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>Walk into lab full of grotesque monsters suspended in tubes
>Door locks behind you and they all burst out
>>
>>741630631
That's what Covenant did on Halo.
>>
>>741630631
Resident Evil Requiem comes to mind.
>>
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>pass through room with enemies suspended in tubes
>nothing happens
>backtrack through that room later
>enemies burst out and attack you
>>
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>shoot at the tubes before entering the room
>everything's fine
>>
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>>741630631
>you can kill them while they're still in the tubes if you avoid stepping on the trigger
>>
>>741631154
>>741631219
>A bunch of enemy mooks also come into the room with you
>You can shoot the tubes and let the monster fight against the baddies
>>
>>741630631
Gears of War lab level
>>
>other survivors are alive behind glass inside a locked safe room
>"hey protag we need you to go do this thing for us first then we'll let you in ok?"
>do thing
>come back
>all dead
>blood everywhere
>>
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>kill rat
>drops 20 gold coins
>>
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>enter room
>waist high walls everywhere
>>
>>741630631
Every RE game
>>741632050
Dead Space
>>741632213
TLOU 1 specifically when you meet Joel's brother and he gives you a tour of the plant I fucking knew I was going to have to fight through this seeing all those wasit high walls
>>
>>741631156
>backtrack through that room later
>tubes are shattered and enemies missing
Spookier.
>>
>>741631156
This is a downright dirty trick and no mistake.
Definitely effective as jump scares go, though.
>>
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>room full of enemies and captured monsters in cages
>pull lever to free them all
>they join the enemies in battle against you
>>
>>741633237
>>741632213
There were a few times in TLoU2 that had these but never resulted in a combat encounter.
>>
>>741630631
Boy am I glad that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's the sheriff and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that we're in there and that I just remembered we're out here.

All I wanna know is we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and that he's in there and that we're out here and where's the caveman?
>>
>>741635431
Not long enough, did read
>>
>backtrack through the room later
>the tubes are already broken and nothing is nearby
>>
>pass through tubes with a bunch of grotesque tentacle monsters
>burst out and run away from them
>outrun all of them and get rewarded an extra life
Holy shit
>>
>>741630631
I JUST remembered,

we're out here
>>
>>741635431
came here for this
>>
>>741630631
>Walk into lab full of monsters suspended in tubes
>upon closer inspection they're actually just clones of (you)
>>
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>Enter room
>Music stops
>>
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>walk into a corridor full of knight armor
>one armor is slightly brighter compared to rest
>it attacks you when you move past it
>>
Would be scarier if the door locks and they don't burst out.
Would be even scarier if the model has no animation, it's a static asset and all it can really do is look at the player.
>>
>>741630631
Why did they freeze a MAGA cultist?
>>
>>741636715
that rabbit is looking at me some kinda way
>>
>>741636910
He wanted to join ICE.
>>
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>move the cursor so the image on the right is visible and not the image on the left
>Play the game and I can't see shit
>>
>>741632213
In Mass Effect 2 they have a guy who's secretly a baddy but it's given away early because of all the waist high walls leading up to it
>>
>the tubes are a stage hazard
>if you break one a hostile unit spawns that attacks both you and the opponent, becoming a strategic element because they're easier to deal with than what you're actually fighting
>>
>>741637085
kek
>>
>>741637238
Always set mid-high in-game contrast, adjust monitor contrast and brightness instead,
>>
>>741637238
I always ignore this adjustment because of the latter. In fact, if anything I crank it the opposite way in dark souls 2 to make shrine of amana tolerable.
>>
>>741637238
A lot of times I ignore it and set the brightness up higher than recommended so I can actually fucking see anything.
>>
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>enemy can turn dead bodies into enemies
>walk into a room full of bodies
>destroy them all and move on
>have backtrack to that same room later
>necromancer enemy shows up
>it cant spawn any enemies because the bodies are still destroyed
>>
>>741638202
I remember desmembering anything I found in Dead Space after that flying enemie showed up.
>>
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>>741630631
>>Walk into lab full of grotesque monsters suspended in tubes
>They don't burst out
>Objective marker points directly to fusebox/key item/whatever on the other side of the room
>>
>>741630631
>Follow me
>NPC walks slower than your jog
>walks faster than your walk
>>
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>horror game
>reach a dark corridor
>tutorial message appears
>"PRESS [BUTTON] TO RUN"
>>
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>>741630631
>>
>>741638202
>Enemies are zombie/dead bodies
>Double tapping downed enemies to finish them is a core mechanic
>Room full of corpses
>Walk around and melee every corpse
>Return later
>Corpses get up
Just fucking spawn them in on return if you don't want the player to snipe them off early. Especially since the game is already full of enemy spawn triggers that work like that, it just pisses me off when they try to diagetically do it with visible bodies but don't let me diagetically mulch those bodies
>>
>>741630631
why is it always tubes filled with liquid. they could be in cocoons or something or hooked up to a bunch of IVs. i swear mfs lack creativity
>>
>>741635431
>one (1) single "and that he's the sheriff" in all that
I kneel
>>
>>741632213
any cover shooter
>>
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>>741630631
>every tube/cage has unique flavour text
>>
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>>741630631
The Metroid Prime series LOVES this trope
>>
>>741631715
>you have to shoot the tubes because the item you need is in the body of one of the monsters
>>
>Enter room
>Music starts
>>
Find treasure.

Blue Archive.
>>
>enter new room in a horror game
>MANEQUINS EVERYWHERE
>>
>>741630631
Realistic result: they just writhe on the floor in agony.
>>
>>741647541
Fucking Nightmare House 2
Silent Hill 3
God damn I hate mannequins.
>>
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>>741630631
>Those horrific experiments somehow know when you walk in the room despite being in stasis
>>
>>741631156
Metroid Prime does that and it’s based
>>
>>741637085
kek
>>
>>741633237
Dead Space never actually does this.
>>
>>741648796
Issac getting back to the crew as they get necromorphed in the beginning is pretty close
>>
>>741630631
That's how Spear™ ended it up?
Sad
>>
>>741650125
Spear was a zombie for most of season 3



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