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http://factorio.com/blog/post/fff-443
The factorio devs have gone fucking insane
Train pump spaghetti is here
>>
Autists keep winning
>>
>>741423893
why did this take them so long to implement?
>>
>>741424023
Europeans have paid vacations and <50 hour work weeks
>>
Fucking finally
>>
>>741423893
Name a single use case for this
>>
>>741424654
the gifs shows one, you crapfart
post hours in Factorio
>>
>>741423893
Huh, neat.
>>
Cool, gotta wait for another year until all mods are updated again after this...
>>
So how about they actually make train wagon lengths in bends consistent and predictable?
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>>741424776
But why transfer from train A to train B instead of just make train A go straight to where train B is going?
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>>741423893
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>>741425121
shut the fuck up
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>>741424926
>playing 2.1 next week.
fuck this means ALL my mods will get bricked??
i NEED my quality of life mods to have fun..
>>
>>741425121
Say you need to transport fluid from station 1 to station 2 and 3. Train A could pick up the fluid, meet train B half way, perform train intercourse, and then A and B could proceed to stations 2 and 3 respectively to deliver the fluid.

I dunno, it's just cool.
>>
For the most part the improvements are nice to see, but they haven't addressed the biggest problems with Space Age at all.

1. Gleba spoilage remains a divisive and annoying mechanic most players resort to bots to get around
2. Interplanetary logistics are STILL badly designed despite the changes they've made with 2.1. and allowing for the removal of items from hub extensions should have been do-able in the first place.
3. Trigger techs should be optional, as experienced players only have a slower progression after learning the game with it enabled. The entire reason trigger techs were introduced were for new players. Players are not going to be new forever.

And removing space casinos is very puzzling. Their entire argument is that it's too strong, but instead of actually trying to find a middle ground they're just removing it? Why.
That's not very considerate to the playerbase. It sounds pretty fucking elitist, honestly. Which is weird for a game like Factorio.

And the circuit logic additions are not enough. They should add more variables, specifically for spoilage % and the like. If they refuse to fix Gleba's dogshit design, that's the very least they could do. Give players more avenues of tackling the logistical problems and finding creative ways to play through a planet.
>>
>>741425504
>1. Gleba spoilage
it's insane to me that we literally have ice as an object material yet cannot build freezers or basic refridgerations
>>
>>741425504
>the best planet is a problem that needs to be fixed
Autism issue.
>>
>>741425639
Aquillo was the perfect planet to unlock tech to make perishables more manageable and easier to handle in transit between planets, but they wiped their ass with that idea for some fucking reason.

It just makes sense. I will never understand why they're so fucking lazy when it comes to obvious additions. They probably think it would make it too easy or something? Really stupid logic, but that's likely it.
>>
>>741425645
If you used bots on Gleba you really have no grounds to stand on. And yes, Gleba is entirely possible to only use belts on. I'd ask you to post your base but I doubt you will.
>>
>>741425504
Gleba is the only interesting part of space age since it's the only planet that actually plays very differently
>>
>>741425867
They added a few more things on Agriculture towers for players to work with, but It feels a bit lacking. Not like they actually sat down and tried to find a good fix for how they work.
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>>741425301
you can play any version of factorio you want. just don't update to 2.1 if you dont want to play it
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>>741425923
This is such a reddit-ass message It made me cringe what the fuck.
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>still no Gleba fix
>>
Fuck yeah I love trains
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>>741425504
>Filtered by gleba.
Autism issue.
>>
>>741426140
Lol I didn't get filtered I made a mega-base on Gleba before I got my clear. I know how Gleba works inside and out, that's why I'm saying what I'm saying.
Anytime someone posts their Gleba base saying it's the best they always use logistic bots to filter out spoilage and get their nutrients through blue chests so I don't wanna hear it, dude.
>>
The new sprites are clearly homosexual, not updating to not become GAY.
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>>741425743
>Gleba is entirely possible to only use belts on
I know because that's how I played it. Pic is my Gleba base before I quit and started a 100x science run.

Gleba is my favorite planet, but it does have one major problem that I wish would be fixed: it's not properly self-sufficient. The enemies get too strong and keep destroying everything unless you bring in tesla turrets and use quality upgrades, and even then the enemies still destroy some turrets when they attack. You simply cannot stack enough firepower into small enough space to safely counter them.
>>
>>741425978
are you a nigger? can you not read? you're throwing a shit fit about 2.1 breaking your mods, but you're the one who is choosing to update to an incompatible version
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>>741426323
>Processed fruit on a belt
>>
>>741426323
>a 100x science run
How long does this take for an experienced Factorio player?
500hrs?
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>All these filthy casuals filtered by gleba.
Gleba is perfect as it is. I bet you use blueprints even to wipe your own ass lmao.
>>
>>741424023
Because the devs are autistic, and refuse to implement something if it does not work absolutely perfectly and consumes literally no computing resources.
>>
>>741426323
On the problem of the pentapod niggers getting too strong, you definitely want to get railguns asap from aquillo for the T3 Strafers. Those are the real killers, everything else is laughable with teslas, but teslas don't get strafers fast enough to prevent attacks.
So get a row of Railguns and teslas behind, with turrets for insurance in case a strafer gets a shot off.
>>
>>741425639
>>741425704
Czechs are essentially a mix of German and Slav so you get these weird instances of smart but stupid stubbornness.
>>
>>741425504
>most players resort to bots to get around
I never understood this. For gleba the absolute minimum of bots is required. My first playtrough I had literally 0 bots on gleba, now, where I can't be arsed to do it without bots anymore, I still only use bots for a few resources for the backup start, if it ever runs out and shuts down.
Fulgora however? Yeah, its bot time bby. Fuck that mess of a planet. I will use bots there and I will like it.
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>>741426570
>Bots are required
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>>741426441
Which should be industry standard.
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>>741426373
>processed fruit on belt
>oh no the turbo belt spends 0.3 seconds transporting fruit, literally the end of the world
>>
>>741425743
Possible ≠ enjoyable.
>>
>>741426038
What's there to fix about gleba
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>>741426597
Yea fuck off, you build shit by hand if you are that type of masochist, I will enjoy my bots and rush them every single fucking time.
>it does not count as bots for things I use them
Right, right.
>>
>>741426570
In case you don't know, there's a dedicated guy in factorio threads that will sperg out if you use as much as a single bot on gleba and request you post your base or "you didn't beat the game".
Bots are not needed at all, but dropping a useful tool the game provides because of youe ego sounds stupid to me and is better suited for challenge runs that casual player isn't much intereted in.
>>
>>741426616
Anon there's more than 1 of each fruit on that fucking belt.
Even if you're using as much fruit as you are making on that turbo-belt, you're still letting it spoil for an amount of time over being smart and using direct insertion like a sane gleba enjoyer.
Bioflux is okay to belt because it has a long perishing time. Processed fruit is quick to perish. You're losing fruit from spoilage when you could be more efficient.
>Fruit is infinite durr!!!

Lol. You'll get it after you get more hours on Gleba, trust me.
>>
>>741426441
Bless them. I can't wait to see their autism shine through in their next game (which might be an RPG based on some shit Kovarex said in an interview a while ago).
>>
>>741425504
Spoilage and elevated rails are the only good SE additions. Well, fluid mechanics are an improvement over whatever the fuck was happening in 1.0 , but it's only slightly less bad.
>>
>>741426716
Don't be like the fucking XIV threads or Tendie threads where they come up with a name for people who say stuff you don't like. Don't be a fucking faggot. He's got a point if you take off the fucking butt plug up your ass.
>>
>>741426421
I haven't completed it and I think I play pretty leisurely, but I have Fulgora and Vulkanus science going (slowly) at 163 hours.
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>>741426716
Oh, gotcha, just ignore the schizoposter I guess.
But yeah, I don't see why someone would willingly play without bot logistics filling up rockets. Making sure that every single material can somehow be filled into the rocket without bots sounds like a nightmare.
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>>741426816
>>741426716
>Has no argument
>Proceeds to project and gaslight

