pyMNIFZTQkghttps://www.youtube.com/watch?v=IjJmTeBSEzU(Those are the two shorts that kickstarted Dust Front, although in the end only the bomber is really in common).
>>741389504You need humans to make the factories, duh.
Multiplayer RTS is bad for Timmies because they can't watch battles go down or they lose.Multiplayer RTS is bad for Johnnies because they can't experiment if they want to get anywhere because the games are too constrained.
>>741389339SuoCom tanks aren't manned.
The only RTS games worth a shit continue to be Company of Heroes 3, Men of War 2, both Age of Empires, and whatever is your favorite retro RTS (c&c, RoN, DoW etc)Dust Front is dogshit. I'm surprised people are so hype for it, because it's clunky and shallow as fuck.
>>741390124>because it's clunky and shallow as fuck.So was the first C&C and it still was a massive success.
>>741390290And that was 30 years ago, imbecile. What kind of idiotic argument is that?>HURRRR THIS WAS CLUNKY AS FUCK BUT STILL A SUCCESS! THAT'S WHY I TRY TO GAME ON IT
>>741390423Not everything is your conception, Anon.Some stuff that happen 30 years ago is actually remembered fondly.
>>741389137It also feels like the only viable tactic is to make a deathball of MBTs. Anything less just dies instantly to anything.
>>741390718Use your artillery for pushes, use the bombers, use the radar tower. Try not to mindlessly grind your tanks in, actually pull back hurt ones and repair them. Use assault infantry mixed in with everything, their dps is great, they have enough armor to stand their ground especially with other vehicles mixed in. Use your mobile construction rigs to drop down bunkers and flame turrets to secure areas, repair vehicles, and heal infantry.
>>741388160Thanks.
>>741391082>all of that>or just shit out infinite MBT and AMove to the ennemy baseIt's simpler AND faster.
>>741367471im not sure what you're doing, but i honestly don't believe you. That being said, im a turtler-type player and i love that 20minute peace-timer at the start. Maybe you play differently to me.I get alot more crashes on Supcom2 than 1 though.
>>741391241It's not faster. It is simpler. A little precision and mixing of the comps gets things done way more efficiently.
>>741391082>have to manually select repair vehicle, manually select the repair skill, and manually select target vehicle>one by one>in a game with mass number of unitsYeah that's not gonna happen. Can't believe the retarded ruskie dev implemented it like that
>>741389830>Multiplayer RTS is bad for Johnnies because they can't experiment if they want to get anywhere because the games are too constrained.timmy opinion
>>741389830Johny's "experimenting" is just playing bad vs opponent that he could won regardless what he did, so he is just coping with "uhh its just cool strat bro".
>>741378568>tiny fucking mapsnani the fuckhttps://www.youtube.com/watch?v=A9wjzOsRH30&t=2895s
95% of RTS players will never, EVER touch multiplayer no matter how much effort you put into it. The fact devs still talk about e-sports at all shows how deeply PvP culture had poisoned the genre and this is exactly why all new RTSes fail. Do not give undeserved resources and respect to a niche that the vast majority of your buyers will never touch or care—otherwise the genre will have deserved its utter death.Don't let /v/ sweatcucks speak for the fanbase just because they're more tryhard at pointless apm spam due to literal autism. THEY HAVE NO SAY IN THIS. They are the smallest niche of an already niche genre.Multiplayer game design is anti-RTS. Developers purposefully avoid cool units, mechanics and campaigns which are the heart and soul of RTS for the sake of le balance. The delusional elitist comptards have been killing RTS for too long.>Blizzard say 80% of players left after finishing the campaign, and the vast majority of the remaining 20% play arcade and co-op>HerA says 99% of AOE2 players don't touch multiplayer>Ashes of Singularity devs literally say only 2% of all players have ever CLICKED on the multiplayer buttonYou may SEETHE, you may COPE, but RTS is a SINGLE PLAYER ONLY genre. https://www.youtube.com/watch?v=ghc2-jRkoN4https://www.youtube.com/watch?v=XehNK7UpZschttps://www.youtube.com/watch?v=hKMrTgmivEk
>>741391395Repair vehicles on control key, then just use shift click. If all that is way too much, then just mass juggernauts and creep your way across the map, but the repair vehicle are massively useful, they repair super quick at no cost.
>>741365356>>741363760>BARHell ye
>>741391486Wrong, some of the best pro players of all time are Johnnies.
>>741391395Seems like a better idea to just pull them back and park them under a crane.Speaking of retarded ideas, what the fuck is even the point of infantry? Aside from the assault squad, they're not even strong enough to be able to go up against other infantry.
>>741373794>Its a game for people that think DoW Ultimate Apocalypse was the peak of the genre.but it IS the peak of the genre? well, once the mods are properly translated over to the remastered edition that is, and steam workshop is finally released for it.
>>741391640Right now, standard infantry and AT squads just go into buildings or bunkers. They have good dps in there.Though you can upgrade infantry to Massed Infantry and then they can kind of do something, but still way better to just have assault squads. Well and then using brute spam for just getting vision and tar pitting / meat shielding the enemy
>>741391560the one game i played of that, the enemy npcs sent a fleet of tanks in a straight line, like ants, through a cliff+ barrier straight into my base and beat me. It was shit. Needs another 5 years dev.
>>741391893>the one game i played of that, the enemy npcs sent a fleet of tanks in a straight line, like ants, through a cliff+ barrier straight into my base and beat me.
>>741391893You played the game, had no idea what you were doing, and lost. Which I get, BAR doesn't play like most RTS, but really anon?
Wish Dune: Spice wars didn't flounder so badly because the multi is/was very fun.
>>741391560this game is soulless
This is one of the few RTS games I have played that>throws new technologies, features and mechanics at you and expects you to learn about and use them>the enemies are always technologically stronger than you and you need to outplay them to win>filters all new players by the fifth level of the campaign if you haven't learned about all the mechanics and technologies>micromanagement is optional and is also automated to an extent for some things but can also help if you apply itI used to suck at RTS games but this game helped me appreciate them and get better.
