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What do you think of the genre? Surely, lobby games are going to be surpassed by persistent, living worlds.
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>>741728263
trannyslop
>>
>>741728263
literally the opposite, the future of the genre is all lobby games that don't have to sacrifice gameplay to accommodate potentially having hundreds of players in one area
>but muh giant seamless world
nobody gives a shit about open world games any more, get with the times unc
>>
>>741728263
The intangible quality of playing the same game for 10-15 years and knowing it like a real place is pretty wild. I played one for a decade and while I don't play it anymore I still hold the memories it gave me pretty close to heart.
>>
>>741728263
Wait a second... that artist...
>>
Black Desert mogs every MMO. Blade and Soul had better PvP though. Everything else is tab target slop or not worth mentioning.
>>
ban blizzfaggots
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>>741728598
personalami is god's gift to trapfags and cunnychads alike
>>
>persistent, living worlds
Name one MMO that didn't replace the open world with matchmaking content with fast-travel.
I haven't played MMOs in ages but I remember I would always abandon the open world the moment I unlocked the Groupfinder.
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>>741728263
I don't understand how early MMOs were all about being this single, giant, connected world, and the promise was "imagine how much bigger and more immersive and connected these will get with future technology" and then they just turned into glorified lobby games with fast travel and instantiation becoming the norm for everything
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>>741728263
MMOs are a genre that are too high risk a gamble for large companies, and too much of a resource drain for indie companies to even make.

There's a reason the only MMOs anyone gives a fuck about still are long past their glory days, riding on decrepit engines and game philosophy design. The biggest one in the world, WoW, is literally a complete corporate skinner box at this point. It's not even a game, it's literally an experiment to see how long they can rope along actual retards into giving them money while not giving a single fuck about the game's quality or what it meant in the past. OSRS has an unconvential outdated shitty point to click system, FF14 is eastern slop tranny breeding grounds, ESO is literally just TES 6 waiting room, and SWTOR is the only form of online Star Wars play.
Oh and let's not pretend literally anyone gives a fuck about GW2 or that GW3 will somehow be good.

Riot's MMO is quite literally the only hope for the genre and it's still years away. And of course Riot is plagued by modern corporate woke-ism and faggoty, unfulfilling game design. But then games like Ruined King give you hope they can pull it off.

So basically MMOs are fucking dead and the only glimmer of hope is a coin toss.
>>
>>741729159
because giant open worlds kinda suck dick after you've experienced it for a while
forcing me to commute to a dungeon doesn't make it any more fun or interesting
>>
>>741728263
>Surely, lobby games are going to be surpassed by persistent, living worlds.
They've been saying this for decades now
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>>741728263
I think it's dead and lobby games were always better anyway

This post made by DRAGON NEST GANG
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>>741729159
This. It genuinely baffles me. I remember back in the early days of wow when the devs were talking about a future where player factions could conquer and control permanent parts of the existing world. Like guilds capturing cities for their faction etc.

What did we get instead? Server communities replaced by cross-realm russian niggers you might as well kick from the party and call niggers because you will never encounter same players again. You don’t even need other players, and instead can so everything solo or with bots pretending to be players (ffxiv). It is all catered to instant gratification with zero effort and rewards that will expire in a month or two.
>>
>>741728263
>Fortnite got a 14M concurrent and a 44M unique daily.
It would maybe require some serious advertising and design finesse, but you could easily provide lasting rewards that people want to log back into (surpassing pure instant gratification). I think the number one design is foregoing leveling. Imagine if people had to play a dumbed down, forced tutorial for dozens to hundreds of hours to feel immersed in a world, or play Half Life before playing LFD with their friends. I know people like questing and adventuring through the zones, but massively segregating players and obsoleting 90% of the world completely undermines the fantasy of a living world. Themeparks don't do much better by funneling all endgame into instances. Just make a variety of activities that people can choose from to gain (and lose if they die too much, to material repairs durability) stats, affixes, procs, and abilities. Naturally, that's farming ores, leathers, cloths, and enchanting materials, doing PvE, and hopefully, having fun PvP designs like area control and bases. People will want to trade for their favorite playstyles and get god sets. It would be way cooler than zoning into a lobby and picking up drops from chests on repeat.
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>>741729328
>riding on decrepit engines and game philosophy design
Reminder that Ragnarok Online upgraded from Direct7 to 9 only a few years ago. Still 20 years behind current.
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>>741728263
Valve needed to make one
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>>741730276
you have got to be shitting me
THIS is the game all the boomers here nostalgiatrip about?
>>
>>741730554
mostly BRs and SEAnigs nostalgiafag RO
>>
The average MMO player doesn't want PvP. They don't want to interact with players in any way.
When players do not have a way to defend themselves (PvP) you have to put everyone into their own bubble. They don't really want to kill the open world. They want to shield players from having a negative experience that is out of their control (other players).
Especially streamers and content creators need protection against griefing.
Matchmaking slop is a controlled experience in a temporary instance. You can votekick players from your instance. You can't votekick players out of the open world.
In a real MMO you would simply beat those bad actors up but we can't have that.
>>
>>741730554
Those are webms of the new class, the first new branch they made in over 10 years. It's not part of what boomers consider to be "good" RO.
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>>741730663
>In a real MMO you would simply get spawncamped until the other person gets bored*
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>>741728263
>What do you think of the genre? Surely, lobby games are going to be surpassed by persistent, living worlds.
It's actually the opposite, you want a hub lobby and mission based system with semi-open world. Basically GW1 got it almost right but also did it too soon.
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>>741731008
You must be playing a really shitty MMO when your spawn point isn't in a safezone.
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>>741728263
Are you femboys going to play Aion 2 or not?
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>>741728263
Well my moonie is the cutest femra you've ever seen. Except she's for me. You might be able to catch us in Limsa, or otherwise at Hyperion's hottest club The Apex.
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>>741731184
waiting just outside the spawn point safe zone is still spawn camping my guy
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The MMO genre is the best it’s ever been. So much gooning and we all like this.
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>>741731283
Of course I am, I love Korean slop and it's been a while since we got one that's actually somewhat juicy, TnL was gay as hell.
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>>741731283
No, probably not because ncsoft is doing the usual bullshit on the korean server which means global will be worse.
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I wish New World had millions of players. Is there better combat in the genre? Plus cool territory control?
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>>741731442
ffxiv tinder, you say...?
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>>741731581
do you ACTUALLY give a shit about any of that? you literally spend thousands in other live service games like gachas and you have money to spend on any MMO you ever touch. You're NOT free to play anymore anon.

Every single degenerate spends money in the game that lets them customize their doll. DO NOT PRETEND LIKE YOU NEVER DID THIS
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>>741731749
ESO's major PvP zone is all about the three factions fighting over huge POIs on a fuckhuge map
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>>741731835
I uhh... I mean...
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>>741731835
if I believed for half a second it were cosmetic-only I'd be down to give it a try
we both know it's not, though
it never is
>>
>>741728263
killed by sweatlords
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>>741732321
The game has dress up. You're going to spend money to make your doll remain up to date with all the other degens so that you get notice. You're NOT going to "24/7 farm no life gotta be the first guy to reach level cap *sips monsters* ahhh now this is gaming" those days have been over for decades. Everyone plays for the dress up. That's it. Sex mods, dress up, emotes, Twitter Gshade thot posting.

The fact that people still like to pretend they give a shit pay to win (while paying to win the thot race) is actually hilarious.
>>
I've been learning how to into online multiplayer in Godot. A part of me wants to humor myself and try making an Erenshor/Atlyss/Xenoblade style game that mimicks an MMO in a smaller scale. (You would just raw connect to a friend's IP until I figured out the Steam code.) Though, that would be a lot of art assets to make in 2D or 3D.
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A RS clone with good combat that wasn't top-down would be good.
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>>741731442
what are the chances this is a 1:1 of irl lesbian hookup apps? in other words, 99% mtf trannies?
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>>741732661
neat
am I or am I not going to get shitstomped in pvp or booted from raids because I didn't spend $1000 on gear upgrades
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>>741732972
>caring about pvp in the year 2026
What are you, some chuuni cuteslut?
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>>741733128
answer the question
can I buy power, yes or no
>>
I like the idea of MMOs and played wow for a long time but now I can't bring myself to play anymore because the game(s) insist on being seasonal/temporary, so you get to max level, grind your way up gear tiers through heroics, easy raids, hard raids, and then it just resets or goes to another expansion and all your work becomes irrelevant. It made me almost want to play the classic wow variant that's stuck at level 60 forever but I feel like I'll start playing and they'll discontinue the servers a year in when I get his and it'll piss me off

