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>Game has severe lack of content
>devs keep adding new character DLCs instead of making new levels
>players are retards who continue to play the same 10 levels over and over again
What is going on here? How are they still getting away with this?
>>
>>741488003
Players only care about the numbers on their gear going up
>>
>>741488003
>class comes out
>get to max in a day
>finish all the penances the next
>nothing to do after that
>rinse repeat
>>
The core moment gameplay just keeps people gripped I guess
Unloading the twin-stubber into hordes of rotfaggots still feels good to me
>>
>>741488003
Its just the L4D horde shooter concept
>>
>>741488072
but I thought the not-Chaos Wastes was going to save Darktide?
>>
They wasted a shitton of time on half baked side modes.
>>
>>741488003
>content
Vermintide and Darktide are fun at a fundamental level and do not require 'content', I would still be playing them if the rest of my stack were up for it
>>
>>741488003
The core gameplay is currently unmatched among co-op horde games. It's just fun to pick up every so often.
It's also a hidden advantage that the updates are so slow, because they only fuck everything up around 4 times a year, rather than every few weeks the way most games do.
>>
>>741488146
If only the wastelands maps (I genuinely cannot remember what the mode is called) were actually not-Chaos Wastes. They just ended up being not-Helldivers and I play Darktide because I don't like Helldivers so I don't want Helldivers in my Darktide.
>>
>>741488146
Theyre planning on updating it but its Fatshark so
>>
>>741488037
You can get maxed out gear in a couple of days in darktide
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>>741488169
Vermintide 2 was complete with epic setpieces to build up the story and an spectacular ending boss to wrap it up in a neat bow. Meanwhile almost all missions in Darktide are mundane flip switches and press buttons quests.
>>
its the best horde shooter on the market anyway
>>
>>741488260
The expeditions mode is genuinely pointless. Why even subject your player base to meaningless tedium ? The currency you get playing the mode doesn't even get you anything ?
>>
>>741488003
>What is going on here? How are they still getting away with this?
They're not Darktide is mostly dead
>>
>>741488513
that was the truly baffling part. the whole reason extraction shooters got popular was the loot treadmill, but all the coins get you are new maps, which due to the nature of the mode are effectively identical outside the modifier.
The only "reward" you get is the desert camo, which can't be allowed to look too good or the paypigs might get uppity.
>>
>>741488003
They adddd a new level like 3 months ago.
>>
amazing how literally every map feels the same
>>
>>741488918
"Operations" are the best thing they ever added since you can finally get a quick in and out 15 minute mission in a unique location instead of a 45 minute slog through a dozen identical metal corridors. But they decided to just completely abandon this concept in favor of sandslop.
>>
>>741488146
Chaos Waste was outsourced

>>741488490
yeah FS is lucky to have a superb gameplay skeleton and rivals that keep shooting themselves on the foot
>>
New maps would be welcome but they aren't needed, depth is more important. I'd say start improving the existing maps instead.
>>
Its time to accept that you longer find the game fun after playing the shit out of it and move on
>>
>>741488698
Which one was that ? No mans land ? It was the shortest map by far (tho good)
>>
>>741490472
It would be nice if they didn't all reuse significant stretches with the travel direction reversed
There's been multiple times where I've spawned into the middle of a mission and gotten mixed up from memory in which way I should be going thanks to that
>>
>>741490472
How could they add depth to existing maps ? What do you mean depth here in the first place ?
>>
>>741488003
>can modify the color of your skitarii character's eyes
>doesn't matter anyway since the helmets have blue lenses or are completely closed
Why???
>>
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>>741488918
>make entire subsector where they can do whatever they want, with multiple planets and plethora of different biomes being possible
>still set the game in a single Hive City on a single planet

>VT issue was lack of class stacking and they couldn't just let you play as 4 Krubers since that would be unimmersive
>As their solution they made overdesigned and useless character creation which did fuckall to solve the issue, since there are not enough voices and personalities anyway so you will have to get a repeating personality to make full 4 guardsman squad.
On other hand, they now need to pay far more voice actors, another issue they had in VT, which is why they came up with careers instead

>Have both a Rogue Trader and an Inquisitor in game
>Insist on playing as random criminals pressed into the service with broken weapons, despite game genre demanding player characters to be elite in comparison to the enemies

