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Why was Gleba so hated?
It's easily the best planet in Factorio: Space Age
>>
People don't like to be reminded of their intellectual limitations, a tale as old as time.
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>>741633610
Significantly harder than the other two planets plus the spoilage mechanic makes people finally learn combinators, a subject most people tend ignore unless you're a hyper autist
>>
I'm a dumb fuck and I reached the solar system edge. Anyone can do it if they bash their head against the problem enough.
>>
Because it added time management mechanics in a game about taking it slowly and overthinking everything
>>
Spoilage aside the game gives you a false sense of security by letting you build without being attacked until you're completed all gleba-only research, then it starts throwing giganiggers at you that can't be stopped with regular turrets and REQUIRE a solid wall of missiles/teslas.
>>
>>741633957
Or you could place down a single artillery turret in each fruit patch and never hear from the Pentafaggots ever again.
>>
>>741633610
Retarded spoilage mechanics without introducing combinator logic functions so you can actually work with spoilage mechanics, such as being able to read the spoilage status of items on belt.
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BOOOM
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All of space age sucked. It was tedious for the sake of being tedious.
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>>741633884
guess what faggot. that means it's a game with time management mechanics now.
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>>741633610
normally the third or fourth planet in new players experience, introduces a hard right turn in game design with spoilage, folks nope out.

they really should of put somethin with a time limit on it earlier to ease folks into it. like what if you used green circuits in another item too soon after they were made and the product fails, board was too warm/pliable and failed. or steel too soon after into another product set the building on fire. somethin simple with time in mind
>>
Spage is dogshit because it makes trains, the coolest, most interesting part of Factorio, redundant.
>>
>>741634046
>building artillery before your wall is up
You're just baiting niggas to zerg rush you. If you survive the first wave I agree it's good and it feels good killing bug babies in their sleep but setting it up for the fist time requires defenses just as solid if not more than not having it, of course spidertroons can help
>>
>>741634236
A single railgun shot rekts these cucks, just stand in front of them and impale them with the bullet, the biggest ones might take two shots
>>
>>741634521
>Wall
>On Gleba
I place down a few tesla turrets, THEN place an artillery. Nothing gets past, and Gleba never has an alert again.
>>
I'm the only person on my friends list to have beaten SA, and that includes that guy who spent a thousand hours learning to speedrun the base game for the eight hour achievement.
Each and every one reached Gleba only to give up, it really is a huge filter unless you figure it out or are stubborn enough to push on with a shit base like I was.
>>
>>741634860
It's easy to just install a mod that deals with the spoilage but it seems people would rather give up and quit than take 5 seconds to install said mod
>>
>>741633610
>Why was Gleba so hated?
>It's easily the best planet in Factorio: Space Age
Imagine you have been playing Factorio for years. And you think you're smart because you've figured everything out and can make big bases with ease. Then comes a new planet, and you're struggling just to get basic production working, and it keeps randomly falling apart.

For a little crybaby bitch, this is devastating. For a chad, this is fun.
>>
Nobody really hates Gleba, People love to complain about Gleba because it is fun to complain.
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>>741635123
>>
>>741634990
You don't even need a mod, just have everything flow into incinerators. Your resources on Gleba are infinite once you expand the patch of land you're farming for the plants, so endlessly waste shit by the truckload because it doesn't matter. That's the solution.
>>
>factory game
>two dimensions
hard fucking pass
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>>741635389
They make a Factorio game, but for autistic people.
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>>741635389
Your only options then are redditor games like shartisfactory or unfinished shit like Dyson Sphere Program.
>>
gleba is rough because your basics, copper and iron, are awkward
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>>741635592
This isn't even good bait, why do they even bother with it?
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>>741635592
This game was fun for a bit but there's no feeling of progress and every new step is just more tedious than the last and feel no different.
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>>741634279
based
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>>741633610
Just keep your shit moving, you have plenty of time.
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>>741633610
It's deceptively difficult. People who say it's hard are fucking retarded. It's probably one of the easiest planets out of all of them. At least, once you understand how it really works.

