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Fallout 4 is good
>>
>>741427892
it's good until you hit level 20, then it first gets super duper easy and at level 30 enemies are just annoying bullet sponges
>>
>>741427892
i remember this part being shit to walk around
>>
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What causes this behavior?
>>
>>741427892
It's my favorite Fallout game
>>
It's fine, but it lacks gear condition
>>
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>>741428269
An exceedingly high IQ.
New Vegas is for midwits.
>>
>>741427892
We didn't know at the time
>>
>>741427892
yea, good for nothing! lmao
>>
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>>741427892
Best gameplay, best map, worst story.
>>
>>741427892
Even with an assload of mods no it isn't, and even with a PC like 4x the power of a PS5, it still runs like shit.
>>
>>741427892
Its fucking trash. Take your "mods" and fuck off.
>>
>>741427892
I can't think of a single change that was made for Fallout 4 that didn't make it worse. I gave up after 60 hours.
>>
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>>741427892
the load times are crazy bad. Going from indoors to outdoors can take anywhere between 10 seconds or 10 minutes.
>>
>>741427892
With 1000s of mods? Maybe. Base game is garbage.
>>
>>741428569
alt tab fixes it but suddenly your game is in 800x600 and your lockpicks are invisible
>>
>>741427892
>Game with artstyle so abhorrent that Oblivion looks like some sort of masterpiece in comparison, is le good
Sure thing buddy.
>>
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>>741427892
For how much Fallout 4 is praised for having better shooting I still think it felt better in Fallout 3 and New Vegas
>>
>>741428924
>Fallout 3
I love Fallout 3 but its combat is just Morrowind with guns.
>>
Fuckoff Todd
>>
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>>741428328
Fixed with mods
>>741428569
You need an SSD and a bunch of engine fixes
>>741428924
When was the last time you played the vanilla version of Fallout 3? I think your memory is just a bit foggy.
Although I’ll admit that the actual shooting in NV, with all its mods, is more fun than in Fallout 4, the problem lies in the terrible AI which you can’t fix no matter what and the very boring combat arena design. It doesn’t matter how enjoyable the shooting is if you’re just shooting at enemies who are running toward you or standing still.
>>
its the best game in VR. nobody seems to know this apart from me
>>
>>741427892
level design is pretty good, the game is pretty meh tho.
great if all you want is to just mindless wander and shoot stuff.
>>
>>741429403
>great if all you want is to just mindless wander and shoot stuff.
That's the best part of Bethesda fallout games.
>>
>>741427892
Vanilla 76 > Vanilla 4
Modded 4 > Vanilla 76
Hypothetically fully moddeable 76 > Modded 4
>>
>>741427892
Imagine making a whole power armour system and then NOT reusing it in Starfield for the spacesuit on uninhabitable planets and station ruins.
>>
>>741429358
VR is pretty rare, and the people who have it are often total coomers so they prefer Skyrim
>>741429475
In theory, you're right, but in practice, F4 even with just the most basic bug fixes and mods will be better than 76. 76 just plays like garbage because of the multiplayer. There's a huge delay between firing a shot and actually hitting the target, which makes the game simply unplayable for anyone with any self-respect.
>>
>>741429274
>Mods
So not the game then, retard.
>>
>>741429834
Mods are just as much a part of Bethesda games as everything else.
The tools for creating them come bundled with the game, Bethesda promotes them, you can literally download them right from within the game, and some are even built into the game from the start.
>>
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>>741427892
Every fallout plays the same for me. Go shotgun build, run up on people and vats them in the head.
>>
>>741429930
Still not buying your game Todd, fix your fucking game.
>>
>>741429976
>Every fallout plays the same for me. Go shotgun build, run up on people and vats them in the head.
>Runs up to Raider with fancy name
>Empty both barrels of max upgraded shotgun into his head with a critical hit
>Lmao HP bloat, it only takes away half his health
>>
>>741429976
So why not play it differently?
>>
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>>741427892
why is every fallout 4 update just them cramming more creation shit into the base game that kinda breaks it?
>>
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>>741430108
I try but then i find some ledgendary bullshit blaster shotgun and then its same old same old.
>>
>>741430120
Money
These updates are mainly for consoles where users can't downgrade their version so the developers need to fix bugs and add more space for mods
>>
>>741430032
>fix your fucking game
He keeps breaking it on every update lmao
>>
>>741430120
They haven't released a game for like a decade, the only way they can make money right now is microtransactions.
>>
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>>741427892
I didn't like settlement building and dropped the game because it seemed like they wanted me to spend a lot of time building my own towns everywhere. I don't give a fuck about making another shitshack scrap metal favela every few hours.
>>
>>741430381
Building a settlement is optional
>>
>>741430381
>Todd is so fucking lazy he outsources towns to the player
Jej
>>741430423
Yes and no, to do the early quests requires obtaining X amount of settlements.
>>
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>>741430381
You just need a little creativity.
>>
>>741430449
>obtaining X amount of settlements
These are Radiant quests that have you clearing out dungeons. You don't need to build settlements. You can also ignore these quests altogether by simply killing the NPCs who gave them to you or by choosing a faction that doesn't have such quests.
>>
>>741428370
He likely never played new vegas, but would like it if he did.
>>
>>741430532
The game is retarded because Presto Gravy is more than happy to let the settlements rot and get attacked by deathclaws and shit. When that is out of character for him.
>>
>>741430381
There were too many of them. One fixed city, integrated into the story, would have been much better.
>>
>>741427892
fallout 4 is "oh wait this sucks but it could be so much better"-the game
>>
it's not
it's mid as it gets
>>741430757
fo3 is like that too
>>
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Playing this game on hardcore is genuinely fun. The game has actual stakes, building small forward bases to rest and resupply at becomes crucial to your experience, and so you end up carefully sifting through your inventory to carry enough ammo, meds, and key crafting items to be able to get an fob up and running.
Genuinely a great experience. Shame about anything to do with the story or characters or world building or... Yeah.
I liked the robot building expansion too.
>>
>>741430757
I mean generally things that suck, could be so much better. That's sort of inherently linked to how shit it is.
But FO4 takes the cake for having the main antagonist outright say "You clearly would not understand why we are doing these things" when you ask him why he's randomly killing everyone.
In fact, it's so badly written that when said antagonist sees the surface world (which is shitty due to his meddling) he laments how shit everything looks and insists he is justified to destroy it all because...Of the damage that he himself has caused for decades...
Lmao.
>>
>>741430717
my biggest issue is that there are no non-player settlements
you've got diamond city and that's it, there's no other civilization except some fags hiding somewhere (BoS/Institute) or three niggas in a hole who need you to build their village for them after a quest
it sucks and makes the world feel fucking desolate when combined with the aesthetic makes it look like the bombs fell 5 years ago
>>
>>741430838
>building small forward bases to rest and resupply at becomes crucial to your experience, and so you end up carefully sifting through your inventory to carry enough ammo, meds, and key crafting items to be able to get an fob up and running.
that's literally any open-world survival game ever made
>>
i had fun but the settlement building was really boring, even when they attack you the turrets are always fucking useless for some reason but the attackers go down in seconds