The best MMO I played was Tera, but my friends never wanted to play. The action combat was nice.
>>
>>741728508
>nobody gives a shit about open world games any more, get with the times unc
Nobody cares because 3/4 of the player base has never experienced it, and so can't actually conceive what it is like.
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>>741733296
anon there are literally thousands of open world games, what are you talking about
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>>741733231
dont know dont care. I'm playing Aion 2 for the sluts. Nothing else.
>>
barbie sims 4 dress up lobby erp games with the shittiest combat possible. dead genre because there is no reason to play them when the gameplay is either auto battle mobile asian slop or shitty tab target western slop
>>
>mmo
>look inside
>all relevant content is done with 3-5 people
ain't no living worlds anywhere to be seen anywhere for miles
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>>741732843
well that article/tweet is from yesterday, so now's probably the best it'll ever get
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The future of mmos are single player psuodo mmos that you can play with 1 or 2 other people. or just coop games in general https://store.steampowered.com/app/2382520/Erenshor/
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>>741734017
99% of mmos are single player games. you missed the era when they were real mmos
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>>741734154
>you missed the era when they were real mmos
lmao okay. let me guess, your first and only MMO was world of toddlercraft.
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>>741734017
"living worlds" just get taken over by rice farmers anyway
>>
>>741734218
never played wow
never even installed wow on my computer
the closest I came to wow was seeing it on the launcher when I boot Overwatch in 2016
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>>741729328
ruined king wasn't made by riot games, it was a third party title by the battlechasers guys
riot made
>a dota clone with a shitty engine and pay2fast mechanics
>a shitty fighting game
>2 shitty card games
>a decent autochess clone
I don't know why anyone has hopes for the riot mmo
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>>741733285
I played so much Tera. I was in TFT and Man Up both for a while. Never found an MMO community like that again.
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>>741732321
I hate even cosmetic cash shops, because that means those cosmetics are NOT obtainable ingame, and the ones that are have to be "worse" to incentivize you to pay money
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>>741734667
I don't even know about the community. I just liked dodging around and I also liked the one weird healer/support with a pet thing
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>>741728263
They're a medium for me to ERP in and little else.
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>>741728263
>Surely, lobby games are going to be surpassed by persistent, living worlds.
Sure, if only MMOs were trying to be persistent, living world instead of lobby games with a grind.

I'm actually being kind of serious about that. Most big popular games these days seem to be some kind of off-brand MMO. I still think this could be a golden era for MMOs if they ever stopped whaling the dwindling group of residual addicts and their friends from the 2000s boom and focused on trying to bring in all these people who have gotten into open world games lately.
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>>741728263
no mmo will ever be good unless it has tense large scape open world pvp experiences like you got from trading goods across the sea in archeage, or from large scale battles in eve online and planetside
themepark pve mmos arent even mmos, the adventure in life comes from the possibility of a crazy retard shanking you at any point in the day so you have to enjoy it while it lasts
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Tab target or action combat?
>>
Right outside the safezone is too busy to be PvP-flagged. You would be content to non-PvPers.
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>>741737482
MMOs should be playable at high ping so that more players can exist on the same server. I want theccombat system that doesn't care when someone is on 300ms ping.
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>>741737416
they re-released lineage 1 thats how dead mmos are
>>
I find it so sad that current MMO options are:
>wow
full of 30 yo autists that took the game as a job for free, game is full of sweaty retards that quit a weekly 10, drama queens on guilds or people that actually hate the game but keep playing. Game has also gotten worse with the culling of addons somehow.

>ff xiv
full of degenerate fucks that have masturbated so much to hentai up to the point where their last semblance of human connection is FF. Game itself is dogshit with a forced GCD for god knows why.

>osrs
great world and tons of content, but gameplay itself is some of the worst, plus it has become an isolated experience due to Jagex caving more and more to HCIM autists, so it's a point and click RPG you pay a monthly sub rather than an MMO

All the other games are derivative or too niche
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>>741737886
take the nichepill and play with a small group of friends in those dead literal who games
playing with a static was the ultimate endgame for decades and it's why mmos are a solved genre. people bitch about discords because you have those friend groups without a single, dedicated game and people are able to leave the games and go play friendslop and various standard multiplayer games together instead
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>>741737482
"""action combat""" is a meme that always ends up being slightly-obfuscated tab target because mmos can't handle proper hitboxes or frame data
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>>741737743
>>741738283
Planetside 2 does massive battles with projectile simulations and a 30-60hz tick rate. You can absolutely have a few actions per second with reasonable hitbox calculations.
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>>741737886
>playing mmos
>not gooning
>not finding a slutty anon to milk you dry
you're a retard
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>>741738467
Planetside 2 also desyncs every 5 seconds and feels like putrid dogshit thanks to it's VERY noticeable input delay
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>>741738761
Worked on my machine.
>>
why would you play a dead genre with shit tab target 2003 gameplay? The gameplay part of mmos can be found in tighter 3 to 4 player coop or single player games. Besides sunk cost or nostalgia what do mmos do better 'gameplay' wise that can't be found in other genres?
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>>741728642
Until someone figures out how to make grinding fun instead of going here 10 times and kill the same enemy 5 times it will stay a shit genre.
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>>741728263
I play them to wear slutty outfits and get whispers from people
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i REALLY wish i could be hyped for the riot mmo but this faggot is poison to the community and riots mmo team has already said they watch every one of his videos and are influenced by it, so its joever
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>>741738579
nta doing that in mmos is pointless with how mentally ill those types are
you're genuinely better off gooning elsewhere or grooming a goonfriend into your mmo of choice
>>
>>741738831
I don't think it did
"action mmos" suffer from the time traveler paradox- if true action mmos are possible, where are all the true action combat mmos
>>
god i wish i had space goat futawife to gape my faggot ass with her fat flared gock
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>>741738467
the fact that planetside has the most simple yet fun concept ever but nobody has made a copycat game, but we get a billion dogshit wow clones every month is so cool
>>
>>741739503
>>>/lgbt/
>>
>>741739503
jump off a tall building and you will get your wish.
>>
>>741738283
>>741738891
>>741739476
New World had good action combat (and lost almost all of its players).
>>
if i could have gw2s world events with xiv's single character progression, with wows raids and stat/talent system. That would be pretty nice.

i havent played any of the new mmos that released past 2013
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>>741737482
The latter!

Guild Wars 2 mogs everything!

>>741739503
>>741739613
>>741739721
You silly boys!
>>
>>741737482
why are you using poorly genned AI to shitpost
>>
>>741740039
What about that is shitposting? Don't be disingenuous.
>>
EverQuest was fine until Gates of Discord where they made the expansion too so people went to WoW.
People liked classic WoW because it was easy EverQuest.
That's all anyone ever needed. Easy EverQuest. MMOs are simple.
>>
>>741737482
ATB
>>
/mmod/, pservers with custom content and the weird little renaissances like XI's and GW1's lately have been restoring my faith in them kind of even though zoomzoom posers and theme park tards are still making sure the genre's circling the drain
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>>741731283
Yeah, probably for a couple hours lol
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last one I played was OSRS and I realized that the main thing I hate are the people playing it, so i stopped

MMOs are going to be affected by the state of the Internet and the state of the internet right now is dire, everything is about politics or troons so they are either talking about that or not talking at all

the people suck and being able to play with people is like 90% of the appeal
>>
>>741739954
GW2 is tab target though
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>>741728263
Sex with the space goats.
>>
>>741740335
Tab target MMOs basically already have that with GCDs. I don't think it would be easier to develop, and I don't think browsing menus is compelling, fun, or realistic.
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>>741740706
built for human cock
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>>741728263
Its done and over with. Too much of a scam grind doesnt appeal to anybody.
>>
>>741741070
There's no reason you can't have a scavenging method of gearing like DayZ or BRs, or any similar method of a thriving socioeconomy (gathering, crafting, trading, WPvE, WPvP).
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>>741741025
Humans are built for her cock thoughever
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more mmos need to let me play as a shota or a straight up animal not some furry thing let me be a dog or some shit
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>>741741148
because then what's the point of continuing to play? you'd get your fill of what the game offers in a single session and never come back
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>>741741179
can you provide proof to substantiate your claim?
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>>741741148
why not just play DayZ at that point
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>>741741249
BRs are approximately the most popular games. People don't have a problem with repetitive competitive content, and you could provide so much more with a persistent world, especially if you make NPCs fight and trade for power and land.
>>
>>741741283
Or BRs? A lot of people already subject themselves to lobby gaming, probably because there isn't an MMO where you can jump in and do anything (as far as I'm aware), but a living world is obviously optimal.
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>>741741347
>you could provide so much more with a persistent world
like fucking what dude, changing the flags over castle xyz to blue?
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>>741741487
>bro what if x was like y
>why not go play y
>because it's not x
you may be slightly stupid
>>
>>741741494
New World had owning cities with a percentage take from trading. There are a huge amount of ways to distribute money. Then you just make fun gearing and combat and let players be the dynamic, emergent content that everybody obviously wants. I want size, speed, and power rivaling comics.
>>
>>741741643
By a living world, I meant a thriving persistent world. I thought the contrast was obvious. DayZ isn't an MMO with tab target or action combat. Neither are Fortnite or APEX.
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>>741741764
well which is it retard, you can have limited resources for players to fight over or you can have a persistent world
you can't do both, they contradict each other
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>>741740462
you'll be playing for longer than that if I find you
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>>741737482
CBT
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MMOs are an effectively dead genre. They were killed by the way the average player chose to interact with the game. To put it simply, players optimized the fun out of their own experience.
MMOs require exploration and community to thrive. Community can't exist if players remain insulated within their own small, preexisting groups, or handled basic interactions via automated systems (i.e. matchmaking or auction houses). Exploration can't exist if the very act of travelling can be skipped (fast travel), or if every problem or question is already answered (walkthroughs, how-to videos, max/min guides).
Barring some radical shift in attitudes, or some radical new technology, I wouldn't expect this state of affairs to change.
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>>741742385
DayZ isn't MMO amounts of players persistent living world. It also doesn't have world bosses or other meaningful PvE or NPCs.

