How would you rate Hotline Miami 2, including gameplay, story, and how well it works as a sequel to Hotline Miami?
it's the videogame equivalent of Highlabnder 2
>>741779860it was a great game I remember how much /v/ was seething about windows
I think it's too difficult for me to enjoy it the same way I enjoyed the first game. The levels are too long and the later ones quite unpredictable to try and grind S-ranks for everything. I played it once, had a good time and stopped there.
>>741779860Don't know how anyone can defend Hotline Miami 2 after the devs admitted to playtesting the game at half speed.
>>741779860it was absolute shit. all they had to do was make more of the same
>>741779860I liked everything except the gameplay.Offscreen windowniggers with guns aside, I didn't care for the giganigga spam nor the war segments.
>>741780981>Highlabnder 2?
>>741781521>after the devs admitted to playtesting the game at half speed.?
>>741779860I preferred 1, but 2 was a neat change of pace. Things like playing the reporter or Pardo added a new layer to the story.
>>7417798602/10Not a good sequel. HLM didn't need a sequel.The music is amazing though.
I love the gameplay, but the narrative went too hard in timeline skips, it feels almost adversarial
Great soundtrackGreat storyDecent gameplayOne of my GOATS
>>741779860I don't really see them as two separate games, 2 is a natural continuation of 1. Any time I decide to replay Hotline Miami I immediately boot up HM2 after finishing HM1.
>>741779860I thought Hotline Miami 1 had a shitty ending but that doesn't mean it needed a sequel
>>741789825>shitty endingJacket or Biker ending?
>>741787994>it feels almost adversarialwhy?
>>741779860The stages are hot ass. Being shot off screen by an enemy you can't see is irritating as fuck. That's the game's biggest issue, and could easily be solved by tweaking the enemies AI specifically for those sections. Everything else about the game is fantastic.
>>741779860super fucking kino. way more challenging than the first game, and when you really get into the “zone” and start running through stages killing everyone effortlessly and getting S+ rank, it’s a thrill that only a mass murderer could understand. Seriously. Everyone who complains about this game and says it’s worse than the first actually just proves to everyone that they’re shit at the game. Story is fine, I mean it’s nice to get some context behind jacket. The fans being a cult that gets fucked in the end is a good twist. There’s even some people you can sympathize with like the bodyguard and ritcher. The music is fucking stellar, better than the first for sure. All in all, this the perfect game for psychos looking to power trip.
>>741779860>gameplay8/10>gameplay5/10>how well it works as a sequel to Hotline Miami5/10>soundtrack10/10
>>741779860I enjoyed it in a play once, but give no fucks about s rank. But the story didn't make any fucking sense, and I didn't care about the story anyways. 1's story made some sense. This was about groove and vibes, not plot anyways.
>>741796197>>gameplay>8/10>>gameplay>5/10what
>>741788819based
Hotline Miami 1 was the better game in every aspect. But if one want to play more of the same Hotline Miami 2 works well. It's still good but don't manage to replicate the magic of the prequel.
>>741779860>worse gameplay than HM1>better yet also worse story than HM1 (less can be more)>better soundtrack than HM1 (somehow)I listen to the HM2 soundtrack a lot more than I do the HM1 soundtrack these days, but I'd much rather play the first game if I wanted actually to play one of them.
I like the 1st one more due to it's simplicity and streamlined fun. But I've grown to appreciate the sequel on its own terms.
>>741779860Hard mode was hard.
>>741779860>gameplay10/10>story10/10>sequel10/10>>741795690based
>>741802015based
>>741800634geez
It's a fun game I guess.The controls feel a lot better than Hotline Miami 1, and the individual masks/characters/weapons you can choose have a much more significant effect on gameplay, but I don't like how the game sorta pigeonholes you into certain playstyles for the levels, while Hotline Miami 1 had more viable playstyles. The difficulty was frustrating at first, but I learned to enjoy it after going back to play Hotline Miami 1 and finding it way too easy. After beating hard mode, HLM2's regular difficulty still ended up seeming a bit too easy on replays.Story-wise I think it does a good job of expanding on the theme of Hotline Miami 1 that a lot of people seemed to miss.
>>741779860if you liked it you don't know good game design and are very likely a moron.
good game but I'll forever hate how far the enemy can fucking see you.
>>741806931To clarify: the times on the "best" column were the splits from the at-the-time-WR run, not by me.
>>741808441oh ok