there are actual cool weapons like the syringer and the cryolator but you get them so late for how useful they are and they barely have any effects worth a damn

i know Bethesda games aren't the best with balance but FO4 is probably the worst example
>>
>>741430908
goodneighbor is another village.
>>
>>741431049
Goodneighbour is hardly a village, it's a bunch of homeless people and crackheads and a VR brothel for some reason.
>>
>>741427892
FOR ME TO POOP ON
>>
>new and improved engine variation that fixes a bunch of the weird animation oddities from the oblivion to skyrim era
>porn animations still jankily freeze people and then snap into place and sometimes don't correctly get positioned
>>
>>741431049
Goodneighbour is barely noteworthy, didn't even knew about it existing until I actually bothered with the main story in my first playthrough
the only good thing about Goodneighbour is Kleo, and even that wears off when you get Ada
>>
hilarious how i can turn it into a game that came out yesterday by installing a blur and screenshake on gunfire mod and a particle overhaul mod
>>
>>741430908
>you've got diamond city and that's it
Covenant, Bunker Hill, Goodneighbor, Vault 81
>>741431085
You're forgetting about five or so more buildings, like bar or hotel. It's literally bigger than most “settlements” in Fallout 3.
>>741431218
It's just harder to work with F4 skeleton. Also F4 modding was sabotaged by Skyrim modders from the very beginning, so it didn't even stand a chance.
>>
>>741431218
>porn animations still jankily freeze people and then snap into place and sometimes don't correctly get positioned
are people this desperate for porn that they try to rig gamebryo to do so?

just draw nigger
>>
>>741431543
Fallout 3 also has a retarded 'no towns' issue.
Megaton and Rivet City are the only two real cities and both are so comically sparse it hurts.
But at least they have the excuse that nobody has eaten or drunk water for 200 years, so that's a thing.
>>
>>741427892
It is future Skyrim.
>>
>>741431716
Skyrim's world felt more alive
>>
>>741431543
>Covenant, Bunker Hill, Goodneighbor, Vault 81
the quests were really boring, maybe that's why i don't remember them at all

i know all Fallout quests can be reduced to "kill X and/or retrieve Y" but it's amazing what a little bit of writing can do if you care
>>
>>741431543
>Covenant
Barely a setlement
>Bunker Hill
Still barely a settlement
>Goodneighbor
Crackheads
>Vault 81
Barely a settlement
Where's the places like New Reno? Modoc? San Francisco?
>>
>>741431543
>Covenant
disappears after a quest, also tiny
>Bunker Hill
like 5 guys living inside a broken down church or whatever
the other two are proper "towns" I guess, but it's still not enough to make Fallout 4's world not feel like it got hit by bombs five seconds ago
>>
>>741431263
>the only good thing about Goodneighbour is the silver shroud
That quest was the one ray of sunshine in this dreary game.
>>
>>741431945
>No way to upgrade the silver submachinegun
>Spray and Pray will outclass it and can be found every playthrough
Cringe.
>>
>>741431650
I NEED my deathclaw wife
>just draw nigger
i do
>>
>>741427892
I'm tired of pretending it isn't
>>
>>741428467
lol you only need 4 mods npc level scaling legendary overhaul sprint bug fix and the boston fps fix
>>
>>741428569
>>741428741
Huh that's weird. I never encountered those problems on my xbox one or series x
>>
>>741431654
>But at least they have the excuse
In this regard, Fallout 4 also has plenty of excuses. Unlike in Fallout 3, the raiders in Fallout 4 have quite decent dwellings and don’t feel like random spawns. If you take into account all the player settlements, abandoned settlements, major cities, raiders, and gunner settlements, Fallout 4 map is very densely populated.
>>741431918
>New Reno? Modoc? San Francisco?
Do you mean places that have never even been shown in 3D Fallout? Oh, I forgot that F4 shows a tiny bit of San Francisco
So yes, Bethesda knows there's a civilization in Fallout
>>
>>741430449
I only ever made 2 settlements and one was just clearing out a zone and setting up one guy there.

