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File: Gunsz.png (389 KB, 720x540)
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I love how whenever a game has futuristic gun designs they look like some garbage that even Mattel Toys would laugh at and nothing remotely believable or aesthetically realistic.
>>
>>741621937
I'd rather experimental trash like Keltec than ANOTHER variant of the AR or AK body.
>>
>>741621937
The four base guns were all cool, shame the gimmicky stuff added on 3 didn't feel as nice.
>>
>>741621937
Those are from Jak 2.
It's not meant to be even remotely "realistic", and it has a very punk dystopian setting.
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>>741621937
Cause they never consult gun experts or enthusiasts.
>>
>>741621937
>>741622497
Good! Fuck gun autists and /k/fags! BAHAHAHAHAHA!!
>>
what games actually DO HAVE good fake guns?
>>
>>741622497
Guns are bad things that only exist to hurt ppl. If you like them you are bad.
>>
>>741623471
Perfect Dark
>>
>>741621937
All those weapons are energy based. Those are all batteries not magazines.
>>
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>>741621937
there are three types of artist.
1) the artist that makes the most awesome and angerus weapon he can imagen withhout the needed knowlage of how guns work.
2) The artist that is also a gunnut that holds himself back to make believable guns
3) The artist that has not the time or the knowalge to care and just clones the other two works and call it a day.

the first one can be excused, not everyone is a master of machines and mechanics and even fewer know how guns are made and work.
the second one is highly prone to fall into the meta. Like >>741622070 said... its often end up in AR or AK build becouse that is the current gunmeta and this type of artist cant imagen or refuse to imagen beyond it.
the third is the dangerus one, they copy the other two works over and over again not knowing what is what on a gun.
This gives us the cursed bullpup bolt action sniper with the mag sticking out of the stock/grip that also has a hole for the hand. Looks good but does not funktion without teleporting the bullet.

So i say we face the problem: Cool looking guns vs realistic guns vs copy-paste decayed guns
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Guns design should always be based on the rule of cool.
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>>741623806
The white and red-black are my favorites, in terms of aesthetic. I just like simplicity. Tubes and boxes. It's why late-era WW1 and WW2 weapons are so nice to me. Material shortages and other difficulties force a new kind of creativity, and that creativity is often "grab a tube and put bullets in it". Love me that shit.
>>
>>741623724
best case scenario I suppose is either a gun nut who's into obscure weapons and desperate to showcase it
or else a speculative engineer who's putting genuine thought into what the next evolution of weapons could be after firearms in a drastically more advanced culture
>>
>>741623956
Unironically, get the kinds of autists that love guns for their mechanics and history equally. Too far into mechanics and you get minmaxy AR/AK shit. Too far into history and you run the risk of getting shit that would make steampunk retards blush. So basically... get based retards like the Keltec fuckers. What they make might not be amazing... but at least they're TRYING to experiment and see what works. The spirit of older weapons designers is there, and that spirit is based. Absolute madlads like Maxim get a special mention because the Maxim gun is sexy.
>>
>>741624059
>Too far into history and you run the risk of getting shit that would make steampunk retards blush.
I for one would greatly enjoy the AU of "EVERYTHING IS CASELESS"
>>
>>741624186
I can accept that. Go full gyrojet. I've seen a shitload of videos of how those things work and it's fucking awesome. In fact, that is something I'd like to see more in fictional weapon design. Look back at historical prototypes then autism your way into theorizing what it would develop into if we went that route instead of whatever route we went IRL.
>>
>>741624298
as with everything, if you start from a solid concept, even if it's somewhat unlikely, and then work from this outwards designing your world as if done by reasonable people who internalized the initial concept, you generally get designs that feel right

it's only when you just start adding random things that it gets weird, either due to lack of focus personally or else due to a too many cooks scenario
>>
>>741623907
agree with this logic. but back in the day the "attachment disease" was not yet stong so all guns look like boxes for one job and one job only.
Nowday we can mod a pistol to look like a longberrel gun... for what ever reason.

>>741623956
dependts on the gameworld.
Realistic guns for realistic games but ones you throw in magic clarktech you can go nuts.
>>
>>741623771
>>741623806
>>741623843
>>741623724