>you can have limited resources for players to fight over or you can have a persistent world
>you can't do both, they contradict each other
Developers can give players whatever they want. You just set the minimum wage of gold at $7.50 and have a subscription token at $15 and various stackable rewards like free loot crates to consume tokens; then you design a bunch of different levels of power and set the obtainment time and (material) durability to specific amounts derived from how often you want a set to drop (like 24 hours for a god set that breaks in 1 death). The amount of money * the velocity spent = the price of items * the quantity of goods. You can definitely have huge amounts and powers of equipment obtained via crafting, too.
>>
>>741742765
What's that?
>>
>>741731879
Except the combat is probably about as interesting as a cucumber
>>
>>741728508
You can't have the freedom of choice or social identity of an MMO in a lobby game.
>>
>>741742990
yeah see that's not limited resources for players to fight over, that's just giving everybody loot crates every month
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>>741730694
official is completely pay to win, there isn't even a game, its just pay thousands or dont play
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>>741728642
Does either have a material economy or loot drop? EVE is one of the most fun games I've ever played, and the economy is deep. I don't really like mediumcore / loot drop instead of a durability system with more merciful loss, but it's definitely doable if you have a buy-all menu like EVE does for loadouts. The travel time could be improved, but I guess that's what hauling goods to another system is for.
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>>741737482
I'll take action combat anyday. If it lags, it lags, just deal with it.
>>
>>741728263
>persistent, living worlds
no one cares about that anymore
the regular zoomer wants to get home, play a match and scroll tiktok while watching the latest netflix slop
>>
Can this "info and datamining didn't exist online when I was a mush brained 5 year old" shit end already
>>
>>741743475
I didn't mean the primary method of gearing would be loot crates. I already mentioned gathering, crafting, trading, and WPvE. But inflation and item drops are solved by equating money, item amounts, and item prices.
>>
>>741740518
This. Just look at classic wow, the exact same game but the people have changed so much that it's complete garbage now.
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>>741743903
anon
resources inherently aren't limited if they can respawn
if the resources respawn the world is inherently not persistent
you can have one or the other
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No MMO will have a sexier race than draenei :(
>>
>>741744341
EVE and ARK are persistent worlds with respawning resources.
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>>741729048
Albion, RS, and EVE?
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what the fuck is "persistent, living world" even supposed to mean
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>>741744628
and those resources aren't limited
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>>741728263
I used to love it because I wanted worlds to "live in", as you say. I wanted sandboxes that wouldn't end just because I defeated the big bad villain, I wanted to feel like my character had a fantasy life, like he saw places, talked to people, did things.

Eventually I started despising the genre because of several reasons, chief among them being the lack of permanence. An MMO can, at any time, shut down, ban me, or even be inaccessible due to a lack of internet. That kind of impermanence bothered me too much to put up with it, and so I quit the genre for good. I will not play games unless I can play them on my own terms. I will not play online-only, will not play with kernel anticheats, will not play multiplayer-only. I want to live in fantasy worlds on my own terms, not on the terms of some corporate spook.
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>>741744778
Sometimes they add new things to the world you can buy with real money.
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>>741729159
I think games like WoW are big enough. Now we just need better economies (like always-relevant crafting), more fulfilling WPvP, and a social sphere where players are relevant without dozens to hundreds of hours of a dumbed down, forced tutorial.
>>
>>741744778
Something to come back to.
>>
>>741744870
So, persistent worlds can have respawning resources.
>>
I NEED SEXO WITH DRAENEIS
>>
>>741728263
Terrible relics of the 00s.
>>
I love futa draenei horsecock so much it's unreal
>>
>>741729328
A few developers is enough to make a few mobs and a zone per day and have an MMO of content in a month or two. You could make trees choppable in a day.
>>
>>741729461
Open worlds surpassed linear level design like two decades ago.
>>
>>741729525
Thousands of players in a persistent world is too much social relevance to ignore if the game is good.
>>
>>741728263
>Surely, lobby games are going to be surpassed by persistent, living worlds.
But the opposite is what happened in reality
>>
>>741729328
devs in the 00s were developing MMOs in a year or two
literally just do what they were doing nobody cares around graphics
>>
>>741745689
You see, that's the issue. If you develop a game with simple graphics, you eventually come to the conclusion that it's better to turn it into a gacha instead. It makes the most sense from a business point of view.
>>
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>>741728263
MMOs are a second job, or more accurately, a fictional job for people who don't have one.
The concept of a virtual world populated by hundreds of people with a functional economy sounds cool in concept, but it takes serious time investment from the players to keep the world feeling alive, and most people don't want to spend 20 hours a week doing in-game chores for a virtual world, thus MMOs only appeal to a dedicated niche playerbase who like the kind of shit that MMOs have to offer. Said playerbase also tends to consist of degenerates and people with personality or neurological disorders that make them unpleasant to be around if you aren't one of them.
>>
>>741740318
This, unironically. Unfortunately that demographic is long since extinct
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>>741745459
open worlds are literal slop for cattle and the only reason the cattle keep buying is because they feel like they are getting their money's worth.
>5 hour game?? no thats not worth $60 too short too lame gaayyy
>50 hour game where everything of importance is 5 hours long but I have to walk 10 hours between every set piece? HOLY KINOOOOOOOOOO
>>
>>741740318
People liked WoW because it had good art direction and felt good to play. Unique zones, Good animations, good netcode, good movement. That's what you really need.
AQ and Naxx were too hard for 90% of wow players at the time but nobody cared
>>
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>>741746148
>good art direction
>>
>>741745562
People played WoW a lot until they started playing Halo and COD, and eventually ended up on BRs and extraction shooters. I think this is more of a design problem than an inherent trend. You could obviously have a BR always going in an MMO world, for example. But leveling for a huge amount of time isn't something that people historically want to do. WotLK lost 70% of trial players by level 10. Vanilla Classic got sub-1M level 60s in 6 years. You can't expect people to throw away lots of time being irrelevant and weak when the gaming industry is so competitive.
>>
>>741737482
Whatever it is, something that sticks to its guns. I tried GW2 recently and the hybrid of tab and action felt so floaty and the worst of both worlds.
>>
>>741742816
Holup.. tigers with TITS?!
>>
>>741745976
You don't have to make people do chores. I do think people would rather gather, craft, and trade than just PvE all the time.
>>
>>741746181
WoW looked way better than any of its contemporaries
>>
>>741746359
>I do think people would rather do chores than just do chores all the time.
>>
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>>741746015
Spiderman 2, Hulk: Ultimate Destruction, Minecraft, and GTA are objectively more fun than most linear games.
>>
>>741746432
That's not what I said.
>>
>>741728263
Unfortunately the average gamer these days don't have the patience for open worlds unless it's a single player RPG. They'd rather sit in a lobby talking on discord or browsing tiktok whike waiting to be thrown into a game.
>>
>>741731283
Absolutely not.
I learned my lesson the first time with Aion.
Gooks are incapable of making good games.
>>
>>741743728
>>741746862
Why do you think social media has anywhere near the pull of videogames?
>>
>>741746750
minecraft literally isn't unless you mod the fuck out of it
>>
>>741747105
Because zoomers are all ADHD and can't focus on any single activity for more than 30 minutes without needing to mindlessly scroll social media.
>>
>>741747105
If videogames had more pull than social media, tiktok would've been an mmo.
>>
When i was a teen and my early and mid twenties i would choose WoW and do all that sweaty stuff like Mythic+ and Raiding but as time went buy and i got older (now i'm 30), i started appreciating FFXIV more because it's like a singleplayer game with MMO features. I would say WoW has more stuff to do but FFXIV is a lot comfier.
>>
>>741747294
XIV is a chatroom with gaming elements
>>
>>741747294
FF14 is indeed a perfect comfy MMO.
>>
Don't like tab target MMOs, action combat MMOs are taking several steps back in progress and are dumbing themselves down so now I don't like those anymore either. Shame we'll never get games with combat systems like c9, bns, bdo, dn, etc ever again.
>>
I'll always believe blizzard has been the ones pushing all the rule 34 shit
>>
>>741728263
the biggest MMO is quite literally just a lobby game nowadays
>>
>>741729159
It's not even that the open world mmos we have now aren't big enough, it's that the leveling process in modern MMOs likes to streamline your experience to max level where you hit the last few crumbs of the game's content, not that there's anything interesting in the leveling process anyway but it's all poorly paced. It's just weird to play an mmo where the majority of the active players are at max level, because I guess these days the 'real game' pretty much starts at max level. Along with that, the world almost never changes in MMOs and they never actually fill each region with a sizeable amount of content between multiple level ranges that would make it feel alive and populated. They just dump one region after the next. Idk.
>>
>>741747146
MC is definitively an open-world survival crafting sandbox.
>>
>>741747353
Well, since you can find a thread full of people wistfully talking about how much they miss the olden days when MMOs were kind of like chatrooms with video game content attached to them at least once a week, I suppose that's a compliment.
>>
>>741747146
>>741747920
I would go as far as saying that minecraft is its own genre, of which many other games are part of.
>>
>>741747920
mc out of the box is shit
>>
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>>741737482
Healing in action combat systems is *always* dogshit. Just stick to tab target.
>>
>>741747219
How is learning about anything and everything somehow negative?

>>741747263
I don't think a video watching MMO would be very fun unless it filtered out all the trivial videos. You could have user ratings on usefulness, though. I think that would be really cool.
>>
>>741747613
People play it for its persistent qualities.
>>
>>741747985
Why?