Gleba being 'different' doesn't make it somehow the best. Most faggots you see on Gleba have to use logistic bots to get by its spoilage mechanic cause it filters them.
>>
>>741636807
>Most faggots you see on Gleba have to use logistic bots to get by its spoilage mechanic cause it filters them.
It's a fucking mechanic. What's next, people using belts are cheating?
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>>741637191
yes
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>>741637234
Then I can safely discard your retarded opinions, since you have nothing of value to say.
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>>741635661
Do you know of a better game that's like Factorio, but for autistic people?
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>>741633610
because you can't hand-feed your way out of it
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>>741636807
>it's easier than infinite resources planet and infinite resource planet
And I'm not even going to count Aquilo as a real planet
Come on, dude
>>
>>741634278
>Earendel seemingly already had a sprite for a train loader made but the rest of Wube told him "we already got 240 items/s belts and we put so many unlocks into the game already, pass"
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>>741633957
just landfill all the swamp water
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>>741638051
>>741637191
If you really can't understand why Gleba is easier than Vulcanus and Fulgora you're a fucking nonce. It's really that simple.

Spoilage is not hard at all. It's a different mechanic, but that doesn't mean it's hard or somehow puts gleba above any of the other planets.

I guess you're just awed that you're having such a hard time on the easiest planet in the game. It's easier to suck the planet's dick than admit you're mentally stunted.
>>
>>741640164
>If you really can't understand why Gleba is easier than Vulcanus and Fulgora you're a fucking paedophile
...what?
>>
>>741640164
I don't care that you can make infinite copper and iron on Gleba if you have enough braincells to make nutrients run in a circle
Putting a pump into lava and mining some calcite is even easier than that
You don't even have to set up power on Vulcanus, they give you infinite 500° steam from the acid that comes out of the ground for free
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>>741640550
>>
Gleeba is only difficult if you are trying to avoid spaghetti mess.
Also fucking stone on gleba is awful and you need so much of it. Perhaps i fucked up when i made my world but i cant find a decent patch for miles.
>>
>>741640609
Gleba's actually infinite from the ground up. Vulcanus is not. You need calcite, coal, and tungsten for most products.
On Gleba it's actually all infinite start to finish.
Fulgora also has a harder management chain than Gleba. If you think it doesn't... I got bad news for you. It means you got filtered by Gleba.
>>
>>741640828
Honestly Gleba can be very tidy if you know what you're doing and how to dispose of excess and spoilage. You don't even need a single logistic bot to handle any of it. Even seeds can be dealt with by using simple belt priority and splitters. You can belt Gleba pretty well if you're familiar with how it works.
>>
If you love Gleba so much you should play Ship of Fools
The second place you go to after Legumis puts two more loops into your Biochamber loop so you can loop while you loop, and that's before you go to Gleba the third planet in the mod's progression
>>
The hardest part about gleba is the biter eggs. My first base moved them with bots and i ended up airdropping biters all over nauvis.
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soul
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also gleba sucks without construction bots because the terrain is patchy and randomly needs bits of concrete
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>>741633794
>combinators
What? Why are they needed at all for in gleba? I just used loops and splitter priority to keep everything moving and ensure things that aren't fresh get sent to the heating towers/recyclers to be broken down. Even for my copper/iron I just had it set up to turn machines on and off depending on the amount of iron/copper in my one buffer chest connected directly to the inserters.
>>
>>741642237
I play with cliffs off. Fuck Wube for moving cliff explosives to Vulcanus.
It's actually embarrassing how few techs Vulcanus has compared to any other planet.
>>
>>741642770
Forcing cliffs down your throat and making planetary landfill endgame instead of planet specific research is some high fucking bullshit that I will never forgive
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>>741643360
they really fucked up not getting any feedback until a month away from release
I could forgive it if they would have done something more for the final 2.1 update than just polishing up the graphics
>>
I just fucking hate how much of a pain in the ass finding a good spot for towers is when you only have the non-overgrowth soil to work with, and even with overgrowth the fact that you get 1 tile per craft is so extremely gay. Have to make a million biter farms in Nauvis so I don't have to tactically select tiles all the time.
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>>741634236
Reminds me of that video of a truck that never hits the barrier
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>>741634407
2.1 will fix it
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>>741633610
>can travel through space
>can't build a fridge
Probably that
I understand those niggers didn't want it to be "too easy" but for fuck's sake
>>
>>741645007
Giving them slightly more speed and cargo wagon space through quality will never come close to the throughput of fully stacked green belts. Not to mention you don't even need to move shit over long distances in spage thanks to efficiency upgrades making resource patches infinite.
>>
>>741645583
Funny how the last planet is all about ice too and you don't get a fridge out of it.
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>>741646567
You get a cryo plant