The other one became ny home base and I made it super comfy though. It was the old gas station near the starting town.
>>
>>741432238
Everyone tends to make a settlement at Red Rocket. Because, come on that name is hilarious given you find Dogmeat there.
>>741432225
>Do you mean places that have never even been shown in 3D Fallout?
How about you get off your ass and fucking make them then, Todd? Lazy fucking nigger.
>>
>>741430469
That looks pretty good actually.
>>
My favorite settlement was a towering brutalist factory I built at starlight drive in. It had a giant "MY NAME INDUSTRIES" sign, a thought out work floor, maintenance shop and foreman's office, plus my own private apartment and worker bunkhouse. I really didn't get much use out of the actual factory mechanics but I enjoyed watching my workers at their scrap stations in matching coveralls and larping as an entrepreneur bringing old world industry back to the commonwealth.
>>
>Make game about how hard it is to purify and distribute water
>Retcon that in your very next installment where a random nobody can purify infinite water using little more than tin cans and asbestos oven mitts
I swear, it's like they are trying to do shitty writing.
>>
>>741432197
Because the console versions are 30 fps.
>>
>>741432728
The water purification in 3 was ACTUAL purification. The shit you cobble together is 4 is the wasteland's standard "won't kill you this year, mind the extra toes" quality of water that makes the setting somewhat plausible to begin with.
>>
>>741432896
You know, I never even seen an fps in the wild. Just a lot of babble from my social lessers on the internet.
>>
>>741432932
No, the water in FO4 is literally 100% pure, it even says so.
>>
>>741432932
It's not that hard to purify water plus the Purifier in 3 was magic.
>>
No one ever talks about this, but I like how they've made it so that the quality of food really matters in survival mode. You'll keep getting sick if you eat pre-war food.
>>
>>741433221
Buddy, I don't want to use the "if you can accept magic dragons..." argument, but a certain ammount of suspension of disbelief is required to immerse yourself in this setting.
>>
>>741433656
It has the best survival mode in a non survival game. My only problem was crashes making saving on sleep a nightmare that had to be fixed at least with a sleep anywhere mod. It's been years since I tried it so maybe vanilla survival is more stable now.
>>
>>741433221
One of the contraptions that generate "pure" water is literally just a hand-cranked water pump.
>>
>>741427892
look how fucking grey this image is
is there a single rgb(0,0,0) pixel in the entire thing?
modern gaming is absolutely disgusting
>>
i'm still fucking appauled by the writing, specifically Virgil and the whole transporter ordeal

Virgil was a biologist, but he just happen to steal the schematics on how to build the transporter to the Institute and your character can literally put it together with some scrap metal

whenever people bring up bad writing in FO4 they always bring up the kid in the fridge miniquest but not the fact that your character, whose only background is being a soldier can just put something like that together from schematics that not you or the guy that gave them to you should be able to comprehend
>>
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>>741434631
Would you prefer this?
>>
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I don't understand people who cope with saying "Skyrim/Fallout is good" and then what they show me is literally like 10% (at best) of the original game because everything else had to get modded out to even consider the game decent. At base value Fallout 3/4 and Skyrim are absolute dogshit that aged like ass and Starfield being even worse was the consequence of Bethesda thinking playerbase will just fix everything for them like always
>>
I can’t play this shit because fucking TODD KEEPS BREAKING MY MODS
>>
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>>741435335
I can agree about Skyrim, but Fallout is different because mods simply fix small issues and build on top of the existing mechanics.
Skyrim mods turn it into a different game, while Fallout mods make it the better version of the same game
>>741435408
Just downgrade and steal all the good CCs, VCs and ports along the way
>>
>>741435335
Bait, either intentional or ignorant. The vast majority of players don't use mods and the majority of players that do fail to cultivate a tasteful experience
>>
>>741435263
no, that is woke
>>
>>741435551
the only thing that's cultivating is the parasite inside your skull
>>
>>741435551
Absolutely everyone who plays Skyrim and Fallout 4 uses mods because they're literally pre-installed
>>
>>741435335
it goes to show how powerful writing and an interesting setting can be if done properly, the potential for a good game is there and people see it, that's why they mod them
>>
It's a good Fallout game, but it's not a good piece of existentialist nineteenth century Russian fiction.
>>
>>741435671
No one who modifies games gives a shit about writing. For God's sake, the most popular story mods for Fallout 4 are Thuggyslop, and for Skyrim it's Vigilant.
>>
>>741435051
i get the feeling that there was supposed to be more to the above ground portion of CIT but it got scrapped. only being able to access the place via teleporter seems a little silly especially in a post-apoc setting. what if the power ran out?
same with quincy, or salem, feels like a few areas of this game were somewhat developed but just never finalized
>>
>>741435671
>powerful writing and an interesting setting
In Fallout 4/Skyrim? sybau emill
>>
>>741435263
I really hate the colored buildings, and the cheap plastic look to everything, especially metals.
>>
>>741435657
Not by a mile. These are THE normie games. While a lot of players will WATCH modded content, it takes a high level foid to even download Sims expansions let alone figure out how to get baby mode Bethesda mods to work. Just imagine how many women's first and only experience with skyrim was on switch. Those are the ones who post gamer gurl content on socials and buy arrow to the knee coffee cups on etsy.
>>
>>741436134
That's just boston, blud
>>
>TRy to play Fo4, again
>end up autistically building settlements, AGAIN
man
>>
>>741436936
Anon
Skyrim and Fallout 4 literally come with mods pre-installed. Not to mention that you can now install mods right from the main menu.
>>
>>741429274
>>741428924
The shooting is more fun in 3, along with the melee, because you can make people fucking explode into piles of gore. It's fucking awesome and I hate that they nerfed that aspect so hard in 4. I'm happy 4 grew on me over time though, I enjoy beth games so it sucked not enjoying the new one.
>>
>>741427892
It was my first Fallout game
>>
>>741438221
>The shooting is more fun in 3
no
>along with the melee
no
It's so exhausting to argue with people who haven't played these games since their release.
>>
>nu/v/ defends fallout 4 and gachashit
board is beyond saving
>>
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>fallout was a rpg series
>remove all rpg elements from fallout 4
>turn the game into a looter shooter
>refuse to add the three lines of code for a toggle aim option
>>
>>741437025
it works

