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When are AAA devs going to realize that 90% of the reason their slop doesn't sell is because its just way too expensive?
Why would you spend $120 on a AAA release when you can buy picrel on sale for $4 instead?
Not to mention thirdies appreciate it more with their currency/economies being worthless and all.
>>
A cheap game is pointless when I can't get my nephew,cousin,aunt,brother in law,uncle, and close friends jobs as high paid consultants.
We need 600 employees and 300 million dollars to make a game of the same quality as the one in your picture.
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>>741607548
They could have multiple teams making FOTM friendslop and make a lot of money
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>>741607670
This is what blows my mind. They have unlimited funds/resources to just have a team of 10 people shit out a new game every month but instead they spend 800million and 8 years to make shit like this
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>>741607548
He doesn't get that money until next month, he did however hire a lawyer to write up the TOS and its 2 devs not a solo dev.
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>>741607746
Concord wasn't bad. It was a quality product but became a victim of the culture wars. In a more sane time it would have been the next Overwatch and remembered as a GOAT game fr
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>>741607746
Yeah. A game with AA budget like Gravity Rush and Ape Escape would have made its money back and some profit. Meanwhile Sony is losing over a half a billion dollars on games like Concord and Marathon. And likely with that Horizon MMO game too.
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>>741607548
At this point I believe AAA games are just a big scheme for a bunch rich people to make money without actually do anything beyond deliver a below average game and hope they can scam employees and consumers with them
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>>741609909
Retarded people at the top, scamming the company and may also have been doing insider trading.

It's pretty obvious especially Herman Hulst basically getting paid and helping others get paid with concord and other woke failures, walks away from Sony with no repercussions, the next person does the exact same shit with Marathon.
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>>741609780
Anon, it was quality in that it (probably) wasn't buggy but not even my progressive friends played it. Only one did but that's because he's a reviewer. It just didn't look fun - not more than whatever other hero shooter could already offer. Meanwhile watching anons play the mouse game made me immediately want to try it myself.
>>
How do you get community maps to work on the cracked version?
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>>741610219
By not being brown and poor?
>>
>>741610137
>>741609909
These places are beholden to shareholders. Yes, Sony could release a Gravity Rush entry every two years. No, that would never sell enough to make investors happy.
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>>741607746
It's literally just suit and moneymen wanting to minmax. The thought goes "why make little money when big money?" and no additional thought beyond that single sentence. It's grim.
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>>741610219
>can't afford meccha chameleon
how brown are you, retard?
>>
>>741609909
>with that Horizon MMO game
The Horizon MMO is being made by gooks who work for a single cup noodle a week.
Considering Sony/AAA incompetence, I wouldn't be surprised if the Monster Hunter clone by Guerrila games cost them over 100 million despite looking more fucking ugly, cheap, and cartoonish than the Horizon MMO which is made for fucking phones and isn't even releasing on the PS5
>>
>>741610291
I can't I bought a 2 liter coke instead.
>>
>>741607746
Because investors are gambling addicts and want to hear big returns. It's like buying a $1 lottery ticket and winning $5 OR you could spend $20 and win 500k, but you never win so you just lost 20 bucks
Small returns is smarter but that's not what they want, they all want the next fortnite even if it takes 100 failures to do it
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>>741609909
>Gravity Rush and Ape Escape
they sold like shit
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>>741610416
>the trick with whales like ichikawa was, they can't bet small for long
>he didn't think of it as winning 10,000. He thought of it as losing 90,000
Casino summed up that shit real nice.
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>>741607548
For every multi-million friendslop with a unique idea, there are 4000 copy cats that dont break 10000 sales.
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>>741609780
I do not believe you actually believe this
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>>741610771
this also
the average variety streamer on twitch goes through hundreds of these friendslop games a month and you can tell they are all trying to be the next big thing with some dumb gimmick with a player count peak of 50 players
but then you have retards saying "just go indie bro" and think you can be a millionaire just like that
>>
>>741610446
>they sold like shit
And they STILL made a profit due to being low cost to make. People had jobs because of this.

