How were you supposed to know?
You never jumped into a painting at your local art musem as a kid?There's always a few like that.
>>741796124Toad says.
The game fucking tells you, dumbfuck.
game doesn't have 200,000 background objects competing with your attention
multiple things tell you through text, and the paintings shimmer violently when you get close to them which indicates they aren't simple flat plaintings
Every single commercial and in-store video made it a point to show Mario jumping into a painting. It was touted as a major feature.
if you used your going into games machine like you were supposed to, it's instantly obvious that the paintings are see-through as soon as you walk into the room
>>741796124because the walls have yellow paint
How were you supposed to know?Is Project64 a good emulator or should I use a different one?
>>741796124Well, it's the huge, obvious and glaring painting at the end of an otherwise empty room hanging right in front of you in the middle of your line of sight as you enter the room.It's okay to admit you're new to video games, but fucking hell.
>game involves reading, speaking to others, and occasionally trusts the player to explore and problem solve on their own initiative>Uncahh game sux frfr og.
>>741796124artificial difficulty. they could have at least had some arrows appear when you enter the room
>1995 toys r us in Illinois>see the kiosk for SM64>played fucking sonic on the genesis >never played a Nintendo console before>couldn't figure out how to jump>same button on genesis controller>i played 3d games on PC this is not new to meFuck I was dumbass kid.
Nintendo wanted you to buy their premium strategy book and spend all your money on the help hotline. Super devious of them to not have any sort of toad tips or signs in the whole game.