not angry that it exists, just wish there was more to it
>>
>>741438437
People who use toggle aim are subhuman so your opinion is worthless
>>
>>741438623
>>741438437
what is toggle aim?
>>
>>741438682
Push button to aim down sights and stay that way till you push the button again.
>>
>>741437025
As long as you're having fun.
>>
>>741438332
Shut the fuck up you stupid subhuman waterhead niggeroid, I am quite literally playing both and alternating between 3 and 4. The gore system in 4 sucks and drains a ton of the impact away out of the combat. ESPECIALLY melee. Using the powerfist sucks ass in 4, in 3 and NV I can people explode by punching them. You little zoomoid faggot.
>>
>>741439137
ew
>>
>>741427892
Is Fallout 3/4/NV worth playing with mods?
what about without?
>>
>>741429358
Mod it up a bit to smooth the jank and it is awesome for gunplay
>>
>>741439897
NV is good with or without mods.
4 is only worth it with mods.
3 is trash that isn't worth it. The best thing you can do is install TTW on NV and use DC to shoot some Raiders and Enclave members with a mod that removes the entire storyline.
>>
>>741428924
The gore is better in 3/NV
>>
>>741427892
vanilla fallout 4 has alright gameplay, but it's still basically unplayable without mods, at the very least to add a few dozen guns since the ranged weapon roster is very weak, with maybe 2 or 3 guns worth looking at and of those one is the infamously hated "assault rifle"
however, once you load up with a shit ton of gun add-ons it's fucking awesome
>>
>>741436990
wow it's worse than I've ever heard. No wonder so many niggers spawn there.
>>
>>741440092
what are you talking about? that's not remotely true

>>741439897
3 can be played full vanilla and enjoyed despite the jank, ugliness, and limited weapon roster - it's a tighter experience that can be 100%ed in about 30-50 hours
New Vegas has much, much more content so that it doesn't need mods, and doesn't benefit greatly from them, but is of course an extremely buggy game and extremely abstruse
fallout 4 has the best raw gameplay in the series but you really shouldn't play it vanilla since it lacks so many QOL features and weapon content, and a hopeless level scaling power creep meta
>>
>>741440593
>3 can be played full vanilla and enjoyed despite the jank
bait
>>
>>741440003
I'm not crazy about ttw for some reason. I prefer to mod 3 with FWE and just play them separately. I don't like PNV though.
>>
>>741440642
Nope. Not him but I still play it from time to time on my xbone.
>>
>>741440704
You're just stuck reminiscing about F3 and those crappy old low-quality mods.
>>741440762
Same goes for you. Fallout 3 was most likely your first Fallout game,if not your first game ever, which is why you're so fixated on it. Objectively F3 is total garbage, and there's no point in playing it over NV or F4
>>
>>741427892
>retards still think stats focus combat and gameplay is “bad”
It’s the only correct way for these games to be designed. It’s why fallout 4 and a regression from new Vegas and even fallout 3
>>
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>>741441013
>>
God Fallout 4 was ages ago can barely remember it. How was Fallout 5 /v/ I assume I missed that
>>
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Schizo Mode (Build)
-----
ST 4, PE 6, EN 7, CH 6, IN 6, AG 5, LU 6
---
Traits: Claustrophobic, Early Bird
---
Perks: Night Person, Walker Instinct, Solar Powered
---
Implants: Strength, Charisma, Intelligence, Agility, Luck
>>
>>741440593
>extremely abtruse
Armor piercing rounds go through armor, anon.
>>
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>>741441062
>look at le shiny new graphix
>>
>>741439897
>3 + NV
bugfixes at minimum, maybe some QoL and visual shit, maybe run 3 with TTW through New Vegas for some neat and fun improvements
>4
mod it to hell
>>
>>741441062
>muh numbers
>my charts
>muh sales
You have to not be a semen slurping oxygen waster who gets their opinions from tubelords halfwits and grifters to post here
>>
>>741427892
'nt
>>
>>741430547
Doubtful, NV focuses more on wild west tropes while 3 and 4 focus on dystopian scientific future more, which he is obviously into.
>>
>>741427892
Mods don't really fix writing or quests, one of the worst aspects of 4. There's really no reason to play 4 as anything but a literal who with alternate start and role playing mods that account for it. Just going from place to place looting and selling.
>>
>>741441419
thats not what Im talking about, the quest interdependencies are positively byzantine in new vegas, there's absolutely no getting desirable story outcomes without 20 hours of wikiwalking preparation to construct your own guide

