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File: G8duJcgXIAAdMmW.jpg (2.52 MB, 3840x2160)
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>Demo leaves steam in a couple of hours
POST YOUR FINAL:
>puzzle/playtime
>your opinion on the game/demo
>>
>>741629343
odor of the stinking saar
>>
Jon blow is a chud and I don't respect him
>>
>>741629385
fpbp
>>
>>741629423
That's right; I just have sex with him
>>
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Without a doubt will be one of the best puzzle games of all time. Never felt like I encountered the same puzzle twice or the same solution twice. Plenty of aha moments which were fun to discover. Was a bit on the easy side, I was only ever stuck for about 30 minutes on some levels, but I imagine the really hard puzzles are going to be later in the game.
Aesthetics and music were kino, writing could use some work but otherwise a really wonderful experience.
>>
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Puzzles were fun and unique
Visuals were beautiful
I didn't really pay attention to the story but I'm sure it's gonna suck
Performance was underwhelming but didn't bother me
>>
>>741629343
>leaves steam
Any pirated versions?
>>
>>741629343
>>puzzle/playtime
All, 7.5 hours.
>>your opinion on the game/demo
Great, but needs polish.
>>
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Gave up after I went west
The mine felt like it threw too many concepts at me at once and I didn't care for how it suddenly wasn't a one-screen puzzle
>>
>>741629343
what does that mean, is it time gate or just the download?
>>
>>741632570
>I didn't care for how it suddenly wasn't a one-screen puzzle
South is also not a one screen puzzle, but in a slightly different way.
>>
>>741632674
Most devs choose to close their demos after the Next Fest ends, including Blow. You won't be able to launch the game again since the license won't work. Which is why I have launched all of the demos that I wanted to check out, because I doubt Steam will shut then down.
>>
>>741629343
I solved everything in about 9h, can't be bothered getting the screenshot or booting up the game. This has been my most anticipated game for years, and still is. Great puzzle design, great graphics, not so great writing and performance. I have faith the problems with the demo will be fixed
>>
I liked the game.
>>
>>741630797
I tried a steam emulator with it earlier and it worked fine. I can't be certain it will still be fine after the demo ends but I'd recommend copying the game out of your Steam folder
>>
>Make 4 games in 1
>Only really like 2 of them
>Hate the mirror one
It's a big gamble putting multiple games in one because unless people like all 4 of them they won't buy it because they don't want to suffer for 100 hours doing shit they hate in a 500 hours long puzzle game.
So yea I'm not even going to bother pirating it, let alone buy it.
Also the controls and performance are dogshit, who the fuck thought it was good enough for a game?
>>
>>741629343
The full game is gonna be like $60, right? Or maybe even more?
>>
>>741633076
>launch all of them
just start 5 games at the same time and let it running or what?
would consider that but I don't need extra heating during those smoldering times.
>>
>>741636381
Yes, 3 in my case. And games idling in the menu don't take a lot of power. And I have an AC, anyway.
>>
>>741634870
he said it depends how long it took you to beat the demo. if you finish it in the intended time of 5 hours it's $5, but it doubles for every additional hour. you also have to take a test that determines whether you understood the true meaning of the audio logs.
>>
>>741634870
Probably less because he said he's trying to appeal to a wider audience not just puzzle fans
>>
>>741634870
49€ would be my guess
>>
>>741636698
>intended time of 5 hours
You mean 50? That's how long the demo was supposed to be. Maybe he should punish people who beat it too fast.
>>
>10 years of enginedev autism
>the result is a game is a sokoban (the genre that plays fine on terminal at 1-frame per input) that somehow has mediocre controls and nintendo hire this man graphics
what causes this type of autism? At least the puzzles are good
>>
>>741634870
Either 30 or 40 dollars. Anything else is unreasonable.
>>
>>741637660
I don't believe it'll be that low. The Witness is $40 and it came out 10 years ago.
>>
>>741637798
>I don't believe it'll be that low
Why? Sure, it took a lot of money to make, but that's not how video game pricing works.
>The Witness is $40 and it came out 10 years ago.
And? If anything, this reinforces my argument.
>>
>>741637446
Originally it was just an example program, but with the years of development, i'm assuming he wanted and needed some income, so he decided to turn it into a real game.
And then with his lack of discipline with time and shipping, he let more years pass. And just kinda bloated the level count, and then whoops, now he's out of money and needs a publisher.
And whoops again, the publisher wants it to release soon, so now we have to cobble together a demo from this bloated beast of WIP levels.
>>
>>741629423
John blow is a FAGGOT
>>
>>741638056
I'm curious, are the levels even from him? We know he essentially copied 4 sokoban he liked so how much is from those games and how much are new?
>>
>>741637798
i dont know if i would pay more than $40 for a sokobon game... if anything it should be less than the witness
>>
>>741637936
The Witness was expensive when it came out and OotSS will probably also be.
Blow is already delusional in many ways, I don't think it's unlikely that he'll delude himself into thinking people will pay $60 (or more) for his block pushing game.
>>
>>741638173
>how much are new?
Some were in the demo, some originals are heavily changed. Probably the majority of complete OC are mid-end game ones along with the various other designers.
I know he also didn't adapt various original levels.
>>
>>741638173
he hired a lot of other designers to do the design. off the top of my head i know patrick traynor, mark ten bosch, and jack lance designed some of them.
>>
>>741638547
