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>indie dev becomes multi-millionaire in one week from simple hide-n-seek game
What causes this?
>>
luck
>>
Being a decent game in a flood of dogshit games
also this >>741784258
>>
brown children being the majority of steam users
>>
Friendslop of the week
>>
something somewhat original at a fair price
plus luck
>>
>>741784156
>cheap
>accessible to everyone
>funny
>>
>>741784258
Seriously. Just be lucky.
>>
>>741784156
The game is 5 euros.
Even if it's shit you didn't really lose much.
>>
this is a fun game btw
>>
>>741784156
Good concept, solid execution and free advertising like OP is doing make a recipe for success.
>>
He didn't piss away his precious waking hours browsing imageboards filled with sour grapes retards salivating at the success of rich people.
>>
>>741784156
the game is cheap and fun
>>
>>741784712
Oh shit i told my friend id play it with him if it was less than 10 bucks.
>>
>>741784712
so that would be 2.5 euros with steam tax, which would be 17.5M euros
and here I am making 20k on a shithole
>>
>>741784723(me)
i'm a trans zoomer retard btw
>>
>>741784156
get lucky
megabonk was a fucking shallow game with zero content but that shit sold like crazy
>>
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>>741784156
>>741784864
>WAAAAAAAAAH IT SHOULD'VE OF BEEN MEEEEEEE
>>
>>741784961
yes
>>
>>741784961
Yeah, this guy has made a few games before and now he struck gold.
What are you going to do? Cry about it? Get back to working on your fucking game.
>>
>>741784961
yes
>>
>>741784961
i unironically deserve it more
>>
Once a month, some guy gets super rich from the lottery, too.
>>
>>741784156
streamerbait managing to successfully bait streamers
>>
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>>741784961
>>
>>741785172
that also should've been me even though i didn't buy anything
>>
>>741784961
>>741785249
stop posting your fucking cat
>>
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>>741784156
They made a game built on an already established successful concept, and added a twist that is fun for less than a happy meal.

The real victory here is triple AAA seething because these fucking hacks won't see this level of success come September, despite a legion of retarded fans lining up to buy their games for ten times the price.
>>
>>741784258
NGL it's a good concept for a game. I remember that feeling as a kid in gimp doing shitty edits by colorpicking the edges and trying to blend like I'm a touch up artist.

The goal of making a successful game is to tap into those good feelings we had.
>>
>>741784864
Steam takes 30% and i think i drops to 10% after a certain number of units. I may be completely wrong.
>>
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>>741784156
He pulled the lever and won(-30%) at the casino? 20k+ lost this be
>>
>>741785981
>20.000 games per year
>will increase even more with ai and vibe coding
How the fuck do honest to God indies even begin to compete with this? It's fucked.
>>
>make a fun game
>gamers play it
multi million dollar studios still baffled at how to succeed in the gaming industry
why would gamers play video games??
>>
>>741786124
They don't
>>
>>741786124
Pitch the game on social platforms, get a decent cult following going, maybe release a short demo
Then pray to every god you know you strike gold
>>
>>741784258
>>741784156
This but the luck is getting some faggot with millions of subscribers to play your shit. The dude who made Fuck's Quest II, an actual shitpost of a game, made a ton too because one streamer touched it.
>>
Give keys to streamers, and release it for cheap.
a price point under $10 is insanely smart in the current economy. So many devs feel like "Their time is worth more" and then forget to realize that most people don't buy games above $20. Period. Sale or not, AAA or not, MOST sales are on titles under $20.
>>
>>741784661
how do you improve your luck stat irl
>>
>>741786124
the funny thing is the quality and amount of "proper" (not asset flip or filled/made with AI) indie games has also gone down

a few years ago you could still find a few dozen of decent indie games every year, now we're lucky to see even 20 good ones a year and the amount will only go down each year