These are very cool, artist?
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>>741625530
Wait, I'm fucking blind and missed the name tag on the corners lmso
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>>741625571
Based retard fawning over weapons designs over all else.
>>
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Designing neat looking guns is pretty difficult especially when you aren't a gun autist. I've done it a bunch of times for my own autistic project.
>>
Ugh why doesnt this gun that shoots a big ball of electricity have tac rails
>>
>>741622070
This
Devs have no artistry or vision, it's just the AK with some tubes
>>
>>741623471
Titanfall 2
>>
>>741621937
That's just the Lewis and Madsen guns
>>
>>741623471
Any game where the guns are alien in either origin or design. Prey had some really good ones being that basically all of them were partly organic themselves. So you had weapons that were also some kind of living organism to varying degrees with the grenade being some multi-limbed creature that you rip the legs off and toss the rest of the body as an explosive.
>>
>>741629496
I've always liked the look of the guns the Covenant from Halo has.
>>
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>Cartoonish game has cartoonish gun designs
No fucking shit, these things are fed via magazines filled with ECO
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>>741623471
Brigador Killers
It's got both crazy sci-fi shit like this cancer beam that looks like someone bolted lab equipment into a grip assembly and ridiculous tacticooled vintage guns like a 1911 with an optic bigger than the frame
>>
I always liked the detail that the whatever the blue ammo minigun was called, that it fired much higher velocity projectiles that actually pierce through enemies so their death animation had them slump forwards and fall down rather than get blown away
>>
>>741629728
https://www.youtube.com/watch?v=QnB1nEI8JhI
>>
Game designers & artists don't want to admit that "future guns" are still gonna look like an M4 or an AK, this brown world is not capable of creating new gun designs that are worth something.
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Even a simple glock can be cool if you try to see how it works underneath.
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>>741622497
oh please, gun experts "advice" literally always boils down to "guns look the way they do because they have to, make them look more like the ones we have", I could give a rats ass what engineering and physics dictate for my made up weapons
>>
>>741631526
I love the Glock in Half-Life 1. So fucking useful.
>>
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Bullet measurements be like
>10mm
>.300
>5x20mm
>0.4ACP
>5.1x16mmR
>0.30-06
>>
>>741631937
>0.380 barely half the size of 0.300 blackout
I don't get it
>>
>>741631937
For me, it's .38 Normal
>>
>>741632021
The number on those is the diameter, .380 is a little fatter around than .300 despite being much shorter.
>>
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>>741625530
>>741625571
>>741625780
>be me
>save and repost rendom good looking weapons
>overlooking the artist name too
happen to the best right? here some more odd/cool weapons
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We perfected firearms technology with the AR and AK platforms. Stop trying to reinvent the wheel, else you just end up with worse platforms solving problems that you created.
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>>741623843
>>741623806
>>741623771
>>741623724
oh i forgot to post other images of this type
let me fix that
>>
What game has the best sounding guns? Not necessarily realistic, but they make the ear ring good. Real crisp sound effects. Too many games have guns that feel good but sound piddly or chunky.
>>
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>>741623471
the shotgun in metro was cool
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bonus image
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the deeper i go the more i find.
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>>741633069
>>741633118
>>741633170
Good designs or bad I find great autistic enjoyment in analyzing how these work and how the actions function. Sometimes even the poorly designed fictional guns are accurate to real life, because sometimes guns are shit. It's something I wish audiences understood more. Sometimes, a gun designed poorly in a game might be intentional. It usually isn't... but sometimes it is.
>>
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>does interesting and fun sci fi guns in your path

I miss Lost Planet, bros. The Knife Gun was my favorite.
>>
>>741621937
That's because it's one "gun" (I guess the receiver in gun terms) with different barrels attached to utilize whatever eco you toss into it.
This is a kid's game man, you're barely a step above complaining that spyro's wings aren't big enough to facilitate gliding.
Complaining about jak design at all is kinda retarded. It looks cool: giant copper/bronze precursor tech, boxy krimson guard future tech and piston driven !droidekas, dread-headed metallic rhinos, and mad max buggies racing in the desert dunes. It was dope, not realistic
>>
>>741621937
for me it's the dark eco mini nuke from Jak 3
>>
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>>741633508
Aw shit, wrong image. I landed on the one lost planet photo where everyone has bog standard rifle.
>>
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>>741621937
why are gunfags so autistic? If a gun doesn't match 1 to 1 exact specifications to real world guns then it's "garbage". You never see sword autists get like this. If something looks cool then it's cool.
>>
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>>741633624
God, Lost Planet was something special. Weapon lovers and mech lovers making love and giving us kino.
>>
>>741629801
Don't forget the favela-tier TEC-9s
>>
>>741633296
borderlands is a prime case how to make stupit weapons work unless you think for more then 2 sec about it.

>image failed to upload
dam... google borderlands 2 getling to see what i mean.
>>
>>741633725
There are different types of gun autists, much like sword autists. Some sword autists go all in on "IF IT WASN'T IN THE TREATISES IT DIDN'T EXIST", but some are "If I can do it the swordsmen probably did too." Similarly, some gun autists expect 1:1 recreations or sperg out. Some appreciate the design and history, including the masterclass designs as well as the prototypes, ugly ducklings, and everything inbetween.
>>
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>>741633837
Borderlands 2 guns make me laugh. I shit on the tone of comedy of the game constantly but at the same time it makes me more forgiving for its nonsense. Love the gatling. It's so retarded, it's perfect.
>>
>>741632692
>>741632745
>>741632803
https://www.youtube.com/watch?v=7xVH2Bi1p7E
>>
>>741633985
There's concept art used as a poster in game where the gatling barrel has a belt connected to an ammo box where the magazine usually is. I suspect they just weren't able to make the belt work with the modular part system and ditched it. Would have been cool to see in the actual game as it would have solved any issues with the gatling barrel being completely nonsensical.
>>
>>741633748
https://www.youtube.com/watch?v=fqbGiwi1rNI