Ah so if I liked the design then I probably should praise those guys instead of Blow
>>
>>741633076
Only a few devs do this, most demos remain active for a while
>>
It was a lot more fun to play than I thought it would be from the preview videos. And making progress exploring the overworld was a bit addictive
>>
>>741638640
HOWEVER I must admit I didn't like the mirror puzzles very much
>>
>leaves steam
What the fuck are you talking about? I've been holding off from playing it because I've been busy. If I add it to my library am I good?
>>
>>741638365
He did a podcast the other day where he was asked this question and seemed pretty lucid and realistic, he also has a publisher now
>>
I hate to criticize Blow, because I agree with his design instincts mostly, but he has the worst taste in voice actors. The woman who reads from the opening of Paradise Lost in the beginning is really painful to listen to. The Witness had this problem too.
>>
>>741638796
Steam steals demos from you, copy the files out of steamapps and replace steam_api64.dll with this https://github.com/Detanup01/gbe_fork/releases/
>>
>>741638938
I think it's mostly just the content.
The british woman is a little annoying, but all his other voices are great. The Thief lady especially salvages a lot of his writing.
>>
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>>741629343
After all these years, John Blow can't still fully understand what fun is.
His own idea of fun is the pure "lab rat fun", which is his own demise.
He cant understand for example, how fun is the scene from the pic related.
He always delivers a game with endless dry brainteasers, but with no good "sauce" to go with. And by sauce, I mean some motive to get me to solve his ever increasing in difficulty puzzles. Something like cool characters, cool moments, some good plot, or some bonkers concept that looks rewarding to my eyes would really elevate his games.
However, for John Blow, its just pure logic based puzzles, some okay graphics and some lukewarm plot to keep you invested. I guess its just how he thinks as an individual. He is too logical.
I grew tired of playing Braid, and I dropped The witness for these reasons. On the other hand, I have finished the Talos principle and enjoyed it, because you were having that back and forth with "GOD" and Milton and the philosophical concepts presented there. Im feeling that this sokoban game will be on the same tune, so Im barely interested in it
>>
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>>741629343
Well this game is going to be an instant buy for me, it's a pretty fun game, I really dig the characters and story, the puzzles are also ok
The hardest puzzle was the wizard x mirrornigga, fuck that shit
>>
>>741629343
Where is this level from? I played 105 levels in the demo
>>
>>741639119
Thanks anon
>>
>>741639473
Because he doesn't actually like games, but refuses to venture out of them for ??? reasons.
>>
>>741639473
>>741640265
>funsloppers
We want games that reward meaningful interactions and introspection, not just mini-movies punctuated by occasional button-mashing.
>>
>>741640492
>We want games that reward meaningful interactions
Besides Baba and small parts of View Finder, you won't find these in most other puzzle games.
>not just mini-movies punctuated by occasional button-mashing.
You're right, we should have 20 minute back to back audio logs and monotonous puzzles where you have to tediously drag a boulder to the four corners of a room because Blow thinks it's funny
>>
>>741639473
He understands why you find games like that fun better than you do, ESL-kun. Blow has a lot to say about game design trends. It's not an issue that he's making something different, a lot of people liked The Witness anyway. Talos Principle's (ESL) writing was awful btw, although OotSS isn't much better thusfar.
>>
>>741640872
shut the frick up nerd
with people like you we wouldnt have games like factorio or slay the spire
fucking bitch ass dumb n word
go play your dogwater movie shit
>>
>>741641094
>factorio
is an actually interesting game inspired by Zachtronics, who is the actual pioneer
>>
>>741639473
There are millions of easily impressed retards like you that are catered to by AAA game studios; that's just not the target audience for this game, sorry.
>>
>>741641610
>catered to by AAA game studios
Please link recently made AAA games similar to MGR
>>
>>741640265
Yeah, thats the oxymoron with JBlow, but the answer is that he likes creating stuff. The problem is that he creates stuff for his own selfish reasons. He always creates them from the perspective of a creator, and barely considers the perspective of the gamer who is going to play it.
If you want a successful game, you need to consider both perspectives. This game is going to be another niche release that wont make its money back.
>>741640492
Im not arguing against JBlow's formula, Im saying that he usually rewards players with new puzzles and new tools every time they solve a puzzle.
That sequence gets boring after a while and the progress feels dry. For example, let me solve some puzzle to get parts to make a cannon to stop a dragon, or to build a house or to save and romance a princess idk.
>>741641045
>He understands why you find games like that fun better than you do
Thats debatable.
>a lot of people liked The Witness anyway
lmao
>Talos Principle's (ESL) writing was awful btw
Compared to Braid and the Witness? Definitely better. The interactions with the computer were the fun part of it anyways.
>>741641094
>factorio
Factorio and minecraft are all about giving the players their tools to create solutions to their original problems. This is different from JBlow's labrat puzzle games
>>741641610
Im just saying. I will try the demo tho.
>>
>>741638056
>but with the years of development, i'm assuming he wanted and needed some income, so he decided to turn it into a real game.
Not exactly. Blow often says that the game's size is a consequence of a "combinatoric explosion". He wanted to do justice to all the ways the mechanics could be combined and explored, and ended up with 1000+ puzzles.

