I feel that the main problem is not that games are easy or hard, or that they can be made easier or harder, but that both games and gamers usually don't accept anything but wins as a result, so weak players demand overall lower difficulty that makes the game boring for better players. It should be not just okay but expected of players to regularly finish second, or fifth, or even last as long as it's not too far off the pace, with the natural difficulty curve coming from mechanically stronger players pushing further to get higher placements and weaker players having to contend with stingier economy from lower rewards. Binary states of success and failure are worse at providing the feedback on how much you are improving at the game, and thus curb your enjoyment.
i Agree.
Just don't lose and have fun.Kidding aside, I learned way back that I really don't care if I win or lose or shit goes south. I remember FFXI and being in the dunes leveling a third job. People would get so fucking mad when the party wiped. The exp they lost was like 2 mobs worth of exp. The whole time I was jusr having a great time when shit hit the fan or a goblin jumped in the fight. I just remember that point so vividly. Didn't care I was getting stomped. Just playing a game and having fun and ever since then I've given zero fucks if I win or not. I will try to win but if not no big. Doubly so in board games. Shit sucks when you're playing against someone that's all moody and butthurt when they aren't on top. I'm just having a good time moving around the boards and playing cards or whatever. In vidya the most fun I have is when shit hits the fan. All my plans get unraveled and I get in this desperate spot where I just have to throw everything at the wall and see what sticks. Vidya is at the most fun when everything is going wrong.
>>741483405Old games have the same popups if you die too frequently.
>>741483405That was baffling to me. I upped the difficulty because I was winning, but then I was comfortably accepting second and third, until they hit me with “you’ve lost several in a row”. Do you want it to be challenging or do you want me to get first every time?
>>741484051This guy gets it. >>741484767Old games are often even worse about it. Go replay something like NFS Underground, you have to win every single race to progress there. That arcade mentality has permiated gaming landscape for a long time, and by the time it finally started dying out by late 00s-early 10s, casualisation and engagement-oriented gameplay dragged us straight back to nothing but wins, except now in "hey champ, here are your daily free wins, you are such a winner today!".
>>741483405In most games you still fail if you don't get Bronze. Which is cirrect behavior, you should at least try instead of aiming for participation reward.
>>741483405I started enjoying FH6 a lot more after i turned off rewind and settled on a difficulty level that makes it tough but not impossible to win so you're probably right. In theory the game has a great difficulty system because you can easily tweak it to suit your skill level but like you said most people are just going to stick to a mode where they always win.
>>741487814To add to this turning rewind and tuning difficulty makes it extremely rewarding when you do win.I had to try about 5 times to win that endgame race around the entire map but it felt great when i did.It's also surprisingly fun to do recovery races when you have a shit start or spin out early on.
>>741483405The problem is that continued and sustained losses don't really help you learn anything new and demoralizes you if it goes on for too long. Sure, there's nothing wrong with losing for a bit, but when you have it happening consistently the fun just disappears. It's also super easy to say "Just don't care about it lol" compared to actually doing that in practice because it really sucks to continuously lose that much. Yeah, you fundamentally are just having numbers go down but it feels like you're never going to get out of that rut.In Marvel Rivals I play QP and it's like six losses in a row, then a bot game, then it's like another two losses before another three wins in a row and back to full on losses. I can't even hit their supposed 50% win rate because like 95% of the people I'm playing against are so far above my pay grade it's not even funny.In Where Winds Meet you basically had to play on Legendary to have any difficulty at all because Hard and below allowed you to tank full combos and heal without being punished for it since the damage was so low. You also completely slaughter bosses and they are your plaything instead of being a threat. I know this because when you ring the bell in Qinghe and have beaten the boss the difficulty is functionally Hard mode. But playing on Legendary means you get essentially two-tapped, any combo instakills you, and boss fights are sometimes 4+ minutes long. It was fine initially but when every single boss I fought no matter what was functionally a Malenia fight I dropped the game because the fun was gone.Elden Ring also sucks so much ass because it wants you breaking the game at every turn and if you don't want Spirits, buff stacking, and magic cheesing the hell out of it you're fighting bosses that are absolute tanks that either kill you once they look at you or are a joke with no in between, and supposedly SotE is even worse.
>>741484051I play RTS and love them, I get bodied constantly and love the learning processWhen you go into an RTS thread you always see people bitching about how they will get destroyed and how hard they are and how the other player will be better than them and well, yeah you dumb faggot you just got here what kind of game would be if you could win just by being a waste of spaceThey're videogames there's no real stake but to have fun and experiment
>>741483405i dunno if it's me being a dumb racing gamer but even with recommended tunes the higher tier difficulties in 6 seem legitimately impossible