Fatshark is retarded
>>
>>741492904
I don't see a problem with nobodies rising to the task and proving themselves exceptionally-skilled individuals who were just put in their penal situation by bad luck (or perhaps fate), the setting is full of characters like that
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>>741488003
Come home, white man.
Event and weapon pack soon.
>>
>>741494316
yeah come visit our shitstained elven maps and our delayed pack
>>
>>741488003
I hate how every map is just the same sewer
there is no visual variety at all
I love vermintides visuals and maps
>>
>>741494316
QRD on the pack?
>>
I would probably keep playing if there was any point at the end besides grinding havoc. I would love to spend all my currency on weapon mods/customization like putting a flashlight on something else besides one gun or something that modifies fire rate or something. Basically, I nigh -infinite currency from playing so much, there's no point to collect them or do expeditions.
>>
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>>741494669
The last leaks said they were delayed because they were meant to be shipped with the next free map pack, but Sigmar knows how true that is.
Would be nice to have Reikwald Forest and the Stromdorf maps.
Knowing Fatshark, they will keep the exploits that were there in VT1.
>>
>>741488003
They are doing it because it's what they can monetize. They can sell you new ways to play levels. If they try to sell you new levels, the community is immediately irreparably fractured between people who own the new levels and people who don't.
>Just release new levels and don't charge for them
That would be based so they're not going to do it. They want to milk the famously milkable 40k modern fanbase that's willing to part with exceptional amounts of money over the most incredibly mediocre shit.
>>
>>741495708
>Just release new levels and don't charge for them
That's what they do in VT2, not sure why not in Darktide. I think they did release a couple of maps in Darktide, but it's been years since then.
>>
will they ever add a class that can have 2 guns at once?
>>
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To answer >>741488003.
The game has decent amount of stuff to do and things to see. Not as good variety as in the VT games but the more open ended arenas and ranged combat elevates the core gameplay above what could ever be seen in VT games.
While nearly all other aspects but the actual in-map combat is a downgrade from VT its still pretty good and Fatshark knows they can get away with it cause WH40 fans will eat up anyhting at any price.

Sadly Fatshark has painted itself into a corner now. They are stuck with a story that sucks and characters that are pointless. Because they bet everyhting on trying to milk as much cash from selling redundant skins for 7 flavours of nobodies that vaguely remind some iconic wh40 unit designs.
Now (with the skitarii) we have reached the point where they realise they are stuck and start outright selling cool classes, when honestly, they should have done so from the beginning.

In a hypotetical version of Darktide we never got, there woudlnt be faceless mooks with 3 talent trees and 90% shared weapons for every class.
Instead we could have playable characters like Sister of Battle, Imperial Guard flavors like Kriegger(s), Komisars or some commando unit dudes.
Hell, throw in some adeptus mechanicus guys, a playable Tau, Ork, Eledar, Inqusition, the whole thing. Have Morningstar be a Rogue Trader tier clowncar.
Each character having 2-5 unique weapons, a simple talent tree with some slight variations based on the army archetype the character is based on.
Fatshark could still sell units, skins and weapon packs, but then atleast the players woulnt be a faceless goon with zero personality playing dressup larping to be something they aint.
>>
>>741488003
It feels awful because one of the best things about the original Vermintide was the level design, and Fatshark as a developer has just completely fallen off in that regard. Darktide levels even now mostly blur together except for the desert one.