I'd like to think another Lost Planet is coming, but I know deep down, it ain't.
>>
>>741633985
>i scream because i don't know how the bullet is traveling.
>>
>>741634138
Nonsensical designs aside, I do wish more games had shitty designs. Not necessarily "should be nonfunctional", but actually in-universe poorly made. I get why it's not really the case, since these games tend to want to have everything viable. But from a worldbuilding perspective, I like the idea of having some guns just being... fucking awful.
>>
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>>741634429
go play enter the gungeon if you're looking for a game with guns that are purposefully bad
>>
Rule of cool always wins but naturally said design has to be y'know, cool.
>>
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>>741634408
Destiny is an absolute goldmine of questionable gun mechanics
>>
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>>741634429
something like this?
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>>741634575
why does everyone is able to read my mind AND post images i cant find/upload today!?

i hate this gif so much and will never understand how this could have past any programmer/artists gaze.
>>
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>>741634609
Maybe. A good example is actually Cyberpunk. Has an in-universe manufacturer that literally only makes cheap, shitty guns. They're cheap and they'll kill at... five yards maybe. Like picrel. Cheap plastic, integrated sight that is ABSOLUTE ASS, and more likely to melt before you finish emptying the magazine. It's terrible, I love it. It adds flavor to the setting.
>>
You know it's futuristic because the magazine/trigger/handle is in a weird place
>>
>>741635049
I somehow neglected to mention the stock. I've shot guns with a similar kind of "coat hangar" stock. That shit is terrible. Somehow despite that, it isn't the worst stock I've seen nor experienced... because at least IT'S FUCKING STRAIGHT and not at a retarded angle guaranteed to make it slip off the shoulder.
>>
>>741634765
its because they don't care and it shows. the As in AAA stand for apathy, since no one person has any real control or influence, they're doing a job to make a product in response to some market analysis puke's report on what is in demand.
>>
>>741631647
too impractical, remake ar15 pls
>>
>>741634429
Brigador Killers
>shitty .22 rifles covered in graffiti and stickers used by glorified amazon delivery workers
>single shot 7.62 pipe pistols stolen out of evidence rooms with the tags still on them
>tiny revolver with the cylinder replaced with a three use disposable laser
>an obrez made from a cut down mauser strapped to a chunk of MG42 barrel shroud
>>
>>741635120
you know its futuristic because you cant tell if it's made out of plastic or metal since the devs dont think about how any of these things might be manufactured
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>>741635463
Sounds like favela cartel shit. I'm in.
>>
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What's /vk/'s opinion on Monster Hunter guns?
>>
>>741635809
They're weird shotgun-fired crossbows basically.
>>
>>741633725
guns are ultimately simple machines. a car is far more mechanically complex. the gun designs we get in most games show a complete disregard for understanding how they work on even the most basic levels, like designing a car with square wheels.
>>
>>741635856
You see a sabot fly off rounds in the older games so they're actually APFSDS rounds
made of seeds that just happen to be shaped like a bullet
>>
>>741635809
Still upset Rey Dau only got a light bowgun and no heavy
>>
>>741636004
chemical propellant firearms are "simple machines" because first and foremost they need to be able to withstand the explosion require to propel a lump of lead out of the barrel and through the air. simplicity means fewer points of failure.

if a "gun" is generating, rather than merely containing and directing, a force, it stands to reason parts can be more complicated due to how they won't be subject to said forces.
>>
>>741635809
Actually booted up MonHun just to see more accurately. As suspected, it really depends on which specific bowgun you build. Some have a literal bow string blocking the gun action. Some LOOK functional but it's hard to tell because it's covered in monster bits. I doubt the devs thought too hard about it beyond "make it gun shaped". And that's fine. That bit aside, I do personally hate how there's no ejection port on most of the bowguns even though casings got shout out.
>>
>guns in videogames can't be fanciful and realistic at the same time!
>>
a gun is just a tube with a metal block that goes back and forth at one end. now compare that to how the differential on your rear axle works.
>>
>>741633748
sex with Franziska
>>
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>>741636328
My favorite guns are typically the simplest. A direct result of cutting development costs and facing materiel shortages, all while trying to keep lethality. Luv me tube.
>>
>>741636328
does my rear axle need to withstand explosions to function?
>>
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>>741636095
To be fair it would have been hard to top this
>>
>>741631647
>make them look more like the ones we have
hate this. functionfags need to rope
>>
>>741636540
the engine does
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>>741636749
so... no. got it.
>>
>>741623843
>>741623806
>>741623771
>>741623724
>Artist is inconsistent with the gun perspectives. (ie some guns tilting away from the viewer vs others tilting towards the viewer)
Slightly annoying.
>>
>>741621937
>futuristic guns still need you use shitty ADS (i.e. tunnel vision crap), the settings have all sorts of fancy hitech gadgets but doesn't even have helmet-linked targeting/crosshair to allow for more free form aiming and corner shots (especially when the helm-linked stuff already existed in modern military)
>>
>>741631082
Even then people design all sorts of gadgets for it. Hell, one of the actual practical tech would be linking your barrel's positional data to your helmet to create a crosshair with useful information (like range, lead indicator, trajectory, drop-off). This allows you aim in all sorts of position with even less unnecessary body exposure.
>>
>>741632803
Gigakino designs
>>
>>741635049
There's also literal vending machine guns that are literally designed to be single use disposable

