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Now that Esoteric Ebb was reddit and Zero Parades was a nothingburger,which Discolike are you looking forward to next?

For me? Traveling At Night
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>>741451171
Traveling At Night is the only one I'm looking forward to because AFAIK it's the only one with a somewhat competent writer.
He's also awful at designing gameplay systems, both Cultist Sim and Book of Hours feel dogshit to play, so a Disco Elysium's quasi-VN format is perfect for him.
>>
Traveling at Night for me too, I have an embarrassingly high amount of hours in Cultist Sim, Alexis is a legit great writer
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>>741451171
Also Traveling at Night. I'm hoping it's the first game of his that isn't awful and make me grind my teeth playing it. I know it's false hope but it's there. Book of Hours felt a little less miserable than Cultist Sim so it's not ENTIRELY unjustified hope
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Where Birds Sleep and it's not even close. Had it on my WL for years but apparently making a VN is very hard.
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>>741451171
Zero Parades was great thoughever.
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>>741451171
I enjoyed esoteric ebb
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>>741451171
Travelling At Night for sure. Ought to be good. All the rest in pic related have cringe titles
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Zero parades was blatanly a disco skinwalker with no real identity of its own
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Huge fan of Book of Hours. Cultist sim is a little harder to go back to after getting my fill years ago, but still enjoyable.
I'm excited to see what comes next.
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>>741451413
>both Cultist Sim and Book of Hours feel dogshit to play
I enjoyed the gameplay immensely
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>>741452620
I bounced off cultist simulator but Book of Hours was kino
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>>741452615
You're allowed to ripoff your own game
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>>741452820
Zero people who worked on Disco worked on Cringe parades
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>>741452671
I believe you, I'm one of those weirdoes who actually enjoyed the gameplay in Witcher 1 and LobCorp. But goddamn do I hate Cultist Sim + Book of Hours.

>>741452820
There is nothing wrong with plagiary, you can rip off other books, songs and games as you like. The entire Western Canon is built on ripping off other people.
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>>741453001
>enjoyed the gameplay in Witcher 1
Only bing bing wahootards do not enjoy Witcher 1 gameplay. It's the best in the series
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>>741452615
>with no real identity of its own
It had a far more memorable setting thoughever.
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>>741452820
You're allowed to rip off anything, but don't act surprised when people call out your uninspired lack of identity or originality
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>>741452778
Book of Hours was a great sequel. Jumping back into Cultist Sim years later amped up the surreal feeling with being able to revisit the Mansus directly when you only read about it in BoH.
I prefer BoH by a long shot, but they both have their place.
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>>741451171
bloodlines 2 was a great game and I'm tired of pretending it's not.
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Disco Elysium had barely contained cringe wrapped up and obscured in a bunch of good parts. None of these games look like they have the good parts and look incredibly homosexual to boot.
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>>741453412
>he's not excited at the prospect of Disco Elysium but niggermen
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>>741453348
I admit what bounced me off CS was the difficulty. I felt like I was banging my head against the wall when my character would despair and kill himself inevitably. Where in BoH I could take my time and learn blind.
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>>741451171
Never heard of Traveling at Night before but that art style is a bit of an eyesore tbdesu. Whatever Red Info are doing is probably the one I'm looking forward to the most since they have Kurvitz
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>>741453787
The first few runs of CS are there to familiarize you with the basic abilities and to learn how to handle dread, fascination, hunters and other threats. If you couldn't figure it out then you weren't experimenting enough. If you didn't experiment, it's because you weren't curious enough, And if you were not curious enough then you never had the makings of a varsity cultist
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>>741453001
NTA but Cultist Sim in particular and to a lesser degree Book of Hours seem like they were shooting for a Pathologic-like angle of "The gameplay's miserable because it's fitting with the story and the miserable gameplay gives more impact to the story and make it feel more 'real'" but it never landed nearly as well as Pathologic for me. I still had moments in Cultist Sim where I'd feel genuine excitement and pleasure realizing how some annoying parts of it ultimately had a payoff, and the abstract gameplay with cards makes you imagine and visualize the world, all cool. But then you consider how the cluttered table full of fucking cards with various timers is supposed to be the messiness of your cultist life and losing your mind as you reach higher planes of learning but in the end Alexis is still flicking your goddamn balls constantly even worse than dodging sand pest in Pathologic
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>>741454045
Pathologic never clicked for me. Guess brit autism is more my jam than slav autism. I suppose I have enough of that irl
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>>741454132
1 or 2? Very different games
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>>741454983
2 IS ACTUALLY A DIRECT SEQUEL TO 1 AND 3 IS ANOTHER SEQUEL 1 IS THE ONLY COMPLETE VERSION OF THE STORY AND YOU AREN'T VIEWING 2 AND 3 THROUGH THE PROPER LENS IF YOU HAVEN'T PLAYED 1 I WILL FIGHT YOU
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>>741454983
1. Haven't tried the others
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>>741455231
you should play 2. it might click, as I said a very different game. Ignore mentally ill people like >>741455148
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>>741455417
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>>741455528
Thank you for proving my point
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>>741451171
>Where Birds Sleep
Idk how i never heard about this,looks right up my alley.the most unique out of the bunch.
>Hope Town
Completely souless.Play as a mulatto journalist.Devs are out of touch.
>Summer Eternal
Doesn't exist.
>Traveling at Night
Dev has a track record, writing looks good. Art and setting check out.
>Tangerine Antarctic
Dyke protagonist,made by people who scammed Kurvitz
>Eternal Whispers
Slop,but good slop.Might give this one a try.
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Travelling at Night probably going to not deliver much in rpg mechanics, I don't think it's disco adjacent.
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>>741454031
Eh maybe. I'll just stick to the Cornwall mansion by the sea filled with old tomes fantasy.
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>>741451171
I'm waiting for whatever Robert is doing. It's a damn shame the Estonian Investor owns the Elysium world since that was his DnD baby for years and we never will get more info on the pale/etc. from it.
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>>741451171
reddit genre
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Cult Sim was an actual game, Book of Hours is just a vehicle for reading short descriptions of books and organizing the information in document outside the game.
I hope Traveling at Night will go back to having failure states, because I feel like a clerk playing BoH.
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>>741457943
I made the mistake of doing this my first playthrough. Sorting in-game my second playthrough was more enjoyable, even if it's limited. It gets tedious jumping between a game and an excel spreadsheet.
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>>741458817
I'm actually trying to organize the lore by topics and characters, and it's like my third playthrough.
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>>741451171
>which Discolike are you looking forward to next?
why Project Nortubel of course
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The Conformist. Suzerain was based and you should play it. A Disco-like in the setting will be turbo-based.