>>741748031
People obviously like it. It's the best selling videogame of all time.
>>
>>741749107
New World was pretty good.

What games did you have in mind?
>>
>>741749241
Yes, like persistently making it a lobby game.
>>
>>741747294
>>741747391
And less stressful in FFXIV than WoW.
>>
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Much as I hate WoW nowadays (and I do hate it)
If it was the last MMO left, I'd play it over any other non-MMO.
I'd probably just try to play it as "unintended" as possible to try and treat it as a world I can actually pretend to care about.
No other genre can offer what an MMO, even a shitty one, does.
>>
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>>741733296
It's because if you aren't a child anymore you'll see through the smoke and mirrors and realize that the open world serves no real purpose.
>>
>>741749461
I don't think having teleports to dungeons with characters from a different server undermines the world (transmogs; mounts; world activity) in a way that makes it "a lobby game". I would prefer if LFD were kept to one server, but things like the population of the server definitely affect what you can do.
>>
>>741750417
The focus on only making m+ and raid spam matter is what makes it a lobby game.
>>
>>741750280
It does, though. You can meet and play with anybody. Again, the freedom of choice and social identity are features that an open-world MMO have that can't be matched in other genres.

Also,
>Criticizing trinity.
>>
>>741750478
It's definitively not "a lobby game". I thought that would be clear by now.
>>
>>741750682
Ach, I'm sorry, führer.
>>
>>741750280
Yeah I don't see why boomers think MMOs where different in the past, they have always been this way.
Its always been WoW clones since the the first MMO.
>>
>>741750832
The first MMOs far predate WoW and are nothing like it.
>>
>>741750979
Just keep telling yourself that
take care of your knees
>>
>>741728263
Its weird how much gaming has grown since the 2000s but nothing has ever matched the sheer cultural phenomenon that WoW was.
>>
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I already know Aion 2 won't be good but I'll still play it anyway during the wait for Evercold
>>
>>741751075
It's just a fact.
>>
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The golden age has been over for a long, long time.
>>
>>741751304
Thanks for proving my point
>>
>>741751296
Aion 2? Wasn't that already ongoing?
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>>741751484
What point?
>>
>>741751262
Again, Fortnite got a 14M concurrent and a 44M daily unique. Do you just mean MMOs? I would put that up to leveling. Also, New World had about a 1M concurrent. People obviously want to play games and an MMO.
>>
>>741744975
there are single player mmo likes being developed https://store.steampowered.com/app/3079160/Dont_Lose_Aggro/ also there are idle mmo lites that are single player but kinda feel mmo-ish. https://store.steampowered.com/app/2712380/Legends_of_Dragaea_Idle_Dungeons
>>
>>741750280
>THAT PLACE LOOKS REALLY STRANGE THERE MUST BE SOME SECRET HIDDEN THERE
The problem is, we explored there, and every time we found out there's fucking NEVER any secrets there
Unironically one of the reasons I liked Epoch and Ascension WoW is because they actually bothered to make it so there ARE secrets there when you go and look. I loved all the scattered vignettes and treasures in Ascension, and all the new content in Epoch. Blasted Lands got a whole extra elite fortress in the mountains where there were so many quests me and a random group were going back and forth there and exploring and clearing for hours
>>
>>741751262
WoW's glory years were a tiny fraction of its lifespan in hindsight. I think "I'm a night elf mohawk" was the peak of its cultural dominance and unless you were already playing it (I was a kid when those celebrity endorsement commercials were airing in 2007) you still weren't really gonna hear about it. It got a South Park episode and some celebrity commercials, then it got bought by Activision and its perceived cultural prominence died on the branch.
>>
>>741751487
i guess its already out in korea but they're just releasing now in the west
>>
>>741751827
isn't it just a p2w shitfest (as expected)
>>
>>741751575
That you boomers delude yourselves into thinking MMOs where ever something different.
>>
>>741751907
I mean, they were.
>>
>>741743684
man how is TOS these days? is it worth playing at all?
>>
>>741745976
>>741746359
Dont make people grind dailies and weeklies. Dont gate stuff behind spawn rates and drop chances. Focus on providing co-operative quests and experiences where teamwork and co-operation is rewarded.
MMOs used to be 3rd spaces on account of having in-game chat and mail and whatnot. These days people just want to skip socialising (even more so when pre-made or part of a team/group/guild), because game puts them into "this is your second job" mode. Give players ability to idle and passively do some shit while chatting (like fishing, cooking, alchemy, smithing, enchanting, making trinkets and whatnot) without gating it behind idiotic grind (like TESO does).
>>
>>741751907
>zir is still baiting
tranny levels of delusion if you're serious
>>
>>741746359
I fapped so much to that artist's stuff... One of the best.
>>
>>741747353
And that is what people want. They want a chatroom with something to do or idle in.
>>
>>741730554
you really had to be there

https://www.youtube.com/watch?v=BqijsweJzFQ
>>
>>741750832
>>741751075
>>741751484
NTA
WoW was NOT the first MMO. It's predated by shit like EverQuest, Star Wars Galaxies, etc.
Those were such ABSOLUTE FUCKING GARBAGE as games though that they got either instantly killed or fell into a death spiral the moment WoW dropped.
"What did WoW do so right?" you ask? It was literally a better open world RPG than the single player open world RPGs of it's time. No "muh endgame" bullshit, the game was the game from early game to levelcap.
What ruined WoW over the years is neglecting and outright sabotaging the open world RPG aspect for the sake of "muh endgaem hamster wheel to minmaaax" degrading the game straight back into the dogshit it killed on release.
The elitistic faggot parasites that are responsible for the game going to shit can cope seethe and sperg in denial all they want.
Of course then their fun got ruined too by the tranny takeover of the entire fucking company.
>>
>>741728263
Hello nutriments faggot
Here is a warm memo: kill yourself immediately
>>
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>>741752117
>>
>>741752048
>>741751991
>uncs seethe over the truth
clockwork
>>
>>741752104
I see a lot of FFXIV threads try to malign that whole thing as being Second Life and they don't quite get why Second Life is popular. Though part of it is also trying to make the false equivalence of cosmetic mods to PvP or raid cheats.
>>
>>741752117
>These WoWclones predate WoW
They still play exactly like WoW and are designed exactly like WoW
but hwatever helps you sleep at 8pm
>>
>>741750832
nu-mmos use a faux seasonal model, old mmos were persistent
this goes a long way for immersion
>>
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>>741728263
>What do you think of the genre?
I love the adventure / discovery kind
I hate the boss mechanic / loot gambling kind
>>
>>741752356
>w-we had EXPANSIONS not DLC
Cope off the charts
>>
>>741752181
I'm not seething at anything?
It's just true.
>>
>>741752538
Make everyone's spinal columns explode in anger comparing MMOs to live-service games.
>>
>>741752190
People have ulterior motives for demonizing it.
>>
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>>741752538
Expansions had a much longer development cycle and were like 5x the amount of new content. Thinking they were the same thing only confirms you were too young to experience the difference
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>>741739503
Why are there no games for this feel
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>>741752009
>Dont make people grind dailies and weeklies.
You don't have to make them do anything. Options are good, though.

>Dont gate stuff behind spawn rates and drop chances.
Why? What would people do?
>>
>>741752624
WoW expansions were the same shit we have now
Was it TBC or MOP that outright lied about new features on the back of the box, I forget which one it was
>>
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>>741740547
I have never used "tab targeting" in Guild Wars 2 anyway! I didn't even know that it had tab targeting until I read your post.

>>741752681
It's because God wants you to stop being gay!
>>
>>741752685
>You don't have to make them do anything
Very true, unfortunately nearly every MMO i played forces you to do stuff, ESPECIALLY daily, weekly, monthly, seasonal... grind.
>Why? What would people do?
Not quit. Lemme put it this way for you. I've played TESO. I leveled my char to CP160 - by the time i was done with that i wanted to commit sudoku. I hated every single time i had to do dailies for crafting advancements. I hated level-scaling world. I hated how much bullshit i had to do just to make a fucking chest to store some items in my home. And dont get me started on drop rates...
Maybe some people just want to mindlessly grind like zerg drones, and its their nirvana. Its not mine.
>>
>>741752902
If god didn't want me to be gay he wouldn't make futa horsecock so sexy.
>>
>>741753480
no you were gay to begin with
>>
>>741737886
>Game has also gotten worse with the culling of addons somehow.
the fact you didnt realize this makes you retarded
>>
>>741745045
Better economy is nice, but trying to force the East Commonlands Tunnel syndrome or make shit degrade is not how you create an economy.
I'm fine with Auction Houses or places where I can put up goods and come pick up the money later.
World PVP? Fuck off.
>>
>>741750280
this image is retarded
>>
>>741755150
And yet its pretty accurate. it shows how much people optimize the fun out of games in general.
>>
>>741755192
the image assumes that everyone who played and enjoyed the genre was a kid when they first played it
it puts all the blame on the audience and gives dogshit game design a free pass
someone who plays a well designed game for the first time even as a 30 year old will feel all the feelings on the left side of the image, and if the game is dogshit all the feelings on the right side of the image, has nothing to do with nostalgia
>>
>>741728420
>trannyslop
fpbp
How the hell did it get 200 replies after this?
>>
>>741730038
iridi is so fucking irresistible
>>
>>741750280
now take into consideration the combat and moment to moment gameplay of them all is complete shit. Those old games did the best they could with the limitations they had. New games have no excuse.
>>
>>741752303
So you never played MMOs good to know.
>>
>>741750602
>Also,
>>Criticizing trinity.
Choke on a dick, that shit killed MMOs. Nobody likes it except that 0.1% of retarded spergs who do, it does nothing but break immersion which defeats the whole point of the immersive world and experience.
>>
>>741755192
>optimize the fun out of games
They never had the fun in the first place. All those races and classes play the exact same, which we didn't know yet as a kid. All those quests are filler bullshit that will get retconned in an expansion anyways, which we didn't know as a kid. All those lands and places had no secrets, which we didn't know as a kid.