I doubt they'll ever make something as kino as Wizard's Tower again. Cant sell new levels. Need new character dlc so they can keep the lights on.
>>
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That's how DLC works, anon.
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>>741496374
Dual uzis and dual stub pistols are in the game.
>>
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>>741496705
>but the actual in-map combat is a downgrade from VT
>in-map combat
Wut?
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>>741494316
I never left.
>>
>>741498121
Orks like fighting daemons.
>>
>>741491796
multiple pathways and variations
>>
>>741498084
No mans land was a really good map and it came out just a few months ago.
>>
>>741498614
So for instance, you would consider that map in VT2 which you have to traverse once flooded and the other time after draining the water as having more depth?
>>
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>>741488003
I'm not enjoyin' Darktide very much, I bought it because the Arbites class looks like Dredd & I like the OST. But why aren't I enjoying it/can someone explain the fun?
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>>741499218
The game sucks at low difficulties. Auric shock trooper gauntlet is the very least difficulty at which the game starts to be fun, followed by maelstroms and havoc. It could also be the case that Arbites is boring to play. Classes like hiv cum or psyker are far more interesting to play.
>>
>>741492904
>Have both a Rogue Trader and an Inquisitor in game
>playing as random criminals pressed into the service with broken weapons, despite game genre demanding player characters to be elite in comparison to the enemies
Whats the problem with this?
>>
40k being relegated to SHITSHARK making their game has been the most tragic part of darktides unfortunate demise. the game could have been great but for some fucking reason they gave it to the autistic fucking morons at fatshark to create the most fucking boring piece of shit game in existence.
>>
>>741499606
Inquisitor and rogue trader retinues tend to have eccentric composition of mercenaries both imperial and alien. Grendyl's warband and Brahm's retinue is laughably weak in comparison to their average lore counterparts.
>>
>>741494316
>Event and weapon pack soon.
Sure, any day now btw we are about to get thunderstorms in Sweden so expect another massive delay....because you know, bad weather or some shit I dunno
>>
>>741488003
I wish I had an answer, but really it's just Fatshark being Fatshark. They did the same for Vermintide games except there they weren't releasing new characters.
>>
>>741488072
you can't really make content too appease no life kings, anon. those people will NEVER be satisfied.
>>
>>741499723
they could have improved from vermintide, but the problem was they fell in love with it being a fps first and that had its own problems.
>>
>>741499218
I like playing haz5 maelstrom missions exclusively. The feeling of barely surviving against an unending horde is great and a lot of the characters abilities don't really pop off unless there's a bunch of guys to proc your skills.
Flamestaff psyker, rumbler ogryn and chainsword veteran are my favorite classes to play as.
Arbites is a giga tank that can solo basically anything in the game to the point where I start to feel bored if I play it for more than one round. You could try another class for a while to see if it clicks
>>
>>741499574
>Auric shock trooper gauntlet
So it's a get to the endgame affair then
>>
>>741498334
I mean being able to equip 2 different guns instead of one melee and one gun
>>
>game for slop franchise is slop
what a shock
>>
>>741500369
damn you're smart and above the masses
>>
>>741500128
Yes the game badly needs a skip levels button after you beat your first auric maelstrom or something
>>
>>741500298
Why would they do that in a melee centric game?
>>
>>741500417
I am
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>>741494194
>>741499606
It breaks internal logic and consistency of both the setting and the story here. You are fighting against armed professional army in Darktide. Morrow sends teams of 4 men against hundreds to thousands of such enemies. Those 4 men HAVE to be Elite to even make a dent in such a scenario. Even at level 1 it's utterly impossible for random "rejects" to achieve anything, they would melt the second they showed up on the battlefield. Penal battalions like this could be background flavor at best, mentioned that they are being send in waves to swarm Moebian 6th lines.
But not as playable characters. Every single mission here is a spec ops mission only elite strike teams would be able to handle. What the game shows is completely incompatible and odds with what it tells.
At best low life, mudcore reject background Fatshark wanted is ignored, down to background choices available. But ultimately anything related to characters and narrative is retarded garbage as long as reject theme is not retconned.
>>
>>741500474
any additional wisdom? Like videogames are bad?
>>
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I have fun smashing zombie heretics in the face with various blunt objects. I don't really care about the maps to be quite honest with you, fampai
>>
>>741488003
>Make new levels
>Even though they all play the same
>>
>>741500516
u gotta read heavy metal and some of the old 2000 ah dees instead of this warhammer corposlop bro, it's pure drek is what it is
>>
>>741500725
This. 1 level should have been all this game needed.
>>
>>741500730
we are hitting fly levels that shouldn't be possible yo
>>
>>741500730
sir, this is videogames
>>
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>>741500836
why would you play rubbish computer games when you can get some dice and paper and have a cracking time with a gamebook
>>
>>741501014
40k is better for that too
>>
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>>741501102
There's no 40k gamebook with the level of interactivity and worldbuilding as fabled lands, grailquest, lone wolf or figthing fantasy
>>
>>741501320
all of 40k tabletop games are better than this
all of 40k video games are better than what you like
40k is the titan and savior of gaming
>>
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>>741498389
>in-map combat
you know- when you are out and about in the hive city. The game part, thats pretty good.
The gear and character progression and all that sucks, doubt fatshark will ever make a leveling system thats not a total waste of time.
>>
>>741502749
I had to brute force myself to level Hive Scum before I actually started enjoying the game. The gear system is absolute dogshit for having some variety in your gameplay.
>>
>>741500471
why would you make a "melee centric game" based on the second worst melee faction in the setting?
>>
>>741501320
The video game Legacy of Dorn is pretty good and the physical ones from the 2000s are well regarded if rare now
>>
>>741503156
Irrelevant. Space marine 2's combat sucked despite featuring a "good" melee faction.
>>
>>741488003
yea I played for about 80 hrs.
got 4 different characters to max level and best gear and played through all levels on hardest difficulty. think I am done with it completely.
>>
>>741488003
The gameplay is fun. Turns out that you dont need a content treadmill, just solid gameplay.
>>
it's the most fun horde coop game i've ever played but the lack of content truly sucks, there's datamines of new weapons in the files that arent related to the new paid class so theres some hopium that the swedes will add some decent content for once this year
>>
>>741488003
youre a retarded faggot, l4d is still fun and its been the same game for the past 15 years
>>
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Have they finally added two-handed chain axes to zealot?
>>
>horde shooter with nurgle faction
>zero nurglings
?????????????????????????????
>>
>>741506546
Deamons just being casually present would mean the planet is pretty much doomed
>>
>>741506496
no not yet
>>
>>741506668
How much of this game's fun is being gimped by its own lore?
>>
>>741506726
Not that much actually unless you are one of those spergs asking for Space Muhreens or Xeno classes
>>
>>741506726
33%
It's even funnier when you remember Nurglings have models and animations in Vermintide
>>
>>741488003
You play it for the gameplay and Havoc 40 experience or you bounce off because it doesn't have a loot treadmill.
>>
>>741506668
>Deamons just being casually present
daemon tree
those eye things that spread tentacles
beasts of nurgle
plague ogryns
an entire hive city's population turned into poxwalkers
>>
>>741488003
Haven't played the game since 2024. Might go back to try out the Hive Ganger, which was a character concept I really wanted added from the beginning.