Also looking forward to Clam Man 2 and the one from the Slay the Princess devs
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>>741452863
>>
>>741451171
>eswoketeric ebb
what a disappointment that was
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>>741451171
Probably Eternal Whispers, but VTM in a contemporary 2020s setting is trash.
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>>741460521
How was it woke
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>>741460863
>D&D setting
>but we replaced every mention of 'race' with 'folktype'
>you can flirt with women
>but we positioned all of them as more powerful and stronger and better than you
>you can pick ideologies
>but Azgalist is the obvious correct one and you WILL listen to Wisdom rant about how immigration is amazing
>you can choose nationalist options
>but you WILL listen to Strength agreeing with Wisdom how gender is really a 'masce/femme spectrum'
>you'll meet characters of all ideologies
>but those aligned with 'bad' ones like nationalism will be spineless and at the end of the game will either die or come around and change their views
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>They’re literally not races, they’re different species. “Folk” has replaced “humanity” in a setting where sapient non-humans are a thing, so calling other sapient species folktypes makes sense.
>Ragn is a canonical mommy dommy fetishist
>all of the attribute voices are those attributes taken to an unhealthy extreme, Wisdom is well-intentioned but incredibly naive and more concerned with whether something sounds good than if it is, like its solution to sexism being to create a matriarchy
>Strength literally says YWNBAW
>Urth does neither
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>>741461787
Reply to >>741461142, drank too much cider because I am an appleboy
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Are these all doing the "pretends to be edgy nonpartisan political critique but in reality it's just progressive tankie propaganda" horseshit Disco Elysium is famous for, or is any of them trying to do better in that regard?
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>>741462040
>progressive
>tankie
Pick one.
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>>741462040
Most of them aren’t out yet, but for the ones that are:
>Esoteric Ebb is about a fantasy kingdom holding its first ever election. The six D&D stats are different voices in your head with different political opinions. Strength is fascist, Dexterity is libertarian, Constitution supports the literally who Agrarian Party, Inteligence wants you to vote for yourself as a dictator, Wisdom is Communist, Charisma is apolitical.
>Zero Parades is in a setting where the main political factions are the Communists of the Operant Bureau, the “techno-fascists” of La Luz, or the capitalists of EMTERR. Your character works for the Operant Bureau but you’re allowed to choose how much you actually believe in their ideology. The Operant Bureau are definitely not the good guys, at best they’re an organization with their own agenda that’s not above doing shady spy shit to achieve it, but it’s strongly implied they’re a controlled opposition secretly working for La Luz.
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>>741462040
read a book, lobotomite
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>>741456949
sacred air sucked dick
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>>741462913
Nah, it was great
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>>741462040
retard
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>>741451171
While it's ultimately for the best that it does its own thing instead of chasing a trend, a part of me still finds it kind of a shame that Travelling at Night won't be a *true* Discoclone because having the different aspects as voices in your head sounds funny.
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>>741451171
I love playing Disco Elysium. I hate talking about it. Unless it's too my friends that have no interest in playing it but they like hearing about the stupid ways I'm constantly fucking shit up. Still going through it slowly, but that's why I play games like this in the first place
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>>741463987
nah, it sucked dick. kurvitz cannot write characters to save his life. I can only describe his prose style as "plodding", and it's clear his only driving motivation is background lore autism and feeling intellectual talking about politics
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>>741462584
sounds like a no then, thanks
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>>741464471
The atmosphere was great and the world was immensely interesting. The characters had that melancholic post sovietic tone to them as well, and the purple prose is the cherry on top. At least i dig it, it was a solid first work, and i wish he wrote more because we probably will never touch that world again.
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>>741464957
>the world was immensely interesting.