>>741363760supcom is surpassed by BAR in almost everythingor Zero-Kregardless broodwar/sc2 is more comfortably as a 1v1 "esport" or w/e.
>>741392025I thought that game sucked, honestly.Slow as shit, zero unit variety or tactics, and only one map. Way too fucking much RNG, too.
>>741392119It's soulful as fuck
>>741392176Also has the fucking shittiest UI once you start getting a lot of technologies and the defense building panel is 60000000 tabs long.
>>741392326Did you try the multi? Because the singleplayer was laughably bad.
>>741391605How can that be if the game is bad for Johnys.
>>741392649No. I don't see what difference it would make either because everything I complained about was core mechanics that wouldn't be any different in multiplayer.
I really enjoyed the Warlords Batlecry 3 campaign.
>>741392563Nowadays the open source updated builds of the game have the mousewheel mapped for quickly flipping between tabs, but back when I played the original game, you did have to select each tab to get a specific stricture or unit. They keep adding new things to it the original should have had but to be fair it was one-of-a-kind on release.
Look dude, I love Supreme Commander too but the schizos and spergs that got attached to it and the other TA offsprings leave me baffled with their behavior in these threads
>>741391516Yeah. That's tiny compared to the max map in Supcom. The units are like a minute away from the other side.
>>741393156SupCom big maps suck cock and always has. Teamplay is non existent. You play with blips and barely do micro managing. The game runs like shit and will never get updated. The balance is atrocious and its only supported by a mod. The graphics are subpar. The community is even worse. Any RTS that came as a TA offspring got it better. It's time to let go and understand that bigger=/=better but shit=SupCom
>>741392678Wasn't talking about RTS.
>>741393372Yeah. Supcom and BAR are so fucking dated now. I wish someone would make real RTS again
>>741393156Real questionHow is making a bigger map a good thing?
>>741393713increases maneuver space, add more layers to combat
>>741393841I supreme commander?No it doesn't, it just makes ETAs longer
>>741393447im not the guy you're responding to and i didnt read the reply chain but I am talking about RTS
D.O.R.F. status?
>>741394194Funded and now hopefully just crunching. They got up to the tier that let them hire some extra help.
>>741394194Vaporware and it's going to be mid in the end i mean you just knowPeople is going to play it for awhile and say it's ok and or the best thing but going to be forgotten in a week
>>741392793Because other players are more competitive which leads to more dynamic matches.The skirmish modes biggest issue was the AI was pants on head retarded and followed simple numbers logic, as in you could force a trade that would lose it the game immediately if you waved enough cash at it type of thing, in a game where deception and shotgun diplomacy were its standout features.
>>741394194Mogged and Cucked by Dust Front
>>741392176>that...no clue what you are talking about, that describes most rts.Only shitty rts just let you use the full tech and arsenal right at the startenemies are always stronger, that's virtually every game not limited to rts.Third just depends, many rts have difficulty options that can be quite brutal. Should be noted that difficulty in rts is usually worth something and not just health bloat sliders.micro is rarely a necessity for campaigns.I would suggest you something, but your definition is too broad. If you like the setting maybe try Earth 2150/60 which was clearly inspired by Warzone.
>>741393092it's just the standard shitpost/schizo that always attaches itself to any discussion. Eventually they're drown out any voice but their own so you may as well enjoy RTS talk while you can.
>>741365356>just leaves out the best one by far
>>741363760I am currently trying (and failing) to download Kingdom under Fire: the Crusaders. Does that count?
test
>>741394626I thought the Dust Front demo was terrible, honestly
Supreme Commander?How about you order some bitches to suck your supreme dick?
>>741363760bar is better than supcom
i hope handcannoneers are buffed
>RTS gamesTotal AnnihilationSupreme CommanderZero-KBeyond All ReasonPlanetary Annihilation>upcoming RTS gamesSanctuary: Shattered Sun>RTS biblehttps://zero-k.info/mediawiki/Cold_Takes
>741395653Not an RTS game.
>>741395628Play AoE4 Order of the DragonThey shoot DEL buttons
>>741392013it was a CLIFF, they ghosted through a CLIFF, like ANTS, in a straight line. It was the lamest shitshow of bad RTS design i've ever experienced in my entire gaming life, i grew up playing AOE2, WC3, Red alert series etc.I chose that map because OF the cliff, and the devs didn't bother to design in-game invis walls that the npcs can't just path straight through rock? retarded.
>BAR is better than supcomZero-K is better than BAR.
>>741395594bar doesent even have 4 armies let alone 2...
>>741392261>supcom is surpassed by BAR in almost everythingtake your meds, you're deranged.
>>741395924Rusted Warfare is better than Zero-K
>>741391525>95% of RTS players will never, EVER touch multiplayer no matter how much effort you put into it.I don't think you have the numbers for that. Also, like 7% of people that own AOE2 have beaten the second mission, so even if you're right, the numbers are comparable. See >>741369803.
>>741366417I just beat this, and I loved it. I think it's actually one of my favorite RTS games of all time, even if it's so jank, and not even fully an RTS.>>741376641It's a bit of a slog, but not much.
>>741395924zero-k players
>>741395924who
Holy fuckHomeworld Cataclysm is fucking amazingAnyone has some recommendations for other RTS games with great single player campaigns?
>>741395906There are many units that can move up very steep terrain and terrain is also very variable, not binary. And I've never seen normal tanks glitch up things they can't actually climb after playing hundreds of hours. So either you played this a long time ago or you just had no idea what you were doing.
I was playing Kingdoms and its still as fun as ever. Zhon has very unique ways of building armies
>>741372886Sins of a Solar Empire. 2 is still stuck in the EA model so I wouldn't buy into it yet until the proper overhauls come out.
