is visual clarity just boomer cope?
Cowards calling for higher res instead of higher quality. Can't confine them to period of birth and life. They are a pest found in foolishness. If anything they're educated. Filled with shit instead of standards.
>>741771917do millenials really prefer the top one it looks ugly and flat
Where's the fog? I don't know what to focus on without fog or extensive blurriness.
>>741772152>Quake is better because it was my first FPS
>>741772572my first > you're first
>>741772572Doom is better than Quake, and Doom wasn't my first fps coping lil zoomie
>>741772630I’m first?Okay
No, it isnt. It's almost like a lost art. Games today have so much visual noise it gets difficult to immediately see what's actually relwvant/important.
>>741772319The pillar of autumn is the ugliest part of the game, I never liked it with it's oddly bland textures but I don't like the bottom either, they overdid everything like everywhere else.
>>741772572my first fps was wolfenstein3d and halo is a good game.
>>741771917No. Modern models are produced in asset farms, often with very little direction for how they will appear in game or during gameplay, sometimes even with textures and topology that just do not like the chosen style or method of lighting.There is so little communication that yellow paint is the only consistent way you can prevent deliberate visual signposting from being used interchangeably for game relevant objects and background filler, because if even the retarded playtesters can figure it out, then the retarded outsourcers can avoid fucking it up.
>>741771917No.>>741773028Fuck no. Shit was archaic, slow and boring already 25 years ago.
right side is better
>>741771917Contrast is nice in everything from visuals to sounds to feelings. Like to be happy you need to also be sad, if you just make it all happy then the happy will become invisible.
>>741772152
>>741771917Bungie couldn’t balance the guns for shit in any of the Halos
Now try it on the Covenant ship levels.
>>741771917I dunno, can you post a proper comparison and not this blurry shit?
>>741771917A lot of parts in CE genuinely look better in the original. Just look at the swamp area where you face the flood, it's completely lit up in the anniversary shader. In the original it is dark and gloomy, which clearly was the intended atmosphere for that level.
with advancements in lighting and subtle surface break up the trend of over greebling is kind of dated desu, you don't need to do it to make environments stand out anymore.
CEA is not a bad remaster merely because it is bad. It is a bad remaster, because it mixes peaks and valleys of skill and incompetence in aesthetics, muddying the overall package.I have spoken.
>>741771917>top>clear visual hints, clean look, easy to identify structure, level layout readable >bottom >darkness everywhere. Level layout, visual readability obscured by heavy shadows and textures that are too samey no matter it you are looking at the ground, walls or ceiling
>>741772152That can be uses for anything post doom.Quake: my first fpsUnreal: my first fpsGoldeneye: my first fps Half Life: my first fps
>>741778223>zoomer doesnt get itgrim
>>741778263Oh yeah this guy started with Half-Life and it shows
>>741778349swing and a miss lil zoomie
>>741778385Calm down, kid.
>>741772152My first FPS was Doom. Literally played it the year it came on a friend's computer. And Halo CE is a good game. Cope boomer.
>>741778432may you seethe in peace lil zoomie
>>741771917>>741773474these images reaffirm my stance that new = bad
>>741773474>Fuck no. Shit was archaic, slow and boring already 25 years ago.whatever fag get good
>>741772757>The pillar of autumn is the ugliest part of the gameThis. It's the only part that looks better redone with "muh fidelity"The problem is the rest of the game is ruined by it
>>741772152YASSS SLAY UNC
>>741772696Who's on next.
>>741771917No. Trying to play Battlefield 6 online from my couch and trying to tell the enemies apart from the environment was impossible. Especially with the dark camos
>>741779082this, i also played it on my PS5 (it was free) so the resolution and shit graphics did it no favor. but the autoexposure and volumetric lighting plaguing modern games did NOT belong in battlefield
>>741771917It's just good game design
>>741778946Halo was fun because apart from creating a new sub shooter genre, it did several new things that other shooters weren't doing at the time including>strategy behind 2 weapons >huge levels and vehicles>friendly allies to coordinate with or coop >swarm enemiesBefore Halo, it was pretty much Doom clones (Quake, Unreal, Hexen) without a story or Goldeneye clones (Perfect Dark, Timesplitters) that were super anal on objectives.
>>741779326the dirty goggles shit they did in 3/4 was also awfuli wear glasses and i don't understand why normfags like lens effects, i have to live with them. games where the main character has obviously working binocular vision and yet the player camera has extreme depth of field are strange too.physiological normatives should be rounded up and herded into camps tbqh
>>741779082>>741779326The grit in BF6 doesn't help either. It's funny because BF1, V or 2042 didn't have that problem despite having good, realistic graphics. Reason being because they had a good art style and not generic grit. And it's even more funnier the fans were begging for better graphics and grit. Now you need SOVIS assist kek.
>>741779440all the quake games including q3a have a story. doom has a story, albeit a thin one. unreal has a story, huge maps, and was largely the inspiration for halo's campaign.goldeneye/pc/ts and ut99 were the direct inspiration for halo's multiplayer and you can tell that the people who made halo played and enjoyed those other games and wanted to be inspired by them, they didn't just make halo in a vacuum like games are made today.for me, it's the halo 1 vr mod.
>>741779776I started doing so much better when they turned that on so I'll take the assist
>>741772152All shooters are just push button to shoot
>>741780168except tribes
>>741771917I would say so. But really, you are just trading one thing for another. So "visual clarity" for maybe more immersive (or just different) aesthetic design. Subjective.
>>741772319>>741771917>How do you do, fellow kids?>You're not seriously thinkiing [OLD PRODUCT] is better than [NEW PRODUCT] ? No waaay, that's hella lame fr fr>Just "cop" up a copy of this here premium Unreal™ based soulful no cap game and you'll get bitches on yo dick lickedy-split no cap
>>741772701phonefaggot
>>741779967I was trying out picrel and was thinking how sick a Halo game would be with the same mechanics. You get to pick your loadout down to the minute addons for your helmet and armor, you have to manually cock and hammer, and you have to actively manage your magazines as physical objects and not just drop them willy nilly. A realistic ODST guerilla simulator would be the tightest shit, especially if you had the ability to command a squad and give positioning orders.
There's a reason every games have yellow paint now.
>>741773474That image perfectly encapsulates everything I hate about modern graphics
>>741779776BFV absolutely had that problem, they literally had to do multiple iterations of fixing the character lighting, and adding rim light to players because they blended in like crazy with the environment.Every Battlefield game has had visibility problems and it has taken multiple attempts to fix.They make the same mistakes every release.
>>741772319>enemies stand out >enemies drown in the background It's gaming vs movies.
>>741790497>gaming vs moviesIt's ironic considering Bungie's vision for Halo, and games as a whole, was as interactive movies.
>>741772152>
>>741790497Good movies would have competent visual direction and deliberate framing as well for anything relevant.
>>741791148the brown spartan is always mexican
>>741779440>Strategy behind 2 weapons>new Shooter sub genreBad design is not strategySlowly walking across huge levels isn't funHalo ruined the FPS for decades
7417819610/10 bait not even worth a you
>>741778648powerful