But fuck Jack Tretton. That asshole closed down Studio Japan and moved Sony HQ to California just so he can fund all the woke garbage that did NOT make money. Wasted money on buying Bungie and making Concord was some of the biggest mistakes of his career. He knew too so he got out before he was blamed for anything.
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>>741609909
>>741610354
There's 2 horizon games GaaS
One is the MMO/mobile game, the other is a live service that's made by guerrilla
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>>741609780
go back to r*ddit, faggot.
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>>741610137
>Retarded people at the top, scamming the company and may also have been doing insider trading.
Yeah this.
Short the company, bit of insider trading, cry to the govt/insurance companies for handouts to recoup losses, invest it all into superyachts.
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>>741610219
If you cant afford 4 fucking dollars you need to fix your life anon.
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>>741607548
Roblox exists anon, there are people even more successful out there making roblox games.
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>>741611556
>2 horizon games GaaS
>marathon
>fairgames
>cancels tlou2 multiplayer which actually might have been the only successful one.

sony needs a retard wrangler so badly, like who the fuck is green lighting these projects kek
>>
You idiots don't understand executives
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>>741612259
The guy greenlighting the projects is the same guy who runs Guerilla games.
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>>741607670
The problem is they have about 80% of their employees that dont actually do shit
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>>741607548
https://www.youtube.com/shorts/XSSom783qjY
>>
Lol
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>>741607548
>Slop of the month
Game is just for Youtuber and streamer fags and their friends.
>>
>>741612259
You don't understand, the jew corruption at the top of the pyramid is all normal to them, everyone knows the game, you make shareholders happy for whatever stupid reason they have, you keep your place in the company. Its a public traded company whatever morals or mission they had at the beginning is non-existent, its a soulless entity. criticism does nothing for them, if its a private company that would be a different story, they have the ability to change and they don't have insanely complex hierarchies and chain of authorities.
>>
>>741612259
>cancels tlou2 multiplayer which actually might have been the only successful one.
I still don't get why instead of handing it off to literally fucking anyone free since they have been cancelling projects left and right to make room for more GAAS shit, they just cancelled it outright.
>proprietary naughty dog engine
Guerrilla gave technical assistance to Kojimbo for Death Stranding.
>>
ermm acshually having an expensive celebrity play mocap of a cube is extremely necessary and a good way to spend the budget
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>>741607548
AAA have a thousand employees per studio so they need to price at $70

we don't have to buy them, thankfully. I haven't spent $60 on a game in 15 years
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>>741607548
>buy game for $4
>need to convince 5 other people to also buy the game
>they all quit after playing once and you're left with another unplayable friendslop title sitting in your library
>>
best strat is to go high and paint yourself one color niggas are too concentrated on searching the ground area
>>
what the fuck is this game. have literally never heard of it
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>>741607548
>$4 slop does 7m
>$28m
>$60 slop does 2m
>$120m
Yeah, why don't they just take less money?
>>
The price point is only a small reason this zoom sloppa is popular. Lil zoomies cannot live without their parasocial relationships with bussin frfr ong skibidi toilet streamers. To make millions of dollars, all you gotta do is make some ebin maymay game or friendslop and pay a few streamers to play it. Once the wacky face black guy, fat ginger, dog shocker, weasle man, etc. play it, enjoy free money. From what I've seen, this is literally just prop hunt or hide and seek, the most generic game mode that's been available in countless games for decades. But lil Pajeet "6 7" Ramesh saw his favorite streamer/trannytuber play it so he made sure his friends Ramjeet, Panjeet, Deepjeet, and Jeetdeep all buy the game too.
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>>741613189
prop hunt
>>
>>741613256
>$60
80*
>>
>>741607548
WELCOME....TO HIGHGUARD!
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>>741609909
Nobody buys either gravity rush or ape escape.
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>>741613046
No they don't dummy, the economists and financial analyst they are using are retards with fake AI data, most likely Indians

A full goy $100 price game would net you 500K-1million estimated sales if its a shit game and whats the dev budget and marketing cost? Nobody is going to buy it for a long period of time until its discounted, this kills the trend and hype and gamers may never even go back to it.