Never made sense that the Inquisition is running around conscripting prisoners and not also forcibly conscripting gangers in the infested Hive who know the layout of the underbelly, but are just as dangerous with heightened survival instincts.
>>
>>741506881
None of those are deamons aside from the tree which is more like deamonic aids growth
>>
>>741488003
I wanted to like the game as a L4D replacement but it felt like a chore to play at times and I hated that all of the non-shit customization was locked behind a price tag.
>>
>>741505957
>there's datamines of new weapons in the files
I feel like theres too many weapons as is.
That feels dumb to claim and all but its true.

The new classes having 3-4 unique weapons that actually feel distinct are really all we needed. Keep maybe the same amount of generic weapons and it would be almost strictly better than the 20~ generic you have to squint to see the differences between these guns we have now
>>
>>741506929
>deamons
I'll remember you for future threads
>>
>>741488072
so 20h of gameplay for like 8$?
>>
>>741500501
nah, everythings fine with the setting here, you seem too infatuated with the internal hyping of 'elite inquisitorial team'. Vermintide's crew was a bunch of random nobodies too.
You're not one of Morrow's elite teams, the warband is a project for Rannick to bolster Inquisitional forces by conscripting and organizing local troops.
Early missions at minimum difficulty aren't fighting thousands of trained professional troops, its fighting mobs backed by a few squads.
Mission progression and leveling up eases everything into being '4 men against hundreds of thousands of... enemies' as you earn trust
You get the cosmetics and gear after leveling up to show that you became the elite.

I think you're getting hung up that nothing progresses from that point, because it wont unless Darktide 2 happens.
The trained up rabble stays as local talent, equipped with whatever Rannick was able to scrape up to set up the warband.
Presumably they'd get a gear boost if transferred to a new assignment or a reinforcement dlc dropped, but thats it.

