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thoughts on quake?
>>
the super mario 64 of FPS's
>>
Penis
>>
isn't that serious sam in the background
>>
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quake literally killed id software, and carmack and the other dudes regret doing it

https://x.com/SandyofCthulhu/status/2069592209645785294
>>
>>741786938
I found the campaign to be kind of boring.
>>
orders of magnitute better FPS than the golden eye trash that tendies with rose tinted glasses romanticise
>>
I remember thinking it was a step down from Doom.
>>
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>>741787743
so does sandy petersen
and every other sensible person
doom and doom 2 mop the floor with quake
>>
>>741786938
being an OG quake fan is pain. we're never getting a real sequel to this game or another one like it.
>>
>>741786938
>thoughts on quake?
Good but bad.
>>
>>741787260
he wanted more ferraris I guess
>>
quake did set a neat atmospheric mood, but I personally didn't enjoy the game all that much.
>>
>>741786938
dire need of a doom-like comeback
>>
>>741786938
what map is ts
>>
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>>741786938
While nuFPS games seem to be becoming more movement focused thanks to fake hardcore players who keep pushing this games nonstop, I don’t understand why there are still zero nuFPS games that require no reloading. Reloading is one of the cringiest mechanics that can happen in FPS games or shooters in general
>>
>>741786938
looks like my penis
>>
>>741788903
nufps have safe, neutered movement anyways
>>
>>741788962
You should see a doctor
>>
>>741786938
arcane dimensions is way better than most doom slaughterslop
>>
>>741786938
Didn't play it so none.
>>
>>741786938
Benefits of venting the entire backblast of a rocket into the user's face and hands?
>>
>>741786938
That's a wizard in a gray cloak.
>>
>>741786938
HUH
>>
>>741789227
Yeah I can see it, his hands are in his pockets
>>
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quake 2 is mechanically the better game even if the levels aren't as visually interesting, the map design is excellent, the sound design is peak, and the weapon selection is basically the perfect arena shooter loadout. it's everything q1 is but better.
q1 does have more interesting maps, they're not always the best in terms of length or flow but there are cooler textures, puzzles and traps.

q3 is actually kinda slop and while it's clean graphical style is now iconic i prefer q2 software mode grunge.
>>
>>741787874
>Hi Sandy hope you're doing well.....
>>
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>>741786938
I gave up trying to find all the secrets very early on.
>>
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>>741787874
disagree. I can see how someone would hold them to be equally good for different reasons but the actual 3D space of Quake is the definition of a game changer and adds a lot of depth despite its other shortcomings compared to DOOM, namely DOOM's virtuoso enemy design. its amazing to me how creative they were able to get with it being the first fully 3D one, ziggurat and shit. I wish they'd put the effort and attention that DOOM has gotten recently into bringing back Quake and even more so Hexen, I have a conspiracy theory that Dark Ages was meant to be Hexen 3 but it got retooled for soulless corporate brand recognition purposes.
>>
>>741786938
>campaign
doom > quake >>>>>> doom 2
>enemies
doom 2 >>> quake > doom
>guns
quake > doom 2 > doom
>atmosphere/presentation
quake = doom >>>>>> doom 2
>>
>>741786938
My favorite strictly Id developed fps by a mile, but Final Doom beats it if we're counting non-Id releases for their games.
>>741789351
The one thing that keeps me from coming back to Quake 2 as often is the enemy design. Don't get me wrong, the Strogg as a concept and visually are fantastic, but I can't stand all the tank commanders and gladiators the game throws at you towards the end. They're not difficult to fight they just take fucking forever to kill.
>>
>>741786938
I don't like it anywhere near as much as I like TF2, specifically because scout has intuitive movement that feels good to use while shooting, and I hate tech like bunnyhopping
>>
yeah nah, I don't care if the base game isn't as good in terms of level design or whatever, the gameplay, the simple fact that it's 3D just makes it so much better than Doom
if you look at modern source ports and stuff like arcane dimensions and other map packs then Q1 SHITS on Doom
and I am fucking sick of people in 2026 still making FPS games with the same 2.5D feel rotating sprite enemies, it's fucking disgusting
>>
>>741788534
https://www.slipseer.com/index.php?resources%2Fquake-brutalist-jam-iii.549%2F
>>
>>741789175
your hands wont be cold
>>
>>741786938
Quake 1 is a masterpiece
But the retards at id won't make a proper sequel/remaster
>>
>>741789707
I play like this.
>>
>>741786938
A little bit too easy on hard and nightmare has broken AI. If you play something like the Copper mod or even the nightdive version with 50 max HP on nightmare it gets better. Doom is better in terms of level design, probably because Id had more experience with the engine. With all that said, I still like Q1 more than Doom and like the community made content more than Doom's too. Q2 with the nightdive changes to enemies is even better, but also too easy and nowhere near the same quantity of user made content as the other 2.
>>
>>741790413
i'll show you a proper sequel *rapes you*
>>
>>741790773
GAAAH
>>
HU
>>
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>>741786938
Why do you keep making Quake threads? I like Quake but it's obvious.