>>741392715woah, what game?
>>741396095>hundreds of concurrent playersQuite a lot of people. Not many RTS can play in 16v16 lobbies. Zero-K can and does.
>>741396287sure
>>741396116The prequel my friend
>>741396137No, they weren't special secret hover tanks dickhead, they moved like the cliff simply wasn't actually there, the cliff i can't build on, or path units onto or through. I was counting on that cliff being unscalable by land units in that match, and watched with awe at how shittily coded the game is as the line of ant-npcs ate through my base.It was like 6 months ago, and i wasn't interested in writing an essay on why BAR sucks cock, but it also plays like an inferior, TEMU-grade version of supcom 2, coded by a single autist who liked Supcom 1 better. Stop shilling it, there's a reason its free, because nobody would pay for that lazy slop in its current state.
>>741396549>there's a reason its freeBecause it's BA with a different name which came out before SupCom?
>>741396116See >>741387405Also I little recommendation from me would be the Company of Heroes 1 campaigns and World in Conflict
BAR 50 vs 50 games are so fun
>>741396691If it's so fun why are you still here?
>>741396343https://www.youtube.com/watch?v=mq82O91JBHcWhile you are looking through archives and steam charts, Zero-K players are launching units with jump jets using a newton ramp to take down antinukes. Zero-K players launch bomb units in the air as a form of artillery. Zero-K units are playing RTS in 3D with all terrain spiders and curving rockets. Zero-K players are dodging projectiles while pulling sophisticated maneuvers to flank the enemy and cause them to run to their doom. Zero-K players are using vertical missile launch artillery units, missile silos, planes, cloaked units and air transport units to disable antinukes to launch a game deciding nuke. BAR's nukes are wet farts compared to Zero-K's actual nukes. Zero-K players are playing 4D quantum chess while you are being lame playing a lane. Zero-K players are in complete and total human utilization, maximising strategy, tactics, macro and micro, with complete and total brain and muscle usage at all times. Microing, dodging projectiles, expanding, choosing sophisticated and strategic expansion paths, with maneuvers deeper than anyone can play chess. You lost and got raped.
>>741396549Yeah I don't know what your exact problem is but it's not every interesting either so have fun with that.
>>741396785Those are dev hosted.
>>741376641There's fast-travel in Spellforce, but it's still interspaced with lots of downtime such as walking to a destination or waiting for your army to build up one unit at a time. Thankfully the game supports alt-tabbing, so you can go read a news article or something while you wait.
>>741396287cheesy physics exploits? no ty
>>741397256There is no exploit or cheese. Everything behaved as expected. Yes, a plane ramming itself into a unit that was flung in the air pushes it. If you can't comprehend that, then RTS isn't for you.
>>741396116Play rise of legends
>>741397406sheesh so condescending, so suppose a game doesn't have cheesy unit kills like that its maybe not worth playing, that's like 99% of RTS maybe RTS isn't for you, sit and meditate and look how dumb you sound.
How do I git gud with HRE
>>741398557Get HRT
lets go
>>741399828Get their ass anon, play front and spam the fuck out of Arm's cheap ass rocket bots to zone them the fuck out.
>>741399828REAL THUG NIGGAS
>>741399828>Captura de PantallaMi negro de otro pueblo
>>741399828
>>741365356the korean brood war server has like 20k people at prime time
>>74139337220km maps are fine. You can wreck pubs with a team on comms. If you're playing zoomed out and not microing, you're not playing the game right; it has double screen anyway. It works fine on my years old, then-$100 AMD. What's wrong with the balance? The graphics are fine for a 2007 RTS with thousands of units. I don't really see the argument in bigger != better; the scale and progression are peak RTS.
>>741391560Why can't he hit that unit?
>>741396043>trying to use stats for a game that came out years before stat collection was a thing.Retard.
>>741393674SupCom 2 and PA exist.
>>741401576He bad>it's a skillshot
>>741394025Which favors air combat and ferrying. Plus there are more mass points, so you can support larger armies or more simultaneous fronts if you can hold territory. Also, you might not be successful with land experimentals and have to build ranged game enders. Also, the games will be longer if you have similarly high skill levels with your opponent. It just plays differently if you know what you're doing.
>>741392803I remember liking more the campaign of 2.But has been way to long, so maybe wcb3 campaign was just as fun
>>741368363Dawn of War 1
>>741368363>and not just deathballing/turtling until my deathball can break through enemy defenses no single player campaign will teach you otherwise. you need to play multiplayer
>>741395594How?
>>741376007red dragon was better
>>741396287That map looks tiny.
>>741402495It is a small map. It has procedurally generated terrain and lava pits. It's a clusterfuck where the teams tend to try and lob the enemy units into the lava pits with lots of chokepoints.
>>741401634So the campaign was played once by supposedly massive amounts of players before the game came to Steam? I don't think it was *that* popular, dude. Few games were compared to recent trends.
>>741399828>won with hovercraftsand you fags say they are useless
>>741368839My life goal is to one day make a spiritual successor to this. I'm already pretty close to making gamedev my job. It's only a matter of time.
>>741395847i dont like the look of aoe4
>>741372228They are billionsIt's single playerAnd not rts
>>741404492Hovercrafts aren't useless, they're very fast and hit hard enough, and Cortex has the Mangonel which is a missile launcher that can fire from pretty much anywhere for cheapThey're situational as all units in the game. Except for Thugs. You will build Thugs and Aggravators and you will git gud at them (you have no options)
>>741395653>list of rts games>check inside>its just one gamelmao
>>741369753>I don't know if its good or bad news[extremely bad news]
>>741369803>only competitive fags play aoe2checks out, since aoe2 fans are utterly insufferable
>>741397437seconding rise of legendshaven't seen aom mentioned
Thoughts on Battleplan? https://www.youtube.com/watch?v=VNGkXbu8DuI
>>741407674The premise looks cool, might give it a try when it's out.