Selling around $30-40 is going to x100 or x1000 because its more enticing to the consumer, especially if its a good game, you do not want a regret purchase, you want the consumer to think, well it wasn't that expensive i can cope (stockholm syndrome), Making more games affordable means more people buying games for themselves and others, this is how word spreads.
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Why is everyone saying it’s $4 when it’s $5.99 on steam
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>>741613359
WE ARE THE DUSTBOOOOOOOOOOORRNNN
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>>741607548
>Japan made friendslop game
Japan has fallen
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>>741613094
online friends are unironically more reliable than IRL friends.
IRL friends would rather play the latest AAA slop than play something cheap and fun with you
>>
>>741610771
certainly the biggest issue with the whole friendsl*p niche
just like everybody tried to cash in on fame of world of warcraft, modern warfare, league of legends, dayz, overwatch, etc. countless copycats swarm the market
it's just the bar is so low and the returns so high that any retard can take a shot (unlike making the next fortnite which requires a much larger amount of retards), the incentive structure is very much fucked up
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>>741607548
>>741607670
>>741607746
You are literally just describing the videogame industry before 2007.
During the ps2 days most games had 20 to 30 people dev teams and cost a million or less to make.
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>>741613559
No your online groomer "friends" just want to troon you out and rape you.
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>>741607548
Wasn't Concord free?
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>>741613651
I don't add troons.
If anything, I add people who are on their countries version of disability and do almost nothing their whole day.
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>>741607548
>their slop doesn't sell is because its just way too expensive?
It doesn't sell because it isn't fun. If I think about playing some new AAA game I think about having to sit through 2 hours worth of shitty cutscenes and walk and talk segments, then get another hour of forced tutorials about how to press "attack" in the most basic gameplay system ever and then get some more cutscenes.
You'd need some phenomenal writing for me to sit through that, and usually it's the opposite.
>>
>>741607548
The AAA problem isn't just about making a good game, it's about making a good game that will last, this slop won't matter next week
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>>741610064
>yeah, Mr. Rich guy here
>look at my newest scheme
>I pay the wages for 400 retards for 7 years
>then get nothing in return
>that's how I make my money
>and how I fuck over the people I spent paying for 7 years
Do you understand how dangerous stupid people like you having any sort of influence in the real world is?
>>
>>741613405
$4 is the price without the tip.
>>
>>741613601
They had more competent people back then, it was a lot of experimenting and testing the waters before fully releasing their coom and going full jewish. In today's world everyone is an absolute braindead retard with an MBA/retard ticket and no experience whatsoever, they actually believe they are correct with some retard data by some scam company and blindly accept it without thinking of the push back and it doesn't help risk management is basically just SAFE KNOWN BRAND, REMAKE, STORY/NARRATIVE EMOTIONAL EXPERIENCE GAME, WALKING SIMULATOR, EASY MODE, TRANNY GOOD, DEI GOOD

if they had access to real world data and not indian surveys, they would know none that is good for gaming nor is it even remotely safe.
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>>741613256
idiot, the budget of this game was a bag of peanuts, the risk factor of flopping counts too
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>>741613676
>I only add the mentally disabled (deranged) people

anon, they *ARE* the grooming troons, they are just waiting till your pants are down before they rape you silly. They are just gonna hit you with hey i'm trans btw or im gonna neck myself give me attention. You need mentally stable friends who have jobs to fund their hobbies and have a future. You need someone to tell you that you are cringe, you need to wash your balls and clean your room. Mmmkay circles hygiene on the board, Hygiene!
>>
>>741607548
>When are AAA devs going to realize that 90% of the reason their slop doesn't sell is because its just way too expensive

I'd expand on that point by positing that AAA games have gradually become less like videogames and more like interactive, cinematic software. I.e. their systems aren't fun or mechanically innovative. Doing just enough to hook you on a recurring payment or taking advantage of an IP (elder scrolls: nightfall) doesn't strike me as improving on a design, fundamentally.
>>
>>741613256
Forgot
>budget 200 millions
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>>741614030
Dude trannies 90% of the time literally have a sign over their head saying "lol im trans. ACCEPT ME." They can't hide it. I know what to look out for you obsessed faggot
>>
>>741609780
watched some gameplay, and it was just slow overwatch but worse looking in every way.
>>
>>741613764
i dunno man, you tell me bobby the kotick, or phil spencer, or the previous bungie exec, or that one dude mocked in no more heroes are doing
>>
>>741607548
So what is this supposed to be? The Hidden but kid-friendly?
>>
>>741613094
>spend $20 (price of 2 beers at the bar)
>all of your friends can play with you
>friends like you because you gifted them stuff (thing friends do fairly regularly)
>>
>>741614547
>i dunno
Don't turn your brain off in self-defense. Actually explain at which point Mr. Rich guy makes his money by paying a bunch of California retards to make a game nobody buys. Lay it out for me.
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>>741607548
I'm tired of friendslop.
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>>741607548
Theres already WAY too much friendslop coming out
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>>741613565
>>741613702
>>741613317
If it's that easy, how come Sony can't do this with Marathon and Concord?
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>>741614738
Prop hunt, but you're a stickman and paint yourself to blend in.
$4 on Steam, like 1gb to install, runs on basically any machine, supports 2-10 players and already has a few hundred custom maps on the workshop.
People have been waiting for a "Prophunt but I dont want to install Gmod/CoD" game for a while.
>>
these games get old once you've seen every hiding spot there could possibly be, they're only fun when they're new
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>>741615141
This game is less about hiding and more about just blending in. Literally.
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>>741607670
I guess the Blumhouse model could work for vidya. In a way isn't that what smaller publishers like chucklefuck and hooded horse are?
>>741615141
You can make the argument that everyone will paint their hiding spots differently, plus I've seen mods adding new maps including an art gallery which had some really impressive work. I don't think that means the game will remain eternally populated ala Gmod though.
>>
>>741614843
>be mr rich guy
>pull a confidence trick and become a high ranking executive in a media company
>company may be staffed by 400 retards or jesus christ himself doesn't matter really
>using the terrible jewish magic known as accounting and your own executive authority, influence stock and swindle investors by telling them to buy high and sell higher
>when the company is sufficiently raped by your practices and/or you made a good enough deal with some third party, bail
>repeat until you are bored, nobody will care for you track record because everybody thinks you will help them and not the other guy
public companies have public annual reports due to public investors, you can read up on EA here: https://archive.org/details/electronic-arts-annual-reports-proxy-statements-shareholder-notices-sec-filings/1999_FY 1999 Annual Report/
you certainly won't find the specific strategy i am describing in plain text, but the most important thing you gotta understand is that prosperity of a company and prosperity of an executive can be at odds
>>
>>741609780
are you an ex-firewalk dev still wondering why you got fired?
>>
>>741613665
40 dollar price tag lel
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>mfw my game will never sell 7 million copies
im so fucking mad
>>
If it's so easy to predict the next big hit, which Next Fest game is selling 10 million units? Publishers can bankroll indies too but choose not to. I wonder why.
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>>741607670
That plus remasters of random old games like amiga old. Hire any indie dev that makes a hit and give him a dozen dudes to command. Steal ideas from random ds games and make a clone for a million each
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>>741615931
Just make
>not Mario Party
>not Mario Kart
>not Smash Bros
>TTT but not on Gary's Mod
for PC.