Crazy.
>>
>games gives you tool specifically to use
>no see akshually you should not use the tool specifically given to you by the game
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>dropping supplies to a new planet
You didn't beat the game
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>>741426747
>Multiplayer RPG that will give you almost unlimited options in terms of building your character made by megaautists factorio devs and they balance it with the same autism as they use to optimize factorio so there is literally no META build and the liy to make right build is to make it fit the player using it.
Imagine.
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>>741426962
Nice strawman
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>>741426928
You can used them, anon. Nobody is gonna stop you. But that doesn't mean you're not going to be made fun of for being a bitch.
You can be a bitch, but you will be called a bitch.
Don't want to be called a bitch? Don't play like a bitch and say you're proud to be a little bitch.
It's that simple.
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>>741427045
>You can used them, anon
good morning sir
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>does not have an argument
>continues to sperg out and call people names
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>>741427080
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>>741427095
Alright I'm sorry for calling you names. I thought you would engage with the argument over crying about me calling you names.
I was wrong. Sorry.
>>
>engage in my argument and stop calling out the fact that I don't present an argument
>waaaah waaaah
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>>741427250
I accept your concession.
>>
If I want to have a production of foundation, I will have to set it up on aquilo right? I hate that planet so much, but I kind of want the freedom to build literally everywhere.
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>>741427425
I don't get why they're so adamant on preventing us from putting biolabs anywhere we want. I get the game is balanced around Nauvis being your home planet but that's pretty gay. Let us choose any of the 4 inner planets to settle on, like damn.
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>>741426597
>>741426227
>>741425743
>Bots bad
They just make life easier. IT IS POSSSIBLE TO DO EVERYTHING WITHOUT BOTS.
But it just sucks to not use them. And well i could just use belts and stilll handle shit like spoilage but well it will require more space and it will be just lest convenient and optimal not to mention, base will take more space to manage all that belt spaghetti. My gleba base uses both belts and robots because belts are more optimal when it comes to delivering fruits from my farms to gleba base, as robots suck at flying far with big deliveries. But rest of all procesing i just use robots, cuircuits and that kind of shit. I dont care. I will use all tools game gives me.
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>>741426962
Good luck with aquillo lmao
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>>741427635
Bots are less efficient than belts. Flat out. If you use bots to do shit for you for anything outside of malls and hub logistics, take the L that you're dumb and move on, bro.
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>>741427515
it's literally one schizo smearing shit all over the walls unfortunately
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>>741427706
>>
>>741425639
>>741425504
Spoilage is an interesting challenge that for non-shitters to overcome and letting you skip it with something else would be retarded.
Just cheat if you're too scared of failure.
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>>741427635
it's fucked up that raynor's raiders just left stettman to die on that terrazine planet
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>>741423893
new assembly machine is fucking cool finally.
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>>741423893
i love trains and include them in everything but even to me this seems largely pointless makework that probably broke thousands of mods by deciding to exist
who cares
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>>741427692
How do you even put down blueprints without bots putting them down manually like autistic ?
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>>741427917
You don't "cheat" by using bots on gleba. You sacrifice efficiency for ease of use. That's a perfectly valid way of playing factorio. Others don't need to play by your rules, and calling them names when they don't play by your rules speaks more about you than about them.
Also curious - what's your take on trains on gleba?
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>>741428065
>that probably broke thousands of mods
God I hope so, I love watching mod users shit and piss themselves.
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>>741425978
Shut up, retard. Its dead easy to pin the game to a specific version. Its something that everyone playing on dedicated servers has to deal with every now and again.
>>
I feel like they made the new lab improvments just for gleba, which is good because now you can just click the research button and let your automated logistics network take care of the rest
>>
>not hand feeding your 800 assembling machines
You didn't beat the game
>>
I think factorio is really fun :)
>>
>>741427504
The game would be way too easy if you just ran all your research from Gleba.
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>>741425923
>>741425978
They are specifically marking it as experimental so that mods have like 3 months or whatever to update. Set your game to stable only and avoid updating until all the mods you use have been updated.
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>>741428372
But you can already do that anyway. With the old labs, sure, but so what, you just lose on some efficiency.
>>
>>741426525
>you definitely want to get railguns asap from aquillo for the T3 Strafers
I've never had success with railguns on Gleba. Everything just sidesteps them. What really works is a row of tesla turrets followed by a row of lasers. Set targeting priority so that lasers never target the big ones and teslas prioritize the big ones.
Once you unlock higher quality, then legendary tesla turrets just melt everything and chain lightning a million times across the map.
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>>741423893
They need to put these QoL improvements on pause until they FINISH AQUILLO.
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>>741428694
Apparently that thing was supposed to be like the enderman from minecraft where it'd fuck with your factory, I wonder if there's a way to implement that without it being too annoying
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>>741428234
if i choose the factorio stable 2.0.76 will this let me play with my mods >>741425301
even after the patch??
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>>741428798
Yes. Just right click the game in Steam, then click "Properties" to get to that menu. You can do this with all Steam games.
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>>741428894
ty
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>>741425504
>too strong
Not that its too strong, just that it bypasses the mechanic entirely.
>>
>>741428472
>some
That is a bit of an understatement. The giga biolabs are just ridiculously overtuned.
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>>741426734
If you're not willing to use spoiled fruit, maybe you didn't deserve the fruit in the first place.
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>>741428754
It would be cool if they were attracted to your heat pipes and made them cool down if they attached, sending your factory into a cooling spiral.
Then maybe they could periodically drop mineral waste that can be processed into iron, copper, and rock. So you'd have to set up a sacrificial heat network around the perimeter of your base with collectors just so you can get what are super basic resources on other planets.
Also, there needs to be a need for railguns. Maybe some kind of rogue glacier that can run through your base. Or maybe you have to kill the jellyfish to get nutrients, so the most effective farming strategy would be to set up a giant line of heat pipes, and have the railgun fire down the line.
>>
>>741425504
Gleba is trivial even without bots. Its entire gimic is just based around having a constantly moving belt of resources. Just make all belts end in a hearing tower and you'll never have issues with spoilage.
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>>741429259
This and direct insertion are big ones. Because even with turbo belts and stack inserters, gleba produces insane ammounts of resources.
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>>741429259
>hearing tower
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>>741429372
But then you need a second inserter and another belt just to remove the occasional spoilage. Its easier to just put everything on a belt
>>
>>741423893
still waiting for the 'tism itch to start space age
>>
>>741425504
Spoilage is fine. My biggest gripe with Gleba is that fruit comes in batches rather than any sort of continuous flow. It makes it really hard to get started because you have huge gaps between harvests. The problem is multiplied if you harvested everything in the tower's range at the same time.
>>
>>741429551
I mean, it really depends on the product, but since you already need spoilage and nutrients, I try to avoid putting the rest of the products on belts as much as possible, so if I can get away with it, direct insertion, if not, just some belt amalgamation.
>>
I wonder if the /g/ schizo who cries about the game being unoptimized and that anyone who supports it is an "autist that should be turned into food" visits these threads
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r8 & h8 my basic bitch gleba setup
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>>741424776
Like I said; no use case for it beyond hyper specific meme builds.
It's best use would be for sectioning far off depots from a main train network.
But an emptying/filling station would do it better
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>>741424060
Woke nonsense.
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>>741428294
>using more than 1 assembling machine
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>>741428294
>>741430523
>not hand-crafting everything unless the recipe requires a machine
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>>741430412
Paid vacations were invented in nazi germany.
>>
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>>741430580
>being part of the 96.3% "neurotypicals" (derogatory)
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>>741426103
This but without the i
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>>741430023
where's the soul?
>>
>>741431195
Soul is found only on Nauvis I'm afraid
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>>741431195
here
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>>741430023
Why do you have so many nutrient buildings. You could probably run that entire base on like 2 or 3 buoflux to nutrients.
>>
>>741430359
Maybe you lack space to build a full station but can manage this? Or maybe you could fill multiple trains on adjacent tracks more efficiently by pumping into one, pulling from it to the next, and so on. I don't know, I haven't ever gotten past fulgora.
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>>741431761
Tru but I wanted self-sustainable, direct insertion setups I could just copy/paste
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>>741431905
Your fruits are withering, and you don't care enough to use them properly.
Shame on you, wastecuck.
>>
>>741432559
Oh yeah? What are the pentapods going to do about it? I literally use their young as fuel for my furnace, lmao
>>
>>741429628
That's going to be easier in the new patch.
>>
>>741424023
Trains is hard job
>>
>>741433483
How so? You can already enable and disable it with circuit logic right now. Without specialized variables directly useful to Gleba itself, I don't think this is really even an addition more than a minor tweak for setting visibility.
>>
>>741430748
steam achievs don’t mean anything because everyone plays with mods that disable achievs
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>>741426441
>because they did their job
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>>741436189
Achievements shouldn't be disabled if you play with mods, who the fuck is going around boasting they got all factorio achievements? Nobody. I've unlocked achievements in vanilla on steam that the fucking game says I haven't.
The in-game achievements don't fucking work properly so why would it matter if they do on steam
>>
>>741426441
fucking autists keep raising the standard instead of letting rajeesh and jamal feel included
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>>741436590
Do you have to be so fucking obvious you god damn subhuman fecaloid. And you wonder why you're openly mocked by everyone else.
>>
>>741425504
>STILL complaining about gleba
if you don't want to be challenged why are you playing this game at all
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>>741436746
hello, jeet
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>>741426974
>Multiplayer
please no
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>>741429628
>it's different and harder than the base game
wow, what a concept you fucking faggot
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>>741437123
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>>741437174
Competitive multiplayer tactical RPG
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Thoughts?
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>>741437606
I hate changes
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>>741437606
As much as I like the old assemblers this is a good change
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>>741437606
I mean, sure, I'll take it, why not
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>>741425504
The third point is extremely valid but nobody addresses it ever lmao
>>
>>741437606
Weird but I'll get used to it.
I understand the change because old assembler graphics got mogged by the new Space Age machines.
>>
>>741437720
Just because it's better doesn't mean they have to change it.
>>
>>741424060
Ah, is that why the continent is in severe decline?
>>
>>741426680
When people talk about bots without context, especially with regards to factory design, 99.9% of the time it's about logistic bots. "Doing gleba without bots" means using belts for everything as opposed to logistics bots.
Construction bots don't affect your factory design and are merely a tool for building, so almost nobody minds them or thinks they're bad, and also almost nobody brings them up in conversation, just like how nobody says "solving gleba without spidertrons" or "doing fulgora without power armor with exoskeletons". Nobody cares what tools you use to build, people mostly discuss actual designs, and the only bots that participate in factory operation and therefore can be included in its design are logibots
>>
>>741437606
There's an animated version at the bottom of the page. Looks alright. But the old version was fine.
>>
Unloading bay seems pretty good.
Refineries looking a bit better is nice.
I, and practically noone, will use these circuit changes. Setting research by circuit condition even for the sake of Gleba science pack efficiency is a waste of time.
Everyone was already using the planet backgrounds mod anyway.
Diagonal train pumping is only going to be used for the sake of being a freak.
>>
>>741424654
Name a single use case for trains
>>
>>741440419
look cool
>>
>>741437606
The animation of the piston in the middle of the level 2 and 3 annoys me, but at least it'll be covered by the ALT-mode icon all the time.
>>
>>741440416
>Everyone was already using the planet backgrounds mod anyway.
Hey, I wasn't.
>>
>hurrr space casinos are cheating
What is their problem? So copying the same cookie cutter upcycler design over and over again is the "correct" way to do things?

