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Literally impossible

Monster Hunter Thread I guess
>>
>>741759926
Monsters that move too much like a sapient human practicing martial arts bother me.
>But THIS monster is basically 200 IQ!
Don't care.
>>
>>741759926
>what if we created a monster that spammed all his attacks over and over again!
What were they thinking???
>>
>>741759926
Hazard Primal Mal is the only quest I haven't completed
>>
I love my Dracula dragon wife.
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Only the blessed weapons are granted the right of interacting with malzeno's moveset
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>>741761303
god i love swaxe
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>Malzeno is Dracula
>Lunagaron is a werewolf
>Garangolm is Frankenstein
Why no mummy monster?
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>>741761562
We just don't know.
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>No great boggi
Wtf.
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>>741759926
>Rice
>Monster "hunter"
LMAOOO
>>
>>741761779
Better than Wilds
>>
mice? i hardly knew her
>>
>>741761779
Wait, I thought this game was on Steam?
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>>741759926
shut up
>>
>>741763340
They didn't spawn at the same time
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>>741761303
Malz is a lance monster albeit
>>
>>741760495
>acquire lance
>Primordial Malzeno becomes trivial, including Hazard
>C-CANT DO IT ANON!

Cmon, hunter. There is so little reason to not enjoy the fight. Can even get the bastard down in less than 7 mins without breaking a sweat.
>>
>>741763340
quests used to have fees?
>>
Its hard but its not that hard. Just be patient and wait out its combos. Heaps of endemic life to make use of in the citadel map, like the spider thing to whip primordial into the wall, or the snail thing to prevent carting

Iceborne fatalis and GU event savagejho are the 2 hardest hunts ive found and its not even close.

iceborne fatalis was just a bullshit stupid hunt. I hate when capcom make cinematic hunts, and i hate they took milds into that direction.. but milds being bad led me to GU so i cant be mad

GU savagejho was hard but a fair challenge
>>
>>741761729
>1. We need serpents to return
>3. We need more serpents
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>>741763590
>acquire lance
>>
>>741759926
I did it solo with CB, you can do it anon. also hazard is the hardest thing in the game not one special investigation comes close
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>>741759926
Tried it yesterday
>first quest, kill a big Bear (Azs-something)
>Ok, I'll hunt a bear
>do 5dmg, 10 on crits
>bear has 3.5K health

Whole franchise is a scam
>>
sunbreak is a top 3 monhun
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Base game
>PS3 graphics
>Retarded interface
>Every low rank monster dies in 2 hits
>Every low rank monster deals 0 damage
>Unskippable walking segments
>Infinite restocking so it's impossible to die
>Power Clash is literally just a 3 sec cutscene that wastes your time and doesn't do anything
>No cat cooking
>Weather system serves no purpose other than to make the game worse
>Like 95% of set bonuses are useless
>The "endgame" consists of hunting the same apexes because, for whatever reason, Capcom refuses to make every monster 9star tempered
>9 star tempered monsters oneshot you and have more HP than Fatalis so G rank will feel like a cake walk
>The "reward" for killing 9stars is gacha talismans that give you skills (even though we already have too many skills)
>No HR final boss
>Artian system makes 99% of weapons in the game useless (lmao)
>Collaboration is not even a monster but some generic colorless robot
>You can use NPC hunters on monsters but them carting doesn't count so it's literally just cheating
>Underwater combat
>Less monsters than MH2 and 4 in base game
>No MH language
>First flop in franchise's history
Is this the worst game of all time?