Either way, I played Quake 1 Mjolnir and it was easily the best mod I've ever played for the game. Shame the lead dev died so it couldn't be fully fleshed out. Also, it wasn't properly optimized for AMD cards AND Ironfail, sorry, Ironwail, the sourceport needed, doesn't like AMD cards. Basically expect crashes so save often.
>>
>>741790663
The old nightmare would make a good handful maps way more challenging and some would be easier or around the same, where with 50 hp if you're halfway decent at the game it doesn't really matter since you won't be getting hit very often anyways. The only level I thought was made significantly more difficult with the new nightmare mode was the final one in Shub's lair since you're usually facetanking at least a couple seconds of shambler bolts without many pickups. I don't entirely hate it, it's probably a better experience if you're going through Quake for the first time with no knowledge on the enemies or maps so I understand why Nightdive did it, but I do wish there was at least an option to bring the old version back in the remaster.
>>741790974
Quake had its 30th birthday two days ago so I guess people are thinking of it more than usual.
>>
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i liked playing the multiplayer even though i sucked at it... gloom, action quake, and a few others i forgot. i remember using gamespy to join servers
>>
I think quake is better than doom
>vertical aiming
>better music
>more distinct and original artstyle
>true 3d, jumping, no infinitely tall enemies blocking you or even melee hitting you from two floors down
>better levels (even just as a result of it being 3d)
>no boring "put 50 enemies in a room" kind of shit
>>
>>741792304
>better music
What music?
>>
>>741792304
quake enemies are way more boring than doom, it's not even close. Quake fights are a lot less varied despite the 3d advantage
>>
>>741793037
nta but I think Q1's ambient tracks are some of the best of its kind
https://www.youtube.com/watch?v=4SFkuwGPdeg

>>741793137
To me it's 50/50. For the grunt type enemies I like Quake more. As in, grunts, ogres, knights, fiends > zombies, imps, pinkies. But I don't particularly care about shamblers, vores and Quake zombies, and always thought it was a wasted opportunity to make a 3D game and only give it one single flying enemy.
>>
>fake old school fps like nu-doom
>weapon cool downs
>weapon switching
>gay platforming
>qtes
>executions with pinatas time

actual old school fps :
https://youtu.be/q76UNcuKSVY

that style is never coming back because of console monkeys
>>
>>741786938
okay games, worst community ever
>>
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>>741786938
Very cool game! Probably my favorite from the original id software team. It doesn't show it's age because it plays as good as a modern game, and has art that's as good or better than indie, PS1/N64 styled games. Once you learn to bunny hop, you genuinely feel like every other FPS is just holding you back.
>>741789707
>I have a conspiracy theory that Dark Ages was meant to be Hexen 3 but it got retooled for soulless corporate brand recognition purposes.
I always see this being said here, but iff you remember in 2023 when Xbox got reviewed by the FTC for buying up Bethesda and Activision their schedule got leaked and Dark Ages was called "DOOM Year Zero" in that. Also coming right off of Eternal and it's DLC, the "Quake/Hexen" aesthetic isn't a huge jump from Sentinel Prime levels.
>>
>>741786938
Good, but inferior to UnrealTournament.
>>
>>741793137
>talking about single player quake
Fuck off zoomers.
>>
>>741793662
>>741789707
I think it's more of a case of Id giving up on single player quake and deciding long ago that Doom was gonna absorb its elements for single player, while champions was gonna be the nuQuake. Makes no sense to keep around 2 extremely similar franchises around when one of them has the stronger brand name, you have to differentiate and I think they went with single/multiplayer. Champions didn't take off but I'm pretty sure the first nuDoom already had slipgates, if not then Eternal certainly did, and both champions and quake 3 already made it a point to say doom and quake are the same universe so it's not a Dark Ages only thing.
>>
>>741786938
i ain't affraid of it
>>
>>741787874
That's because Quake is slower than Doom. They went too in deep with the graphics and presentation and left the gameplay second.
>>
>>741786938
Enemies have a bit too much health, time to kill is just a bit too long for my taste.
>>
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>>741786938
It's a good game. Fun with mods, with friends, in VR, and there's so many ways to experience it.