nothing in any of the other games comes close to how exasperating trying to deal with NV's plot is, although FO4's minuteman/railroad/BOS/institute crossroads is surely a painful knot to untangle, it can be delayed to the final hour or two of the game, whereas with NV if you kill the powder gangers in the first side quest in Goodsprings you've already locked yourself out of a good ending
>>
>>741441906
>quests and writing are bad
Yep everyone agrees the gameplay is bad
>>
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i think the character creation screen made some very personal questions
>>
>>741441923
>NOOOOOO WHAT DO YOU MEAN THE BEST ENDING FOR THE BROTHERHOOD REQUIRES ME TO BLOW UP THE SECURITRON ARMY AND THE HOOVER DAM?1?!
make like a banana and hang yourself
>>
>>741442043
>neutral
>not switch
ishyg(ooners)ddt
>>
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>>741429274
I have spent more time playing dress-up with gun-shaped barbie dolls I modded into FO4 than I have actually playing the game
for every 10-20 minutes I spend clearing a dungeon, I spend an hour sorting and fiddling with the weapons I looted
>>
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>>741442048
>implying I sided with the brotherhood
lmaooooo
>>
>>741442459
I'm not implying you sided with the Brotherhood, I'm implying that you're so worried about "good" endings you let that cloud your judgment when RPing as <insert role here> in NV because you're a stupid twat bent on getting good endings. I'm no longer implying that, by the way. I'm stating it, and I'm correct.

Do NOT reply to me, this discussion is OVER, you FAGGOT.
>>
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>>741440231
Lack of good armor and weapons is probably the biggest and easiest to fix problem in Fallout 4. Uniques scattered across the map make already enjoyable exploring even more enjoyable
>>741441906
Writing and quests don't need fixing because they aren't the core of the game. It's like saying Doom is bad because it has an awful story
>>741442352
Same thing, but without dolls. I just build my modlist and make patches, but when it comes to actually playing the game I spend most of my time building settlements. Survival mode makes every trip you take to gather resources truly important and requires careful preparation. What guns will you take, what ammo, how much medical supplies and provisions, armor or PA, companions and so on
>>
>>741439328
Fallout 4 also has the bloody mess perk.
>>
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>>741442703
anon, the guns ARE the barbie dolls
that's why I said
>gun-shaped barbie dolls
guns are barbies for men
>>
>>741442703
>Writing and quests don't need fixing because they aren't the core of the game.
problem is some parts of the game are gated behind the main quests
you never interact with the Institute and Vertibirds will never show up until you resign yourself to your fate and proceed with the main quest
>>
every time I return to fallout 4 and tune up my mod list it inches further up my favorite games of all time list. And id say it has the best exploration of any bethesda game, they really did a good job with the world and density.
>>
>>741442929
That barrel should be way shorter.
>>
>>741443927
What I mean is that dialogues are an insignificant part of the game. Just ignore them and play for the gameplay's sake. Personally I think people who say the game is somehow unplayable because of all the writing are just getting themselves worked up over nothing.
>>
>>741444075
cant make it any shorter
blame DegenerateDak for not making a tanker's M14 option

>>741443927
the best companion in the game (Nick) is literally locked behind the main quest that triggers the BOS arrival, you can't get him without having the steeltards shitting around the map from then on
>>
>>741443974
i just hate the fact that everything still looks so barren and grey, shouldn't nature have run it's course after two centuries or something?
i know mods like BNS Trees mitigate that but still
>>
>>741429539
It becomes understandable how badly they botched Starfield when you realize that a majority of the development was outsourced to India
>>
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I'm playing Nuka World rn and I think it kind of clicks together what works about Fallout 4.

>>741443974
this. just a couple mods here and there. that DegenerateDak guy juts posted a sweet new LMG mod, downloaded it, walked 30 feet north from where I last exitsaved, now I have my lategame rifle and can use the 5.56 I had been stockpiling. It just works. Feels great to plug and play a living game

/v/ is full of miserable haters who are either stuck on console or too retarded to mod.

all that being said, Fallout is being mishandled, the updates and show have been a disaster, paid mods was gay. Voiced protagonist sucked. The vanilla guns are cringe in Fallout4. I couldnt get into the game at all until it had 10 years of mod support. But now that it does, it is an insanely dense game that can eat up hundreds of hours per playthrough.
>>
>>741427892
I really enjoyed the Settlement building but I enjoy crafting survival games in general.
>>
fallout 4 brutally and viciously raped the lore by implying that Mr. House would go out of his way to develop something like Assaultrons just to use literal boxes on wheels with human faces on their screens as concubines instead
>>
>>741444289
No. We like like fallout's whacky campy wastelands. Go play something else.
>>
>>741445670
you were a fan of the show weren't you
>>
>>741445670
Why shouldn't I be? It was fun and more Fallout.
>>
>>741444953
same, really cool system
>>
>>741441773
Nv rangers are directly inspired by Jin roh
>>
>>741446643
Yeah it wasn't too bad
>>
Todd cant make good game to save his life.
>>
>>741431543
F3 is shit. Fnv too.
>>
>>741427892
>Fallout 4 is good
It's certainly not BAD, it's just kinda underwhelming compared to previous games.
Issue of fan expectations vs end product.
>>
>>741427892
the gameplay?
yes
the story and character?
no fucking way nigger
>>
>>741448728
it's not the worst but it's very weak
>>
>>741443974
i like the exploration but everything else about the game is so superficial that's not even funny
>>
>>741429358
Waiting to get back into it until I have my hands on a Steam Frame, so much stuff has been made/updated for it and more ports of flat mods have come out since I last messed with it a few years back
>>
Do you guys use any mods that make high level play interesting? After getting the overseer's rifle I'm just too strong on very hard and enemies die immediately.
>>
>>741428569
>"I have a shitty PC"
>>
>>741429358
I'm still waiting for the manual reload mod the come out, but I have to agree. It's not like there's much competition. It's really fun to throw mines like frisbees.
>>
>>741427892
Settlement crafting is just so unbelievably turbo shit and I can't make mods handle it because I'm too stupid. Filtered me
>>
>>741427892
Survival mode was genuinely kino until you become OP
>>
My dream Fallout
>a couple decades after the war
>radiation levels barely low enough to survive on the surface
>all of manhattan island to explore
>be fresh grunt in reilly's rangers-type outfit
>go on missions in the ruins of NYC
>scouting locations, scavenging for supplies, mapping routes
>2-3 man squad of medic, coms officer, gunner/marksman
>typical Fallout RPG fare of story/choices/twists and turns
>ghouls, mutants and raiders of various types as enemies
>partly proc gen loot and scavenging system
>central park as woods area with mutated wildlife so it doesn't get too stale
>everything else is streets, alleys, highrise buildings and sewers or metro tunnels
>non-hostile life is rare and mostly clustered in 2-3 heavily fortified town-like locations
>information is currency in this barter system
>you can find new recruits in those town locations or scavenging in the ruins
>recruits can become squad mates
>squad mates can become companions
>companions can become more
>affinity system
>no friendly mutants or ghouls
>what if metro was an RPG really