gaming's fucked
>>
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>>741784156
Make a fun game and sell it for a reasonable price?
>>
>>741784156
look at his other games, he was playing the friendslop lottery and finally landed a hit
Good for him, but it's gonna make the indie scene even more obnoxious. Why invest time in a risky niche title when you can just make "gamble with your friends (funny scream edition)" every 3 months? Indie development seems genuinely depressing for people who want to make their little passion projects only to land at 15 reviews and 50 concurrent players
>>
>>741786860
That's just discoverability going down as people isolate themselves in bubbles and everyone drowns in shit.
>>
>>741786948
why SHOULD you waste your time making a risky niche title if it's less enjoyable than friendslop
your game should make me want to choose it over talking to my friend
>>
>>741786948
It's not really a passion project if you're doing it for financial gain. IT should be something you're doing out of passion regardless of success, cause it's better to assume you just won't ever succeed, lmao.
>>
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Just rip off old Nintendo games and make it multiplayer. sheeeeit
>>
>>741787095
what happened to webfishing?
>>
>>741787095
>nintendo invented fishing
add it to the patents
>>
>>741787251
dev attacked straight people and was instantly turned into red paste
>>
>>741787256
It's more about the funny little critters that look similar to Animal Crossing villagers
>>
>>741786982
You'd assume so but when you actually immerse yourself in indies it's just an endless sea of shit now. It really is dire. I blame the fact that making games is too easy now, it sets the bar far for creativity too low, and the increasing amount of zoomer devs don't know any better. They seem to get all their ideas from existing games, they are making copies of copies and it's all fading into shit with each copy being inferior to the prior one.
>>
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>>741785981
>20k released games
What the fuck
>>
>>741787256
>nintendo invented fishing
>nintendo invented creature collectors
>nintendo invented party brawlers
what next, nintendo invented elves?
>>
>>741787251
Dev made stupid statements and instead of just shutting up decided to double down, then cried when they couldn't take the shit being flung back at them, and ragequit the internet (and also were then revealed to be a groomer or abuser or some other -er.)
>>
>>741784258
/thread
I do not begrudge the lottery winner his luck
>>
>>741787372
damn nintendo inventing sexy animals
>>
>>741787095
>tranny garbage
>>
this is what happens when you follow your astrologist's guidance for once
>>
>>741784961
It unironically should have been me even though I don't make any game
>>
>>741785047
>Get back to working on your fucking game.
whats the fucking point in even trying to be a dev when friendslop shit makes random fags multimillionares, if i tried to do the same thing id maybe make like 20 bucks max because im not fucking lucky
>>
>>741787251
freak flied his fag flag too high and discovered consequences
>>
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>>741784156
Every few seconds, this scribble game makes more money than Concord
>>
>>741787834
>f i tried to do the same thing id maybe make like 20 bucks
You shouldn't be doing "the same thing" you dumbass. Make your fucking game, then make another, and then see the light and make a fucking king shit overhyped piece of slop that will propel you into multimillionairism.
>>
Go work on YOUR game and stop crying, bitch.
>>
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>>741784258
>Luck
The top 100 games list is almost entirely gatcha slop and 15yo stockholm syndrome titles. There is no "luck" in seeing a gap in the market and hitting it.
>>
Makes a fun little game that a lot of people are ok paying $5 for, play with friends for a week, then put it down and play it once in a blue moon in a "game night" setting. If the game is cheap enough, most people won't care about dropping a couple/few bucks. Even if you only play it for less than 10 hours, people have spent way more to be entertained for way less time.
>>
>>741787834
Then just make a friendslop game? Stop making things that don't sell and expecting people to suck your dick.
>>
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>>741784156
>>741784864
>>741785172
>>741785981
>>
>>741788138
this but unironically
>>
>>741784156
Imagine what it feels though. Seeing 7m copies sold under 2 weeks in real time. First paycheck hasn't even rolled in from Valve lol. Could you even sleep? What if you fucking died before the oaychecks comes in? What do you even fucking do with the money when it's in?
>>
>>741788110
Pricing games is a bizarre concept to me. I always figured pricing a 16-18 hour game at like $5 or $10 was a solid way to turn a profit, but apparently if you do it so low people will assume it's low-effort slop from the price tag alone?
>>
>>741788069
There is when hundreds of other indie games design for the exact same thing(intentionally shitty-looking friendslop) and yours only becomes popular because some random big-name streamer plays it. Yeah luck plays a big part in whether your low-effort game gets noticed over all the other ones.
>>
>>741787521
webfishing was pretty good but barebones, i played 15~ hours or so with my gf