A reboot would be cool but I'm glad that we get new fanmade content regularly a least.
>>
>>741787260
their best game killed the company
shame
>>
>>741795161
>friends
lol
>>
>>741787069
Literally
>first dip into real 3D
>made actual use of the new vertical dimension
>defined core movement mechanics that have never been surpassed
>perfected its genre on the first try
>followed by a long string of mediocre sequels and copycats
>>
>>741786938
I liked quake 2 more
>>
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>>741793514
https://www.youtube.com/watch?v=9UJzMmGjh4Q
>>
Plot of QUAKE: something something slipgates
>>
>>741786938
HUH
>>
>>741796046
This. Quake 2 is like 3 times better than 1.
>>
Bought Quake 4 on Steam back in the day for the TF2 rocket launcher. Never played Q4. Barely played TF2 anyway. I'm so fucking stupid.
>>
>>741796079
Plot of Doom: scientists are experimenting with portals in a military facility, monsters use the portal to invade our reality and possess the military. Lone military man is the sole survivor and has to save mankind by going through the portal himself to take the fight to the enemy's world

Plot of Quake: scientists are experimenting with portals in a military facility, monsters use the portal to invade our reality and possess the military. Lone military man is the sole survivor and has to save mankind by going through the portal himself to take the fight to the enemy's world
>>
>>741796048
>>741793514
Q1 ost is terrible background noice
Q2 improved it and has an actual banger tracks fit for fps game
>>
>>741796116
>>741796046
.t most retarded anons alive
>>
>>741796079
that's all you need
>lovecraft monsters want to kill you
>jump through slipgates to turn them into blood and gore
hell yeah
>>
playing vanilla Q3 (pirate) offline and flirting with Crash
>>
>>741796338
>Q1 ost is sick background noise
fixed
https://www.youtube.com/watch?v=DhRhqEvYmCQ
Doom 64, Quake 2 64 and PSX Doom are also good
>>
>>741789835
>quake fan complains about tanky enemies
>>
>>741787260
id deserved to die if that's the case
>>
>>741796079
I prefer lovecraftians to martian demons.
>>
>>741786938
boomers like to claim it as pinnacle of esports but the game is actually piss easy with massive hitboxes

there's a reason quake pros could never make it in overwatch, which is considered a joke competitively
>>
>>741796338
>Q1 ost is terrible background noice
so close to getting it, yet so far
Q1 ost is background noise of something terrible
>>
Something that some youtuber said about Quake stuck in my brain: 'a world of wrought iron and wood'.
>>
>>741789065
Most Quake map packs are better than Doom slaughterslop by default because in Quake you can't get slaughter to the same slop levels Doom can, not even close.

>>741787260
Worth it.
>>
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>>741787260
if quake hadn't been both ambitious and successful id would have been forgotten as a one hit wonder
>>
>>741787874
Doom had a much more appealing art style rather than Quake where everything looks like brown sludge in a waste water treatment plant. Doom had way better music, better maps, better weapons. Just better everything. I played Doom and Quake for the first time in 2003 and I was so let down when I got to Quake. It plays like Doom with all the life sucked out of it like some kind of demoralization effort was put in to make it as forgettable and dull of a game as possible. Quake 2 is even worse.
>>
Quake would have been so much better if they just remade Doom 1 in a 3D engine and gave the art and music a second pass.
>>
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>>741796694
Not good bait, but it is funny bait.
>>
>>741793514
too many of them just run into your face for melee, it becomes repetitive. Zombies are fun for me, i hate shamblers, archviles are better design wise, vores were just shipped with broken values on the orbs movement
>>
>>741786938
Decent game, I think it’s most significant from a technical standpoint.
Has the absolutely most insufferable fans though, who think the fantasy-rpg abortion of a FPS where you just “shoot deh monsters” is the most high class piece of art to exist.
>>
>>741797074
The problem with Quake is that it doesn't have the same quality of pieces when it comes to the monsters you can use in your maps.
The Revenant from Doom 2 is essential, mainly because of its guided projectile, but in Quake, that Spider-Woman’s guided projectile is a total joke. How come the same guys who designed the Revenant, which works perfectly, didn’t realize the mistake they were making with Quake’s guided projectile?
>>
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>>741798327
>is the most high class piece of art to exist
It is, but you're so retarded you can't even tell why.
>>
>>741797708
>better maps
That's debatable. I think Quake's map design also leaves a lot to be desired in certain areas, but overall, I think it's better than Doom and Doom 2.
As for the weapons, I think Quake's are better for deathmatch, but it's kind of unfair to compare Quake's deathmatch to Doom's...
>>
>>741798428
>but in Quake, that Spider-Woman’s guided projectile is a total joke
How so?
>>
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>>741795841
id drone
>>
>>741798813
>bethesda dogshit
LOL, try actually playing that garbage. Maybe you'll make it five minutes before it crashes.
>>
>>741798971
retard
>>
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>>741787260
lol
>>
>>741798538
>I think Quake's map design also leaves a lot to be desired in certain areas
yes it's called episode 4
>>
>>741799148
he's so fucking desperate
>>
>>741799237
i wonder if he's even played it or just had someone else play that for him too
>>
playing it for the first time right now, its amazing, the game feels quite easy on the middle path difficultly, the enemies that come out of the water must've been extremely innovative at the time, quite fun so far
>>
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>>741786938
It's kino, but to give credit where it's due, NIN contributed to the overall atmosphere with their soundtrack as well.
https://www.youtube.com/watch?v=mp12k6LOgV0
>>
>>741786938
It's one of those games my neighbour was always playing every time I was there. He made up dumb names for every weapon, one of them was the link sperm gun, which shot green projectiles iirc
>>
>>741796694
But the problem here isn't the the hitboxes are big, but that they are axis aligned? Like they are wider by ~40% if you shoot diagonally. But i've heard that quake 3 hitboxes were supposed to be cylinders. Nevermind, googled, and it's Quake Live that got cylinder hitboxes for weapons.
>>
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>>741787874
Sandy is right. And of course he is. How could a game that shares so much identity with Doom possibly innovate as much as Doom did?