it's incomprehensible if you never played disco elysium. he cannot pace a novel; he cannot just give straight exposition either out of an autistic need or the inability to incorporate it into the narrative in a believable way.

if you think he's a good game writer, sure. awful novelist.
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>>741462040
>edgy nonpartisan political critique
>nonpartisan

anyone with a brain knows that Disco Elysium is proudly a tankie game, how ignorant are you?
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>>741456843
We're going back there btw. I'm very excited
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Disco was good, not great but all of the spiritual successors so far have been complete ass. I don't think I finished any of them except that one about the gay robots. Wish I didn't.
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>>741465190
There is no logical reason to not be a tankie.
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>>741451171
>Traveling At Night
Does it have tumblr noses?
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>>741462913
>>741464283

Just admit you didn't understand it.
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>>741462040
retard
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>>741466445
obscurantism is the excuse of the untalented writer
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>>741466837
Sorry brother, I don't know what that fake word means. The book is great and mysterious. If you didn't like it you're wrong.
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>>741467101
the mystery should be in the plot, not in poor prose
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>>741453270
I liked the game, a lot more than I thought I would, but I wouldn't say that at all. The only part I really liked about the setting was the mind clones and Violeta/spaceship stuff. Both of which pale (haha) in comparison to Disco Elysium imo.
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>>741465230
Oh that's Travelling at Night?
Well fuck I guess I'll keep an eye on it.
https://www.youtube.com/watch?v=lV9_-FtVe30
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>>741467372
Just because they are poor doesn't mean they aren't pros. You're being elitist.
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>>741467372
that's a problem you should take up with the translator
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>Slay the Princess devs are doing a Discolike
Will it be based?
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I started Book of Hours 2 or 3 days ago and I've been playing it non-stop. It's got to be Travelling at Night for me. I loved Sunless Sea enough to put 200 hours into it, but bounced off Cultist Simulator entirely because it was such a thoroughly unrewarding game. Never played Fallen London, so I can't comment on that. Finger's crossed, TaN could be the first indisputably great game that Alexis Kennedy makes.
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>>741465190
Anon, are you being dishonest or retarded right now? You can choose both.
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I really love Zero Parades so far. Never played Disco, will after this one is done.
Currently looking into the staged shuttle disaster looking for files in the silo
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>>741451171
Any of these have you investigating a mystery in a cool setting? Or is everything about your character rpging and political topics?
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Just waiting for Kurvitz's new game, whenever that may be.
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>>741476186
Lazy Commie bums are never gonna deliver anything
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>>741475927
It's not disco-like, but the meat of what makes Sunless Sea such a fun game is that you're engaging with tons of mini-mysteries that are all vaguely related over the span of a very cool setting. It's not quite investigating, but you're motivation for going anywhere you intend to go in the game is trying to learn more about something you're curious about, in pursuit of greater clarity (once you get a handle on the resource management/navigation side of things).
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>>741476356
Sunless sea would be so cool if the genre of the game wasn't anathema to a text heavy cyoa
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>>741452671
Cultist Simulator was an obnoxious mix of tedious upkeep amd reading.
I'm fine with reading, but there was too much busywork distracting me from it.
I'm glad I pirated it, because that shit wasn't worth paying for.
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>>741476587