>>741638173
Many more, but there are other designers, too. Patrick from Patrick's Parabox, Miegakure guy, that guy who also helped with The Witness and then killed himself, and probably more.
>>
Demo is timed?!
>>
>>741642348
blow exploiting FOMO
it's rough out there for sokoban devs
>>
>>741638938
Voice acting in its current state does not select for subtelty at all. So it is actually really hard to find anyone that doesn't make this writing seem really cringe.
>>
>>741636929
At under 5h you have to write the game yourself.
>>
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>>741642348
>>741642417
blame gabe
>>
>>741629343
>self made engine
>no FPS cap
>turns my GPU into a toaster
>but still runs worse than a Unity game
Impressive.
>>
You swines dont deserve Mr Blow's kindness
>>
>>741642891
>Start game, fans start going crazy
>Okay fine, lock it to 60 fps and "performance" settings, whatever that means
>Finally can play
>Press tab to switch to top down view
>Fans start spinning harder and FPS start dropping
Jesus fuck
>>
>>741643612
This. Isnt he supposed to be a super genius autistic programmer? Why did he neglect optimization on his game? Thats bad optics
>>
>>741640183
>The hardest puzzle was the wizard x mirrornigga, fuck that shit
damn thats the one I'm on right now.....
>>
>>741629343
They extended it to friday.