Which can freeze. Not freeze things but freeze itself so it stops working
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>>741646786
>works at subzero temps
>designed to be used in a planet with subzero temps
>not prepared to withstand subzero temps
>boiler you made in a ghetto with a recycled hair drier does
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>>741637564
Anything that involves GregTech 5-6
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>>741637564
dyson sphere program is fire give it a try
>>
>>741647469
truly a game for people that love grafana dashboards
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>>741635592
>call your game Satisfactory
>it's actually anything but
Typical
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>>741638182
Wrong. Earendel was working on a train loader system for fast-loading train carriages, like the Bulk Railloader mod - except native.
He couldn't quite get it working before his employment ended, and the others didn't know what to do with the half-bake either, so they discarded it and took the graphics concepts that were finished already to integrate them with the loading bay and get basic inserter-based bay-to-train loading working.

That said - we might actually see the full thing come to life at some point.
2.1 is the last of the big QoL updates for the built-in mods, like the base game and the trio of Space Age mods.
But it's NOT the end for further bugfixing OR enhancements to the MODDING APIs.

If someone gets to work on a proper bulk rail incarnation for 2.1 - we might actually get something out of it yet with the devs providing more modding API handles to fill the gaps.
>>
>>741641889
Nasca Lines lookin' ass, you should do this in Fulgora without removing the ruins.
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>>741641889
>Diagonal squiglies
JESUS, anon!
BLUE BOARD! BLUE BOARD!
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>>741635784
>there is no sense of progress
There are tons of upgrades that you unlock.
Alternate recipes, blueprints, logistics stations, half a dozen pieces of movement equipment, several weapons, beacons, etc.
If anything you need to tune out how much progression crap there is until the later phases when things finally settle down and you are just building more.
Building recipes scale up, player power scales up, progress milestones scale up. I really do not know what else you would want as far as pure progression goes.
>>
I must confess I play with space age off. The default planet unsurprisingly is the best even though I enjoyed the space travel itself.
Frankly I would rather just go to the other side of the same planet instead of different planets if they are just going to be theme parks.
>>
>>741646140
I've really started to sour on quality and to a lesser extend those unlocked specialized assemblers from each planet