My ideal game would be STALKER, third person, character creator with Ghost Recon Breakpoint gameplay. The kind of modern military TPS that they used to make in the 2010s.
>>
Of all the issues Fallout 4 has, the way you get Power Armor is pissing me off the most. It's supposed to be literally bullet proof but you get it in the first 3 hours, but that would have been alright if they had done it right.

>get the PA suit
>use it to fight the deathclaw
>deathclaw picks you up, damages the suit, you get ejected
>suit goes boom and kills the deathclaw
>the minutemen help you hauling the suit back to base
>you spend the next 20 levels trying to repair it with a proper quest line

There. It would have been perfect. PA frames don't spawn until you finished fixing yours. And since the hands are now mechanical you can't use trigger operated firearms because you don't have the manual dexterity to PULL THE FUCKING TRIGGER LET ALONE FIT YOUR FINGER INSIDE THE TRIGGER GUARD but instead you have to use heavy weapons. They connect to the suits interface. Or you can use sledge hammers.

And if Todd really wanted to do PA right, especially since they were already adding new suits, they would have given us light, medium and heavy variants.

Light is built for speed, with very little armor, basic rifle caliber proof, closed loop oxygen recycling, radiation proof, dampened joints stealth field, PVC gloves instead of mechanical fingers.

Medium is what we have right now.

Heavy is pretty much 40k armor. A walking tank. Unless you suffer a direct hit with a mini nuke nothing can hurt you.
>>
Fallout 3 should have been a hard-reboot of the timeline.

>set the clock to 2090
>Keep the same factions, brands and iconography
>Nobody is actually rebuilding society because they are too busy surviving
>Introduce the whole Grey/Master thing with FEV
>Have your scavengers sifting through ruins, fighting mutants, forming bands of raiders
>Everything sucks and it makes sense
>Go explore

Because that is every Bethesda Fallout game. A post-apocalyptic world, after over 200 years, should have indoor plumbing, electricity, societies, cities, governments, proper roads for the god damn garbage trucks picking up trash. We should have long distance communication or at least a two way radio so the player doesn't have to personally check in on every quest NPC. We should have a law enforcement.

Am i really supposed to believe that people are hauling around hundreds of bottle caps so they can buy basic goods? In an in-game vacuum none of this makes sense. But as soon as you factor in outside elements everything makes perfect sense.

Proper cities would mean more characters, more systems and mechanics and we know the engine is already coming apart. Long distance travel and communication would cut back on the Bethesda loop of "something to explore/loot/kill every 20 seconds" which is what people are playing these games for. Don't need to walk there because i can just call the NPC - less emergent gameplay. A functioning society would destroy the wild wasteland aspect because there would be more non-hostile NPCs traveling so you can't just shoot anyone you want anymore.

All those ruins and abandoned buildings would get demolished or used as living space. There would be cargo trucks on the roads and maybe even public transportation. It would more Far Cry than Mad Max. Not to mention the effort it would take to build such a world. No studio could build that. Which means that Bethesda has no competition and can whatever they want and people are going to buy it anyway.
>>
I know it sucks to accept it but canon is whatever the IP owner decides it is. If Todd today decides that aliens mindcontrolled Vault Tec into starting WW3 to reshape humanity, then that is the new canon. We know that it was China who launched the nukes because the US wouldn't stop developing their FEV to which the US retaliated, but if Todd doesn't like that then it's his right to change that. Even the father of the IP said as much. https://www.youtube.com/watch?v=lzGea7I7CO4

But what Fallout right now is, more than it ever was, is a Bethesda game.

>character creator
>first and third person
>be in base
>sort out gear and grab what you need
>open map and pick location or quest
>head out
>2 minutes later something to fight
>2 minutes later something to explore
>2 minutes later something to interact with
>2 hours later
>completed 2 quests
>explored 1 dungeon
>looted 2 new pieces of gear
>encountered a new companion
>now you are at your target location to do what you actually wanted to do
>do the thing
>you've played the game for 4 hours and return to your base
>do some maintenance, eat, sleep, head out again

Why do you think Bethesda refuses to rebuild civilization in any way at all? Am i really supposed to believe that people are hauling around hundreds of bottle caps so they can buy basic goods? In an in-game vacuum none of this makes sense. But as soon as you factor in outside elements everything makes perfect sense.