Not that it matters because it still doesn't run on my pc.
>>
I thank my sinking stars that my system is apparently perfectly tuned to not throw a shitfit when running the game. That or I'm thankful I don't have performance autism such that I was unable to detect any performance drops

Looking forward to Skipping Stones
>>
>>741629343
welp I'm not closing the game until I beat it, we'll see what happens

I cant believe I couldnt figure out the most obvious fucking shit in the overworld yesterday.

Thanks to everybody who gave hints, I didnt use your screenshots, it was literally I needed to undo pink rock from water and then push it in water in another spot to go up on the bridge lmao

Always the most obvious shit that you miss
>>
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I loved Braid and The Witness. Wasn't feeling this one at first, especially with the heavy narration, but eventually got into it and had a lot of fun.
>>
>>741641959
>Compared to Braid and the Witness? Definitely better. The interactions with the computer were the fun part of it anyways.
You can't even write English yourself, why are you insisting to fluent English speakers that you're able to tell whether or not a video game is well written? You have terrible taste and type like a double digit IQ retard, stop sharing your worthless opinions, not because opinions are generally worthless but because you're an ESL brainlet.
>>
>>741646859
did you play Talos Principle?
>>
>>
>>741647302
>engagement baiting an automated email
what a dork
>>
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>>741629343
>>Demo leaves steam in a couple of hours
NOT!
https://www.orderofthesinkingstar.com/en/news/article/11581797
>>
>>741647045
Yes and its sequel, the story was superficial pseud garbage far more pretentious than anything Blow ever did. Having the player literally talk to a character named God and dumping a bunch of random historical references you found on Wikipedia is subtle gamer philosophy theming but adding optional audio logs with direct attribution is cringe, apparently. The only part I liked a lot about Talos was the bonus star puzzles which let you carry objects out of bounds, but they gutted that in the sequel by making the levels too large, and also injected more horrible writing and obnoxious characters for the fans like you who inexplicably praised the writing of first game.
>>
>>741629343
>puzzle/playtime
105/105 in around 6 hours
>your opinion on the game/demo
Very fun, looking forward to release
>>
>>741629343
>puzzles/playtime
around 50/over 10 hours and counting.
>IQ
106
>>
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>>741629343
I was going to buy this on Switch 2 but it is clearly going to eat the entire battery in like 1 hour and now I don't know what to do
>>
Thank you for letting me know. I will now play your demo.
>>
Very fun, would recommend.

Crossover puzzle was the only one that gave me a real "oh shit!" moment when it started and an "aha" moment when I got it, so it makes me kinda worried there's not gonna be too many of them in the full game. Looking forward to sadistic final puzzles in The Promise >:)

Other fav puzzle in the pic. Took me about 3-4 minutes to solve, but the solution was satisfying enough that I left it feeling pretty good anyways.
>>
>>741646859
>Muh ESL
>Talos Principle sux!
Are these the only counter-arguements you can come up with, faggot? My post is decently written, and only mutts who can barely speak their own native language cant understand. Are you that kind of mutt? Either present a valid counter argument, or go back to blowing JBlow's cock
>>
>>741640183
>17 hours
Did you leave the game open over night? Jk my friend, but the Wizard Mirror one wasn't too hard but it annoys me it got easier from there. I wished the demo had more cross over levels