People used to make sprawling factories supported by trains and now you have EM plants shitting out hundreds of circuits per second once you quality them up and surround them with beacons on a footprint that's basically nothing at all
>>
>>741637564
yes its called modded factorio
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>>741648606
Coffee Stain Studios are a bunch of retarded faggots
For most of early access they had a guy directing the game who was actively making the game more of a chore to play.
His vision was that you get to equip only one of the movement tools at a time and iirc he also kept pushing back against blueprints and trains
>>
Is this game really worth $70?
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>>741633610
Gleba is skill issue.
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>>741648908
I mean, I was being a bit hyperbolic but it's fucked up that they didn't try to add more fun unlocks or that they somehow thought trains didn't need help next to the stacked belts.
Even pipes lose out next to stacked barrels on belts as soon you are forced to add pumps to them
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>>741651094
Factorio is worth it, but space age is not.
I reaffirmed this for myself after playing 3 more factorio clone demos last nextfest.
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>>741633610
It filtered me hard until it just clicked.
But overall i still think gleba is less fun as a planet, but a lot of stuff on the planet improves the other planets.
I had more fun turning nauvis green again then conquering gleba.
Tesla coils and a nuclear plant ensures nothing can harm you anyway.
>>
>>741633610
I feel like the starting bit was really hard but after getting a good foothold setup it was easy and actually rather fun.
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>>741634236
How do you get the reactors above 500 before the worms get to it?
They dont explode below 500
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>>741651736
build them far enough away
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>>741650008
>I really do not know what else you would want as far as pure progression goes.
Building train lines to not suck harder than a Dyson turbine vacuum cleaner adhesively sealed to a high-pile carpet.
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>>741651932
They still take a long time with the neighbour bonus.
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>>741651219
I still think turbo-belts were a mistake. should've just have belt stacking and stack inserter be the vulcanus thing.
How does it even make sense that *that* is the Gleba science?
Gleba should've just focused on the biological processes, and should've made more alternates available on other planets for synergy.
E.g. growing holmium corals on Fulgora.
>>
>still no trains on space platforms in 2.1
Wube is a bunch of cowards.
At least they are fixing the bottleneck form space to ground, and we can finaly send from one space platformto another in orbit.
I'm thinking of massive supply depots in space that supply ships instead of always overloading my rocket production when too many ships arive at the same time.
>>
>>741652472
You can trivially allow them through mods. The only thing preventing their placement is the fact that they need an environment which has greater than 0G gravity. Mod that out, and they should just work.
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>>741634751
this
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>>741633610
I was fine with it for the most part, helped that it was the last planet I went to but the science packs also spoiling was a cunt move. I'll never forgive them for that.
>>
I got a really shitty spawn seed and quit the game.
>>
>>741633610
EASILY the best planet and it's not even remotely close
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>>741653494
not only do they spoil, the science yield is also directly proportional to the remaining time
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I only play the base game.
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>>741654530
based
>>
>>741653418
lmao those pipes will clank against each other
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>>741652472
on this line of thinking, one doesn't really need belts or rails in space. the inserters should just throw things in a given direction and other ones catch it.
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>>741655880
Natively supported Renai Transportation?
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>>741655958
yeah pretty much.
why build guide tracks in the first place when things can just float around?
don't brake/accelerate the ship too hard if it would be a problem.
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>>741650802
Likewise. Space age pretty much takes everything that makes factorio actually interesting, trivialises it, and forced you to deal with shitty, retarded, tedious planet-specific (I'm including space stations under "planets") gimmicks instead. Factory must grow? Nah, fuck that. Planet specific puzzle must be solved instead. Fuck factory building in Factorio.
>>
A tip for Gleba most people overlook is to use only half of a belt.
Yeah. If your shit spoils on the belt, it makes it easier to handle if you don't use the other half of the belt. Easier to ensure stuff is fresh, believe it or not.
It just works. It helps. Don't even worry about Ratios. Gleba eats ratios and shits them out in your face. Stop worrying about ratios. Sometimes you benefit from unsaturated belts.
You'll have an easier time if you just try half-belting.
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>>741653546
Not at all, but you can hold on to your shit opinion. It belongs with Gleba, where everything is trash.
Also Gleba is the easiest planet. You're pretty much admitting that you're a braincel.
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>>741657782
>Also Gleba is the easiest planet.
What are the challenges of Vulrectum, exactly?
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>Also Gleba is the easiest planet.
holy shit look at this guy. this guy thinks the hardest planet is actually the easiest. he has to be some kind of super genius.
>>
>>741657871
Let me put it this way.
On Gleba, the hardest thing you need to do is set up pentapod egg production in a way that it doesn't hatch eggs when on or off.
Vulcanus asks you to get rid of mountains of byproduct stone from molten ore production.
Gleba is easier, since a single circuit logic condition can fix the pentapod egg problem and you never have to worry about it again.
You actually need to set up a way to dispose of stone in vulcanus or you don't make enough molten ore.