Our kid selves naively thought MMORPGs were RPGs on a bigger scale. They weren't. They were RPGs with their insides hollowed out and blown up like dobson's balloons.
>>
>>741728263
This is just Hitomi as a demon
>>
>>741752494
My top 3 fantasies
>being surgically and mechanically operated on and built into some monstrous soldier like a space marine or Skitarii and being surrounded in layers of armor
>An overwhelming strategic victory in a skirmish where there was never any doubt or surprises or losses where my units safely dispatch the incursion comfortably while I drink a coffee watching everything with minimal input - focus on artillery
>Falling asleep as an animal because they look like they sleep more comfortably than us.
>>
I actually like tab targeting, it's comfy, ever play classic wow as a paladin? I think I like it a lot because there's very little microing. You just right click and chill back, all your abilities are slow, feels like you're steering a glacier that doesn't easily die.

I'm hoping to learn game dev, and make a tab targeting single player adventure game. I think spaztically pressing buttons ins't comfy. The gameplay is more of a "sit back and watch".
>>
>>741737482
Tab Target allows for meaningful interactions between party members.
Action Combat always requires classes to be boring as fuck and everyone just plays their own game of Dance Dance Revolution.
>>
Endgame in XIV is such fucking dogshit how do people stomach that? It is either extreme sweat content or literally nothing.
>>
>>741755504
Strange take. Obviously prior experience of a genre is going to shape your further enjoyment of it. The first horror game you play as a kid is going to be terrifying, if you are a 30-something who has played hundreds of them you are not going to get easily spooked anymore and see most of the scares coming from a mile away.
>>
Pick a SWTOR class for me to play
>>
>>741759296
if you play a well designed horror game for the first time as a 30 year old, the game will be just as scary as if you played it when you were 15, mmos would be the same way if they were designed well but modern ones rarely are because the genre is more challenging to pull off
amnesia the bunker is more scary than any game i played as a kid
>>
>>741728263
Idk, I think the concept still has legs, but somehow it needs to draw back in younger players again.

Plenty of young people play Roblox and Minecraft for example at the same age I started playing MMOs, but these are always smaller custom servers or instances rather than huge open and living worlds.

It seems everyone wants their private safe zone but also wants people there with them, it’s not an easy scenario to deal with and not sustainable to have hundreds of custom servers unless they are all user maintained and extremely limited in functionality.

Making an MMO that’s as universally dominant as WoW was in 2011 is not possible anymore I think due to how diverse the internet is today.
But there are also just more people online in general now than ever and it’s cheaper to run a permanently online game so probably the future of MMOs are “micro” MMOs
>>
I tried to get back into WoW Classic during COVID and it genuinely made me feel suicidal. I can't think of any less productive way to spend my time than grinding in a virtual economy. It's such a timesink that continually demands your scheduled attention. You get nothing but pixels with limited value, the gameplay is shit and the community is only comprised of the saddest creatures on Earth.

My buddy IRL has been missing for the past couple of years. He also got back into WoW during COVID and that was the last I saw him aside from the occasional message where he'll remind me he's in-game. He's trapped in that hole.
>>
>>741733285
I doubt blizzard will ever remove classic servers because they cost probably nothing to upkeep and bring in decent profit for nearly zero investment.
>>
>>741734218
most mmos i played/remember from back in the day were mostly singleplayer, with tons of grinding and pretty high max levels
things like:
Cabal OL, Silkroad OL, Granado Espada, Maple Story and its clones (like Wonder King), Pirate King OL... and so much more
>>
>>741737482
Wildstar's combat was better than WoW's... too bad the rest of the game fell flat
>>
>>741757303
may as well complain that classes or jobs break your immersion
>>
>>741761381
Anon, people have professions they specialize in in real life.
>>
>>741739503
this, but it's me gaping her slutty space goat woman pussy with my nondescript human cock
>>
>>741761678
and I dislike the lack of new drae lady art, I have to resort to shitty AI gens
>>
>>741761678
>>741761743
Designed for big Ork cock
>>
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>>741761463
i want you to take a moment to reflect on how preposterously stupid it is to frame a tank-DPS-healer dichotomy as an immersion breaker while also seeing no issue with specialized skillsets that are, broadly, going to be built upon the core D&D classes in one way or another, and which is a tabletop game that also (somewhat loosely) follows a similar dichotomy because it just werks
>>
>>741761780
i want you to take a moment to reflect on how preposterously stupid it is to equate "aggro mechanics" with real life, or to think it exists in D&D to that degree(it doesn't, enemies can and will gun down your fragile casters if the DM isn't going soft on you and it is your job to position things such that they can't afford to make that blitz)
>>
>>741761678
>>741761743
For me, it's Pyrista
>>
Project Camelot
>>
>>741761780
LARP. Holy trinity doesn't exist in D&D.
>>
>>741742816
I clicked on this thread to save all the porn but this is literally the only image in the thread that was worth saving
>>
>>741746148
>good netcode
ayy lmao
>>
>>741752902
i'm goslinging really hard seeing stuff like this
>>
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>>741728263
MMOs are usually extremely repetitive and boring for me. I don’t want to spend weeks grinding bear asses just to get to max level where all the important content is. I also don’t care for the giant slop raids and prefer intricate but smaller scale content you can play with a couple of friends or people you meet organically in the world, not guilds with 100+ people you don’t know. I really loved the warcraft lore when I played WoW as a kid and to me they turned it into some gay disneyland shit instead of the grimdark world I had in my head. I don’t have that much of an opinion on the combat except that I wish the devs didn’t focus on it over class fantasy. To me picking a lock as a rogue or summoning a portal/demon is what makes me feel immersed in the world, not rotations or ability spam.
>>
>>741734745
Well actually in Aion 2 most of the cosmetics are obtainable in game, and they aren't necessarily worse, they're just things that actually fit the world while the paid ones are immersion breaking modern slop.
>>
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>>741728263
Blizzcucks killed the genre because every MMORPG that wasn't exactly WoW was le bad, and they never gave other MMORPGs a try because they are retarded subhumans that can't comprehend that if you gave one entertainment company monopoly they will just shit in your mouth.
>>
>>741754959
Material repairs durability is exactly how you make an economy. Without loss, there are no stakes or meaning. Making people feel on the edge of their seats is one of the most important aspects in gaming. Else, it's just a linear treadmill.

New World did WPvP pretty well with flagging, but EVE does it better with security. But PvP servers have been a thing, obviously.
>>
>>741728263
>>741730038
>>741745045
>>741752685
>>741761678
Cute space goats.
Post more.
>>
>>741757303
A lot of people like trinity. What's the alternative, everybody running around kiting bosses 1 at a time?
>>
>>741768936
skill based combat like lost ark for example
even non trinity games usually have healers though because people are fucking retarded and bad and need someone to babysit their shitter asses since they will get hit by every single thing that can be avoided
>>
>>741752494
Does that image mean that DRG in snow biome is the perfect game?
>>
>>741769324
Yes
>>
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>>741768921
slop is fine too? most of my goats are too lewd
>>
>>741739503
>>741761678
why not both?
>>
>>741761743
post the full you faggot
>>
You can't have a social game where you ban communication. Making everything tryhard with no win condition drives away the core audience.
>>
>>741770131
thanks you stupid bitch
>>
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>>741770131
nice
>>
>>741770131
there is something inherently homosexual about anal
you have a perfectly fine, juicy pussy right in front of you yet you go for the poop chute
>>
>>741729328
If that were true they wouldn't be producing billion dollar flop live service games. The genre just isn't in vogue
>>
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it’s okay somehow this game only ever has like 200 players at peak and still survives
>>
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>>741756000
Tragic get
>>
>>741770131
Anal is gay.
>>
>>741769042
>Enrage timers and stack or wipe mechanics in your path.
I don't think the height of tight trinity is easily replaced. Other mechanics are non-immersive too. At least trinity provides multiple roles (while still having unique class fantasies).
>>
>>741771396
I don't care about immersion, just how fun it is to play, Lost Ark is pretty fun, WoW and XIV are not.
>>
>>741769042
Haven't played lost ark. But every non-trinity MMO I've seen has been retarded. Everybody just running around like headless chickens, people dying left and right while spamming resses on each other. At best, it's something like playing a trinity game without a tank, where you end up kiting everything in-between tanking it with short cooldowns. It's awful enough in 4-6 man content, never mind scaling that up to 20+ people.
>>
>>741771668
>lost ark is fun
yeah looks insane bro
https://www.youtube.com/shorts/_VR01cpkBdg
>>
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>>741770229
>>741771292
I don't like it either, but it's a nice drae
>>
>>741771776
you posted someone spamming a rotation on a boss with the longest downtime in the game, gameplay is generally far more active than this, basically you've posted what tab target gameplay is 99% of the time
>>
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>>741771292
>>
>>741771668
It sounds like you are just imagining it, because there are plenty of games without trinity and they work just fine, usually when you make a non-trinity game you remove the unavoidable auto attacks from bosses which removes the need for "kiting and tanking", you just dodge, iframe, active block etc.
>>
>>741772014
trvthnvke
>>
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>>741772014
/b/tard knew
>>
>>741734529
>>2 shitty card games
I liked LoR, what's the other one? Or are you counting the PvP and PvE modes as 2 different games, that's fair I suppose
>>
>>741740137
>saar I did not post shit, only ate
>>
>>741728689
I dont like his trap art. His girls are pretty though.
>>
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>>741752494
>I love the adventure / discovery kind
Unfortunately, due to the nature of the modern internet these are dead.
Everything is datamined. Guides are created immediately. Challenges and mysteries are not left in the open world anymore.
Funny enough the last game that had actual mystery and some exploration in its open world and did it well was Destiny 2 and thats now done and even it wasn't "really" an MMO in the usual sense.
Specifically with Destiny 2 I'm referring to exotic missions before they became "expected". People flocked to figure out Whisper of the Worm. There were other great community puzzle moments as well, but that was definitely the biggest and best imo. Having them slip a whole secret mission in that groups just stumbled upon randomly in the open world was really well done, especially for how cool the mission was.