I'm gonna get it but I hope the rest of the game is harder. Only The Promise took me a considerable amount of time
>>
>>741629343
12 minutes. I know Blow likes wasting the player's time but he went too far this time. Hope it sells like dog shit.
>>
>>741651079
Your argument was "nah definitely better", what counter-argument were you expecting. You're a low IQ brownoid and that's all there is to say, be realistic and stop LARPing as someone whose opinions matter, you automatically shit up any discussion you enter.
>>
>>741651850
>Zero counter arguments
>Only dick sucking sounds
I accept your concession
>>
>>741651964
>I'm a spic/SEAmonkey and all of my countrymen including my family who I got all my genes from are retards who would be better off dead BUT I'M DIFFERENT
Your skin is the color of shit, hang yourself.
>>
>>741633007
>South
Am I crazy, you can't go south yet
>>
>>741651683
>Hope it sells like dog shit.
Keep hoping.
>>741647302
>>
>>741651168
>Did you leave the game open over night?
Yeah I did keep the game open while I was doing other stuff like eating, watching movies and playing with friends
>>
Oh, the demo is up to friday now. Good.
>>
>>741652083
Im whiter than you nigger, and also I have written why Talos is a more enjoyable puzzle solving game than JBlow's games. Of course, being as illiterate as you are with your native language (pathetic lol), you wouldnt be able to read my points anyways, let alone form a counter argument.
So, unless you want to have an actual conversation with me about how am I wrong, I will give no more (You)s to your retarded ass
>>
>>741652235
Even if the dev streams didn't spoil what the south area is going to look and play like, it's already known and frequently restated that, outside of the crossover puzzles, which are 90% of the game, Order of the Sinking Star is an a higher budget anthology of 4 free Sokoban games. North - Heroes of Sokoban, east - Mirror Isles, west - Promesst, and south - Skipping Stones to lonely homes. If you want, you can just look up the latter and give yourself an in-depth preview of the south area.
>>
>>741652317
Doesn't mean shit. Downloading a demo is free and it's one of the best games of the fest which isn't a high bar to pass.
>>
>>741649705
I ended up playing 35 minutes. Not sure I want to continue because I enjoyed it so much and want to play the full game with no spoils!
>>
>>741653078
Progress from the demo carries over into the full release.
>>
>>741629343
Still playing because I just never closed the game. I’ve done most of mirrors and movers with maybe 1 or 2 left in each, I’ve heard there’s a couple crossover levels but I can’t figure out how to get them. Do I need to finish all the puzzles in the monsters zone? The Promise is neat but the wraparound overhead view totally tanks performance.
>>
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>>741652952
>>
>>741652707
>and also I have written why Talos is a more enjoyable puzzle solving game than JBlow's games.
No you haven't kek. But I have detailed what I disliked about Talos, btw: >>741647605.

Another brainless non sequitur post, you need to be more insecure about your low IQ. Thirdie narcissism is revolting. I don't want to have a conversation with you and neither does anyone in this thread, I want you to know your place. See how no one except me replied to your dull soul-sucking NPC post that said nothing of value >>741641959, the other people you quoted definitely thought "this guy is clearly wrong but he's also ESL and isn't even retarded in an interesting way, no point replying". You're incapable of contributing anything to the discussion by virtue of your brownness and you'd have provided more if you had just pasted LLM output. Just fuck off forever, or at least lurk instead of spamming your garbage NPC "thoughts".
>>
Why does it feel so much clunkier moving around in this game than it does in Baba Is You?
>>
>>741653812
no instant movement and awful animations
>>
>>741653660
NTA, but I loved both The Talos Principle 1 and 2. However, it's funny for me to see people criticize Order of the Sinking Star for having "chore" puzzle design, when that's like the main issue with TTP puzzles. I know that people who say these things are most likely not the same person, but still.

>>741653812
Move queueing. I've gotten used to it, but it needs to be adjusted for the release.
>>
>>741653812
The movement is queued because it simplifies the work with his transaction system + he has animations.
He could have spend a little bit of effort to not have queued movement still work with transactions since ultimately his game is just a 2D grid with Z levels. But he probably didn't like that idea.
>>
>>741653812
Startup animations; the movement isn't instant.
>>
>>741654131
spent*
>>
>>741629343
I must be retarded because I only found like 4-5 news puzzles Friday with the bard. Were there any new mirror puzzles? I'm saving the caves for the actual release because its missing voices, did I need to do that to unlock more mirror puzzles?
>>
>>741653660
>You're incapable of contributing anything to the discussion by virtue of your brownness and you'd have provided more if you had just pasted LLM output. Just fuck off forever, or at least lurk instead of spamming your garbage NPC "thoughts".
NTA, your "contribution" to the thread is far more negative than his. stfu and kys you terminal autist
>>
>>741654221
Go north of the second mirror isles screen.
>>
>>741643991
source? I'm on 99 puzzles rn, copies steamapps folder just in case