Proper cities would mean more characters, more systems and mechanics and we know the engine is already coming apart. Long distance travel and communication would cut back on the Bethesda loop of "something to explore/loot/kill every 20 seconds" which is what people are playing these games for. Don't need to walk there because i can just call the NPC - less emergent gameplay. A functioning society would destroy the wild wasteland aspect.
>>
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>>741449561
My modlist has so many armor, weapon, and new creature mods that I need to install mods just to make it easier.
>>741451272
>Tim Gay
>>
>>741442753
It sucks dick compared to 3 and NV.
>>
>>741443974
>>741444765
Toddout queers are gayer than every gay cow in Dallas
>>
>>741451763
I wouldn't say so. They've all remained in my rotation since release and without taking time to nostalgify any of them I find it easy to appreciate the strengths and weaknesses of each. It's easy to overhype a game you played 10+ years ago.
>>
>>741428269
iirc, he also said that he never finished the main story, which is understandable.
>>
>>741441149
no wild wasteland?
>>
>>741430381
I would have preferred it if it had been like the house building in Skyrim or Xenoblade's colony 6 restoration. The free form garbage stacking wasn't for me.
>>
>>741451763
15 is a bigger number than 5.
>>
>>741454261
Played through twice and both times left it when I had the decision between shit, shit and more shit. Horrendous story lets it down.
>>
>>741427892
It's a mid game made by the laziest developer with a staff that has the least competency and creativity in the entire industry. Bethesda won't replace their shitty engine because they not only depend on mod makers to make their broken shit somewhat work, but also because they can just do a "game by numbers." Even then they can't manage to make a game in a reasonable time frame, and Todd gets confused by too many options and stats, frustrated and angry by the possibility of choice and consequence, and so has to have everything dumbed down with each game Bethesda releases.
>>
>>741427892
>Settlement building unavoidable part of the game
>It's extremely frustrating to do, has annoying limitations and restrictions, and leads to severely unsatisfying/mediocre results
>Almost no good characters
>Factions and choices ass compared to New Vegas
idk it's really not that good
>>
>>741448864
My main issue is that the core of everything driving you to do shit is fucking terrible and no amount of modding can really fix it.
>>
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>>741427892
All Fallouts are good when you play as a shota child soldier boy that fucks your female companions and impregnates them in the Lucky 38
>>
>>741427892
Institute ftw. Would rather have a bunch of synth sex slaves than pal-ing around with inferior poor people.
>>
>>741459948
>the comitee at the institute inevitably starts plotting your death behind your back one day because they are egg head nerds and you are not and they consider cringe that all you are making is sex bots
>>
>>741451371
>pic
>Just remove the RPG out of the RPG lol builds suck!

Jesus christ this guy is retarded.
>>
>>741459651
>Settlement building unavoidable part of the game
That's literally not true
>>
>>741430381
To me the main problem with settlements is it gave Bethesda an excuse to add barely any actual settlements with quests and interesting things. Instead you get to build some shitty tin shacks and fill them with random, nameless NPCs. Awful trade.
>>
>>741460462
Fallout 4 has more actual settlements than Fallout 3
>>
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>>741460331
Enlighten us how to get to the institute, without having to build the portal yourself.
>>
>>741460869
Now that's a stretch for sure.
Are you really saying that building one structure per playthrough is considered “unavoidable settlement building”?
>>
>>741460543
And yet aside from Diamond City they're completely forgettable. Many of them tie into the settlement system as well.
>>
>>741460543
Install Arefu Expanded its kino and you can fuck the Gypsy girl doctor and the vendors always have money which is the best part so you can sell all the junk you dont use in that stop instead of waiting for the poorfags at Megaton and Rivert City to fill up.

The bald faggot from Arefu Expanded always refills his money on cell refresh, he always has 5000 caps

the mod is old af but gold:
https://www.nexusmods.com/fallout3/mods/8976
https://www.nexusmods.com/newvegas/mods/59426
>>
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>>741461197
lol
lmao
Every time I become more and more convinced that F3 faggots have absolutely terrible taste which is why they love their game so much.
>>
>>741460982
You are also forced to build a ghetto from your old neighborhood for the mintuemen. Either way the game forces you to interact with a system nobody asked for.
>>
>>741461293
>You are also forced to build a ghetto from your old neighborhood for the mintuemen
Nope
You don't have to do that
>>
Fallout 5 is going to drop the pretense of it being an RPG series, and is just going to be a straight up looter shooter.
>>
>>741427892
It is with a lot of mods. Vanilla was okay for a single playthrough, but anything more than that needs mods. That said, it works out well like that since the game has the foundations for excellent modded playthroughs.
>>
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>Most weapon mods still don't have a dedicated base unlike NV
>Most are missing a dedicated animation for a mid magazine reload
Nah, trash game and community, I'll enjoy seeing the Bethesda layoffs and their cum guzzlers tears
https://www.youtube.com/watch?v=7VRtFZNed3A
https://www.youtube.com/watch?v=7VRtFZNed3A
>>
Wrong link
https://www.youtube.com/watch?v=FY1OAIB5Nl0
>>
>>741461424
You don't even know what a looter shooter is. Everyone who says F4 is a looter shooter is just throwing around labels they don't understand.
>>741461535
Anon...
This is a mod port from Fallout 4...
>>
>>741461292
its based and soulful
>>
pity there arent that many good companion mods
>>
I only like it because the game itself is visually appealing, I like building different kinds of roleplay settlements each time I return, and you can mod the game to make the gunplay feel good and look even better. If it didn't have those features it would be a horrible game.
>>
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>>741427892
>white ui
legit psycho behavior
>>
>>741461673
They're better and more numerous than for NV or 3. Definitely not comparable to Skyrim though.
>>
>>741461673
all you need is Cait in FO4 and in NV all you need is America. Also there is an Amata or Sarah Lyons companion mod in FO3 but you have to make them invincible because they are going to get raped by Super Mutant Overlords with Laser Gatling Guns or Trishot Laser Rifles.