It only lets you get quality iron, copper, and plastic. All the cool Space Age stuff can't be cheesed by it.
>>
>>741439939
Logistics bots are pure fucking handicap when used outside of a personal management capacity.
In Gleba, if you use bots to supply nutrients and get rid of spoilage, you are a fucking retard.
There's literally no excuse for handling those things with belts. If you're using bots for THAT, then there is a problem in your mental faculties.
That's not something logistic bots NEED to be used for, when any other way can do it better.
That's the main argument for why it's seen as retarded to rely on a handicap on Gleba and still think you beat the planet. You can't really say you beat a planet if you had to use the crutches, can you?
>>
>>741437606
So what?
>>
>>741440715
>work smarter not harder
>you didnt beat the game you have to to it *my* retard way
>>
everyone except for me is retarded
>>
>>741441294
How does it take any brains to get bots to play the game for you lmao
And it's not even optimal. You're losing out on efficiency and productivity using bots for spoilage and nutrients on Gleba. You can definitely be forgiven using them for seeds, sure, but I mean come the fuck on. Can you really not tell the difference?
>>
>>741423893
>Cant remove gambling mechanic when activating space dlc
one job devs, ONE fucking job
>>
>>741441507
They're stubborn like the turtle. It's the cost of autism.
>>
I am filtered by tedium once I have to transport shit between planets, it's so fucking boring and obnoxious it just ejects me from the game
>>
>>741441538
I used to think they were just greedy jews (still think) due to their retarded takes on sales but ever since the DLC I think you might be right and they're just really fucking autistic
>>
>>741441610
It's just trains in space
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>>741441610
just choose not to be filtered by tedium
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>>741431468
If anyone has been watching Dosh is streams, he spent like 10 hours making a sushibelt mall with circuit conditions
In basic, it reads from the belt for total items, then sets assemblers to make things that are low, and when enough ingredients on the belt are present to make higher tier items it then sets those
>>
>>741441670
Why can't we build belts in space?
>>
>>741442062
If you think about it trains and space platforms are basically belts
>>
>>741441610
Just get the one planet mod.
>>
Funny that games like this keep going but I just can't get into them because there's no single player or even multiplayer campaign. I really enjoyed the first three little things that get you to train management but then it's over and I'm wondering why the game gives off an early access vibes from it. I think Palworld did this too, it's still missing a lot that makes it feel like a totally fleshed out game.
>>
>>741442062
the game is defined by what you can't do. if you could do everything, there would be no game.
>>
>>741442365
but there is a campaign thoughbeit. there are smaller objectives every few minutes that unlock new technology which leads you to the next objective. there are major overarching goals that each move the game forward into a significantly different state.
there are failure states and victory conditions. it has a campaign. it even has characters: (You).
did you mean to say there is no written dialogue or narration? is that what you meant?
>>
>>741436590
I support that btw, which is why I had no issues parting with my money as soon as the DLC dropped. If any dev deserves it, its this one.
>>
>>741439939
So you set up all your factories to "manually" feed the rockets? I don't think I have ever done that, EVER. Every single rocket gets filled by bots (not circuits, lds or fuel).
>>
>>741442704
That's not a campaign though, that's just literally how the tech tree works in the sandbox. You clearly know what I mean.
>>
>>741423893
so when should i do another playthrough?
>>
>>741440419
Looking cool.
>>
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Quit because of UPS death. Can probably save it by turning off pollution/biters and rebuilding my retarded bases... or restart (with a gazillion modded planets)

hmmmmmmm
>>
>>741443064
>UPS death
Show your 100k SPM base
>>
>>741442935
What do you want?

>"Focus, E. You've got biters all around you. Try to set up some turrets for protection."

>NEW MISSION: A Not So Warm Welcome
>Objectives:
> - Build 20 Gun Turrets
> - Survive 5 Biter Waves
> - Kill 100 Biters
>Optional:
> - Discover 2 Resource Caches
>>
>>741442979
I'm waiting with that until 2.1 hits stable, so around autumn afair
>>
>>741431195
forced soul
>>
>>741440715
Yes and this is unrelated to construction bots
>>741442903
I, personally, use logistics bots for a variety of things. I was responding to a very specific post that was incorrectly interpreting "you didn't beat the game if you used bots!" as referring to construction bots.
>>
>>741443337
Just keep the game progressing over various levels with the new technologies unlocked and/or restricted. Introducing mechanics and then giving you challenges around them with the prospect of leaving the planet because clearly the character crashed. I think giving the player about 10% of the game and having the only other option to be a sandbox mode with 0 real direction to be, idk, lazy? I'm having trouble finding the words, unfinished? Clearly the devs aren't "EA and bail" types but that's the vibes I guess.


It did a fine job until the train stuff was over then it was a little jarring that it just stoppedlol. You don't need a condescending series or RTS based events, just highlight that it's a factory game (Parading around in an RTS clown outfit with Tower Defense shoes). I'm not autistic enough to enjoy not having something to push along progression in the game besides literal progression. Maybe the reason the tutorial levels dry up is because after the trains it's just iterations of a theme? It's always stopped me from buying it at the least.
>>
I started on a megabase but stopped when these new FFFs started and thank god I did so I don't have to make changes for all the new circuits and cargo unloading.
>>
>>741434743
As it is right now, its just disabling/enabling the building. If its disabled then it won't plant.
>>
The only Gleba fix I want is for the agricultural towers to be faster with quality.
>>
>>741442935
it literally is a campaign. you can't just say it's not, you need to be more specific than that. is it because there are no other characters? because that's the only thing missing. it is exactly the same as any other game with a campaign except there are not things happening outside of your control to other characters. (You), the person behind the keyboard, are literally a character in the story. it is your campaign.
if you are too autistic to immerse yourself in a videogame, maybe try reading a book instead.
>>
>>741441610
planet hopper mod makes it less tedious
>>
>>741443337
i fucking hate pointless voice acting, if nintendo doesn’t need it your shit indie game doesn’t need it
>>
>>741437606
It would've been better if like machines next to each other combined like cargo bays do. Also they should do that for beacons.
>>
>>741426974
Anon, you might want to reconsider since kovarex is known to be really stubborn even on shit that people keep calling him on, like him militantly refusing to include research queue until he tried a mod with that years later
Sure, you can call it sticking to your guns and solid vision of what you want to do, but it can also mean that he doesnt want an specific build or mechanic interaction to work and he's not gonna have it any other way
>>
>>741444425
I don't know why you guys get upset every time I mention the lack of any real single player campaign in this game.
>>
>>741424654
there isn't one
>>
>>741444274
Yeah... Agriculture towers feel pretty annoying to me, honestly. I wish they were just re-designed, personally.
>>
>>741425121
Because I can and I have been given the choice of doing so
>>
>>741444835
>there is no campaign
>yes there is
>idk why you guys are so upset
???
>>
>>741445012
Anon just because you call a three level tutorial and make believing that the tech tree is a campaign doesn't make it one, not in a traditional sense anyway. Again if you want to stick with what the game has a campaign fine, but then it's shit and it's short.