https://cyberpunk.fandom.com/wiki/Budget_Arms_Slaught-O-Matic
>>
>>741636512
I didn't know the grease gun used .45 caliber wew lad
>>
>>741637758
Budget Arms is great. The guns are serviceable at best but it does wonders for the setting. Because, just like in real life, some guns are just cheap, or shitty, or both. Again, great attention to detail to have the integrated sight be the worst kind of pinhole.
>>
>>741623471
Killzone
>>
>>741633748
>tfw no smallhat german goth gf
I'm still surprised they haven't suicided that movie off the web yet.
>>
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>>741638295
Because, as small moustache man himself pointed out, it would be pointless. His spirit lives in us all.
>>
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>>741636251
There are stupid swords/hammers/axes in the game so it stands to reason there should be stupid guns as well.
>>
>>741633508
nice FAMAS
>>
>>741621937
the guns from jak 2 look cool, is the thing
>>
>>741632803
Thats awesome
>>
>>741623724
Looks cool besides the last two.
>>741623771
Overdesigned.
>>741623806
AK(20)47 trash.
>>
>>741639985
>AK(20)47 trash.
>none of the guns in that post even remotely resemble an AK
I don't like them as much as the other guy but I don't know where you're coming from with this.
>>
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>>741641565
These are impressive. They're absolutely cursed but they were intentionally designed to be cursed, which requires knowing how they actually function in order to best curse-ify them.
>>
Bumbing with bunch of gun designs I've drawn
>>
>>741631647
>I could give a rats ass what engineering and physics dictate for my made up weapons
This is flawed in the same way that "90 lb woman throwing around 250lb brick shithouse" is often flawed. Unbelievable sights need some explanation. If you show a gun that shoots bullets but defy core concepts that allow them to function in the first place, it's going to look stupid to anyone who recognizes it for what it is unless you present some sort of technology in the setting that explains how your guns work. Otherwise, it's just bad writing
>>
>>741621937
>Be playing Jak 2 yesterday
>Jak thread on /v/
Its like pottery... it rhymes.
>>
>>741643984
Neat. Really digging the magazine. Reminds me of helical magazines, which you do not see a ton of. I know there are more but the only ones I can think of off the top of my head is the Calico M100 and the Pp19
>>
>>741643984
Based gun autist
>>
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>>741643984
>>741644835
Managed to fine a pic. Shit's neat.
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>>741644835
Thanks. I wanted to draw a magazine that would allow for different types of ammunition to be loaded from it in any desired sequence hence the design.

>>741644945
Not really a proper gun autist, as designing weapons is merely a part of my overall autistic worldbuilding. The guns I draw in general are also all sort of hackeyed biotech shit rather than proper guns.
>>
>>741641565
holy soul
>>
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>>741645281
Literal grapeshot. Made me kek audibly.
>>
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>>741622497
Gun "experts" and "enthusiasts" are autistic fuckwit lovers. Go work in a museum or something. You're worse than trannies. All you do is complain or obsess about the minutiea like a fag.
>>
>>741631937
Different manufacturer standards?
>>
>>741645635
That. And, sometimes, one particular manufacturer's obsessive levels of autism. Like a fucking 4-bore "pistol". Why? Why not?
>>
>>741623471
Buck Bumble
>>
>>741645635
Mostly just age and location of origin of each cartridge
>>
Fact: The type of people that cry about games not being fun anymore are the same type of people that cry about video game guns being unrealistic
>>
Quite a few games feature "what if this were mass produced" version of real life prototype weapons. But what I'd like to see is prototype weapons that were complete and total failures but the devs speculate what it would be like if it were functional. We don't see that quite as often. Shit like the SIG AK53. Forward operating. The biggest springs I've seen in my life. A magazine that needs to be pried open. This kind of thing is rife for developers to dig into, even if they know nothing about how firearms function. It's already ridiculous, so more can't hurt.
>>
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>>741634429
cyberpunk 77 has cheap ass plastic guns you can buy from vending machines and you can never reload them because they'd probably break if they fired more than 10 bullets.
they are the worst guns in the game
>>
>>741645472
Thanks, I used all my autismal brainpower when it came to naming those guns
>>
>>741649295
Mentioned it before, but yeah I love it. It adds a ton of flavor to the setting and recognizes the realities of gun design. You have needlessly complex designer guns made for one person. Reliable and sturdy weapons reminiscent of real life successful designs. Cheap shit like with Budget Arms. Speculative prototypes shoved through the cyberpunk pipeline like gyrojets. Hell, the Malorian 3516 references a relatively obscure gun with an equally strange feeding mechanism (the Mars Automatic).
>>
>>741649706
>It adds a ton of flavor to the setting
They add a lot of flavor when you realize most of them are in the poorer parts of the city
>>
Cringe

