>in-game cutscene uses better graphics than the actual game
>>741456771>kino early game>dogshit middle game>kino late game/endingwhat other games do this
>>741456771That’s kino, though. The game’s cutscenes taking on a completely different and more striking art style is something I miss dearly.
>>741456771>in-game cutscene>the actual gameThose are the same thing doy
>>741457115I think OP is comparing when the game has an FMV
>>741457445They might be referring more to stuff like KH where in-game people have 2D faces with mostly static models, but then cutscenes swap to entirely different models for the detail. Most modern games still do this sort of thing, just not with 2D faces as the in-game.
>emulate old game rendering at 4K>big moment happens>cutscene in glorious 144p 20fps negative bit rate
>>741456856>fagxas prologue>kino
>>741457861I don't use this word often, because it's often overrused or poorly used, but this is the one time where I can safely and confidently say you got filtered
>>741458063I still don't understand why they gave roxas a fake home in the first place.
>>741458116To keep him calm while they took his body away to give it back to Sora.
>>741457445>>741457738Final Fantasy X also uses higher quality ingame models for cutscenes compared to most gameplay models. (ps1 FF7 however does this for the final scripted fight gameplay)Western developers also uses this. For example in Warcraft 3 Frozen Throne - the Illdian vs Arthas fight used custom high detailed model for the ingame cutscene instead of the usual model designed for RTS gameplay
>>741456856Sorry to hijack OP's thread, but anyone play with this mod? Does the story somehow work better with Roxas in control?
>>741456771>Code Geass is 20 years old
>>741458774In modern games, in engine cutscene also often uses different lighting system. Sometimes the lighting was just adjusted for a more dramatic look, and sometimes the lighting is noticeably higher quality than normal gameplay
>>741458894delete this
>>741456771Isn't this pretty common? I forgot what games I've played that do this but using slightly higher res character models for in-engine cutscenes where you're looking at them up close is just logical if you can get away with it without performance issues.
>>741463548I do remember PS2 era Square-Enix games doing this with Kingdom Hearts 1 and 2(Including Final Mix versions), Final Fantasy X, X-2, and XII. Even in cutscenes they even go back and forth between the 2 models of the characters.
>>741458894
>>741458894>>741456771I have never watched Code Gayass, should I?
>>741465269yes
>>741465269no
>>741465269it has its moments
>>741458774They're pre rendered, which means they were made without any graphical limitations. Unlike an in game cinematic that needs strong hardware to run, pre rendered shit is hand crafted one frame at a time. A PlayStation 9 won't be able to render FFX pre rendered cutscenes.
>>741458782Sorry, but I'm not trans. I don't mod my games just like I don't mod my body.
>>741457861> hating on KH2's openingThis is the first I've ever seen since it came out 20 years ago. The previous most negative comment I've seen was that the transition from Roxas to Sora, specifically Roxas' acceptance of his fate, was too rushed.
>cutscenes are all in engine>any mods or different costumes show up during cutscenes>you can pause, skip, rewind and fast forward every cutscene in the game
>>741465269honestly it's pretty fun
>>741465406>I don't mod my body.Considering the state of your body, you should probably reconsider.
>>741465493name one and a half games
>>741465269Decent story, I just don't care for the artsyle. Clamp a shit.
>>741465616it looks fine when it's not focused on humans
>>741465493All of that is great, but so is giving talented 3D artists the chance to make something incredible with their attention to detail being their only limitation.
>>741465616>Clamp a shit.Depends who the artist is. Card Captor Sakura, Magic Knight Rayearth, and Chobits are also by Clamp and the art style in those are very nice.