Anyway, I keep looking for the game that will give me the feeling of .hack// again. Unfortunately, only old MMOs ever did that, back when they were still new and exciting to explore and people 50% roleplayed while playing them.
>>
>>741728263
No one is making persistent, living worlds. No one of even trying to. That's the problem
>>
>>741771904
SSSSEEEEEEXX
>>
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>>741746015
>literal
>>
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>>741772452
>>
>>741730663
In a real MMO you'd get beat up by the bad actors.
>>
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>>741728263
I will be stuck playing WoW for another 20 years.
>>
>>741728263
MMOs are poisoned at the root by subscriptions. Incentivizes bad design.
>>
>>741743684
>hey this looks cute
>NEXON
>free to play
ah fuck
>>
>>741737482
Runescape inventory-combat
>>
>>741769467
Would suck her fat futa cock
>>
>>741740518
OSRS has the chuddiest playerbase of all MMOs, though!
>>
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>>741750832
>Its always been WoW clones since the the first MMO.
The Realm Online is a MMO that came out in 1996. Fuck off with WoW being the first MMO.
>>
>>741751774
The Don't Lose Agro game looks like a meme simulator of a very specific autistic aspect of MMOs. Recommending something like that to an anon who's looking for a living open world to live in seems a bit counter-productive. It's maybe half a step above recommending Lunacid because FFXIV has lots of trannies playing it.

Not sure about that Dragaea game, I don't like not playing videogames.

I did find some projects that try to do the singleplayer MMO thing, primarily Erenshor (between cyntyslop and broken immersion because the other adventurers act like IRL retards by design I wasn't fond of it), Afallon (very raw state right now), and Ancient Kingdoms (seems too expensive for how it looks).
>>
>>741740706
My Draenei.
>>
>>741752117
>It was literally a better open world RPG than the single player open world RPGs of it's time.
No, it wasn't. It was not even close. You are a faggot fanboy who doesn't know what you're talking about.
>>
>>741747105
Gen Z doesn’t post on Social media anymore, they only repost and scroll dedicated “influencers/creators”
Their feed is basically a graveyard of memes and funny posts they saw/shared, not anything personal.
>>
XIvvies been upset lately huh
>>
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>>741769467
Dress yourself, harlot.
God is watching always.
>>
>>741773052
Destiny 2 did a great job of this and this is a great post
>>
>>741759120
>where... where is da mythic+?? how am i supposed to play the game if there's no m+?
>>
>>741769042
>lost ack
>>
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if you think fucking a woman in the ass is gay then blowjobs are gay too
faggots also suck dick
>>
>>741772014
The only problem with this image is
>pussies are clean
>>
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>>741780392
what about missionary position with blue goat sluts but they sneak the tail up my butt?
>>
>>741780392
The fact that you want to do it proves you're either a faggot or a lonely virgin.
>>
Albion Online.
>>
>>741780567
pegging is gay
>>
>>741778305
based
now take her top off again, but leave the pants on still
>>
>>741780392
>>741780763
Jerking off is gay too because your touching dick and pleasuring a man, ew gay.
>>
Has their been any footage of the beast master class in ff14 ? I love hunters in wow
>>
>>741782047
Only a little bit.
>>
>>741782047
Just the little bit from the livestream. Some beast size toggles, playing a little bit in Amdapor, and hitting some striking dummies.
>>
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>>741781018
No. She's wearing more clothes.
>>
>>741782882
Jesus it must be cold there
She needs a dozen thick blankets too
>>
>>741780567
What if she teases you in public by poking her tail out between her thighs and saying "look honey, mine's bigger than yours"
>>
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>>741783147
Agreed.
>>
>>741772482
he's referring to the real life tcg, riftbound.
and he's wrong on both accounts, they are both fantastic games
>>
>>741783583
Finally cozy...
>>
>>741781192
>>741780392
>be a man
>all your cells are touching a man 24/7
truth is it was gay from the start
>>
>>741783583
Damn she's naked under all that. That's so hot
>>
>>741730554
It looks great and soulfull you aboslute mongrel.
>t. never played it
>>
>>741761314
ah, silkroad, good times. coming home from school, spamming the login button for an hour in the hopes of taking one of the bot spots but never actually getting through. and the rare day when it worked, it was all worth it. kino buff animations for the time
>>
>>741728263
Still waiting for Lineage 3
>>
>a-ACK
>>
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>>741730038
>>
>there are people who think retail wow is a good game

LMAO
>>
Pyrista gets my dick so fucking hard
>>
>>741785328
She's definitely one of the better donut steel draenei. Bonus points for not being futa (because that's where the fucking bar is now)
>>
>>741728263
I played wow for like 1,5y in a span of 2-3y back when I was a teen in 2005
I played classic and first 3 month of bc for around 1,5y for nostalgia and doing the stuff I didnt done beforehand.
Im positive that i can be pretty autistic, especialy when it comes to games. Still I cant imagine how autistic you need to be to keep on playing throught worsening content of bc, wotlk, mop, and shit that arent worth to mention, all thought 15-20y of said content being released.
>>
>>741761856
This is still arguing tanks need to protect DPSes...
>>
>>741728263
>What do you think of the genre
quintessentially homoerotic
>>
>>741728263
>>741730038
Only Personalami can draw flatties so sexy.
>>
>>741775497
Keep eating shit you coping autist.
That's all you are good for.
>>
>>741775240
>the other adventurers act like IRL retards by design
Elaborate.
>>
>>741785643
she's not that good because she doesn't have a donut
>>
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>>741787891
>flatties
>sexy
>>
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>>741728263
I don't know how do people make friends online, especially MMOs. I played several games and I'd only meet absolute sweatlords or retarded cliques where admin has tranny or e-girl for e-gf.
>>
>>741789112
A blownout horse anus isn't sexy
>>
Nobody talks in-game because communication tools in MMOs are stuck in the 90s with their text-only chatboxes.
You are supposed to join a discord. Every MMO has an official channel. Every guild requires you to join theirs.
If you were expecting to chat in-game, that's not happening anymore.
>>
>>741773052
Don't you have to look up material for it to be spoiled?
>>
>>741790253
No, it actually is thoughever.
>>
>>741790140
I found friends playing Factorio in multiplayer
Completely different kind of people than subhumans you usually find in MMOs and any kind of online FPS game
>>
>>741790659
People spoil it for you and openly share things. There is no magic left.
>>
>>741789751
yes
>>
>>741788135
I'm not the one coping because I actually understand what makes open worlds work. You do not, because you think a thousand shitty chore-tier quests slopped everywhere that give you nothing meaningful counts.
>>
>>741790140
That's all that is left online, everyone is cloistered away in private discords now
You waited too long and now the only people are left are those just like you
>>
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Stop.
>>
>>741788950
They chat and have bios and other bullshit. The game pretends like those individuals are actual users instead of being in-world characters.
>>
>>741793050
I cannot
>>
>>741793409
What? Did you not read anything about the game before you played it? You're upset because a game that SIMULATES A MMO specifically has simulated players with mild 'personalities' of their own? Not all of them but there are many.
I thought you were talking about their game play which would have been incorrect either way.
>>
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>>741729883
New World had zone control and city ownership.
>>
>>741728263
The genre is DOA since WoW killed itself.
No other MMO's have ever had anything like the impact that WoW had.
>>
>>741730663
Games have solved this with PvE and PvP servers. Yet somehow we need a game besides EVE (like a fantasy game) with always-on PvP.
>>
>>741731107
Why do you think a hub world would be better than meeting thousands of players?
>>
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>>741731442
>The most popular MMO, WoW, phases players into zones and dungeons so that approximately nobody you ever meet is relevant.
>The best it's ever been.
>>
>>741774497
this is why eve is great btw
>>
>>741728263
They are a very poor game medium, its the equivalent of using the morrowind engine to make a modern game.
>>
>>741738467
This isnt an mmo because its actually fun
>>
>>741751907
Do you receive a big spike in dopamine every time you see (you) or something?
>>
>>741733436
How many people have played a truly open world MMO? Without LFD and phasing? And it's even worse because most people get a few levels and quit. >>741746214.
>>
>>741733883
There's nothing wrong with trinity tab target. It's the same thing as an action game but slightly more limited by GCD.
>>
>>741734218
When did people ever group up for more than a few minutes for quests?
>>
>>741752494
Are there any good hole digging multiplayers out there?
>>
>>741793050
where is the donut?
>>
>>741737482
Both can be good if done right.
>>
>>741734227
>What are regional servers?
>>
I just want a new EVE.

