All games that have a combo counter / style rating are fucking slop. Enemies should be meaningful and not hacky sacks you juggle around effortlessly.
>>741613554>around effortlessly.Let us ser your combo then. Because keeping those crazy air juggles is far from effortless.
>>741613554DMC enemies are meaningful. They are some of the greatest enemies in all of videogames with large movesets, interesting "secrets" to discover while fighting them, different reactions to specific weapons or attacks, and they all get new additional attacks on harder game modes.The idea that they're just sandbags that do nothing is made up by people who played one DMC game on easy or normal mode, or none at all.
>>741613554Combat peaked with sekiroNo other game has combat better than sekino
Dude, I love when people who only watched 3 minutes of a DMC tutorial want to give "criticism" of the whole series.>>741613983*failed*every game has combat better than shitkiro
>>741613554I'm glad Bayonetta fixed this!
>>741613554dmc3 is a beat em up just in 3d
>>741613554I get this is a good ol' "terrible OPost to get the actual topic going" trick, but I have actually seen similar opinions thrown around in the wild. Dunno if that qualifies as a scrubquote, but because such people tend to be either assfaggots addicts or console shooter babies.
>>741614325I'm not going to do OPs arguing for him but generally the point is that the combat is easy and the score system only exists as an arbitrary way to add more "challenge" to it. And at least for DMC, this is true, back when 5 was talked about more you'd have those faggots spamming webms of beating DMC bosses spamming certain moves or abusing faust with the typical retort being "now get S rank". But this is an argument that only exists for DMC since most other action games either don't have a real scoring system or doesn't have one based on a style meter.
>>741614553That and DMC is generally considered piss easy compared to its competitors, especially more so that with the advent of fromsoft, a combat system is now gauged by how easily the player can die vs regular mobs.
>>741613852>DMC enemies>meaningfulNo. Pic related is a game with meaningful enemies. Try DMCing a pack of lizards. You could theoretically do it, but it would actually be unbelievably skillful instead of mashing the shit out of your controller like your sloppy action games.
>>741614553DMC5 is too easy, which is a criticism you will hear from anybody who actually cares. But regardless, you'd think in a medium characterized by active participation, people would pay more attention to the wavelength of criticisms and praises. When the game is easy and the player is encouraged to "challenge" himself through a style meter it's bad and wrong game design. When the game has consumable items and the player is able to consume them to "ease" the difficulty it's bad and wrong, but player is to blame for using that system.Engage in melee combat and be cool and don't take damage is not a very complex idea, and the games that rely on it aren't part of some obscure and irrelevant subgenre. You can break any game in half if you have the will, and why should anybody invested care what others who engage completely differently say? That's assuming they aren't bad (read: baiting) actors in the first place.
>>741613817How to shut shitposters up. Ask for gameplay if it's that easy to pull off.
>>741614553>most other action games either don't have a real scoring system or doesn't have one based on a style meter.All Platinum games have scoring. Style isn't as important as Time is.
>>741617034Like I said, they aren't based on a style meter. Bayonetta's scoring system is more complex and deliberate
>>741617159>Bayonetta's scoring system is more complex and deliberateYeah.......like..........get through the level real fast...........deep
>>741613554>Enemies should be meaningful and not hacky sacks you juggle around effortlesslyThat's true, but you should note that these character action games (3D arcade beatemups) are more or less a dead genre anyway.You should also think about how nearly all video games are just you controlling a character on a screen fighting enemies. Thus they are all slop.Video games are 3D toys, no better than playing with action figures and smashing them into each other.You need to get a better hobby.You will also never be a woman.
>>741617203retard
>>741617312Post bayo results screen
>>741614138Only partially. Devil May Cry 1 and 3 still had real level design and minor puzzles thanks to its Resident Evil roots.You also don't juggle enemies like target dummies in arcade beatem ups. You get your ass beat then put another quarter into the machine.
>>741617347you first bub
>>741617462>Combo>Time>DamageWow that's a lot of deepness of deptharino
>>741617537now look at how combo is calculated numbnuts
>>741617570Yeah you got wowed by the Tony hawk multiplication UI that matters about as much as the style meter.
>>741617307Chadman have my babies
>>741613554Being able to pull off cool shit with some level of effort is fun anon. Not every game has to reach souls-level of punishing
Kneel
>>741617675back before the series shat the bed
>>741615224>hates good games>likes some pretentious indie dogshit Everytime man
>>741613554There's nothing wrong about a power fantasy of whipping up a bunch of enemies so bad you're styling on them. I'm sure someone has figured out how to unfun everything with specific technique but for a casual player it's great to see the ranks they get in battles slowly inch up as they get better into the moves and the flow of the combat.
>>741617675>mash square and triangle (to make sure you catch the random triangle QTEs) the game
Notice how Ninja Gaiden 4 flopped because the fanbase is obsessed with youtuber analyst shit that doesn't actually matter.. Meanwhile DMC and its fans understands that the most important thing about an action game is that its fucking fun which is why DMC5 sold 13 million copies. Based retards literally mogged midwits here
>>741617802Square?You attack with O/X right?