G rank
>Created by the director of Exoprimal (game no one ever played)
>Gimmick that makes your weapon useless unless you use it
>Nothing about the game is fixed
>Overuse of Elder Dragons
It's over
>>
>>741763743
>not using the aerial hammer spin

its like you dont want to do big damage numbers while avoiding being hit
>>
>>741759926
I'm at MR 4 now, this is the first MH I'm been this far and it's pretty fun but Gemini told me the last 5% hunts usually just "pros" are able to finish; that said, watch this, anon :
https://www.youtube.com/watch?v=60p_3fd73mo
>>
>>741763648
Have you not done the deviants? Holy shit I had the WORST time with G5 Bloodbath. Way more so than Savagejho
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>>741759926
Literal Jaggi tier compared to the actual hardest monster in the game
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>>741761779
>>741762640
>>
>>741759926
literally top 3 best monsters/fights in the whole series
>>
Been thinking about reinstalling Wilds for almost two weeks now but I still can't find any good reason to do so. I have exhausted Rise and World and won't get back to old monster hunters either.
>>
>>741760036
Everything about Primordial Malzeno sounds like it was thougth up by a 12 year old writing a fanfiction monster but it's made up for by the fact that the fight is amazing
>>
>>741764501
>stuck in limbo
OWARI da....
>>
>>741764302
not to g5 yet. i think i have dreadking at.. g4?

games fucking massive and im already 250 hours in.. ill make sure to finish up some more devs soon
>>
>>741764302
I've seen more people have more issues with G4 Bloodbath personally.
They don't kill the first one fast enough before the second one shows up and they don't think that they should maybe use smoke bombs if this happens.
>>
>>741764501
>wont play the best ones
>>
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started with 3u, shitborne was where I had to draw the line. over the past year I went back and replayed 3u and 4u, but now freedom unite has me hooked. it's absolutely insane how aggressive small monsters are and the lack of information is a bit silly. why do I just have to guess what food combinations work? are you seriously telling me steak with rice is so sickening that I fall over and take an hp and stam penalty? still loving it, almost in high rank

>no mustache on tigrex
>>
>>741764708
I have played these for years by now.
Probably before you were even born.
>>
>>741764782

>No mustache
>>
>>741764782
kirin cheese and goldenfish brew is seared into my brain

god i fucking love fu

how are u playing it?
>>
>>741763925
I don't play much of the post game stuff it's too hard for me. but I at least always enjoy the base game and playing as much of the post game content as I can.
Wilds was such a limited experience. the base game is short and too easy and focused too much on the cinematics. there was so very little gameplay content. I felt completely cheated.
I don't know who this game is even for. the devs need to pick a target audience and just focus on that.
>>
>>741764942
brother ive been playing since freedom 1
>>
>>741759926
I am so sick that everything turns into twitch reflex action games these days.
>>
>>741764501
i'm an oldfag myself and if you can push through the story section of Wilds you get to a very decent late-game experience. People just love to shit on it
>>
>>741765013
using picrel with ppsspp on my phone while at work. this game makes me feel like such a chad with the GS more than any other mh
>>
>>741763873
are you using skills to inflate your damage?
https://www.youtube.com/watch?v=Z9YMqXo1Jvs
>>
this game unironically turned into my 2nd all time favorite monhun game after generations ultimate
>>
>>741765278
2 of the best absolutely

unreal how good value a switch lite is with just those 2 games
>>
>>741765096
mh oldfags are weird. They seem to halucinate their experience with games. Playing them wildly out of order, Wild's focus mode makes so much more sense when you realize it's direct continuation of brachydios and 4s monster design being OP and hunter arts letting you pivot. Meanwhile all beloved 4U is actually the one that gutted the series the most. And the complaints about online updates - they were a thing even in 1. So called fans really don't deserve to call themselves so.
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>>741763340
>not the PMSing Blackblos quest
Poser.
>>
>>741764375
One of the very few monsters that can fuck up the hunter no matter what they try
>>
>>741765470
Almost none of the people who call themselves oldfags are actual oldfags, the vast majority of the people in this place started with the 3DS games, mostly 4U.
On the other hands it's a longtime tradition to bitch and moan about whatever new MH game comes out while pretending the previous games were immaculate masterpieces, it wouldn't be this bad if they didn't compulsively complain about things that were always a part of the series at least, or the supposed streamlining and casualization of the series which started with Freedom.
>>
>>741759926
Lance w. partbreaker+blood rite
>>
>>741765470
>Wild's focus mode makes so much more sense when you realize it's direct continuation of brachydios and 4s monster design
That's why it sucks.
>>
>>741761779
Gottem
>>
>>741761779
Monster Hunter: Rise?
More like Monster Hunter: Tower Defense
>>
>>741765629
what is extra funny is that those "streamlined" and "casualised" games have harder gear checks and gameplay. Gen 1 fatalis doesn't hold a candle to World one, Wilds Gogma is not a reskin of gore and is actually difficult while being more functional than the battlequarters mess, even Kulve and rampages were much more involved than any giant monster hp sponge in the series. Fu rajang is a coughing baby and the easiest part of that multi monster final quest
>>
>>741765665
it sucks because we can finally respond properly to monsters constantly strafing, shifting and pivot turning, instead of missing every single tripple charge? You also can bet that new expansion will introduce a monster which gimmick would require you to quick turn and burn
>>
>>741765470
>>741765629
>>741765813