I don't think you need voice acting or some heavy handed story. The addition of levels or stages in succession that present the mechanics the game has to offer in challenging ways would be enjoyable, and a good way to learn it besides constantly checking the info vomit book every so often. Also I'm not saying you wouldn't keep the game largely as it is, you'd just take the tutorial levels to an obvious conclusion.
>>
>>741437834
Everybody agrees that dipping your pinky in an oil patch before being able to prepare basic oil commodities is a retarded change
>>
>>741445635
the entire freeplay mode is already a complete campaign. obviously nobody thinks the tutorials are the campaign, most people think they shouldn't even be played.
it's okay if you don't like it. books are there for you
>>
>>741446079
>the entire freeplay mode is already a complete campaign
If you have 0 standards and enjoy early access, sure.
>>
>>741446440
>Nooooooo, I cannot take freedom, I need big daddy gamedev to tell me what to do and where to go
People like you are why they put yellow tape in games
>>
>>741446674
Isn't that literally the whole point of the little info book?
>Hey maybe add some more levels with challenges around the game mechanics
>UUHHH WTF DID YOU JUST TOUCH MY MODEL TRAINS??? GET OUT OF THE BASEMENT ANON
Have fun familiadiliadingdong
>>
How do I get into trains
>>
>>741447112
https://www.youtube.com/watch?v=DG4oD4iGVoY
>>
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>>741447112
>>
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>>741447112
>>
>>741447112
Through the doors
>>
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>zoomer automation
Watch this
>>
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>>741442365
The tutorial is a campaign that lasts about an hour with several chapters. Its also included in the free demo on their site.
>>
>>741447112
What don't you understand? Just go into sandbox and experiment, I guarantee you'll figure it out in 30 minutes or less
>>
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>>741447286
Gives me dragoon vibes.
Also anyone else listening to SC1 music while playing factorio? It fits so nicely.
>>
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>>741447112
Unless you are moving huge amounts of stuff just go with pic an keep some stations with the same name as a waiting bay
>>
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>>741447639
my train lines look like this tho
>>
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>>741447805
Here you go
>>
>>741447805
Soul

>>741447979
Soulless
>>
>>741423893
am excited to try out factorio after my finish (or get sick of) satisfactory. never played these production tism games before, am enjoying myself so far
>>
>>741448089
Honestly good thing you started with Satisfactory because after you play Factorio it's hard to go back
>>
>>741447480
I think I more or less understand the signals and some of the circuit tricks. It's just that I still only ever end up making some basic bitch back-and-forth double headed train with maybe two or three extra trains on the same line, that doesn't mix with other lines. I should probably just try out a rail world run.
>>
>>741448089
Hope you like it anon, if during your first run you think you are doing something wrong, you probably are but dont fucking stop keep going and make a huge mess that you barely understand. Its when the game is the most fun
>>
>>741447217
I can understand all this but when I try to make any rail system it all just fucks up
>>
>>741425504
>It sounds pretty fucking elitist, honestly. Which is weird for a game like Factorio.
Factorio is one of the most undeservedly elitist games of all time
>>
shit sucks. space age ruined this game and made it way too complicated
>>
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>>741448240
I recommend having a "main" line that branches off into mining outposts (something like pic related) and if you're struggling with intersections there's a cheat mode: roundabouts
>>
>>741448493
Good
All games should be gatekept and elitist
Look what happened to WoW when they let casuals in
>>
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>>741448345
they added elevated train tracks for brainlets
>>
I will continue to play the base game and there's nothing you can do about it. Fuck your gay extra planets.
>>
>>741448860
that is utterly disgusting
>>
>>741448860
Never post this picture again. I'm not asking.
>>
>>741448860
That's on Fulgora, which is a harder logistical challenge than setting up a basic rail network
>>
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>>741449298
>>741449309
Hehe
>>
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>>741449472
this would drive me up the wall trying to pull off the bus
>>
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>>741449472
>>
>>741449472
The labs being even more tilted makes me irrationally angry
>>
>>741449472
SOUL
>>
>>741436746
good morning saaar
>>
>>741441507
You can. Last blog. Stupid!
>>
>>741448860
This feels nice, honestly. Like CnC.
>>
>>741447403
I'm still pissed off they didn't conclude the plot for this.
>>
why can't the factorio guy just fix up the spaceship he crash landed with instead of building an entire space program from scratch
>>
>>741450573
cause he doesn't know how to?
>>
>>741450573
because he deleted it to make room for another furnace stack
>>
>>741450573
The local fauna may survive that way. We can't have that.
>>
>>741450573
he lost the technology :(
>>
>>741450573
He forgot the research path to 'spaceship repair pack'.
>>
>>741450573
he canonically immediately deconstructs the entire thing for like 20 iron plates
>>
>>741450573
Because he's an eldritch God out to consume worlds, getting home has no priority to him
>>
>>741450573
Why can't you?
>>
>>741439939
Trvke. You are building something unsustainable if you rely on bots, its bad for ups and production. I like to leave my factory with consistent growth instead of just trying to make something barely functional so you can see the game end screen.
>>
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>>741450573
>>
>>741441507
>Nooo I MUST research quality levels and put the quality modules into everything
No one's forcing you
>>
>>741451751
The largest SPM megabases literally do not function without bots.
>>
>>741450573
Its lost nazi technology like the Saturn V
>>
>we hope you will all enjoy playing 2.1 next week
I am cum.
>>
>>741441507
What's the point of disabling it? You could just not use it.
>>
>>741455225
Huh, what are they trying to say?
>>
>>741447112
press Enter
>>
>>741455452
He am becum cum, destroyer of incum
>>
>>741455452
The improvements they've been talking about over the past few weeks of blog posts are not out yet. They will release with patch 2.1 next week.
>>
>>741449742
But they're less tilted
>>
>>741451751
>>741454038
False and false. Bots are slightly worse for UPS ever since they massively improved belts (and then quintupled their throughput). But even the largest megabases still use a few bots sometimes.
It's true that for important high throughput setups, purely belts - ideally with tightly controlled circuits clocking everything - is optimal.
>>
>>741430715
bless them
>>
>>741426038
ive never been to gleba im too scared. i cant imagine those anons who went to gleba first on release
>>
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r8 my base before I delete the save when 2.1 drops
>>
>>741456836
Didn't Land Fill a huge amount of water for Solar/Nuclear Power out of 10
>>
>>741457380
is that good
>>
>we have now entered the "actively discussing how to balance a single player game" phase of factorio's lifespan
well it was a good run up till now. unfortunately every game that updates is eventually killed because people couldn't just leave it alone.
>>
>>741457491
Yeah. Water can go directly into heat exchangers. And the solar panels can be somewhere where they won't get in the way.
>>
>>741457663
There are 0 solar panels in that screenshot tho
>>
>>741425504
>gleba
Stopped reading. This planet is not that hard and is extremely powerful as soon as you get it running
>>
>>741423893
Thats an insane amount of work.
And people call terraria adding more anti fun features is a labour of love
>>
>>741457657
2.1 is supposed to be the last update, no?
>>
>>741457657
Imagine thinking that Factorio has never done any balancing ever
>>
>>741458023
Supposed to be.
>>
>>741439929
it's okay, America will pay the difference
>>
>>741437606
I don't like how open they look. the old one looked more closed off but this has more of an exposed look.
>>
>It's been almost 2 years and people are still filtered by Gleba
The most based planet from the expansion. Especially if you go there after unlocking tech from Fulgora and Volcanus it's very easy to manage and the reward is immense resources from a small base
>>
>>741450573
it was crashed beyond repair, the only useful thing out of it was the iron plates. He would basically have to construct a new spaceship from scratch and that's what you do in this game
>>
I'm trying to make an ultra compact assembler setup with circuitry. The basic idea is the assemblers are hooked up to my storage network and know how many items I have, then switch their recipes to whatever isn't at the limit I set for that item. So basically, storage might keep 400 Mining Drills in stock and if the number drops below that amount, the assembler bank switches to mining drills as their recipe and builds them, then when the amount if fulfilled, switches to another recipe that's not at the limit.