>>741404732Godspeed Anon, it's really needed.> pretty close to making gamedev my jobYou found a path through the current mass firing and studio closing?
>>741363760>You need to play a good RTS.yeah, i play Command & Conquer, the superior RTS
>>741407674Decisive Action is back on the menu, it seems.
>Slopcraft>Muh playercount numbers
>>741410647Anon, maybe don't want to hear this crazy take, but Starcraft is a really good RTS. You know like other popular RTS like Red Alert 2 and Age of Empires and stuff, in surprising news, those are actually good rts too.
>>741410726>Starcraft is a really good RTSShut the fuck up gook
>>741410851Nyo
>Bwaaah, I need to be faster and better to have a chance to win!>muh APMHere's a game for you.
SupCom AI is not challenging to play against on large maps, which are the maps I want to play on.
>>741410905CAN'T PLACE THAT THERE MILORD
>>741408093>You found a path through the current mass firing and studio closing?I do 1-2 person indie dev. I have a job that pays for the bills and then I spend most of my free time making games outside of work. I'm already generating a low 5 figures from gamedev every year so i'm getting there. But in terms of a spiritual successor best case scenario i'd be like 10 years from even starting it. There is so much ground work that needs to be covered before you can take of a project that big.
BAR
>>741412137
>>741363760Just wanna say thanks to the anon who made these threads back in may, it got me to play bar and I genuinely haven't had this much fun with an RTS since my dawn of war days.
>>741412137Meant for>>741396254
>>741371178Open maps are way more aggressive and team games also tend to go on for longer, there's plenty of avenues for them to work on. On the other hand, when you can use your more weird bonuses effectively in unlikely circumstances, it's more satisfying.Being said, bloatmaxxing civ design today now involves at least two land UUs each, they're inherently more gimmicky compared to those before.
>>741411763> There is so much ground work that needs to be covered before you can take of a project that big.What hurdles are you fearing exactly?Asking because I'm working on my own RTS and NOT converting it into a Shaman Simulator just for shit and giggle is actually an issue for my limited focus.
>CANT BUILD THERE SIR
>>741365548>the retarded AIthe alternative is the AI literally cheating
>>741409194
>>741363760RTS were good because they were fun against impossible odds vs the Computer
>>741414309Getting up to an acceptable quality bar would need skills in>running an actual team>art>netcode>proper programming optimization>creating a 3D world that allows for real time terraforming and pathfinding>fundingI could make a worse version of pop3 if i really tried. But i've released enough games to have a decent idea of what is required to actually make people want to make
I'm just really peeved at devs suddenly deciding to do world war 2 slop. Relic made homeworld/ dawn of war and then pivoted into company of heroes. Massive made ground control (a one of a kind game) and pivoted into world in conflict. What do people even see in ww2? It's the most boring, uninteresting and overdone setting you could possibly choose for vidya.
>>741415246Overdone, sure, but it is interesting. The huge glut of WWII games is over anyway.
>Brutal is too hard and cheating>Hard is too easy Why is it so hard for companies to make fun skirmish AIs?
>>741376316>is not vulnerable to decision tree collapseBecause of its scale? How early do engagements happen in supcom? Also, whats a decision tree collapse?
>>741368839>some dudes got poptb’s source code and are creating modded campaigns for this jankass 30 years old gameautism stronk
>>741363760I prefer sc to supcom cuz supcom is a sweat fest from start to finish.
>>741416117>starcraft, the sweatiest known rts to man is less stressful than supcomthis has to be bait
>>741372915literal vaporware, they have got NOTHING
AS YOUR FUTURE KANG I DEMAND YOU TO PURGE THIS CITY
>>741363760Eh, RTS games demand way too much clicking and constant management etc. and is not that much fun. I rather play more chill stuff.
>>741416289Supcom requires more resolve. In sc at least you know when its over
>>741415246WW2 is a great setting and the basis for most modern warfare from squad based infantry to missiles, you're just a retard
>>741416351you can play Supcom/BAR and just do nothing but play simcity in a 8v8and even then frontline positions are far less sweaty than in SC because the TTK is way higher and units don't have active abilities that you have to click 400 times a minute
Supcom is more mentally taxing. There are more decisions to make in a given time and it is hard to read and decipher the situation, be it tactical or strategic situation. Its harder to create the full picture and shiet
>>741416351rts is easy as fuck when you learn to use control groups and hotkeys.
>>741417886As easy as playing the piano except every now and then the composition you are playing changes mid play
>>741418149What are you talking about? once you know how to play, any intensity means nothing.
>>741418336yeah, I too learned how to do baneling splits immediately after I figured out Ctrl+1 and attack move hotkeys
>>741363760All I want to do is spam arty but T2 doesn't have the range and a fatboy just rolls over everything 5 times more efficiently than T3 mobile. T3 stationary takes ages to get a good battery going.
>>741387405What are the same 4-5 that people always recommend?
>>741422470>WC III for being the "agreed upon" best RTS campaign>AoE2 for the 6 billions historical-ish campaigns>Some Starcraft, depending on the poster's preferences: either SC1 & DLC, or SCII Part1>Some C&C, depending on the poster's preferences: Tiberium Sun, Red Alert 2, or GeneralsNone of which I really disagree with, but I like pointing people at RTS that play a bit differently than "the usual".
>>741369214I have 145 IQ and I love RTS campaigns
>>741375009it's questionnaire released by ex-blizzard devs
>>741417886No, no it really is not. You really underestimate how hard the average person's performance tanks when they're asked to multitask.
>>741404492Anyone who says hovercrafts are useless is a retard, they can easily win games on the right maps. They're a specialized tool that even the top players overlook regularly because they're a T1.5 investment.
Zero-K's hovercraft are way better than BAR's hovercraft. In Zero-K, you can start with a hovercraft as your first factory in a fully land map. If you do that in BAR you die.