btw whoever said mirror + wizard puzzle was hard is a retard lol
>>
>>741654607
steam community messages
>>
>>741654585
>Does anyone else on /V have chud fatigue? I actually find subhuman 90 IQ tourist spics who can't speak English less annoying than the people trying to gatekeep the site from them
>>
>>741655174
Nobody cares, nigger. Stop posting.
>>
>>741654602
huh so I wasnt the only one retarded stuck at that point. good thing I figured it out without somebody spelling it out
>>
Welp 6 more puzzles left to go, I'm gonna say my favorite was actually the mirror isle even though it's also arguable most annoying.
The difficulty is just right. Other two zones are mostly introductory level difficulty. The concepts are all cool but too many levels are an instant solve or close.
>>
>>741634870
>>741637660
They'll price it at around $25 and count on at least one or two million sales to make profit. Asking any more for a 2.5D block pusher filters out basically everyone but core gamers and puzzle fans who already know what they're in for.

Since OotSS is not some small scale budget production with niche appeal where you pay to "support the creator" the publisher will want to go for affordability and widest reach. I think they're safe with a low price point. $30 is already pushing it
>>
>>741655680
lol, The Witness is $40, so you can expect it to be 40 or more.
>>
>>741629343
Looks like a shitty mobile game, if it didn't have a known name behind it there would be nobody playing this
>>
>>741629343
>steam "cover image" has woman in full plate armor
Very chud unfriendly. I'm rethinking my commitment to buying or pirating it.
>>
btw voice acting is super cringe. Literally random people off the street would do about the same or better
Like almost all lines are delivered wrong
>>
>>741655905
that's less the voice actors, and more, doing it all in a few days.
Adding VA was one of the worst decisions though, because it bottle-necked everything and actively detracted from the experience
>>
>>741629423
just kidding, I would suck his dick
>>
>>741655680
>2.5D block pusher
It's fully 3D. Puzzles get really vertical later.
>>
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I got filtered by this
>>
>>741656983
The mirror puzzles have been a lot tougher for me than the Heroes ones. That one in particular took me a long time too. There's a "thinking with portals" kind of perspective shift that needs to happen before you can start to piece together the logic.
>>
>>741650970
I think the crossover puzzles are actually the point of the game, so you'll probably be quite pleased.
>>
>>741656983
It's another stupid gotcha puzzle, where the solution is simpler than you'd expect. The key is in remembering you can swap positions
I really hate The Mirror Isles though, because the mechanics aren't cleanly explained, and it's filled with those type of puzzles where you have to guess the design intentions, rather than the puzzle informing you.
>>
>>741656983
The answer I'm seeing involves dumping the mirror in the ocean once it's served its purpose, which is probably unintuitive.
>>
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>>741657505
no, the answer is in these squares
>>
>>741657505
How would that work?
Bear in mind you can't teleport boulders through mirrors, only things "imbued with the spark of life"
>>
>>741657632
>>741657724
Oh right, I forgot :^)
>>
>>741629343
>doesn't werk on loonix
I can't remember last time it happened.
>>
>>741657843
It works for everyone except you.
>>
>>741657843
GPU?
>>
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>>741650970
>>741657261
Technically heroes & water is already part of the "crossover" section. Too bad we didn't see much of the heroes and mirrors together aside from the one golden puzzle. The golden platforms seem to indicate the initial crossing points of any 2 worlds but I don't think they're meant to be the most challenging puzzles the game has to offer.
>>
Finally beat the 105 levels
Some of the latter levels were quite challenging.
I don't think I'll love this more than The Witness, simply because it was such a comfy game, while this one feels cluttered (due to the nature of square grids).
But it is still my most hyped game
>>
>>741629343
was curious about comparing playtime but didn't even have time to download the demo, fuck you jon aint got no point to the game
>>
101 puzzle 13 hours master race reporting in
>>
btw gave the bunny chaser puzzle game a try and desu it's just annoying to me. Maybe I was impatient idk