Is there a way to make assemblers finish their current production before switching recipes? Right now I'm having the problem that the assemblers immediately switch recipes to something that's a higher priority and cancel their current job and waste time when there's a switch.
>>
>>741456836
>grid rails
SOULESS
>>
>>741459861
Welcome to the rabbit hole of SR switches.
>>
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>>741443337
Not him, and I don't really want a campaign, but if I had to do it, it'd be a bunch of small consolidated challenges. For example, start with a mostly destroyed outpost that you have to get up and running again with limited blueprints, which basically means using your limited resources to set up miners, process the ore, and turn it all into turrets and ammo while you fight off biter waves. Or guiding a space platform to a new planet, but it's a super long journey that you have to stop at other space platforms along the way to refuel. Maybe have a few maps where you're competing against a rival group, sometimes in resource acquisition where you have to outpace their production and sometimes directly where you fight over resource patches with remote units like the tank or Spidertron.
>>
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>>741443337
>E.
His name is John Factorio thoughbeight
>>
>>741459290
my issue with it is that im usually getting burned out on a run by the time i reach it, because instead of progressing i go back to nauvis to rebuild with all the new shit from the fulgora and vulcanus.
and usually i want to set-up a new proper fast ship that doesn't have to slow down for ammo production for gleba flasks.
and all the previous 2 planets worth of research has drained nauvis of all my ore and oil patches, so i gotta go do some genocide to clear out some new patches, which sucks to do with a remote tank
and with all the new buildings you gotta do more power, so a nuclear setup is needed, and you may as well hang around until enrichment is set up so you have them for bio labs.
and well, epic mech Armor sure would make things a lot comfier, since the 1 extra row for legendary actually add much more.
and while you're quality grinding you can set it up for asteroid collectors.
and sort out your science to make space for biolabs
and quality beacons
and i mean, you may as well quality up your regular ships while you're making the gleba speeder
and anyway now my run time is at 100+ pre gleba, and im kinda too burned out to have another go at gleba from scratch.

which sucks, because doing gleba is REALLY fun in a vacumm, i made a run where i did gleba first, and other than missing foundries and the mech suit its pretty cool.

but its a run killer with how late it usually lands.
>>
>>741450573
It was never atmospheric flight capable, only way it could've been built was on a space platform.
>>
>>741424654
I'm imagining something like
An external rail network to transfer all resource gathering to
An internal rail network that then takes everything where it needs to go
>>
>>741425175
Hmm that's about the same efficiency as an electric boiler, but the resistance would burn out in weeks tops. That mixing valve looks expensive for the ghetto setup
>>
>>741455323
>>741441507
Yeah this is confusing. I don't think a single thing in the entire expansion requires a quality module.
>>
>>741459963
definitely my biggest regret of the run and one of the reasons I figure I might as well restart. 3/5 of my hours in Factorio are on that map so it'll be fun learning the basics again.
Gonna miss that legendary mech armor though
>>
>>741460458
Efficiency is nice on a starting spaceship
>>
how the FUCK do i find uranium
>>
>>741463891
... explore the map?
>>
>>741463935
>carve away fog of war for like 4 hours
>still no uranium patches
>>
>>741464010
Then you've either disabled it, or you're super unlucky and all patches got overwritten by water or something
>>
>>741464010
post screenshot I gotta see this
>>
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>>741463891
It's right here mate.
>>
>>741425270
damn this is factorio 100%
>>
>>741463891
Plop down a radar and it will automatically scan the map as you play. Plop down 20 to speed it up 20x.
>>741464010
There's always a small patch a few screens away from the starting zone.
>>
Looks fun, I'll buy it during a sale
>>
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>want to try and play again
>remember biters
>remember oil
>remember quality casino
>remember gleba
i just.... eh
>>
>>741465037
just start hopping through different automation games
>>
>>741465037
>remember biters
Turn on peaceful mode
>remember oil
Git good. Oil is a baby mode puzzle
>remember quality casino
Just ignore it. Its not required for progression
>remember gleba
Git good. At least this is a real challenge. Though it gets 10x easier once you come to terms with the fact that you're going to have to dump a good chunk of resources into the burner
>>
>hur dur... le epick 50% productivity!!
the space age buildings are fucking gay
>>
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>finally figured out gleba iron and copper chain
>get stomped by penta
>whole base destroyed
>...
>quit game
>>
>>741423893
They're not showing this because they expect someone to use it as is, they're showing that the new system is generalized, ie it looks for a valid fluid storage entity nearby and it just works, as opposed to there being a specific behaviour and animation for pumps when they're facing train tracks.
Generalized behaviour is the source of all emergent gameplay.
Although the main purpose of this is actually mods, they're showing mods will be able to have things other than trains interact with pumps
>>
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>>741465589
>peaceful mode
is for faggots and defeats the point of entire production trees
>git good
i just suck at balancing it and dont want to mess with circuits to fix it. i always end up making too much or too little or somethin and production shuts down
>ignore quality
by doing so you are willingly and knowingly making the game take 5-10x longer, just a waste of time
>git gleba
i fucking hate that green hell of a planet, i actually had a burn setup already done but by the time it was up an ready i got overrun by fucking starfish on the other side of the setup

iv only got 800 hours in this game, if i dont have it by now ill prolly never get it
>>
I thought I was an absolute brain dead retard when it came to engineering games. How are there people in this general getting filtered by Gleba?
>>
>>741465923
use a calculator to know how many machines of each thing you need for x output
>>
>>741426734
>using direct insertion like a sane gleba enjoyer.
The whole point of doing Gleba with sanity is letting shit spoil and burning it you autistic fuck
>>
>>741465923
>800 hours
>struggling with oil of all things
there's no helping you
>>
I finally forgot all the optimal ways to do things. I've made sure no blueprints are left on my computer.
I'm ready to have fun in 2.1 relearning the game. The game is boring when you know what to do everywhere.
>>
>>741465923
>i just suck at balancing it and dont want to mess with circuits to fix it. i always end up making too much or too little or somethin and production shuts down
Just have a holding tank for petroleum, light, and heavy oil with a pump leading into each tank. Then those tanks feed the factory. The pump will prioritize fluid consumption as long as the tank is not completely filled. Then anything that doesn't get sucked up by the pump is free to get cracked into lighter chemicals. You don't need any circuit logic. Just build a large amount of chem plants to crack heavy to light, and light to petroleum. There's no downside to overprovisioning this part, aside from the construction cost of the chem plants.
>>
>>741465923
damn anon, thank you. I thought I sucked at Factorio but you've given me some perspective
>>
>>741465923
>but by the time it was up an ready i got overrun by fucking starfish on the other side of the setup
Oh yeah, you need to import Tesla turrets from Fulgora. It melts them.
>>
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>>741423893
>15 years to implement pumps on curves
>>
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>>741466008
>>741466063
>>741466234
>>741466408
>>741466428
thanks anons
>>
I only play on peaceful mode.
Cope and seethe.
>>
>>741466654
Like 40% of the content is based on military tech
>>
>>741466813
I just like building
I don't care about military
>>
>>741466654
>>741466881
That's fine
>>
>>741466654
Its alright little fella, maybe when you grew up you can try the adult gamer modes.
>>
>>741466654
I play without biter expansion. You get to squash bugs with cool weapons but don't really need to build defences.
>>
>>741442056
The lengths a lunatic will go to just to avoid using logibots in the "Just use logibots" mod
>>
>>741426747
I think the phrasing was something along the lines of "it will be to WoW what Factorio was to Minecraft" so it's going to be some MMO or MP at least, but I'm not sure what else to expect exactly.
>>
>>741467971
my bet is social automation, like train scheduling logibots like a chinese gold farmer with 12 bot accounts.
>>
>>741466654
The youtuber KathereneOfSky always played on peaceful mode. A few months ago she died, presumably of cringe. Is that what you want to happen to you, anon?
>>
>>741468270
I wish I was dead every day.
>>
>>741442935
The fuck do you want? Some NPC prattling in your ears between every science unlock? It literally is a campaign you dumb NPC faggot.
>>
>>741456285
>>741426038
gleba is EASILY the best planet of the expansion. you will learn to love it after you conquer it
>>
>>741448860
The wibbly wobbly factory
>>
>>741439929
no, "the continent" (more like the whole world) is in decline because the US has been taken over by jews and have decided to make things worse for the entire world in favor of israel expansionist policy
>>
>>741469006
Reading isn't your strong suit.
>>
>>741469337
The purpose of a campaign is structure, progression and pacing, all of those things are included in Factorio. I can read just fine. You're just really fucking stupid.
>>
>>741465589
>>741465037
>quality casino
is gone now
>>
>>741469403
Included doesn't mean good. Those things are barely there at all. Structure just isn't, at all, wtf are you talking about lmao. I think it's funny that the suggestion there could be more is met with a ree'ing tism that makes old men in their train basements jealous.
>>
>>741469640
Case in point, really fucking stupid.
>I think it's funny that the suggestion there could be more is met with a ree'ing tism
Your stupid idea got made fun of and now you're having a little crybaby bitch fit cause nobody likes your stupid opinion. Cope some more dumb fuck. Go back to Satisfactory, it's more on your level.
>>
>>741469735
>Case in point is my unsubstantiated claim
Satisfactory is oddly terrible but it's got its own problems. Your only point is an autistic "IM NOT TOUCHING YOU" level of logic, Anon, I don't care that other equally autistic anons who've played tism simulators too much agree with you it's been like 3 (maybe) different replies. Obvious to someone who isn't actually autistic, I clearly didn't mean there was literally no campaign in any semblance of the word, but to act like factorio has one that is either good at all, or fleshed out at all, is just pure unfiltered cope. I feel like if this game added more scenarios you'd have a heart attack.
>>
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>>741464010
1. Use radars to scan map (they have a scan radius so they should be spaced out)
2. Open map and hit CTRL+F and type Uranium
>>
>>741465849
>>741465923
I've literally never let a production building be destroyed by pentapods
On default settings
Try not being retarded and slow next time