Those fucks are so tanky you have to know that its optimal to knock out their gun and then grab it immediately so they have to fist fight you. Or do the Shady Sands Shuffle place a live granade in thier inventory and sneak away. It's an instakill always. Its OP.
>>
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>>741461856
>and in NV all you need is America.
>>
>>741461613
I mean that in a future Fallout 5 game, the only things that can boost your stats are just equipment, that's it.
SPECIAL will eventually be abolished or at the very least can ONLY be boosted by equipment.
And not even permanent stat boosters, just temporary boosting since equipment can be replaced/swapped out.
>>
>>741461773
nigger UI you cannot even read it trust me I tried. You need contrast.
>>
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>>741461914
Yeah that was a joke, I mean Veronica.

https://radio.garden/visit/niigata/bFHosIAk
>>
>>741461292
I remember watching some videos in ~2011 of this black guy with a face cam playing Fallout 3 with FOOK+FWE along with every anime titty mod and full nude everything that he had to constantly censor. Why he installed those mods when he knew he'd be recording videos of it is a mystery to me, but I think of him whenever I picture the average FO3 enjoyer.
>>
>>741462079
horny ass niggas
>>
>>741460869
https://fallout.fandom.com/wiki/Fallout_4_cell_ID

`
coc InstituteBioScience

get rekt
>>
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It's a shame the story, writing, and characters are so mediocre because the world, environments, and gunplay is really good. If I'm trying to play Bethesdaslop I always go right back to Skyrim. That game with modding potential just reaches levels Fallout 4 can't.
>>
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Does anyone talk about how much worse and soulless the nuGhouls in 4 look? In 3 they were hideous, their faces were all completely fucked up and they looked like zombies. The ones in 4 look so odd and bland.
>>
>>741462497
bethesda did it because fo3 ghouls were "too gross"
same thing with centaurs
>>
>>741460543
>3
Megaton
Rivet City
Underworld
Cantebury
Tenpenny
>4
Diamond City
Goodneighbor
I can't remember anymore
>>
>>741427892
Making the power armor in F4 ride-able instead of wearable was a mistake.
>>
>>741462606
That's silly because they look and sound far more disgusting in 4.
In 3, they are basically near-skeletal zombies.
4, they are rotting flesh golems.
>>
>>741427892
Yes but starfield is even better
>>
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>>741461773
The colored HUD in Fallout 4 is really bad. The inventory and other menus are still okay because the background is static, but the green/yellow HUD is impossible to make out while you're playing.
>>741462394
Skyrim has much worse gameplay and far more things that need fixing. The first 100 mods you'll install for it are just the basics needed to bring it up to the level of vanilla Fallout 4.
>>741462497
Apart from a couple of exceptions (like that guy with the melting face from NV) I think the F3/NV-style gouls suck. F4 has gone in a completely different direction but I like it. F1/2 ones are still the best, but F4 ones come in second if we ignore the fact that they’re supposed to be the same beings.
>>741462830
Ghouls in Fallout 4 are quite okay and I can see how someone might want to fuck one
>>
>>741462670
You can also count the each faction's HQ as a settlement since they all have sidequests you can do

i don't think the problem in 4 is the lack of settlements and cities, the problem is how fucking boring they are
>>
>>741462670
>I can't remember anymore
Nuka Town USA in Nuka World
The Island in Far Harbor I dont remember the name
>>
>>741427892
ye it goog
>>
>>741462914
>Fallout 4 fan thinks ghouls are fuckable
raise your standards bro this is sad
>>
>>741463048
I'm just referring to that NV quest.
>>
>>741462606
they look more disgusting in 4 everything except the Centaurs which were kino and got replaced with Mutant Hounds which look so lame but they are good for sex mods.
>>
>>741462606
i'm legitimately sad that the centaurs and floaters never looked like they did in FO1 or 2

i understand why they never really tried but the ones in 3 and NV were a good attempt
>>
>>741462914
MOMMY!
>>
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>>741463145
>look so lame but they are good for sex mods
>>
>>741463329
I'm pretty sure someone has even ported them to Skyrim, just like the Deathclaw, for obvious reasons.
>>
>>741442043
Dominant a hundred times. Submissive fucking sucks your Nora will surrender at any broken limb like a dumb bitch and it breaks the flow of gameplay.
>>
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>>741462606
>>741463145

by Fallout 5, we're gonna have zesty ghouls that look like Walton Goggins .
>>
>>741427892
It never will be and OP is a faggot
>>
>>741463506
you mean "The Ghoul" because there is no other ones. He has to be The One also he is the dad of the protag or some dumb shit like that
>>
>>741463506
Goggin Waltons, lol.
>>
>>741462497
the feral ones or the non-feral? (both look like shit in 4)
>>
>>741463707
he means feral



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