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Do I really have to install more than 100 mods to fully enjoy this game?
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>>741532969
vanilla is the best experience
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>>741532969
Vanilla combat is fucking shit but overall no.
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>>741532969
Nah, vanilla is pretty good out of the box especially as the developer integrates mods or at least mod features into the base game.

Definitely get a few runs with the different storytellers in vanilla before dabbling in mods.

t. played vanilla rimworld for 2 years before mods
>>
>>741532969
No, just one: RJW
>>
I only use a few mods. Nothing game changing really. Shit like map reroll, or toggle harvest, and pick up and haul. The base game itself is fine. You may want a few qol features though at some point as you get more familiar with the game. Some things may annoy you, which is why I got some mods.
>>
>>741532969
no it's not fallout: new vegas
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>>741534719
And anime faces. Those 2 are bare minimum. I unironically cant vanila faces anymore, especially with RJW
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>>741532969
yes. install rimjobworld and make your rape nuggets
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>>741532969
i never used mods i barely understand the game without them
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>>741532969
Vanilla is fine really for a first playthrough to give your brain a stretch, but going forward you only need mods to make the pawns look at least a little better so you can actually get attached to them.
I feel nothing when amorphous blob #4 dies, no matter how good their stats are. But if that blob is wearing a wig and has cute anime eyes I suddenly decide to actually think strategically about shit so I can actually keep them alive.
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>>741532969
The only mod you need is p-music.
>>
>>741532969
no
https://www.youtube.com/watch?v=1l3AymZiV58
>>
What? No, of course not. Are you dumb?
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>>741537608
banger of a song
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>>741532969
Honestly yeah and it's worth it. Rimtalk is so fucking awesome you just have no idea.
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>>741532969
people who ask for mods before maiden play should be executed
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>>741538373
never heard of RimTalk until now, looks interesting. Curious to see if I can setup locally. Thanks for sharing that.
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>>741538564
It's very, very good if you can set it up right and it really brings your pawns to life. Another game that does it well is crusader kings 3 if you're interested in that also.
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>>741538564
dont listen to him
its retarded slop
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>>741532969
It seems that way because almost everyone mods it but that's really more a testament to how easy it is to mod, steam workshop has everything you'd ever want and the mods I've personally used never conflict or cause issues.
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>>741532969
No if anything mods will make you come full circle and get so fucking annoyed at dealing with them that you just play vanilla again.
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>>741538670
That response is... inadequate.
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>>741539313
i mean it literally
its just making your pawns say ai nonsense to one another, it doesnt actually take context of game into account
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>>741532969
I don't get wasting the time modding a game you don't enjoy. Fuck that 'fully' shit. Do you like it or not? Not everything about a video game is going to be something you love. A lot of my favorite games have bits I dislike/hate, but the game is fun nonetheless. Because I enjoy it, I play it. Simple as. Honestly modding made me really really picky with what I mod the game with. Sometimes to a paralyzing extent kek
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>>741539396
There are several rimtalk addons for that though which do make them take their surroundings and past events into account. You must have used or seen a shitty free model like gemma which is horrible with how much unusual stuff it hallucinates and how repetitive it is.
>>
>>741532969
What mods do people even install?
I tried modding it a few times and beyond like a dozen or so "adds more furniture you wont use" there's not really much out there.
Friend of mine says he has 3000 mods installed and it takes an hour for his game to launch and at this point I think he's just masturbating to himself.
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>>741541745
your friend is gone
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>>741532969
If you're not playing RJW then the only mods that would truly change what you do vs vanilla would be mods that add or expand upon mechanics. You can add 500 furniture and animal and bandit mods but that's not gonna change your experience vs vanilla, you're still doing the same shit.
>>
>>741532969
I have ~50-60 mods active.
It's enough for me.
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>>741541745
That's basically it. There's two kinds of rimworld players:
- People playing it for an challenge.
- Redditors playing it with all safeties engaged so they can build a barbie doll house.

The higher level problem is that the game is fundamentally broken when it comes to escalating difficulty. You're almost certainly going to run into:
- random finger of god that will cripple your colony that you could not have planned for in any way.
- the raids just get bigger and so absurdly unfair that the whole game just becomes "build a more convoluted trap-based colony that try and stop the horde".