i agree
i'm also grateful the MH teams always try something new and are willing to make mistakes and change things around with the next title
i love old titles but i'm glad we don't just get Freedom 2 expansions for 15 years in a row
>>
>>741765934
freedom 2 8: now congalala is brown and blangonga is green!
>>
>>741765813
Pretty much, you read the dumbest shit in here, doesn't help that there's a couple of actually mentally ill retards who obsessively shitpost about whatever new game comes out.
Nobody here even knows about all the retarded shit oldgen did like Freedom removing rank gatekeeping so that you could immediately start HR guild gathering quests for shit like Dragonite and completely trivialize the game, or multiple games removing features from predecessors and constantly adding more and more QoL and casualization.
The best litmus test is probably asking people what they think about farms and gathering because hardly anyone even knows about how each and every game changes that, but really you can pick almost any gameplay element they whine about and point out how previous games did either the same exact thing or worse, I still remember when 3U added the target lock and people where treating it as the end of the world and how MH was unsalvageable now and for casual scum while also forgetting all the previous casualization like control reworks, farms, cats, gathering point icons etc., they really pretend oldgen was this mystical unicorn of hardcore perfection where monsters were unforgivable killing machines, the telltale sign of fake oldfags being how World and beyond games have "washed out colours" when they look exactly like all non 3DS games.
>>
>>741765934
>are willing to make mistakes and change things around with the next title
aren't we still in the cycle of
>make new mechanic or gimmick for 1 game
>leave it half baked
>abandon it before any meaningful improvements can be made
>repeat
that the series has been fucking stuck in since Dos
>>
>>741766295
To be fair ever since 4U they consistently kept at least one core gimmick or major change with each game and reworked it in almost each game.
4 for instance added mounting and we had it in every game, some XX additions like adept dodge were kept and turned into mantles or armor skills, the concept of the slinger has been a mainstay since World etc., can't say that about many gimmicks from previous oldgen games, but admittedly Wilds not only brought back seasons from DOS but also kinda sorta cameo'd 3/3U's underwater combat as a dedicated minigame for Lagi, so you'll never know.
>>
>>741766295
i agree with:
>>741766673
they are just being conservative with it
customizable skills/styles have been a recurring think from generation to rise and now they seem to be coming to wilds with boost bracers
mounts have been a recurring mechanic too
>>
>>741761779
rekt
>>
>he's still samefagging
Worldpedophiles are so strange
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>>741759926
Is this guy that tough? I haven't finished Sunbreak, but I'm planning to... is Primal Malzeno tougher than Fatty in MHW? (assuming solo w TA rules)
>>
>>741773316
He has much less health but he hits pretty hard and has some funky combos
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>>741773316
No, he isn't hard.

A few months ago I opened up Rise again for the first time in years, hoping to get back into it to finish off all the achievements. I picked up a new weapon I hadn't touched before, labbed it for a bit, looked up what Switch Skills were good, started a hunt for PMal because his parts were BIS for that weapon, and won first try.