But despite Doom having it in some form, Quake normalized rocket jumping. Bhopping is now possible too, and that's fucking huge.
>>
>>
>>741795841
>followed by a long string of mediocre sequels
Quake 2 is better than quake 1
>>
>>741800854
the horses are the wrong colors. send it back.
>>
>>741798971
Why are fpstroons like this? Unironically top 5 worst vidya genre, worse than gacha even.
>>
>>741790326
hated the lgbt+ map in the jam.
>>
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>>741800854
I prefer Hexen 2's Four Horsemen.
>>
>>741800854
I never understood the 4 horses, isn't Death implicit from the other 3?
>>
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>>741786938
Doom is genuinely better. Quake gets boring pretty quickly because it’s combat is too easy and simplistic. Quake is about exploring pretty levels while doing some trivial fights on occasion. Doom has much more sophisticated and demanding combat with better enemy design. Also, over the years the mappers have made many more creative maps and encounters for Doom than they did for Quake.
>>
>>741801423
The point of the Horsemen is that one follows the other, eventually leading to Death.
>>
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Quake 3 was my first ever game I ever played. It came pre-installed with my first PC. It's one of the best games ever made. I spent years playing it. I miss the LAN parties.
>>
>>741786938
That's Serious Sam 3.
>>
>>741787743
Quake's enemy roster is boring compared to Doom's.
>>
>>741801423
The Four Horsemen represent a series of events.

>Classic
Conquest > War > Famine > Death

>Modern
War > Famine > Pestilence > Death
>>
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>>741802394
remembered the ring, 5/5
>>
>>741802394
(removing pipe from mouth and packing it) And this, children, was a meme, back when they were still called "image macros".
>>
HUH
>>
>>741802050
>Postmodern
Pestilence-> War -> Famine -> Death
>>
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>>741794589
Gratz on outing yourself as a retarded secondary I guess.
>>
>>741802921
Jumping was a mistake.
>>
>>741802893
>Pestilence-> War
Doesn't make sense. If the would-be aggressor is already diseased and dying, they would be capable of waging war. If the would-be defender is already diseased and dying, the aggressor wouldn't risk getting sick themselves and just wait for the enemy to die off on their own.
>>
>>741800963
>>741800854
I get not knowing the others off the top of your head but even five year olds know Death rides a PALE horse. Get it together, modders
>>
>>741804313
>they would be capable
wouldn't be
>>
>>741802893
>>Postmodern
Pestilence quit in a fury after Penicillin became a thing, ranting about how he's just not feeling it anymore, so Pollution took his place. If only he'd stuck around long enough to see AIDS and Ebola.
>>
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>>741804313
fascinating. please be quiet.
>>
>>741795841
>new vertical dimension
Are you retarded? Build engine already supported vertical level design and jumping.
>>
>>741804621
kys zoomer
>>
>>741800929
no it isnt >:(
>>
Play Arcane Dimensions and every Christmas/Halloween map jam that uses it as the base mod. You'll shit your pants
>>
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>>741804971
I played Mjolnir instead.
>>
>>741789608
extremely underrated post
>>
>>741804686
You're still wrong you larping nigger
>>
>>741788903
reloading is a great way to pace firerate without just giving your gun basically no ammo
>>
>>741805351
I'm more of an Alkaline person
>>
>>741806336
It also requires players to intelligently plan their reloads and to take cover while unable to shoot back. It's generally more apparent in a multiplayer shooter.