rift fishing or whoever was trying to pick up the mantle seemed pretty soulless in comparison
>>
>>741788000
based triples get
>>
>>741788325
Yes. "Dollar per hour" was always a meme from browns, poorfags and kids who have to buy games off their pocket money.
>>
>>741788000
troon devs wont like this..
>>
I have a great idea for a memorable game atmosphere/artstyle with lore and interesting key scenes and rough story progression, but I can't come up with fun game mechanics to go with it. :|
I was going for a fps puzzle game, but I can't think of anything that's not lasers or box pushing, and I don't want to go full on walking sim either.
ngmi...
>>
>>741788620
>fps puzzle game
I already hate it.
>>
>>741788279
>What do you even fucking do with the money when it's in?
Buy a house in bumfuck nowhere, buy a bunch of real estate as passive income and fuck off from society forever
>>
>>741788620
ok but what if you made it into a roguelike with card game elements
>>
>>741788728
sounds like the kind of game that would sell a few battlepasses if we ride the slay the spire 2 momentum when we release in 4 years
>>
Boomer here. I hate these sorts of games. I only like linear single player games that are over in like 10 to 20 hours. You know. Stuff like Resident Evil 9 and Pragmata from this year for example. These online friend slop games are all boring any time my old friends from college get me to play them.
>>
>>741788475
But then what is an ideal price for an indie game like that? I mean, it also seems counterintuitive to price them at like $40-50, so is $20-25 the sweet spot?
>>
>>741786767
Remember when your parents told you to eat all your vegetables? Well, this was why
>>
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>>741788881
>eat broccoli
>+2 LCK for 2 hours
>>
People are starved for uniquity/innovation.
>>
>>741784864
>17.5M euros
Put that into dividend aristocrats and you can get monthly salary for the rest of your life, of about 36400 EUR. Before taxes depending on where he lives. Passive salary for doing nothing.
>>
>>741789089
Are they really? Or is it just them wanting the same thing with a different coat of paint?
>>
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>>741786767
Do you want to know the truth anon?
Almost everyone gets lucky sometimes, a chance for something good to happen at various degrees. The key in luck is recognizing an opportunity and acting upon it.
Life is all about ups and downs. How you can capitalize on your ups and how you can mitigate your downs.
If you have a very bad life right now, and you weren't born in india or africa, you definitely had chances to move up in the world but you couldn't see it and thus couldn't act upon it. Like in a poker game, everyone gets good and bad hands, but you need to understand the game to play on your good hands and suffer the least on your bad hands.
You don't improve luck, luck simply happens. You have to improve your ability to notice a good luck.
>>
>>741784258
True but not entirely. You have to be prepared by having a decent game made when luck strikes you.
>>
>>741788620
remember mouthwash. Simple game system is enough.
>>
>>741786767
Roll the dice as many times as possible
"Strike not when the anvil is hot but make the anvil hot by striking"
>>
>>741789147
the same thing as what?
>>
>>741786767
Unironically chaos magic.
>>
>>741789147
The game in OP proves they do.
>>
>>741789319
You know, stuff that already exists. "Friendslop" games, roguelikes with gambling mechanics and gimmicky multiplayer games.
>>
>>741788069
there's a lot of luck. amogus spent its first 2 or so years in obscurity before going viral with streamers.
most of those games that have everything necessary to become a viral sensation like meccha chameleon just remain in total obscurity like the majority of games released on steam every day that don't even make their 100 dollar listing fee back.
>>
>>741789468
So how do you explain the success of this game?
>>
>>741789524
Because it's a gimmicky multiplayer game?
>>
>>741788069
That would make sense if there was a gap in the hide-n-seek-prop-hunt friendslop genre... but there wasn't.
>>
>>741786767
By not acting against your nature or immorally
>>
>>741789089
This.
I still accept really well executed cloning of genres and ideas. Anything half-baked is a no-no though. It doesn't even have to be badly done for it to be repulsive.
>>
>>741789680
Is this personal nature or human nature?
>>
>>741789607
There was a gap in "paint your body to hide from the other team" genre and now it's filled in.
>>
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>>741789515
>amogus spent its first 2 or so years in obscurity before going viral with streamers.
The 250kg beast was playing the game for the longest time when it was not popular, he alone is the reason the game became big.
Even when someone as big as Bulldog plays it for the longest time it took a while for the game to blow up.
>>
>>741789607
The gaps are always going to be quality, not quantity. There are hundreds of multiplayer prop hunt games on steam but none of them are good.
>>
>>741789747
Acting on instinct, rather than what you perceive the correct response to be by years/decades of peer-pressure and social influence, in every given situation. I had genuinely insane luck as a kid, but over time, as I was molded and made to think in a way that was expected of me, my luck has decreased
>>
>>741784156
an industry that hates its own consumers whilst being a luxury product.
>>
>>741788069
where's your trillion dollar gacha?
>>
Its a japanese dev too.