>by doing so you are willingly and knowingly making the game take 5-10x longer, just a waste of time
This is a physical impossibility unless you use casino in which case you deserve never enjoying this game again you weak maggot
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>>741449472
Legit gives me vertigo not memeing.
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>>741455780
How can you say false and false and still admit that bots are necessary. Also bots are the only way to get enough throughput from your landing pad.
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>>741459861
The circuit network cookbook has time latch examples.
>>
>>741459861
>Is there a way to make assemblers finish their current production before switching recipes?
I'm pretty sure machines never switch mid-production
And what you're trying to do is a pretty daunting task unless you have some serious knowledge of circuitry and digital systems in general, the fact that you didn't mention memory cells tells me you're not really prepared for it.

>Right now I'm having the problem that the assemblers immediately switch recipes
They will do that if no production has started, then put every remaining ingredient in their own output

I honestly wouldn't bother with anything of the sort until 2.1 drops, since auto-subtract being gone might change a lot of things
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>>741472818
Its way easier to just pop a single destroyer capsule. The 5 robots it spawns is more than enough to wipe out those sized bases.
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Since they restarted development of Factorio there is a good chance we'll get another DLC (and that their new game isn't coming along as planned).
What do (You) want to see in the next Factorio dlc?
>>
>>741447503
For me I put Terran and Protoss tracks in Space, and Zerg on Gleba.
A fair bit of C&C on Nauvis and Tiberian Sun tracks on Fulgora.
>>
>>741477848
Some kind of procedural generation so that you can go to an infinite amount of planets with unique recipes and gimmicks. The base game of Factorio is "solved".
>>
>>741476354
same lmao
>>
Yeah. No way this will be end of factorio.
Probably full dlc in few years. With underground and water tiles as main feature.
>>
>>741426546
Slovaks are best part of Czechs
>>
>>741477848
If they did new factorio game. They could add tempetures. Weather and Spoilage to core gameplay. Full on seasons where in winter your factory is less efficient. But bugs are sleeping. Nothing spoils in winter.
Eventually with tech you overcome penalties of winter and Storms.
>>
>>741424654
the use case is that it looks cool, so literally 100% of cases
>>
>>741425504
>1. Gleba spoilage remains a divisive and annoying mechanic most players resort to bots to get around
This is literally the best, most unique, most well thought out thing in the entire DLC. So with all due respect, fuck off newbie.
>>
>>741477848
u wot m8? They've been saying for like at least a year that 2.1 is going to be the last major update.
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>>741479114
If it's so unique why the fuck are you using logi bots to filter nutrients and spoilage retardo-kun?
>>
No achievements because my autism didn't like the starting ores to be mixed. Anyone else have this strain of autism
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>>741479568
Just keep refreshing the seed on the map preview till you get separated ores, bro.
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>>741479568
Extract the ores and separate them using splitters
>>
>>741478435
>we got nothing let's sell another factorio mod
Do you want a cashgrab dlc?
>>
Lmao, the gleba autist is still going on. The funniest part is, that even he did not play gleba without using logi bots, and the last time he got goaded into posting his base he had shit like seeds on delivery because he is too retarded to solve it any other way.
Its pretty much
>all the ways I use bots are fine
>all the ways you use bots is not fine
What a chump.
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>>741460458
>use Bitter Nest to control pollution
>never again suffer a fucking attack
>my whole wall is a no-bugs land of planted nest and guns
I know its not original but I feel proud of my solution to combat pollution: just use the bugs as resource sponges.
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>spaghetti getting too tight
>cant expand any more
>section area off
>start new spaghetti zone right next to it
>repeat
how do i stop this
>>
>>741479961
Why contain it?
>>
>>741479750
?
Why are you projecting so much?
I used logistics for the hub and a mall. Not for the fruit processing or spoilage filtering at all.
You literally don't need to do that shit when you have belts that handle it far better.
Why is that some incomprehensible thing for you to get or are you playing stupid lol
>>
>>741480324
You didn't beat the game.
>>
I started playing pyanodon now I can't go back to vanilla, some may call it bloat but I love having billions of recopies, items and ores, byproducts, the mod lets you be creative in a way vanilla doesn't
>>
is pyanodon the new bobangel's?
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>>741480506
I sure did, but you couldn't beat my argument. Tough shit.
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>>741480324
See, told you, he moves the goalposts the moment you point out he had bots.
>B-b-b-b-ut within my very arbitrary set of rules I designed and constantly change to fit my narrative
>I AM SMART PLEASE PAY ATTENTION TO ME
Is this what happens with extreme dunning kruger sperg out on the internet?
>>
>>741480324
Why did you not address the seeds huh? Oh right, all the log bot usage by you is fine, but everything anyone else does is not. Fuck off retard, go find another game to pester, you are too much of a shitter for factorio and are bringing down the average IQ.
>>
>>741480614
Autistic rants are not an argument.
>>
>>741480814
I mean look at his posts, he could not write up a single argument in the whole thread, he is clueless and probably can barely speak english with google translate. He literally just does not know what an argument is.
>>
>>741480861
Stay mad you couldn't beat Gleba.
Not my fault you're retarded.
>>
>directly address his argument
>show that he is full of shit and his argument does not hold
>he just ignores the counterargument and says you never addressed it
Meanwhile, also notice how he never posts his base, why? Because he is dogshit at designing it.
>>
>>741481001
I literally asked you to post yours but since we all already know you're too dumb to belt Gleba without logistic bots you're not going to cause you know I caught your ass.
>>
>>741479750
Is he German?
>>
JUST FUCK ALREADY YOU FAGGOTS
>>
>>741477950
It's not fair.
>>
>>741481001
If you're giving unquoted (You)s you've already lost
>>
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>>741481001
>vagueposting
lil niggy lost hard
>>
>>741481213
He knows he's lost but he'd rather play dumb than admit it. It's okay, I don't really care either way. He knows he didn't beat Gleba.
>>
Still not buying the DLC. It looks boring as fuck.
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>>741480789
Nta but seeds are a peculiar item to fixate on. You could trivially belt them back from your fruit processing to your farms but why run the belt? You don't need a lot of them, bots are essentially ideal for seeds in this way. In my gleban factory I used bots primarily for seeds and transporting rockets to rocket turret stacks that I don't even use; I just have them as a redundancy in case my tesla towers fail. I would go so far as to argue that good roboport coverage is essentially necessary if you want to make changes to your base without having to be there. Other than that yeah, if you're using logistics bots to build essentially one big gleban auto mall you're simply bypassing the unique challenges set by the planet with a less efficient setup because you couldn't figure out spoilage sorting, which is totally fine but isn't really the same as using logistics bots to ship over a hand full of small items that don't warrant a belt.
>>
So whats the logic with quality now the cheap ass asteroid reprocessing strat has been killed? are you just meant to constantly recycle base components (wasting a ton of resources) or upgrade at every stage (5x the number of items you have to deal with)
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I'm a strange alien in a factorio world.
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>>741481512
Raised pipes are kino and pure sovl HOWEVER their footprint is smaller which means that by using them you are cheating and therefor aren't playing the game. Please rope yourself while jacking off and stream it for our amusement as penance for cheating in our precious autism game.
>>
>>741481512
there are mod for elevated belts yet?
>>
>>741481110
Nah, germans would actually be good at the game and showcase their superior designs while sperging out in oddly formatted posts and broken english.
>>
>>741481318
Ahahaha see, I knew he would try to legitimize his use of bots, but everyone else's is not legitimate.
I'm sorry, not only did you gaslight yourself into some arbitrary restriction, you could not even follow it yourself.
>>
>>741481669
Would it be balanced if the tax on raised pipes would be at the ingress? Where it would take a drastically larger footprint to bring a fluid up and down?
>>
>>741481803
Look, I understand that you're intellectually intimidated by belts and spoilage but I'm not the same guy you've been arguing with all day; play the game however you want.
>>
>>741481495
Space casinos can still work with high asteroid productivity. You just crush them instead of using reprocessing. The 20% return is increased by the productivity, which can make it better than the recycler's 25%. The nerf was only for putting quality modules on reprocessing. The dependence on having productivity researched will make it a much more late game thing which should make it "more balanced". We'll see how the math works out.
>>
>>741481947
>X is trivial to do without bots
>I-i just won't do it however, even if its trivial o-ok
Sure buddy.
>>
>>741436189
I don't and on my latest run I got that cheevo
Wasn't really hard either, just carry an assembler in your pocket
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>>741460817
It definitely was considering it had wings
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>>741482008
This is such an odd hill to die on; nobody is going to respect you for being an obstinate retard. I briefly considered loading up my old save and building the genuinely trivial belt from my fruit sorting to my farms just to see if that would get you to stop posting but then realized that you're genuinely not worth the effort. Anyway three posts are all I am going to waste on the likes of you; I am officially giving you permission to get the last word in here so you may pretend like you've earned some sort of victory. This board really needs IDs.
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>>741481716 Nope but i want them and elevated catwalks too.
>>741481669 Fell in love with elevated pipes they multiple the industrial look all on their own.