While Stardew Valley is in of itself a really well made game, like 70% of its success is simply that it's just Harvest Moon on PC with mods for like $15.
>>
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>>741616039
>remasters of random old games like amiga old
Yeah people sleep on this too.
1000s of random good old Amiga games that you could just made a modern copy-paste of and cash in easy $$.
>>
>>741607548
but you see the guys in cool suits that tell us line WILL go up as their job says we can have our game cost $120 AND sell a gorillion copies! it must be true it just has to be because... it just has to, okay!?
>>
>>741607548
Big corporations don't make good decisions. They just throw their infinite money at the wall until something sticks.
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>>741607548
>Why would you spend $120 on a AAA release when you can buy picrel on sale for $4 instead?
Because you were convinced into it by the overpriced HYPE machine? Why do you think publishers spend so much money on marketing? In a way the entire thing is catch 22 situation.
>>
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>>741612259
>>cancels tlou2 multiplayer* which actually might have been the only successful one.
*on the recommendation of self proclaimed GaaS expert Bungie
>>
its all money laundering
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>>741615882
should've made a good game, dumbass
>>
price isn't what influences my decision to play a game. The game has to be fun. Even if it's free I won't play an unfun game.
You can tell when someone makes a game that's intended to be fun for themselves and other players.
Price, originality, polish, etc. all pale in comparison to play.
The greatest secret to making a good game that sells well? Make the game fun to play and people will enjoy playing it.

Prop hunt has always been fun and this is just an iteration on that. Who would have guessed the fun game sells.
>>
>>741607548
>People prefer spending a little money on a fun game over a lot of money on a boring one.
I mean yeah.
>>
>>741607548
Every time I think about it, I just come to a conclusion that it's something like this:
Invest $5 and make $50 - that's like 1000% return, fantastic right? But yet you still only made $45, what a haul!
Invest $1000000 and make $2000000 - thats only 200% return, worse than the earlier one. But you've just made a million.
The bigger the investment, the more they expect to earn in absolute value vs relative roi.
Or in other words, the more money in, the more out. Even a small % returned of a huge investment is a lot of money.
Basically, greed.
>>
>>741607548
You realize that a $4 game selling 7 million is the same revenue as an AAA game selling 400k copies, right? That's absolutely nothing for these companies.
>But this cost nothing to make while AAA shit costs 100s of millions
That's the exact same retarded thinking that made all these companies go all in on live service shooters because Fortnite was a massive hit. Just because one of these friendslop games blows up every 2-3 months and makes a ton of money relative to its budget doesn't mean every gaming studio should drop what they're doing and start pumping out hundreds of these games. The demand isn't there.
>>
>>741617271
Its in the overhead.
Bro's game cost him $100 to post on Steam and a bit of his free time every now and then to slap together.
AAAs take 10 years, cost half a billion and and need 10,000 staff working on it to produce shit that gets 300 players and sinks the company (govt bails them out with taxpayer dollars though dont worry)
>>
>>741616349
Give me 10 games you thought was *Fun* and purchased it



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