It'll always be your toons first campaign.
>>
>>741506967
i just want more toys to use man, more maps would be cool too but feels like they wasted all of their time with that expedition gamemode that doesnt reward you with anything new or interesting, at least we're getting two new enemies (human shield guy for scabs and dregs) and the expedition ogryn boss finally appears in normal missions to spicy things up
>>
>>741506920
fuck i remember that game, i really liked the aesthetics but it died so fast....
>>
>>741488003
Maybe they should add content that isn't dogshit.
>>
>>741507473
Yea ultimately more varied maps, enemies that werent nurgle zombies, and more fun modifiers are all the game really needs.
>>
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>>741488003
>>players are retards who continue to play the same 10 levels over and over again
And some of those levels are just repeats of the same ones but reversed or in a different route.
>>
>>741499753
sober up,we only start off weak
>>
>>741496705
>faceless mooks with 3 talent trees and 90% shared weapons for every class
thats the exact same as
>Sister of Battle, Imperial Guard flavors like Kriegger(s), Komisars or some commando unit dudes.
>>
>>741507581
Impossible; this is fatshart.
>>
>>741500128
Game is fun when there's an actual (dark)tide of enemies,High-Intensity should be the default
>>
>>741488003
You don't get it, it's fine. You don't need to play these games if you cannot enjoy gameplay without continuous new content. Valve didn't make a new map for L4D as """content""" every 2 weeks either.

>>741488146
>I thought the not-Chaos Wastes was going to save Darktide
There isn't any not-Chaos Wastes, that mode they added has none of the things that makes Chaos Wastes fun.
>>
>>741507581
If they were smart they would make narrative campaigns as part of character creation and re-use the maps
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>Fatshart
>fumbling the ball hard
pick two
>>
>>741488003
>players are retards who continue to play the same 10 levels over and over again
isn't that literally payday 2 or left 4 dead in a nutshell? very "beloved" games btw
>>
>>741508942
any multiplayer game
>>
>>741488003
>>players are retards who continue to play the same 10 levels over and over again
Think you'll find plenty want them to just fucking make more maps, I poured in a couple hundred hours into Darktide but haven't played in months as the new content was all shit or sparse.
The core gameplay is very satisfying though.
>>
>>741509002
well, i only brought up those two games because they're the same genre as darktide (horde shooter coop game that can get every chaotic), but yeah you're right
>>
>>741509083
fuck maps where the fuck are the jean stealers
>>
>>741488003
idk mang, the game has changed in the worst ways
>specials are spawned 24/7 with groups of 4-6 crushers being the norm when it used to be like 2 at most
>visual clarity is at an all time low and optimization is so terrible most people have to play with upscaling making the visual clarity even worse
>enemies have 0 issue with the visual clutter and can perfectly identify you from pixels peaking in between props, boards, chains, fences, and 5 million other things to snipe you/bomb you from retarded angles
>barely anyone can actually handle ranged enemies because you get no ammo
>meta is going the classes that can just straight up stealth away from any mistake because auric is a joke that is over tuned
>skins suck, like seriously, they are trying to MTX us to hell and back yet have the SHITTIEST weapon skins possible when they could introduce low quality GOLD all over their weapons for 5 dollars each or something equally retarded
>takes years to fix anything that isn't the cash shop, classic fatshark
>it's fatshark
games alright but it clearly just goes to show that these retards don't really know what they are doing, people in high end games don't even acknowledge half the enemies that exist and ignore them so they added more at once but that didn't stop them from ignoring it anyways, because meta stealth class that can avoid all targeting for a large period of time
>>
>>741488003
This game is so boring compared to Vermintide 2 that I didn't even bother leveling all the way and reaching max difficulty like VT2.
Melee just feels like a significant downgrade and it's the same progression slop bloat but 2x worse.
>but they have guns!
Which feel significantly worse than fucking L4D2's gunplay.

At the end of the day, it offers nothing unique and I don't want to waste time grinding it to get to the "real" game. Shitty ARPG/MMO slop design thatbdowsn't belong in the genre and was only tolerated with VT.
>>
>>741509346
>Champion scrub
opinion discarded,come back when you've played past the introduction
>>
>>741492904
it really bothers me in every single one of these games the developers are so retarded that they LITERALLY cannot help themselves and continuously dump the most hardcore Chaos shit on you for gameplay reasons when in reality everyone who survived even one of these missions is a god-like entity that can say no to any chaos influence

