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>normal is too easy
>hard is too tedious
>>
>easy is too easy
>hard is too hard
>normal is too normal
>>
>Steak is too beefy
>Lobster is too buttery
???
>>
>>741438436
Hard in this game isn't even "hard". It's literally bosses just overwhelming you by sheer numbers no matter how sound your strategy is.
>Bring a balanced party to hit boss weaknesses and protect yours
>Boss just bypasses this with big numbers and a free extra turn
>>
Giving every single enemy encounter an extra turn is massively fucking gay and not fun.
Even in normal encounters you basically have to never let the enemy make a single turn otherwise you lose.
I literally turned the difficulty down to normal after like 60 hours deep in the game and wished i started that way.
>>
>>741438837
>>741438708
The enemy's free extra turn stops mattering once Heismay is set up with that thing that just ends the enemy turn if he dodges anything. Which will be everything because that fucker is fast. Give him a taunt and the game is over.
>>
>>741438837
Honestly the buffed damage on Hard would be fine if it weren't for the extra turn.
There was a fight where I couldn't deal a single hit because every turn I just had to spend it healing and the boss always dealt damage by the same numbers I healed and it was all thanks to that single extra turn.
>>
>>741438354
Atlas hard modes are just getting curb stomped until you get 4 members, then you win
>>
>>741438354
hard was really uninteresting.
idk why atlus fears harder difficulty.
>>
>>741438354
One of the laziest difficulty balancing I've ever seen in vidya.
>>
>>741438708
Make the enemy waste their turns, use the daze to strategically make the enemy miss key turns and taunt to have the enemy waste their attacks.

Hard is the difficulty where you actually have to use the mechanics in the game instead of coasting by.
>>
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>>741439502
Tell that to the minotaur
>>
>>741439502
>>741439029
Kay you guys are convincing me to replay on NG+ on godborne
>>
>>741439708
>godborne
regicide, oops
>>
>>741438708
>No matter how sound your strategy is
Then why can I beat Metaphor on hard without many problems or grinding?
Here's a few useful tips: look at your resistances, use buffs and consumables, and stop sleeping on the synthesis function. Metaphor is not that difficult if you actually bother to strategize and engage with its systems.
>>
>>741439787
get the regicide newgame mod.
was better than hard.
>>
>>741439834
How did you first fight with the minotaur and the egg Human go?
>>
>>741439967
Minotaur is weak to pierce so you obviously bring one or multiple Knights to capitalize on it. Use the synthesis on it like 3-4 times and it's dead.
For the egg human, I fish for a hit with the synthesis that makes it weak to pierce before breaking the shell (you can hit it, it's just a low chance. If miss, reset). Then I spam the pierce weakness synthesis and it's dead.
>>
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>Is a massive cunt in you are path
>>
>>741440280
Makarakarn on your entire party trivializes this fight.
>>
>>741440332
I always read this as mackerel corn
>>
I can't remember having any problems on hard, but I also went pure phys merchant into prince on the mc. I think the only deaths were from really early mimics, and that follower quest line that throws you at the level 60 sandworm despite being accessible when you're like half that. I was too lazy to get half the royal archetypes at end-game, cause the MC was just deleting everything anyway.
>>
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Hard mode isnt hard but he way your characters learn skills in this game is complete fucking ass. To get anything you need to nerf on of you party members badly for a long while its just not fun to manage and you'll be filtered out of hard if you dont engage with it.

If you know what your doing the game turns into a breeze but you have to start archetype swapping as soon as possible or you will fuck yourself over but changing your tank to a mage for a while and reseting your melee guy to become a different kind of Melee guy just so they can go back to being what they were originally and repeating that several times is obtuse and a MASSIVE step down from demon summoning or even shuffle time skill cards.
>>
>>741438354
For the amount of times /v/ complains about turn-based games having "no difficulty" they sure fucking struggle with them and have to resort to journalist difficulty. SMTV:V was eye opening with how many people couldn't produce a picture of their hard mode save.
>>
>>741441198
I think the system is worse than that. You have higher stats sitting on an earlier class that's higher level, and once it's maxed the overflow exp is converted to items that let you just buy whatever levels and skills you want from other classes. Everything discourages you from ever swapping classes until you've stockpiled the exp to instantly max it.
>>
>>741441198
>but changing your tank to a mage for a while and reseting your melee guy to become a different kind of Melee guy just so they can go back to being what they were originally and repeating that several times is obtuse and a MASSIVE step down from demon summoning or even shuffle time skill cards.
Ah I see you haven't actually played an SMT game. If something ever goes wrong with your comp, +20-30 minutes in the fusion garage + back up saves in case you screw up.
Composition adjustment is the name of the Atlus game. Every fight is a puzzle and that has always been the case for their games. It's just that the puzzles don't matter in Persona anymore because they introduced Showtimes and Theurgies.



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