[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Are you team 4:3 or 8:7?
>>
1:1
>>
3:2
>>
wouldn't this depend on the tv
>>
5:4 is the correct answer
>>
I'm team 6:7 unc
>>
4:3 is literally perfectly tuned to the shape of the human visual cone, it provides maximal information with minimal strain
genuinely a heaven sent ratio, but you aren't ready for that conversation
>>
>>741449885
this
>>
>>741449105
13:50
>>
4:3.5
>>
6:7
>>
>>741449105
I'm on team don't-stretch the goddamn pixels unless it's integer scaled.
>>
>>741450713
could have just said 1:1
>>
I'm team NTSC PAR in the emulator settings
>>
>>741449105
4:3 looks stretched. 8:7 seems correct.
>>
>>741449105
Hang on let me just get my 8:7 television....
>>
>>741450713
Right, so, don't do what the original hardware did. That's real smart.....
>>
>>741450713
So when you play crash bandicoot you play it in that really ridiculously wide aspect ratio? Because the game runs at 512x240.

That would look fucking stupid.
>>
pick the ratio that makes squares look square. that's the one the devs used.
>>
>>741449105
Depends on the game, 8:7 for Super Metroid

4:3 for chrono trigger

depends on how circles look
>>
>>741453109
only correct answer



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.