>This is our first gun it's a S5934-23 manufactured in Bulgaria for one month in 1964. Here's a list of its specs (the document is 40 pages long) we made sure to model it down to the millimetre accuracy and textured it in period accurate depressing grey color.
>This is our second gun it's a S5945-20 which is exactly the same as the last gun except the carbonating racking tube is flex instead of sprack.
>This is our third gun it's a S6031-20.... etc.

Based

>This is our first gun, it's shaped like a sushi roll and shoots exploding fish
>>
>>741649819
>Gonks don't season dey guns
>>
>>741649872
Sure, we have more or less standard bodies like the M4 and AK, but I feel like we'd be shooting super future shit by now if we just supplied based retards like the dudes in Keltec with as much cocaine as we could smuggle.
>>
>>741649706
cyberpunk has a lot of problems but the art and world design isn't one of them. people clearly cared to make a world that made internal sense and i gotta appreciate it kinda why i loved the concord artbook, it's clear some actually passionate and talented people worked on it even if the final designs raped their vision

https://en.wikipedia.org/wiki/Mars_Automatic_Pistol
i did not know about this tho, thanks for the heads up
>>
>>741650359
I'll laugh at Concord with everyone else but I did like the spaceship designs I saw floating around. Also yeah, the Mars Automatic is neat. When I first saw the Malorian's magazine placement I thought it was nonsense. But nah, it turns out it's real. Needlessly complex, but real. But it works because Malorian in-universe makes designer guns for the individual purchaser, and it makes sense Johnny would have something like that.
>>
>>741650552
>heavy recoil
>flashy muzzle flash
yeah it fits him.
i feel sorry for cyberpunk, it could've been so much more and wasn't even half the game it was promised. but i still loved what i played, there is clear quality under the false promises and the cut corners to meet deadlines.
i will forever cry about the missing crystal palace dlc, i doubt the sequel is gonna be goodz cp77 already felt like the last hurrah of talented people broken by the system.
which... is kinda fitting when yoh think about it.

