The thing about freelancer is that the challenge ranges from wildly fun to borderline impossible, the only solution is to snipe from a distance or throw a bomb and run. The problem is that when the target is a randomly selected nobody your range of approach is severely limited, hitman maps are designed around their targets and opportunity to kill them, not the random joe who's two buildings over. I get the feeling that only 1/10 freelancer kills are satisfying, 5/10 are just waiting for a person to walk into a room alone, and 4/10 feel like some bullshit you have to cheese or exploit the game to get.
>>741811478For freelancer to really work, they needed like ten more maps minimum.
I find 50% of the time I just sneak my way into the general area then genocide everyone
>>741811478freelancer is, like all 'roguelikes' aka rng progression play, slopActual roguelikes are balanced like DC:SS, for exampleFreelancer was just slop done to get people to keep playingThe majority of maps, if not all of them, still have major, game breaking issues around story NPCs moving around randomlyParis is a fucking pure gambling sim with the top floor. New York too with NPCs that are programmed to see you normally can now see through walls in the ground floor bathroom. Dartmoor, Paris, Berlin, New York and others have the bug where the NPC think it's still the story mode so it'll freeze most times when seeing you or else it will take an incredibly long path to find the guardSeveral missions have the item sellers be the ones that get triggered by the distraction instead of npcs you can knock outOverall it's one of the fucking worst things in any hitman game. Even fucking Hidden Valley in SA was less shit than this mode