Nothing in Rise is hard
>>
>>741760079
>what if we created a monster that spammed all his attacks over and over again!
That's not furious rajang in the OP thoughbeit
>>
>>741773316
The main gimmick of primalzeno is that he has extremely long combo strings, the problem with that is that almost all weapons can pretty easily ignore this gimmick to the point that those long combo strings actually enable some weapons like CB that can capitalize on guard points or parries/counters harder than others.
>is Primal Malzeno tougher than Fatty in MHW?
Wouldn't say so, no, I'd reckon he's more or less Raging Bracchy tier, he can get you a couple of times but you can figure him out rather quickly and he's not particularly punishing when you mess up, the long combo strings are pretty odd at first because it looks like he never, ever stops attacking but it's just the game actually forcing you to abuse your trading options for a change, once you understand that and figure out the trading options he kinda crumbles, especially because he doesn't actually have a lot of health.
>>
>>741761303
>Not one counter
Absolutely beautiful.
>There are faggots who think this version of SA is bad
>>
>>741775317
It's the objectively best version of SA, that's only dragged down by the bullshit OP counter that eclipses everything else if you want to play optimally
>>
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>>741764602
Well best of luck to ya then. Shit is going to get real, really fuckin quick
>>
>>741773316
Primordial Malzeno? No. He isn't on Fatty's level from World.

HAZARD Primordial Malzeno is a fuckin proper fight though. Faster, hits harder, has unblockable attacks, and can one-shot a lot of hunters if your gear isn't fully augmented and reinforced.
>>
>>741776938
It's not really, Rise SA is hyperfocused on sword mode more than any other game, Axe Mode almost doesn't exist, people only glaze Rise SA because of SWB
>>
>>741777315
>weapon is all about morph combos
>hyper focused on sword
Are you fucking stupid? Are you confusing Rise and Wilds?
>>
>>741777315
For me it's 60% Sword and 40% Axe
>>
>>741776938
>if you want to play optimally
if you wanted that you'd play HBG
>>
Who trannnies love mhrice?
>>
For that matter, this idiot is acting like axe mode utilization hasn't always been an issue of the weapon.
Even back in 3rd gen you wanted to be in sword when it came time to deal damage. Axe was just for moving around and letting sword recharge. Maybe as a niche you could upswing poke certain parts or fliers.
What made Rise SA so good was the morphing being a common thing and phials applying to axe in amped so any time actually spent in axe wasn't wasting the state.