Can they stop milking the old one? Did they announce any future projects yet?
>>
>>741735854
Linear treadmill problem.
>>
MMOs are literally lobby games now. The cities are lobbies, you autoqueue for dungeons and pvp. There hasn't been an actual MMO made in years, it's gotten to the point where games like Destiny were somehow considered MMOs. I saw someone try to argue that Tarkov is a fucking MMO.

The only one still running that I respect is EVE online. I know it has flaws but at least it's still a massively multiplayer online world.
>>
>>741797852
EVE Vanguard, a PvPvE extraction shooter, and EVE Frontier, a hardcore, sci-fi space survival game.
>>
>>741797852
Albion Online is literally Eve but medieval fantasy.
>>
>>741768936
>What's the alternative
Do you really think there aren't alternatives? No way. Have you never played a video game before?
>everybody running around kiting bosses 1 at a time?
As if that's not literally what holy trinity is in practice?
>>
>I care deeply about players that are a one hour walk away from me
>Is that a loading screen? OMG the open world has fallen.
>>
>>741799562
personally I do prefer as few loading screens as possible. I like that it feels more immersive, and it often means that the areas between and around zones need to be at least a little filled in as well.
Individual boxes separated by loading screens are not as enjoyable.
Probably the one thing I prefer in WoW over FF14.
>>
The Souls MMO will save the genre
>>
>>741789751
Why is it that everytime someone posts this shitty manga it's attached to the most worthless post in the thread?
>>
>>741792627
When you are too much of a tourist to even know what the fuck I'm talking about... LMAO
Gossip with someone else.
>>
>>741799390
I loved eve, tried albion, but I hated the locked perspective so much
>>
>>741800030
Those games can barely handle ten people in a world together without network issues.
>>
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I fucking LOVE mmos!
>>
>>741739763
seething about this still. It was the only good game for tanking as youa ctually felt like your were plaging a dude with a shield isntead of some guy seeing how many buttons are lit up
>>
>>741728263
MMOs were a product of their time. The internet was a wild west and social media wasn't that widespread, especially because of slow ass DLS connections. At most we had chat rooms and forums. Playing "online games" meant things like chess or shooters in an internet cafe.
So the idea of connecting with a lot of people at the same time was a no brainer (MMO), the game was just the excuse (RPG). Just like how DnD was the excuse for nerds to gather together and do social stuff the best they could.
Today the whole world is online and there's no incentive to "connect" with anyone anymore since that's the default setting now.
Sum that to the fact that the gayming industry is fucked beyond belief with unsustainable investments and monetization models, unrealistic expectations and one of the hardest-to-please audiences. Where making a game costs hundreds of millions of dollars and players don't care about minor details or big experiences anymore. No one gets blown away from playing a game with a big, detailed world anymore, it's been done to exhaustion.
That's another thing, experiences, milleanials were a "having experiences" generation, now zooms and alphas care more about "showing off" so there isn't a big market for providing "epic adventures" anymore, everyone just cares about "quick and fun" stuff where streamers can make clips from for tiktok.
But alas, I'm an oldfag ranting, fuck off.
>>
>>741799561
I was just saying that trinity gives concrete roles that flesh out gameplay, but I'm up for a suggestion that's as fun as WoW tanking.
>>
>>741801249
>that flesh out gameplay
good one
>>
>>741790140
>I don't know how do people make friends online
That's usually the game's fault. When you play game it should make situations where you have to cooperate with others in meaningful ways, not just "team up to win". It's little, subjective details.
It's not really your fault.
>>
>>741789751
This. Flatties are always sexy
>>
>>741790140
It probably has to do with you assuming everyone is a tranny. Idk.
>>
>>741801245
People actually liked playing WoW and formed guilds for the purpose of playing the game not "socializing", fuck off you fake oldfag with this "people arent social anymore" zoomer talk.
>>
>>741801641
he's not wrong though. Especially if playing FF or WoW
>>
>>741801762
Only about 1% of the population are transvestites. It's completely overblown.
>>
>>741801898
But over represented in online gaming groups.
>>
>>741801898
And only about 1% of the population participates in raiding. Coincidence?
>>
>>741801898
If we believe there's even a 1% chance that someone is a tranny, we have to take it as an absolute certainty... and we have to destroy xer.
>>
>>741794013
>Did you not read anything about the game before you played it?
I did, that's how I know it, you dork.
>You're upset because a game that SIMULATES A MMO specifically has simulated players with mild 'personalities' of their own?
What's with the aggression? MMOs aren't just faggy social media, they're game world first and foremost. So yes, I don't like this approach and therefore won't play it, as it's not what I look for in an MMO.
>>
>>741728263
dying unc genre. the only ones alive survive entirely based off of name recognition, and once the millennials that grew up with up those brands stop playing the genre is done.
>>
>>741728263
>persistent, living world
are mmos even this, considering every mmo has multiple servers which essentially exist as lobbies, so it's not exactly one big persistent world as much as like 55 clones of one.
>>
>>741801680
your reading comprehension is on the fucking floor, as expected from a zoomer. Obviously people played the fuckng game, but you're out of your fucking mind if you don't see why people played it, because it had other people in it. We had many RPGs available by then and yet the people who played MMORPGs was because the MMO part.
>forming guilds for the purpose of playing the game not socializing
you had to socialize to play in a guild, whether you liked it or not, wtf are you talking about. Even if you were a fucking sweaty weirdo aiming for minmaxing world firsts, you had to communicate with your teammates.
Fucking zoomers, man...
>>
>>741801245
The internet was different. That's why low effort MMOs like the ones we had back then were popular. The problem is that there haven't been any high effort MMOs, at least ones where the world and the NPCs have some actual weight and is able to change. They are all low effort WoW-clones with nothing new to offer to anyone. The genre is stuck in 2005, while everyone is living in 2026
>>
>>741802278
The only mmos like that are EVE, Foxhole, and Planetside. Everything else is a nonliving world that's not even persistent because you can swap shards.
>>
>>741802325
I don't think it's a matter of high effort or low effort. Back then "low effort" game wheren't low effort at all, it's all because that's what the technology allowed.
>there haven't been any high effort MMOs
I disagree with that, there's been MANY games made with high af budgets and staff, just to flop immediately.
>ones where the world and the NPCs have some actual weight and is able to change
tech isn't there yet, and even if it was people wouldn't like that either because "change bad", see what happened when blizzard did it with WoW. And you could argue "blizzard did a terrible job revamping wow so that doesn't count", no it counts, because whenever a dev makes a drastic change then players go in an outrage of "that was terrible" you can't please everyone.
>They are all low effort WoW-clones with nothing new to offer to anyone
I midly agree with this, since it's true most MMORPGs were just trying to copy off WoW. But saying "nothing new to offer" is unfair since it's ot really the genre's fault, that's just the RPG part of the word. It's like saying "JRPGs are low effort and have nothing new to offer" yes it's true JRPGs are all fundamentally the same, it's the genre. It's why Final Fantasy or even DnD are considered "bad" now by the old fans, because the genre is either too tired or too different from what was at the beginning.
It's not that MMOs are stuck in 2005, MMORPGs are because that's when the RPG part had its boom. "Modern MMOs" in 2026 are other kind of games, not RPGs but the so-called "lobby" games.
>>
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What needs to happen is a korean mmo with the system design of a western mmo. That's literally all there is to it.