>>741415732Nah, it's not scale, it's streaming infinite eco, reclaim, and number of available options at one time, TA/BAR have the same properties with a smaller scale. All else being equal, enemies can't defend against everything you can do at a given time.>How early do engagements happen in supcom?Pretty much right away with scout unit raids.>Also, whats a decision tree collapse?Decision tree collapse is when a game narrows your options sharply.
>>741426113NOTA had the best hovercraft but NOTA was also rock paper scissors at the factory level.
>>741363760Every time these threads are made you guys should really go play Cosmonarchy.
>>741365753I refuse to install blizzard spyware on my computer.
>>741365548Dawn of war soulstorm is perfect for this
>>741423374>trusting ANYTHING blizzfags devs ever sayayyyy lol, lmao even.
>>741426759I mostly played the base game and Dark Crusade, what does Soulstorm bring (outside of very unbalanced factions, from what I heard)?
>>741365548There is time when a man realizes he will not be the strongest/fastest/smartest in the world.You do not need to cope and project on others for being raped on ladder that one day.
>>741363760I really can't like supcom and taIt's closer to Pikmin than dune
>>741427058Not like ladder players don't project onto other people regularly.
>>741426092starting the "classics" with dune 2 is unhingedthis chart needs to be remade from the ground up
>>741363760>SupComRobots are lame
>>741368839Holy fuck that looks ass
>>741402230From what I remember the CoH1 campaigns were pretty good at making you actually play the game in the intended way for most of the campaign, you have pretty strict population limits and the way the game is designed you can't just blob and a-move to win
>>741427558only when made by souless devshttps://youtu.be/IpgVuzrFN2M?si=uW1EIlTQQl6rxuCB
>>741369753Its hooded horse.I've heard nothing but good about those guys.
>>741427558>Robots are lameYou're lame
>>741427558robots are great, it's just the TA lineage ones are mostly lame
WC3 plays like shit
>>741427610The screenshot doesn't help, but yeah it's a game older than your dad, created literally at the frontier of when RTS started being 3D instead of 2D.https://youtu.be/QhUigC3GIss?t=295
Has anyone played picture related? I fucking loved it.
>>741427482I say this every time it's posted and even tried to make a better one but fags complained about how it was organized
>>741428842I remember youYeah you were a retard kek
>>741428732Yep, it's one of the only RTS that plays decently on a controller.
>>741363760Ive only played these:bfme1/2rotwk+edain/unchainedempire earthage of mythologyaoe2rise and fall: civilizations at war
>>741389520Watching AI fight is literally what RTS is all about. Sure you can micro a bit but it's all auto attacks.
>>741369301Poseur chartEveryone says they “LOVE” campaign and then every single game has like sub 50% completion of mission 1 and sub 10% completion of the entire campaign.
>>741428732I got bored by the time I was at the green faction. I think it's the lack of story that put me off despite having a compelling setting.
>>741429007It's a brilliant solution imo. It also removes the requirement for high apm and excessive micro.
>>741368363Unironically the supcom AI is pretty good if you're a noob and there are mods with harder ais you can play against, still no idea how to beat m28 or whatever with all the micro it does
Dust front is surprisingly decent, I thought it would be all style and no gameplay.Not being able to make multiple buildings do the same thing is cancer though, having to upgrade each fucking trench one by one in agame obviously made for turtlemaxxers is demented.
>>741428732I did a while ago, even pvp'd with a friend once. Strategizing feels a bit wonky, but I think the concept is highly underrated and could easily work for a rts revival that would work on consoles. The closest thing to it is probably Pikmin in a way.
>>741365356Great games but their pathfinding and grouping is beyond retarded.
I've been watching the AOE2 streamer tournament and it's come pretty obvious to me that having human error and APM in game are great. If you make a game too easy to play then all you have is spreadsheet slop.
>>741429581>Dust front is surprisingly decent, I thought it would be all style and no gameplay.I was a bit concerned about this too yeah>one by one upgradesYeah I don't think it's great, didn't even realized trenches had an upgrade because I just use bunkers, but that's way worse then the barracks or factory upgrades.
>>741429134Even popular normalfag games in genres that aren't completely dead will show up with like 50% completion rate of tutorial levels, these achievements metrics have always been a meme and should not be taken into consideration
>>741415246>world in conflictIt's not even ww2 you absolue moron, also the reason is because it's an interesting setting that sells well
>talking about Koreans in 2026Larp“Hasn’t even finished an RTS campaign in 20 years” core
>>741426996Nothing, Soulstorm sucks ass. There's a reason why people only ever talk about Dark Crusade, and to lesser extent the main game and Winter Assault.
>>741391525Making a game good for MP is both more difficult and more valuable.If it has good MP there is always something there for the real fans to sink their teeth into, as well it ensures the game must be very stable, have all the basics like pathfinding mapgen and unit AI down, have strong unit and faction identity, and that all the units all have a relevant function.When you design for SP first it’s brainless, everything can be scripted, units can exist purely for show in a single mission, pathfinding/mappgen/etc… doesn’t need to be good since scripting and the mission maps can make up for it, and unique faction flavour in terms of gameplay can be glossed over with a melodramatic story.In short SP first games end ip being very shallow and never memorable, while MP first games that are done well last years and retain strong followings.Everyone who says the issue with RTS games is they don’t cater to SP only larpers who don’t even play the campaign even once is just a fake fan who needs to be ignored from now on after two decades of their hot air.
>>741429981>every turn-based game ever is spreadsheet slop>error cannot come from human decisionsYou may be retarded, anon.
>>741396287BAR does as well and always has active and open games unlike Zero-k
>>741430014Because RTS games are and should be MP firstCampaign is just an appetizer, like background lore for your faction.