>concord spaceships
agreed.
as a fan of moebius i loved the art style in the book and the random props they designed for the game actually have a unified design philosophy behind that. even the cheap portable bathrooms added a lot of flavor to concord.
god i wonder what could've been if it kept the more cartoony, stylish aesthetics. they clearly spent a lot of budget doing high quality models and animations for some of the worst designs ever put to screen.
concord might be the first so bad it's good art style, it manages to be so bland and repulsive it rolls around into being endearing. bazz being a meme helped a lot.
>>
>>741644830
there have been a few already, some were even pretty successful. i wonder why, was there some kind of news around it or was it simply a star alignment?
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>>741621937
Why don't you make futuristic guns then?
Asshole
>>
>>741651020
>it could've been so much more and wasn't even half the game it was promised
How many games have been ruined from falling for the open world meme? Because if Cyberpunk 2077 was made with a hub world and levels like something like Deus Ex, a lot of it's problems could have been avoided imo
>>
>>741651603
eh, the city is one of the best parts of the game, not much actual content but it still feels like one of the most "real" cities i've seen in a game.
if you haven't try to play cp77 as purely stealth with no guns, the level design is amazing and the upgrade curve for hacking is incredibly well designed.
>>
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>>741634429
Unironically GTFO. The guns have this very "it just works" build quality to them, where they look like they were all just quickly bolted together in a mass-production line. Some of the aesthetics give them this feeling that the entire gun was just built from parts by different manufacturers.
>>
>>741641565
>breaker's wheel
>functionally a melee weapon due to the 5m range
>uses .308
>its just 6 .308 rounds all stacked and going off at once, not even individually chambered but just in a rectangular barrel.
god what a cursed piece of shit, i love it
>>
>>741652630
>Unironically GTFO
well fuck you too buddy
>>
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This thread made me fetch out my old sketchbook from highschool. I loved drawing weapons even if I barely had a clue how on they worked
>>
>>741632862
>>741632914
>>741632971
>>741633023
>>741633069
I love knick knacks and doodads
>>
>>741621937
>gun autist complaints are nearly always "hey there's no way for the bullets to actually travel through this gun"
>retards interpret this as "every design must be a 1:1 match for real world guns or gun autists will riot"
why?
>>
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>>741654394
>hey there's no way for bullets to actually travel through this gun
They go through the barrel.
>>
>>741644295
>Unbelievable sights need some explanation
the difference is, only someone with in-depth knowledge of guns would know there's even a problem, it's on the same level of roboticists going "erm, well, real robots don't do that" to fiction
you think it's the "mazda in lord of the rings" scenario because you know a lot of about guns, but it's actually "autist gets mad at incredibly specific discrepancy" to the real world, only you are seeing a problem
>>
>>741621937
ironic "I love how" is how redditors start their comments
>>
>>741654836
which one?
>>
>>741641565
>AIslop guns
lol
>>
>>741632803
What is this? Hardwarepunk? Handymancore?
>>
>>741658020
Constructioncore obviously.
>>
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Fallout Bethesda guns are the only ones I've looked at and wondered what in Christ's name was the concept artist thinking.
>>
>>741658521
the little blurb in the FO4 artbook about the pipe guns - "Looks like they were designed by someone who knows nothing about guns" - was such a self-own
>>
>>741654851
Reminds me of Parasite Eve. For whatever reason over the years I've seen a non-zero amount of people that will perk up and chime in when it gets to the mitochondria explanation to make a point of how that explanation and reasoning, not realistic and doesn't make any sense. This is past the midpoint of a game that starts with the audience being taken out via spontaneous human combustion and your first fight is on stage against some lady that starts singing, flying and shooting lasers at you as opera blares in the background, and it has only continually built off of that and amped things up from there.
>>
>>741659457
And having to account for the sheer laziness of their animators as well.
>>
>>741645281
But can these grapes be turned into wine?
>>
>>741641565
>stapler
nyeheheheh.
>>
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this thread goes well
here are some tiny walking guns i find cute and fitting
>>
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>>741653773
every gun should have that
>>741658020
hardwarepunk could be a fitting name
>>
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A shitty concept for a prototype particle weapon in my "ideas-guy game". The rectangular canister on the top houses the mercury ammunition, the block on the bottom is the battery and the cylinder on the side contains gas to aid with cooling the weapon. It's meant to have two firing modes, a concentrated shot for medium to long range and a scatter shot for close range.
There was minimal thought put into the weapon. I just slapped shit on there that I thought would look cool.
>>
>>741662379
>I just slapped shit on there that I thought would look cool.
it shows
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>>741621937
>some garbage that even Mattel Toys would laugh at
You really underestimate how fucking bad toy guns used to be, even just from a basic ergonomic standpoint. Bad video game guns at least think to have a pistol grip so it can even be held.
>>
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>>741662379
look more like a deep rock galatic gun
if the rest of the world also have useless bits everywhere it could fit. if not rethink (and have fun thinking how it work)
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oh i find some bioweapons in my weapon folder.
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behold: the heavy slugger!
>>
>>
>>741663607
Post the BR bolter
>>
>>
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>>741663834
the what?
>>
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God I fucking love guns.
>>
>>
>>
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mattock my beloved
>>
>>
>>
>>741662243
That is a non-standard issue charge pack. To the penal legion with you!
>>
>>
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You can't have a realistic sci-fi gun
If it was realistic and believably workable, it would have already been made irl
Then it wouldn't be sci fi anymore.