You would know this, if you actually understood Gleba and how it works. But you think it's a challenge. It's not.
>>
>>741658419
yeah man inserting stone into lava is really challenging
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>>741633610
It's annoying in a lot of ways.
>Spores scale up linearly with production and there's nothing you can do about it, best you can do is mitigate with prod modules
>Which means the only way to scale up production is to pollute a lot of land
>Defending against attacks cost-effectively is nearly impossible, rocket turrets don't have enough range to kill stompers before they demolish your frontmost defenses
>mines only sort of work, tesla coils cost too much power
>if you do decide to make a defensive line there are almost no chokepoints, have fun making a full ring
>also half of the ring is going to be swamp, so you'll have to use up the scarcd stone on landfill
>Which leaves the other option: build artillery outposts to cover your whole cloud, which is fucking tedious
>You are given just barely not enough tools to effectively separate more spoiled items from less spoiled ones
>>
>be me, autist
>like building factories and procuring numbers
>modded minecraft feels like the best balance
>getting burnt out playing modpack
>try out satisfactory
>end up unsatisfied because the building feels tacked on and like pulling teeth
>try out factorio
>end up unsatisifed because aesthetics are barely a thing
I svffer in architectural yearning
>>
>>741635784
I agree, they frontload all the manufacturing shit that just balloons out of proportion and then cuck you out of logistics and quality of life shit. I just want to get shit from point a to point b without conveyor spaghetti.
>>
is there a factory game that's about 25% less tedious than this. Once I reach space the tedium of space logistics filters me
>>
>>741657653
never be a half belter
>>
>>741658684
I tried out Satisfactory, made a shitty factory to get me on my feet and progressed enough to unlock real shit. Made a mega factory that would be my "endgame" base. Then they throw 50,000 more fucking giant machines to take up more space. No idea what it is with these games that think making things as inconvenient as possible is challenge. I just want shit to be aesthetic.
>>
>>741652342
I'm pretty sure it was originally vulcanis but after beta feedback that gleba fucking sucks and doesn't even have any good tech they both stole belt stacking from vulcanis and made the bio lab
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>>741658925
this, there's a line between fun and "I want to blow my brains out"
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>>741658671
>tesla coils cost too much power
you have cheap rocket fuel power isn't really an issue
>>
>>741658630
You need a single inserter to start the process.
On gleba you just need a circuit connection which costs nothing. It's free.
>>
>>741647469
I haven't played DSP in a while have they finally finished with enemy balance yet? I actually haven't touched it since before they even added enemies.
>>
>>741658925
yeah that's pretty much how I felt
I didn't mind redoing things as I learned more but after a while it just started to feel like I was being punished for wanting to do things tastefully instead of just mindlessly setting up an efficient spaghetti mess
>>
>get to space
>immediately filtered
>>741658781
same
riftbreaker is way simpler but scratches a similar itch
but for actual factory games i dont think anything else is worth a single fuck.
>>
>>741634632
Sure, let me just go to Aquilo first.
Thanks for the advice.
>>
>>741633610
>Why was Gleba so hated?
that only lasted like 1 month because people didnt figure out to just burn things in the incinerator
aquilo is actually hard because if you dont have your bases and spaceships set up correctly you are going to waste dozens of hours in that planet just to import things
>>
I think my favorite thing is making platforms. Asteroid reprocessing definitely does a good job at ensuring you have a good balance of chunks with circuit logic.
Advanced asteroid processing is what truly lets you make super fast platforms however. And if you upgrade bullet damage enough you can get away with only having a handful of turrets defending your platform. And if you can fit in some storage on your hub setting up inter-planetary logistics is piss-easy.

I still think they're retarded however. Width affecting your platform is fucking bullshit. Absolute horse shit.
>>
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i got to space and quit immediately for like 6 months now i cant remember shit about this game
this is where i left off (in space) tell me what im doing wrong besides everything

i know my liquid processing is total shit and i havent automated the production of anything but green and red science still. its a mess
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>>741660443
>i know my liquid processing is total shit
back on the starting planet i mean

>looks in mirror
>im retarded?
>>
>>741660067
Maybe it's because I played Space Exploration first but it seemed pretty simple to just set up a big shopping list of shit you want on hand at Aquilo that would sit there dropping things on you as you used them until it ran out of something
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>>741642770
I remember on release day an anon posted a pic of his guy after landing on Vulcanus. He was trapped inside like a 20'x20' fishbowl cliff circle. Fuckin rekt lol.

>Godspeed anon, I still laugh about that to this day...
>>
>>741660536
more organized than my base
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>>741660443
why send sciences up when you can send white science down?
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>>741660536
>That tini ass copper furnace feeding 4 lane bus
Nigga what? Thats not even enough to keep the LDS on
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>>741660443
>>741660536
analyze - find your current bottle neck (which color bottle your science buildings are lacking and why)
design - think of a solution of the appropriate scale, preferably break it down and make blueprints
implement - do eet faget
repeat

