Are you team 4:3 or 8:7?
1:1
3:2
wouldn't this depend on the tv
5:4 is the correct answer
I'm team 6:7 unc
4:3 is literally perfectly tuned to the shape of the human visual cone, it provides maximal information with minimal straingenuinely a heaven sent ratio, but you aren't ready for that conversation
>>741449885this
>>74144910513:50
4:3.5
6:7
>>741449105I'm on team don't-stretch the goddamn pixels unless it's integer scaled.
>>741450713could have just said 1:1
I'm team NTSC PAR in the emulator settings
>>7414491054:3 looks stretched. 8:7 seems correct.
>>741449105Hang on let me just get my 8:7 television....
>>741450713Right, so, don't do what the original hardware did. That's real smart.....
>>741450713So when you play crash bandicoot you play it in that really ridiculously wide aspect ratio? Because the game runs at 512x240.That would look fucking stupid.
pick the ratio that makes squares look square. that's the one the devs used.
>>741449105Depends on the game, 8:7 for Super Metroid4:3 for chrono triggerdepends on how circles look
>>741453109only correct answer