Is it really cheating when i could have achieved the same result using regular pipes?
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>been playing this game on and off for years
>still haven't launched my first rocket
>start a new game, get to blue science, feel overwhelmed and quit
And then I repeat the same process a few months later
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>>741482232
>nobody is going to respect you for being an obstinate retard
ironic
>>
>>741482232
Kek. Holy shit, its so predictable, the whole "Its so easy I can't even be bothered to do it", you are hilarious.
>>
>>741481832
That would be pretty based. What would be truly balanced would be if fluid simulation was real and hydraulic head existed but that would need z-levels.
>>741482413
It's the kind of cheating that would get me summarily executed because I also usually run the pretty raised pipes. Unfortunately they don't work with the industrial disaster mod pack that I assembled, which sucks because they would be excellent for a sprinkler system. I've essentially soft locked my factory here because I'm also running finite water, decided to start in a desert on death world settings. Also running a mod that makes steam condense back into water once it gets cold enough but my steam capture system just isn't good enough.
>>
>>741477848
>Since they restarted development of Factorio
They started development on a new game, not Factorio
>>
>>741465923
Nigga, oil is solved by two pumps wired to light/heavy oil tanks
>>
>>741481512
Honestly the raised pipes mod should be a vanilla thing
>>
>>741437606
They look weird now without roofs over them.
>>
>>741482703
Hey lay off the guy, he's not the guy you've been beefing with all night.
I am. Throw your delicious tears my way, I'm running out of my stockpile and need more.
>>
Tourist here, at the risk of getting publicly stoned I feel like factory games would be even more enjoyable once LLMs nail spatial data. Wouldn't you be designing and building almost at the speed of thought?
>>
>>741483569
what?
>>
>>741423893
Just as God intended.
Nothing more I hate than having a slightly missaligned rail leading to non-functioning pump, and not being able to put multiple pumps to one train wagon for better throughput.
>>
>>741483569
Nah I'm totally there with you.
Playing Factorio with some third party software to fuck around with at the same time might be fun. It's not like the tutorial in Factorio is worth a glob of snot.
And I mean that.
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>>741483569
I don't see the fun in using another tool to design for me, its like saying its so much more efficient to use a bot in a FPS game and I get to watch it play the game. But I derive the fun in factorio from designing my own solutions to the problems I create. I can only see LLMs solving factorio problems being "fun" for people who want to chase the number high.
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>>741483569
You want the AI to play the game for you?
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>>741482820
Good luck on Arrakis, not courageous enough for industrial disasters,
Courageous enough to install power overload so my Fulgora run will be FUN. Fungora.
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>>741483873
How dumb do you have to be to get filtered by Factorio
>>
>>741484029
Lmao why do people do this thing where they instantly jump to the conclusion that their game won't be fun unless it's needlessly difficult, often citing lack of choice or design as a feature.

Factorio is not perfect. There are definitely many things that can be improved upon it, if Wube weren't such purist autist assholes.
They have fucking furries on the dev team. It's a whole thing that honestly holds the game back.

Mod creators don't get enough credit for wiping their ass.
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>>741483873
Just make some nice blueprints. Fucking around in the minutia of it all is lame
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>>741484089
That's not what I said, you mentally ill faggot.
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>>741484135
Vanilla is perfect and there's literally nothing to improve there

SA is rough around the ages I do agree

And I don't know what any of this has to do with LLMs
>>
>>741484146
I already have an entire library of personal blueprints that I use regularly. I've never pulled anything from online to play the game for me. Why do people think that's what I would do if I used AI to help me with ideas lmao
>>
>>741484162
You're complaining that the tutorial isn't good enough
Just play the game and figure it out, its easy
>>
>>741484135
What the fuck does that have to do with you wanting an AI to play the game for you?
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>>741484197
Okay dude, let me ask you this.
Why the fuck do we have to do trigger-techs in the game when they are entirely made to help new players despite the fact that an experienced player wouldn't need them?
If there's a tutorial in the game, why do we need trigger techs?
Right, because the devs are dumb assholes who don't bother to think for more than two seconds about helping someone learn the game, so yes, it's up to the individual to learn, so why the fuck do we still have a pointless speed bump in the way of trigger techs?
Incompetence and stubbornness. Fuck Wube.
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>>741484215
>DURR!! AI WOULD PLAY DA GAME 4 U!!!
>WHAT U TALKIN BOUT U DUMB AI BAD
>>
>>741484246
You seriously wrote an entire paragraph complaining about techs that you need to perform an action to unlock?
>>
>>741484274
What do you want to use an AI for then? Help me understand
>>
>Somebody asks a simple question
>Schizo starts sperging out
Everytime
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>>741484282
>Ummm... you seriously posted that? lol!
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>>741484064
Everything is on fire has power overload, nuclear disasters, steam explosions, pipelines bursting and of course fire that propagates along combustible materials like coal. Also burner drills now need steam. Genuinely really fun way to play, the mod doesnt have a lot of downloads and hasn't been commented on so I dont know how well if at all it works with the spage content but it's shockingly comprehensive for what's there. For some reason the author hasn't advertised all of the features of the mod-- it truly is a hidden gem.
>>
>>741484312
I can't think of a more trivial thing to complain about
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When your entire recourse is ignoring facts and arguments, thereby making recourse impossible, do you really think you're coming off as smart or something? I mean, really. Be honest.
>>
You still haven't answered and instead you choose to pick at straws
>>
>>741484340
I do speedruns of the game. Trigger techs are pointless. If they weren't in the game my runs would be more smooth and less of a hassle. Especially when reaching a new planet, where if there were no trigger techs, I could just start building up asap, especially on Gleba, without having to spoil 500 pieces of fruit or nutrients to start getting my base going.

It's not trivial, if you think about it for more than a second. And not only that, but I did literally spell it out for you. New players won't be new forever, so they'll have reason to want them gone eventually.