>>741614553>score system only exists as an arbitrary way to add more "challenge" to it.it increase the red orbs you get from enemies and affects the final mission ranking which gives orbs too, it changes the taunts you can do with some of them having gameplay effects or even deal damage, in dmc3 it extends the duration and increases the speed of certain attacks and in dmc5 it changes the music and also at SSS rank dante can switch in and out of sin devil trigger for up to 5 seconds allowing completely different combinations of attacks
>>741613554>Pseuds threadBro, there is only so many ways to design an enemy and a combat system.
>>741617802Pathetic.
>>741618087You faggots made a game out of Obfuscating and lieing. Honestly kill yourself. You're a nigger.
imagine if elden ring had combo meterKINO!
>>741618192>State facts>"YOU CRACKA A LIEING AND OBFUSKATING"
>>741618269Knowing you get DT from taunting us more useful than all the garbage you typed. And less words.
>>741617851>the fanbaseNG4 flopped because it was a game for nobody. DMC can sell thanks to the memes alone. Basically all games sell thanks to hype, marketing, premise and vibes. The gameplay aspect is secondary.
>>741618339You know, I am a super secondary when it comes to Ninja Gaiden (Started with 4, but its definitly a platinum game.)But then, I see all of those webms of Ninja Gaiden 2 and I dunno.... it looks like the gameplay style the harder difficulties wants you to adopt is to spam i-frames...And look, I liked NG4, but you do get that i-frames reliance in there a little and desu its my least favorite part of the game.What I am getting at is that maybe Ninja Gaiden is a little overrated?
Where's the option to hide all the text. I always liked picture books more
>>741618468>gameplay styleNG 2004, 2, ligma 2, 3, 3RE and 4 all play vastly differently from one another compared to DMC(2 and arguably 1 aside), so you can pick one and throw shit at the others.>i-frames reliance DMC is also full of i-frames reliance because of jump and roll, so what? Does this makes it overrated too?
>>741613554I prefere weighty and impactful attacks over 20 big flashy anime slashes slowly chipping down an enemies endless health bar and none of them even stagger the enemy.Getting combos in Beat Em Ups is fun, especially 100+, but I never really go out of my way to try get them. It either happens naturally or it doesn't, which is most of the time for me.
>>741613554Rate my backlogged
>>741618856>DMC(2 and arguably 1 aside),That's untrue. Style switching and equipping more than two swords or guns completely change Dante's gameplay, and Nero is his entirely his own beast.Also, due to the difference in enemies aggressions, you don't spend as much time in a i-frame state as Ninja Gaiden (at least 4). Another difference between DMC (1-3-5) and NG (4) is that I do get to use my weapons' full moveset. For NG (4) I mostly use the repositionning moves, AoE moves, and combos that leads me to Izuna or Swallow. And again, people complained about NG(4) having a drastically lesser moveset than old Ninja Gaiden.So you have this Ninja Gaiden for beginners, where even its simplified movesets being unequal in utility accross the board. How many moves old Ninja Gaiden had and how many of them were useful?
>>741620596dude NG4 is not an NG game why are you comparing it. It's platinumslop that SEVERELY guts the moveset of previous NG games
Know the difference between fake mechanics and actual mechanics.Using the correct weapon on the correct enemy at the right time because the game said so is the game playing you.Freely trashing enemies whichever way according to your creativity and desires is the player playing the game.Elemental weaknesses is fake gameplay, stats are fake gameplay, parries or pressure gauges triggering damage windows is fake gameplay, it's not strategy if it's an automatic requirement you fool.
>>741623369holy truke
>>741623369Correct. That’s why DmC pissed me off with the Red and Blue Enemies that you needed to you specific weapons on.
>>741623507Most games choose fancy-doozy combat systems that get in the way between the player and the game to the point i'm manipulating fiat mechanics instead of manipulating the game raw without filters. In DMC i press a button it launches a strike, the demon gets it and that's pretty much all there is to it. Bar some obscure values and i-frames which are invisible to a player like me, the gameplay keeps to this principle from simple to complex combos. I directly control the crazy man in a tactile manner and our minds meld.Typically a JRPG, even an action one, is almost entirely pretend mechanics to make the gameplay fluffy without having to actually do it. I don't think it's what videogame is about, vidya allows us to incarnate characters in crazy scenarios so the less junk in the conduit the cleaner the connection between worlds.
>>741615224nigger you're comparing two games with a completely different combat philosophy, rain world is based on survival skill, enemy and environment awareness while dmc and other games on the genre are about mastering techniques and combining them into artful "cuhrayzee" combination attacks akin to martial arts
Now let me know when you're ready to talk about this little cornerstone of DMC. You're a poser faggot. All you DMC fans are. Btw no one rated my daggum 3x10......>>741619943>>741619943>>741619943I'm so much better than you it's not even funny.
The retards who operate these threads must love that everyone is so media illiterate. Yeah well I'm not. I mog you sonny Jim.
>>741613554t.sub human retard who plays on easy/normal and acts like their opinion should matter
>>741628636Impress me motherfucker. Post your DMD New Game
>>741613852lmao good one
>>741628742This is lame.Games should be about optimising to overcome threatening enemies, not optimising how to bully damage sponges in the most "stylish" way to get the most niggerpoints.
>mashes throwing dagger on DMC 2
>>741630418>Royalguards your postWhat now tough faggot nerd bitch.
>>741630549>royalfarts on youbeat that