The gun has for all intents and purposes been solved. There is no more real improvement to be made aside from aesthetic.
>>
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>>741621937
But I love retarded gun designs
>>
>>741622379
>Red
Base - Good
Form 2 - Kinda shit ground ring
Form 3 - Fun Nade Launcher
>Yellow
Base - Good
2 - Direct upgrade to base
3 - Don't like the ufo
>Bule
All good, ez sweep
>Purple
Base - neat
Antigrav - Gimmicky but fun to mess with
Screenwipe - Kinda boring.
>>
>>741664040
A blowback 50.cal from Brazil that was found in the favelas alongside some other Orkish styled gats.
>>
my favorite gun designs are the ones where you can't tell which end you need to point at the bad guy
>>
Wait just a goddamn second. These aren't guns! These aren't guns at all! They're Keyblades!
>>
>>741621937
I’m not sure that you could have picked a worse example to prove your point.
>>
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>>741664498
>>741664290
>>741664196
>>741664124
>shit, this design is missing something...
>you forgot the leather jacket and trashbags
>... what? no i didn't
>i'm your boss, yes you did
>>
>>741634575
Clearly the round goes backwards through the stock
>>
>>741623471
Halo, and fuck your mother if you’ve got a problem with that.
>>
>>741664530
>the only handheld thing that can exist that will kill people at range is a chemical explosive projectile launching device
>>
>>741621937
I'm playing Metal Bringer right now and the guns. Oh man do I love them. Nothing beats a nice boom-boom stick.
>>
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>>741664484
Joke on you humie i am a ork and my boltpistol shoots light!
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>>741664843
GOOFY
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>>741653140
i like these, got more?
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>>741665049
>You have contracted Tetanus
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>>741633725
>You never see sword autists get like this
What fucking world do you live in?
>UGGHH ANOTHER GAME WITH STUPID SURFBOARDS THEY CALL SWORDS
>Look at all those stupid spikes and engravings! They give no tactical advantage!
>UMMM actually the weight distribution of the pommel would kill your wrist lol
>Good ol' plain unadorned no-frills 13th century longsword, nothing beats that!
Swordfags have some of the most no-fun-allowed HEMA-LARPer motherfuckers on the planet
>>
>>741663408
Those look EXACTLY like the weapons from the King’s Fall raid in Destiny. Like, I genuinely think you saved them from one of the devs concept art pages.
>>
>>741665049
unironically kino
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>>741653140
>Dera running on a self replenishing energy supply
Zero point energy weapon if she real
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>>741664906
it could be worse
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>>741663408
the lack of triggers is rustling my autism. I don't care if mechanically it wouldn't make sense on a bio gun I need a thing to push or pull or press to shoot the gun.
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>>741665404
>take the cursed warp drive out of the Event Horizon and weaponize it
>eyes stolen
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>>741665309
i just run into a corner of internet that had a gallery of guns. i dont know what i doing.
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>>741664980
Uh, yes.
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>>741664530
>There is no more real improvement to be made aside from aesthetic.
Disregard combustion. Acquire energy.
>>
>>741664530
>You can't have a realistic sci-fi throwing knife
>If it was realistic and believably workable, it would have already been made irl
>Then it wouldn't be sci fi anymore.
>The throwing knife has for all intents and purposes been solved. There is no more real improvement to be made aside from aesthetic.
>>
>>741665632
Then you defeat the purpose of the thread. Since laser / directed energy weapons are not functionally real, there is no "realistic" usable one to compare a fictional one to.

And no, some gimmick green laser shit some retard glued together in his garage to set solo cups on fire for youtube is not a usable energy weapon, and the military has not developed any realistic handheld energy weapons either or they would be standard issue by now.
>>
Genuine questions to ask if you guys don’t mind answering. So I think guns look cool and will eventually learn about them for stuff like art and maybe my own games. But on that note, seeing how guns have their own trademarks, copyrights, etc. how exactly does one make guns, add guns, especially those based off irl guns without getting in trouble? How do people handle that and get around it? Is there like public domain for that stuff. Would like to know for the future
>>
>>741665479
i think this is the least probem you have.
the black hole as energy source would worry me more.
>>741665503
does not the elder have a anti tank gun that is just a warpdrive pointing at there foes?
>>
>>741665832
Yes. What is confusing you here?
The sword has also been perfected.
>>
>>741665887
Gun autists won't reply because they don't want to admit devs know how guns work they just can't deal with getting sued to shit.
>>
>>741665887
A lot of games make legally distinct fake guns when they can't get the licenses. Look at Metal Gear Solid 4 (or was it 5? I haven't played either in a fucking decade)
>>
>>741665887
You need a loisence to add a gun to your game? What gay shit is this?
>>
>>741633725
>You never see sword autists get like this.
Fantasy is a genre given a shitton of leeway. Like nobody cares that Tolkien borderline dominates every form of fantasy whether its books, movies, games or TV shows.
>>
>>741666127
Guns don't grow off trees, anon. Someone designed every single one of them, and wants to be paid for it.
>>
>>741664530
>You can't have a realistic sci-fi rock thrower
>If it was realistic and believably workable, it would have already been made irl
>Then it wouldn't be sci fi anymore.
>The rock thrower has for all intents and purposes been solved. There is no more real improvement to be made aside from aesthetic.
>>
>>741666040
Guess I’ll just have to examine those to get some idea of how they do it.
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>>741666278
cyber gloves for throwing cyber rocks when
>>
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>>741666481
>>
>>741622070
>trying to say Keltec looks like that non-functional trash
Keltec still looks functional and usable. Don't try to use Keltec as a shield for shitty designs from nogunz faggots.
>>
>>741666278
Yes. We already invented the best rock thrower, it is called a gun.
And it is not sci fi. Any science fiction gun you think of is either going to be unrealistic and never function in reality, or will be objectively worse than a real gun. Because if it was realistic and better than a gun, we would have already replaced guns with it.
>>
>>741666842
you forgot the part where your weapon was always mass produced by the lowest bidder.
>>
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>>741666127
>What gay shit is this?
Heck and Kock being a bunch of smallhat wearing boomers abusing the copyright system. Gaming used to be an irrelevant industry back in the old days before they started surpassing music and hollyjew. Same mentality that the car industry employs for time limitations. It's why Forza has a shelf life of around five years before they get taken off the front. Just like every other company under the current economic model. They need to squeeze blood out of a stone to justify their continued existence Lest the shareholders decide to give them the old yella treatment.