Reloading is better suited to a game with more of a tactical focus or a realistic theme, rather than a game where you have demons in your face constantly.
>>
>>741807223
in faster movement games it still creates a good cycle of the player alternating between focusing on aiming and focusing on positioning
>>
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>>741788774
Its Serious Sam 3 lol
>>
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>>741790326
I cannot fucking beat the fuckhueg map
that fight towards the end where you get teleported into the other dimension is so goddamn fucking hard
>>
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https://www.slipseer.com/index.php?resources/quake-30th-anniversary-limits-jam.608/
>>
>>741810039
i used to use quakeinjector to download this stuff before it died to... some tranny meltdown? idk.

what's the go-to now?
>>
>>741809031
map name?
>>
>>741790326
>77 fucking maps
nah shub-nigga, that's slop
>>
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>>741796717
this is a good post
>>
>>741796079
>I play FPS games for the plot
Hang yourself
>>
RL, LG and rail are the perfect trinity of main weapons
no other guns in any other game feel as good to use
>>
>>741786938
It was a notable game for its time.
These days I don't think about it at all.
>>
>>741809413
Turn down your gamma
>>
>>741788903
Because realism.
>>
>>741793925
Singleplayer is superior, grandpa.
>>
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>>741811337
ok, but only because of your numbers
>>
unbelievably overrated
>>
>>741796717
this guy knows what he's talking about here.
q1 ost provides a feeling that suits the game environment.
https://www.youtube.com/watch?v=p2M1PwrhVfo
>>
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>>741787260
Cat spirit coming back to curse Carmack.
>>
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>>741810596
Supposedly the forgotten sepulcher from arcane dimensions.
>>
>>741814150
carmack is not in tune with the otherworlds
>>
>>741786938
My dad bought me the shareware disc from CompUSA in 1997. It was mind blowing at the time. Still one of the great games of all time.
>>
>>741798534
FUCK FOGGY BOGBOTTOM
>>
>>741786938
Quake 2 was cool. Strogg designs were rad and weapons like the hyperblaster, base shotgun and chain gun still live rent free.
>>
>>741787260
>Hey Sandy hope you're feeling well
>>
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QuakeWorld is my most favorite computer game of all time.
>>
>>741786938
The best modern shooter (yes, QC)
>>
>>741795161
Is this VR, won't that actually make you sick playing like that for longer then an hour?
>>
>>741786938
I haven't played Quake 2 or Hexen yet, but out of all of the FPS games of the 90s, I think I like Quake the most. Only had Wolf 3D as a kid, which I loved, finally played Doom and Quake as an adult, and I think each game is great fun and truly builds upon the last in so many ways, helping push the limits of technology forward on PC. Best movement mechanics in any FPS game, everything you need in terms of a weapon roster, and dripping with a nightmarish atmosphere where you feel tense even at 200 HP.

The last point above helps overcome the only real hangup I have with Quake (and Doom for that matter), which is that the moment-to-moment combat is a bit too easy, and I only ever died due to a particularly nasty trap where enemies spawn in suddenly and I don't react fast enough. The lack of a traditional boss fight further compounds the issue, cause they're usually the toughest enemies and force you to focus, which I find fun. The only enemy that ever really forces me to concentrate is the Shambler, love that guy - sometimes the Fiend too, he's a rare melee enemy that can actually really fuck you up in one swipe. The rest of them have some interesting attack patterns, like the Ogre and Vore, but the Scrags and Death Knights especially, they're just total jobbers in a game where enemy count is going to be low and you have access to armor, armor overheal, and health overheal. 80% of the game, I'm going around at 200 HP 200 Armor, and so I never get that feeling of intensity that I'm chasing when I'm playing an FPS. The Build engine games and HL really capture that specific feeling better with good tough enemies, but I would still rather play Quake for the immaculate combat and movement mechanics that fully take advantage of its 3D environments, the atmosphere, and of course, the multiplayer.
>>
>>741801297
That's the problem with these fuckhueg jams. No way to tell what's good or not without playing all of them, and when there's so many it becomes a chore.
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>>741801424
Recommendations for good SP/co-op mods? I know about Arcane Dimensions, and MP stuff like Team Fortress and CTF, but that's about it.
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>>741789608
fuck-
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>>741820218
>Arcane Dimensions
The gold standard. No more needs to be said.
>Alkaline
Good tech-base set of maps, lots of new enemies.
>Dwell
An attempt at making a campaign style collection of maps. Only 2 parts, some are great, some are not so great (the mazu slogs). Excellent atmosphere.
>Brutalist Jams I,II,&III
Extremely atmospheric. Actual quality of the maps jumps around a lot because the organisers didn't give a fuck about quality control. Still worth checking out.
>Honey
Great set of maps from one guy.