>>741429981>we should make racing games like starting a space rocket>if you make the car too easy to control then all you have is spreadsheet slop
>>741431401here we go again"MP first" gets you slop like stormgate, bar and zero-players
>>741431230BAR is limited up to 8v8 outside of the rare event games.
>>741431434If everyone can take the best line very easily then yes it becomes just that. You ever watched world records in any driving game and how optimized it is?
>>741431401You mp first guys never buy the new rts that come out.
>>741431564Stormgate was shit because it aimed straight for compfags without giving them a reason to move from SCII.
>>741431564Do you not realize that even games like Starcraft and Warcraft were multiplayer first? The races, units and mechanics are specifically designed and balanced to be able to compete against each other. If it was campaign or single player first then you would have units and races that just couldn't compete vs each other.
>>741363760Dust front was not bad. It looks really bad on AMD graphics cards though.
>>741432236>Stormgate was shit because it aimed straight for compfags without giving them a reason to move from SCII.Not even that, it was shit because it was shitShit gameShit graphicsShit MP Shit SPShit at everything
>>741431564>linking Stormgate to Bar and Zero-KGet the fuck outta here anon, don't dirty those fine games by associating them with that shit.BAR is gonna have singleplayer as well and has a big focus on Co-op modes already anyway so that's just not even correct.
>>741363760Men of war 2 is pure KINO
>>741431564BAR is a great game thoBecause TA was a very well designed gameDoesn't matter if the game mode is SP or MP if the game itself is well done
>>741365356Age of mythology retold. It's great
Supcom is still the best and nothing even comes close. Shame the guys playing FAF are basically super autistic whiny Russians and if the game can't be balanced perfectly for each side you'll just get kicked especially if you're low elo.Real shame we can't get 1 game with some real money behind it for all these years instead of these dogshit indies. Although I do guess we have two warhammer 40k games coming this year so I suppose that's something
>>741429356>can’t beat a 1050 score aiSAD!>>741432854faf seems to do balancing via a crack pipe, one day cybran dominate land, then they’re utter dogshit, then uef navy gets nerfed to shit, then they’re overbuffed to be even stronger than pre-nerf
FAF should remove adjacency bonuses.
>>741431564BAR is great and has tons of playersWhat was the last RTS campaign YOU played? I’m a real RTS fan so not only do I play MP regularly, I just finished a playthrough of Tiberian Sun and am moving to replay RedAlert2 and then Mental Omega
>>741363760Dust Front Demo is some of the most fun I've had in a long time. It resonates in my with aesthetic and the brutal, grinding warfare.
>>741433619I'm at the beginning of Kohan 1 atm
>>741431957not just games, real pro driving is like this. Those games even go as far as showing you the perfect driving line and of course ghosts achieve a similar thing.I'm not going to pretend I like those games, but I would never want to play them on a competitive level which doesn't mean driving can't be fun. I don't know why you think AoE2 is a counter example, AoE2 has one of the worst build order constrains as an RTS. Other RTS open up way faster
>>741433946>> You ever watched world records in any driving game and how optimized it is?>"And then AnusMuncher74 did this:"That shit is optimized until someone does something completely retarded that turn out to be way more optimized.Can't remember which racing game now has issue with AI records.Not because the AI are the one playing, because they are finding retardedly optimal path *with the least amount of frame perfect trick* so now they generate template that humans pro can follow to pull shit that past TAS could never dream of.
>>741433946Yea which is why we have Formula and rally and not a car race where everyone drives 40km/h which would be equivalent to turns or apm limit.
>>741433639I hate playing against the mutants. The game is not balanced.
>>741434361What tactics are you using? Nothing can beat the player right now if you have the fundamentals down, you are way stronger then what the AI can put out. The rebels faction is a weaker filler faction, that's why the Mutants are much tougher.
>>741434361I love it personally. I do know the 4th Industrial Empire is missing quite a few units that were in the trailers but not in the demo and they're still in the files. For instance there was a Flame Tank and a Dreadnought variation with two cannons and flamers on the sides.
>>741434172>Formula>now your skill is limited by your mouse, kb, screen, gpu and chair
>>741434361>The game is not balancedThis is a good thing.
>>741434783Yes F1 isn't just a competition between the racers but the teams and the technology behind the cars aswell.
>>741434783>racing game where your speed and handling depends on your specsIf you vibe code this into a trashy 5€ game you probably could sell millions.
>>741434361the mutants are straight up harder, also the underground worm is bullshitmutants weak to fire though
>>741434872Asymmetric RTS also need to be balanced for the game to be fun.
>>741434492The only tactic which felt viable against the mutants was mass artillery. This game sucks.
>>741435438You just need to stabilize at the start. You have flame turrets, bunkers, free infantry to put into those bunkers (the call in) and you have super OP Dreadnaughts. You mix those three together and just remember to repair and nothing is breaking your defensive line. You also have scout planes to handle some early air attack pressure and just back those up with some anti-air cars.
>>741434361Wait till you fight the robots. The game becomes straight up bullshit.
>>741435438It's almost like everyone is missing parts of their roster and the demo was intended to have a certain experience.I found several tactics that work but arty is always your backbone so long as you bother to build defenses. I had fun spamming vehicles and infantry at the enemy personally, Dreadnoughts are beautiful too.
>>741434361>The game is not balanced.It's an SP game lol it doesn't matter
>>741435837Are you an insider anon? Care to share?
>>741435134It would be kinda fun to see how people would try to optimize the game by killing unnecessary background processes, overclocking and whatnot. But ultimately it would just attract cheaters
>>741435907>turn off rendering at GPU driver level>ultimate framerate for the low price of making it a blind runEasy.
>>741430546How is it larp when those retards totally skullfucked RTS?
>>741432532shame that the netcode is absolutely dogshit.
complaining about "mp focus" is stupid. the only things you need for a game to have good multiplayer are good gameplay and good netcode. a shit game with a bunch of campaign levels will still be a shit game.