like yeah man, every one of these prisoners is just totally chosen by the god emperor himself to dab on cultists to the point it makes you wonder how they are losing when a 4 man squad of ogyrn in pajamas destroy their "elite captain" in a single mission
>>
All this game did, was make me appreciate VT2 more.
>>
>>741509253
>struggling with ammo,crushers and auric
>calling stealth meta
cmon bro
>>
>>741509409
Nah, already uninstalled. Not going to bother with progression slop in another horde shooter with worse mechanics than VT2 and L4D2. Enjoy making 1 build for each class and calling that bloat "depth".
>>
>>741509183
stealing jeans
>>
>>741509543
how would you know you you haven't played lmao
>>
>>741509506
>enter any game on auric
>most of if not all the people playing are doing the meta stealth build and refuse to even engage in any conflict in general
>i'm the one who is wrong for wanting to actually kill things and not speedrunning through
fatshark doesn't know how to develop a game so people found ways to just ignore the shit parts, coping with whatever your saying doesn't change this fact
>>
>>741509593
Becuase I played their other game and this game did not make me want to play more than 10 hours becuase it promised to be the same slop, but worse and withount good melee.
>>
>>741509615
sounds like they recognized your steam username and decided to grief you
>>
>>741509615
>most of if not all the people playing are doing the meta stealth build
lmao no
>>
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I want the phosphor pistol to be as impactful as the flare revolver from killing floor 1.
>>
>>741509615
WTF are you talking about? I played DT like 2 weeks ago, people who use stealth at all are incredibly rare in Auric and I don't even remember anyone ever using stealth to run ahead to skip shit.
>>
>>741509671
If you'd actual played VT2 you'd know anything under max difficulty is baby mode
>10 hours
literally nothing,that's why you can only cry your opinions instead of actual critique
>>
>>741509680
>>741509776
sorry i forgot to mention it wasn't auric but havok or whatever it's called, and yeah maybe it is confirmation bias but i don't really care because the main aspect of the game that i'm complaining about is the ranged enemies rather than anything else
I enter these games and constantly have to do all the ranged special kills, chase bombers down, etc while everyone else is just fucking around and dying to basic groups of maulers
>>
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>>741509615
As difficulty rises to higher and higher levels, games naturally encourage players to seek out optimal minmax answers to overcome them
Ultimately the best answer is to just drop down the difficulty to where you can play how you want and still find it challenging, even if the challenge is coming from you sort of handicapping yourself from not playing it in the cheese manner