And there's a bunch more that have been released over the past 20 years, these are just the big ones.
>>
>>741787260
Yeah pretty much, Quake was supposed to be an rpg and it ended in development hell.
>>
>>741823478
actually it released after a short dev cycle into a smashing success release, lauded by both press and audiences, to be remembered fondly decades later
>>
>>741824578
Still find it interesting it was suppose to be an rpg of sorts
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>>741824823
sure. probably ended for the best though. having cool ideas is easier than implementing them.
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>>741824823
The first game Carmack made was also an rpg
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>>741824923
Its a shame Quake suffers from an identity crisis though
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What are these? Hopefully not muzzle brakes
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>>741825328
always has
>forget about shub-niggurath, now we're saving prívate ryan in space
>>
>>741801423

>War
Your life can be ruined and upended by war, even if you don't die. Think refugee, wartorn homeland, getting crippled, etc.
>Famine
You can starve and become emaciated without dying.
>Pestilence
This one is just plague and infectious disease. You can be fucked up, riddled with disease, and still survive.
They can all happen without death and have more to do with suffering (which you need to be alive to experience).
>>
>>741825515
i want to say midwit detected but that might be too generous
>>
>>741825182
He also made the catacomb games before making Commander Keen.
>>741825492
And now its latest entry is arena shooter and hero shooter hybrid
>>
>>741801423
It's a random dude called John who barely could write Greek, tripping balls, writing criticism about the Roman empire with flowery language. If you read something that sounds like it makes no sense it probably doesn't, it's just that we had about 2000 years for people to cope and come up with explanations.
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>>741786938
PAINIS
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>>741786938
I miss QWTF so much bros..

https://youtu.be/8FVJ__rBFxk?si=PRVgJ6xiytUfc5ck
>>
HYUH
HTUH
HYUH
>>
>>741790413
bugs, bugs, bugs
get nightdive'd
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>>741790413
Q2 did get an expansion that finally the connected the two after two decades
>>
>>741790413
the nightdive remaster is good though. whats the problem?
>>
>>741799148
yeah go figure hes a quake poser too
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>>741819075
nta but it depends on the person
some people just don't take to VR very well and it fucks with their head.
>>
>>741799695
when the bros are having a good time and then homies gotta bring his rice farmer monkey faced wife
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>>741825393
Cusp of Carabelli
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Why is singleplayer Quake beloved to this day while multiplayer Quake is dead?
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>>741829287
quake multiplayer is just tedious. it isnt fun. the people that play it (nobody) dont do it for fun.
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>>741829287
it sounds pretentious but tis hard for many to handle Quake 3 multiplayer. Its fast, frenetic and draining of a lot of energy and there is nobody you can rely on. It's not a team based games where you all have collective resources like in Counter Strike and DOTA. You are solely responsible for your movement, aiming and map knowledge/control. If you fuck up, its your fault completely and thats a lot of pressure for people. So I think its the fact that its an extremely "simple" game thats all meat and potatoes, no fluff, with incredibly fast gameplay that requires tons of focus with no team reliance that makes it hard to retain players. It is kinda funny how so many people talk about balance and hitboxes and shit like that when Quake has solved all of those problems with perfect egalitarian gameplay though. Wish more people would give it a chance. I still play, but in my 30s I am starting to feel the effects of finding the gameplay draining rather quickly.
>>
>>741829287
Skill floor is too wide. You can get into it as a shitter, but unless you have one of the elder boomer gods on your team too there's no way you can beat another team that has one.
>>
>>741787743
Nah quake is more fun. I’m currently playing it and the wind tunnel level is so creepy and weird, it’s almost like a horror game and the movement is too good in quake/unreal tournament, just bhopping and getting into a groove is fun by itself
Why can’t they bring that style of shooting game back? Mexicans can’t handle it?
>>
>>741825587
You could rebut with an argument explaining how war, famine, and pestilence can't make you suffer without killing you.
>>
>>741829287
Arena shooters are dead given whenever you mentioned Quake multiplayer, arena shooters will come up to mind for most and like i said that genre is dead
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>>741829803
>Why can’t they bring that style of shooting game back?
CS dominates, unfortunately. Also, gamblings addicts cant play Quake because there is no in-game progression. People are addicted to the hedonism wheel nowadays. They cant just play a game to just play a game.
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>>741795841
>quake invented 3D
id cultists are fucking embarrassing
>>
>>741798428
>but in Quake, that Spider-Woman’s guided projectile is a total joke.
On the Nightmare difficulty, those projectiles could track you perfectly even around a sharp corner
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Id think people understand how influential Quake was
If you played a bit of QL/QC and also other FPS games, you'd realise that EVERY FPS game is built on Quake in the core
>>
>>741829968
>>quake invented 3D
nobody said that, retard.
>>
paying TDM on quake 3 and live when it was a browser game, then later quake champions was a chill time
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QC duels anyone
or QL
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>>741829287
Like that other anon said, skill gap is too wide and it's one of the genres where that gap really shows (other being RTS).
You could get lucky in CS and one-tap and kill a much better player than you, but on Quake it's basically impossible.
Assymetrical balance (as in different heroes) and team-focused gameplay make it easier for the average player to enjoy a game more. It's less stressing and putting the blame on a loss on your team or characters is much easier compared to accepting reality after getting fucking annihilated in a duel match.
>>
>>741829287
Both are niche but it's easier to have fun with a niche single player game. Multiplayer games suffer a lot from people wanting to play what everyone else is playing and it's hard to get people interested in an old game like that.