Why is that not an option? Does that really sound trivial to you? Cause I mean you're just coming off as ignorant.
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>>741483569
what would an LLM do that i cant do already with blueprinting my own builds?
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>>741484393
I'd pick at your head but I looked and the hamster died of exhaustion. Now the wheel has stopped spinning.
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>>741484423
It is really trivial, yeah
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>>741484460
>IT'S TRIVIAL YOU FUCKING CHUD! AARRGGHHHH
>>
>>741484526
>Pretending I'm mad when you're mad
>>
>>741484526
he's right, its trivial
>>
>>741484457
>YOU BITHC BENCHOD LASAGNA
>BASTARD YOU
>I PLAY WITH AI TO CALL ME MASTER
>MY IZZAT IS POWERFUL AS GOKU
>BLOODY BASTARD
>>
>>741484538
I'm actually pretty entertained by your continued retardation, actually.
Thanks for keeping me company tonight anon. Your dumbfuck replies bring a smile to my face.
>>
>>741484568
You seem like you have poor social skills and probably have trouble making friends
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>>741484326
Enemy AI Enhancement - so far still a hidden gem but a rising star, Rampant is DONE.
>>
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>>741484608
Speaking from experience?
>>
and AI beleivers wonder why so many peropls just dont like AI being brought up all the time.

its because when you get any sort of pushback you freak the fuck out.

not like talking to your chatbot where they agree with you even when you're wrong.
>>
>>741484660
I don't even know what he wants to use AI for
>>
>>741484682
As a wiki or a calculator man. Nothing too invasive just cross-reference and checking shit out. I could just tab out and manually look for stuff myself but having an AI pull it up faster than I can is useful, I don't know what else to tell your ass.
>>
>>741484656
yes
you have failed to make me your friend with your poor social skills.

>>741484682
because its there i guess?
something to call him the massiah and get blueprints online for them?
>>
>>741484719
What's that got to do with spatial reasoning? You can use an AI to search the Factorio wiki already
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>>741484724
>You have failed to make me your friend

You may not think of me as a friend, anon.
But that's what you are to me at this point, like it or not.
>>
>>741483569
Automating an automation game just feels wrong but I must admit that watching a chatbot try to solve problems just to see what kind of solutions it would come up with would be somewhat interesting.
>>
>>741484750
I wouldn't use AI for spatial reasoning, personally.
>>
>>741484719
There's already factory planning mods to give you the exact numbers for your setup
>>
>problem solving game
>doesn't want to problem solve
so why play?
>>
>>741484979
I want to solve it with more tools at my disposal, not use the limited solutions everyone else suggests while dismissing my desire to find another way.
>>
>>741484630
I'll be sniping that for my industrial disaster hardmode run. None of the rampant forks work with EIOF, thanks for the shout.
>>
Did they make the game worth playing more than once yet?
>>
>>741485035
So you are admitting to not having any creative capacity and need a chatbot to evaluate solutions provided by others to find one that custom suits you?
>>
>>741484719
Do you even know what you want yourself? It all seems pretty vague
>>
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>>741484630
dios mios muchos textos
>>
I have a confession to make
I used bots for Aquilo.

The area around my landing pad had just become so cluttered and I had to take so many different resources from it that I just resorted to bots for the railgun and fusion thingies.
>>
>>741485237
>>741485214

Why are you trying to gaslight me lmao
>>
>>741484423
You mean it would make speedruns even more formulaic to the point where you don't have to think at all? Trigger techs do something especially well, they force you do go out and do things and I think that is a great thing.
>>
>>741485665
its not gaslighting, they're literally asking you basic questions about what you're asking for with an AI trained on spatial data.

so far everything you're mentioned has been some basic junk you get either with a mod already, or by just having a tab open to the wiki.
>>
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>>741485691
>BAD THING IS GOOD, ACTUALLY!
>>
>>741485793
I'm not asking for an AI trained on spatial data what the fuck are you talking about man
>>
>>741485691
You need to put the tube you've hooked up to your ass away from your face, dude. Nobody likes trigger techs.
>>
>>741485862
Fine, but I never saw any reasoning why they are bad besides
>they are bad because I can't just go afk and research everything automatically
And it boggles my mind why people have an issue with having the slightest amount of difficulty in progressing in a game that is already rather easy.
>>
>>741485837
>Tourist here, at the risk of getting publicly stoned I feel like factory games would be even more enjoyable once LLMs nail spatial data.

this you?
>>
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>>741423893
this does not matter to me as i do not own space age
>>
>>741483569
The whole point of factorio is to solve problems yourself

When I started the first thing I did was look up blueprints and I realized I was too autistic to play the game it was meant to be played (or maybe not autistic enough) and I refunded it
>>
>>741469232
>taken over
It was founded by them.
>>
>>741482536
gotta rid yourself from that perfection autism for your first rocket, just spaghetti everything until you launch it
>>
>>741440419
to carry shit over the oil ocean in fulgora pre-foundation, and as a cheaper alternative after
needs elevated rail tho
>>
>>741425121
while train B is doing its thing, train A can do something else
>>
>>741479961
u need to be bussin blud
but I'll say that I liked my early factories much more, those that looked like straight out of uttar Pradesh
setting buses up takes a long time as well, at least for me
>>
>>741436189
>thing doesn't mean anything because some people ignore thing
>>
>>741431195
i just use the shipwreck as coal storage and surround it with smelters
>>
>>741437606
most of these changes will be blocked out by the crafted item icon anyway
>>
>>741442979
when you find an interesting seed
i found a starter island seed recently and started a new run
>>
>>741425121
faustian spirit
>>
>>741482135
Not anymore after shattering that planet
>>
>>741430023
Belting jelly and mash too much
>>
>>741484305
He only exists to shit where he eats
>>
>>741446941
You have an hours-long level around the game nechanics with the challenge to launch a rocket
>>
>>741444062
>Introducing mechanics and then giving you challenges around them with the prospect of leaving the planet because clearly the character crashed.
Yes that's what freeplay does
>>
>recipes still cannot accept ingredients of any quality to produce common quality
>pipes filled with steam still need heating pipes
Guess I wont be replaying then
>>
>>741430023
>bioflux for science will loop until spoiled
yikes
>>
>>741483569
>Wouldn't you be designing and building almost at the speed of thought?
But that's what I already do, because the point is that I'm the one behind the thinkin' wheel. The time it takes me to actually build the shit (once bots are in play) is pretty miniscule compared to the time I spend bleary eyed after a 10 hour marathon with sticky notes pasted to my desktop covered with a bunch of arcane shorthand and numbers like I'm some lunatic conspiracy theorist trying to figure out what it could all possibly mean, because that's basically what I am in that state. My family and friends worry about me sometimes, I'm thinking about lying and saying I have a meth addiction or something.

Anyway, I guess it'd be pretty cool to get one to do it to prove you could, but all you gotta do is copy/paste some text strings if you want to slap down a design some other party thought up.
>>
>>741488121
Yeah, even bots wouldn't fix that dogshit design.
>>
>>741423893
i wish I was smart enough to play facctorio to the max. this game is beautiful
>>
>>741488471
You are, don't doubt yourself. Factorio isn't as hard as everyone makes it out to me. It's my favorite game.
>>
Shan't be buying from Jewish devs who refuse to run sales
>>
>>741477848
Height support on the terrain like in RCT, along with building underground (like mines in the mountains and shit)
Some way to automate vehicle behavior and make vehicles that act independently, using the circuit network somehow. I want to make Spidertron squads that patrol my base or squads I can send to some large area of the map and they automatically clear all biters they find.
Maybe underwater building or something

None of this will happen by the way, Wube very clearly stated that after they release 2.1 they're done with Factorio beyond maintenance and bug fixing.
>>
File: rekt.jpg (721 KB, 2171x1215)
721 KB JPG
>scrapping your original ship
ishygddt
>>
File: 1762515349644286.jpg (186 KB, 1169x1622)
186 KB JPG
>>741484682
>>
>>741489139
It's fubar, Jim.
>>
>>741489139
It's in the way of my fourth furnace stack.
>>
>>741489553
I can fix her
>>
>>741448024
What about mixing lhd and rhd periodically?
>>
>>741429083
I thought Factorio players were smart
>>
>>741436189
or they use SAM
>>
>>741491229
Being Smart != Having Knowledge
If you never learned about a thing, how are you supposed to know about it?
>>
>>741447403
>>741450445
fucking cunts, I enjoyed the original old tutorial.
They fucking removed it, fucked around with new shit then removed that then told us to fuck off and never provided a cozy campaign.
Utterly disappointing.
>>
>>741492418
JUST
Make your own
>>
>>741481512
>>741482413
please post more, your base is so sovl with all those different tiles
>>
>>741492418
people played it once, then never again.
same as all the other game modes.

not a priority
>>
>>741437606
I have never liked the colour of the tier 3 assembler but these look cool
>>
>>741492740
I PAY YOU FOR THAT, YOU FUCKING DO IT!
>>
>>741492805
>I played a game once and then never again
>so it's okay to not invest any effort into it
>just buy it
shalom



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