>>741439167The "MP focus" is people concerned about devs tunnel visioning and slobbering over the idea that their game will be the "next big esport." Which warps and skews development. And the other issue is that no campaign or singleplayer means no proper on ramp to grow your potential playerbase and also to just get people attached to the game. It also means you are just throwing tons of sales down the drain. Many people might never do MP but they will buy a game with a robust singleplayer/campaign.Really, both are synergistic and do well and support each other and its' good to have them both, and most of the major good and popular RTS are known for both their campaigns and multiplayer. Devs start focusing in on "how do we do MP like the classics?" while forgetting that the classics had a much more holistic approach to RTS.
>>741439519>>741439167Oh yeah and they forget about the viewership angle too. The most likely people to watch someone playing RTS (and most games for that matter), are other people who actually played that RTS! Even if they only really played singleplayer, they still know the factions and units and how the game works and have a connection to the gameplay and can even appreciate a lot of the stuff the players are doing. So all those singlepayers are a huge pool of people to form the audience of anyone who posts videos on the game or does streams, anyone who wants to get big viewership for their game. Very important for the healthy ecosystem and to encourage organic viewership and content creation.
>>741439519They don't do it for "esports". They do it because big campaign and all that takes so much work and no big studio is bothering to make RTS because they want to focus on more profitable genres with more mass appeal.>but in the pastit doesn't matter. In the past we didn't have much choice. People would even play Quake but you do that game today and nobody gives a shit because there's more accessible games to fulfil your needs.
>>741432532So true sisterAll units must have a healthbar, even complex units in modern setting like tanks and other vehicles, calculating the valor of the armor, range and angles is completely superfluous and is one of the reasons consumer's don't buy rts anymore, a stewart light tank if given enough time should be able to destroy a tiger heavy tank, Men Of War 2™ had the right idea
>>741440856>They do it because big campaign and all that takes so much work and no big studio is bothering to make RTS because they want to focus on more profitable genres with more mass appeal.I mean that's fine and all, but if you are going to bother making an RTS and want some more broader appeal and more than a pittance of sales and players, you will want a stronger singleplayer component. The more successful RTS and hybrid RTS or shootoffs from the genre today are still games with a strong singleplayer (or co-op) element, not pure pvp.
A retarded faggot brit is doing great on AoE2 after just a week of training, what is your excuse compstomp faggots?https://youtu.be/QnViujF3AaY?si=K2cvnWu3k_JRVw6Y
>>741441704yes but like I just said: if you want more players then you do not make RTS to begin with why all these smaller RTS games are multiplayer focus because they don't have the time and resources to create a great story and setting to begin with, and bigger are skipping the genre altogether.
>>741363760praising supcom's eco management or logistics is bona fide retardedit has probably the least intelligent or entertaining macro game i could possibly think of in an rts
>>741441971>if you want more players then you do not make RTSNever disagreed. But people should still make good and fun rts and for that they should ship with good singleplayer too and if they have the drive and budget for it, then it's generally just the correct decision.
>>741439519>the next e-sportIs it still 2009?No one is marketing any RTS as a major esport anymore.RTS tournaments are tiny compared to almost every other competitive game except maybe fighting games.
The best RTS
>>741442921>>741441971It’s been the exact opposite for like 15 years now, RTS’ shipping with big campaigns and shit gameplay/tacked on MPalsoMaking a campaign is way easier than making good MP
>>741443030>is it still 2009?>No one is marketing any RTS as a major esport anymore.Does Stormgate somehow not count?>>741443194>15 years now, RTS’ shipping with big campaignsWhich ones? If I've been missing some really good campaigns, that would be great to know.
>>741441840hera didn't invite me
>>741443194>Making a campaign is way easier than making good MPwrong
>>741366417I always find late game to be retarded because your units end up being 5 level lower than the average ennemy.
>>741443505>UH STORMGATE?!yea one game out of a hundred made specifically by Blizzard guys who wanted to re-live starcraft.Biggest issue with stormgate was never that it was MP first, but that it played like this and looked ugly.Compare it to BAR, which also has chunky 3D graphics, but uses them far more effectively for it’s various bots and industrial aesthetics, making every unit very readable so you can tell roughly what it does even if you don’t recognize it immediately. Not to mention BAR runs really well and the controls for units as well as your entire base are extremely responsive and have that good “gamefeel” down almost perfectly.
>>741365079>Dust Frontlooks like one of those "can't see shit" type games
>>741427558>Futurism is lame.>Shells that don't risk humans are lame.What's more powerful than a robot?
>>741443696Right, campaign can be fudged and can be quite linear, it’s more reliant on scripting and maps which are easy to work with compared to the more complicated things like backend netcode, unit AI and pathing, control responsiveness, unit readability, and a million other things that go into actually controlling and commanding your entire side of the game smoothly enough that it can all fall into the background rather than being an annoyance.Everyone ignores this until it’s not there, then they “know” the game sucks even if they can’t verbalize it.If you don’t get what I mean, play something like Iron Harvest
>>741412137>Beyond Any Reason to play
>>741443812Look man, there have been many other multiplayer RTS that outright flubbed, Stormgate is just the most prominent as being marketed as this deal. And I love BAR and already know why Stormgate failed, don't need to preach to the choir on that. >>741443836I was worried about that, but actually all it needs is to let you zoom out some more.
>>741396395Shame Blackbird closed after this came out and were never heard from again
>>741443985>unit AI and pathing, control responsiveness, unit readability, and a million other things that go into actually controlling and commanding your entire side of the game smoothly enough that it can all fall into the background rather than being an annoyanceAll of this is core to single player as well, no amount of scripted sequences and maps railroading you into playing a specific way will hide glaring flaws that make a game feel bad to play. If your game is bad your campaign will also be bad. And if your game is good then your MP will also be good. I don't think decoupling these two modes mechanically makes sense because it's still the same fucking game.