>>741829646
>It's not a team based games
There are team based modes.
>>
>>741821192
Thanks anon. I like the look of Brutalist Jam a lot, but I guess I will have to gamble on whether I pick good maps or not.
>>
>>741830750
>You could get lucky in CS and one-tap and kill a much better player than you
I disagree, the pros there memorise every fucking inch of the map and every angle so a noob will get decimated
>>
It's a bit stock
>>
>>741786938
Probably wouldn't break 100k sales today desu
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>>741830772
>There are team based modes.
read my full sentence. i said
>It's not a team based games where you all have collective resources like in Counter Strike and DOTA
the point was that there is no collective resource. Your responsibility in TDM or Clan Arena in Quake is to aim, move and control the map. Thats it.
>>
>>741830084
More like they're based on Half-Life, since so many of them adopted the "continuous narrative" style.
>>
>>741831972
you are talking about style. he is talking directly the technical pillars of modern FPS is based on Quake. Even Half-Life is quite literally built upon Quake.
>>
>>741829287
i love being bodied by a dude who only plays quake multiplayer all day.
>>
>>741806336
It sucks because there's a long delay and you can't reload it while it's holstered
>>741829287
Tbh, every excuse seems pretty valid but in general, what makes a game popular or unpopular seems quite anomalous
>>
>>741829287
The only people left on multiplayer are probably giga autists who've been playing it nonstop since the 90s.
>>
>>741786938
its not as good as halo
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>>741832702
I'm new to FPS and gen z and i get around 0.5~1.2 KDR in quake casual the playerbase is not that skilled
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>>741832585
>>
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>>741829287
It could be just a consequence of continuously trying to cultivate and upkeep an image of extreme giga hardcore unapproachable game with a mix of being very old and empty.
>>
I suck off TF2 every day, so I respect my elders that made one of the best games of all time.
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>>741787260
Played and finished Quake 64, it was boring as shit.
>>
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>>741786938
reminder
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>>741787260
don't link to the xeet of Sandy Petersen when your screenshot is of Carmack
>>
>>741786938
The worst part of the series is not exploring a possibility for an RTS game.
>>
>>741835754
>RTS game
there are actually a small amount of RTS programmers since they need to learn patterns and design for extreme optimization to handle a lot of things going on at once, the people on quake were mostly rendering programmers who were good at making things go fast, feel fast, flow fast and look pretty.
Its a fun idea but that is outside of anyone who worked on quake/doom's domain.
>>
>>741835920
>Its a fun idea but that is outside of anyone who worked on quake/doom's domain.
NTA but Sandy worked on both quake/doom and age of empires
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>>741786938
Fun campaign, cancer multiplayer
>>
>>
>>741786938
Genuinely one of the worst thungs i have ever played, you have no idea how much i dislike that pos
>>
>>741836014
Sandy is a designer, I'm sure he can do some things but you should examine the people responsible for pumping out RTS games, its the same guys forever and indies rarely ever break into that genre.
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>>741799148
uh, elon. they're not epstein. why are you so desperate? kek
>>
>>741787260
Pretty much everyone at old ID hates each other now
>>
>>741830507
a lot of retards have said that in fact
>>
>>741786938
rocket launchers blow exhaust out the back, so it doesn't make sense to have it inthe middle of the body
I know there are those vents on the front, but that would just roast your face if thats the backblast holes
>>
>>741799148
>Grok, code me a Quake-inspired game on Unity
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>>741836532
I am trans btw if that matters
>>
>>741830848
I would dirextly play brutalist jam 3, it has some.of the maps of the previous entries and amazing updates on enemies and weapons
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>>741821192
I would add quake 1.5, great reimagining of the first game
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saaaa