Compare that to wilds where the only reasons to be in axe are for the double spin slash you can do after FRS to regen like 70% of the fucking gauge instantly or to try to use probably the worst offset in the game.
It's a literal triangle spam weapon this time. The changes they did in like tu3 actually made it more boring than it was.
>>
>>741763630
young buck...
>>
>>741777784
What morph combos, even with rapid switch the only reason to ever morph mid combo is to maybe move out of the way, Axe Mode has no use in Rise SA because it deals pathetic damage, all of the high MV moves are in sword mode, sword mode is more mobile thanks to things like SWB, it has a parry in EBC giving you the best and only defensive option AND you can recharge sword mode gauge indefinitely IN SWORD MODE by using EBC.
Wilds actually sort of corrected this, at least for now, by not giving you infinited sword meter anymore, limiting mobility in sword mode again and dividing your defensive options by giving an offset to axe mode and keeping a parry to sword mode, it's not at all perfect since sword mode still outdamages axe mode by an awful lot but axe mode actually has some reason to exist, unlike Rise where you never want to be in Axe Mode because Sword Mode does everything Axe mode does but better.
>>
>>741779000
>not giving infinite sword gauge
What the fuck do you think the double spinning slash fucking does you actual retard? It didn't correct shit. Your shitpost would work better if you had any fucking idea what you were talking about.
>>
>>741779210
Compared to Rise where you don't even have that because EBC instantly refills 100 of your gauge?
No, sorry, you're the one who doesn't have any idea of what you're talking about, Rise SA does not give you a single reason to ever bother being in axe mode, and saying that SA has "probably the worst offset in the game" when it's the only weapon together with GS that has an on demand offset not tied to either a resource or behind a combo string/charge is even more ridiculous.
>>
>>741779000
>what morph combos
so we're fucking retarded...
>>
>>741777315
You're sub 50IQ, and I can recognize the uniquely retarded ideas from the video you're parroting
Morphing is so fast in rise that there is no actual reason to "be" in sword, you can enter it whenever you need to without suffering its mobility nerf, and EBC works in both modes
>>
>>741779000
The morph combos are the highest non counter SA damage, are you baiting?
>>
>>741777315
>Rise SA is hyperfocused on sword mode more than any other game
Has to be the most retarded MonHun statement I'll ever read
>>
>>741777315
We're not talking about World's pathetic excuse of a Switchaxe here
>>
>>741777315
Gen was the peak of Reload Sword not Rise
At a minimum Rise SA at least gets a lot of use for mid-combo mobility
>>
>>741779645
>>741779768
>>741779914
Nobody uses morphing attacks for damage in Rise when your biggest DPS options are still ZSD and other silkbind moves like EBC
Case in point
https://www.youtube.com/watch?v=txWd6g844wg
90% of the attacks are in sword mode and as I said, morphing attacks are only used for repositioning mid combo to keep a consistent hit chain, not damage or recharging your gauge.
>>741780205
Rise is just XX 2.0, only marginally less unbalanced, it carries over most of the same issues.
>>
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>>741779000
I do not for a second believe this man has ever played rise
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>>741780335
>3 year old meme speedrunning videos are reflective of reality
lol
>>
>>741763340
>Rath, Narg, Rajang
whatever
>Tigrex
lmao fuck that skiiiiiiip
>>
Rise is a bad game and the wirebugs are only a good idea on paper and i immediately know to discredit the opinions of anyone who praises that game but shits on Wilds specifically for the autopiloted Seikrets or focus mode - both of which are good QOL improvements to the World formula and keep me from ever wanting to return to World/Iceborne.
>>
>>741779952
Some fags hate rice so much they'll make up whatever they can.
>>
>>741780335
He is literally doing the morph finisher in the video you complete downie
Post guild card so I know you even have a knowledge base worth picking holes in
>>
>>741764782
I like FU, it's so fucking fun seeing other people fall for the random bullshit the game throws at you all the time. That being said, fuck solo hunting, it just doesnt scratch the same itch. If we triple cart in multiplayer it's funny because some random mook got splattered by a rock tigrex threw through a wall. When i triple cart solo i just want to find a MH dev and make him hunt a g rank tigrex solo out of sheer spite
>>
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>>741780335
A build designed around infinite wirebugs fueling a counter that can only be chained if the monster co-operates and there are no other targets is just not how the real game is played, sister
And I can't tell if you genuine believe the drivel you're posting or some mentally ill console warrior still fighting the 100 year war
>>
>>741780542
Both the Seikret and Focus Mode suffer from the same exact problems of being good on paper but so so in execution though.
The Seikret is a very cool idea that is hampered by having maps that are aggressively designed around being on your seikret at all times while also limiting your Seikret's actual mobility through invisible walls and rigidly scripted jumps and map interactions rather than allowing freeform navigation, which is a major step back coming from both World, which built secondary paths around your slinger (which is still a thing in Wilds but completely unused for this purpose...because of the Seikret), and Rise not using scripted platforming and jumping paths altogether, although you can argue that also lead to other issues.
Focus mode too, while great in theory, has problems in practice because of balance issues in damage output when it comes to wounds and some other questionable design decision when it comes to defensive tools like being able to perfect parry things like Congalala's paralyzing breath which really shouldn't be something you can parry, but this has been a problem for quite some time now and not something unique to Wilds, fourth gen opened the floodgates for this kind of combat paradigm.
>>
>>741780542
I hate monster hunter btw, forgot to mention that



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