I don't know why the devs insist on the fundamental broken nature of the raids.
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>>741541745
3k mods is overkill imo, yeah unless he wants an excuse to goon while waiting
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>>741542062
>redditors
>dollhousers
reddit niggas are the ones who are most likely to vouch for vanilla shit, use vanilla faces, disavow rjw and anime mods or anything related to sims 4ribaorld, what are you on about
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>>741542062
>>741541745
>race/faction
>retex and cosmetics
>animations
>RJW
>improved tools
I play dollhouse colony, I have main pawns with certain relations, others are just expendables in my eyes, sometimes interesting pawns join and might even create special situations.
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>>741541745
you curate stuff that's actually fun
niggas like your friend just slop mod to mod
i have 300 mods and my game takes like 2 minutes to launch, most are xenotypes, guns, retextures and shit like that
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How's that new adventure mode mod, anyone try it?
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>>741534497
first post best post
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>>741543010
never heard
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>>741542062
I don't mind how raids work or their mechanics
I mind how they fucking scale with the amount of nice chairs in your colony
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>>741542639
Makes sense.
I play Rimworld like an idle citybuilder. I get a colony going and then mostly ignore it while I watch something.
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>>741532969
No. I put about 500 hours into it a long time ago back when there were basically no mods and not even half the mechanics that are in the game now. People play with mods because they’ve already put several thousand hours into it.
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>>741543418
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>>741541745
I use mods that add interesting content or immersion for the most part. I got retexture mods, xenotype mods, war crime mods, prosthetics mods, UI mods, and some other stuff that look cool (Robotic Servitude, Adaptive Expression, Viltrumites In Rimworld, Pondering Orb). I've been using the modpack this video goes over as a base.
https://youtu.be/9svW8EDYizE
It's pretty good, you can sub out the Combat Extended stuff for Vanilla Combat Reloaded if you want.
I also use RimPy to save multiple modlists for different playthroughs. I only have about 300 mods in total.
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>>741541745
Anything at all, really. That’s one of the appealing aspects of Rimworld. You can have anything from something simple that adds a little bit of this and that to extensive new mechanics or themed playthroughs, like medieval fantasy or Fallout.
>>741543010
Playing with gravship is basically adventure mode. You fly around, explore dungeons, find rare and unique weapons, and upgrade your ship and crew. It's literally perfect.
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>>741532969
This game is not for you. Refund it.
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>>741537608
>>741538169
To bad anomaly is garbage and you have to disable it everytime
Does the music still play if you disable the DLC btw?
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>>741545707
>Does the music still play if you disable the DLC
it doesn't play unless something anomaly related happens
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>>741546248
That sucks its a cool song but there is no way im going to play that garbage, worst DLC by far
>>
as someone with a 350+ modlist, np, you don't need any mods at all. you also don't need any dlc's.
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>>741547639
no*
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>>741532969
Too bad the developer is a greedy egomaniac
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>>741547872
You're just jealous of his success.
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>>741532969
At least one to gather resources faster instead of having the characters move one rock at a time
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>>741532969
I use all vanilla expanded mods
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>>741532969
No, about 20 is enough
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>>741545707
I think it's possible to get it to play during other events with music player mods like RimTunes, but I never fiddled with it too much... I actually kind of enjoy playing Anomaly in Ambient Horror mode :(
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>>741550056
Anomaly is one of my favorites personally
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>>741550338
It's one of my favorites, too. Especially with the Ambient Horror mode, since my main problem with it was the repetitiveness of dealing with the Monolith.
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>>741551698
Dealing with what? The tier gating? I mean I get it I guess, but hitting tier 2 is so easy I never thought about that if you even want to be in tier 2
>>
I have around 200 mods that simply fix annoying issues with this game, fix the shit performance or make it more palatable before even getting to mods that actually add any new content.
Eg Complex Jobs, BetterInfoCard, Choose Your Medicine, Missile Girl, Not my fault, Yayos Animation, Searchable Menus etc etc etc.
Even when the game implements a mod like Replace Stuff its shit and you still need the mod for a proper implementation. They couldn't even implement wall lights properly.
>>
Tynan is a fucking hack, vanilla is trash, use whatever mods you want to make it less awful.
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>>741553856
I mean the Monolith in general can feel repetitive and "linear" once you're familiar with how it works and progresses. Not implying that's a bad thing, I think it's great for a first playthrough or if you want to focus hard on the anomaly stuff.
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>>741556436
I can see that. I more see tier 2 stuff being gated outside of some quests more as a 'you ready or not' button. Well that and the monolith for consistent early dark study is really really nice at least for the beginning. Getting stone walled because you couldn't manage to incapacitate whatever you got could be a problem. Maybe I'm just unlucky. I just like the consistency I suppose. If I could get the monolith, but no safety nets I would do that
>>
All you need is the basic 20 QoL mods like quick haul and allow tool. Also choose between Combat Extended or Yayo (or go vanilla combat if you prefer minmaxxing wealth management faggotry and cheesing with retarded killboxes instead of roleplaying). You can add as many Vanilla Expanded mods as you wants since most of them are kind of inconsequential and just add a little variety.
After you've played one run like this you should play one with any of the bigger content mods You can also add RJW at any moment to spice things up, I think it pairs very well with RWoM
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>>741556250
vanilla is fine for like 20 hours and then you realize half the "difficulty" is just UI friction and pawns being lobotomized on purpose
mods don't even feel optional after that, they feel like patches Tynan was too smug to add himself
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>>741558430
I cannot believe just how poorly optimized this game runs, I first began playing it on my shitty 10 year old non-gaming laptop and after I finally got a desktop that is 10 times more powerful the game STILL RUNS LIKE SHIT.
And this retarded faggot has been shitting out these retarded dlcs and paywalling basic features on a nonf2p game every 16 months instead of making the game playable. I also hate how he doesn't even bother adding any interaction between these DLCs.
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>>741543142
>Trobo has created a Human Leather Sofa (Masterwork)
>Plague: 13 of your colonists have contracted plague
>Raid: Xenith Mechhive (drops on top of my batteries)
every tiem
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>Not compatible with CE
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>>741532969
You need to at least install something to help with reroll because holy shit even if you don't want anything perfect, jusf getting a decent pawn is hard as fuck.
I just want to start my game with pawns:
>Without any negative conditions
>Without any of egregiously bad negative traits
>Without any of the potentially problematic positive traits
>Not incapable of anything
>Doesn't need high skill level but must at least have a passion in 1-2 things
It's really THAT hard.
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>>741559378
>I didn't need that mod anyway
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>>741559545
Just re-roll 500000 times bro, skill issue.
I hate this shit as well.
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>>741559545
>Not incapable of anything
You're missing out on this but whatever, I guess. A pawn with 20 research but unable to haul, build, and cut plants is still worth it early on (unless you're solo ofc)
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>>741559545
More than capable is pretty neat, you can force people to do things they're incapable of (until they have a meltdown and smash up all the furniture because of it, anyway.)
My favorite is getting a pawn with a 12 in shooting who is incapable of violence.
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>>741559654
Good luck trying to find a pawn with 20 intellectual though.
For fucks sake when I start crash landing I fucking needed to kept rerolling for ages trying to get someone with at least cooking level 5-6 plus some other skill like crafting 4-6, or medicine, or social, or planting etc. yet its just that hard.
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>>741559835
I don't even reroll, I always craft my characters using character editor because I don't like my initial pawns being disposable. Balance is up to you.
>>
Please show good early game killbox designs, please.
All the information I find online is inconsistent.
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The only mods I used was Prepare Carefully, remove taint from clothes, and boat building.