Even the basic silhouette of the MP5 and its variations are subject to this concept. You draw or fuck with it in any way and they start crying for intervention.
>>
>>741667265
I recall reading that there is a legal fallacy where if a military formerly adopts and designates a weapon, the manufacturer cannot sue you as long as you don't mention their name or use their name for the weapon
so Knights Armament could sue you if you call it an SR-25 but not an M110
the MP5 is unfortunate in this case, because both H&K and the German military call it MP5, but something like the HK416 you can just call it an M27 and H&K can't do shit
>>
One thing that surprises me in many sci-fi designs is how tame shotguns end up looking. Many assault rifles look like they are a man portable buzzsaw - the sort thing that can dump ammo at a rate is reserved for modern machine guns. Fancy sniper rifles look like they can shoot over the horizon, pistols look like they would put a hole in an armoured vehicle etc etc but the shotguns just look like they slapped a square frame over a modern one.

I want my fancy sci-fi shotgun to be the sort of weapon that when fired you'd think someone just unleashed a howitzer salvo. The sort of weapon that turns anyone caught down the sights into salsa.
>>
>>741621937
and that's why Aliens has god-tier sci-fi gun designs.
>>
>>741666842
Guns and munitions in general are still hardcapped by basic logistics. The moment someone develops a weapon system that can effectively remove multiple steps out of that chain via self replicating energy is the next viable vector. Providing they can stand the rigors of use while having an ease of manufacturing in regards to distribution and costs. You are having a similar thing playing out now with the all of the multi million dollar missilespam launchers trying to find ways in lowering the burdens. The nips want to employ scaled down, quick firing railguns and burgers are experimenting with lasers and microwaves to fuck with the onboard targeting and guidance. By comparison the chinks and vodkanigs want to use missiles that fly even faster to outrun the countermeasures.

The moment you can have something like a solar powered gun that can swap out auxiliary batteries while still hitting like a 5.56 you would be hard pressed to not consider that. Might not be a total shift but one that's dolled out in waves similar to how the years between 1871 - 1915 went. Still running blackpowder single shots like a Martini Henry alongside smokeless semi autos and eventually full automatics. It's not like someone will ever go back to employing smoothbores on mass again because you can cultivate the powder from saltpeter and sulfur while casting the balls in a homemade forge. There has to be a decent advantage across multiple fronts for the jump to be truly worthy of pivoting towards.
>>
Does anyone have a list of vidya guns that are caseless? I only remember the halo 2 smg
>>741667942
shotguns in my mind always seem to end up as spas12 or mossberg 500 maybe with no stock. and then halo has the upside down look kinda like that one south african shotgun
>>
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>>741668097
this gun is a mg42 on a camera harness with the implyed power of auto aim.
the result of limited tools and funds of the propteam. Imagen how crasy the weapons in aliens could have been with more time and money?

image unrelated.
>>
>>741668446
G11 and the Vulcan minigun from Fallout 2 use caseless ammo. By extension the G11 from Black Ops 1 is also caseless because germ space magic.
>>
luv me graviton beam emitter
>>
>>741668097
A lot of movies, especially older ones before digital effects were cheap and easy, even fantasy guns were just regular guns with plastic glued to it to make it look futuristic, mostly just because it means they can still fire blanks.
>>
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>>741668097
Nigga, they can't evens aim
>>
>>741652823
It's based on an actual breaching tool
>>
>>741667942
That's why I like what Metro was doing with all of their shotgun variants. You had a bicycle gun, three versions of the Shambler with different actions, Duska converted to use 12g, that one pipe shotgun which serves as a pistol carbine and the baseline Duplo that can stack four barrels onto itself.
>>
>>741641565
>going to slowly phase out all of the shitty placeholder drawings for the real deal
Seoul but also soulless.
>>
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>>741621937
That thing shoots magic energy not normal bullets retard.
>>
>>741667265
There's no way all those thousands of indie games are paying royalties to a gun company for including something that looks vaguely like an MP5. It must have to be EXACTLY an MP5 down to name and look for them to be able to sue the game company.
>>
>>741669202
Vidya is low hanging fruit, and it's not like H&Gay's legal team is going to hunt down every random russian dev making shitty Half-Life clones with their guns, they'd go after someone who has some level of recognition.
>>
>>741664746
The blue2 lightning gun was so good
>>
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>>741665506
The KF guns, for comparison.
>>
>>741671426
And this was the exotic from KF >>741671426 which had an animated black orb like the first pic guns
>>
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>>741626650
Looks like an unfinished torcher.
>>
>>741621937
That's just a bren gun and a lewis gun with slabs of metal welded to it.
I can't immediately recognize the others but I'm sure they too are just real guns with slabs of metal welded to them too.



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