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>>741835337
isnt quake 64 a drasticalky different game from pc quake?
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>>741840436
it's a remixed version of quake 1, less levels with some changes and no starting hub. Doom 64 was the one that was basically a sequel in all aspects to doom2
>>
>>741840436
Both quakes are there, but the 2nd can use the expansion pack for sharpness.
>>
>>741786938
I honestly don't get it at all. Not very fun.
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>>741787260
>quake literally killed id software, and carmack and the other dudes regret doing it
I try to ask no more than one dumb question a day and you guys get today’s
if Quake killed id Software, how did they manage to put out both Quake 2 and Quake 3 afterwards? Seems like they shambled on just fine and only started to get eclipsed when Half-Life 1 and 2 were out
>>
>>741840436
Q64 is basic Quake without the hub. So you can basically use the rocket launcher in levels you're not supposed use it in.
>>
absolutely unhinged opinions itt
>>
>>741841398
you had to be there, not knowing what would come after
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>>741805706
as i said, kys autist, we don't care about your autism.
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>steals your weapon
What was his fucking problem?
>>
As I said earlier, Quake is the Nirvana T-shirt of video games look at this lad here >>741841969
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>>741789608
ACKACKACKACKACKACKACKACKACKACKACKACK!!!
>>
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>>741829287
Single player FPS offers basically as much content as there are human beings willing to produce it. The people keeping the renaissance era of FPS alive are people interested in single player content, whether it be be simple map expansions or full on mods, e.g. all the commercial stuff that runs on GZ Doom you can buy on Steam right now, or Quake/Unreal-esque games like Dusk or Zortch.
As to multiplayer, arena shooters were doomed on PC because Counter-Strike which came out at the turn of the century was so overwhelmingly and dominant popular, and then it was quickly followed up by Enemy Territory. Fact of the matter is that the realistic settings and guns were going to be more popular to the audience at large compared to wacky abstract scifi. Same as why COD supplanted Halo so quickly. Same as why Goldeneye, a late to market adaptation of a James Bond movie was the best selling shooter of the 90s, even if it is arguably more arena adjacent than it is a tactical shooter.
Which brings us to the other major point, arena shooters never had much of a presence on the much larger console market outside of rudimentary ports like Quake 64. The heavy pivot towards consoles once shooters became a viable genre on there at the end of the 90s, coupled with the collapse of small/mid-budget development and publishing during the mid-00s meant that if you weren't mass market viable the big publishers weren't interested, and that was a death sentence for any community-sustained genres like arena shooters, or RTS for that matter.

Really the fact that Fortnite's attempt at an FPS mode was just cloning Counter-Strike rather than trying to reimplement Unreal Tournament but you can use all your stupid Fortnite skins was a big missed opportunity.
Maybe whatever the fuck MachineGames is doing with the "Quake 6" might have a multiplayer mode but I doubt anybody involved has any real appetite for anything but than Quake 1 but runs on the latest id tech engine.
>>
N
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>>741796717
I've never felt an atmosphere even close to what quake has, it feels as if something really possessed ID at the time to make quake, even though doom is the one where you're killing demons, quake always felt a lot more demonic to me in spirit. Feels like doom's more mature brother having gone away with the (although great) but cheesy midis. Doom ps1 gets sorta close to this atmosphere, but the tech base stuff is hard to take seriously, Quake just feels more cursed, as if tapping into some ancient demonic book, the levels feel more hostile.
Dark ambient isn't used enough nowadays, feels like a pretty forgotten genre outside of a few groups making very copy paste albums and compilations on youtube that feel more like white noise than sounds you'd hear while being gutted by demons.



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