your space science base sucks that's probably the bottle neck
keep sending foundation, belts inserters etc until you figure it out don't be stingy with your first base, you can make as many platforms as you like that one's your tutorial, it will also get you comfortable using alt mode and robots to build in distant planets without having to travel there and pick things from your own inventory
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>>741668547
Based
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>>741633794
I know how to use combinators but never used them on Gelba. Got by just fine.
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>>741634632
>A single railgun shot rekts these cucks
I'm on a 1000x science run. Railguns are an eternity away from me.
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>>741633610
>Why was Gleba so hated?
I think people run into a tiny bit of friction and lose their fucking minds because they have to stop and THINK for once. Factorio isn't a very hard game to beat but Gleba is the one place where it's very easy to fail. I thought Gleba was fun and I'm really sad they nerfed the fuck out of pollution there. My deathworld run didn't even see more than like 2 stomper attacks before I wiped them out and they never came back.
>>
>>741651736
>>741652136
I can't remember if I just stuffed fuel in there or pre-heated it using like 16 reactors and removing the outside. I think that shuffles the heat inwards.
>>
>>741671034
Same. For Gleba science I just made sure I had slightly less production than needed so every single egg got used with zero risk of hatching. I didn't even need turrets because it was impossible to fuck up.
>>
Im too stupid to expand on Gleba: do I need water patches for the Overgrowth landfill??
>>
Are there any good complete overhaul mods for the DLC yet?
>>
>>741672425
>For the DLC
no
>For 2.0
yes.
>>
>>741672386
Check the map colors. The low tier one can only go on the bright color while I think overgrowth can go on any of it in the entire zone.
>>
>>741633610
I don't like any of the new planets, vulcanus was ok
I also don't like the spaceships
But I did like setting up the automated flights paths when it was all working
I just have no desire to expand my bases on the other planets like I do with nauvis so I'm not really into the expansion
>>
I'm literally retarded and didn't realise that you could drop supplies before you built a landing pad or that heating towers were quite literally for voiding the perishables (eventually making a separate power grid purely for voiding things). It wasn't much of a filter even with brain problems.
I think Gleba is the best planet, the other two basic ones were just actually easy (even without dropping supplies on those, too) and Aquilo was interesting but dull.
Demolishers being a very, very basic 'puzzle' and the other planets not having a threat at all really brings them down. Aquilo especially should have had leviathans or something to make you need to invest in it properly.
>>
>>741674804
>I'm literally retarded and didn't realise that you could drop supplies before you built a landing pad
I'm even more retarded - I thought you couldn't drop things at all, so my first game I went to Vulcanus and first and had to start from complete scratch by mining the rocks
>>
>>741674804
>(eventually making a separate power grid purely for voiding things)
You can endlessly cram shit in a heating tower regardless of whether or not the heat gets used. The only limit is the quality of the individual towers capping the maximum generation
>>
>>741675372
That's actually what I meant, I just did it with Gleba. And then all of them, because why not? It works on everything up to Aquilo without any issues which is nice.
>>741675457
Indeed, I just for some reason assumed they were for heating something I hadn't gotten yet so I outright ignored them outright until I was literally on Aquilo.
>>
>>741675372
I didn't realize you could drop stuff manually until Aquilo when I realized you can't start from scratch there at all.
>>
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256 KB JPG
>>741675683
I'm glad I'm in good company.
>>
>>741675683
same, I roleplayed a stranded colonist on Vulcanus for like 3 hours before realizing the orbital platform is just an amazon warehouse with guns

the UI for it is weirdly easy to miss for how important it is. I thought the drop slots were only for automatic logistics after the pad was built, not "throw 500 belts at the planet right now" button.
>>
>>741677354
>drop slots were only for automatic logistics
That was my big hang-up too
The spots for the orbital drop are in the same position and look the same as the trash slots, so I basically ignored it without looking at it carefully
>>
>>741633610
because smol brains. thats it.
>>
>>741658671
power isn't an issue holy shit. and you can use arty to completely turn off enemies on gleb. infact it makes it fucking boring if you do so.
>>
>>741633610
never enough soil
that's it
>>
>>741634860
>that guy who spent a thousand hours learning to speedrun the base game for the eight hour achievement
That achievement is nowhere near hard enough to require thousands or even hundreds of hours to learn. I just went in with zero practice and played along copying a speedrun on my second monitor, pausing it to catch up because obviously I'm way slower than the speedrun and I got with with like 3 hours to spare.
>>
>>741679649
YDBTG



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