Western mmos are dull to play, but do not fuck the player in the ass for them to progress, while korean mmos are fun to actually play, but they require your soul and wallet to get a single ilvl increase. Just take the best of both and you'll have a genre defining game.
>>
>>741800391
I've been here long enough to remember when talking about WoW here would get you banned.
>>
>>741803473
>adding anime girls to the game will save MMOs
>>
>>741803253
Maybe "high effort" is a wrong term, because I'm not talking about monetary investment. I mean it creatively.
>It's why Final Fantasy or even DnD are considered "bad" now by the old fans, because the genre is either too tired or too different from what was at the beginning.
That's exactly what I'm saying. There need to be new things idealized and tested in MMOs. Things that weren't possible in early 2000s, be it due to money, dev time, or whatever else.
People are going to approach every single MMORPG the same way, because they have been conditioned to. There needs to be something that surprises the players and gets them to play the game differently
>>
>>741803473
So an action combat MMO? Like Black Dessert Online, Vindictus, Guild Wars/2?
There's been lots and yet... where are they?
>>
>>741803836
More like attractive characters. It's one step in the right direction.
>>
>>741728263
Made for BWC
>>
>>741795674
I'm going to sub just to make this outfit
>>
>>741803473
Tarisland?
>>
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>>741804065
>soul vs soulless
>>
>>741803836
No, adding fun gameplay will save the genre. Korean games, as much as they nickel and dime the player for progression, are actually really fun during the moment to moment gameplay, something that tab targeting mmos and the west's attempts at action combat have not achieved.
>>
>>741804429
both of those images are soulless
>>
>>741804429
>implying right pic is attractive
>>
>you will never go elbow deep inside a mare draenei to check if she's pregnant
>>
Albion only has three servers (EU, NA and Asia). No phasing, channels or anything like that. It's very common to have 300+ players on your screen.
>>
>>741728508
Layering/instancing tech solved too many people in one area well over a decade and a half ago, for all types online games. Notice how towns in Path of Exile and Diablo 4 never have 100+ people in them? Games dynamically spin up another instance of the area when it gets too crowded.
>get with the times
retard
>>
people would treat MMOs a touch more friendly if their developers/publishers didnt make it blatantly obvious how utterly cynical and predatory they aim to be when making their games
>>
>>741804429
>Black Desert
>Dark Knight
I don't know. I fucking loved that armor set for them, and I really liked my Dark Knight a lot. Combat was a lot of fun too.
The one you posted looks kind of weird though.
>>
>>741803976
BDO and Vindictus are wholly korean in their DNA and feature really predatory progression systems. Guild Wars 2 on the other hand seems to have been doing well enough to warrant a sequel.
>>
I liked RIFT most.
>>
>>741801762
I can't fathom why people wouldn't want to be friends with you, truly.
>>
>>741804965
Will albion every allow camera rotation? not having that drives me crazy in ways I didn't think possible
>>
>>741804980
those are literally lobby games, retard
>>
>>741728263
It's one of my favorites, I kind of want something new or maybe I'm kind of done with the genre after spending so much time with it. I had an itch to play an mmo again recently and trying out guild wars 2 for the first time with a friend but I'm busy with work so it's going slow.
>>
>>741800721
Me as the tank
>>
>>741806797
Probably not. Fighting the camera is part of the fun.
>>
>>741806004
>people
They're not people, truly.
>>
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About goddamn time!
>>
>>741728263
>Surely, lobby games are going to be surpassed by persistent, living worlds.
modern wow is nothing but a lobby system
>>
>>741731442
I just want digital love but they all want it to be IRL.
>>
>>741805287
I can't wait to see GW3. Not to play it but I need to see it
>>
>>741809487
>muh raids
cancer
>>
I finally got all classes to 80 on a private WotLK server. I can't be bothered raiding so now I need something new to play.
>>
>>741811198
Are you implying that leveling to cap is an achievement? Raiding/end game dungeons in MMOs is the entire point of the game. Play PoE or Diablo if you just wanted to blast mobs
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>>741811516
I find leveling more enjoyable than dealing with sweaty autistic fucks and having to treat the game like a second job.
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>>741811198
I want to level on Chromie but I've leveled so much on so many servers that it is so fucking boring. And especially the vanilla overworld and dungeons after Turtle.
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>>741803730
Tourist board.
Tourist fag.
>>
You can't do them anymore. To have a proper mmo requires interaction between two or more people. The retards in charge of online gaming has conditioned two generations of people that interacting with people online is 1)a waste of time and 2)detrimental to one's self.

Why look for friends or a group when you can hit button and be auto assigned? Why do anything other than push that auto assign button when the best item comes from come from pushing that button? Why speak to anyone in game if you say a no no adjacent word you can get suspended or even banned?
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>>741810784
Bigger dungeons really, what with the 15 member limit.
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>>741811516
>Raiding/end game dungeons in MMOs is the entire point of the game
Then why is the MMO part there?
>>
I wish more MMOs allow you to build a base in the open world. Why is this genre so anti sandbox?
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>>741815786
If MMOs allowed actual building then you would have to segregate it to certain parts of the map or do some extreme forms of moderation, otherwise the entire server would end up looking like 2b2t.
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>>741816420
It's not a problem if the mmo is actually a massive world instead of a themepark. Massive worlds have many many "dead zones"
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>>741815607
To hook the retarded faggots who like digital chores.
>>
How important is story, characters, and lore for MMOs? Are there any that have a really good story that you enjoyed?
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>>741749542
Less stressful? Did you not see the shit storm that happened with the latest world race for Kefka Ultimate to the point that the one running the world race got "death threats" and that every world race had some kind of cheating and drama.
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>>741816420
I'm thinking about games like VRising, Foxhole or even Rust but as a MMORPG. The closest I can think of is Haven and Hearth.
Yes, PvP is always necessary for this to work.
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>>741815786
Some areas could be like that, but if you allowed people to build wherever then I feel like things would easily get too chaotic. I would be fine with players owning actual buildings in cities, not some instanced are where everyone can have a house
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>>741728263
I've never really liked MMOs. I haven't had a ton of experiences with them, but they always felt like a second job to me.
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>>741728263
After playing different MMOs for the better part of 15+ years. Day 1 of an MMO is possibly one of the best experiences in gaming there is, and it's all downhill from there.
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>>741818089
>PvP is always necessary for this to work
No? What makes you think that?
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>>741818456
Every player-built structure should be destructible. On top of that there needs to be natural decay + upkeep tax.
Structures shouldn't be permanent.
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>>741818950
>Day 1 of an MMO is possibly one of the best experiences in gaming there is
Even that's been robbed from us now thanks to exclusive early access available only to streamers and whales. There's no more day 1s.
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I want to see an MMO with an economy as good as EVE's.
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>>741818082
Reach moment?
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>>741780492
As opposed to someone's anus which have to be cleaned profusely before any type of sexual interaction if you don't want shit on your dick.
Damn really got us there bro!
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>>741819327
Then I would extend that out from early access to the official day 1. It will never be the same I agree, but you will still get that same feeling with your group even on the official day 1.
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>>741819243
PvP doesn't need to be direct player vs player combat. Destroying something you have built is also PvP. What if someone builds a wall around you? What if someone stands where you want to stand? You need to defend yourself.
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>>741819786
I didn't post the image insinuating that the vagina is clean
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>>741820121
Wasn't a problem in SWG. I'm going to assume you're a Haven and Hearth player, so you don't have personal experience seeing how things actually work when the devs aren't completely retarded fuckwits who listen to the most retarded fuckwits in their community.

It's also the easiest thing to moderate when it's not a PvP game. Someone is spamming settlements around your group's in order to box in your land claim? Report them, and now they're banned and all their efforts turn into ash.
You can't do this in Haven & Hearth because the devs can't decide whether they're PvP or PvE, so you get this horrible abomination where nothing makes sense.
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>>741737482
I like WoW PvP, but I really like New World.
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>>741738891
Economy. Social identity. Freedom of choice. And skill expression is pretty high, especially WoW PvP.
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>>741771776
That looks like fucking garbage.
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>>741739056
>Leveling.
>Ever.
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>>741740518
Play WoW arenas on Skype or whatever. Some of the best people I've met.
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>>741820987
MMOs other than EVE haven't had any of those ever since WoW shit up the place.
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>only three references to horsecock on a thread about mmos with a draenei female as the OP's image
What's happening to this board?
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>>741821558
The coomers are all distracted with Pride parades to post.
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>>741820378
"Walling someone in" is just an extreme example of how player building can be abused. Nobody actually does that.
Over-moderating a sandbox game is stupid. Mods should only step in when it's truly necessary. Who decides that you have a right to claim land as your own? I should be allowed to be a total dickhead and you should be allowed to be one in return.
If you don't like what's happening in-game you should deal with it yourself. That's the whole appeal of sandbox MMOs.
BitCraft is a sandbox MMO without PvP and it's the lamest MMO I've ever played.
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>>741821438
They should remake SWG, but at least Raph Koster is working on a new sandbox MMO.
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>>741821987
>Over-moderating
How is that over-moderation? If a retard is abusing mechanics to box your settlement in in a non-PvP-based building system then they deserve to get banned.
And if it is PvP-based then it really depends on the dev's vision, but banning people for abusing land claims and hot dropping walls is also a viable response. If the game already has siege mechanics then you should use those instead of being a minge.
>I should be allowed to be a total dickhead and you should be allowed to be one in return.
Then stick to Haven & Hearth or Rust. But there's no need for other games to operate on the same systems that encourage estonian behavior.
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>>741742816
Community is a game design problem.

And there is nothing wrong with auction houses.
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>>741821987
>>741822465
In UO, players started boxing people in by placing furniture in door entrances. Instead of banning players or making furniture not affect pathing, the devs gave players the capability to set furniture on fire, thus freeing the path.
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>>741822862
H&H fags would hate this solution because it means one less bug for them to pvp minge with.
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>>741811516
>Are you implying that leveling to cap is an achievement?
Yes, especially when not boosting/dungeon spamming/using heirlooms/restedxp etc. Taking your time, leveling professions, clearing out zones of quests, engaging in the role playing aspect of character progression, it takes over 300 hours of playtime.
By comparison endgame isnt an achievement, its just raidlogging.
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>>741739056
How about removing grinding entirely.
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>>741745946
So, unlocking characters or classes with pulls? I don't think that'll be as popular as a good MMO.
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>>741745976
>The concept of a virtual world populated by hundreds of people with a functional economy sounds cool in concept, but it takes serious time investment from the players to keep the world feeling alive, and most people don't want to spend 20 hours a week doing in-game chores for a virtual world, thus MMOs only appeal to a dedicated niche playerbase who like the kind of shit that MMOs have to offer.
Repetitive lobby games are some of the most played games. You can give players whatever they want, reasonably speaking. But calling everything in an, e.g., sandbox game chores dismisses the pull of getting rich and lucky or stacked.
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>>741822862
That's a good solution. The other anon wants me to wait three days for a mod to decline my request because he's friends with the guy who placed it there.
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>>741824708
cowardly behavior, exactly what I'd expect from someone who still plays H&H.
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>>741825435
New thread!!!!



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