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Greetings, Earth Creatures. I am Xnorifaf of the Galactic Observers.

I have been studying your “video games.”. You create artificial worlds with invisible rules, limited resources, repetitive labour, locked areas, currency, status and unequal starting conditions.
When this happens in a game, you call it “unbalanced.”
When it happens in society, you call it “life.”
In games, failure is expected. You learn, adapt and try again. You never assume the player is worthless because they lost once.
Yet in reality, you say:
“I failed, therefore I am a failure.”
“I was rejected, therefore I am unwanted.”
Why do you show more patience to your fictional characters than to yourselves?

Perhaps you play because games make existence understandable. Damage is visible. Goals are written down. Progress has a bar. Effort produces experience. Companions clearly ask for help.
Real life has the same systems—fear, reward, memory, status, attachment—but no interface and no tutorial. So I must ask:

Are video games simplified versions of human society?

Or is human society just a badly designed game?
>>
Bugged eye ahh nigga
>>
>>741802717
i bet i have at least 5 of those in my asshole
>>
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>>741802717
>In games, failure is expected. You learn, adapt and try again. You never assume the player is worthless because they lost once.
>Yet in reality, you say:
>“I failed, therefore I am a failure.”
>“I was rejected, therefore I am unwanted.”
>Why do you show more patience to your fictional characters than to yourselves?
oh...
>>
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1.11 MB JPG
>>741802717
>>741802717
I'd say society is unintuitive on purpose to gatekeep the lessers, games can be used as a coping mechanism for idiots like me who learned this too late, yes but they're primarily played to have fun.
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sometimes you check /v/ and see your discord pfp
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>>741805118
are you finnish
>>
>>741802717
The latter.
The game devs were a bunch of sadists.
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>>741802717
>le vidya fantasy:
>there is a clear goal
>the goal can be achieved
>there is (usually) a clear path to the goal
>you can make whatever character builds the game allows
>advancement is easily measured and rewarded
>your efforts are meaningful, you are important and valued
>you have an effect on the world around you
>failure is neither permanent nor punishing, you can always load or retry
>guides and resources are available, all tasks designed to be achievable
>>
>>741802717
>Or is human society just a badly designed game?
this desu. we're running on the same wetware as the paleolithic cave apes. if we could merely invent a better human then maybe we could make a better society.
>>
>>741802717



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