The last is great if you do island exploration.
>>
I run 300 mods but I cherrypick the fuck out of anything that actually adds things. I actually have lots of Oskarslop mods but cherrpicked down to only adding like a couple things instead of bloatfuck city.
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>>741559994
>All the information I find online is inconsistent.
What do you mean? There's like a million youtube videos with minmaxxing faggots showing you how to do killboxes correctly. You need to connect your killbox to your main wealth if you're not doing a bait room.
Also just do picrel, literally the first images result.
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>>741534497
Play vanilla first so you can see what flaws you hate, then mod those out.
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>>741559835
3 pawns.
You NEED:
>Cooking (preferably someone with passion or just 5+)
>Medicine (no skill level requeriments, just someone with passion)
>Crafting (at least 5+ or 4 if with passion to craft firearms)
>Social (preferably with passion)
>All 3 must be at least capable of intellectual
>At least 1 must be capable of violence, preferably someone good at shooting so you can kite with the other 2 pacifists
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Just create custom xenotypes bro
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I've never once used a killbox, that shit just sounds incredibly boring.
Closest thing I've made to that was just a big wall around one of my bigger colonies with killzones
>>
I remember early Biotech CE making one of the special mechs shoot above fucking walls and oneshotting my pawns across the entire map even behind cover, is that shit still in?
>>
>>741560607
yes
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>>741560607
Mechs are still cancer with CE, yes. You just need to prepare to fight them.
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>>741560586
>with killzones
so you made multiple killboxes
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>>741532969
And you need all DLCs to make those mods work.
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>>741560839
DLC are Freeā„¢.
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>>741532969
No?
The mods can be a nice add on but theres none id call mandatory.
This shit isnt Skyrim where you need mods to make it playable.
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I only have 200 something hours in Rim Za Warudo, so my opinion may not be worth much. It doesn't "need" mods, but they really do make the game better. Most of the mods I have are for quality of life or stuff I think makes the game more interesting.
>I would argue vanilla combat is the worst part of the game. Get psycasts expanded to make combat more tactical/like a crpg
>Storage mods
>Floors are worthless so you're not punished for making your base look nice
>Factions could use mechs
>Big and small so you can larp dorfs/amazons
>Dubs hygiene for more depth, but only after you think you have a grasp on how the game plays
>Facial animation like Nice or one of the weeb mods for better pawn variety
>>741537608
For me it's this.
https://youtu.be/UNkIax34fTM
>>
>>741561284
Paste fail. Kek.
https://www.youtube.com/watch?v=tEkk-iTFO7g
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>>741532969
yes, but that's a good thing.
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>>741543142
I mind how they stop scaling at some point. It's basically never ever good to have smaller sized colonies because raids will just reach cap at some point.
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>>741561284
I got psycasts expanded and immediately discovered you can easily break the system just by having some slaves to age drain and then powerlevel into anything you want and now the pawn solos all raids head on.



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