>>741443812Obviously BAR runs well, it had programmer tier graphics lol
>>741444131Battle Aces got cancelled after inviting pro SC2 players who all praised it
>>741444131Why haven’t the dozens of SP first games been major successes then?Fact is a niche genre can’t support dozens and dozens of active games, when a game sucks it just sucks, it doesn't matter the developer intent.Classic games hold their popularity mostly due to the MP scene, and get remakes, AoE4 is growing well, BAR is also going strong.Meanwhile which campaign only RTS games have been more than flavour of the month titles?
>>741443876>What's more powerful than a robot?The friends we made along the way.
>>741376641>but every time I look into it it seems like a HUGE slogSometimes it is, this is why I use Cheat Engine Speedhack.
>>741433497Why? It's one of the most risk:reward aspects of FA.
>>741415246World in Conflict famously has a very evocative setting and its not WW2, are you literally mouth breathing your brains out of your empty skull?That trailer with the paradrop over NYC is one of the best pieces of RTS related media ever.
Anyone talking about balance should read https://zero-k.info/mediawiki/Cold_Takes/2_-_Quant%27s_RuleIt solves everything.
>>741443876>What's more powerful than a robot?A robotic skeleton
>>741444252BAR mogs a lot of RTS for how good it looks while playing it. It's hard to explain, I feel like it looks very "meh" in screenshots but in motion on the maps with all the lighting and battle damage and explosions, it looks very nice. >>741444376Interesting, never even heard of it.>>741444385I never said shipping a campaign magically makes your game good, nor do I believe that. I specifically said that multi and singleplayer support each other and are synergistic. Classic games hold their visible appearance to due a healthy active MP scene for sure, but singleplayer is vital to grow their playerbase and sales to begin with and get people attached to the games. People still wouldn't be talking about these games all these years later without their big initial growth/popularity and sales. My point is that the really big classics pretty much universally have well-known singleplayer campaigns and that is not a coincidence. I sure as fuck wasn't playing RTS multi back as a kid, but singleplayer campaigns hooked me into the genre forever and now I actually do some multi nowadays. BAR is definitely going strong but I'm really looking forward to the Steam release and the devs agree with me that singleplayer campaigns are very important (and cool).
>>741444617speaking of robotic skeletons, A Kenshi RTS would FUCK HARD.
RTS need to evolve just like the other genres did too, the problem with most RTS nowadays is that they all want to be C&C/WC/AoE/SC.
>>741445492>RTS need to evolve just like the other genres did too,Nigga, we birthed entire new genre. TD, MOBA, RTT, etc.If anything the genre is cursed with evolving way too far.
>>741445492>RTS need to evolve just like the other genres did tooLike what? Most genres are more or less the same as they were two decades ago, sometimes with weird sidegrades and mixes.
People forget that RTS are actually strategy with action and devs as well, so either they do one or another and suck at both.
>>741439519>>741439167play Stronghold 4.
>>741426092Wait there's a RTS with dinosaurs?
>>741445492more rts need to be aoeI miss finding a rts and it's star wars aoe, aoe in space (which is just SC), aoe but...all I want is aoes with different paint.
>>741446273Okay I wi->not even out yetAnon wtf
The answer to RTS is right here: Cosmonarchy and I am tired of pretending it's not. There's also Red Alert Mental Omega.THEY REMOVED THE SUPPLY IN AN RTShttps://www.youtube.com/watch?v=pgrVDYiMzeMhttps://www.youtube.com/watch?v=ilorIhWbi5Ihttps://cosmonarchy.com/THERE IS PLENTY OF TALENT, THERE ARE NO PLAYERS. THERE ARE NO WILLING EXECUTIVES TO FUND TALENTED PEOPLEThere are no children and teenagers willing to play these games anymore. I am to kill myself when I see such talent wasted.
>>741446403there are already too many RTSs like AoE...there needs to be more RTS like Deserts of Kharak - not *clones* of Deserts, but strategies that aren't afraid to do something newI absolutely do not see the argument of "people just want CnC/SC/AoE over and over", no nigga those people already have those games, they ONLY play those games in fact, and if you make something that's like them you will fail because they'll say it's worse than all of those old games
>>741446462The description makes it sound like they're going for the hardcore pvp crowd. Does it have singleplayer content or is it mp only?>THEY REMOVED THE SUPPLY IN AN RTSCnC games had pretty much no army limit 20 years ago, and Cossacks allowed you to have thousands of units at once.
>>741446931>there are already too many RTSs like AoEkek the fuck no there aintTheres only ONE and it is 0ADCopying AoE has to be hard or illegal somehow because nobody has done it since Galactic Battlegrounds and surprise, it was genius
>>741363760Any weird RTS games like Paraworld, Maelstrom or Perimeter?
>>741446987I took a gander since I hadn't heard of this and it says they are planning on doing two singleplayer campaigns, but no real idea when those would be finished.
For me it is LRPC Basilisk
New thread!>>741447647
>>741446336I played it, just to see.The graphic engine has some really weird shit going on where different category of stuff are at different framerate. And no I don't mean LOD.The camera is nausea-inducing, just time it happened to me in a RTS.
>>741446987It has singleplayer content and competent AI It's the same director behind project Hydra that remade a bunch of the classic missions and now he's redoing them again and holy shit they felt so good. Ironically he had to dumb down the AI during the singleplayer cause it was too hardcore on skirmish mode in the same singleplayer mission.There's 2 kinds of campaigns. Balanced skirmish mode campaigns that teach you multiplayer strategies and the remade classic campaign that follows the SC1 story.There's various test maps where you can check out every unit.I originally had to play in a 3v3 with 5 CPUs as a beginner to get my foothold in to reach tier 4 units and to learn.The CPU is quite competent in 1v1 ... so goddamn competent they nerfed it across the years. They also started prioritizing 1v1 balance when the game was originally meant for 4v4. It accepts 4000+ units on the SC1 engine.