Imagine being born in the most prosperous and homogeneous country with infinite healthy food and public transport and also becoming a millionaire because of luck and being set for life because of some slop prop hunt copy with paint.

Meanwhile I'm ugly, poor and hate my life in america. Nothing ever good happens to me. I was born sub 5 ugly subhuman even being european. I'm going to have to get laser hair removal, facial surgery, lose weight and a nose job for the tip of my nose to ever look like a normal person.


Theres nothing good about life. Everyone else wins except me. What would make my life worth it? Going skydiving and letting me jump out with no parachute. Thats how I want to go.

The only thing that can prevent this in the next 5 years is becoming rich and even then that still wont make me happy because looks are everything and dictate how you can even go outside.
>>
>>741784156
recently got a youtube ad for it
hmm lot of its success seems to come from shilling
>>
>>741784961
I'm shocked how well behaved that rabbit is
>>
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I know a guy that's basically pic related. He owns over a thousand games on Steam. Outside of friendslop, he buys games, not play them.
>>
im happy for him
and maybe a bit bitter because my own game with millions of players i never really monetized so i don't even make 6 digits from it lol
>>
>>741786767
Make something people actually want to play. Stop coping about luck.
>>
>>741784258
>it's just luck that a small amount of people tried and thought it was so good that they told more people who thought it was so good that they told more people in an near endless loop
Maybe 3% of it.
>>
>>741784864
You're pretty good at math.

>>741784961
>SHOULD'VE OF
Based.
>>
>>741785981
>every game has the same chance at success
do idiots really think that?
>>
i could have been a thousandaire...
>>
>>741787372
>nintendo invented mascots
uhmazin
>>
>>741791178
>i have a strategy
>my game is better than streamerslop
Do gablers really?
>>
>>741788620
Walking simulator. Add in a bunch of stuff about being gay for the journalists.
It won't sell, but you'll get awards.
>>
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>>741786767
keep releasing games. most indies release one game, it fails, and they give up. sometimes they luck out on the first try and those are the stories that get a lot of attention, but most the time success comes from consistently releasing games and eventually getting that viral hit down the line.
for example, scott cawthon was making games for over a decade before finally getting a hit in 2014 with FNAF
>>
>>741784156
>good game concept
>luck
seen a few vids I see the appeal.
Perfect tier slop to play with your teenage/early 20s normiebros
>>
>>741791404
But what if the viral hit is something you don't give a shit about?
>>
steam subhumans
>>
>>741791454
then who cares about luck stat, just keep releasing games until you have enough passive income and following to dev full time.
>>
>>741790451
that's a mole
>>
>>741784156
roblox gen is going to genocide the concept of large scope games everything will be some diminutive tool to get a different 10 minute dopamine hit

rewarding mediocrity accelerates entropy
>>
Not gonna lie fellas, I'm jealous and I wish that had happened to me instead
How do I stop thinking in this sinful manner?
>>
>>741791236
>>741791419
Its not a unique game idea, Its luck shilled by streamers.

Schedule 1 is a unity asset game that only became popular same with lethal company because of asmongold.

Its never organic. Megabonk was shilled and had bots buying the game. The creator of the game botted the game and paid over 20K USD to get streamers to shill the game.

The only organic mega massive game that has hit steam is stardew valley.
>>
>>741784889
What made you such an annoying niggerfaggot? Were you born like this?
>>
>>741791973
well for one you haven't actually made ANY friendslop games so that's pretty retarded
>>
>>741791998
what about Balatro?
>>
>>741784156
Just hit the algorithm bro. It's that easy.
>>
it's a nice take on the prop hunt genre
>>
>>741791454
Then be glad the viral hit can help fund and draw attention to your passion project. You can even tell people "Ha ha, yeah, it's funny that Viral Hit is so popular even though Passion Project is my real favorite. You should check it out!"
>>
>>741784156
not hiring niggers or trannies
>>
>>741784740
>>741784661
>>741784258
The concept has always been there. The only luck is stumbling upon a concept and picking it up. There's no "execution" either. The game sells before being tried.

The only remaining factor is marketing. Market a game with a good but uncommonly picked concept and it will sell.



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