I don't know about that. I think Sunless Sea and Book of Hours are both so good as games because their limited gameplay supports the narrative structure so well. The time it takes to sail between points of interest in SS enhances the narrative, in a gameplay sense as well as a storytelling sense, because the passage of in-game time feels genuine in relation to what you're actually doing as a player to control that character in game. Pursuit of a proper ending in SS will make that clear to anyone, and I've only ever managed to pull of 2 of the available endings.
>>
>>741451171
I'm shocked how long it took for Masquerade to give the formula a go.
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>>741474754
op here. I'm kinda annoyed, the game has honestly lost me with Bagman after meeting him after the red disk has been stolen and I am on his live broadcast
Unsure if I will continue playing.
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>>741459878
>Clam Man 2
I played that Open Mic demo years ago. Where the FUCK is the game?
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>>741477082
nah man, any roguelike where the loop is longer than 3~ hours is a shit roguelike. especially if it has a mostly static world that doesn't change that much (just the map iirc).
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>>741476769
This post nails it. Cultist Simulator doesn't offer nearly enough of a payoff for what it demands of the player just to maintain baseline, let alone actually see some progress. BoH is such a dramatic improvement of the same exact system, it's unreal.
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Not that one has been announced or anything, but I will keep mentioning how perfect a formula for a CoC adaptation it would be until someone at Chaosium/a game developer steals the idea
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>>741477262
BoH is pretty bad as well though
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>>741477332
I see
>hundreds of ways to die
as a tagline.
>>
>>741451171
>Esoteric Ebb was reddit
Nonsense.
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>>741477465
Except for the fact that you actually get to progress substantially in the game/narrative if you take in the basic mechanics enough to understand what the game is asking you to do as a player, which is more than Cultist Simulator is willing to offer.
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>>741461142
>>but we replaced every mention of 'race' with 'folktype'
Bro. Don't look up what D&D is doing with "races".
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>>741477249
You might be right about roguelike's in general, I just think the choice of roguelike for SS enhances the game as a whole instead of detracting from it.
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>>741477754
What narrative?
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>>741477891
Your adoption of the role of Librarian, and how it relates to your own troubled past. I can't speak for anyone else, but my Memories are of The Archaeologist and I've specifically been chosing to slot skills into the Tree of Wisdom that reflect how think my librarian feels about how they want to rewrtie their own history.
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>>741477992
*how I think, *rewrite my
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>>741452276
Where Birds Sleep is also not a DE clone the way others are, though.
>>
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>>741465230
ALEXIS KENNEDY
GIVE ME FULLY MODELLED ISOMETRIC HUSH HOUSE AND MY LIFE IS YOURS
I know he won't but still
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>>741477992
>Your adoption of the role of Librarian, and how it relates to your own troubled past.
That stops the moment you actually get to the house.
>>
>>741478146
I don't feel that way. A lot of the level 1 skills you get to insert into the first level of the Tree of Wisdom offer diametrically opposed stances to choose from. Do you look at Wolf Stories and slot it from a Birdsong perspective, or a Skolekosophy point of view, based on what you know about your librarian and how you feel about what they could choose to do? You could make the choice based on gameplay benefits only, but I made my choice between the two on a narrative basis.
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>>741470528
>3 moody overweight women

no
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>>741470528
Why do people keep saying this? Scarlet Hollow is way more of a straight up VN.
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>>741478467
Ew
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>>741478348
Yeah, you can, but that's role-playing, not an actual narrative
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>>741478534
Fair point. I'm talking about a game that I should just be playing more of, instead of shitposting here andvmaking assumptions about how it'll defenitely react to my role playing in a real narrative way. If it actually does, I'll let you guys know.



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