If mag-dumping into hordes of pox-walkers and growners prohibits me from doing the serious difficulties, then so be it, heresy4life
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>>741506929
>beasts of nurgle aren't daemons
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>>741506929
>>741510083
>daemonhosts aren't daemons
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>>741510083
>>741510164
they'll probably say some dumb shit like "it hasn't physically manifested a bluh bloo"
>>
How's the performance
I'm on a shite laptop with a 3060
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>>741510280
you'll be fine
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>>741509968
It's not hard to understand. Progression slop and the boring grind was VT2's worse aspect as well. But atleast VT2 had good melee that made the game fun while you grind. While Darktides melee and gunplay feel like shit and don't even want to make me grind to reach the highest difficulty.
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>>741510413
Is it hard to understand that
>slop,boring,grind,good,bad
isnt critique but vague opinions
use your head and say what's bad about the progression,"grind",melee and guns
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>>741510413
Forget difficulty, VT2 had some pretty steep asks just to unlock all the hero sub-classes.
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>>741510710
you just needed to lvl up?
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>>741510659
It's only hard to understand if you have not played VT2 and L4D2. Obviously everything is in comparison to both of those and I will not elaborate as I assume you have played both and can make basic co.parisons in your head.
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>>741510754
VT2 has big levels, each character I think needed you to do it a dozen times to unlock each of their subs
And MAXXING out so you had all the talents, holy shit. I got KF1 flashbacks thinking how long it was clearly going to take
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>>741510815
I have played all of them thoroughly
VT2 has the same exact melee as DT
L4D shooting is as basic as it gets and in no way better than DT
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>>741511051
Well, there it is I guess. You simply have lower standards and can put up with progression slop for hours even if it doesn't offer anything in return.
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>>741511197
I have lower standards because I like something better and can progress in a game? lmao
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>>741510280
the game hates AMD cards for some reason (even though they use amd tech in this game for the ambient occlusion etc), but you're using nvidia so you will be fine
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>>741504041
it's not irrelevant I want to use fun weapon combos like autogun + plasma pistol but I can't. it's exactly like ratclick where if you want to use a gun with bad ammo economy at all you are forced to melee against hordes.
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>>741510083
>>741510164
>daemonhosts
Doesn't count, they are basically unbirthed deamons with one foot in the real world
>beasts of nurgle
An exception confirming the rule
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>>741488003
what you don't get is that the core gameplay hooks some people so well that the maps are just an excuse to run through thousands of enemies
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>>741499218
Fun comes from surviving impossible odds and doing target priority several times a second. If you feel like you are just moving forward and hitting things, keep going up in difficulty until its a never-ending swarm of mobs around you at all times, gunners are everywhere, there are four bosses on screen at the same time and specialists never ever stop spawning in. Arbites is fucking awesome there as a frontliner, grab the shock maul or crusher and the gun+shield, use dog with ranged enemies talent and shock collar, break the line and right bottom tree. BtL and shock collar keeps enemies on the ground and the maul chews through hordes and armor + electro, the crusher is amazing crowd control and special+Heavy1 zaps any large group. Go fucking nuts.
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>>741488003
I would get the map criticism if I could see them, they are always covered in zombies, traitors or mutants at any given time in T5A or Havoc 40.
Jokes aside I totally agree every single supporting element in Darktide sucks ass. But the gameplay is pure sex, just swinging a melee weapon against an enemy is like rocket science under the hood.
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>>741511534
Yes, if you truly think VT2 has the same shit melee as Darktide and think Darktide's gunplay is better than L4D2 becuase it's "simple". I can see how you would be easily engaged with long ARPG grinds and bloat in a horde shooter.
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>>741512494
Yeah i wouldn't really care if a new map came out looking damn similar to the old ones, but the dynamic of fighting plays out differently depending on the geometry of what you are playing through and it would be nice to have more
>>
Not only are they not making more levels they're also wasting resources on bullshit game modes nobody plays.
Nobody plays horde mode and expeditions died a week after release if they put those efforts towards maps we'd have at least 4 new maps which isn't a lot but it's definitely better than 2 dead game modes.
Also there's a boss exclusive to expeditions for some retarded reason.
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maps in Darktide are like story in porn
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>>741510280
I played on a laptop 3070 and it ran fine with DLSS on quality.
It does run like shit but anything that can use DLSS can power through it
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>>741494194
>I don't see a problem with nobodies rising to the task and proving themselves exceptionally-skilled individuals who were just put in their penal situation by bad luck (or perhaps fate), the setting is full of characters like that
I don't mind it either. But when your EXTREME outlier of a squad that gets shit done on a level beyond what Space Marines would do in that situation still gets constantly talked down to and considered expendable it means that's not at all what the narrative is going for despite our very feats proving otherwise.
You cannot have the players perform extremely competent hyper specialized precision missions that would take space marines more effort to do with more casualties while also trying to treat them as penal colony conscripts fresh out of the gulag yesterday. At SOME point one of these high ranking characters is going to realize that succeeding in hundreds of guaranteed loss suicide missions without dying over and over is some Custodes level shit and will act accordingly.
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I like the idea of Darktide and really wanted to like it, but the maps are just far too long to jump in jump out to do a round or two.
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>>741488003
this is something that happens with most live services. Instead of adding levels and enemies, they add characters to sell skins. I gave up on this kind of game since Destiny 2. I wish I could take my 500 hours back.
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>>741512945
That seems like more of a failing of background mechanics. You have this fancy cutscene at level 30 of your reject becoming recognized as an official member of the warband, and even the random guys in the lobby talk about how great you are, but the majority of the dialogue in the missions talk like you're still a total reject that won't survive your first mission.

They'd have to write and voice a whole lot more dialogue for the old missions to make it fit, so they're probably just going to leave it like that. Hopefully if we ever get new missions they actually talk to us like we're capable of doing what we've been doing.
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>>741513609
You know doing missions with extra parameters comes with alternative sets of audio transmissions, usually those don't have as much demeaning prattle besides Hadron
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>>741512958
They take like 25-30 minutes to complete on auric. What are you on about?
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>>741513609
>Hopefully if we ever get new missions they actually talk to us like we're capable of doing what we've been doing.
they've been doing that since the orthus offensive
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>>741513783
Used to play Left For Dead 1 and 2 and took 10 minutes from safe room to safe room and I could drop in drop out.
DarkTide I thought was going to be set up like that and it just isn't.



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