when is it supposed to get good?
>>
when I zoom out I see a lil bit of land on the far left. what does it mean ANONS?
>>
>>741660835
a secret witness 2 hidden inside
bravo jblow....
>>
>>741629343
shan't be buying.
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>>741661226
>I'm dumb
k?
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>>741660240
You have 4 left, anon
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>>741659221
Can't even imagine what filling in this map was like. Stuff like realizing you need one more tile of space and needing to shift the entire world to the left, or whatever headaches the map wrapping caused.
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>>741642459
Yeah but choosing to hire pros is a choice you don't have to make
>>
Completed the west and north parts, honestly none of the puzzles made me feel like I'm smart for figuring them out, which is the whole point of a puzzle game.
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>>741661941
I know, prolly not today tho. Have to get some work done ;(
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>>741663332
I dont think the promise is very conducive to it since its a long process and you have a lot doing mundane things, until you hit a block.

Other parts with short levels are better for it, I think the north heroes has some stuff that feels rewarding.
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>>741629343
I played demo yesterday and it was really really good and really clever

Jon does it again. Everything he has done so far has had a touch of genius. /v/ casuals lost
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>literally accidental undone my le promise progress by pressing the the RESTART LEVEL button on gamepad
there should be an UNRESTART LEVEL button, holy fucking shit.
Had to unmap the button and now only restart via key-board
>>
>>741663719

I personally think it's just going to be an issue that gets fixed with more difficulty later down the line.

I really want to see what they do with the little interactions you find across the demo, like (spoiler for if you believe finding the interactions as spoilers) How the lute character can *sort of* ride on rocks she's posessing, or how characters don't techically die while stepping out of a green laser onto terrain, so you could perhaps "burrow" by continously moving the laser and a character inside of a wall, or whatever is going to end up happening when you combine mirrors with any of the other mechanics. Rant copied from another thread, but that one died fast so whatever.

I bet if you put a mirror in front of a Promise laser, it probably turns the laser! And I saw a half-mirror (both reflects and lets light through for a total of 2 beams) somewhere in the preview shots, so I could imagine that combinations of those could get wacky fast.

One of the best feelings in a puzzle game is getting to watch all the little interactions you theorized about getting used in actual levels, and I feel like this game has a *lot* of that in store.
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>>741664375
> Everything he has done so far has had a touch of genius
More like it's entirely made of genius actually
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>>741664390
z
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>>741664390
The undo key is tutorialized in the beginning of the game.
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>5 decades to make a sokoban
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>>741633894
>It's a big gamble putting multiple games in one because unless people like all 4 of them they won't buy it because they don't want to suffer for 100 hours doing shit they hate in a 500 hours long puzzle game.
This is kinda what I am worried about. I only really liked the mirror one, but if I stick to that one in this 'pseudo-anthology', will I be cut off from endgame content and the meta twist of the game (whatever that may be)?
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>>741664375
>>741664506
What’s clever about it? I think the overworld is dumb.
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>>741657428
the only issues I had with the mirrors is the merging puzzle. I figured that you have to put one character at both ends of the mirror, but not that the distance of the characters to the mirror and the distance between the two mirrors has to be the same.

It doesn't feel quite right how double mirrors carry over distance
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Fucking hell this one took me like 20 minutes.
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>>741629343
I'll wait for the final version.
I saw some screenshots where it looks like there are two different puzzles on the same screen. Is this just promotional material, meant to show different environments, or does the game actually work that way, with puzzles right next to each other?
>>
Are there any original heroes or are they all from the Heroes of Sokobon games?
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>>741669419
The split-screen effect? Yeah, some of the later puzzles work that way, as the puzzles begin combining the mechanics from the different worlds.
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>>741629343
>>puzzle/playtime
N/A
>>your opinion on the game/demo
Very much looking forward to playing blind once it releases
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Okay, this is the first puzzle I thought was clever.
>>
Why does Blow always have to ruin his games with “clever” ideas that don’t work. This should have been Heroes of Sokobon 4. The light and mirror puzzles are lame! Mixing up puzzles is lame! The overworld is tedious and ugly. Just make a game that doesn’t suck!
>>
wait, when is it leaving? I can still play it even though next fest ended at 10 AM PST. How do I see my completed count?
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>>741672306
Friday



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